Key Takeaways
- 4.9 billion people were active on social media in January 2023
- 2.5 billion people watched video online in 2020
- 66% of viewers say they are more likely to trust a brand that offers live streaming
- Live streaming market size of $44.0 billion in 2021
- Live streaming market size of $104.8 billion by 2028
- Global video streaming market size of $62.4 billion in 2022
- Live streaming watch time on Twitch reached 6.5 billion hours in 2022 (annual)
- Twitch had 9.2 billion hours watched in 2023 (annual)
- TikTok live feature users grew to tens of millions by 2021 (report estimate)
- DASH low-latency profiles can achieve sub-3-second glass-to-glass delay (implementation dependent)
- CDN edge caching can reduce origin bandwidth by up to 90% for video delivery
- Pages that load in 1 second have 3x higher conversion than pages that load in 5 seconds
- Using HEVC can reduce bitrate by about 50% for equal subjective quality vs H.264
- Average CDN egress costs typically scale linearly with GB transferred (cost driver metric)
- AWS data transfer out pricing is tiered and can cost $0.114/GB in certain regions (example pricing tier)
Live streaming is booming, with billions watching and most consumers expecting regular live content from trusted brands.
User Adoption
User Adoption Interpretation
Market Size
Market Size Interpretation
Industry Trends
Industry Trends Interpretation
Performance Metrics
Performance Metrics Interpretation
Cost Analysis
Cost Analysis Interpretation
References
- 1datareportal.com/reports/digital-2023-global-overview-report
- 2statista.com/statistics/271300/video-streaming-viewers-worldwide/
- 6statista.com/statistics/490571/frequency-of-watching-live-sports-online/
- 16statista.com/statistics/616875/global-online-video-advertising-spend/
- 23statista.com/statistics/490657/esports-audience-worldwide/
- 3sproutsocial.com/insights/social-media-marketing-statistics/
- 4gartner.com/en/newsroom/press-releases/2021-09-15-gartner-study-finds-17-percent-of-consumers-are-more-likely-to-buy-after-watching-live-video
- 5businesswire.com/news/home/20220706005687/en/PRNewswire-Research-and-Markets-Live-Streaming-Market-to-reach-128-8-Billion-by-2028
- 7newzoo.com/insights/articles/state-of-online-gaming-2021-live-stream-statistics
- 20newzoo.com/insights/articles/esports-market-report-2020-2-0/
- 21newzoo.com/insights/trend-reports/esports-market-report-2024/
- 22newzoo.com/insights/trend-reports/global-games-market-report/
- 8wyzowl.com/video-marketing-statistics/
- 9businessofapps.com/data/twitch-statistics/
- 24businessofapps.com/data/tiktok-statistics/
- 10twitch.tv/p/pressroom
- 11blog.youtube/news-and-events/
- 12globenewswire.com/news-release/2022/02/14/2382795/0/en/Live-Streaming-Market-to-Reach-128-8-Billion-by-2028.html
- 13grandviewresearch.com/industry-analysis/video-streaming-market
- 14reportlinker.com/p05841462/Live-Streaming-Software-Market-Global-Forecast-2021-2027.html
- 15businessresearchinsights.com/market-research/live-streaming-market
- 17ir.netflix.net/financials/quarterly-earnings/default.aspx
- 26ir.netflix.net/financials/quarterly-results/default.aspx
- 18thebusinessresearchcompany.com/report/live-sports-streaming-market
- 19marketsandmarkets.com/Market-Reports/interactive-live-streaming-market-153096670.html
- 25pewresearch.org/internet/2021/04/07/social-media-use-in-2021/
- 27etsi.org/deliver/etsi_ts/103200_103299/103285/01.01.01_60/ts_103285v010101p.pdf
- 40etsi.org/deliver/etsi_ts/101300_101399/101394/01.01.01_60/ts_101394v010101p.pdf
- 28cloudflare.com/learning/performance/cdn/
- 50cloudflare.com/learning/cdn/
- 52cloudflare.com/plans/
- 29thinkwithgoogle.com/feature/retail-site-speed/
- 30thinkwithgoogle.com/marketing-strategies/app-and-mobile/53-percent-of-mobile-visits-abandoned-if-pages-take-longer-than-3-seconds/
- 31amdocs.com/resources/white-papers/online-video-performance
- 32rfc-editor.org/rfc/rfc7540
- 33rfc-editor.org/rfc/rfc8888
- 38rfc-editor.org/rfc/rfc9000
- 39rfc-editor.org/rfc/rfc9114
- 34itu.int/rec/T-REC-H.264-201906-I/en
- 35itu.int/rec/T-REC-H.265-201906-I/en
- 36dolby.com/about/support/technical-briefs/
- 37ietf.org/rfc/rfc4960.txt
- 41cisco.com/c/en/us/solutions/service-provider/visual-networking-index-vni/index.html
- 42cloud.google.com/storage/pricing
- 44cloud.google.com/vpc/network-pricing
- 46cloud.google.com/compute/all-pricing
- 43aws.amazon.com/cloudfront/pricing/
- 45aws.amazon.com/ec2/pricing/on-demand/
- 47aws.amazon.com/mediaconvert/pricing/
- 57aws.amazon.com/s3/pricing/
- 48docs.aws.amazon.com/mediaconvert/latest/ug/working-with-pricing.html
- 49en.wikipedia.org/wiki/High_Efficiency_Video_Coding
- 51ffmpeg.org/ffmpeg.html
- 53azure.microsoft.com/en-us/pricing/details/cdn/
- 54azure.microsoft.com/en-us/pricing/details/media-services/
- 55twilio.com/video/pricing
- 56zoom.us/pricing







