Key Takeaways
- In 2022, the Korean gaming market generated total sales of 24.9 trillion KRW, marking a 7.6% year-over-year increase driven by mobile and PC online games.
- South Korea's gaming industry exported games worth 10.6 trillion KRW in 2022, accounting for 42.6% of total sales and growing 11.2% from the previous year.
- Mobile gaming revenue in Korea reached 12.4 trillion KRW in 2022, representing 49.7% of the total gaming market.
- The number of gamers in South Korea reached 33.49 million in 2022, equating to 64.9% of the population aged 3 and above.
- Male gamers outnumbered females at 54.3% vs 45.7% in Korea in 2022.
- The 20-29 age group comprised 32.1% of Korean gamers in 2022, the largest demographic segment.
- Lineage series topped Korean PC game playtime with 15.2% share in 2022.
- Lost Ark achieved peak concurrent users of 1.3 million in Korea in early 2022.
- Mobile game Lineage M generated 1.2 trillion KRW revenue in 2022.
- Korean games exported to 190 countries in 2022, with China receiving 28% of exports.
- Number of Korean game exports reached 1,247 titles in 2022, up 4.7% YoY.
- North America accounted for 22.3% of Korea's game exports revenue in 2022.
- Number of PC rooms (PC bangs) in Korea was 18,200 in 2022, down 2.1% YoY.
- Gaming industry employment reached 152,000 jobs in Korea in 2022, up 5.8%.
- R&D investment by Korean game companies totaled 1.8 trillion KRW in 2022.
South Korea's gaming industry thrives with strong mobile dominance and booming exports.
Esports and Competitive Gaming
- Mobile esports viewership hours reached 1.2 billion in Korea in 2022.
- League of Legends World Championship 2022 final drew 6.8 million peak viewers globally, half from Korea.
- Total esports revenue in Korea was 1.5 trillion KRW in 2022, 6% of gaming market.
- Number of pro esports players in Korea exceeded 2,500 in 2022.
- Overwatch League Korea teams contributed 40% of total league revenue in 2022.
- LCK (LoL Champions Korea) had average 450,000 viewers per match in 2022.
- Esports PC bang revenue share was 25.4% of total PC bang revenue in 2022.
- Valorant Challengers Korea saw 120,000 peak viewers in 2022 events.
- Mobile esports titles like Legend of Runeterra grew 22% in audience 2022.
- Number of esports tournaments in Korea was 1,890 in 2022.
- Prize pools for Korean esports events totaled 45 billion KRW in 2022.
- 65% of Korean gamers followed esports regularly in 2022.
- PUBG tournaments drew 2.1 million hours watched in Korea 2022.
- Korea hosted 320 international esports events in 2022.
- StarCraft II pro league attendance averaged 1,200 physical spectators per event in 2022.
- LPL vs LCK cross-region matches peaked at 1.2M viewers 2022.
- Mobile Masters: Wild Rift Korea avg 200k viewers 2022.
- Esports org revenue from sponsorships: 0.8 trillion KRW 2022.
- Gen.G esports valuation USD 250M in 2022.
- T1 LoL team won Worlds 2023, boosting domestic esports 15% growth.
- University esports leagues: 150 participating schools 2022.
- Broadcast revenue for esports: 0.6 trillion KRW 2022.
- Peak StarCraft league viewers 150k in 2022 ASL.
- Esports betting market estimated 0.3 trillion KRW 2022.
- International prize money won by Korean teams: USD 50M 2022.
Esports and Competitive Gaming Interpretation
Export and Global Impact
- Korean games exported to 190 countries in 2022, with China receiving 28% of exports.
- Number of Korean game exports reached 1,247 titles in 2022, up 4.7% YoY.
- North America accounted for 22.3% of Korea's game exports revenue in 2022.
- Lost Ark generated USD 2 billion globally within 10 months of launch in 2022.
- Korean mobile games like Summoners War had 100 million global downloads by 2022.
- PUBG: Battlegrounds exported revenue topped 5 trillion KRW cumulatively by 2022.
- Japan imported 18.4% of Korean game exports in value terms in 2022.
- 67 Korean games ranked in global top 100 grossing mobile charts in Q4 2022.
- Korean firms invested 1.2 trillion KRW in overseas game development in 2022.
- Number of active game developers exporting reached 1,456 companies in 2022.
- Southeast Asia contributed 15.7% to Korea's game export revenue in 2022.
- Black Desert Online had 25 million global users by end of 2022.
- Korea's share of global mobile game exports was 12.4% in 2022.
- Korean game exports to Europe up 19% to 1.4 trillion KRW 2022.
- 312 Korean games launched on Steam globally in 2022.
