01 Industry overview
The casino gaming industry at a glance
Casino gaming is expanding across land-based and online channels: the global casino market was estimated at $146.74 billion in 2025, while U.S. commercial gaming revenue reached a record $78.72 billion.
- $146.74B[73]
- Global casino market, 2025
- 7.2%[73]
- Casino gambling CAGR, 2026–2030
- $78.72B[22]
- U.S. commercial gaming revenue, 2025
- $10.74B[22]
- U.S. iGaming revenue, 2025
- Market size
- The global casino market was estimated at $146.74 billion in 2025 and is projected to reach $152.64 billion in 2026. In the United States, commercial gaming revenue reached $78.72 billion in 2025, including traditional gaming, sports betting and iGaming.[73][22]
- Forecast & CAGR
- The global casino gambling market is forecast to grow at a 7.2% compound annual growth rate from 2026 to 2030. The narrower global casino market forecast indicates growth from $146.74 billion in 2025 to $152.64 billion in 2026, a 4.0% year-on-year increase.[73]
- Market share & regions
- The United States generated $78.72 billion in commercial gaming revenue in 2025, while Macau reported MOP227.42 billion in gross gaming revenue in 2024. U.S. commercial gaming comprised 38 jurisdictions, and Macau remains a major Asia-Pacific casino market.[22][74]
- Segmentation
- In the U.S. commercial market, 2025 revenue consisted of $50.94 billion from traditional gaming, $16.96 billion from sports betting and $10.74 billion from iGaming. Traditional gaming covers land-based electronic gaming devices and table games, while iGaming covers online casino gaming in regulated states.[22]
- Key players & concentration
- Large operators remain central to the industry, including MGM Resorts International, Caesars Entertainment, Las Vegas Sands and Wynn Resorts. MGM reported $17.54 billion in consolidated net revenue in 2025, including $9.45 billion from casino operations, while Las Vegas Sands reported $13.02 billion in net revenue and $9.79 billion in casino revenue.[6]
- Pricing
- Reliable industry-wide consumer pricing data was not identified. Public company filings report gaming revenue, wagers, holds and operating revenue rather than standardized casino admission or game pricing, so no comparable industry pricing figure is provided.[22]
- Trends, drivers & challenges
- Growth in 2025 was led by digital and betting channels: U.S. iGaming revenue increased 27.6% to $10.74 billion, while sports betting revenue rose 22.8% to $16.96 billion. The sector also faces competition from prediction-market platforms, which the AGA estimated had diverted more than $500 million in potential sports-betting tax revenue by 2025.[22]
- Consumer behavior & competition
- U.S. sports-betting customers wagered $166.94 billion in 2025, up 11.0% year over year, while sportsbook revenue reached $16.96 billion. Online casino competition is also intensifying: iGaming revenue exceeded $10 billion in 2025 across the seven states with lawful online casinos.[22]
- M&A
- A major proposed transaction in 2026 was the merger of Caesars Entertainment and Fertitta Gaming, valued at approximately $17.6 billion including assumed debt. Caesars shareholders approved the transaction in October 2026, creating a larger U.S. casino and hospitality group if completed.[75]
- Regulation
- Regulation remains jurisdiction-specific and is expanding alongside online gaming. In Great Britain, remote casino, betting and bingo operators generated £8.3 billion in gross gambling yield from April 2025 to March 2026, up 6.9%, while U.S. commercial gaming operated across 38 jurisdictions in 2025.[22]
- Latest news
- The latest reported U.S. industry data showed August 2026 year-to-date results across traditional casino gaming, sports betting and iGaming, with table-game growth supported partly by Resorts World New York City’s expansion. In September 2026, Barry Diller withdrew an $18 billion-plus takeover offer for MGM Resorts.[22][76]
02 Ranking
Top 10 Companies in the Casino Gaming Industry
The leading companies in the casino gaming industry, ranked on market impact, performance, momentum, innovation and brand popularity.
Updated November 11, 2026 · Next review December 11, 2026
Aristocrat Leisure leads Gitnux's 2026 casino gaming ranking with an Overall score of 9.3, with revenue growth 11% and operating margin 39%. Las Vegas Sands is the highest-ranked casino resort operator at 9.0, with revenue growth 15.2% and operating margin 21.65%.
Ranked by Overall score · How we score ↓
Editor's top 3 picks
Where to start, by need.
#1 Overall · Leader in gaming machines & systems
Aristocrat Leisure
AU
Ranked #1 · 9.3 · Gaming machines & systems
Why we picked it: Gaming machines, casino systems and online real-money games, with R&D at 12.7% of revenue.
Leader in casino resort operator
Las Vegas Sands
US
Ranked #2 · 9.0 · Casino resort operator
Why we picked it: Integrated resort operator, including major Macau and Singapore casino properties.
Leader in online casino and betting
Flutter Entertainment
IE
Ranked #3 · 8.9 · Online casino and betting
Why we picked it: Online casino and betting brands across regulated markets.
Pick 1 is the #1 company overall. Picks 2 and 3 are the highest-ranked companies in the top 5 that add a new segment.
Full ranking
| # | Company | Overall ↓ | Impact | Performance | Momentum | Innovation | Company snapshot |
|---|---|---|---|---|---|---|---|
| 1 | Aristocrat Leisure Gaming machines & systems · AU | 9.3 | 9.1 | 9.5 | 9.6 | 9.9 | |
Company snapshot · Aristocrat Leisure · Data as of November 11, 2026 Supplies electronic gaming machines, casino systems and online real-money games globally.[77]
| |||||||
| 2 | Las Vegas Sands Casino resort operator · US | 9.0 | 9.2 | 9.3 | 9.5 | 8.0 | |
Company snapshot · Las Vegas Sands · Data as of November 11, 2026 Major integrated-resort operator with casino properties in Macau and Singapore.[21]
| |||||||
| 3 | Flutter Entertainment Online casino and betting · IE | 8.9 | 9.2 | 8.0 | 9.9 | 8.6 | |
Company snapshot · Flutter Entertainment · Data as of November 11, 2026 Global gaming group with online casino and betting brands across regulated markets.[21]
| |||||||
| 4 | NOVOMATIC Gaming machines & systems · AT | 8.8 | 9.2 | 8.0 | 9.1 | 9.1 | |
Company snapshot · NOVOMATIC · Data as of November 11, 2026 Major international gaming-machine manufacturer and casino operator.[21]
| |||||||
| 5 | Melco Resorts & Entertainment Casino resort operator · HK | 8.8 | 9.1 | 8.3 | 9.3 | 8.6 | |
Company snapshot · Melco Resorts & Entertainment · Data as of November 11, 2026 Develops, owns and operates casino gaming and entertainment resorts in Asia and Europe.[78]
| |||||||
| 6 | MGM Resorts International Casino resort operator · US | 8.7 | 9.9 | 7.1 | 8.2 | 9.1 | |
Company snapshot · MGM Resorts International · Data as of November 11, 2026 Global gaming and entertainment company operating casino resorts and online gaming businesses.[40]
| |||||||
| 7 | Konami Group Gaming machines & systems · JP | 8.6 | 7.0 | 9.9 | 9.9 | 8.6 | |
Company snapshot · Konami Group · Data as of November 11, 2026 Konami's Gaming & Systems business supplies casino gaming products and systems.[21]
| |||||||
| 8 | Wynn Resorts Casino resort operator · US | 8.6 | 9.5 | 7.6 | 8.5 | 8.6 | |
Company snapshot · Wynn Resorts · Data as of November 11, 2026 Operates luxury casino resorts in Las Vegas, Macau and Boston.[47]
| |||||||
| 9 | Genting Berhad Casino resort operator · MY | 8.4 | 9.2 | 7.1 | 8.2 | 8.6 | |
Company snapshot · Genting Berhad · Data as of November 11, 2026 Leisure and hospitality contributed 82% of group revenue and adjusted EBITDA in 2025.[79]
| |||||||
| 10 | Evolution Live casino content · SE | 8.3 | 9.2 | 7.1 | 8.2 | 9.7 | |
Company snapshot · Evolution · Data as of November 11, 2026 Produces live casino games and online gaming content for regulated operators worldwide.[21]
| |||||||
How we score
- Impact (30%): scale and weight in the market (revenue, market share, employees, market position).
