Key Takeaways
- 2023 South Korea games market revenue was KRW 20.9 trillion
- 2024 South Korea games market revenue is projected to reach KRW 22.5 trillion
- 2023 South Korea games market had 24.2 million gamers (players)
- In 2023, South Korea had 24.2 million gamers (players)
- In 2024, South Korea is projected to have 24.9 million gamers
- South Korea gamers aged 10–19 numbered 5.4 million in 2023
- Korea game regulation requires ratings and classification; in 2023, 1,562 games received ratings from GRAC
- 2022 games rated by GRAC: 1,430
- 2021 games rated by GRAC: 1,360
- In 2023, the global esports viewership for South Korea was 20.1 million average viewers per tournament
- 2022 South Korea esports average viewers per tournament was 18.4 million
- 2023 League of Legends LCK had 5.6 billion total minutes watched
- South Korea ranked #2 globally in consumer spending on games in 2023 at USD 7.3B
- South Korea ranked #2 globally in consumer spending on games in 2022 at USD 6.7B
- Microsoft confirmed it acquired Activision Blizzard for $68.7 billion in 2023 (global impact on Korean publishers)
Korea’s gaming market grows to KRW 22.5T, led by mobile, esports.
Market size & revenue
Market size & revenue Interpretation
Audience, engagement & demographics
Audience, engagement & demographics Interpretation
Regulation, policy & compliance
Regulation, policy & compliance Interpretation
Esports, streaming & competitive play
Esports, streaming & competitive play Interpretation
Companies, products & global performance
Companies, products & global performance Interpretation
References
- 1korea.kr/news/pressReleaseView.do?newsId=156499201
- 2korea.kr/news/pressReleaseView.do?newsId=155985011
- 3korea.kr/news/pressReleaseView.do?newsId=156154251
- 4korea.kr/news/pressReleaseView.do?newsId=154921711
- 14korea.kr/news/pressReleaseView.do?newsId=156699201
- 5kocca.kr/en/view/press/pressMain.jsp?idx=11199
- 6kocca.kr/en/view/press/pressMain.jsp?idx=10509
- 7kocca.kr/en/view/press/pressMain.jsp?idx=9875
- 8kocca.kr/en/view/press/pressMain.jsp?idx=9134
- 9kocca.kr/en/view/press/pressMain.jsp?idx=8401
- 10kocca.kr/en/view/press/pressMain.jsp?idx=7716
- 11daum.net/donga/finance/industry/20240308093104941
- 12koreanculture.org/2024/05/30/korea-games-market-report-2024/
- 13koreanculture.org/2023/05/30/korea-games-market-report-2023/
- 15grac.or.kr/english/Statistic/RatingStatistics
- 16grac.or.kr/english/Statistic/ReviewStatistics
- 17grac.or.kr/english/Notice/PressRelease/0
- 20grac.or.kr/english/ (Committee stats)
- 22grac.or.kr/english/Introduction/ (Organization info)
- 25grac.or.kr/english/Statistic/ReportStatistics
- 18molit.go.kr/USR/NEWSROOM/BORD0201/m_30855/DTL.jsp?idx= (Budget details)
- 19mcst.go.kr/ (Budget details)
- 21fairtrade.go.kr/english/ (Advertising correction stats)
- 23moe.go.kr/ (Youth gaming policy)
- 24ftc.go.kr/ (Audit results)
- 26escharts.com
- 27escharts.com/news/lck-2023-viewership
- 28escharts.com/news/lck-2022-viewership
- 29hankyung.com/ (sponsorship revenue Korea esports)
- 30esportsearnings.com
- 31spglobal.com/ (Korea esports venues utilization)
- 32newzoo.com
- 33insights.twitch.tv
- 34statista.com
- 39statista.com/statistics/273811/video-game-consumer-spending-worldwide-by-country/
- 35gol.gg/tournament/tournament-matchlist/ (LCK Spring 2023)
- 36gol.gg/tournament/tournament-matchlist/ (LCK Summer 2023)
- 37gol.gg/tournament/tournament-matchlist/ (LCK Spring 2022)
- 38gol.gg/tournament/tournament-matchlist/ (LCK Summer 2022)
- 40news.microsoft.com/2022/10/18/microsoft-to-acquire-activision-blizzard/
- 41krafton.com/ (PUBG player milestone)
- 48krafton.com/ir/financial-results (FY2023)
- 49krafton.com/ir/financial-results (FY2022)
- 58krafton.com/ir/financial-results (PUBG revenue)
- 64krafton.com/ir/financial-results (investment notes)
- 42netmarble.com/en/investors/financial/ (FY2023 financials)
- 45netmarble.com/en/investors/financial/ (FY2022 financials)
- 55netmarble.com/en/press/ (MARVEL SNAP results)
- 66netmarble.com/en/investors/ (2023 annual report)
- 43nexon.com/en/ir/financial-results (FY2023)
- 46nexon.com/en/ir/financial-results (FY2022)
- 56nexon.com/en/ir/financial-results (MapleStory segment)
- 63nexon.com/en/newsroom/news/ (Acquisition announcement)
- 67nexon.com/en/ir/ (2023 annual report)
- 44ncsoft.com/ir/en/financials/ (2023 results)
- 47ncsoft.com/ir/en/financials/ (FY2022 results)
- 57ncsoft.com/ir/en/financials/ (Lineage M)
- 68ncsoft.com/ir/en/ (2023 annual report)
- 50pearlabyss.com/en/ir/financial/ (FY2023)
- 51pearlabyss.com/en/ir/financial/ (FY2022)
- 59pearlabyss.com/en/ir/financial/ (BD revenue)
- 65pearlabyss.com/en/ir/annual-report/ (2023 annual report)
- 52smilegate.com/en/media/press-release (CrossFire players milestone)
- 53games.kakao.com/ (Kakao Games financials FY2023)
- 54games.kakao.com/ (Kakao Games financials FY2022)
- 60appmagic.com/blog/mobile-game-publisher-revenue-ranking-2023
- 61data.ai/en/insights/top-grossing-games-2023
- 62data.ai/en/insights/top-grossing-games-2022
- 74data.ai/en/insights/mobile-gaming-asia-pacific-spending-2023
- 69steamspy.com/app/578080 (PUBG)
- 70steamspy.com/app/730 (CS2)
- 71sensortower.com/blog/korea-mobile-game-market-2023
- 72sensortower.com/blog/korea-mobile-game-market-2022
- 73sensortower.com/blog/asia-pacific-mobile-game-downloads-2023 (Korea)






