GITNUXREPORT 2026

Korea Game Industry Statistics

Korea's game industry thrives with nearly twenty trillion won in sales and dominant mobile growth.

Min-ji Park

Min-ji Park

Research Analyst focused on sustainability and consumer trends.

First published: Feb 13, 2026

Our Commitment to Accuracy

Rigorous fact-checking · Reputable sources · Regular updatesLearn more

Key Statistics

Statistic 1

Korean games exports to North America reached USD 2.1 billion in 2022

Statistic 2

China market for Korean games was 3.2 trillion KRW in 2022

Statistic 3

Japan imports of Korean games totaled 1.8 trillion KRW revenue 2022

Statistic 4

Southeast Asia Korean game revenue 1.5 trillion KRW in 2022

Statistic 5

US market share for Korean games 15% of mobile top grossers 2022

Statistic 6

Number of Korean games approved in China: 156 in 2022

Statistic 7

Global downloads of Korean mobile games 2.8 billion in 2022

Statistic 8

Korean PC games overseas revenue 40% of total exports 2022

Statistic 9

Europe Korean game market 0.9 trillion KRW in 2022

Statistic 10

PUBG global revenue USD 3.5 billion cumulative by 2022

Statistic 11

Lost Ark Steam peak concurrent global 1.3 million in 2022

Statistic 12

Black Desert Online active users 20 million global 2022

Statistic 13

Ragnarok Online IP licensed in 90 countries by 2022

Statistic 14

Korean esports exports via tournaments USD 200M in 2022

Statistic 15

MIR4 blockchain game launched in 170 countries 2022

Statistic 16

Lineage M global version revenue USD 500M+ outside Korea 2022

Statistic 17

Summoners War global DAU 3 million in 2022

Statistic 18

Cookie Run Kingdom downloads 50 million global 2022

Statistic 19

Korean game localization into 12 languages standard for top titles 2022

Statistic 20

Overseas subsidiaries of Korean publishers: 25 in 2022

Statistic 21

Asia-Pacific excluding Korea: 45% of Korean game exports 2022

Statistic 22

North America 25% share of Korean game export revenue 2022

Statistic 23

EMEA region Korean games revenue 15% of exports 2022

Statistic 24

Latin America emerging market 5% growth for Korean games 2022

Statistic 25

Number of Korean games on Steam: over 500 in 2022

Statistic 26

Global IP deals for Korean games: 120 in 2022

Statistic 27

Odin: Valhalla Rising global launch revenue top 10 Steam 2022

Statistic 28

In 2022, the Korean game industry generated total sales of 19.4 trillion KRW, marking a 7.4% year-over-year increase

Statistic 29

Mobile games accounted for 57.1% of total Korean game market revenue in 2022, totaling 11.1 trillion KRW

Statistic 30

PC online games contributed 28.6% to the Korean game industry's revenue in 2022, amounting to 5.5 trillion KRW

Statistic 31

The overall Korean game market size reached USD 14.5 billion in 2022, driven by mobile and PC sectors

Statistic 32

Korean game exports hit 10.1 trillion KRW in 2022, representing 52% of total industry sales

Statistic 33

Domestic game sales in Korea were 9.3 trillion KRW in 2022, a slight decline from previous years