- Performance (20%): recent revenue growth and operating margin; an analyst assessment where a company does not publish them.
- Momentum (20%): growth trajectory and future potential.
- Innovation (15%): R&D intensity and how technologically advanced the company is.
Popularity (brand search demand, 15%) counts toward Overall but is not published as a column. Overall leaves out what is not known.
Scale Scores are shown on a 7–10 scale with one decimal; bars start at 7.0.
Cadence Recalculated when new figures are published; next review December 11, 2026.
Independence. Rankings are editorially independent. Scores, ranks, picks and the verdict follow the method above; no company can pay to change them.
Cite this ranking
APA
Nathan Caldwell. (2026, February 13). Top 10 companies in the casino gaming industry. In Casino Gaming Industry Statistics. Gitnux. https://gitnux.org/casino-gaming-industry-statistics/#top-companies
Total gross revenue from gaming activities (Macao SAR, China)
Total gross revenue from gaming activities fell from 293,312 MOP million in 2019 to 227,418 MOP million in 2024.
03 Trends & forecasts
Top 10 Casino Gaming Industry Trends & Forecasts 2027
What is changing in the casino gaming industry, with the evidence behind each trend and a forecast for 2027.
Forecasts were generated by an AI model from the cited evidence. They are estimates, not guarantees.
01Casino markets continue expanding
High confidenceU.S. commercial gaming revenue reached $78.72 billion in 2025, up 9.2% year over year, with all 38 commercial gaming markets reporting annual increases. The global casino gambling market is forecast to grow at a 7.2% CAGR from 2026 to 2030.[22]
Forecast 2027: Global casino demand should continue rising in 2027, although growth is likely to moderate from the unusually strong U.S. performance in 2025. Digital gaming, sports betting and improving international tourism should remain the main contributors.
02iGaming growth outpaces land-based gaming
High confidenceU.S. iGaming revenue increased 27.6% to $10.74 billion in 2025, while traditional gaming revenue grew 2.3% to $50.94 billion. Internet gaming revenue exceeded $10 billion across the seven U.S. states with lawful online casinos.[22]
Forecast 2027: iGaming should remain the fastest-growing major casino channel in 2027, with continued double-digit revenue growth in established states. Growth will increasingly depend on higher engagement and cross-selling rather than new state launches.
03Sports betting remains a major growth engine
High confidenceU.S. sports betting revenue rose 22.8% to $16.96 billion in 2025, while handle increased 11.0% to $166.94 billion. Sports betting was the second-largest component of U.S. commercial gaming revenue after traditional gaming.[22]
Forecast 2027: Sports betting revenue should continue increasing in 2027, but at a slower rate as major states mature and promotional intensity declines. Operators will focus more on same-game parlays, in-play betting and customer retention.
04Land-based casinos remain resilient
High confidenceTraditional U.S. gaming generated $50.94 billion in revenue in 2025, up 2.3% despite rapid digital growth. Nevada’s 2025 gaming abstract reported $4.84 billion in slot revenue and $2.92 billion in table-game revenue for large Las Vegas Strip operators.[22][21]
Forecast 2027: Physical casinos should post modest revenue growth in 2027, supported by tourism, events and loyalty-program spending. Operators will prioritize renovated floors, premium tables and amenities that cannot be replicated online.
05Omnichannel casino ecosystems deepen
High confidenceMGM reported $654.2 million of MGM Digital casino revenue in 2025, up from $552.0 million in 2024, while total casino revenue reached $9.45 billion. The figures show major operators combining online casino products with land-based resorts and loyalty ecosystems.[6]
Forecast 2027: By 2027, large operators should increasingly manage casino, sportsbook, hotel, entertainment and digital customers through unified loyalty platforms. Cross-channel promotions and shared customer data will become more important than standalone product marketing.
06Macau and Asia-Pacific casino demand recovers
Medium confidenceMGM’s 2025 casino revenue in China increased to $3.91 billion from $3.50 billion in 2024. A separate 2025 Macau operator report recorded casino revenue of HK$30.47 billion, up 11.7% year over year.[6][80]
Forecast 2027: Asia-Pacific casino revenue should continue recovering in 2027 as visitation and mass-market play improve. Growth will be concentrated in mass gaming, premium mass and non-gaming tourism rather than a return to the earlier junket-led model.
07Prediction markets intensify competition
High confidenceThe American Gaming Association estimated that prediction-market platforms offering sports event contracts had diverted more than $500 million in potential sports-betting tax revenue by 2025. Its later revenue tracker estimated potential gaming-tax losses above $1.56 billion since the start of 2025.[22]
Forecast 2027: Competition from prediction markets should remain a material issue in 2027, particularly for regulated sportsbooks. Casino operators and state regulators will push for clearer product classification, taxation and consumer-protection requirements.
08Responsible gaming becomes more central
High confidenceAGA research published in 2025 found that 84% of past-year gamblers were aware of at least one responsible-gaming tool, while 87% said it was important for the industry to promote responsible gaming. Among online casino players, 56% usually set a budget and 78% usually stick to it.[22]
Forecast 2027: By 2027, responsible-gaming tools should become more visible across both online and land-based channels. Deposit limits, affordability monitoring, player messaging and intervention analytics will increasingly be treated as operating requirements rather than optional features.
