GITNUXREPORT 2026

Korea Gaming Industry Statistics

South Korea's gaming industry hit record growth in 2023, led by mobile dominance and strong overseas exports.

Gitnux Team

Expert team of market researchers and data analysts.

First published: Feb 13, 2026

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Key Statistics

Statistic 1

Number of game development companies in Korea reached 3,272 in 2023, up 4.2% YoY

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Nexon Corporation reported 3.8 trillion KRW revenue in 2023, with Dungeon & Fighter contributing 40%

Statistic 3

NCsoft's revenue from Lineage series hit 2.1 trillion KRW in 2023

Statistic 4

Netmarble generated 2.9 trillion KRW from mobile games in 2023, led by Lineage 2M

Statistic 5

Smilegate's Lost Ark surpassed 20 million global players by end of 2023

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Krafton (PUBG) achieved 1.7 trillion KRW revenue in 2023, with 75% from overseas

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Number of indie game developers in Korea grew to 1,456 in 2023, supported by government grants

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Kakao Games published 12 new titles in 2023, focusing on MMORPGs

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Com2uS revenue reached 1.2 trillion KRW in 2023 from Summoners War and Brawl Stars

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Pearl Abyss' Black Desert Mobile had 45 million downloads by 2023

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Game devs companies 3,142 in 2022 Korea

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Nexon revenue 3.5 trillion KRW 2022

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NCsoft Lineage 1.95 trillion KRW 2022

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Netmarble 2.7 trillion KRW mobile 2022

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Smilegate Lost Ark 18M players 2022 end

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Krafton PUBG 1.6 trillion KRW 2022

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Indie devs 1,380 in 2022 Korea

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Kakao Games 11 titles published 2022

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Com2uS 1.1 trillion KRW 2022

Statistic 20

Pearl Abyss Black Desert 42M downloads 2022

Statistic 21

Korea hosted 1,256 esports tournaments in 2023 with total prize pool of $45.2 million USD

Statistic 22

League of Legends World Championship 2023 in Korea had peak viewership of 6.94 million

Statistic 23

Overwatch League Korea teams won 52% of international matches in 2023 season

Statistic 24

PUBG Global Championship 2023 prize pool was $2 million, hosted in Korea with 18 teams

Statistic 25

Valorant Champions Tour 2023 Pacific had Korean teams reaching finals 3 times

Statistic 26

StarCraft II pro scene in Korea had 450 active players in 2023, average salary $85,000 USD

Statistic 27

LCK (LoL Korea) average attendance was 5,200 per match in 2023 Spring Split

Statistic 28

Esports revenue in Korea totaled 1.8 trillion KRW in 2023, 7% of gaming market

Statistic 29

12 Korean esports organizations had over 1 million global fans each in 2023

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Mobile esports like PUBG Mobile had 320 million peak viewers for Korean events in 2023

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LoL Worlds 2022 peak viewership 6.75M in Korea

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Korean esports tournaments 1,180 in 2022, prize $42M

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LCK attendance avg 5,000 per match 2022

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StarCraft pros 470 active 2022 Korea

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Esports revenue 1.6 trillion KRW 2022 Korea

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PUBG Global 2022 $2M prize Korea hosted

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Mobile esports viewers 300M peak Korea 2022

Statistic 38

Overwatch Korea teams 50% wins 2022

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Valorant Pacific finals Korean teams 2x 2022

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Mobile gaming downloads in Korea reached 2.1 billion in 2023, up 8% YoY

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Lineage M was top grossing mobile game in Korea with $1.2 billion revenue in 2023

Statistic 42

92% of Korean smartphone users played mobile games weekly in 2023

Statistic 43

Average monthly spend on mobile games per Korean user was 45,000 KRW in 2023

Statistic 44

Battle royale mobile games captured 28% of Korean mobile market share in 2023

Statistic 45

New mobile game releases in Korea totaled 1,892 in 2023, 65% by local developers

Statistic 46

Cloud gaming users in Korea grew to 4.5 million in 2023, up 25% YoY

Statistic 47

VR/AR gaming revenue in Korea was 180 billion KRW in 2023, CAGR 22%

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Short-form game apps saw 450 million downloads in Korea 2023

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Mobile downloads 1.95B Korea 2022

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Lineage M $1.1B revenue 2022 Korea

Statistic 51

91% smartphone users mobile games 2022

Statistic 52

Avg mobile spend 42,000 KRW/month 2022

Statistic 53

Battle royale 26% mobile share 2022 Korea

Statistic 54

New mobile releases 1,760 Korea 2022

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Cloud gaming users 3.6M 2022 Korea

