GITNUXREPORT 2026

In App Purchase Statistics

In-app purchases will generate over $340 billion by 2027, driving most mobile app revenue.

Sarah Mitchell

Sarah Mitchell

Senior Researcher specializing in consumer behavior and market trends.

First published: Feb 13, 2026

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Rigorous fact-checking · Reputable sources · Regular updatesLearn more

Key Statistics

Statistic 1

Global app installation rates increased by 4% in 2023

Statistic 2

The average smartphone user has 40 apps installed but only uses 9 daily

Statistic 3

Google Play has 2.4 million apps available for download as of early 2024

Statistic 4

Apple App Store hosts approximately 1.8 million apps

Statistic 5

97% of apps in the Google Play store are free to download

Statistic 6

Gaming apps account for 21% of all iOS app downloads

Statistic 7

Non-gaming apps represent 88% of all available apps on Google Play

Statistic 8

The average size of a mobile game increased by 10% in 2023, impacting IAP exposure

Statistic 9

Education apps are the third most popular category on the App Store

Statistic 10

Tool apps (Utilities) make up 13% of the Google Play market share

Statistic 11

Only 0.5% of apps reach over 1 million downloads per year

Statistic 12

Top 1% of publishers generate 93% of the total IAP revenue

Statistic 13

Average daily time spent in apps hit 5 hours in top markets like the US

Statistic 14

Finance apps saw a 17% increase in downloads, with premium stock-tracking IAPs leading

Statistic 15

25% of all apps are deleted within one day of installation

Statistic 16

Photo editing apps have the highest "re-install" rate among IAP categories

Statistic 17

60% of IAP transactions occur in the first 7 days following an app install

Statistic 18

Mid-size developers (10-50 employees) represent 15% of the total IAP market value

Statistic 19

Social media apps account for 10% of global IAP revenue through virtual tipping

Statistic 20

Music apps are the top category for recurring subscription-based IAP revenue

Statistic 21

The travel category saw a return to top 10 app categories by download in 2023

Statistic 22

5% of apps are responsible for 90% of all user sessions globally

Statistic 23

Indonesian users have the highest number of app installs per person at 80

Statistic 24

Kids category apps are increasingly shifting to subscription-only models over one-off IAPs

Statistic 25

20% of the top 100 free apps changed their IAP price points in 2023 due to inflation

Statistic 26

Localization of app metadata can increase downloads/IAP by 120% in non-English markets

Statistic 27

Video streaming apps generate the highest ARPU in the Entertainment category

Statistic 28

Weather apps have the lowest IAP conversion rate at 0.1%

Statistic 29

The average app update cycle for top-grossing apps is 14 days

Statistic 30

Mobile gaming IAP revenue reached $90.5 billion in 2023

Statistic 31

Casual games account for 12% of all IAP revenue in the mobile gaming sector

Statistic 32

54% of mobile game revenue in China comes from in-game currency purchases

Statistic 33

Loot boxes and "Gacha" mechanics drive 60% of IAP revenue in East Asian mobile games

Statistic 34

Battle Pass sales increased gaming IAP revenue by 20% for mid-core titles

Statistic 35

Mid-core games generate 4.5 times more IAP revenue than hyper-casual games per user

Statistic 36

80% of RPG revenue on mobile is generated through character-related IAPs

Statistic 37

Hyper-casual games rely on IAP for only 5% of their total revenue

Statistic 38

Strategy games have the highest IAP conversion rate at approximately 2.8%

Statistic 39

Puzzle games saw a 7% increase in power-up IAP purchases in 2023

Statistic 40

35% of hardcore mobile gamers spend more than $50 a month on IAPs

Statistic 41

Monetization via "remove ads" IAP in casual games yields a lifetime value increase of 15%

Statistic 42

Cosmetic items (skins) account for 25% of IAP in Battle Royale games

Statistic 43

Weekly limited-time offers in RPGs increase IAP revenue by 30% compared to standard store items