09Regulatory fragmentation persists
High confidenceThe U.S. commercial gaming market operated across 38 jurisdictions in 2025, while the AGA maintains a separate responsible-gaming statutes and regulations guide covering those jurisdictions. Great Britain’s regulator reported 2,154 gambling operators and 3,097 licensed gambling activities as of March 31, 2026.[22]
Forecast 2027: Jurisdiction-specific rules will remain a defining industry constraint in 2027. Operators will spend more on compliance systems, geolocation, identity checks, marketing controls and localized product design, raising barriers to entry.
10Operator consolidation continues
Medium confidenceLarge operators remain financially dominant: MGM reported $17.54 billion in consolidated net revenue in 2025, including $9.45 billion from casino operations. The proposed Caesars Entertainment–Fertitta Gaming transaction, valued at approximately $17.6 billion including assumed debt, illustrates continued interest in scale and asset consolidation.[6]
Forecast 2027: Consolidation should continue in 2027, especially among regional casinos, digital brands and hospitality assets. Deals will be motivated by loyalty scale, cost synergies, market access and the ability to fund technology and compliance investments.
04 Statistics
Technology & Innovation
Gaming analytics and on-chain activity metrics appear alongside AI-governance adoption: 20% of gaming companies had a dedicated AI-governance role in 2026.
AI in the casino gaming industry
- 20% of gaming companies had a dedicated AI-governance role in 2026, according to a global gaming-industry benchmark.[1]
- 42% of Ethereum deposit value came from multi-casino self-custody wallets when deposits across casinos were tracked from April through September 2026.[2]
- AI applications identified in gaming include generative-AI game-asset creation, customer-service chatbots, machine-learning anti-money-laundering detection and offer optimization in 2025.[3]
- 29 hot wallets across Ethereum, BNB Chain and Tron produced a verifiable crypto-casino gross-gaming-revenue floor of $5.7 billion to $11.4 billion in 2025.[4]
- One in five gaming companies had a dedicated AI-governance position in the 2026 State of AI in Gaming benchmark.[1]
- 16% of active on-chain gamblers at six tracked crypto-casino brands used Roobet in April 2026.[2]
Automation in the casino gaming industry
- 90.3% was the pass rate for an occupational-safety-and-health awareness test taken by 9,565 operational employees of SJM Holdings in 2024.[5]
- 25% was the increase in U.S. online-casino and online-sports-betting revenue from $22.5 billion in 2024 to $28.2 billion in 2025.[6]
- $8.4 billion was generated by U.S. online casinos in 2024, reflecting the scale of digitally automated casino gaming.[7]
- 28.7% was the U.S. online-casino revenue growth rate in 2024, as automated digital gaming expanded without major new market launches.[7]
- 20,200 gambling-services-worker openings are projected annually in the United States from 2025 through 2035, partly reflecting replacement demand as automation changes job requirements.[8]
- 3% growth is projected for U.S. gambling-services employment from 2025 to 2035, while online betting’s automated processes require fewer workers than in-person betting.[8]
Digital Transformation in the entertainment and gaming sector (sector benchmark)
- 54% of global media and entertainment organizations reported significant or moderate lead-generation improvement over the previous three years in 2025.[9]
- 49% of global media and entertainment organizations reported significant or moderate customer-retention improvement over the previous three years in 2025.[9]
- 28% of global media and entertainment respondents reported a formal AI owner with a title and budget authority in 2025.[9]
- 55% of global media and entertainment respondents were at the piloting or deploying stage of AI adoption in 2025.[9]
- 69% of global media and entertainment respondents described their business-technology relationship as siloed, transactional, or consultative in 2025.[9]
Technology Adoption in the entertainment and gaming sector (sector benchmark)
- 90% of media and entertainment companies expected their AI investment to increase during the 24 months following a 2024 survey.[10]
- 84% of gaming-company executives surveyed reported that their businesses were more cloud-reliant than ever in 2023.[11]
- 62% of surveyed game-development studios reported using AI in their workflows in 2023.[12]
- 87% of game developers surveyed across the United States, South Korea, Norway, Finland, and Sweden reported using AI agents in their workflows in 2025.[13]
- 36% of surveyed game developers reported using AI for dynamic level design, animation and rigging, or dialogue writing in 2025.[14]
Cloud Computing in the entertainment and gaming sector (sector benchmark)
- 78% of gaming-industry respondents relied on cloud providers for storage in 2023.[11]
- 56% of gaming-industry respondents relied on cloud providers for software-as-a-service in 2023.[11]
- 60% of gaming-industry respondents relied on cloud providers for virtual machines in 2023.[11]
- 76% of gaming-industry respondents relied on cloud providers for databases in 2023.[11]
Big Data in the entertainment and gaming sector (sector benchmark)
- Almost 80% of gaming platforms reported poor decision-making when timely, complete data was unavailable in 2024.[15]
- 60% of media and entertainment organizations were actively investing to a great extent in data synergy, AI, and automation in 2024.[10]
- 80% of gaming platforms reported losing competitive edge when timely, complete data was unavailable in 2024.[15]
- 70% of gaming platforms identified stifled innovation as a consequence of lacking timely, complete data in 2024.[15]
05 Statistics
Data & Analytics
Performance measurement and escalation classification are quantified in operator and supplier systems, including 72,541 at-risk player cases identified through Playtech’s live monitoring in 2025.