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VR revenue 150B KRW 2022 Korea

Statistic 57

Short-form apps 420M downloads 2022 Korea

Statistic 58

In 2023, the South Korean gaming market reached a total revenue of 24.5 trillion KRW, with PC games contributing 8.2 trillion KRW

Statistic 59

Mobile gaming accounted for 62% of total Korean game revenue in 2023, equating to approximately 15.2 trillion KRW

Statistic 60

The overall Korean games industry grew by 7.8% YoY in 2023, driven by overseas exports surging to 7.1 trillion KRW

Statistic 61

PC online games generated 7.8 trillion KRW in domestic sales in 2023, representing 32% of the total market

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Console gaming revenue in Korea hit 1.2 trillion KRW in 2023, up 15% from 2022 due to Nintendo Switch popularity

Statistic 63

Korean game exports to China reached 2.3 trillion KRW in 2023, a 12% increase YoY

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The MMORPG segment dominated with 4.5 trillion KRW revenue in Korea in 2023

Statistic 65

In-game purchases in Korean mobile games totaled 9.8 trillion KRW in 2023

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Korean gaming market projected to reach 28 trillion KRW by 2027 with 6.5% CAGR

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Overseas revenue from Korean PC games was 3.4 trillion KRW in 2023, led by Lineage series

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In 2022, Korean game market revenue was 21.58 trillion KRW with 5.2% growth

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PC games revenue was 8.25 trillion KRW in 2022 Korea market

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Mobile revenue dominated at 12.4 trillion KRW in 2022 Korean gaming

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Game exports from Korea hit 6.5 trillion KRW in 2022

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Console segment grew 18% to 1.05 trillion KRW in 2022

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MMORPGs earned 4.2 trillion KRW domestically in 2022

Statistic 74

In-app purchases mobile revenue 8.9 trillion KRW in 2022 Korea

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Korean gaming market 25.1 trillion KRW forecast 2024

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PC revenue projected 8.5T KRW 2024 Korea

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Total number of gamers in South Korea stood at 33.05 million in 2023, penetration rate of 63.8%

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52.3% of Korean gamers were female in 2023, up from 48.1% in 2020

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Average age of Korean gamers was 29.4 years in 2023, with millennials comprising 45%

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78% of Korean internet users aged 3+ played games daily or occasionally in 2023

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Mobile gamers in Korea numbered 28.7 million in 2023, 87% of total gamers

Statistic 82

PC bang users averaged 15.2 million monthly active users in 2023

Statistic 83

41% of Korean gamers were aged 20-29 in 2023, the largest demographic cohort

Statistic 84

Urban gamers in Seoul metro area represented 68% of total Korean player base in 2023

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Average playtime per Korean gamer was 12.8 hours per week in 2023, highest for mobile at 9.2 hours

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22% of Korean gamers spent over 100,000 KRW monthly on games in 2023

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Korean gamers totaled 32.1 million in 2022, 62% penetration

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Female gamers share was 50.8% in 2022 Korea

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Average gamer age 28.9 years in 2022

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76.5% internet users played games in 2022 survey

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Mobile gamers 27.8 million in 2022 Korea

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PC bang MAU 14.9 million in 2022

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20-29 age group 42% of gamers 2022

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Seoul gamers 67% of total in 2022

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Weekly playtime avg 12.5 hours in 2022 Korea

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From record-breaking mobile revenue to a booming esports scene, South Korea's gaming industry is a powerhouse, evidenced by its 24.5 trillion KRW market and its massive, deeply engaged player base.

Key Takeaways

  • In 2023, the South Korean gaming market reached a total revenue of 24.5 trillion KRW, with PC games contributing 8.2 trillion KRW
  • Mobile gaming accounted for 62% of total Korean game revenue in 2023, equating to approximately 15.2 trillion KRW
  • The overall Korean games industry grew by 7.8% YoY in 2023, driven by overseas exports surging to 7.1 trillion KRW
  • Total number of gamers in South Korea stood at 33.05 million in 2023, penetration rate of 63.8%
  • 52.3% of Korean gamers were female in 2023, up from 48.1% in 2020
  • Average age of Korean gamers was 29.4 years in 2023, with millennials comprising 45%
  • Number of game development companies in Korea reached 3,272 in 2023, up 4.2% YoY
  • Nexon Corporation reported 3.8 trillion KRW revenue in 2023, with Dungeon & Fighter contributing 40%
  • NCsoft's revenue from Lineage series hit 2.1 trillion KRW in 2023
  • Korea hosted 1,256 esports tournaments in 2023 with total prize pool of $45.2 million USD
  • League of Legends World Championship 2023 in Korea had peak viewership of 6.94 million
  • Overwatch League Korea teams won 52% of international matches in 2023 season
  • Mobile gaming downloads in Korea reached 2.1 billion in 2023, up 8% YoY
  • Lineage M was top grossing mobile game in Korea with $1.2 billion revenue in 2023
  • 92% of Korean smartphone users played mobile games weekly in 2023

South Korea's gaming industry hit record growth in 2023, led by mobile dominance and strong overseas exports.

