GITNUXREPORT 2026

Japan Games Industry Statistics

Japan's game market is dominated by mobile and digital sales while consoles remain popular.

Sarah Mitchell

Sarah Mitchell

Senior Researcher specializing in consumer behavior and market trends.

First published: Feb 13, 2026

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Key Statistics

Statistic 1

Nintendo FY2023 revenue reached ¥1,670.5 billion, up 6.7% YoY

Statistic 2

Sony Interactive Entertainment FY2023 game & network revenue ¥2,704 billion

Statistic 3

Capcom FY2023 net sales ¥140.1 billion, operating profit ¥59.4 billion

Statistic 4

Square Enix FY2023 digital entertainment revenue ¥283.4 billion

Statistic 5

Sega Sammy FY2023 game content sales ¥192.5 billion

Statistic 6

Konami FY2023 digital entertainment net sales ¥183.7 billion

Statistic 7

Bandai Namco FY2023 digital content revenue ¥512.9 billion

Statistic 8

Cygames parent CyberAgent FY2023 game revenue ¥200+ billion

Statistic 9

Nintendo net profit FY2023 ¥346.9 billion, up 24%

Statistic 10

Sony PS5 contributed 70% of SIE game revenue in FY2023

Statistic 11

Capcom digital sales ratio 95% in FY2023

Statistic 12

Square Enix MMO revenue down 15% to ¥70 billion FY2023

Statistic 13

Sega total segment profit ¥25.2 billion FY2023

Statistic 14

Konami operating income ¥36.3 billion FY2023, up 40%

Statistic 15

Bandai Namco operating profit ¥64.7 billion FY2023

Statistic 16

Nintendo Switch software sales 199.6 million units globally FY2023

Statistic 17

Sony network services revenue ¥613 billion FY2023, up 20%

Statistic 18

Capcom MH Wilds pre-orders top 10 million globally pre-launch

Statistic 19

Square Enix Final Fantasy XIV active subs 2.5 million FY2023

Statistic 20

Sega Sonic Frontiers sold 3.7 million units lifetime

Statistic 21

Konami Yu-Gi-Oh Master Duel 60 million downloads FY2023

Statistic 22

Bandai Namco Tales of Arise 3 million sales lifetime

Statistic 23

Nintendo R&D expenses ¥151.2 billion FY2023

Statistic 24

Sony first-party titles generated ¥1,200 billion FY2023

Statistic 25

Capcom PC sales 50% of total digital in FY2023

Statistic 26

Square Enix mobile/PC games revenue ¥120 billion FY2023

Statistic 27

Sega amusement machine sales down 10% to ¥50 billion FY2023

Statistic 28

Konami Pachi-slot revenue ¥45 billion FY2023

Statistic 29

Bandai Namco IP value ¥1.5 trillion FY2023

Statistic 30

Nintendo employee count 7,706 as of March 2024

Statistic 31

Japan's gaming population aged 10-19 is 25% of total gamers in 2023

Statistic 32

51.8% of Japanese population plays games regularly in 2023

Statistic 33

Female gamers in Japan rose to 48% of total in 2023 survey

Statistic 34

Average age of Japanese gamers is 42.5 years in 2023

Statistic 35

Mobile gaming penetration 72% among Japanese smartphone users 2023

Statistic 36

65% of Japanese gamers play daily, highest in Asia 2023

Statistic 37

Urban gamers in Japan 78% vs rural 22% usage split 2023

Statistic 38

RPG genre preferred by 35% of Japanese gamers in 2023

Statistic 39

Average annual spend per gamer in Japan $150 in 2023

Statistic 40

30-39 age group spends most at 28% of total revenue 2023

Statistic 41

Gacha mechanics accepted by 62% of Japanese mobile gamers 2023

Statistic 42

Esports viewership in Japan 15 million unique viewers 2023

Statistic 43

Japan's game developer workforce 15,200 full-time in 2022

Statistic 44

Indie game developers grew 20% to 1,200 studios in Japan 2023

Statistic 45

Cloud gaming adoption 12% among Japanese gamers 2023