Business intelligence in the casino gaming industry
- 232% was the reported increase in casino customer spend at one Caesars property after its 2016-versus-2015 Total Rewards comparison.[6]
- 3 models were developed by Caesars’ analytics team to measure promotion success through visits, plays and customer spend.[16]
- 30,000 promotional entry postcards were manually processed in Caesars’ early Total Rewards measurement test.[16]
- 53% of Caesars’ revenue was generated by Total Rewards members in the cited 2016 investor presentation.[6]
- More than 55 million members were enrolled in Caesars’ Total Rewards database when the program’s measurement case study was published.[16]
- 36 casinos were included in the Total Rewards network described in Caesars’ promotion-measurement case study.[16]
Data analytics in the casino gaming industry
- AI-based chat analysis was used by Playtech’s Live team in 2025 to identify words and phrases associated with at-risk behavior.[17]
- 0.51% of iPoker escalations were classified as responsible-gambling cases in 2024.[17]
- 72,541 at-risk player cases were identified through Playtech’s live-operation monitoring in 2025.[17]
- 29% was the increase in Playtech live-operation player numbers associated with higher escalation volumes in 2025.[17]
- 1.30% of iPoker escalations were classified as collusion cases in 2023.[17]
- 0.27% of iPoker escalations were classified as AML cases in 2025.[17]
Data Quality in the entertainment and gaming sector (sector benchmark)
- 51% of media and entertainment business leaders were unsure their companies could generate and deliver relevant insights in 2025.[10]
- 49% of media and entertainment companies training AI models said they had wasted resources because of bad data in 2025.[10]
- 16% of media and entertainment companies’ data was reported as trapped in 2025.[10]
- 32% of gaming executives said making use of the data their companies collect was a significant current challenge, rising to 41% as an expected challenge in three years, according to an EY survey.[18]
- 34% of media and entertainment organizations identified uniqueness as their leading data-quality issue in Adverity’s 2025 survey of 200 CMOs across the US, UK, Germany, Austria and Switzerland.[19]
Data Governance in the entertainment and gaming sector (sector benchmark)
- 80% of gaming platforms said access to real-time market data was very or extremely important for decision-making in 2024.[20]
- 54% of gaming companies had dedicated analytics teams able to analyze company-wide data in a 2024 survey.[20]
- 90% of media and entertainment respondents said a strong data foundation was the most critical factor for AI deployment in 2025.[10]
- 59% of gaming executives ranked gaining visibility into gaming endpoints as their top data priority in the EY survey.[18]
- 87% of media and entertainment respondents said their data governance policies varied across departments in 2025.[10]
- 61% of gaming platforms that tracked data in the prior 12 months had no access to any data in real time in 2024.[20]
KPIs in the casino gaming industry
- 10.0% was the regional-operations slot win percentage reported by MGM Resorts in the fourth quarter of 2024.[6]
- $3,951 was the average table-game revenue per square foot of casino floor space for selected Nevada operations in fiscal 2024.[21]
- $242.23 was the average slot revenue per room per day for selected publicly owned Nevada casino operations in fiscal 2024.[21]
- $237.99 was the average daily room rate for selected publicly owned Nevada casino operations in fiscal 2024.[21]
- $119.08 was the average table-game revenue per room per day for selected publicly owned Nevada casino operations in fiscal 2024.[21]
- 94% was MGM Resorts’ Las Vegas Strip occupancy rate in the fourth quarter of 2024.[6]
06 Statistics
Strategy & Growth
Operator segment revenue totals link scale to product mix, including MGM Resorts’ casino revenue of $8.79 billion in 2024.
Growth in the casino gaming industry
- $18.62 billion was U.S. commercial gaming revenue in the fourth quarter of 2024, an all-time quarterly record.[22]
- $11.245 billion was Caesars Entertainment’s total net revenue in 2024.[6]
- $372.33 billion was the Philippine gaming industry’s gross gaming revenue in 2024, an all-time high.[23]
- $71.92 billion was U.S. commercial gaming revenue in 2024, up 7.5% from 2023.[22]
- $8.785 billion was MGM Resorts’ casino revenue in 2024, up from $8.088 billion in 2023.[6]
- $552 million was MGM Digital casino revenue in 2024, up from $432 million in 2023.[6]
Differentiation in the casino gaming industry
- $3.682 billion was MGM Resorts’ room revenue in 2024.[6]
- Approximately two-thirds of Marina Bay Sands’ gross gaming revenue came from mass tables and slots over the five years through 2024.[6]
- $760 million was Las Vegas Sands’ 2024 mall revenue, supporting its integrated-resort differentiation strategy.[24]
- $3.079 billion was MGM Resorts’ food-and-beverage revenue in 2024.[6]
- $610 million was Las Vegas Sands’ 2024 food-and-beverage revenue.[24]
- $360 million was Las Vegas Sands’ 2024 convention-and-other revenue.[24]
Mergers and acquisitions in the casino gaming industry
- $4.274 billion was Caesars’ Las Vegas segment revenue in 2024.[6]
- $274 million was Caesars’ managed-and-branded segment revenue in 2024.[6]
- $4.462 billion was MGM China’s total revenue in 2025, including casino, rooms, food-and-beverage and other revenue.[6]
- $3.739 billion was Caesars Entertainment’s consolidated adjusted EBITDA in 2024.[6]
- $5.539 billion was Caesars’ regional segment revenue in 2024.[6]
- $11.245 billion was Caesars Entertainment’s total net revenue in 2024 across Las Vegas, regional, digital and managed operations.[6]
Strategic partnerships in the casino gaming industry
- $13 million was Caesars’ 2024 promotional and complimentary incentive expense for poker operations.[6]
- 50% was the approximate share of BetMGM owned by MGM Resorts under its North American joint venture structure.[6]
- $552 million was MGM Digital’s 2024 revenue, reflecting the scale of its digital gaming partnership platform.[6]
- $41 million of Caesars Digital’s 2024 sports-betting handle related to horse racing and pari-mutuel wagers in selected partner operations.[6]
- $104.3 million was the total asset value of Wynn’s retail joint venture at June 30, 2024.[6]
- $979 million was Caesars Digital’s 2024 sports-betting handle from selected wholly owned and third-party operations.[6]
07 Statistics
People & Workforce
Workforce and training signals are tied to operational change, including 146,500 gambling-services workers holding jobs in the United States in 2025.
Hiring in the casino gaming industry
- 15,840 people were employed by Pennsylvania’s 17 casinos at the close of fiscal year 2024–25.[25]
- 146,500 gambling-services workers held jobs in the United States in 2025.[8]
- 200-plus hires were planned for the Partouche Casino Club’s 2026 Paris opening, with about 60% expected to be croupiers.[26]
- 89.8% of Pennsylvania casino employees were state residents at the close of fiscal year 2023–24.[25]
- 15,857 people were employed by Pennsylvania’s 17 casinos at the close of fiscal year 2023–24.[25]
Employee retention in the casino gaming industry
- 9,565 SJM Holdings operational employees participated in an occupational-safety-and-health awareness survey in 2024, representing a 30% increase from 2023.[5]
- 28.6% was the Massachusetts casino-industry employee turnover rate in 2022.[3]
- 25,362 Caesars Entertainment team members were eligible for regular performance reviews in 2024.[27]
- 15,840 people remained employed by Pennsylvania’s 17 casinos at the close of fiscal year 2024–25.[25]
- 44% of Caesars Entertainment’s direct U.S. workforce received a performance review in the company’s 2024 reporting measure.[27]
Remote Work in the entertainment and gaming sector (sector benchmark)
- 59.7% of game workers surveyed globally worked fully remotely in 2023, while 23.6% followed hybrid schedules and 16.7% worked on-site full-time.[28]
- Among game workers surveyed internationally in 2023, 23.6% worked a hybrid schedule.[28]
- Among game workers surveyed internationally in 2023, 16.7% worked on-site full-time.[28]
- Nearly 60% of Croatian game studios allowed working from home as standard practice in 2024–2025, compared with 32% offering hybrid arrangements.[29]
- Across U.S. video game companies, remote and fully remote workers accounted for 17% of total industry employment in 2025, representing 14,461 jobs.[30]
Hybrid Work in the entertainment and gaming sector (sector benchmark)