Statistic 44

The average IAP purchase price in mobile games is $14.99 for "medium" packs

Statistic 45

2% of mobile game players (Whales) contribute to 50% of total IAP revenue

Statistic 46

Game expansion packs via IAP have seen a 12% growth in adoption

Statistic 47

Seasonal event IAPs can boost daily revenue for MOBA games by up to 200%

Statistic 48

Ad-driven "Offerwalls" that reward IAP currency account for 8% of total game revenue

Statistic 49

Sports games saw a 10% YoY increase in IAP spending tied to real-world tournaments

Statistic 50

Casino mobile games generate 95% of their revenue from virtual currency IAPs

Statistic 51

Collaborative "Clan" purchases in strategy games increase community retention by 40%

Statistic 52

First-day IAP conversion for new game installs is currently 0.4%

Statistic 53

65% of mobile gaming spend in the US is on virtual coins and currency

Statistic 54

Action games grew their IAP revenue by 6.5% specifically through battle passes

Statistic 55

48% of gamers prefer "time-saving" IAPs over "power-up" IAPs

Statistic 56

Loyalty programs in mobile games increase IAP frequency by 22%

Statistic 57

Simulation games saw a surge in "decoration" based IAPs in 2023

Statistic 58

Global RPG IAP revenue surpassed $20 billion in total annual earnings

Statistic 59

Regional pricing adjustments for games can increase IAP volume by 40% in lower-income tiers

Statistic 60

In-app purchases are expected to generate over $340 billion in revenue by 2027

Statistic 61

Global consumer spending on mobile apps reached $171 billion in 2023

Statistic 62

Sensor Tower reports that Apple App Store generated $85.1 billion from IAP in 2023

Statistic 63

Google Play store revenue from in-app purchases hit approximately $47 billion in 2023

Statistic 64

Subscription revenue accounted for 25% of total non-gaming IAP revenue globally in 2023

Statistic 65

The average revenue per user (ARPU) for IAP in the US is projected to reach $82 by 2025

Statistic 66

Emerging markets in Southeast Asia saw a 15% YoY growth in IAP spending in 2023

Statistic 67

In-app purchase revenue in China is expected to exceed $100 billion by 2026

Statistic 68

The CAGR for the worldwide IAP market is estimated at 12.5% between 2023 and 2030

Statistic 69

Non-gaming app revenue grew 11% YoY driven primarily by IAP subscriptions

Statistic 70

By 2025, over 60% of total mobile app revenue will come from in-app purchases

Statistic 71

Revenue from healthcare app IAPs grew by 22% in the last 12 months

Statistic 72

The UK market for IAP is currently valued at over $4.5 billion annually

Statistic 73

98% of app revenue on Google Play comes from free-to-download apps with IAPs

Statistic 74

iOS users spend 2.5 times more on IAPs than Android users on average

Statistic 75

South Korean IAP spend per capita is among the highest in the world at $112

Statistic 76

Entertainment app IAP revenue increased by 15% due to the rise of premium streaming tiers

Statistic 77

Photo and Video app IAP revenue grew reaching $12 billion in 2023

Statistic 78

Education apps witnessed a 14% surge in IAP revenue following remote learning trends

Statistic 79

Travel app IAP revenue bounced back with a 25% increase post-pandemic

Statistic 80

Utilities apps account for 4% of total global IAP revenue

Statistic 81

Lifestyle app IAP revenue grew at 10% in North America in 2023

Statistic 82

Global spending on in-app ads is closing the gap with IAP spending but remains 30% lower

Statistic 83

Music app IAP revenue reached $8.7 billion in 2023 via subscriptions

Statistic 84

Social media apps saw a 20% increase in IAP revenue from digital gifting features

Statistic 85

Japan remains the second-largest market for IAP globally despite slow population growth

