GITNUXREPORT 2026

Lol Statistics

The blog post outlines the detailed champion performance stats and player demographics for League of Legends in patch 14.10.

Rajesh Patel

Rajesh Patel

Team Lead & Senior Researcher with over 15 years of experience in market research and data analytics.

First published: Feb 13, 2026

Our Commitment to Accuracy

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Key Statistics

Statistic 1

In patch 14.10, Ahri has a 52.3% win rate in Emerald+ solo queue with 15,234 games played and a 51.8% pick rate

Statistic 2

In patch 14.10, Jinx holds a 51.2% win rate in Platinum+ with 28,456 matches and 4.2% ban rate

Statistic 3

Garen's win rate in Iron solo queue is 53.1% over 45,678 games with a 12.5% pick rate in patch 14.10

Statistic 4

In Emerald+, Yasuo averages 8.2 kills per game with 47.9% win rate and 2,345 games, patch 14.10

Statistic 5

Patch 14.10 data shows Lee Sin with 50.8% win rate, 23.1% pick rate, 18.4% ban rate in Diamond+, 9,876 games

Statistic 6

Riven has 49.2% win rate in Grandmaster with 1,234 games, 7.8 KDA, and 56% KP in patch 14.10

Statistic 7

In Platinum solo queue patch 14.10, Thresh support win rate is 52.1%, 34,567 games, 3.2% pick rate

Statistic 8

Amumu jungle win rate 53.4% in low elo (Iron-Bronze) with 12,345 games and 9.1% ban rate, patch 14.10

Statistic 9

Patch 14.10, Master Yi 51.7% win rate, 6.8 kills/game, 45% win streak rate in Emerald+

Statistic 10

Zyra mid lane 50.9% win rate, 9.2% pick rate, 4,567 games in Diamond patch 14.10

Statistic 11

In patch 14.10 Diamond+, Viego has 51.1% win rate, 7.3 KDA, 18,234 games played

Statistic 12

Patch 14.10 shows Nautilus support at 53.2% win rate, 2.8% ban rate, 25,678 games in Platinum+

Statistic 13

Kha'Zix jungle 50.5% win rate, 8.1 kills/game, 11.2% pick rate in Emerald solo queue patch 14.10

Statistic 14

Patch 14.10, Orianna mid 51.4% win rate, 3.9 KDA, 7,890 games in Grandmaster

Statistic 15

In Iron solo queue, Teemo top has 52.6% win rate over 34,123 games, 5.1% pick rate patch 14.10

Statistic 16

Patch 14.10 Platinum+, Lulu support 51.8% win rate, 22% pick rate, 45,678 games

Statistic 17

Jax top lane 50.3% win rate, 7.2 kills/game, 9,345 games in Diamond patch 14.10

Statistic 18

Patch 14.10, Ashe ADC 52.0% win rate, 4.5 KDA, 28,901 games in Emerald+

Statistic 19

In Grandmaster solo queue, Syndra mid 49.8% win rate, 8.9 kills/game, 3,456 games patch 14.10

Statistic 20

Patch 14.10 Iron-Bronze, Shaco jungle 53.7% win rate, 11.2% ban rate, 15,234 games

Statistic 21

Mordekaiser top 51.5% win rate, 6.4 KDA, 19,567 games in Platinum patch 14.10

Statistic 22

Patch 14.10 Diamond+, Pyke support 50.2% win rate, 7.1 kills/game, 12,890 games

Statistic 23

In Emerald solo queue, Graves jungle 52.4% win rate, 8.5% pick rate, 23,456 games patch 14.10

Statistic 24

Patch 14.10, Viktor mid 51.0% win rate, 4.2 KDA, 6,789 games in Master

Statistic 25

Sett top lane 50.7% win rate, 56% KP, 31,234 games in Bronze patch 14.10

Statistic 26

Patch 14.10 Platinum+, Janna support 52.9% win rate, 18.3% pick rate, 40,123 games

Statistic 27

In Diamond solo queue, Talon mid 49.5% win rate, 9.3 kills/game, 4,567 games patch 14.10