- Across Italian video-game companies surveyed for 2024 industry facts, 42% reported hybrid working as their work modality.[31]
- Among Italian video-game companies surveyed for 2024 industry facts, 21% reported on-site working, indicating that hybrid work was twice as common as fully on-site work.[31]
- Across Italian video-game companies surveyed for 2024 industry facts, 84% said their work modalities would remain unchanged over the following two years.[31]
- Among media and entertainment employers in Cisco’s 2025 global study, 87% said their organizations were still struggling to get the balance right with hybrid working.[32]
- 40% of developers at AAA game studios reported mandatory return-to-office policies in 2024, mostly involving hybrid schedules.[33]
Upskilling in the casino gaming industry
- $34.4 million was invested in Caesars Entertainment team-member training in 2024.[27]
- 4,746 training sessions were organized by SJM Holdings’ Learning and Development Department in 2024.[5]
- 22.0 average training hours per employee were reported by Wynn Macau in 2024.[34]
- 52,371 Caesars Entertainment team members received training in 2024.[27]
- 1,529,030 training hours were delivered by Caesars Entertainment in 2024.[27]
Employee Engagement in the entertainment and gaming sector (sector benchmark)
- Among creative and media employees at organizations with more than 1,000 employees, 64% were engaged in Culture Amp’s July 2026 benchmark.[35]
- Among European games-industry employees surveyed in 2025, remote workers recorded an eNPS of −2.6.[36]
- Among European games-industry employees surveyed in 2025, hybrid workers recorded an eNPS of +4.3, the highest score among remote, hybrid and on-site formats.[36]
- Across media and entertainment organizations in Effectory’s global benchmark, 36.3% of employees were classified as engaged.[37]
- Among European games-industry employees surveyed in 2025, on-site workers recorded an eNPS of −6.2, the lowest score among the three work formats.[36]
08 Statistics
Customer & Sales
Customer experience in the casino gaming industry
- 74 points was the 2026 overall customer-experience score for U.S. iGaming and sports-wagering platforms, on the American Customer Satisfaction Index’s 0–100 scale.[38]
- 71 points was Caesars Sportsbook’s 2026 customer-satisfaction score after a 3% year-over-year increase.[38]
- 74 points was FanDuel’s 2026 customer-satisfaction score among major U.S. online sportsbooks and iGaming platforms.[38]
- 78 points was DraftKings’ 2025 customer-satisfaction score among U.S. online gambling platforms.[39]
- 79 points was the 2025 privacy score for U.S. online gambling platforms in an American Customer Satisfaction Index survey.[39]
Customer retention in the casino gaming industry
- 4.0 million average monthly unique payers were reported by DraftKings in fiscal 2025, reflecting its retained and acquired online gaming user base in the United States.[6]
- 36% was DraftKings’ year-over-year increase in average monthly unique payers in the fourth quarter of 2024, reaching 4.8 million.[6]
- 13 months of inactivity causes loyalty points to expire under the loyalty-program terms disclosed by the casino operator in its 2024 annual report.[6]
- 2.7 million average monthly unique payers were reported by DraftKings in fiscal 2023 across its online gaming products.[6]
- 3.7 million average monthly unique payers were reported by DraftKings in fiscal 2024 across its sportsbook, iGaming and other paid products.[6]
Customer acquisition in the casino gaming industry
- $101.078 million was performance-marketing revenue reported by the casino-focused media company in 2024.[6]
- $1.1860 billion was DraftKings’ sales-and-marketing expense in 2022 across its online gaming products.[6]
- $1.2649 billion was DraftKings’ sales-and-marketing expense in 2024, including spending to acquire new users across its online gaming products.[6]
- $1.2007 billion was DraftKings’ sales-and-marketing expense in 2023 across its sportsbook, iGaming and other products.[6]
- $61.102 million was performance-marketing revenue reported by the casino-focused media company in 2022.[6]
Customer loyalty in the casino gaming industry
- 6 member tiers make up Caesars Rewards: Gold, Platinum, Diamond, Diamond Plus, Diamond Elite and Seven Stars.[6]
- 50 million members was the size of MGM Rewards when the program crossed that milestone in the first quarter of 2025.[40]
- $29.489 million was Wynn Resorts’ loyalty-program and related liability at December 31, 2024.[6]
- $1.4 billion represented Caesars Entertainment’s complimentary benefits and loyalty-point redemptions in 2023.[6]
- $1.3 billion represented Caesars Entertainment’s complimentary benefits and loyalty-point redemptions in 2024.[6]
Lead generation in the casino gaming industry
- 47% was the reported reduction in cost per acquisition in Entain’s 2019 capital-markets presentation.[41]
- $76.507 million was total revenue in 2022 for the casino-focused media company, including performance marketing, subscriptions and advertising.[6]
- $127.182 million was total revenue in 2024 for the casino-focused media company, including performance marketing, subscriptions and advertising.[6]
- 81% of revenue was performance-marketing revenue in 2023 for the casino-focused media company.[6]
- 79% of revenue was performance-marketing revenue in 2024 for the casino-focused media company, indicating the importance of generating and monetizing high-intent gaming traffic.[6]
09 Statistics
Marketing & Brand
Channel activity is measured through ad impressions and survey-based channel importance, including 580 million Snapchat ad impressions from January through May 2025.
Marketing in the casino gaming industry
- 22% of respondents in a 2026 iGaming survey identified social media as the most important marketing channel.[42]
- 38% of gross gaming revenue was the estimated total marketing equivalent reported for the gambling advertising market.[43]
- $1.2007 billion was DraftKings’ 2023 sales-and-marketing expense.[6]
- $13.176 million was advertising-and-other revenue in 2023 for the casino-focused media company.[6]
- $8.967 million was advertising-and-other revenue in 2022 for the casino-focused media company.[6]
Digital marketing in the casino gaming industry
- 580 million Snapchat ad impressions were recorded for legal online casinos in the United States from January through May 2025.[22]
- 870 million X ad impressions were recorded for legal online casinos in the United States from January through May 2025.[22]
- 280 million desktop-display ad impressions were recorded for legal online casinos in the United States from January through May 2025.[22]
- 940 million Instagram ad impressions were recorded for legal online casinos in the United States from January through May 2025.[22]
- 650 million OTT ad impressions were recorded for legal online casinos in the United States from January through May 2025.[22]
Branding in the casino gaming industry
- $3.6654 billion was DraftKings’ revenue in fiscal 2023 across its branded sportsbook, iGaming and other offerings.[6]
- $92.224 million was casino revenue in 2024 for the casino-focused media company, equal to 73% of its total revenue.[6]
- 91% of DraftKings’ revenue came from sportsbook and iGaming products in 2023.[6]
- $6.0545 billion was DraftKings’ revenue in fiscal 2025 across its branded sportsbook, iGaming and other offerings.[6]
- 93% of DraftKings’ revenue came from sportsbook and iGaming products in both 2025 and 2024, demonstrating the centrality of those branded products.[6]
Influencer Marketing in the entertainment and gaming sector (sector benchmark)
- Among U.S. creator-ad buyers, 48% consider creators a must-buy media channel, ranking behind only social media and paid search in 2025.[44]
- Among respondents to a global influencer-marketing survey, gaming represented 11.9% of reported campaign-sector activity in 2024, making it the second-largest named vertical.[45]
- U.S. creator advertising spend is projected at $37 billion in 2025, covering brand-direct creator partnerships, paid amplification and creator-content adjacencies.[44]
- Across U.S. creator-ad buyers, 40% rank overall return on investment as their top KPI for creator campaigns in 2025.[44]
- Across global brands and agencies, 48% report earning at least 3x ROI from creator marketing in 2026, up from 37% the previous year.[46]
10 Statistics
Operations & Execution
Operational throughput shows up in occupancy and unit economics, including MGM Resorts’ 94% Las Vegas Strip occupancy rate in the fourth quarter of 2024.