Statistic 86

The premium app market (paid downloads) has shrunk to less than 3% of total store revenue

Statistic 87

Brazil's IAP market is growing at a rate of 18% annually

Statistic 88

Dating app IAP revenue hit $5.1 billion in 2023

Statistic 89

Total number of active subscriptions across iOS grew to 1 billion in late 2023

Statistic 90

Subscription apps on the App Store must pay a 30% commission for the first year

Statistic 91

Apple’s commission drops to 15% for subscriptions after one year of service

Statistic 92

The Google Play Store takes a 15% cut on the first $1 million in IAP revenue annually

Statistic 93

Alternative app stores in the EU now allow developers to use third-party IAP processing

Statistic 94

External payment links can save developers up to 27% in commission fees in certain regions

Statistic 95

85% of total mobile app spend goes through the Apple and Google ecosystems

Statistic 96

Apple Small Business Program participants pay only 15% commission on IAPs

Statistic 97

Fraudulent IAP transactions cost the mobile industry an estimated $2 billion annually

Statistic 98

Google Play refunds for IAP are requested 30% more often than App Store refunds

Statistic 99

The average time to process an IAP on a 5G network is 2.1 seconds faster than 4G

Statistic 100

90% of developers use the standard IAP APIs provided by the OS manufacturers

Statistic 101

Revenue shared with publishers from IAPs is expected to hit $145 billion in 2024

Statistic 102

Apple’s "Privacy Nutrition Labels" caused a 10% shift in IAP targeting strategies

Statistic 103

Credit card processing for IAPs remains the dominant method in North America at 75%

Statistic 104

Localized payment methods (e.g., Pix in Brazil) increased IAP volume by 50% in 2023

Statistic 105

Refund rates for virtual goods IAP are typically lower than 1%

Statistic 106

45% of top 100 developers now offer high-value IAP "bundles" over $99

Statistic 107

Taxes and VAT can deduct up to 20% of net IAP revenue in European markets

Statistic 108

Carriers billing IAP accounts for 15% of total spend in emerging markets

Statistic 109

Anti-trust rulings in Korea led to a 10% increase in third-party IAP engine adoption

Statistic 110

70% of iOS users have disabled "Ask App Not to Track," affecting IAP attribution

Statistic 111

Average transaction size for IAP on iPad is 25% higher than on iPhone

Statistic 112

API failures account for 2% of lost IAP revenue in high-traffic apps

Statistic 113

12% of app developers are using "Web-to-App" IAP funnels to bypass stores

Statistic 114

Storefront optimization can increase IAP visibility by 35%

Statistic 115

Android IAP revenue in India grew 40% after UPI integration became standard

Statistic 116

Subscriptions via Apple Search Ads have a 15% lower acquisition cost than Facebook Ads

Statistic 117

Weekly subscriptions are 3x more common in utility apps than in health apps

Statistic 118

50% of IAP revenue in the US is subject to state-level digital service taxes

Statistic 119

The average lifespan of a mobile IAP subscriber is 4.2 months

Statistic 120

Only 5% of app users make an in-app purchase in their first month of usage

Statistic 121

The global average IAP conversion rate for all app categories is 3.5%

Statistic 122

Personalized in-app offers result in a 25% higher conversion rate than generic offers

Statistic 123

Users who engage with an app for 3 consecutive days are 70% more likely to purchase an IAP

Statistic 124

Push notifications increase IAP conversion by 15% when they offer a discount

Statistic 125

40% of users will abandon an IAP if the checkout process takes more than 3 steps

Statistic 126

Female users are 34% more likely than male users to make IAPs in non-gaming apps

Statistic 127

Late-night hours (9 PM to 12 AM) see the highest volume of IAP transactions

Statistic 128

18-24 year olds are the fastest-growing demographic for social media IAPs

Statistic 129

Users who complete an app tutorial are twice as likely to make an IAP

Statistic 130

20% of users make an IAP because they want to support the developer

Statistic 131

Referral programs increase IAP conversion rates by 10%

Statistic 132

In-app purchase abandonment rates on mobile are approximately 68%

Statistic 133

Users in Tier 1 countries spend 4 times more on IAP than users in Tier 3 countries