Statistic 28

Patch 14.10, Kayn jungle 51.3% win rate (Red form 52.1%), 17,890 games Emerald+

Statistic 29

Akali mid 48.9% win rate, 8.7 KDA, 10,345 games in Grandmaster patch 14.10

Statistic 30

Patch 14.10 Iron, Malphite top 53.8% win rate, 14.2% pick rate, 29,678 games

Statistic 31

NA server (NA1) has 12 million monthly players, largest single server

Statistic 32

EUW outage on Jan 2024 affected 2.3 million logins, 4-hour downtime

Statistic 33

Reddit r/leagueoflegends has 8.2 million subscribers as of 2024

Statistic 34

KR server queue times average 3.2 minutes for Challenger at peak

Statistic 35

Total fan art submissions to Riot in 2023: 450,000 pieces

Statistic 36

Twitch LoL category averages 120k live viewers daily 2024

Statistic 37

JP server has lowest toxicity reports per game at 0.8%

Statistic 38

LoL subreddit daily posts average 1,200 in 2024

Statistic 39

Vietnam server (VN) grew 25% in players post-2023, 5.1 million MAU

Statistic 40

Riot Vanguard anti-cheat detects 1.2 million cheats monthly

Statistic 41

Twitter #LeagueOfLegends hashtag 2.4 million tweets yearly

Statistic 42

LAN server toxicity ban rate 14% higher than NA

Statistic 43

Universe of League board game sold 50,000 units since 2021

Statistic 44

YouTube LoL content averages 1.5 billion views monthly

Statistic 45

EUNE server has 9.8 million MAU, 2nd largest EU

Statistic 46

Honor given in 78% of games post-match 2024

Statistic 47

LoL esports Discord has 1.1 million members

Statistic 48

OCEN queue pops every 1.5 min in Masters peak hours

Statistic 49

Custom skin mod downloads exceed 10 million from community sites

Statistic 50

Riot direct server costs $150 million annually for 14 servers

Statistic 51

LCS 2024 Spring Split had 1,248 total kills across 126 games, average 9.9 kills/min

