
GITNUXSOFTWARE ADVICE
Art DesignTop 10 Best Vector Animation Software of 2026
Top 10 Best Vector Animation Software roundup with side-by-side comparisons of After Effects, Blender, and Synfig Studio for vector motion.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
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Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
Adobe After Effects
Expressions in After Effects use JavaScript to drive property changes from controls and linked layer states.
Built for fits when teams need scripted, repeatable motion graphics generation within Adobe workflows..
Blender
Editor pickGrease Pencil animation with layered strokes and Python access to keyframes and timeline data.
Built for fits when studios need scriptable shot assembly and consistent 2D motion outputs..
Synfig Studio
Editor pickBone and deformable layer animation driven by editable parameters across keyframes.
Built for fits when teams need versionable vector animation data without heavy runtime integration..
Related reading
Comparison Table
This comparison table maps vector animation and compositing tools by integration depth, including how they connect to render pipelines, file workflows, and external asset systems. It also compares the underlying data model and configuration schema, plus automation options like scripting, API surface, and extensibility for batch throughput. Admin and governance controls are included through RBAC, provisioning patterns, and audit log support to show how teams manage access and change history.
Adobe After Effects
desktop scriptingTimeline-based vector animation with extensible scripting via Adobe ExtendScript and automation hooks that support project-based reuse across complex motion systems.
Expressions in After Effects use JavaScript to drive property changes from controls and linked layer states.
Adobe After Effects creates animation using shape layers, paths, masks, and text layers, with keyframes that define time-based transforms and effects. Expressions add a programmable layer to link properties across layers and respond to state like slider controls, while scripting enables batch operations such as project processing and file generation. Integration depth is strongest when motion projects connect to Adobe workflows for asset exchange and downstream composition.
Automation and API surface are practical for motion-logic reuse, but governance controls for teams are constrained by the project-centric data model. A common tradeoff is that complex governance and RBAC-style workflows are harder to enforce when assets and timelines are managed mostly inside desktop projects. After Effects fits teams that need repeatable animation generation and property logic more than they need a schema-first vector data store.
- +Expressions link properties across layers through JavaScript logic
- +Shape layer workflow supports paths, strokes, fills, and masks
- +Scripting supports batch project processing and repeated exports
- +Works tightly with other Adobe tools for asset and timeline exchange
- –Project-centric model limits schema-first governance and audits
- –Automation depends on desktop workflows rather than a service API
- –Vector data management is tied to timelines and layers
- –Team RBAC and centralized provisioning are limited
Motion design teams
Generate consistent campaign animations from templates
Faster template-based production
Brand production ops
Maintain design rules across reusable assets
Less manual rework
Show 2 more scenarios
Content localization teams
Produce language-specific text and timing
Consistent localized layouts
Timeline-based text layers and scripting generate variants while expressions preserve layout constraints.
Agencies and studios
Batch render deliverables with fixed specs
Higher batch throughput
Scripting automates batch project opening, property updates, and export routines for throughput.
Best for: Fits when teams need scripted, repeatable motion graphics generation within Adobe workflows.
More related reading
Blender
API automationVector-capable motion graphics workflow with Python API automation for scene graph edits, render pipelines, and repeatable asset processing at scale.
Grease Pencil animation with layered strokes and Python access to keyframes and timeline data.
Blender fits teams that need animation throughput from authored strokes to final renders inside one project file. Grease Pencil provides layers for sketch style vector strokes, and the timeline supports keyframing and curve editing for motion control. Node based compositing and render settings keep the post pipeline versioned alongside scenes. Python automation can generate layers, insert keyframes, and batch render shots from a repeatable data model.
A key tradeoff is that Grease Pencil remains less standardized than dedicated 2D vector editors, so exact interchange with other vector formats can require custom export steps. Blender is a strong fit when production requires scriptable shot assembly and consistent rendering across many revisions. It also fits studios that want auditability through version control of .blend files and deterministic Python scripts.
