Key Takeaways
- In-app purchases are expected to generate over $340 billion in revenue by 2027
- Global consumer spending on mobile apps reached $171 billion in 2023
- Sensor Tower reports that Apple App Store generated $85.1 billion from IAP in 2023
- Mobile gaming IAP revenue reached $90.5 billion in 2023
- Casual games account for 12% of all IAP revenue in the mobile gaming sector
- 54% of mobile game revenue in China comes from in-game currency purchases
- Only 5% of app users make an in-app purchase in their first month of usage
- The global average IAP conversion rate for all app categories is 3.5%
- Personalized in-app offers result in a 25% higher conversion rate than generic offers
- Subscription apps on the App Store must pay a 30% commission for the first year
- Apple’s commission drops to 15% for subscriptions after one year of service
- The Google Play Store takes a 15% cut on the first $1 million in IAP revenue annually
- Global app installation rates increased by 4% in 2023
- The average smartphone user has 40 apps installed but only uses 9 daily
- Google Play has 2.4 million apps available for download as of early 2024
In-app purchases will generate over $340 billion by 2027, driving most mobile app revenue.
App Market Distribution
- Global app installation rates increased by 4% in 2023
- The average smartphone user has 40 apps installed but only uses 9 daily
- Google Play has 2.4 million apps available for download as of early 2024
- Apple App Store hosts approximately 1.8 million apps
- 97% of apps in the Google Play store are free to download
- Gaming apps account for 21% of all iOS app downloads
- Non-gaming apps represent 88% of all available apps on Google Play
- The average size of a mobile game increased by 10% in 2023, impacting IAP exposure
- Education apps are the third most popular category on the App Store
- Tool apps (Utilities) make up 13% of the Google Play market share
- Only 0.5% of apps reach over 1 million downloads per year
- Top 1% of publishers generate 93% of the total IAP revenue
- Average daily time spent in apps hit 5 hours in top markets like the US
- Finance apps saw a 17% increase in downloads, with premium stock-tracking IAPs leading
- 25% of all apps are deleted within one day of installation
- Photo editing apps have the highest "re-install" rate among IAP categories
- 60% of IAP transactions occur in the first 7 days following an app install
- Mid-size developers (10-50 employees) represent 15% of the total IAP market value
- Social media apps account for 10% of global IAP revenue through virtual tipping
- Music apps are the top category for recurring subscription-based IAP revenue
- The travel category saw a return to top 10 app categories by download in 2023
- 5% of apps are responsible for 90% of all user sessions globally
- Indonesian users have the highest number of app installs per person at 80
- Kids category apps are increasingly shifting to subscription-only models over one-off IAPs
- 20% of the top 100 free apps changed their IAP price points in 2023 due to inflation
- Localization of app metadata can increase downloads/IAP by 120% in non-English markets
- Video streaming apps generate the highest ARPU in the Entertainment category
- Weather apps have the lowest IAP conversion rate at 0.1%
- The average app update cycle for top-grossing apps is 14 days
App Market Distribution Interpretation
Gaming Monetization
- Mobile gaming IAP revenue reached $90.5 billion in 2023
- Casual games account for 12% of all IAP revenue in the mobile gaming sector
- 54% of mobile game revenue in China comes from in-game currency purchases
- Loot boxes and "Gacha" mechanics drive 60% of IAP revenue in East Asian mobile games
- Battle Pass sales increased gaming IAP revenue by 20% for mid-core titles
- Mid-core games generate 4.5 times more IAP revenue than hyper-casual games per user
- 80% of RPG revenue on mobile is generated through character-related IAPs
- Hyper-casual games rely on IAP for only 5% of their total revenue
- Strategy games have the highest IAP conversion rate at approximately 2.8%
- Puzzle games saw a 7% increase in power-up IAP purchases in 2023
- 35% of hardcore mobile gamers spend more than $50 a month on IAPs
- Monetization via "remove ads" IAP in casual games yields a lifetime value increase of 15%
- Cosmetic items (skins) account for 25% of IAP in Battle Royale games
- Weekly limited-time offers in RPGs increase IAP revenue by 30% compared to standard store items
- The average IAP purchase price in mobile games is $14.99 for "medium" packs