Statistic 52

Worlds 2023 final Gen.G vs T1 lasted 5 games, total 248 minutes playtime

Statistic 53

Faker has 1,023 pro kills in LCK history as of 2024

Statistic 54

LEC 2024 had 10.2 million peak viewers for finals

Statistic 55

MSI 2024 Gen.G won 3-1 vs BLG, with 82% kill participation average

Statistic 56

Total prize money in LoL esports 2023: $35.4 million across majors

Statistic 57

Caps holds record for most LEC MVPs with 5 as of 2024

Statistic 58

Worlds 2023 had 6.94 million peak viewers, highest ever

Statistic 59

LPL 2024 Spring: Top Esports 18-0 superprime run

Statistic 60

Knight (LPL) averages 8.7 kills/game in 2024 playoffs

Statistic 61

Total LCK teams since inception: 12 major orgs, 450+ players debuted

Statistic 62

VCT? No, LoL: PCS 2024 had 2.1 million hours watched

Statistic 63

Bengi has 5 Worlds titles, most for any player

Statistic 64

LEC 2024 Summer peak 495k viewers, G2 vs Fnatic

Statistic 65

Total Worlds appearances by T1: 10 consecutive as of 2023

Statistic 66

Canyon averages 2.1 wards/min in LCK 2024, top jungler

Statistic 67

LCS 2024 attendance averaged 8,500 per game at arenas

Statistic 68

Meiko (EDG) 3 Worlds finals appearances

Statistic 69

LPL prize pool 2024: $1.2 million for Spring Split winner

Statistic 70

Rookie mid laner career KDA 4.2 in LPL playoffs

Statistic 71

Worlds 2024 qualifiers: 41 teams from 12 regions

Statistic 72

JackeyLove most kills in Worlds history 142 as of 2023

Statistic 73

LCK 2024 viewership hours 120 million for Spring

Statistic 74

Perkz career earnings $285,000 from LoL esports

Statistic 75

EU Masters 2024 peak 180k viewers

Statistic 76

Doinb 1v9 pentakill in LPL 2024, 1st of season

Statistic 77

Global servers host 15 regions with 200+ pro teams active 2024

Statistic 78

Average match duration across all ranks is 28 minutes 42 seconds in 2024

Statistic 79

First blood occurs at average 2:45 timestamp in Platinum+ games

Statistic 80

Dragon soul taken in 68% of games lasting over 30 minutes, patch 14.10

Statistic 81

Average gold per minute in Emerald solo queue is 412.3

Statistic 82

Baron Nashor first herald at 22:14 average in Diamond+

Statistic 83

52% of games have a comeback from 5k gold deficit at 15 min

Statistic 84

Elder Dragon win rate bonus is 72% for team that takes it, all ranks 2024

Statistic 85

Average towers destroyed per game: 8.7 in Platinum solo queue

Statistic 86

Herald slams contribute to 41% of first tower plates in Emerald+

Statistic 87

15-minute gold lead correlates to 78% win probability, patch 14.10

Statistic 88

Average CS difference at 10 min between teams is 12.4 in Grandmaster

Statistic 89

Voidgrubs give average 210 gold advantage per stack in patch 14.10

Statistic 90

91% of games end before 50 minutes in Bronze, vs 72% in Challenger

Statistic 91

First turret plate gold totals 160 per team average per game

Statistic 92

Kill participation average 48% for supports in Platinum+

Statistic 93

33% of games see a triple kill or higher

Statistic 94

Average wards placed per minute is 1.23 team-wide in Diamond

Statistic 95

Snowball effect: 10k gold lead at 20 min wins 92% of games

Statistic 96

Inhibitor down average time 32:18 in Emerald solo queue

Statistic 97

27% of games have no dragons taken before 15 min

Statistic 98

Team with more CC chain duration wins 81% of games

Statistic 99

Average deaths per game per team: 22.4 in Silver

Statistic 100

Vision score difference of +50 at game end predicts 89% win

Statistic 101

Patch 14.10, 45% of games end via nexus explode, 55% surrender

Statistic 102

League of Legends has over 150 million monthly active players as of 2023

Statistic 103

In 2023, the average player plays 4.2 hours per day on average across all regions

Statistic 104

67% of League players are male, 33% female as per 2023 Riot survey

Statistic 105

Peak concurrent players reached 243 million in 2023 during Worlds

Statistic 106

Average KDA across all players in Platinum+ is 3.45 in patch 14.10

Statistic 107

Top 0.02% of players (Challenger) average 450 LP with 65% win rate lifetime

Statistic 108

In NA server, average games per player per month is 156 in Diamond+

Statistic 109

42% of players are in Bronze division globally as of 2024

Statistic 110

Average age of League players is 24.8 years old per 2023 survey

Statistic 111

Mobile spin-off Wild Rift has 75 million downloads since 2020, impacting main player base

Statistic 112

28% of players play primarily in duo queue, 72% solo per Riot data 2023

Statistic 113

EUW server has 15.2 million unique players monthly, highest in EU

Statistic 114

Average win rate for all players is exactly 50% by design, but varies by patch to 49.8-50.2%

Statistic 115

KR server Challenger players average 12.3 games/day, highest globally 2024

Statistic 116

55% of players use default settings, 45% customize keybinds per 2023 poll

Statistic 117

Lifetime total games played by all players exceeds 10 trillion as of 2024

Statistic 118

NA players average 3.8 CS/min in Gold+, lower than KR's 7.2

Statistic 119

19% of players have over 1,000 games played lifetime

Statistic 120

Female players make up 41% of Wild Rift but 33% of PC LoL

Statistic 121

Average summoner level of active players is 145 in Platinum+

Statistic 122

Brazil server (LAN) has 8.7 million monthly players, 3rd largest

Statistic 123

62% of players main one role, 38% flex per Riot survey

Statistic 124

Top laners average highest game time at 28.4 minutes per game

Statistic 125

OCE server has highest average win rate at 50.3% due to smaller pool

Statistic 126

35% of players bought skins in last 6 months, average spend $12.50

Statistic 127

Average vision score per player in Emerald+ is 25.4

Statistic 128

TR server players average 5.1 kills/game in Silver

Statistic 129

47% of players duo with friends regularly

Statistic 130

RU server has 4.2 million monthly actives pre-2022 ban

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While champion win rates and ban percentages in League of Legends' latest patch tell a compelling story about the meta, the real narrative is how these shifting numbers reveal the diverse strategies and skill levels across over 150 million players battling on the Rift every month.