Statistic 46

VR/AR gaming interest 25% of gamers in Japan 2023 survey

Statistic 47

Metaverse engagement low at 8% active users in Japan 2023

Statistic 48

Switch ownership highest among 20-29 year olds at 55% 2023

Statistic 49

Female mobile gamers spend 15% more than males in Japan 2023

Statistic 50

Regional disparity: Tokyo gamers 40% higher spend than average 2023

Statistic 51

Game streaming viewers 22 million monthly in Japan 2023

Statistic 52

Nostalgia drives 40% playtime on retro titles in Japan 2023

Statistic 53

Cross-platform play adopted by 35% Japanese gamers 2023

Statistic 54

Subscription services like NSO used by 28% Switch owners Japan 2023

Statistic 55

Japan's game industry employment grew 5% to 250,000 total jobs 2023

Statistic 56

Average game dev salary in Japan ¥5.8 million annually 2023

Statistic 57

Crunch time reported by 45% devs in Japan 2023 survey

Statistic 58

Outsourcing in Japanese dev 60% of projects 2023

Statistic 59

Female devs 15% of workforce in Japan game industry 2023

Statistic 60

Tokyo hosts 70% of Japan's game studios 2023

Statistic 61

Nintendo Switch lifetime units sold in Japan exceeded 33 million by March 2024

Statistic 62

PlayStation 5 sales in Japan reached 5.2 million units as of March 2024

Statistic 63

Nintendo Switch sold 2.05 million units in Japan in 2023

Statistic 64

PS4 lifetime sales in Japan: 9.4 million units

Statistic 65

Steam Deck sales in Japan minimal at under 50,000 units lifetime to 2024

Statistic 66

Nintendo DS lifetime sales in Japan: 32.9 million units

Statistic 67

PlayStation Vita sales in Japan: 6.3 million units lifetime

Statistic 68

Xbox Series X|S combined sales in Japan: 0.25 million units to March 2024

Statistic 69

Wii U total sales in Japan: 3.35 million units

Statistic 70

PS5 Digital Edition outsold Standard 60:40 ratio in Japan 2023

Statistic 71

Nintendo Switch OLED model sales: 1.2 million in Japan since launch

Statistic 72

3DS lifetime Japan sales: 24.6 million units

Statistic 73

PlayStation 2 remains top seller in Japan with 23.2 million units

Statistic 74

Switch Lite model accounted for 45% of 2023 Switch sales in Japan

Statistic 75

PSP lifetime sales Japan: 20.8 million units

Statistic 76

Game Boy Advance Japan sales: 21.1 million units lifetime

Statistic 77

PS3 Japan sales: 10.6 million units lifetime

Statistic 78

Nintendo Switch weekly sales averaged 40,000 units in Japan Q1 2024

Statistic 79

Xbox 360 Japan sales: 1.6 million units lifetime

Statistic 80

Wii sales in Japan: 12.8 million units lifetime

Statistic 81

PS Vita attach rate in Japan was 4.5 software units per console

Statistic 82

Switch total hardware revenue in Japan exceeded ¥1 trillion lifetime

Statistic 83

PS5 sales surged 150% YoY in Japan March 2024 at 78,000 units

Statistic 84

GameCube Japan sales: 4.05 million units

Statistic 85

N64 Japan sales: 5.54 million units lifetime

Statistic 86

PS1 Japan sales: 19.3 million units

Statistic 87

SNES Japan sales: 17.2 million units lifetime

Statistic 88

Sega Dreamcast Japan sales: 2.95 million units

Statistic 89

NES/Famicom Japan sales: 19.35 million units

Statistic 90

Pokemon Scarlet/Violet boosted Switch sales by 20% in late 2022 Japan

Statistic 91

Japan's hardware market share: Switch 90%, PS5 8%, others 2% in 2023

Statistic 92

Final Fantasy XVI launch drove PS5 sales up 300% week in Japan

Statistic 93

The Japanese video game market size in 2023 was ¥2,240.4 billion, marking a 7.5% year-on-year increase