- 2% of mobile game players (Whales) contribute to 50% of total IAP revenue
- Game expansion packs via IAP have seen a 12% growth in adoption
- Seasonal event IAPs can boost daily revenue for MOBA games by up to 200%
- Ad-driven "Offerwalls" that reward IAP currency account for 8% of total game revenue
- Sports games saw a 10% YoY increase in IAP spending tied to real-world tournaments
- Casino mobile games generate 95% of their revenue from virtual currency IAPs
- Collaborative "Clan" purchases in strategy games increase community retention by 40%
- First-day IAP conversion for new game installs is currently 0.4%
- 65% of mobile gaming spend in the US is on virtual coins and currency
- Action games grew their IAP revenue by 6.5% specifically through battle passes
- 48% of gamers prefer "time-saving" IAPs over "power-up" IAPs
- Loyalty programs in mobile games increase IAP frequency by 22%
- Simulation games saw a surge in "decoration" based IAPs in 2023
- Global RPG IAP revenue surpassed $20 billion in total annual earnings
- Regional pricing adjustments for games can increase IAP volume by 40% in lower-income tiers
Gaming Monetization Interpretation
Market Revenue & Trends
- In-app purchases are expected to generate over $340 billion in revenue by 2027
- Global consumer spending on mobile apps reached $171 billion in 2023
- Sensor Tower reports that Apple App Store generated $85.1 billion from IAP in 2023
- Google Play store revenue from in-app purchases hit approximately $47 billion in 2023
- Subscription revenue accounted for 25% of total non-gaming IAP revenue globally in 2023
- The average revenue per user (ARPU) for IAP in the US is projected to reach $82 by 2025
- Emerging markets in Southeast Asia saw a 15% YoY growth in IAP spending in 2023
- In-app purchase revenue in China is expected to exceed $100 billion by 2026
- The CAGR for the worldwide IAP market is estimated at 12.5% between 2023 and 2030
- Non-gaming app revenue grew 11% YoY driven primarily by IAP subscriptions
- By 2025, over 60% of total mobile app revenue will come from in-app purchases
- Revenue from healthcare app IAPs grew by 22% in the last 12 months
- The UK market for IAP is currently valued at over $4.5 billion annually
- 98% of app revenue on Google Play comes from free-to-download apps with IAPs
- iOS users spend 2.5 times more on IAPs than Android users on average
- South Korean IAP spend per capita is among the highest in the world at $112
- Entertainment app IAP revenue increased by 15% due to the rise of premium streaming tiers
- Photo and Video app IAP revenue grew reaching $12 billion in 2023
- Education apps witnessed a 14% surge in IAP revenue following remote learning trends
- Travel app IAP revenue bounced back with a 25% increase post-pandemic
- Utilities apps account for 4% of total global IAP revenue
- Lifestyle app IAP revenue grew at 10% in North America in 2023
- Global spending on in-app ads is closing the gap with IAP spending but remains 30% lower
- Music app IAP revenue reached $8.7 billion in 2023 via subscriptions
- Social media apps saw a 20% increase in IAP revenue from digital gifting features
- Japan remains the second-largest market for IAP globally despite slow population growth
- The premium app market (paid downloads) has shrunk to less than 3% of total store revenue
- Brazil's IAP market is growing at a rate of 18% annually
- Dating app IAP revenue hit $5.1 billion in 2023
- Total number of active subscriptions across iOS grew to 1 billion in late 2023
Market Revenue & Trends Interpretation
Platforms & Economics
- Subscription apps on the App Store must pay a 30% commission for the first year
- Apple’s commission drops to 15% for subscriptions after one year of service
- The Google Play Store takes a 15% cut on the first $1 million in IAP revenue annually
- Alternative app stores in the EU now allow developers to use third-party IAP processing
- External payment links can save developers up to 27% in commission fees in certain regions
- 85% of total mobile app spend goes through the Apple and Google ecosystems
- Apple Small Business Program participants pay only 15% commission on IAPs
- Fraudulent IAP transactions cost the mobile industry an estimated $2 billion annually
- Google Play refunds for IAP are requested 30% more often than App Store refunds
- The average time to process an IAP on a 5G network is 2.1 seconds faster than 4G
- 90% of developers use the standard IAP APIs provided by the OS manufacturers
