Key Takeaways
- In 2023, the global entertainment and media market generated $2.8 trillion in revenue, growing 5.1% YoY.
- Streaming video services had 1.35 billion paid subscriptions worldwide in 2023.
- The global music streaming market revenue was $17.5 billion in 2023.
- Global video game market revenue hit $184.4 billion in 2023, with mobile gaming at 49% share.
- Esports audience reached 532.8 million globally in 2023.
- PC gaming generated $42 billion revenue worldwide in 2023.
- Global hospitality market size was $4.22 trillion in 2023.
- Hotel occupancy rate worldwide averaged 65% in 2023.
- Global restaurant industry revenue $3.45 trillion in 2023.
- The global sports industry market size was $487 billion in 2023.
- FIFA World Cup 2022 generated $7.5 billion in revenue.
- Global fitness club membership reached 184 million in 2023.
- In 2023, global tourism expenditure reached $1.4 trillion, marking a recovery to 94% of pre-pandemic levels according to UNWTO data.
- The United States welcomed 67 million international visitors in 2023, generating $194 billion in spending.
- Europe's tourism sector contributed €2.1 trillion to GDP in 2022, supporting 27 million jobs.
In 2023, global entertainment and media surged to $2.8 trillion as streaming, music, games, and live events boomed.
Related reading
01 · Category
Entertainment Statistics30 stats
Entertainment Statistics Interpretation
02 · Category
Gaming Industry Statistics18 stats
Gaming Industry Statistics Interpretation
03 · Category
Hospitality and Leisure Services Statistics17 stats
Hospitality and Leisure Services Statistics Interpretation
More related reading
04 · Category
Sports and Recreation Statistics30 stats
Sports and Recreation Statistics Interpretation
05 · Category
Tourism Statistics30 stats
Tourism Statistics Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Henrik Dahl. (2026, February 13). Leisure Industry Statistics. Gitnux. https://gitnux.org/leisure-industry-statistics
Henrik Dahl. "Leisure Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/leisure-industry-statistics.
Henrik Dahl. 2026. "Leisure Industry Statistics." Gitnux. https://gitnux.org/leisure-industry-statistics.
Sources & references
53 datasets cited across this report · attribution is report-level