Statistic 94

Japan's game market revenue from digital sales in 2022 accounted for 65% of total revenue at ¥1,320 billion

Statistic 95

Physical game sales in Japan dropped to ¥575 billion in 2023, down 12% from 2022

Statistic 96

The mobile game market in Japan generated ¥1,620 billion in 2023, representing 72% of total market revenue

Statistic 97

Japan's overall entertainment market including games was ¥12.8 trillion in 2022, with games at 16.4%

Statistic 98

Consumer spending on games in Japan reached $19.4 billion in 2023

Statistic 99

Japan's game market CAGR from 2018-2023 was 4.2%

Statistic 100

Online game revenue in Japan hit ¥890 billion in 2022, up 5%

Statistic 101

Japan's boxed software market was ¥420 billion in 2023

Statistic 102

Total game software shipments in Japan for 2023 were 104.2 million units

Statistic 103

Nintendo Switch contributed ¥1,150 billion to Japan's market in 2023 via software

Statistic 104

Japan's game market share globally was 12.5% in 2023 revenues

Statistic 105

PC game market in Japan grew to ¥250 billion in 2023, up 15%

Statistic 106

Japan's arcade game market declined to ¥180 billion in 2022, down 8%

Statistic 107

Download card sales for games in Japan were ¥295 billion in 2023

Statistic 108

Japan's game market in 2021 was ¥2,082 billion

Statistic 109

Mobile free-to-play games accounted for 55% of mobile revenue in Japan 2023

Statistic 110

Japan's total game revenues projected to reach ¥2,500 billion by 2025

Statistic 111

Social game market in Japan was ¥450 billion in 2022

Statistic 112

Japan's game exports revenue was ¥120 billion in 2023

Statistic 113

Domestic game sales in Japan totaled ¥2,120 billion in 2023

Statistic 114

Japan's video game penetration rate among population was 52% in 2023

Statistic 115

Game merchandise market tied to games was ¥350 billion in 2022

Statistic 116

Japan's 2020 game market surged 24% to ¥2,136 billion due to COVID

Statistic 117

Console software market in Japan was ¥820 billion in 2023

Statistic 118

Japan's game market digital ratio reached 75% in 2023 forecasts

Statistic 119

Total industry value including peripherals was ¥2,450 billion in 2023

Statistic 120

Japan's smartphone game users spent average ¥12,000 per year in 2023

Statistic 121

Game market growth driven by 10% increase in units sold digitally

Statistic 122

Japan's 2023 market breakdown: mobile 72%, console 24%, PC 4%

Statistic 123

Mario Kart 8 Deluxe sold 5.13 million copies in Japan lifetime as of Dec 2023

Statistic 124

Animal Crossing: New Horizons sold 10.06 million in Japan lifetime

Statistic 125

Super Mario Bros. Wonder sold 1.69 million units in Japan first month

Statistic 126

Pokemon Sword/Shield sold 6.1 million in Japan lifetime

Statistic 127

Monster Hunter Rise sold 2.98 million in Japan lifetime

Statistic 128

Elden Ring sold 1.15 million units in Japan lifetime to 2024

Statistic 129

Splatoon 3 sold 4.25 million in Japan lifetime

Statistic 130

Super Smash Bros. Ultimate 4.78 million Japan sales lifetime

Statistic 131

Final Fantasy VII Remake sold 0.92 million in Japan lifetime