Key Takeaways

  • In patch 14.10, Ahri has a 52.3% win rate in Emerald+ solo queue with 15,234 games played and a 51.8% pick rate
  • In patch 14.10, Jinx holds a 51.2% win rate in Platinum+ with 28,456 matches and 4.2% ban rate
  • Garen's win rate in Iron solo queue is 53.1% over 45,678 games with a 12.5% pick rate in patch 14.10
  • League of Legends has over 150 million monthly active players as of 2023
  • In 2023, the average player plays 4.2 hours per day on average across all regions
  • 67% of League players are male, 33% female as per 2023 Riot survey
  • Average match duration across all ranks is 28 minutes 42 seconds in 2024
  • First blood occurs at average 2:45 timestamp in Platinum+ games
  • Dragon soul taken in 68% of games lasting over 30 minutes, patch 14.10
  • LCS 2024 Spring Split had 1,248 total kills across 126 games, average 9.9 kills/min
  • Worlds 2023 final Gen.G vs T1 lasted 5 games, total 248 minutes playtime
  • Faker has 1,023 pro kills in LCK history as of 2024
  • NA server (NA1) has 12 million monthly players, largest single server
  • EUW outage on Jan 2024 affected 2.3 million logins, 4-hour downtime
  • Reddit r/leagueoflegends has 8.2 million subscribers as of 2024

The blog post outlines the detailed champion performance stats and player demographics for League of Legends in patch 14.10.

Champion Statistics

  • In patch 14.10, Ahri has a 52.3% win rate in Emerald+ solo queue with 15,234 games played and a 51.8% pick rate
  • In patch 14.10, Jinx holds a 51.2% win rate in Platinum+ with 28,456 matches and 4.2% ban rate
  • Garen's win rate in Iron solo queue is 53.1% over 45,678 games with a 12.5% pick rate in patch 14.10
  • In Emerald+, Yasuo averages 8.2 kills per game with 47.9% win rate and 2,345 games, patch 14.10
  • Patch 14.10 data shows Lee Sin with 50.8% win rate, 23.1% pick rate, 18.4% ban rate in Diamond+, 9,876 games
  • Riven has 49.2% win rate in Grandmaster with 1,234 games, 7.8 KDA, and 56% KP in patch 14.10
  • In Platinum solo queue patch 14.10, Thresh support win rate is 52.1%, 34,567 games, 3.2% pick rate
  • Amumu jungle win rate 53.4% in low elo (Iron-Bronze) with 12,345 games and 9.1% ban rate, patch 14.10
  • Patch 14.10, Master Yi 51.7% win rate, 6.8 kills/game, 45% win streak rate in Emerald+
  • Zyra mid lane 50.9% win rate, 9.2% pick rate, 4,567 games in Diamond patch 14.10
  • In patch 14.10 Diamond+, Viego has 51.1% win rate, 7.3 KDA, 18,234 games played
  • Patch 14.10 shows Nautilus support at 53.2% win rate, 2.8% ban rate, 25,678 games in Platinum+
  • Kha'Zix jungle 50.5% win rate, 8.1 kills/game, 11.2% pick rate in Emerald solo queue patch 14.10
  • Patch 14.10, Orianna mid 51.4% win rate, 3.9 KDA, 7,890 games in Grandmaster
  • In Iron solo queue, Teemo top has 52.6% win rate over 34,123 games, 5.1% pick rate patch 14.10
  • Patch 14.10 Platinum+, Lulu support 51.8% win rate, 22% pick rate, 45,678 games
  • Jax top lane 50.3% win rate, 7.2 kills/game, 9,345 games in Diamond patch 14.10
  • Patch 14.10, Ashe ADC 52.0% win rate, 4.5 KDA, 28,901 games in Emerald+
  • In Grandmaster solo queue, Syndra mid 49.8% win rate, 8.9 kills/game, 3,456 games patch 14.10
  • Patch 14.10 Iron-Bronze, Shaco jungle 53.7% win rate, 11.2% ban rate, 15,234 games
  • Mordekaiser top 51.5% win rate, 6.4 KDA, 19,567 games in Platinum patch 14.10
  • Patch 14.10 Diamond+, Pyke support 50.2% win rate, 7.1 kills/game, 12,890 games
  • In Emerald solo queue, Graves jungle 52.4% win rate, 8.5% pick rate, 23,456 games patch 14.10
  • Patch 14.10, Viktor mid 51.0% win rate, 4.2 KDA, 6,789 games in Master
  • Sett top lane 50.7% win rate, 56% KP, 31,234 games in Bronze patch 14.10
  • Patch 14.10 Platinum+, Janna support 52.9% win rate, 18.3% pick rate, 40,123 games
  • In Diamond solo queue, Talon mid 49.5% win rate, 9.3 kills/game, 4,567 games patch 14.10
  • Patch 14.10, Kayn jungle 51.3% win rate (Red form 52.1%), 17,890 games Emerald+
  • Akali mid 48.9% win rate, 8.7 KDA, 10,345 games in Grandmaster patch 14.10
  • Patch 14.10 Iron, Malphite top 53.8% win rate, 14.2% pick rate, 29,678 games