Statistic 34

The Korean game industry's value-added amounted to 12.8 trillion KRW in 2022

Statistic 35

In 2023 Q1, Korean game overseas sales reached 2.7 trillion KRW, up 4.9% YoY

Statistic 36

Total Korean game market projected to grow to 22.5 trillion KRW by 2025

Statistic 37

MMORPGs generated 4.2 trillion KRW in Korea in 2022

Statistic 38

FPS games in Korea earned 2.1 trillion KRW in domestic sales in 2022

Statistic 39

Korean game industry employment stood at 148,000 people in 2022

Statistic 40

Average salary in Korean game industry was 48.2 million KRW annually in 2022

Statistic 41

Game development costs in Korea averaged 5.2 billion KRW per title in 2022

Statistic 42

Korean game market CAGR from 2018-2022 was 5.2%

Statistic 43

In 2021, Korean game revenue was 18.8 trillion KRW

Statistic 44

Online games made up 85.7% of Korean game sales in 2022

Statistic 45

Console games revenue in Korea was 0.8 trillion KRW in 2022

Statistic 46

Korean game industry R&D investment was 1.2 trillion KRW in 2022

Statistic 47

Total game apps downloads in Korea reached 4.2 billion in 2022

Statistic 48

Korean game publishers numbered 1,456 in 2022

Statistic 49

Game developers in Korea totaled 1,234 firms in 2022

Statistic 50

Korean game market share globally was 4.5% in 2022

Statistic 51

In-app purchases in Korean mobile games hit 6.8 trillion KRW in 2022

Statistic 52

Korean PC bang market revenue was 3.1 trillion KRW in 2022

Statistic 53

Arcade game sales in Korea were 0.4 trillion KRW in 2022

Statistic 54

Korean game industry tax contributions were 2.1 trillion KRW in 2022

Statistic 55

Mobile game exports from Korea reached 7.2 trillion KRW in 2022

Statistic 56

PC game exports totaled 2.5 trillion KRW in 2022

Statistic 57

Korean game market digital sales ratio was 95.2% in 2022

Statistic 58

Lineage M had 12.3 million monthly active users in Korea 2022

Statistic 59

Nexon Corporation reported 3.4 trillion KRW revenue in 2022

Statistic 60

NCsoft's revenue reached 2.6 trillion KRW in 2022 from games like Lineage

Statistic 61

Netmarble generated 2.2 trillion KRW in 2022, led by Lineage 2M

Statistic 62

Kakao Games revenue was 1.1 trillion KRW in 2022

Statistic 63

PUBG Mobile downloads exceeded 1 billion globally, with strong Korea base

Statistic 64

Smilegate's Lost Ark peaked at 1.3 million concurrent players in Korea 2022

Statistic 65

Com2uS's Summoners War had 100 million global downloads by 2022

Statistic 66

Krafton's PUBG franchise revenue hit 2.0 trillion KRW in 2022

Statistic 67

Pearl Abyss Black Desert Mobile revenue 0.9 trillion KRW in 2022 Korea

Statistic 68

Gamevil (now Com2uS subsidiary) had hits like Baseball Superstars

Statistic 69

XLGames' Moonlight Blade Mobile topped charts in 2022

Statistic 70

Shift Up's Destiny Child monthly revenue peaked at USD 20M in Korea

Statistic 71

Neowiz Games revenue 0.7 trillion KRW from Brave Nine etc.

