Key Takeaways
- 2022年の世界のゲーム収益は約$185B(ゲーム市場全体規模の基礎として)
- 2023年の世界のゲームプレイヤー数は約32億人(フライトシミュレーションの潜在ユーザー基盤を示す)
- US$1.2 billion global flight simulation training market in 2022 (direct adjacency to flight simulation services and tech demand)
- 2021年のFS2020はマルチプレイヤー機能により同時セッションを提供(機能仕様として公式に公開)
- 2020〜2024にかけて、フライトシミュレーション向けアドオン(Aviation/Aircraft/Scenery)の商用流通がSteam等で拡大(プラットフォーム提供の現実指標)
- 1.13 billion monthly active users (MAUs) on Steam reported for Q4 2023 (distribution platform audience benchmark used for flight sim sales context)
- MSFSは追加コンテンツ(例: アドオン機体/空港/世界アップデート)で$9.99〜の価格帯が存在(Marketplaceの個別価格が数値)
- X-Plane 12価格は$79.99(USD、購入コストの具体量)
- Prepar3D v6価格は$199.99(USD、購入コストの具体量:Professional/Enterprise等で異なる可能性があるため該当版ページに限定)
- 2023年のSteamでのMSFSは同時プレイ数が最大数万人規模と報じられる(同接指標)
- 2023年のSteamでのMSFS(Flight Simulator 2020)は累計レビューが非常に多い(ユーザー規模の代理指標)
- 2.5 billion gamers worldwide in 2023 (active player base size benchmark relevant to flight-sim addressable audiences)
- 3.3 million hours of flight-sim content watched on Twitch in 2023 (streaming interest indicator; community engagement proxy)
- 79% reduction in training time with simulation-based methods reported in a meta-analysis (learning efficiency impact relevant to flight simulation training value)
- In 2023, Twitch averaged 2.6M–3.2M concurrent viewers per day during peak hours (streaming channel capacity for flight-sim category communities)
With 2023’s massive gaming audience, flight sims are fueled by huge add ons, strong platform demand, and growing VR interest.
Related reading
01 · Category
Market Size7 stats
Market Size Interpretation
02 · Category
Industry Trends12 stats
Industry Trends Interpretation
03 · Category
Cost Analysis8 stats
Cost Analysis Interpretation
More related reading
04 · Category
User Adoption8 stats
User Adoption Interpretation
05 · Category
Performance Metrics3 stats
Performance Metrics Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Timothy Grant. (2026, February 13). Flight Simulator Industry Statistics. Gitnux. https://gitnux.org/flight-simulator-industry-statistics
Timothy Grant. "Flight Simulator Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/flight-simulator-industry-statistics.
Timothy Grant. 2026. "Flight Simulator Industry Statistics." Gitnux. https://gitnux.org/flight-simulator-industry-statistics.
Sources & references
38 datasets cited across this report · attribution is report-level
+14 additional datasets cited (not shown individually)