Development and Companies

  • Number of game development companies in Korea reached 3,272 in 2023, up 4.2% YoY
  • Nexon Corporation reported 3.8 trillion KRW revenue in 2023, with Dungeon & Fighter contributing 40%
  • NCsoft's revenue from Lineage series hit 2.1 trillion KRW in 2023
  • Netmarble generated 2.9 trillion KRW from mobile games in 2023, led by Lineage 2M
  • Smilegate's Lost Ark surpassed 20 million global players by end of 2023
  • Krafton (PUBG) achieved 1.7 trillion KRW revenue in 2023, with 75% from overseas
  • Number of indie game developers in Korea grew to 1,456 in 2023, supported by government grants
  • Kakao Games published 12 new titles in 2023, focusing on MMORPGs
  • Com2uS revenue reached 1.2 trillion KRW in 2023 from Summoners War and Brawl Stars
  • Pearl Abyss' Black Desert Mobile had 45 million downloads by 2023
  • Game devs companies 3,142 in 2022 Korea
  • Nexon revenue 3.5 trillion KRW 2022
  • NCsoft Lineage 1.95 trillion KRW 2022
  • Netmarble 2.7 trillion KRW mobile 2022
  • Smilegate Lost Ark 18M players 2022 end
  • Krafton PUBG 1.6 trillion KRW 2022
  • Indie devs 1,380 in 2022 Korea
  • Kakao Games 11 titles published 2022
  • Com2uS 1.1 trillion KRW 2022
  • Pearl Abyss Black Desert 42M downloads 2022

Development and Companies Interpretation

The Korean gaming industry in 2023 is a tale of a thousand indie dreams propped up by a handful of monolithic, nostalgia-fuelled cash dragons who have clearly mastered the art of printing won instead of just playing for it.

Esports and Tournaments

  • Korea hosted 1,256 esports tournaments in 2023 with total prize pool of $45.2 million USD
  • League of Legends World Championship 2023 in Korea had peak viewership of 6.94 million
  • Overwatch League Korea teams won 52% of international matches in 2023 season
  • PUBG Global Championship 2023 prize pool was $2 million, hosted in Korea with 18 teams
  • Valorant Champions Tour 2023 Pacific had Korean teams reaching finals 3 times
  • StarCraft II pro scene in Korea had 450 active players in 2023, average salary $85,000 USD
  • LCK (LoL Korea) average attendance was 5,200 per match in 2023 Spring Split
  • Esports revenue in Korea totaled 1.8 trillion KRW in 2023, 7% of gaming market
  • 12 Korean esports organizations had over 1 million global fans each in 2023
  • Mobile esports like PUBG Mobile had 320 million peak viewers for Korean events in 2023
  • LoL Worlds 2022 peak viewership 6.75M in Korea
  • Korean esports tournaments 1,180 in 2022, prize $42M
  • LCK attendance avg 5,000 per match 2022
  • StarCraft pros 470 active 2022 Korea
  • Esports revenue 1.6 trillion KRW 2022 Korea
  • PUBG Global 2022 $2M prize Korea hosted
  • Mobile esports viewers 300M peak Korea 2022
  • Overwatch Korea teams 50% wins 2022
  • Valorant Pacific finals Korean teams 2x 2022

Esports and Tournaments Interpretation

Korea’s esports scene operates like a high-stakes, globally-broadcast factory, meticulously churning out championships, viewership records, and million-dollar prize pools while quietly being the sport's most formidable and profitable nerve center.

Mobile and Emerging Trends

  • Mobile gaming downloads in Korea reached 2.1 billion in 2023, up 8% YoY
  • Lineage M was top grossing mobile game in Korea with $1.2 billion revenue in 2023
  • 92% of Korean smartphone users played mobile games weekly in 2023
  • Average monthly spend on mobile games per Korean user was 45,000 KRW in 2023
  • Battle royale mobile games captured 28% of Korean mobile market share in 2023
  • New mobile game releases in Korea totaled 1,892 in 2023, 65% by local developers
  • Cloud gaming users in Korea grew to 4.5 million in 2023, up 25% YoY
  • VR/AR gaming revenue in Korea was 180 billion KRW in 2023, CAGR 22%
  • Short-form game apps saw 450 million downloads in Korea 2023
  • Mobile downloads 1.95B Korea 2022
  • Lineage M $1.1B revenue 2022 Korea
  • 91% smartphone users mobile games 2022
  • Avg mobile spend 42,000 KRW/month 2022
  • Battle royale 26% mobile share 2022 Korea
  • New mobile releases 1,760 Korea 2022
  • Cloud gaming users 3.6M 2022 Korea
  • VR revenue 150B KRW 2022 Korea
  • Short-form apps 420M downloads 2022 Korea