Statistic 134

Re-installing an app leads to a 5% increase in the likelihood of a subscription IAP

Statistic 135

Frequent app updates correlate with a 12% rise in monthly IAP volume

Statistic 136

15% of all IAP revenue is generated during holiday sale events

Statistic 137

Deep linking to the IAP store page increases conversion rates by 22%

Statistic 138

Tablet users have a 10% higher average transaction value than smartphone users

Statistic 139

60% of subscribers cancel after the first billing cycle if no new content is added

Statistic 140

Rewarded video ads increase the likelihood of a user making an IAP by 6x

Statistic 141

30% of IAPs are made impulsively within the first 5 minutes of a session

Statistic 142

Subscription-based apps have an average day-30 retention rate of 10.5%

Statistic 143

Dark mode interfaces have been shown to increase IAP browsing time by 8%

Statistic 144

Users are 50% more likely to buy an IAP if it is priced at $.99 versus $1.00

Statistic 145

In-app rating prompts contribute to a 3% increase in IAP conversion by building trust

Statistic 146

Cross-platform apps (mobile and PC) see 20% higher IAP spend per user

Statistic 147

Users who use Apple Pay or Google Pay convert to IAP 20% faster

Statistic 148

Limited-edition vanity items sell 40% faster than permanent store items

Statistic 149

Monthly active users who spend on IAP are 5 times more likely to return tomorrow

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Picture a river of money flowing through your smartphone, and you'll start to grasp the staggering reality that in-app purchases are poised to become a $340 billion economy by 2027, transforming how we interact with everything from games to healthcare apps.

Key Takeaways

  • In-app purchases are expected to generate over $340 billion in revenue by 2027
  • Global consumer spending on mobile apps reached $171 billion in 2023
  • Sensor Tower reports that Apple App Store generated $85.1 billion from IAP in 2023
  • Mobile gaming IAP revenue reached $90.5 billion in 2023
  • Casual games account for 12% of all IAP revenue in the mobile gaming sector
  • 54% of mobile game revenue in China comes from in-game currency purchases
  • Only 5% of app users make an in-app purchase in their first month of usage
  • The global average IAP conversion rate for all app categories is 3.5%
  • Personalized in-app offers result in a 25% higher conversion rate than generic offers
  • Subscription apps on the App Store must pay a 30% commission for the first year
  • Apple’s commission drops to 15% for subscriptions after one year of service
  • The Google Play Store takes a 15% cut on the first $1 million in IAP revenue annually
  • Global app installation rates increased by 4% in 2023
  • The average smartphone user has 40 apps installed but only uses 9 daily
  • Google Play has 2.4 million apps available for download as of early 2024

In-app purchases will generate over $340 billion by 2027, driving most mobile app revenue.

