Key Takeaways
- In 2023, the total revenue of the South Korean video game industry reached 24.1 trillion KRW, marking a 5.2% year-over-year growth
- The Korean game market size in 2022 was valued at 20.3 trillion KRW, with mobile games accounting for 52% of total revenue
- South Korea's game export revenue hit 10.8 billion USD in 2023, up 8.7% from the previous year
- PUBG Mobile generated 1.2 trillion KRW in Korea in 2023
- Lineage M earned 850 billion KRW domestically in 2022
- Lost Ark topped PC sales with 1.5 million copies sold in first month 2022
- Korea had 35.2 million online gamers in 2023, 68% of population
- Average age of Korean gamers is 32.5 years in 2023
- 52% of Korean gamers are female in 2023 survey
- Nexon reported 75 million MAU across titles in Q4 2023
- Netmarble's 2023 revenue: 2.42 trillion KRW, up 10%
- NCSoft Q3 2023 revenue: 630 billion KRW from Lineage series
- Korea exported games to 150 countries 2023
- Game exports to China: 3.5 billion USD 2023
- North America Korean game imports: 2.8 billion USD 2023
The Korean game industry achieved steady domestic growth and strong exports last year.
Company Performance
- Nexon reported 75 million MAU across titles in Q4 2023
- Netmarble's 2023 revenue: 2.42 trillion KRW, up 10%
- NCSoft Q3 2023 revenue: 630 billion KRW from Lineage series
- Krafton PUBG global revenue 2.1 trillion KRW 2023
- Com2uS 2023 revenue: 480 billion KRW, 70% from Summoners War
- Pearl Abyss Black Desert revenue 750 billion KRW 2023
- Smilegate Lost Ark 2023 revenue 1.1 trillion KRW
- Kakao Games 2023 revenue: 350 billion KRW from Odin
- NHN Soft 2023 MAU: 25 million on Lineage M
- XLGames 2023 revenue growth 15% to 200 billion KRW
- 4,500 game companies operating in Korea 2023
- Top 5 publishers hold 55% market share 2023
- Netmarble acquired 3 studios in 2023
- Nexon R&D spend: 450 billion KRW 2023
- NCSoft employee count: 5,200 in 2023
- Krafton market cap: 25 trillion KRW end 2023
- Shift Up (Stellar Blade dev) funding 100 billion KRW 2023
- 1,200 game devs employed by top 10 firms 2023
- Enmasse Entertainment revenue doubled to 150 billion KRW 2023
- Gamevil merged revenue 300 billion KRW 2023
- Webzen 2023 revenue: 180 billion KRW from MU series
- Neowiz 2023 hit DJMAX sales 5 million units
- 320 mid-tier companies revenue >10 billion KRW 2023
- Venture investment in games: 1.2 trillion KRW 2023
Company Performance Interpretation
Exports and International
- Korea exported games to 150 countries 2023
- Game exports to China: 3.5 billion USD 2023
- North America Korean game imports: 2.8 billion USD 2023
- Japanese market Korean games revenue 1.2 trillion JPY 2023
- SEA region: 40% of Korean game exports 2023
- PUBG exported to 200 countries, 1 billion downloads 2023
- 12,500 overseas licenses issued to Korean games 2023
- Korean games on Steam: top 10% globally 2023
- Lineage series overseas revenue 60% of total 2023
- Mobile exports growth 12% to 6.2 billion USD 2023
- Korean esports viewership global 500 million hours 2023
- 450 Korean games localized in 15 languages 2023
- US App Store Korean devs top grossing 15% share 2023
- Europe Korean game revenue 1.9 billion EUR 2023
- 2,100 Korean titles on Google Play global top charts 2023
- Cultural export via games: 7% of total content exports 2023
- Korean PC games exports up 20% to 2.1 billion USD 2023
- Tencent partnerships with 50 Korean studios 2023
- Korean games in esports: 70% of Asian tournaments 2023
- Global MAU Korean games: 300 million 2023
- Lost Ark Steam peak concurrent 1.3 million global 2022
- Ragnarok M SEA revenue 1 billion USD lifetime 2023
- 85% of Korean mobile hits published overseas 2023
- Korean devs at GDC 2023: 250 companies exhibiting
- Exports to MENA region doubled to 500 million USD 2023
Exports and International Interpretation
Game Sales and Titles
- PUBG Mobile generated 1.2 trillion KRW in Korea in 2023
- Lineage M earned 850 billion KRW domestically in 2022
- Lost Ark topped PC sales with 1.5 million copies sold in first month 2022
- 1,250 new mobile games launched in Korea in 2023
- MapleStory universe titles sold over 50 million lifetime units by 2023
- Summoners War franchise reached 200 million downloads globally from Korea base 2023
- 450 PC online games active in Korea in 2023
- Ragnarok Online M hit 10 million downloads in Korea within 6 months 2022
- 320 console titles released in Korea 2023, up 15% YoY
- Brawl Stars Korean version peaked at 5 million MAU in 2023
- 2,100 indie games published on Steam from Korean devs 2023
- Cookie Run Kingdom generated 500 billion KRW in 2023
- 180 MMORPGs operational in Korea 2023
- Genshin Impact Korean revenue 400 billion KRW lifetime by 2023
- 950 casual mobile games launched Q1 2023 in Korea
- Black Desert Mobile 15 million downloads in Korea by 2023
