Key Takeaways
- Squid Game season 1 garnered 1.65 billion viewing hours on Netflix in first 28 days
- Mobile game revenue in Korea hit 8.9 trillion KRW in 2022, 70% of total game market
- Korean films grossed 1.18 trillion KRW domestically in 2022, with 112.5 million admissions
- In 2022, the total export value of Korean content industry reached 12.4 trillion KRW, marking a 13.5% increase from the previous year
- K-pop album sales worldwide reached 78.3 million units in 2022, generating 1.1 trillion KRW in revenue
Korea’s content industry continues to grow, reflecting rising global demand and strong domestic performance.
Related reading
01 · Category
Broadcasting & Drama29 stats
Broadcasting & Drama Interpretation
02 · Category
Digital Content25 stats
Digital Content Interpretation
03 · Category
Film Industry10 stats
Film Industry Interpretation
More related reading
04 · Category
Market Size & Economic Impact18 stats
Market Size & Economic Impact Interpretation
05 · Category
Music Industry27 stats
Music Industry Interpretation
Korea Content Industry: Scale & Growth
Korean content is expanding rapidly, with exports and domestic market strength alongside rising industry R&D and employment.
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Catherine Wu. (2026, February 13). Korea Content Industry Statistics. Gitnux. https://gitnux.org/korea-content-industry-statistics
Catherine Wu. "Korea Content Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/korea-content-industry-statistics.
Catherine Wu. 2026. "Korea Content Industry Statistics." Gitnux. https://gitnux.org/korea-content-industry-statistics.
Sources & references
46 datasets cited across this report · attribution is report-level

