Key Takeaways
- 91% of consumers say they have more positive feelings about brands after attending events and experiences
- 85% of consumers are more likely to purchase a product or service after attending a live marketing event
- 74% of consumers say that engaging with branded event marketing experiences makes them more likely to buy the products being promoted
- 89% of event planners struggle with finding the right sponsors for their events
- 40% of marketers say that "keeping attendees engaged" is their biggest hurdle
- 50% of events fail because of poor promotion strategies
- 80% of marketers believe that live events are critical to their company’s success
- 31% of marketers believe that event marketing is the single most effective marketing channel
- 79% of US marketers generate sales using event marketing
- 77% of experiential marketers use brand ambassadors to interact with visitors
- The average budget for a single B2B event activation is $45,000
- 65% of brands cite budget constraints as their primary challenge for experiential programs
- 87% of marketers plan to utilize Virtual Reality (VR) in future experiential campaigns
- 72% of attendees say they share photos or videos on social media during a brand activation
- 66% of marketers use event apps to increase attendee engagement
Experiential marketing builds stronger memories, trust, and purchases through engaging, memorable live brand experiences.
Related reading
01 · Category
Consumer Behavior30 stats
Consumer Behavior Interpretation
02 · Category
Industry Challenges30 stats
Industry Challenges Interpretation
03 · Category
ROI and Business Impact30 stats
ROI and Business Impact Interpretation
More related reading
04 · Category
Strategy and Budgeting30 stats
Strategy and Budgeting Interpretation
05 · Category
Technology and Digital Integration30 stats
Technology and Digital Integration Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Marcus Afolabi. (2026, February 13). Experiential Marketing Statistics. Gitnux. https://gitnux.org/experiential-marketing-statistics
Marcus Afolabi. "Experiential Marketing Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/experiential-marketing-statistics.
Marcus Afolabi. 2026. "Experiential Marketing Statistics." Gitnux. https://gitnux.org/experiential-marketing-statistics.
Sources & references
59 datasets cited across this report · attribution is report-level