- Cookie Run series global revenue exceeded USD 2B by 2022.
- Brawl Stars partnerships boosted Korean IP exports 2022.
- Asia ex-China took 45% of export revenue 2022.
- Netflix games from Korea like Night Agent topped charts 2022.
- Overseas subsidiaries of Korean firms: 128 in 2022.
- MIR4 blockchain game earned USD 100M global in first month 2022.
- Top 100 global mobile games: 18 Korean in 2022.
- Export growth rate highest for PC MMORPGs at 16% 2022.
- Web3 game exports valued at 0.2 trillion KRW 2022.
Export and Global Impact Interpretation
Industry Trends and Future Projections
- Number of PC rooms (PC bangs) in Korea was 18,200 in 2022, down 2.1% YoY.
- Gaming industry employment reached 152,000 jobs in Korea in 2022, up 5.8%.
- R&D investment by Korean game companies totaled 1.8 trillion KRW in 2022.
- Adoption of cloud gaming services grew to 12.3% of gamers in 2022.
- Number of game development companies was 6,872 in Korea in 2022.
- Metaverse-related game projects numbered 245 in development in 2022.
- Blockchain game revenue in Korea was 0.4 trillion KRW in 2022, despite regulatory hurdles.
- VR/AR gaming market projected to reach 0.7 trillion KRW by 2025 in Korea.
- Average game development cost rose to 3.2 billion KRW per title in 2022.
- Government support funding for games hit 450 billion KRW in 2022.
- Korean gaming market projected to grow to 27.5 trillion KRW by 2025.
- PC bangs offered 850,000 seats nationwide in 2022.
- Indie game releases: 1,234 titles in 2022.
- AI integration in games: 34% of devs using in 2022.
- Cross-platform play adopted by 22% of new titles 2022.
- Female employees in industry: 28.5% in 2022.
- Overseas R&D centers: 56 operated by Korean firms 2022.
- NFT game pilots: 89 projects funded 2022.
- Market forecast: USD 20B by 2027 per Newzoo.
- Startup game firms: 1,210 new registrations 2022.
- Streaming platforms like AfreecaTV had 15M gaming hours daily 2022.
Industry Trends and Future Projections Interpretation
Revenue and Market Size
- In 2022, the Korean gaming market generated total sales of 24.9 trillion KRW, marking a 7.6% year-over-year increase driven by mobile and PC online games.
- South Korea's gaming industry exported games worth 10.6 trillion KRW in 2022, accounting for 42.6% of total sales and growing 11.2% from the previous year.
- Mobile gaming revenue in Korea reached 12.4 trillion KRW in 2022, representing 49.7% of the total gaming market.
- PC online games contributed 8.7 trillion KRW to Korea's gaming revenue in 2022, a 5.3% increase year-over-year.
- Console gaming sales in Korea totaled 1.3 trillion KRW in 2022, up 15.4% from 2021 due to new hardware launches.
- The overall Korean games market size was estimated at USD 18.5 billion in 2023 by Newzoo, with a projected CAGR of 4.5% through 2026.
- Korea ranked 4th globally in games market revenue in 2023 with USD 18.4 billion, behind China, US, and Japan.
- In-app purchases in Korean mobile games generated 7.8 trillion KRW in 2022, comprising 63% of mobile revenue.
- Korea's gaming industry saw a 10.2% revenue growth in MMORPGs in 2022, totaling 6.2 trillion KRW.
- Overseas sales of Korean PC games reached 4.1 trillion KRW in 2022, led by titles like Lost Ark.
- In 2023, Korea's gaming market revenue per gamer was USD 550, highest in Asia.
- Online game sales in Korea were 19.8 trillion KRW in 2022, 79.5% of total.
- Package game sales declined to 0.3 trillion KRW, 1.2% of market in 2022.
- Top 10 mobile publishers captured 65% of revenue in Korea 2022.
- Nexon reported 3.4 trillion KRW gaming revenue in 2022, 45% from Korea.
- NCSoft's revenue from Lineage IP was 2.1 trillion KRW in 2022.
- Kakao Games mobile revenue grew 25% to 0.9 trillion KRW in 2022.
- Smilegate's Lost Ark domestic revenue was 1.1 trillion KRW in 2022.
- Netmarble topped mobile revenue with 2.7 trillion KRW in 2022.
- Com2uS revenue from Summoners War et al. was 1.5 trillion KRW 2022.
Revenue and Market Size Interpretation
Top Games and Genres
- Lineage series topped Korean PC game playtime with 15.2% share in 2022.
- Lost Ark achieved peak concurrent users of 1.3 million in Korea in early 2022.