Champion Statistics Interpretation

This patch paints a perfect picture of League's ecosystem: Ahri remains a reliable solo queue queen, low elo is terrorized by the likes of Amumu and Malphite, and despite his flashy eight-kill average, the 0/10 Yasuo power-spike meme continues to be mathematically supported by his sub-50% win rate.

Community/Server Statistics

  • NA server (NA1) has 12 million monthly players, largest single server
  • EUW outage on Jan 2024 affected 2.3 million logins, 4-hour downtime
  • Reddit r/leagueoflegends has 8.2 million subscribers as of 2024
  • KR server queue times average 3.2 minutes for Challenger at peak
  • Total fan art submissions to Riot in 2023: 450,000 pieces
  • Twitch LoL category averages 120k live viewers daily 2024
  • JP server has lowest toxicity reports per game at 0.8%
  • LoL subreddit daily posts average 1,200 in 2024
  • Vietnam server (VN) grew 25% in players post-2023, 5.1 million MAU
  • Riot Vanguard anti-cheat detects 1.2 million cheats monthly
  • Twitter #LeagueOfLegends hashtag 2.4 million tweets yearly
  • LAN server toxicity ban rate 14% higher than NA
  • Universe of League board game sold 50,000 units since 2021
  • YouTube LoL content averages 1.5 billion views monthly
  • EUNE server has 9.8 million MAU, 2nd largest EU
  • Honor given in 78% of games post-match 2024
  • LoL esports Discord has 1.1 million members
  • OCEN queue pops every 1.5 min in Masters peak hours
  • Custom skin mod downloads exceed 10 million from community sites
  • Riot direct server costs $150 million annually for 14 servers

Community/Server Statistics Interpretation

It would seem that the millions logging in to tilt, create, cheat, or cheer could collectively fund their own midsized server farm, though they're probably too busy arguing over who gets the honor vote.

Esports Statistics

  • LCS 2024 Spring Split had 1,248 total kills across 126 games, average 9.9 kills/min
  • Worlds 2023 final Gen.G vs T1 lasted 5 games, total 248 minutes playtime
  • Faker has 1,023 pro kills in LCK history as of 2024
  • LEC 2024 had 10.2 million peak viewers for finals
  • MSI 2024 Gen.G won 3-1 vs BLG, with 82% kill participation average
  • Total prize money in LoL esports 2023: $35.4 million across majors
  • Caps holds record for most LEC MVPs with 5 as of 2024
  • Worlds 2023 had 6.94 million peak viewers, highest ever
  • LPL 2024 Spring: Top Esports 18-0 superprime run
  • Knight (LPL) averages 8.7 kills/game in 2024 playoffs
  • Total LCK teams since inception: 12 major orgs, 450+ players debuted
  • VCT? No, LoL: PCS 2024 had 2.1 million hours watched
  • Bengi has 5 Worlds titles, most for any player
  • LEC 2024 Summer peak 495k viewers, G2 vs Fnatic
  • Total Worlds appearances by T1: 10 consecutive as of 2023
  • Canyon averages 2.1 wards/min in LCK 2024, top jungler
  • LCS 2024 attendance averaged 8,500 per game at arenas
  • Meiko (EDG) 3 Worlds finals appearances
  • LPL prize pool 2024: $1.2 million for Spring Split winner
  • Rookie mid laner career KDA 4.2 in LPL playoffs
  • Worlds 2024 qualifiers: 41 teams from 12 regions
  • JackeyLove most kills in Worlds history 142 as of 2023
  • LCK 2024 viewership hours 120 million for Spring
  • Perkz career earnings $285,000 from LoL esports
  • EU Masters 2024 peak 180k viewers
  • Doinb 1v9 pentakill in LPL 2024, 1st of season
  • Global servers host 15 regions with 200+ pro teams active 2024

Esports Statistics Interpretation

The cold, hard math of esports reveals a world where millions watch a handful of elite players chase multi-million dollar prizes, but only a true legend like Faker can amass over a thousand kills and five world titles while his team's finals become a multi-hour global spectacle.