Statistic 132

Dragon Quest XI sold 3.1 million in Japan lifetime

Statistic 133

Zelda: Tears of the Kingdom sold 2.01 million in Japan first month

Statistic 134

GTA V sold 0.45 million in Japan lifetime despite low hardware

Statistic 135

Yo-kai Watch 3 sold 2.39 million in Japan

Statistic 136

Super Mario Odyssey 3.04 million Japan sales lifetime

Statistic 137

Kingdom Hearts III 1.2 million Japan lifetime

Statistic 138

Resident Evil Village sold 0.65 million in Japan lifetime

Statistic 139

Kirby and the Forgotten Land 1.81 million Japan sales lifetime

Statistic 140

Ace Combat 7 sold 0.52 million in Japan lifetime

Statistic 141

Yakuza: Like a Dragon sold 0.78 million Japan lifetime

Statistic 142

Fire Emblem: Three Houses 1.02 million Japan sales

Statistic 143

Nier: Automata sold 0.71 million in Japan lifetime

Statistic 144

Pokemon Brilliant Diamond/Shining Pearl 2.5 million Japan combined

Statistic 145

Bayonetta 3 sold 0.41 million Japan lifetime

Statistic 146

Triangle Strategy sold 0.25 million Japan lifetime

Statistic 147

Live A Live remake sold 0.18 million Japan first year

Statistic 148

Octopath Traveler II 0.62 million Japan sales lifetime

Statistic 149

Xenoblade Chronicles 3 1.15 million Japan lifetime

Statistic 150

Astral Chain sold 0.98 million Japan lifetime

Statistic 151

Monster Hunter World Iceborne expansion sold 1.8 million add-on in Japan

Statistic 152

Super Mario Party sold 3.45 million Japan lifetime

Statistic 153

Ring Fit Adventure sold 1.25 million Japan lifetime

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While the PlayStation 2 remains Japan's all-time hardware champion, the modern ¥2.2 trillion game market is now dominated by a mobile-first, digital revolution where 72 cents of every yen spent comes from a smartphone screen.

Key Takeaways

  • The Japanese video game market size in 2023 was ¥2,240.4 billion, marking a 7.5% year-on-year increase
  • Japan's game market revenue from digital sales in 2022 accounted for 65% of total revenue at ¥1,320 billion
  • Physical game sales in Japan dropped to ¥575 billion in 2023, down 12% from 2022
  • Nintendo Switch lifetime units sold in Japan exceeded 33 million by March 2024
  • PlayStation 5 sales in Japan reached 5.2 million units as of March 2024
  • Nintendo Switch sold 2.05 million units in Japan in 2023
  • Mario Kart 8 Deluxe sold 5.13 million copies in Japan lifetime as of Dec 2023
  • Animal Crossing: New Horizons sold 10.06 million in Japan lifetime
  • Super Mario Bros. Wonder sold 1.69 million units in Japan first month
  • Nintendo FY2023 revenue reached ¥1,670.5 billion, up 6.7% YoY
  • Sony Interactive Entertainment FY2023 game & network revenue ¥2,704 billion
  • Capcom FY2023 net sales ¥140.1 billion, operating profit ¥59.4 billion
  • Japan's gaming population aged 10-19 is 25% of total gamers in 2023
  • 51.8% of Japanese population plays games regularly in 2023
  • Female gamers in Japan rose to 48% of total in 2023 survey

Japan's game market is dominated by mobile and digital sales while consoles remain popular.