- Mobile game Lineage M generated 1.2 trillion KRW revenue in 2022.
- MMORPG genre held 42.3% of PC online game revenue in Korea 2022.
- PUBG Mobile topped mobile playtime charts with 8.4% share in 2022.
- FPS games like Valorant saw 12.7% playtime share on PC bangs in 2022.
- MapleStory celebrated 20 years with 4.1 million monthly active users in Korea 2022.
- Battle Royale genre revenue grew 18.5% to 2.3 trillion KRW in 2022.
- Ragnarok Online M had 2.8 million downloads in Korea in 2022.
- Sports games like FIFA Online 4 occupied 5.6% PC playtime in 2022.
- Casual mobile games revenue hit 1.9 trillion KRW, 15% of mobile market in 2022.
- League of Legends dominated esports viewership with 45% share in Korea 2022.
- Odin: Valhalla Rising topped mobile revenue charts Q4 2022.
- Albion Online PC playtime share 6.8% in bangs 2022.
- Strategy genre mobile revenue 2.1 trillion KRW 2022.
- AOS (MOBA) genre PC revenue 1.9 trillion KRW 2022.
- Cookie Run: Kingdom downloads 10M+ in Korea 2022.
- Elyon failed to crack top 20 PC playtime in 2022 launch year.
- Simulation genre grew 14% in mobile revenue 2022.
- Dungeon Fighter Online revenue 1.8 trillion KRW 2022.
- Genshin Impact local revenue 0.5 trillion KRW despite foreign origin 2022.
- RPG genre dominated mobile with 38% revenue share 2022.
Top Games and Genres Interpretation
User Base and Demographics
- The number of gamers in South Korea reached 33.49 million in 2022, equating to 64.9% of the population aged 3 and above.
- Male gamers outnumbered females at 54.3% vs 45.7% in Korea in 2022.
- The 20-29 age group comprised 32.1% of Korean gamers in 2022, the largest demographic segment.
- Average monthly gaming playtime per Korean gamer was 7.5 hours in 2022, with mobile leading at 4.2 hours.
- 71.2% of Korean gamers played on mobile devices in 2022, followed by PC at 52.4%.
- PC bang visitors totaled 8.9 million unique users monthly in Korea in 2022, with average spend of 12,500 KRW per visit.
- 28.4% of Korean gamers were aged 10-19 in 2022, showing strong youth engagement.
- Female gamers' playtime averaged 7.8 hours monthly in 2022, surpassing males' 7.2 hours.
- 15.3% of gamers were over 40 years old in Korea in 2022, indicating aging player base.
- Urban gamers in Seoul and Gyeonggi comprised 58.7% of total gamers in 2022.
- Active mobile gamers in Korea numbered 28.7 million in 2023, per Newzoo estimates.
- 82% of South Korean internet users aged 3+ played games at least once in the past year in 2022.
- Average age of Korean gamers was 32.4 years in 2022, up from 30.1 in 2018.
- 41.2% of female gamers played FPS games in 2022, challenging stereotypes.
- Monthly PC gamer count in Korea hit 21.3 million in 2022.
- Console gamers numbered 6.8 million in Korea in 2022, growing 12% YoY.
- 3-9 year olds made up 9.2% of gamers, averaging 5.1 hours monthly in 2022.
- 92.3% of gamers played more than once a month in Korea 2022.
- Smartphone ownership among gamers was 98.7% in 2022.
- PC ownership for gaming was 87.4% among 10+ aged gamers 2022.
- Console penetration reached 28.1% in 2022.
- Average annual gaming spend per user was 740,000 KRW in 2022.
- 56.4% of gamers subscribed to at least one game service in 2022.
- High school students averaged 8.9 hours monthly playtime 2022.
- 22.1% of gamers lived in rural areas in 2022.
- Weekend playtime spiked to 10.2 hours average in 2022.
User Base and Demographics Interpretation
Sources & References
- Reference 1KOCCAkocca.krVisit source
- Reference 2NEWZOOnewzoo.comVisit source
- Reference 3STATISTAstatista.comVisit source
- Reference 4SENSORTOWERsensortower.comVisit source
- Reference 5ESCHARTSescharts.comVisit source
- Reference 6NEXONnexon.comVisit source
- Reference 7NCSOFTncsoft.comVisit source
- Reference 8KAKAOGAMESkakaogames.comVisit source
- Reference 9SMILEGATEsmilegate.comVisit source
- Reference 10COMPANYcompany.netmarble.comVisit source
- Reference 11COM2UScom2us.comVisit source
- Reference 12ESPORTSEARNINGSesportsearnings.comVisit source