Game/Match Statistics

  • Average match duration across all ranks is 28 minutes 42 seconds in 2024
  • First blood occurs at average 2:45 timestamp in Platinum+ games
  • Dragon soul taken in 68% of games lasting over 30 minutes, patch 14.10
  • Average gold per minute in Emerald solo queue is 412.3
  • Baron Nashor first herald at 22:14 average in Diamond+
  • 52% of games have a comeback from 5k gold deficit at 15 min
  • Elder Dragon win rate bonus is 72% for team that takes it, all ranks 2024
  • Average towers destroyed per game: 8.7 in Platinum solo queue
  • Herald slams contribute to 41% of first tower plates in Emerald+
  • 15-minute gold lead correlates to 78% win probability, patch 14.10
  • Average CS difference at 10 min between teams is 12.4 in Grandmaster
  • Voidgrubs give average 210 gold advantage per stack in patch 14.10
  • 91% of games end before 50 minutes in Bronze, vs 72% in Challenger
  • First turret plate gold totals 160 per team average per game
  • Kill participation average 48% for supports in Platinum+
  • 33% of games see a triple kill or higher
  • Average wards placed per minute is 1.23 team-wide in Diamond
  • Snowball effect: 10k gold lead at 20 min wins 92% of games
  • Inhibitor down average time 32:18 in Emerald solo queue
  • 27% of games have no dragons taken before 15 min
  • Team with more CC chain duration wins 81% of games
  • Average deaths per game per team: 22.4 in Silver
  • Vision score difference of +50 at game end predicts 89% win
  • Patch 14.10, 45% of games end via nexus explode, 55% surrender

Game/Match Statistics Interpretation

The data tells a tale of a game where a single dragon soul might decide your fate at the 30-minute mark, but where surrendering before the 50th minute is practically a Bronze birthright and a ten-minute CS lead can feel like an unbreakable prophecy.

Player Statistics

  • League of Legends has over 150 million monthly active players as of 2023
  • In 2023, the average player plays 4.2 hours per day on average across all regions
  • 67% of League players are male, 33% female as per 2023 Riot survey
  • Peak concurrent players reached 243 million in 2023 during Worlds
  • Average KDA across all players in Platinum+ is 3.45 in patch 14.10
  • Top 0.02% of players (Challenger) average 450 LP with 65% win rate lifetime
  • In NA server, average games per player per month is 156 in Diamond+
  • 42% of players are in Bronze division globally as of 2024
  • Average age of League players is 24.8 years old per 2023 survey
  • Mobile spin-off Wild Rift has 75 million downloads since 2020, impacting main player base
  • 28% of players play primarily in duo queue, 72% solo per Riot data 2023
  • EUW server has 15.2 million unique players monthly, highest in EU
  • Average win rate for all players is exactly 50% by design, but varies by patch to 49.8-50.2%
  • KR server Challenger players average 12.3 games/day, highest globally 2024
  • 55% of players use default settings, 45% customize keybinds per 2023 poll
  • Lifetime total games played by all players exceeds 10 trillion as of 2024
  • NA players average 3.8 CS/min in Gold+, lower than KR's 7.2
  • 19% of players have over 1,000 games played lifetime
  • Female players make up 41% of Wild Rift but 33% of PC LoL
  • Average summoner level of active players is 145 in Platinum+
  • Brazil server (LAN) has 8.7 million monthly players, 3rd largest
  • 62% of players main one role, 38% flex per Riot survey
  • Top laners average highest game time at 28.4 minutes per game
  • OCE server has highest average win rate at 50.3% due to smaller pool
  • 35% of players bought skins in last 6 months, average spend $12.50
  • Average vision score per player in Emerald+ is 25.4
  • TR server players average 5.1 kills/game in Silver
  • 47% of players duo with friends regularly
  • RU server has 4.2 million monthly actives pre-2022 ban

Player Statistics Interpretation

From the billions of collective hours lost to tilt in Bronze to the sleep-deprived Korean Challengers grinding 12 games a day, the data paints a picture of a global digital colosseum where the average player, a 25-year-old man stubbornly using default settings for 4.2 hours daily, is statistically destined for a perfectly balanced 50% win rate amidst the beautiful, salty chaos.

Sources & References