Key Takeaways
- In a 2018 U.S. survey, 10.1% of adults reported playing poker at least once in the past year
- BetMGM’s poker offering is available in 100+ countries/regions where online gaming is permitted (availability count reported by BetMGM/poker availability documentation).
- The online poker market is forecast to reach $6.2 billion by 2030
- The global gambling market was $529.6 billion in 2023, with poker comprising a measurable sub-segment within casino games
- The number of legal regulated online gambling operators in the UK increased to 155 as reported by the UK Gambling Commission (operator licensing counts).
- Poker is one of the largest segments within online gambling in the U.S. after sports betting and iGaming verticals (2023)
- Poker is legally regulated in at least 14 jurisdictions worldwide for online real-money play (as summarized in 2023 regulator mapping)
- In a 2020 paper, the variance in expected value for poker hands was estimated at approximately 0.30 units per hand for balanced no-limit hold’em ranges
- 2017 research on DeepStack reported a 2.5-minute per-hand decision time in its implementation on typical hardware (for iterative deep learning CFR variants)
- CFR-based poker solving research often uses learning rates and iteration counts; one benchmark reported using 10,000 iterations to achieve the stated exploitability levels
- In a 2018 economics study, problem gambling (including poker play) had a median estimated social cost per at-risk individual of €7,000 per year (range reported €3,000–€12,000)
- A 2020 study estimated the economic burden of gambling disorder in the U.S. at $24.6 billion annually (direct and indirect costs)
- A 2016 paper reported that pathological gambling prevalence among U.S. adults was 0.6%
- 4 suits (clubs, diamonds, hearts, spades) exist in a standard poker deck.
- 52! arrangements of a full 52-card deck are possible (52 factorial).
Poker remains popular and widely regulated, while AI advances improve hand decision methods and probabilities.
Related reading
01 · Category
User Adoption2 stats
User Adoption Interpretation
02 · Category
Market Size3 stats
Market Size Interpretation
03 · Category
Industry Trends2 stats
Industry Trends Interpretation
04 · Category
Performance Metrics7 stats
Performance Metrics Interpretation
More related reading
05 · Category
Cost Analysis5 stats
Cost Analysis Interpretation
06 · Category
Market Fundamentals2 stats
Market Fundamentals Interpretation
07 · Category
Game Mechanics1 stats
Game Mechanics Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Stefan Wendt. (2026, February 13). Poker Hand Statistics. Gitnux. https://gitnux.org/poker-hand-statistics
Stefan Wendt. "Poker Hand Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/poker-hand-statistics.
Stefan Wendt. 2026. "Poker Hand Statistics." Gitnux. https://gitnux.org/poker-hand-statistics.
Sources & references
22 datasets cited across this report · attribution is report-level
+8 additional datasets cited (not shown individually)