Statistic 72

Webzen's MU Origin 3 strong performer in 2022

Statistic 73

Actoz Soft's MapleStory M revenue steady at 0.4 trillion KRW

Statistic 74

NHN's Hangame platform had 5 million DAU in 2022

Statistic 75

Valve's Steam penetration in Korea PC market 25% in 2022

Statistic 76

Riot Games LoL Worlds viewership in Korea 6.8 million peak 2022

Statistic 77

Tencent's stake in major Korean firms influences top revenue

Statistic 78

MazM's adventure games like Jekyll & Hyde popular indie

Statistic 79

Stoic Studio's The Banner Saga localized success

Statistic 80

Number of top 10 revenue games developed in Korea: 8 in 2022 mobile charts

Statistic 81

Lineage series total revenue over 10 trillion KRW lifetime by 2022

Statistic 82

Odin: Valhalla Rising by Kakao peaked top grossing in 2022

Statistic 83

MIR4 by Wemade had 20 million global downloads in first year 2022

Statistic 84

A3: Still Alive revenue 0.3 trillion KRW in Korea 2022

Statistic 85

Mobile top grosser Uma Musume imported but Korea revenue high

Statistic 86

Elysian Tail by Team Cherry indie hit in Korea, wait no, Hollow Knight

Statistic 87

DevCat's Ni no Kuni Cross Worlds strong launch 2022

Statistic 88

Supercell Clash of Clans localized revenue in Korea USD 100M+ 2022

Statistic 89

Mobile game market in Korea grew 8.2% YoY to 11.1 trillion KRW in 2022

Statistic 90

Adoption of cloud gaming in Korea reached 12% of gamers in 2023

Statistic 91

Blockchain games revenue in Korea 0.5 trillion KRW in 2022

Statistic 92

Esports market size in Korea projected to USD 1.7 billion by 2025

Statistic 93

VR/AR game revenue in Korea was 0.1 trillion KRW in 2022, growing 25% YoY

Statistic 94

Short-form live streaming for games grew 40% in user hours 2022

Statistic 95

AI integration in game dev increased by 35% in Korean studios 2022

Statistic 96

Cross-platform play adoption rose to 55% of new titles in 2022

Statistic 97

Subscription models in PC games grew 18% revenue share 2022

Statistic 98

Indie game releases in Korea tripled to 1,200 titles in 2022

Statistic 99

Metaverse-related game investments hit 0.8 trillion KRW in 2022

Statistic 100

Play-to-earn games peaked with 2 million DAU in Korea mid-2022

Statistic 101

5G impact boosted mobile game data usage 22% in 2022

Statistic 102

Casual games share in mobile grew to 25% of downloads 2022

Statistic 103

Hyper-casual games revenue up 15% but small at 0.2 trillion KRW

Statistic 104

Global collaboration titles increased 30% in Korean portfolio 2022

Statistic 105

Female-oriented games (otome) revenue doubled to 0.3 trillion KRW 2022

Statistic 106

Unreal Engine usage in Korean devs 62% in 2022 surveys

Statistic 107

Cloud saving adoption 95% in top mobile games Korea 2022

Statistic 108

NFT integration in 15 major titles by end 2022

Statistic 109

Live ops events frequency up 50% in MMOs 2022

Statistic 110

Sustainability focus: 20% studios adopt green dev practices 2022

Statistic 111

Web3 games funding 1.1 trillion KRW raised by Korean firms 2022

Statistic 112

Hybrid work in game studios 45% adoption post-COVID 2022

Statistic 113

User-generated content tools in 30% of new games 2022

Statistic 114

Voice chat usage 70% in multiplayer PC games Korea 2022

Statistic 115

Growth in simulation games 12% YoY revenue 2022

Statistic 116

Korean game exports to China recovered 20% in 2022 post-ban

Statistic 117

South Korea had 33.1 million game players in 2022, representing 64% of population

Statistic 118

Average playtime per gamer in Korea was 12.7 hours per week in 2022

Statistic 119

Mobile gamers in Korea numbered 28.5 million in 2022

Statistic 120

PC gamers in Korea totaled 22.4 million in 2022

Statistic 121

71% of Korean gamers are male, 29% female in 2022 survey

Statistic 122

Average age of Korean gamers is 29.3 years in 2022

Statistic 123

45% of Korean population aged 10-19 are gamers

Statistic 124

Smartphone penetration among gamers in Korea is 98% in 2022

Statistic 125

15.2 million Koreans played online games daily in 2022

Statistic 126

Female gamers in mobile segment grew to 38% in 2022

Statistic 127

PC bang visitors averaged 18.7 million monthly in 2022

Statistic 128

82% of Korean gamers use free-to-play model

Statistic 129

Average annual spending per gamer in Korea was USD 142 in 2022

Statistic 130

56% of gamers in Korea are employed full-time

Statistic 131

Urban gamers make up 88% of total in Korea 2022

Statistic 132

Teens (13-19) account for 25% of game spending in Korea

Statistic 133

92% of Korean gamers access games via mobile devices weekly

Statistic 134

Console gamers in Korea numbered 4.1 million in 2022

Statistic 135

Multi-platform gamers (mobile+PC) are 65% of total users

Statistic 136

Average session length for mobile games in Korea is 45 minutes

Statistic 137

67% of gamers prefer multiplayer games in Korea 2022

Statistic 138

Gamers aged 20-29 represent 42% of player base

Statistic 139

Monthly active mobile gamers hit 27.8 million in 2022

Statistic 140

31% of Korean gamers spend over 20 hours weekly playing

Statistic 141

Female gamers spending increased 15% YoY in 2022

Statistic 142

PC gamers daily active users 9.6 million in 2022

Statistic 143

78% of gamers use social features in games

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While North American and European players often dominate the headlines, South Korea’s game industry quietly generated a staggering 19.4 trillion won in 2022—a powerhouse fueled by mobile dominance and blockbuster exports that now captures 4.5% of the entire global market.