Company Financials

  • Nintendo FY2023 revenue reached ¥1,670.5 billion, up 6.7% YoY
  • Sony Interactive Entertainment FY2023 game & network revenue ¥2,704 billion
  • Capcom FY2023 net sales ¥140.1 billion, operating profit ¥59.4 billion
  • Square Enix FY2023 digital entertainment revenue ¥283.4 billion
  • Sega Sammy FY2023 game content sales ¥192.5 billion
  • Konami FY2023 digital entertainment net sales ¥183.7 billion
  • Bandai Namco FY2023 digital content revenue ¥512.9 billion
  • Cygames parent CyberAgent FY2023 game revenue ¥200+ billion
  • Nintendo net profit FY2023 ¥346.9 billion, up 24%
  • Sony PS5 contributed 70% of SIE game revenue in FY2023
  • Capcom digital sales ratio 95% in FY2023
  • Square Enix MMO revenue down 15% to ¥70 billion FY2023
  • Sega total segment profit ¥25.2 billion FY2023
  • Konami operating income ¥36.3 billion FY2023, up 40%
  • Bandai Namco operating profit ¥64.7 billion FY2023
  • Nintendo Switch software sales 199.6 million units globally FY2023
  • Sony network services revenue ¥613 billion FY2023, up 20%
  • Capcom MH Wilds pre-orders top 10 million globally pre-launch
  • Square Enix Final Fantasy XIV active subs 2.5 million FY2023
  • Sega Sonic Frontiers sold 3.7 million units lifetime
  • Konami Yu-Gi-Oh Master Duel 60 million downloads FY2023
  • Bandai Namco Tales of Arise 3 million sales lifetime
  • Nintendo R&D expenses ¥151.2 billion FY2023
  • Sony first-party titles generated ¥1,200 billion FY2023
  • Capcom PC sales 50% of total digital in FY2023
  • Square Enix mobile/PC games revenue ¥120 billion FY2023
  • Sega amusement machine sales down 10% to ¥50 billion FY2023
  • Konami Pachi-slot revenue ¥45 billion FY2023
  • Bandai Namco IP value ¥1.5 trillion FY2023
  • Nintendo employee count 7,706 as of March 2024

Company Financials Interpretation

While Nintendo continues to print money with a relentless focus on its hybrid console, Sony's empire thrives on live services, Capcom quietly masters high-margin digital sales, and Square Enix struggles with the very MMO that once saved it, proving the Japanese industry is a fascinating clash of distinct and occasionally precarious kingdoms.

Demographics and Trends

  • Japan's gaming population aged 10-19 is 25% of total gamers in 2023
  • 51.8% of Japanese population plays games regularly in 2023
  • Female gamers in Japan rose to 48% of total in 2023 survey
  • Average age of Japanese gamers is 42.5 years in 2023
  • Mobile gaming penetration 72% among Japanese smartphone users 2023
  • 65% of Japanese gamers play daily, highest in Asia 2023
  • Urban gamers in Japan 78% vs rural 22% usage split 2023
  • RPG genre preferred by 35% of Japanese gamers in 2023
  • Average annual spend per gamer in Japan $150 in 2023
  • 30-39 age group spends most at 28% of total revenue 2023
  • Gacha mechanics accepted by 62% of Japanese mobile gamers 2023
  • Esports viewership in Japan 15 million unique viewers 2023
  • Japan's game developer workforce 15,200 full-time in 2022
  • Indie game developers grew 20% to 1,200 studios in Japan 2023
  • Cloud gaming adoption 12% among Japanese gamers 2023
  • VR/AR gaming interest 25% of gamers in Japan 2023 survey
  • Metaverse engagement low at 8% active users in Japan 2023
  • Switch ownership highest among 20-29 year olds at 55% 2023
  • Female mobile gamers spend 15% more than males in Japan 2023
  • Regional disparity: Tokyo gamers 40% higher spend than average 2023
  • Game streaming viewers 22 million monthly in Japan 2023
  • Nostalgia drives 40% playtime on retro titles in Japan 2023
  • Cross-platform play adopted by 35% Japanese gamers 2023
  • Subscription services like NSO used by 28% Switch owners Japan 2023
  • Japan's game industry employment grew 5% to 250,000 total jobs 2023
  • Average game dev salary in Japan ¥5.8 million annually 2023
  • Crunch time reported by 45% devs in Japan 2023 survey
  • Outsourcing in Japanese dev 60% of projects 2023
  • Female devs 15% of workforce in Japan game industry 2023
  • Tokyo hosts 70% of Japan's game studios 2023

Demographics and Trends Interpretation

Japan’s gaming scene has matured like a fine whiskey, revealing a nation where nearly everyone plays, the average player is a financially stable adult, and the youth are being quietly outspent by their mobile-savvy mothers and nostalgia-driven fathers, all while a stubbornly traditional industry in Tokyo grapples with its own crunch-time hangover.