Process optimization in the casino gaming industry
- Wynn Resorts reported $7.13 billion in total operating revenue in 2024 across Macau, Las Vegas and Boston operations.[6]
- $26.3 million was generated by Rhode Island iGaming in 2024 after the market launched in March.[22]
- MGM Resorts reported $8.79 billion in casino revenue in 2024, compared with $8.09 billion in 2023.[6]
- 28 of 38 U.S. commercial gaming jurisdictions set annual revenue records in 2024, indicating broad improvement in operating-market performance.[22]
- 7 U.S. states operated legal online casino markets in 2024, expanding casino delivery beyond physical properties.[22]
Operational efficiency in the casino gaming industry
- 94% was Las Vegas Strip resort occupancy at MGM Resorts in 2024, compared with 93% in 2023.[6]
- 98.6% was Wynn Palace’s occupancy rate in 2024, compared with 94.9% in 2023.[47]
- $36.09 billion was U.S. commercial electronic gaming-device revenue in 2024, up 1.6% year over year.[22]
- $245 was MGM Resorts’ 2024 Las Vegas Strip RevPAR, compared with $237 in 2023.[6]
- $10.14 billion was U.S. commercial table-game revenue in 2024, down 2.0% from 2023.[22]
Quality management in the casino gaming industry
- 80 out of 100 was the privacy score for U.S. iGaming and sports-wagering platforms in the 2026 ACSI study.[38]
- 79 out of 100 was the 2026 ACSI score for both loading speed and wagering-option variety on U.S. iGaming and sports-wagering platforms.[38]
- 3% was the year-over-year decline in customer satisfaction for U.S. iGaming and sports-wagering platforms in the 2026 ACSI study.[38]
- 74 out of 100 was the 2026 ACSI customer-satisfaction score for U.S. iGaming and sports-wagering platforms.[38]
Supply chain in the casino gaming industry
- 11.8% was the increase in total earnings associated with the global gaming supplier industry in 2023.[48]
- 77,000 direct jobs were supported globally by gaming manufacturers and technology suppliers in 2023.[48]
- 225,000 total jobs were supported globally through the gaming supplier industry’s multiplier effect in 2023.[48]
- Nearly $21 billion in total earnings throughout the economy were associated with the gaming supplier industry in 2023.[48]
- 9.0% was the increase in total employment supported by the global gaming supplier industry in 2023.[48]
Outsourcing / Offshoring in the entertainment and gaming sector (sector benchmark)
- 42% of game developers reported in 2026 that their external providers subcontracted portions of work to third parties, based on a survey of more than 250 professionals worldwide.[49]
- 28% of mobile-game studios outsourced art during 2023, according to a global industry survey.[50]
- 40% of mobile-game studios outsourced development tasks during 2023, according to a global industry survey.[50]
- 30% of mobile-game studios outsourced user acquisition and creative work during 2023, according to a global industry survey.[50]
- 37% of mobile-game studios outsourced publishing during 2023, according to a global industry survey.[50]
11 Statistics
Finance & Pricing
Supplier and operator economics are reported via room performance and EBITDAR; Wynn Resorts’ total adjusted property EBITDAR was $2.365 billion in 2024.
Pricing strategy in the casino gaming industry
- $555 was Wynn’s average daily room rate in Las Vegas in 2024, up 8.2% from 2023.[51]
- $494 was Wynn Las Vegas’ RevPAR in 2024, up 7.6% from 2023.[51]
- $260 was MGM Resorts’ average daily room rate on the Las Vegas Strip in 2024.[6]
- $412 was Wynn Encore Boston Harbor’s average daily room rate in 2024, up 3.5% from 2023.[51]
- $310 was Wynn Palace Macau’s average daily room rate in 2024.[51]
Cost reduction in the casino gaming industry
- 1.5% was the increase in Wynn Resorts’ general and administrative expenses in 2024.[6]
- $39.909 million was Nevada’s other gaming-related collection in fiscal 2024.[21]
- $90.758 million was the reduction in Wynn Resorts’ entertainment, retail and other operating expenses in 2024.[6]
- 26.7% was the decrease in Wynn Resorts’ entertainment, retail and other operating expenses in 2024.[6]
- $10.556 million was Nevada’s quarterly nonrestricted-slot fee collection in fiscal 2024.[21]
Profitability in the casino gaming industry
- $247.128 million was Encore Boston Harbor’s adjusted property EBITDAR in 2024.[6]
- $2.365 billion was Wynn Resorts’ total adjusted property EBITDAR in 2024.[6]
- $946.762 million was Wynn Las Vegas operations’ adjusted property EBITDAR in 2024.[6]
- $441.852 million was Wynn Macau’s adjusted property EBITDAR in 2024.[6]
- 27.0% was MGM China’s segment adjusted EBITDAR margin in 2024.[6]
Financial planning in the casino gaming industry
- $149.90 billion was the amount wagered on sports through U.S. legal commercial sportsbooks in 2024.[22]
- $18.09 billion in gaming taxes was generated by U.S. commercial gaming in 2025, up 15.1% from 2024.[22]
- $13.78 billion was U.S. commercial sports-betting revenue in 2024, up 24.8% from 2023.[22]
- $4.261 billion was Wynn Resorts’ casino revenue across its operating segments in 2024.[6]
- $15.91 billion in direct gaming taxes was paid by U.S. commercial gaming operators to state and local governments in 2024.[22]
12 Statistics
Product & Service
Content pipelines are quantified through game launch volumes, including 46,625 unique casino games available across tracked casino sites in Q3 2024.