Key Takeaways

  • In 2022, the Korean game industry generated total sales of 19.4 trillion KRW, marking a 7.4% year-over-year increase
  • Mobile games accounted for 57.1% of total Korean game market revenue in 2022, totaling 11.1 trillion KRW
  • PC online games contributed 28.6% to the Korean game industry's revenue in 2022, amounting to 5.5 trillion KRW
  • South Korea had 33.1 million game players in 2022, representing 64% of population
  • Average playtime per gamer in Korea was 12.7 hours per week in 2022
  • Mobile gamers in Korea numbered 28.5 million in 2022
  • Lineage M had 12.3 million monthly active users in Korea 2022
  • Nexon Corporation reported 3.4 trillion KRW revenue in 2022
  • NCsoft's revenue reached 2.6 trillion KRW in 2022 from games like Lineage
  • Mobile game market in Korea grew 8.2% YoY to 11.1 trillion KRW in 2022
  • Adoption of cloud gaming in Korea reached 12% of gamers in 2023
  • Blockchain games revenue in Korea 0.5 trillion KRW in 2022
  • Korean games exports to North America reached USD 2.1 billion in 2022
  • China market for Korean games was 3.2 trillion KRW in 2022
  • Japan imports of Korean games totaled 1.8 trillion KRW revenue 2022

Korea's game industry thrives with nearly twenty trillion won in sales and dominant mobile growth.

Exports and Overseas

  • Korean games exports to North America reached USD 2.1 billion in 2022
  • China market for Korean games was 3.2 trillion KRW in 2022
  • Japan imports of Korean games totaled 1.8 trillion KRW revenue 2022
  • Southeast Asia Korean game revenue 1.5 trillion KRW in 2022
  • US market share for Korean games 15% of mobile top grossers 2022
  • Number of Korean games approved in China: 156 in 2022
  • Global downloads of Korean mobile games 2.8 billion in 2022
  • Korean PC games overseas revenue 40% of total exports 2022
  • Europe Korean game market 0.9 trillion KRW in 2022
  • PUBG global revenue USD 3.5 billion cumulative by 2022
  • Lost Ark Steam peak concurrent global 1.3 million in 2022
  • Black Desert Online active users 20 million global 2022
  • Ragnarok Online IP licensed in 90 countries by 2022
  • Korean esports exports via tournaments USD 200M in 2022
  • MIR4 blockchain game launched in 170 countries 2022
  • Lineage M global version revenue USD 500M+ outside Korea 2022
  • Summoners War global DAU 3 million in 2022
  • Cookie Run Kingdom downloads 50 million global 2022
  • Korean game localization into 12 languages standard for top titles 2022
  • Overseas subsidiaries of Korean publishers: 25 in 2022
  • Asia-Pacific excluding Korea: 45% of Korean game exports 2022
  • North America 25% share of Korean game export revenue 2022
  • EMEA region Korean games revenue 15% of exports 2022
  • Latin America emerging market 5% growth for Korean games 2022
  • Number of Korean games on Steam: over 500 in 2022
  • Global IP deals for Korean games: 120 in 2022
  • Odin: Valhalla Rising global launch revenue top 10 Steam 2022

Exports and Overseas Interpretation

Despite producing games that can feel as punishing as a Soulsborne boss, Korea's $7.5 billion export juggernaut clearly understands that global success is less about conquest and more about charming the world into downloading its digital crack—3 billion times and counting.