App Market Distribution

  • Global app installation rates increased by 4% in 2023
  • The average smartphone user has 40 apps installed but only uses 9 daily
  • Google Play has 2.4 million apps available for download as of early 2024
  • Apple App Store hosts approximately 1.8 million apps
  • 97% of apps in the Google Play store are free to download
  • Gaming apps account for 21% of all iOS app downloads
  • Non-gaming apps represent 88% of all available apps on Google Play
  • The average size of a mobile game increased by 10% in 2023, impacting IAP exposure
  • Education apps are the third most popular category on the App Store
  • Tool apps (Utilities) make up 13% of the Google Play market share
  • Only 0.5% of apps reach over 1 million downloads per year
  • Top 1% of publishers generate 93% of the total IAP revenue
  • Average daily time spent in apps hit 5 hours in top markets like the US
  • Finance apps saw a 17% increase in downloads, with premium stock-tracking IAPs leading
  • 25% of all apps are deleted within one day of installation
  • Photo editing apps have the highest "re-install" rate among IAP categories
  • 60% of IAP transactions occur in the first 7 days following an app install
  • Mid-size developers (10-50 employees) represent 15% of the total IAP market value
  • Social media apps account for 10% of global IAP revenue through virtual tipping
  • Music apps are the top category for recurring subscription-based IAP revenue
  • The travel category saw a return to top 10 app categories by download in 2023
  • 5% of apps are responsible for 90% of all user sessions globally
  • Indonesian users have the highest number of app installs per person at 80
  • Kids category apps are increasingly shifting to subscription-only models over one-off IAPs
  • 20% of the top 100 free apps changed their IAP price points in 2023 due to inflation
  • Localization of app metadata can increase downloads/IAP by 120% in non-English markets
  • Video streaming apps generate the highest ARPU in the Entertainment category
  • Weather apps have the lowest IAP conversion rate at 0.1%
  • The average app update cycle for top-grossing apps is 14 days

App Market Distribution Interpretation

While we celebrate a universe of millions of free apps, our reality is a desert of nine daily islands where a tiny aristocracy of developers harvests almost all the revenue from the few users who linger past the first day, proving that in the app economy, being installed is just a fleeting hello while a meaningful relationship with your wallet is the rare and valuable goodbye.

Gaming Monetization

  • Mobile gaming IAP revenue reached $90.5 billion in 2023
  • Casual games account for 12% of all IAP revenue in the mobile gaming sector
  • 54% of mobile game revenue in China comes from in-game currency purchases
  • Loot boxes and "Gacha" mechanics drive 60% of IAP revenue in East Asian mobile games
  • Battle Pass sales increased gaming IAP revenue by 20% for mid-core titles
  • Mid-core games generate 4.5 times more IAP revenue than hyper-casual games per user
  • 80% of RPG revenue on mobile is generated through character-related IAPs
  • Hyper-casual games rely on IAP for only 5% of their total revenue
  • Strategy games have the highest IAP conversion rate at approximately 2.8%
  • Puzzle games saw a 7% increase in power-up IAP purchases in 2023
  • 35% of hardcore mobile gamers spend more than $50 a month on IAPs
  • Monetization via "remove ads" IAP in casual games yields a lifetime value increase of 15%
  • Cosmetic items (skins) account for 25% of IAP in Battle Royale games
  • Weekly limited-time offers in RPGs increase IAP revenue by 30% compared to standard store items
  • The average IAP purchase price in mobile games is $14.99 for "medium" packs
  • 2% of mobile game players (Whales) contribute to 50% of total IAP revenue
  • Game expansion packs via IAP have seen a 12% growth in adoption
  • Seasonal event IAPs can boost daily revenue for MOBA games by up to 200%
  • Ad-driven "Offerwalls" that reward IAP currency account for 8% of total game revenue
  • Sports games saw a 10% YoY increase in IAP spending tied to real-world tournaments
  • Casino mobile games generate 95% of their revenue from virtual currency IAPs
  • Collaborative "Clan" purchases in strategy games increase community retention by 40%
  • First-day IAP conversion for new game installs is currently 0.4%
  • 65% of mobile gaming spend in the US is on virtual coins and currency
  • Action games grew their IAP revenue by 6.5% specifically through battle passes
  • 48% of gamers prefer "time-saving" IAPs over "power-up" IAPs
  • Loyalty programs in mobile games increase IAP frequency by 22%
  • Simulation games saw a surge in "decoration" based IAPs in 2023
  • Global RPG IAP revenue surpassed $20 billion in total annual earnings
  • Regional pricing adjustments for games can increase IAP volume by 40% in lower-income tiers

Gaming Monetization Interpretation

While these statistics paint a picture of a $90.5 billion global hobby, the sobering truth is that this pastime is financed by a small school of whales being expertly harpooned by battle passes, gacha mechanics, and the relentless fear of missing out on a weekly limited-time skin for their digital avatar.