Product development in the casino gaming industry
- 210 games were launched by Pragmatic Play in Q3 2024, according to the tracked casino-content review.[52]
- 420 studios produced casino games during Q3 2024 across the tracked market.[52]
- 155 games were launched by Evolution in 2022, making it one of seven studio groups to release more than 100 games that year.[52]
- 1,433 casino games were launched per month on average in Q3 2024 across tracked studios.[52]
- 65+ unique slot games were launched by Playtech in 2024, including branded titles tailored for U.S. players.[5]
Product lifecycle in the casino gaming industry
- 19,494 gaming machines were in Light & Wonder’s installed base at the end of a reported 2025 period.[6]
- 87.5% of casino-page game content consisted of slots across 2,500 monitored operator sites in 2022.[52]
- Around 1,400 new casino games were launched monthly during Q3 2024, exceeding the monthly increase in games found.[52]
- 822 studios had live casino games in Q3 2024 across the tracked market.[52]
- 46,625 unique casino games were available across tracked casino sites in Q3 2024.[52]
After-sales in the casino gaming industry
- 96.2% of eligible live-operations employees completed bespoke sustainable-gambling training in 2025.[17]
- 68,213 at-risk player escalations were recorded by Playtech’s live operations in 2024 across five operating countries.[17]
- 72,541 at-risk player escalations were handled by Playtech’s live operations in 2025 across Spain, Romania, Latvia, the United States and Peru.[17]
- $10 million+ was invested annually by MGM Resorts in responsible-gaming programs, training and player-support activities in 2024.[53]
- 0.75 training hours per employee were provided on average for Playtech live operations in 2025.[17]
Value proposition in the casino gaming industry
- $10.14 billion was generated by table games in 25 U.S. states in 2024.[22]
- $49.78 billion was generated by U.S. brick-and-mortar casino slots and table games in 2024.[22]
- 30.0% of U.S. commercial gaming revenue came from online gaming in 2024.[22]
- $49.89 billion was generated by 492 U.S. commercial casino locations in 27 states in 2024.[22]
- $71.92 billion was generated by U.S. commercial gaming in 2024, an annual industry record.[22]
13 Statistics
Sustainability & Ethics
Ethics and sustainability reporting includes training and emissions progress; Caesars Entertainment delivered 44,000 team-member responsible-gaming trainings in 2025.
Sustainability in the casino gaming industry
- $72 million was Caesars Entertainment’s total community investment in 2024 across its U.S. casino and resort operations.[54]
- 15% of Las Vegas Sands’ 2022 energy consumption came from renewable sources across its reported operations.[55]
- 6,148 thousand cubic metres of water were withdrawn by Las Vegas Sands in 2022 across its resort operations.[55]
- 250 environmental-efficiency projects had been implemented by Las Vegas Sands since 2016 to reduce electricity, natural-gas consumption and greenhouse-gas emissions.[55]
- 93,000 volunteer hours were contributed by Caesars Entertainment Team Members in 2024 through its community programs.[54]
ESG in the casino gaming industry
- Sands China ranked among the top 1% of S&P Global ESG scores in the 2024 Sustainability Yearbook casino and gaming category.[55]
- 6,400 slot machines were operated by Las Vegas Sands in 2022 across its reported properties.[55]
- More than 9,400 companies were assessed for the 2023 Corporate Sustainability Assessment underlying the 2024 S&P Global Sustainability Yearbook.[55]
- Las Vegas Sands ranked among the top 5% of overall S&P Global ESG scores in the 2024 Sustainability Yearbook.[55]
- 117,019 square metres was the total gaming-floor area reported by Las Vegas Sands in 2022.[55]
Ethics in the casino gaming industry
- 327 specially trained Responsible Gaming Ambassadors were available at Las Vegas Sands properties in 2019.[55]
- 15,000 hours of responsible-gaming training were delivered by Caesars Entertainment in 2025.[56]
- 44,000 Caesars Entertainment Team Members received responsible-gaming training in 2025.[56]
- 96% of Las Vegas Sands Team Members completed corporate-conduct, business-ethics, anti-corruption and human-trafficking training in 2019.[55]
- $260 million was ordered as a penalty against The Star Entertainment Group for serious AML and counter-terrorist-financing breaches in Australia.[57]
CSR in the casino gaming industry
- 39,494 Team Member volunteer hours were recorded by Las Vegas Sands in 2019.[55]
- $3.4 million was contributed by the Caesars Foundation to nonprofit organizations and disaster-relief efforts in 2024.[54]
- $6.8 million was distributed by Las Vegas Sands to local charities in 2019.[55]
- $3.1 million represented the value of Caesars Team Member and Family & Friends volunteer hours in 2024.[27]
- 200,988 pounds of food were distributed globally by Las Vegas Sands in 2019.[55]
Circular economy in the casino gaming industry
- 6 lodging facilities operated by Las Vegas Sands were located in 100-year flood zones in 2022.[55]
- 25% was Las Vegas Sands’ waste-diversion rate in 2019 across its reported operations.[55]
- 27 different item types were diverted from landfills through Las Vegas Sands’ resort recycling programs in 2019.[55]
- 1,155 thousand cubic metres of water were consumed by Las Vegas Sands in 2022.[55]
Carbon footprint in the casino gaming industry
- 12.4% was the reduction in Las Vegas Sands’ direct Scope 1 emissions for resort operations compared with its 2015 baseline.[55]
- 11.4% was the reduction in Las Vegas Sands’ direct and indirect emissions for ferry operations compared with its 2015 baseline.[55]
- 16% was Caesars Entertainment’s reduction in Scope 3 emissions in 2024 against its 2022 base year.[54]
- 20% was Caesars Entertainment’s reduction in Scope 1 and 2 emissions in 2024 against its 2019 base year.[54]
- 3,702,811 gigajoules was Las Vegas Sands’ total energy consumption in 2022.[55]
14 Statistics
Risk, Compliance & Legal
Compliance outcomes are tied to regulatory actions and cyber-readiness figures, including 7 financial sanctions totaling more than £9 million issued by the UK Gambling Commission in 2023–24.
