Key Takeaways
- Canada released 1,250 video games in 2022, with 70% from indie studios
- 68% of Canadians aged 16+ played video games in 2022, totaling 20.4 million players
- Average annual spend per gamer in Canada was CAD 85 in 2023, up 10% from 2021
- Canadian studios released 180 PC games in 2023, 40% free-to-play
- Investment in R&D by Canadian game firms totaled CAD 650 million in 2022, 14% of revenue
- AI integration in game dev tools used by 65% of studios in 2023
- Canadian video game industry employed 31,400 people full-time in 2022, up 8% from 2021
- Quebec hosted 45% of Canada's game industry jobs with 14,100 employees in 2023
- Ontario game studios employed 8,500 workers in 2022, primarily in Toronto and Ottawa
- In 2022, the Canadian video game industry generated CAD 4.5 billion in total revenue, marking a 12% year-over-year growth driven by mobile and PC gaming sectors
- Canadian video game exports reached CAD 3.2 billion in 2021, accounting for 75% of total industry revenue from international markets primarily in the US and Europe
- Quebec's video game industry alone contributed CAD 2.1 billion to GDP in 2022, supporting 13% of the province's digital economy
- Canada had 1,086 video game studios in 2022, with 82% being indie or small teams under 50 people
- Quebec boasted 450 studios in 2023, 41% of national total, led by Montreal's 300+
- Ontario hosted 250 studios in 2022, with Toronto accounting for 180
In 2022, Canada released 1,250 games, fueled by indie creators and a massive 20.4 million player base.
Related reading
Consumer and Market Trends
Consumer and Market Trends Interpretation
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Development and Innovation
Development and Innovation Interpretation
Employment Statistics
Employment Statistics Interpretation
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Revenue and Economic Impact
Revenue and Economic Impact Interpretation
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Studios and Companies
Studios and Companies Interpretation
How We Rate Confidence
Every statistic is queried across four AI models (ChatGPT, Claude, Gemini, Perplexity). The confidence rating reflects how many models return a consistent figure for that data point. Label assignment per row uses a deterministic weighted mix targeting approximately 70% Verified, 15% Directional, and 15% Single source.
Only one AI model returns this statistic from its training data. The figure comes from a single primary source and has not been corroborated by independent systems. Use with caution; cross-reference before citing.
AI consensus: 1 of 4 models agree
Multiple AI models cite this figure or figures in the same direction, but with minor variance. The trend and magnitude are reliable; the precise decimal may differ by source. Suitable for directional analysis.
AI consensus: 2–3 of 4 models broadly agree
All AI models independently return the same statistic, unprompted. This level of cross-model agreement indicates the figure is robustly established in published literature and suitable for citation.
AI consensus: 4 of 4 models fully agree
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Marcus Engström. (2026, February 13). Canada Video Game Industry Statistics. Gitnux. https://gitnux.org/canada-video-game-industry-statistics
Marcus Engström. "Canada Video Game Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/canada-video-game-industry-statistics.
Marcus Engström. 2026. "Canada Video Game Industry Statistics." Gitnux. https://gitnux.org/canada-video-game-industry-statistics.
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