Key Takeaways
- In 2022, the domestic anime market in Japan reached 2.92 trillion yen, marking a 14.2% year-on-year increase
- Japan's manga market generated 677.5 billion yen in physical sales in 2022, with digital manga adding 112.3 billion yen
- Anime production committees in Japan produced 316 new TV anime series in 2022, up from 288 in 2021
- In FY2022, Japan's video game market revenue was 2.22 trillion yen, up 7.7% YoY, driven by mobile and PC games
- Nintendo Switch sales in Japan exceeded 3.5 million units in 2022
- Mobile game market in Japan generated 1.32 trillion yen in 2022, accounting for 59% of total
- Japan's music market revenue totaled 349.2 billion yen in 2022, down 3.5% YoY but streaming up 12.8%
- Streaming music revenue in Japan reached 100.3 billion yen in 2022, 28.7% of total market
- Physical music sales (CD/vinyl) were 110.2 billion yen in 2022
- Japan's box office revenue reached 238.1 billion yen in 2022, up 82% from 2021
- Anime films accounted for 20.4 billion yen of 2022 box office, 8.6% share
- TV drama production budget averaged 300 million yen per series in 2022
- Japan's content industry total market size was 13.6 trillion yen in FY2022, up 5.8% YoY
- Content exports from Japan reached 1.32 trillion yen in 2022, 9.7% of total market
- Digital content ratio in industry: 54.3% in FY2022
Japan's anime and gaming industries are flourishing both domestically and globally.
Anime and Manga
- In 2022, the domestic anime market in Japan reached 2.92 trillion yen, marking a 14.2% year-on-year increase
- Japan's manga market generated 677.5 billion yen in physical sales in 2022, with digital manga adding 112.3 billion yen
- Anime production committees in Japan produced 316 new TV anime series in 2022, up from 288 in 2021
- Overseas anime market revenue for Japanese studios hit 125.3 billion yen in FY2022, a 36.6% increase YoY
- The number of manga apps users in Japan reached 28.2 million in 2023
- Anime film box office in Japan totaled 28.4 billion yen in 2022, led by "Suzume no Tojimari" with 14.8 billion yen
- Japan's manga exports reached 89.3 billion yen in 2022, up 20.4% YoY
- There were 14,844 manga titles published in Japan in 2022
- Digital manga sales in Japan grew by 25.6% to 118.2 billion yen in 2022
- Anime merchandise sales in Japan amounted to 548 billion yen in 2021
- The global anime market size was estimated at USD 25.5 billion in 2022, with Japan holding 60% share
- Japanese light novels market reached 50.3 billion yen in 2022
- In 2023, "One Piece" manga sold 3.2 million copies in Japan alone
- Anime streaming revenue from Japan content hit 40 billion yen overseas in 2022
- Number of anime studios in Japan exceeded 500 in 2023
- Manga market share of digital platforms reached 18% in 2022
- "Demon Slayer" anime generated 1 trillion yen in total economic impact in Japan by 2021
- Overseas rights sales for anime reached 150 billion yen in FY2022
- Weekly Shonen Jump circulation hit 1.9 million copies in 2022
- Anime events in Japan attracted 15 million attendees in 2019 pre-COVID
- Female-oriented manga (shojo) sales grew 12% to 45 billion yen in 2022
- Anime TV series exports to 170 countries in 2022
- Bookstore manga sales declined 5.2% to 565 billion yen in 2022
- "Jujutsu Kaisen" manga sold 8.5 million volumes in 2022 in Japan
- Anime character licensing revenue was 300 billion yen in 2022
- Mobile manga readers in Japan: 42% of population aged 10-69 in 2023
- Anime Blu-ray sales dropped to 10 billion yen in 2022 from peak 40 billion in 2015
- Global manga translation market grew 40% to USD 500 million in 2022
- Comiket attendance reached 730,000 in 2023 for manga doujinshi
- Anime market projected to reach 4 trillion yen domestically by 2025
Anime and Manga Interpretation
Film and Television
- Japan's box office revenue reached 238.1 billion yen in 2022, up 82% from 2021
- Anime films accounted for 20.4 billion yen of 2022 box office, 8.6% share
- TV drama production budget averaged 300 million yen per series in 2022
- Netflix Japan original content spend: 50 billion yen in 2022
- Number of cinemas in Japan: 591 screens added net in 2022, total 3,200
- VOD market revenue: 1.2 trillion yen in FY2022, up 15%
- Live-action film admissions: 120 million in 2022
- NHK annual budget for content: 700 billion yen, 40% programming
- Japanese films overseas box office: 10 billion yen in 2022
- TV Tokyo content exports: 5 billion yen revenue 2022
- Drama streaming views: 2 billion episodes on TVer in 2022
- Hollywood films share of Japan box office: 40% in 2022
- Independent film festival entries: 1,500 at Tokyo International 2022
- Pay TV subscribers: 30 million households in Japan 2023
- "The First Slam Dunk" earned 15.6 billion yen, highest anime film 2022
- Terrestrial TV viewership: average 8.5% rating for prime time 2022
- Film production companies: 1,200 active in Japan 2023
- OTT platform users: 60 million in Japan 2023
- Dorama exports to Asia: 20 titles licensed in 2022
- IMAX screens in Japan: 50 locations generating 5 billion yen 2022
- TV ad spend on content promotion: 100 billion yen 2022
- Horror film genre box office: 15 billion yen in 2022
