Key Takeaways
- Global app installation rates increased by 4% in 2023
- The average smartphone user has 40 apps installed but only uses 9 daily
- Google Play has 2.4 million apps available for download as of early 2024
- Mobile gaming IAP revenue reached $90.5 billion in 2023
- Casual games account for 12% of all IAP revenue in the mobile gaming sector
- 54% of mobile game revenue in China comes from in-game currency purchases
- In-app purchases are expected to generate over $340 billion in revenue by 2027
- Global consumer spending on mobile apps reached $171 billion in 2023
- Sensor Tower reports that Apple App Store generated $85.1 billion from IAP in 2023
- Subscription apps on the App Store must pay a 30% commission for the first year
- Apple’s commission drops to 15% for subscriptions after one year of service
- The Google Play Store takes a 15% cut on the first $1 million in IAP revenue annually
- Only 5% of app users make an in-app purchase in their first month of usage
- The global average IAP conversion rate for all app categories is 3.5%
- Personalized in-app offers result in a 25% higher conversion rate than generic offers
In-app purchases are increasingly driven by subscriptions and early post install engagement, with whales dominating revenue.
Related reading
01 · Category
App Market Distribution29 stats
App Market Distribution Interpretation
02 · Category
Gaming Monetization30 stats
Gaming Monetization Interpretation
03 · Category
Market Revenue & Trends30 stats
Market Revenue & Trends Interpretation
More related reading
04 · Category
Platforms & Economics30 stats
Platforms & Economics Interpretation
05 · Category
User Behavior & Conversion30 stats
User Behavior & Conversion Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Stefan Wendt. (2026, February 13). In App Purchase Statistics. Gitnux. https://gitnux.org/in-app-purchase-statistics
Stefan Wendt. "In App Purchase Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/in-app-purchase-statistics.
Stefan Wendt. 2026. "In App Purchase Statistics." Gitnux. https://gitnux.org/in-app-purchase-statistics.
Sources & references
14 datasets cited across this report · attribution is report-level