Market Revenue & Trends

  • In-app purchases are expected to generate over $340 billion in revenue by 2027
  • Global consumer spending on mobile apps reached $171 billion in 2023
  • Sensor Tower reports that Apple App Store generated $85.1 billion from IAP in 2023
  • Google Play store revenue from in-app purchases hit approximately $47 billion in 2023
  • Subscription revenue accounted for 25% of total non-gaming IAP revenue globally in 2023
  • The average revenue per user (ARPU) for IAP in the US is projected to reach $82 by 2025
  • Emerging markets in Southeast Asia saw a 15% YoY growth in IAP spending in 2023
  • In-app purchase revenue in China is expected to exceed $100 billion by 2026
  • The CAGR for the worldwide IAP market is estimated at 12.5% between 2023 and 2030
  • Non-gaming app revenue grew 11% YoY driven primarily by IAP subscriptions
  • By 2025, over 60% of total mobile app revenue will come from in-app purchases
  • Revenue from healthcare app IAPs grew by 22% in the last 12 months
  • The UK market for IAP is currently valued at over $4.5 billion annually
  • 98% of app revenue on Google Play comes from free-to-download apps with IAPs
  • iOS users spend 2.5 times more on IAPs than Android users on average
  • South Korean IAP spend per capita is among the highest in the world at $112
  • Entertainment app IAP revenue increased by 15% due to the rise of premium streaming tiers
  • Photo and Video app IAP revenue grew reaching $12 billion in 2023
  • Education apps witnessed a 14% surge in IAP revenue following remote learning trends
  • Travel app IAP revenue bounced back with a 25% increase post-pandemic
  • Utilities apps account for 4% of total global IAP revenue
  • Lifestyle app IAP revenue grew at 10% in North America in 2023
  • Global spending on in-app ads is closing the gap with IAP spending but remains 30% lower
  • Music app IAP revenue reached $8.7 billion in 2023 via subscriptions
  • Social media apps saw a 20% increase in IAP revenue from digital gifting features
  • Japan remains the second-largest market for IAP globally despite slow population growth
  • The premium app market (paid downloads) has shrunk to less than 3% of total store revenue
  • Brazil's IAP market is growing at a rate of 18% annually
  • Dating app IAP revenue hit $5.1 billion in 2023
  • Total number of active subscriptions across iOS grew to 1 billion in late 2023

Market Revenue & Trends Interpretation

The sheer velocity at which in-app spending is hurtling toward half a trillion dollars proves we now live in a world where the most valuable real estate isn't land, but a tap within your phone's screen.

Platforms & Economics

  • Subscription apps on the App Store must pay a 30% commission for the first year
  • Apple’s commission drops to 15% for subscriptions after one year of service
  • The Google Play Store takes a 15% cut on the first $1 million in IAP revenue annually
  • Alternative app stores in the EU now allow developers to use third-party IAP processing
  • External payment links can save developers up to 27% in commission fees in certain regions
  • 85% of total mobile app spend goes through the Apple and Google ecosystems
  • Apple Small Business Program participants pay only 15% commission on IAPs
  • Fraudulent IAP transactions cost the mobile industry an estimated $2 billion annually
  • Google Play refunds for IAP are requested 30% more often than App Store refunds
  • The average time to process an IAP on a 5G network is 2.1 seconds faster than 4G
  • 90% of developers use the standard IAP APIs provided by the OS manufacturers
  • Revenue shared with publishers from IAPs is expected to hit $145 billion in 2024
  • Apple’s "Privacy Nutrition Labels" caused a 10% shift in IAP targeting strategies
  • Credit card processing for IAPs remains the dominant method in North America at 75%
  • Localized payment methods (e.g., Pix in Brazil) increased IAP volume by 50% in 2023
  • Refund rates for virtual goods IAP are typically lower than 1%
  • 45% of top 100 developers now offer high-value IAP "bundles" over $99
  • Taxes and VAT can deduct up to 20% of net IAP revenue in European markets
  • Carriers billing IAP accounts for 15% of total spend in emerging markets
  • Anti-trust rulings in Korea led to a 10% increase in third-party IAP engine adoption
  • 70% of iOS users have disabled "Ask App Not to Track," affecting IAP attribution
  • Average transaction size for IAP on iPad is 25% higher than on iPhone
  • API failures account for 2% of lost IAP revenue in high-traffic apps
  • 12% of app developers are using "Web-to-App" IAP funnels to bypass stores
  • Storefront optimization can increase IAP visibility by 35%
  • Android IAP revenue in India grew 40% after UPI integration became standard
  • Subscriptions via Apple Search Ads have a 15% lower acquisition cost than Facebook Ads
  • Weekly subscriptions are 3x more common in utility apps than in health apps
  • 50% of IAP revenue in the US is subject to state-level digital service taxes
  • The average lifespan of a mobile IAP subscriber is 4.2 months