- Revenue shared with publishers from IAPs is expected to hit $145 billion in 2024
- Apple’s "Privacy Nutrition Labels" caused a 10% shift in IAP targeting strategies
- Credit card processing for IAPs remains the dominant method in North America at 75%
- Localized payment methods (e.g., Pix in Brazil) increased IAP volume by 50% in 2023
- Refund rates for virtual goods IAP are typically lower than 1%
- 45% of top 100 developers now offer high-value IAP "bundles" over $99
- Taxes and VAT can deduct up to 20% of net IAP revenue in European markets
- Carriers billing IAP accounts for 15% of total spend in emerging markets
- Anti-trust rulings in Korea led to a 10% increase in third-party IAP engine adoption
- 70% of iOS users have disabled "Ask App Not to Track," affecting IAP attribution
- Average transaction size for IAP on iPad is 25% higher than on iPhone
- API failures account for 2% of lost IAP revenue in high-traffic apps
- 12% of app developers are using "Web-to-App" IAP funnels to bypass stores
- Storefront optimization can increase IAP visibility by 35%
- Android IAP revenue in India grew 40% after UPI integration became standard
- Subscriptions via Apple Search Ads have a 15% lower acquisition cost than Facebook Ads
- Weekly subscriptions are 3x more common in utility apps than in health apps
- 50% of IAP revenue in the US is subject to state-level digital service taxes
- The average lifespan of a mobile IAP subscriber is 4.2 months
Platforms & Economics Interpretation
User Behavior & Conversion
- Only 5% of app users make an in-app purchase in their first month of usage
- The global average IAP conversion rate for all app categories is 3.5%
- Personalized in-app offers result in a 25% higher conversion rate than generic offers
- Users who engage with an app for 3 consecutive days are 70% more likely to purchase an IAP
- Push notifications increase IAP conversion by 15% when they offer a discount
- 40% of users will abandon an IAP if the checkout process takes more than 3 steps
- Female users are 34% more likely than male users to make IAPs in non-gaming apps
- Late-night hours (9 PM to 12 AM) see the highest volume of IAP transactions
- 18-24 year olds are the fastest-growing demographic for social media IAPs
- Users who complete an app tutorial are twice as likely to make an IAP
- 20% of users make an IAP because they want to support the developer
- Referral programs increase IAP conversion rates by 10%
- In-app purchase abandonment rates on mobile are approximately 68%
- Users in Tier 1 countries spend 4 times more on IAP than users in Tier 3 countries
- Re-installing an app leads to a 5% increase in the likelihood of a subscription IAP
- Frequent app updates correlate with a 12% rise in monthly IAP volume
- 15% of all IAP revenue is generated during holiday sale events
- Deep linking to the IAP store page increases conversion rates by 22%
- Tablet users have a 10% higher average transaction value than smartphone users
- 60% of subscribers cancel after the first billing cycle if no new content is added
- Rewarded video ads increase the likelihood of a user making an IAP by 6x
- 30% of IAPs are made impulsively within the first 5 minutes of a session
- Subscription-based apps have an average day-30 retention rate of 10.5%
- Dark mode interfaces have been shown to increase IAP browsing time by 8%
- Users are 50% more likely to buy an IAP if it is priced at $.99 versus $1.00
- In-app rating prompts contribute to a 3% increase in IAP conversion by building trust
- Cross-platform apps (mobile and PC) see 20% higher IAP spend per user
- Users who use Apple Pay or Google Pay convert to IAP 20% faster
- Limited-edition vanity items sell 40% faster than permanent store items
- Monthly active users who spend on IAP are 5 times more likely to return tomorrow
User Behavior & Conversion Interpretation
Sources & References
- Reference 1STATISTAstatista.comVisit source
- Reference 2DATAdata.aiVisit source
- Reference 3SENSORTOWERsensortower.comVisit source
- Reference 4BUSINESSOFAPPSbusinessofapps.comVisit source
- Reference 5APPSFLYERappsflyer.comVisit source
- Reference 6ADJUSTadjust.comVisit source
- Reference 7GRANDVIEWRESEARCHgrandviewresearch.comVisit source
- Reference 8ANDROIDandroid.comVisit source
- Reference 9APPLEapple.comVisit source
- Reference 10DEVELOPERdeveloper.apple.comVisit source
- Reference 11SUPPORTsupport.google.comVisit source
- Reference 12REUTERSreuters.comVisit source
- Reference 13THEVERGEtheverge.comVisit source
- Reference 14OPENSIGNALopensignal.comVisit source