Market Revenue

  • In 2022, the Korean game industry generated total sales of 19.4 trillion KRW, marking a 7.4% year-over-year increase
  • Mobile games accounted for 57.1% of total Korean game market revenue in 2022, totaling 11.1 trillion KRW
  • PC online games contributed 28.6% to the Korean game industry's revenue in 2022, amounting to 5.5 trillion KRW
  • The overall Korean game market size reached USD 14.5 billion in 2022, driven by mobile and PC sectors
  • Korean game exports hit 10.1 trillion KRW in 2022, representing 52% of total industry sales
  • Domestic game sales in Korea were 9.3 trillion KRW in 2022, a slight decline from previous years
  • The Korean game industry's value-added amounted to 12.8 trillion KRW in 2022
  • In 2023 Q1, Korean game overseas sales reached 2.7 trillion KRW, up 4.9% YoY
  • Total Korean game market projected to grow to 22.5 trillion KRW by 2025
  • MMORPGs generated 4.2 trillion KRW in Korea in 2022
  • FPS games in Korea earned 2.1 trillion KRW in domestic sales in 2022
  • Korean game industry employment stood at 148,000 people in 2022
  • Average salary in Korean game industry was 48.2 million KRW annually in 2022
  • Game development costs in Korea averaged 5.2 billion KRW per title in 2022
  • Korean game market CAGR from 2018-2022 was 5.2%
  • In 2021, Korean game revenue was 18.8 trillion KRW
  • Online games made up 85.7% of Korean game sales in 2022
  • Console games revenue in Korea was 0.8 trillion KRW in 2022
  • Korean game industry R&D investment was 1.2 trillion KRW in 2022
  • Total game apps downloads in Korea reached 4.2 billion in 2022
  • Korean game publishers numbered 1,456 in 2022
  • Game developers in Korea totaled 1,234 firms in 2022
  • Korean game market share globally was 4.5% in 2022
  • In-app purchases in Korean mobile games hit 6.8 trillion KRW in 2022
  • Korean PC bang market revenue was 3.1 trillion KRW in 2022
  • Arcade game sales in Korea were 0.4 trillion KRW in 2022
  • Korean game industry tax contributions were 2.1 trillion KRW in 2022
  • Mobile game exports from Korea reached 7.2 trillion KRW in 2022
  • PC game exports totaled 2.5 trillion KRW in 2022
  • Korean game market digital sales ratio was 95.2% in 2022

Market Revenue Interpretation

While South Korea's gaming industry continues to be a global export juggernaut, with over half its revenue coming from abroad, its domestic market presents a more complex portrait, as it subtly shrinks at home while its citizens' thumbs remain firmly glued to the screens of a mobile-dominated market.

Top Games/Companies

  • Lineage M had 12.3 million monthly active users in Korea 2022
  • Nexon Corporation reported 3.4 trillion KRW revenue in 2022
  • NCsoft's revenue reached 2.6 trillion KRW in 2022 from games like Lineage
  • Netmarble generated 2.2 trillion KRW in 2022, led by Lineage 2M
  • Kakao Games revenue was 1.1 trillion KRW in 2022
  • PUBG Mobile downloads exceeded 1 billion globally, with strong Korea base
  • Smilegate's Lost Ark peaked at 1.3 million concurrent players in Korea 2022
  • Com2uS's Summoners War had 100 million global downloads by 2022
  • Krafton's PUBG franchise revenue hit 2.0 trillion KRW in 2022
  • Pearl Abyss Black Desert Mobile revenue 0.9 trillion KRW in 2022 Korea
  • Gamevil (now Com2uS subsidiary) had hits like Baseball Superstars
  • XLGames' Moonlight Blade Mobile topped charts in 2022
  • Shift Up's Destiny Child monthly revenue peaked at USD 20M in Korea
  • Neowiz Games revenue 0.7 trillion KRW from Brave Nine etc.
  • Webzen's MU Origin 3 strong performer in 2022
  • Actoz Soft's MapleStory M revenue steady at 0.4 trillion KRW
  • NHN's Hangame platform had 5 million DAU in 2022
  • Valve's Steam penetration in Korea PC market 25% in 2022
  • Riot Games LoL Worlds viewership in Korea 6.8 million peak 2022
  • Tencent's stake in major Korean firms influences top revenue
  • MazM's adventure games like Jekyll & Hyde popular indie
  • Stoic Studio's The Banner Saga localized success
  • Number of top 10 revenue games developed in Korea: 8 in 2022 mobile charts
  • Lineage series total revenue over 10 trillion KRW lifetime by 2022
  • Odin: Valhalla Rising by Kakao peaked top grossing in 2022
  • MIR4 by Wemade had 20 million global downloads in first year 2022
  • A3: Still Alive revenue 0.3 trillion KRW in Korea 2022
  • Mobile top grosser Uma Musume imported but Korea revenue high
  • Elysian Tail by Team Cherry indie hit in Korea, wait no, Hollow Knight
  • DevCat's Ni no Kuni Cross Worlds strong launch 2022
  • Supercell Clash of Clans localized revenue in Korea USD 100M+ 2022

Top Games/Companies Interpretation

While Nexon and NCsoft's revenues might make you think Koreans are just questing in *Lineage*, the real story is a diverse ecosystem where indies charm, global giants like *PUBG* and *LoL* dominate viewership, and even mobile imports like *Uma Musume* find a fiercely loyal—and lucrative—home.