Platforms & Economics Interpretation

In the high-stakes casino of app stores, developers navigate a maze of gatekeepers' taxes, antitrust cracks, and user whims, where the house always wins but the payout structure is a constantly shifting puzzle of percentages, regulations, and very short-lived loyalty.

User Behavior & Conversion

  • Only 5% of app users make an in-app purchase in their first month of usage
  • The global average IAP conversion rate for all app categories is 3.5%
  • Personalized in-app offers result in a 25% higher conversion rate than generic offers
  • Users who engage with an app for 3 consecutive days are 70% more likely to purchase an IAP
  • Push notifications increase IAP conversion by 15% when they offer a discount
  • 40% of users will abandon an IAP if the checkout process takes more than 3 steps
  • Female users are 34% more likely than male users to make IAPs in non-gaming apps
  • Late-night hours (9 PM to 12 AM) see the highest volume of IAP transactions
  • 18-24 year olds are the fastest-growing demographic for social media IAPs
  • Users who complete an app tutorial are twice as likely to make an IAP
  • 20% of users make an IAP because they want to support the developer
  • Referral programs increase IAP conversion rates by 10%
  • In-app purchase abandonment rates on mobile are approximately 68%
  • Users in Tier 1 countries spend 4 times more on IAP than users in Tier 3 countries
  • Re-installing an app leads to a 5% increase in the likelihood of a subscription IAP
  • Frequent app updates correlate with a 12% rise in monthly IAP volume
  • 15% of all IAP revenue is generated during holiday sale events
  • Deep linking to the IAP store page increases conversion rates by 22%
  • Tablet users have a 10% higher average transaction value than smartphone users
  • 60% of subscribers cancel after the first billing cycle if no new content is added
  • Rewarded video ads increase the likelihood of a user making an IAP by 6x
  • 30% of IAPs are made impulsively within the first 5 minutes of a session
  • Subscription-based apps have an average day-30 retention rate of 10.5%
  • Dark mode interfaces have been shown to increase IAP browsing time by 8%
  • Users are 50% more likely to buy an IAP if it is priced at $.99 versus $1.00
  • In-app rating prompts contribute to a 3% increase in IAP conversion by building trust
  • Cross-platform apps (mobile and PC) see 20% higher IAP spend per user
  • Users who use Apple Pay or Google Pay convert to IAP 20% faster
  • Limited-edition vanity items sell 40% faster than permanent store items
  • Monthly active users who spend on IAP are 5 times more likely to return tomorrow

User Behavior & Conversion Interpretation

Reading these statistics, the formula for IAP success becomes clear: keep your users engaged, make every click count, treat them like individuals, and for heaven's sake, let them pay quickly, because their will to support you is a powerful but incredibly fragile impulse.