- +Python automation can generate scenes, layers, and keyframes programmatically
- +Grease Pencil layers support vector stroke animation and stroke based rigging
- +Node based compositing keeps post steps inside the same .blend project
- +One data model links animation, materials, and render outputs for batch work
- –Vector export and interchange can require custom workflows
- –Administrative governance and RBAC are not built into Blender itself
- –Automation targets the desktop app model, not a server API surface
Animation pipelines engineers
Generate shot timelines from structured specs
Lower manual shot setup
2D motion teams
Animate layered strokes with rigs
Faster iteration on motion
Show 1 more scenario
Compositing supervisors
Version post processing per shot
More consistent final frames
Compositor nodes apply deterministic grade and effects stored with each animation project.
Best for: Fits when studios need scriptable shot assembly and consistent 2D motion outputs.
Synfig Studio
vector specialist2D vector animation focused on parametric shapes, with native project files that preserve editable animation data for deterministic re-rendering.
Bone and deformable layer animation driven by editable parameters across keyframes.
Synfig Studio centers on an editable vector scene graph built from layers, shapes, and parameters like gradients, strokes, and transformations. Animations are expressed as keyframed or procedural parameter changes, so motion can be regenerated from the same inputs during iteration. The data model is file-centric, which enables stronger configuration review through diffs than raster-first workflows.
Automation depth is limited compared with animation systems that expose a complete programmatic scene schema through an API. Synfig Studio is best used when teams can operate inside the editor and rely on reusable scene elements, parameter naming conventions, and disciplined file structure. For integration work, focus shifts to batch asset generation through headless export and external pipelines around source files, not deep runtime control.
- +Parameter-based animation updates propagate through scenes
- +Vector layers and gradients remain editable after keyframing
- +Procedural controls reduce rework for repeated motion
- –API surface for scene automation is limited
- –Governance controls like RBAC and audit logs are not explicit
- –External extensibility relies on file workflows more than tooling
Motion graphics designers
Create parameterized vector explainers
Faster revisions with fewer redraws
Content teams
Maintain versioned icon animations
Consistent assets across releases
Show 2 more scenarios
Technical animators
Build procedural motion templates
Template-driven animation production
Animators reuse deformation and gradient controls to generate variations.
Integration engineers
Automate vector export from sources
Deterministic render batches
Pipelines trigger headless exports and track source files for outputs.
Best for: Fits when teams need versionable vector animation data without heavy runtime integration.
TVPaint Animation
2D production2D animation tool supporting vector drawing and rig-like workflows, with production scripting options for batch export and repeatable sequences.
TVPaint’s scripting automation for in-app actions ties drawing, layer operations, and render/export steps.
TVPaint Animation targets vector-centric 2D production with frame-by-frame drawing, timeline composition, and export workflows built around project files. Integration depth is limited to file-based interchange, with scripting and automation focused on in-app tasks rather than external system provisioning.
The underlying data model centers on scene, layer, and drawing assets inside TVPaint project documents instead of a separate schema designed for external governance. Automation and API surface are comparatively narrow, which reduces admin-level control for enterprise workflows that need RBAC, audit logs, and provisioning hooks.
- +Timeline and layered scene model supports repeatable, controllable shot assembly
- +Extensible workflow via add-ons and scripting focused on in-app automation
- +Project file interchange supports pipeline integration through asset export
- –Limited external API surface for schema-driven integration and governance
- –Automation is less suited for headless batch throughput across distributed systems
- –No documented RBAC or audit log controls for multi-user administration
Best for: Fits when small teams need vector-first 2D animation with internal automation and export-driven pipeline handoffs.
Toon Boom Harmony
studio riggingBroadcast-grade 2D rigging and vector-centric character animation with pipeline integrations and configurable environments for studio governance.
Vector rigging and scene asset reuse across shots, with scripting-driven batch export and relinking for pipeline consistency.
Toon Boom Harmony performs vector-based 2D animation workflows with rigging, frame-based drawing, and compositing inside one authoring environment. Its data model centers on character rigs, drawing layers, and scene assets that can be reused across shots through consistent naming and hierarchy.
Integration depth is strongest inside pipeline-adjacent workflows, where Harmony exports and imports assets to match studio naming conventions and interchange formats. Automation and extensibility rely on scripting and external pipeline tools to drive batch exports, asset relinking, and configuration across projects.