Hardware Sales

  • Nintendo Switch lifetime units sold in Japan exceeded 33 million by March 2024
  • PlayStation 5 sales in Japan reached 5.2 million units as of March 2024
  • Nintendo Switch sold 2.05 million units in Japan in 2023
  • PS4 lifetime sales in Japan: 9.4 million units
  • Steam Deck sales in Japan minimal at under 50,000 units lifetime to 2024
  • Nintendo DS lifetime sales in Japan: 32.9 million units
  • PlayStation Vita sales in Japan: 6.3 million units lifetime
  • Xbox Series X|S combined sales in Japan: 0.25 million units to March 2024
  • Wii U total sales in Japan: 3.35 million units
  • PS5 Digital Edition outsold Standard 60:40 ratio in Japan 2023
  • Nintendo Switch OLED model sales: 1.2 million in Japan since launch
  • 3DS lifetime Japan sales: 24.6 million units
  • PlayStation 2 remains top seller in Japan with 23.2 million units
  • Switch Lite model accounted for 45% of 2023 Switch sales in Japan
  • PSP lifetime sales Japan: 20.8 million units
  • Game Boy Advance Japan sales: 21.1 million units lifetime
  • PS3 Japan sales: 10.6 million units lifetime
  • Nintendo Switch weekly sales averaged 40,000 units in Japan Q1 2024
  • Xbox 360 Japan sales: 1.6 million units lifetime
  • Wii sales in Japan: 12.8 million units lifetime
  • PS Vita attach rate in Japan was 4.5 software units per console
  • Switch total hardware revenue in Japan exceeded ¥1 trillion lifetime
  • PS5 sales surged 150% YoY in Japan March 2024 at 78,000 units
  • GameCube Japan sales: 4.05 million units
  • N64 Japan sales: 5.54 million units lifetime
  • PS1 Japan sales: 19.3 million units
  • SNES Japan sales: 17.2 million units lifetime
  • Sega Dreamcast Japan sales: 2.95 million units
  • NES/Famicom Japan sales: 19.35 million units
  • Pokemon Scarlet/Violet boosted Switch sales by 20% in late 2022 Japan
  • Japan's hardware market share: Switch 90%, PS5 8%, others 2% in 2023
  • Final Fantasy XVI launch drove PS5 sales up 300% week in Japan

Hardware Sales Interpretation

Japan's gaming market, in a masterclass of brand loyalty and handheld dominance, has the Switch outselling its nearest competitor six-to-one while quietly proving that Sony's home consoles are still a force, Microsoft is merely a guest who forgot to leave, and every other platform is simply fighting for the crumbs of nostalgia.

Market Size and Revenue

  • The Japanese video game market size in 2023 was ¥2,240.4 billion, marking a 7.5% year-on-year increase
  • Japan's game market revenue from digital sales in 2022 accounted for 65% of total revenue at ¥1,320 billion
  • Physical game sales in Japan dropped to ¥575 billion in 2023, down 12% from 2022
  • The mobile game market in Japan generated ¥1,620 billion in 2023, representing 72% of total market revenue
  • Japan's overall entertainment market including games was ¥12.8 trillion in 2022, with games at 16.4%
  • Consumer spending on games in Japan reached $19.4 billion in 2023
  • Japan's game market CAGR from 2018-2023 was 4.2%
  • Online game revenue in Japan hit ¥890 billion in 2022, up 5%
  • Japan's boxed software market was ¥420 billion in 2023
  • Total game software shipments in Japan for 2023 were 104.2 million units
  • Nintendo Switch contributed ¥1,150 billion to Japan's market in 2023 via software
  • Japan's game market share globally was 12.5% in 2023 revenues
  • PC game market in Japan grew to ¥250 billion in 2023, up 15%
  • Japan's arcade game market declined to ¥180 billion in 2022, down 8%
  • Download card sales for games in Japan were ¥295 billion in 2023
  • Japan's game market in 2021 was ¥2,082 billion
  • Mobile free-to-play games accounted for 55% of mobile revenue in Japan 2023
  • Japan's total game revenues projected to reach ¥2,500 billion by 2025
  • Social game market in Japan was ¥450 billion in 2022
  • Japan's game exports revenue was ¥120 billion in 2023
  • Domestic game sales in Japan totaled ¥2,120 billion in 2023
  • Japan's video game penetration rate among population was 52% in 2023
  • Game merchandise market tied to games was ¥350 billion in 2022
  • Japan's 2020 game market surged 24% to ¥2,136 billion due to COVID
  • Console software market in Japan was ¥820 billion in 2023
  • Japan's game market digital ratio reached 75% in 2023 forecasts
  • Total industry value including peripherals was ¥2,450 billion in 2023
  • Japan's smartphone game users spent average ¥12,000 per year in 2023
  • Game market growth driven by 10% increase in units sold digitally
  • Japan's 2023 market breakdown: mobile 72%, console 24%, PC 4%