- 75% of top 100 grossing mobile games in Korea are domestic in 2023
- Odin: Valhalla Rising peaked at 1 million DAU in launch week 2021
- 1,500 blockchain games developed in Korea 2023
- Ni no Kuni Cross Worlds 8 million downloads Korea 2023
- 420 VR games released by Korean studios 2023
- Uma Musume Pretty Derby Korean launch 3 million pre-registrations 2023
- 2,800 total games approved for distribution in Korea 2023
- Blue Archive 12 million global downloads, 40% from Korea 2023
- 150 esports titles competitive in Korea 2023
- Wuthering Waves pre-reg 50 million, strong Korean interest 2024
- 600 hyper-casual games topped charts in Korea 2023
Game Sales and Titles Interpretation
Market Revenue and Growth
- In 2023, the total revenue of the South Korean video game industry reached 24.1 trillion KRW, marking a 5.2% year-over-year growth
- The Korean game market size in 2022 was valued at 20.3 trillion KRW, with mobile games accounting for 52% of total revenue
- South Korea's game export revenue hit 10.8 billion USD in 2023, up 8.7% from the previous year
- Domestic game sales in Korea generated 14.7 trillion KRW in 2022, representing 72% of the total market
- The online game sector in Korea contributed 11.2 trillion KRW to the market in 2023
- Korea's game industry CAGR from 2019-2023 was 4.8%, driven by mobile and PC growth
- In 2023, PC games generated 7.6 trillion KRW in Korea, a 3.1% increase YoY
- Mobile game revenue in Korea reached 12.5 trillion KRW in 2022, with RPGs leading at 40%
- The overall Korean games market is projected to reach 27.5 trillion KRW by 2027
- In-app purchases accounted for 65% of Korean mobile game revenue in 2023, totaling 8.1 trillion KRW
- Console game market in Korea was 1.9 trillion KRW in 2023, growing 12% YoY
- Korea's game industry revenue per capita was 467,000 KRW in 2022
- The metaverse-related game revenue in Korea hit 1.2 trillion KRW in 2023
- VR/AR gaming revenue in Korea reached 450 billion KRW in 2023, up 25% YoY
- Cloud gaming services generated 320 billion KRW in Korea in 2023
- Korea's game market share globally was 4.2% in 2023, ranking 4th worldwide
- Subscription-based game revenue in Korea was 2.8 trillion KRW in 2022
- Free-to-play games dominated 78% of Korean market revenue in 2023
- NFT/blockchain game revenue in Korea totaled 180 billion KRW in 2023
- Indie game revenue share in Korea grew to 5.1% of total market in 2023
- Advertising revenue from games in Korea was 950 billion KRW in 2023
- Merchandising tied to games generated 1.1 trillion KRW in Korea in 2022
- Esports-related game revenue contributed 3.2 trillion KRW in 2023
- Korea's game industry investment reached 5.4 trillion KRW in 2023
- Tax revenue from games in Korea was 1.8 trillion KRW in 2022
- Korea's top 10 game companies generated 65% of total industry revenue in 2023
- Mid-sized game firms (11-100 employees) contributed 22% to revenue in 2023
- Game hardware sales (PCs/consoles) added 2.1 trillion KRW to market in 2023
- Digital distribution platforms took 28% of game revenue in Korea 2023
- Physical game sales declined to 4% of total revenue in 2023 in Korea
Market Revenue and Growth Interpretation
User Base and Demographics
- Korea had 35.2 million online gamers in 2023, 68% of population
- Average age of Korean gamers is 32.5 years in 2023
- 52% of Korean gamers are female in 2023 survey
- Mobile gamers in Korea: 28.1 million active users 2023
- PC gamers number 18.4 million in Korea 2023
- 15.2% of gamers are under 18 in Korea 2023
- Average playtime per week for Korean gamers: 12.8 hours 2023
- 41% of Korean adults play games monthly 2023
- Urban gamers comprise 88% of total in Korea 2023
- 62% of gamers aged 20-39 in Korea 2023
- Console gamers: 9.7 million in Korea 2023
- 73% of Korean gamers use smartphones for gaming exclusively 2023
- Average monthly spend per gamer: 45,000 KRW in 2023
- 29% of gamers are parents in Korea 2023 survey
- Female gamers prefer RPGs (55%) in Korea 2023
- 81% internet penetration among gamers in Korea 2023
- Gen Z gamers (18-24) make up 28% in Korea 2023
- 67% of students aged 10-19 play games daily 2023
- Multi-platform gamers: 45% in Korea 2023
- 52 million total internet users play games occasionally 2023 Korea
- Seniors (50+) gamers grew 18% to 4.2 million 2023
- Seoul metro area: 65% of national gamers 2023
- 76% of gamers use social features daily 2023 Korea
- ARPU for mobile games: 52,000 KRW monthly 2023
- 39% of gamers watch esports weekly 2023
- Casual gamers: 55% of total user base 2023 Korea
- Hardcore gamers spend 20+ hours/week: 22% 2023
- 91% of gamers aged 18-29 own gaming smartphones 2023
User Base and Demographics Interpretation
Sources & References
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