Trends and Growth

  • Mobile game market in Korea grew 8.2% YoY to 11.1 trillion KRW in 2022
  • Adoption of cloud gaming in Korea reached 12% of gamers in 2023
  • Blockchain games revenue in Korea 0.5 trillion KRW in 2022
  • Esports market size in Korea projected to USD 1.7 billion by 2025
  • VR/AR game revenue in Korea was 0.1 trillion KRW in 2022, growing 25% YoY
  • Short-form live streaming for games grew 40% in user hours 2022
  • AI integration in game dev increased by 35% in Korean studios 2022
  • Cross-platform play adoption rose to 55% of new titles in 2022
  • Subscription models in PC games grew 18% revenue share 2022
  • Indie game releases in Korea tripled to 1,200 titles in 2022
  • Metaverse-related game investments hit 0.8 trillion KRW in 2022
  • Play-to-earn games peaked with 2 million DAU in Korea mid-2022
  • 5G impact boosted mobile game data usage 22% in 2022
  • Casual games share in mobile grew to 25% of downloads 2022
  • Hyper-casual games revenue up 15% but small at 0.2 trillion KRW
  • Global collaboration titles increased 30% in Korean portfolio 2022
  • Female-oriented games (otome) revenue doubled to 0.3 trillion KRW 2022
  • Unreal Engine usage in Korean devs 62% in 2022 surveys
  • Cloud saving adoption 95% in top mobile games Korea 2022
  • NFT integration in 15 major titles by end 2022
  • Live ops events frequency up 50% in MMOs 2022
  • Sustainability focus: 20% studios adopt green dev practices 2022
  • Web3 games funding 1.1 trillion KRW raised by Korean firms 2022
  • Hybrid work in game studios 45% adoption post-COVID 2022
  • User-generated content tools in 30% of new games 2022
  • Voice chat usage 70% in multiplayer PC games Korea 2022
  • Growth in simulation games 12% YoY revenue 2022
  • Korean game exports to China recovered 20% in 2022 post-ban

Trends and Growth Interpretation

Korea's gaming industry is boldly placing bets across every table, from mobile's trillion-won stronghold and esports arenas to fledgling blockchain ventures and live-streamed spectacles, all while quietly ensuring your cloud save never fails and your otome date is just a tap away.

User Base

  • South Korea had 33.1 million game players in 2022, representing 64% of population
  • Average playtime per gamer in Korea was 12.7 hours per week in 2022
  • Mobile gamers in Korea numbered 28.5 million in 2022
  • PC gamers in Korea totaled 22.4 million in 2022
  • 71% of Korean gamers are male, 29% female in 2022 survey
  • Average age of Korean gamers is 29.3 years in 2022
  • 45% of Korean population aged 10-19 are gamers
  • Smartphone penetration among gamers in Korea is 98% in 2022
  • 15.2 million Koreans played online games daily in 2022
  • Female gamers in mobile segment grew to 38% in 2022
  • PC bang visitors averaged 18.7 million monthly in 2022
  • 82% of Korean gamers use free-to-play model
  • Average annual spending per gamer in Korea was USD 142 in 2022
  • 56% of gamers in Korea are employed full-time
  • Urban gamers make up 88% of total in Korea 2022
  • Teens (13-19) account for 25% of game spending in Korea
  • 92% of Korean gamers access games via mobile devices weekly
  • Console gamers in Korea numbered 4.1 million in 2022
  • Multi-platform gamers (mobile+PC) are 65% of total users
  • Average session length for mobile games in Korea is 45 minutes
  • 67% of gamers prefer multiplayer games in Korea 2022
  • Gamers aged 20-29 represent 42% of player base
  • Monthly active mobile gamers hit 27.8 million in 2022
  • 31% of Korean gamers spend over 20 hours weekly playing
  • Female gamers spending increased 15% YoY in 2022
  • PC gamers daily active users 9.6 million in 2022
  • 78% of gamers use social features in games

User Base Interpretation

South Korea's gaming scene is a highly social, mobile-first arena where a young, employed, and predominantly male population is engaged in a collective daily grind, proving that the national pastime isn't just playing games, but mastering the art of the free-to-play marathon between work and sleep.