- Fuji TV drama ratings peak: 15.2% for "VIVANT" 2023
- Content localization spend: 30 billion yen for subtitles/dubs 2022
Film and Television Interpretation
Music
- Japan's music market revenue totaled 349.2 billion yen in 2022, down 3.5% YoY but streaming up 12.8%
- Streaming music revenue in Japan reached 100.3 billion yen in 2022, 28.7% of total market
- Physical music sales (CD/vinyl) were 110.2 billion yen in 2022
- J-Pop digital downloads: 45 million units in 2022
- Number of music streaming subscribers in Japan: 28 million in 2023
- Anime song market: 20 billion yen annually
- Concert ticket sales revenue: 150 billion yen in FY2022 post-COVID recovery
- Spotify paid users in Japan grew 50% to 5 million in 2022
- Vocaloid software sales exceeded 500,000 units lifetime by 2023
- K-Pop imports to Japan: 30 billion yen in 2022
- Female artist album sales led market with 40% share in 2022
- Music publishing revenue: 60 billion yen in 2022
- Live streaming music events revenue: 10 billion yen in 2022
- AKB48 group total CD sales: 60 million units by 2023
- Global J-Pop streaming: 15 billion streams outside Japan in 2022
- Vinyl record sales in Japan: 2.5 million units in 2022, up 20%
- Music app users: 55 million monthly active in Japan 2023
- YOASOBI's "Idol" streamed 300 million times globally in 2023
- Idol group market: 50 billion yen in merchandise and events 2022
- Classical music market share: 5% of total, steady at 15 billion yen
- Sync licensing for J-Music in ads/TV: 8 billion yen 2022
- Average concert attendance: 80% capacity in 2022
- Enka genre sales declined to 2 billion yen but loyal fanbase
- Music export value: 40 billion yen in 2022, up 15%
- Female solo artists topped charts with Ado at 1.2 million album equiv.
- Karaoke market revenue: 400 billion yen in FY2022
- Blockchain/NFT music sales: 1 billion yen pilot in 2023
Music Interpretation
Overall Market and Exports
- Japan's content industry total market size was 13.6 trillion yen in FY2022, up 5.8% YoY
- Content exports from Japan reached 1.32 trillion yen in 2022, 9.7% of total market
- Digital content ratio in industry: 54.3% in FY2022
- Character content market: 2.5 trillion yen, largest subsector in 2022
- Streaming platforms revenue from Japan content: 500 billion yen globally 2022
- Cool Japan Fund investments in content: 100 billion yen cumulative by 2023
- IP value of top Japan characters: 10 trillion yen economic impact annually
- E-sports and digital entertainment exports: 100 billion yen 2022
- Content tourism revenue: 5 trillion yen linked to anime/games 2022
- Blockchain content NFT market: 50 billion yen transactions 2022
- Overseas fans of Japan content: 200 million globally in 2023 survey
- Government subsidy for content: 200 billion yen in FY2023 budget
- Metaverse content development: 300 billion yen market projection 2025
- Japan content share in Asia streaming: 30% in 2022
- Total employment in content industry: 550,000 jobs in 2022
- R&D spend on content tech: 150 billion yen 2022
- Global merchandise from Japan IP: 1 trillion yen 2022
- AI-generated content market pilot: 20 billion yen revenue 2023
- Content industry GDP contribution: 2.5% of Japan GDP in 2022
- VR/AR content exports: 50 billion yen 2022
Overall Market and Exports Interpretation
Video Games
- In FY2022, Japan's video game market revenue was 2.22 trillion yen, up 7.7% YoY, driven by mobile and PC games
- Nintendo Switch sales in Japan exceeded 3.5 million units in 2022
- Mobile game market in Japan generated 1.32 trillion yen in 2022, accounting for 59% of total
- "Pokémon Scarlet/Violet" sold 22.87 million units worldwide by end-2022, with strong Japan sales
- Console game downloads in Japan hit 150 million units in 2022, up 20%
- Japan's esports market size reached 48.8 billion yen in 2022
- PC online game market grew to 400 billion yen in FY2022
- Sony PlayStation 5 sales in Japan: 1.2 million units in first year post-launch
- Gacha game revenue in Japan topped 800 billion yen in 2022
- Number of gamers in Japan: 72 million in 2023, 57% of population
- "Elden Ring" sold 1 million copies in Japan within first week
- VR/AR game market in Japan: 25 billion yen in 2022, projected 100 billion by 2025
- Online game subscriptions: 15 million active users in Japan 2022
- Game arcade revenue recovered to 300 billion yen in FY2022 post-COVID
- "Monster Hunter Rise" sales exceeded 10 million globally, 2 million in Japan
- Female gamers in Japan: 46% of total players in 2023
- Cloud gaming users in Japan reached 5 million in 2023
- Game app downloads in Japan: 2.5 billion in 2022
- "Genshin Impact" earned 150 billion yen in Japan lifetime by 2023
- Japan's game exports: 1.1 trillion yen in 2022
- Indie game market share grew to 5% of total revenue in 2022
- Average game spending per user in Japan: 12,000 yen annually in 2022
- Metaverse-related game investments: 100 billion yen in 2022
- "Splatoon 3" sold 3.5 million in Japan by end-2022
- Game development employment: 15,000 full-time in Japan 2023
- In-app purchase revenue share: 70% of mobile games in Japan 2022
Video Games Interpretation
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