Market Size and Revenue Interpretation

Japan’s game market, now dominated by a mobile-first mindset, is quietly building a digital empire where boxed copies are becoming nostalgic relics and even arcades must bow to the smartphone in your pocket.

Software Sales

  • Mario Kart 8 Deluxe sold 5.13 million copies in Japan lifetime as of Dec 2023
  • Animal Crossing: New Horizons sold 10.06 million in Japan lifetime
  • Super Mario Bros. Wonder sold 1.69 million units in Japan first month
  • Pokemon Sword/Shield sold 6.1 million in Japan lifetime
  • Monster Hunter Rise sold 2.98 million in Japan lifetime
  • Elden Ring sold 1.15 million units in Japan lifetime to 2024
  • Splatoon 3 sold 4.25 million in Japan lifetime
  • Super Smash Bros. Ultimate 4.78 million Japan sales lifetime
  • Final Fantasy VII Remake sold 0.92 million in Japan lifetime
  • Dragon Quest XI sold 3.1 million in Japan lifetime
  • Zelda: Tears of the Kingdom sold 2.01 million in Japan first month
  • GTA V sold 0.45 million in Japan lifetime despite low hardware
  • Yo-kai Watch 3 sold 2.39 million in Japan
  • Super Mario Odyssey 3.04 million Japan sales lifetime
  • Kingdom Hearts III 1.2 million Japan lifetime
  • Resident Evil Village sold 0.65 million in Japan lifetime
  • Kirby and the Forgotten Land 1.81 million Japan sales lifetime
  • Ace Combat 7 sold 0.52 million in Japan lifetime
  • Yakuza: Like a Dragon sold 0.78 million Japan lifetime
  • Fire Emblem: Three Houses 1.02 million Japan sales
  • Nier: Automata sold 0.71 million in Japan lifetime
  • Pokemon Brilliant Diamond/Shining Pearl 2.5 million Japan combined
  • Bayonetta 3 sold 0.41 million Japan lifetime
  • Triangle Strategy sold 0.25 million Japan lifetime
  • Live A Live remake sold 0.18 million Japan first year
  • Octopath Traveler II 0.62 million Japan sales lifetime
  • Xenoblade Chronicles 3 1.15 million Japan lifetime
  • Astral Chain sold 0.98 million Japan lifetime
  • Monster Hunter World Iceborne expansion sold 1.8 million add-on in Japan
  • Super Mario Party sold 3.45 million Japan lifetime
  • Ring Fit Adventure sold 1.25 million Japan lifetime

Software Sales Interpretation

The data reveals that in Japan, the gentle domestic tyranny of Animal Crossing's island life (10.06 million) reigns supreme over even the most feverish of Souls-like struggles (Elden Ring at 1.15 million), proving that while the world outside might be brutal, the one you curate inside your Switch is where true power—and massive sales—lie.