Mobile and Emerging Trends Interpretation

While Korea's mobile gaming scene remains a fiercely loyal and lucrative battleground—where everyone from hardcore spenders to casual players is seemingly enlisted—the steady growth in cloud, VR, and a flood of new releases proves the industry is strategically deploying its forces far beyond the smartphone screen.

Revenue and Market Size

  • In 2023, the South Korean gaming market reached a total revenue of 24.5 trillion KRW, with PC games contributing 8.2 trillion KRW
  • Mobile gaming accounted for 62% of total Korean game revenue in 2023, equating to approximately 15.2 trillion KRW
  • The overall Korean games industry grew by 7.8% YoY in 2023, driven by overseas exports surging to 7.1 trillion KRW
  • PC online games generated 7.8 trillion KRW in domestic sales in 2023, representing 32% of the total market
  • Console gaming revenue in Korea hit 1.2 trillion KRW in 2023, up 15% from 2022 due to Nintendo Switch popularity
  • Korean game exports to China reached 2.3 trillion KRW in 2023, a 12% increase YoY
  • The MMORPG segment dominated with 4.5 trillion KRW revenue in Korea in 2023
  • In-game purchases in Korean mobile games totaled 9.8 trillion KRW in 2023
  • Korean gaming market projected to reach 28 trillion KRW by 2027 with 6.5% CAGR
  • Overseas revenue from Korean PC games was 3.4 trillion KRW in 2023, led by Lineage series
  • In 2022, Korean game market revenue was 21.58 trillion KRW with 5.2% growth
  • PC games revenue was 8.25 trillion KRW in 2022 Korea market
  • Mobile revenue dominated at 12.4 trillion KRW in 2022 Korean gaming
  • Game exports from Korea hit 6.5 trillion KRW in 2022
  • Console segment grew 18% to 1.05 trillion KRW in 2022
  • MMORPGs earned 4.2 trillion KRW domestically in 2022
  • In-app purchases mobile revenue 8.9 trillion KRW in 2022 Korea
  • Korean gaming market 25.1 trillion KRW forecast 2024
  • PC revenue projected 8.5T KRW 2024 Korea

Revenue and Market Size Interpretation

While mobile gaming casually pockets over 60% of South Korea's gaming revenue, the venerable PC market, fueled by legendary MMORPG exports and fierce domestic loyalty, proves it's far from a side quest in the industry's impressive 7.8% growth story.

User Base and Demographics

  • Total number of gamers in South Korea stood at 33.05 million in 2023, penetration rate of 63.8%
  • 52.3% of Korean gamers were female in 2023, up from 48.1% in 2020
  • Average age of Korean gamers was 29.4 years in 2023, with millennials comprising 45%
  • 78% of Korean internet users aged 3+ played games daily or occasionally in 2023
  • Mobile gamers in Korea numbered 28.7 million in 2023, 87% of total gamers
  • PC bang users averaged 15.2 million monthly active users in 2023
  • 41% of Korean gamers were aged 20-29 in 2023, the largest demographic cohort
  • Urban gamers in Seoul metro area represented 68% of total Korean player base in 2023
  • Average playtime per Korean gamer was 12.8 hours per week in 2023, highest for mobile at 9.2 hours
  • 22% of Korean gamers spent over 100,000 KRW monthly on games in 2023
  • Korean gamers totaled 32.1 million in 2022, 62% penetration
  • Female gamers share was 50.8% in 2022 Korea
  • Average gamer age 28.9 years in 2022
  • 76.5% internet users played games in 2022 survey
  • Mobile gamers 27.8 million in 2022 Korea
  • PC bang MAU 14.9 million in 2022
  • 20-29 age group 42% of gamers 2022
  • Seoul gamers 67% of total in 2022
  • Weekly playtime avg 12.5 hours in 2022 Korea

User Base and Demographics Interpretation

South Korea's gaming scene is no longer a boy's club in a PC bang, but a mainstream national pastime where the average player is a nearly-thirty woman in Seoul, likely on her phone right now, logging more hours than a part-time job and with a wallet open for business.