Compliance in the casino gaming industry
- 7 financial sanctions totaling more than £9 million were issued by the UK Gambling Commission in 2023–24 for AML failings.[58]
- 1,300 internal controls were reviewed by Pennsylvania’s Bureau of Gaming Operations in fiscal year 2024/25.[25]
- 16 enforcement actions were published by the UK Gambling Commission in 2023–24, including seven against casino-operator licence holders.[58]
- $526,280 in fines and civil penalties was assessed by Pennsylvania’s Office of Enforcement Counsel in fiscal year 2024/25.[25]
- £582,120 was the combined financial settlement for a large remote casino and betting operator’s AML deficiencies in the UK in 2023–24.[58]
Risk Management in the entertainment and gaming sector (sector benchmark)
- 40% of U.S. entertainment and sports respondents reported having a formal enterprise risk-management process in 2025.[59]
- 43% of entertainment-industry respondents ranked business interruption as a top risk in the 2024 Allianz Risk Barometer, followed by pandemic outbreaks at 30%.[60]
- 45% of gaming studios said they mitigate risk through efficiency tools, while 24% use monetization and live-ops strategies, according to a 2024 survey of 300 developers.[61]
- 39% of media and entertainment leaders said reputational damage is a major consequence of insufficient risk-function integration, compared with 30% across all industries, in 2026.[62]
Cybersecurity in the entertainment and gaming sector (sector benchmark)
- 39% of gaming companies said they were taking or planning to take steps to mitigate cyber risks by partnering with third-party cybersecurity firms, according to EY’s gaming survey.[18]
- More than 19 million attempts to download malicious or unwanted files disguised as popular Gen Z games were detected globally between April 2024 and March 2025.[63]
- 47% of gaming companies said they were taking or planning to take steps to mitigate cyber risks by hiring employees with advanced cybersecurity skills, according to EY’s gaming survey.[18]
- 76% of casino-surveillance professionals reported training to identify and report cyberattack attempts in 2024, up from 58% in 2023.[64]
- 67% of media and entertainment leaders said data protection was a top cyber-investment priority in 2026.[62]
Data Privacy in the entertainment and gaming sector (sector benchmark)
- 54.1% of digital-game study participants reported providing their genuine personal data when registering on a game platform, according to research published in 2023.[65]
- 46% of Canadian parents said they always consider gaming-platform privacy practices before allowing their child to use them in 2024–2025.[66]
- 32% of gaming executives said using the data their companies collect was a significant challenge, rising to 41% who expected data management to be challenging three years later.[18]
- More than half of 20 highly popular online games assessed in academic research were found potentially susceptible to attribute-inference attacks using gaming data, according to a 2024 study.[67]
- 88% of surveyed game players knew that their gaming data were being collected by other entities, while 76% would not publicly share personal data, in a study published in 2024.[67]
Crisis Management in the entertainment and gaming sector (sector benchmark)
- 63.3% of media and entertainment organizations reported experiencing high-business-impact outages at least weekly in 2025, the highest rate among industries surveyed.[68]
- 69% of media and entertainment respondents said resolving high-business-impact outages took at least 30 minutes in 2025, and 33% said resolution took at least one hour.[68]
- 83% of global corporate respondents reported having a crisis-management plan, while 66% felt confident their organization could withstand a reputational event, in a 2020 survey.[69]
- 69% of business leaders said their organization had experienced a corporate crisis in the previous five years, while 29% had no staff dedicated to crisis preparedness, in 2019.[70]
- 69% of media and entertainment respondents said detecting high-business-impact outages took at least 30 minutes in 2025.[68]
Governance in the casino gaming industry
- 398 petitions were handled by Pennsylvania’s Office of Enforcement Counsel in fiscal year 2024/25 concerning licensees and individuals seeking special permissions.[25]
- 1,395 licensing recommendations were advanced by Pennsylvania’s Office of Enforcement Counsel in fiscal year 2024/25.[25]
- 2024 ESG data on Scope 1 and 2 emissions, energy, water and waste received reasonable-level assurance from LRQA for Las Vegas Sands.[55]
- 2024 Scope 3 emissions data received limited-level assurance from LRQA for Las Vegas Sands.[55]
- 12 consent agreements were approved by Pennsylvania’s Office of Enforcement Counsel in fiscal year 2024/25.[25]
15 Statistics
Globalization & Expansion
Regional demand and workforce footprints are quantified, including Macau gross gaming revenue of $30.9 billion in 2025.
Globalization in the casino gaming industry
- 53% of Las Vegas Sands’ adjusted property EBITDA came from Macao in 2024, while Singapore contributed 47%.[6]
- $8.8 billion was the Las Vegas Strip’s gross gaming revenue in 2024.[22]
- $30.9 billion was Macau’s gross gaming revenue in 2025, compared with $28.3 billion in 2024.[6]
- $36.2 billion was Macau’s gross gaming revenue in 2019, approximately 5.5 times the Las Vegas Strip’s revenue.[71]
- $5.4 billion was Singapore’s gaming revenue in the twelve months ended June 30, 2025.[71]
Cultural adaptation in the casino gaming industry
- 50.1% of Wynn Macau’s workforce was female in 2024, indicating near parity in the local employee base.[6]
- China and Indonesia were Singapore’s largest visitor source markets over the five years ending in 2025.[6]
- 11,500 employees worked for Wynn Macau in 2024, supporting its Macau-specific operating model.[6]
- 28 other casinos competed with Wynn Macau’s operations within Macau in 2024.[6]
- 100% of Wynn Macau’s workforce was approximately balanced by gender in 2024, with 50.1% women and 49.9% men.[6]
Supplier management in the casino gaming industry
- 5 supplier categories were identified as critical to casino operations: gaming equipment, maintenance, information technology, food and beverage, and services.[72]
- 80 suppliers served Casino Kam Pek Paradise in 2025, compared with approximately 90 suppliers in 2024.[5]
- 1 procurement director and 2 supplier-diversity managers were identified in Harrah’s Philadelphia’s supplier-diversity structure.[25]
- 10% of MGM Resorts’ biddable procurement was the company’s 2025 target for diverse suppliers.[6]
- 100% of management employees was MGM Resorts’ target for training on social-impact and sustainability policies by 2025.[6]
Stakeholder management in the casino gaming industry
- 82,000 employee volunteer hours were recorded by MGM Resorts in 2023.[6]
- 3,000 MGM Resorts regional employees were covered by collective bargaining agreements scheduled to expire in 2026.[6]
- 37,000 U.S. employees at MGM Resorts were covered by collective bargaining agreements at December 31, 2025.[6]
- 6,340 Wynn Las Vegas employees were covered by the Culinary Workers and Bartenders unions’ agreement in 2024.[6]
- $150,000 was directed to local nonprofits through MGM Resorts’ VolunteerREWARDS program in 2023.[6]
Distribution channels in the casino gaming industry
- $979 million was Caesars Digital’s sports-betting handle from selected wholly owned and third-party operations in 2024.[6]
- 60% was the approximate growth in Caesars Digital’s iGaming net revenue in 2024.[6]
- 600,000 active players were in Golden Entertainment’s marketing database at December 31, 2024.[6]
- $1.163 billion was Caesars Digital’s net revenue in 2024, compared with $5.539 billion for its regional segment.[6]
- 72 branded taverns operated by Golden Entertainment offered more than 1,100 onsite slot machines in 2024.[6]
Key questions about the Casino Gaming Industry
What is the size of the global casino gaming market in 2026?
How fast is the casino market expected to grow from 2026 to 2030?
Which companies lead the casino gaming industry?
Which technology shifts are showing up in 2025–2026 casino gaming data?
How concentrated is the industry around large operators and what do the figures show?
What does the market structure look like for the U.S. commercial market by segment?
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Nathan Caldwell. (2026, February 13). Casino Gaming Industry Statistics. Gitnux. https://gitnux.org/casino-gaming-industry-statistics
Nathan Caldwell. "Casino Gaming Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/casino-gaming-industry-statistics.
Nathan Caldwell. 2026. "Casino Gaming Industry Statistics." Gitnux. https://gitnux.org/casino-gaming-industry-statistics.
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Social media in the casino gaming industry