- +Character rig workflows support reusable rigs across shots and scenes
- +Scene and drawing hierarchies align with pipeline asset management practices
- +Scripting supports batch export, relinking, and repeatable project actions
- +Drawing and vector tooling reduces downstream rasterization churn
- –Automation coverage depends on scripting support rather than a broad public API
- –Cross-tool data exchange can require pipeline-specific conventions
- –Admin governance features are limited compared with dedicated DCC pipeline controllers
- –Throughput gains from automation depend on studio asset hygiene
Best for: Fits when studios need controlled vector animation workflows with rig reuse and repeatable scripting-driven exports.
Moho
cutout vectorVector-based cutout animation with bone rigs, with automation options for batch processing and repeatable render output across asset variants.
Bone-based rigging with vector artwork tied to layers and timeline playback for consistent re-editing.
Moho targets vector-centric 2D animation workflows with a built-in drawing, rigging, and timeline model tuned for hand-crafted motion. Its data model centers on scenes, layers, and vector artwork that get propagated through rigged bones and reusable assets during playback and export.
Moho supports pipeline integration through import and export formats and scripting hooks, which influences how teams automate scene assembly and rendering. Governance depth is mostly limited to project organization rather than centralized RBAC or enterprise audit logging.
- +Vector-first scene graph with layers and rigs that stays editable end-to-end
- +Bone and inverse-kinematics controls integrate directly with animation timelines
- +Scripting and extensibility enable repeatable asset and export workflows
- +Import and export support common animation pipeline handoffs
- –No documented RBAC or admin governance for multi-team environments
- –API surface for automation is limited compared with software-first animation systems
- –Automation often depends on local project structure rather than server-side provisioning
- –Audit and change tracking for governance are not built for regulated review
Best for: Fits when teams need vector rigging and timeline animation plus scripted, file-based automation.
Rive
interactive vectorInteractive vector animation authoring that exports runtime assets for deterministic playback, with an API surface for programmatic asset management.
State machine driven animations where named inputs control transitions at runtime.
Rive focuses on interactive vector animation through a component-based authoring model and a runtime that can drive state changes. Rive assets bundle artboards, state machines, and inputs into a single deliverable designed for embedding in apps and websites.
The workflow pairs designer-authored art with developer-controlled parameters, so integration depth matters for production pipelines. Extensibility and automation depend on API access for asset management and on how teams provision and govern access across environments.
- +State machines map cleanly to runtime inputs for app-controlled animation behavior
- +Component-based art authoring helps standardize reusable animation building blocks
- +Runtime integration supports parameter-driven transitions without reauthoring assets
- +Asset structure keeps artboards and behaviors in one export artifact
- –Governance controls may be thin for large org RBAC and environment separation
- –Automation and API surface coverage can lag behind full CI asset pipelines
- –Data model rules for state inputs can add coordination overhead across teams
- –Audit log depth may not meet strict admin and compliance workflows
Best for: Fits when teams need interactive vector animation integrated via runtime parameters and state machines.
LottieFiles
JSON pipelineVector animation distribution and conversion workflow built around Lottie JSON, with tooling that supports schema-based reuse and automated export paths.
LottieFiles asset hosting for Lottie JSON animations with preview and reuse across projects.
LottieFiles centers on authoring and distributing Lottie vector animations using the Lottie format as the interchange unit. Integration depth is driven by design-to-animation workflows, asset hosting, and embedding paths that fit web and app UI.
The data model is animation-file first, with a metadata layer that supports search, previews, and reuse across projects. Extensibility and automation hinge on how teams wire Lottie assets into their pipelines through documented integrations and API-like hooks.
- +Lottie-first asset handling keeps animation interchange consistent across tools
- +Asset embedding supports direct UI integration without re-rendering to new formats
- +Reuse of shared animation assets improves configuration consistency
- –Automation depends on external pipeline wiring since workflow customization is limited
- –Governance features like RBAC and audit logs are not clearly documented for admins
- –Throughput controls and bulk operations are not described for large-scale imports
Best for: Fits when teams need Lottie asset reuse across web and app UI with controlled, file-based workflows.
SVGator
SVG authoringBrowser-based SVG vector animation authoring that produces structured output for integration into design systems and front-end rendering pipelines.
SVG keyframe animation with transform editing directly on layers and timeline.
SVGator converts SVG assets into keyframed vector animations with a timeline and transform-based controls. It supports reusable components via symbol-like assets and templateable scene building for consistent motion systems.
SVGator exports animations to common formats like SVG and video, and it includes shareable previews for review loops. Integration depth is mainly driven by how exported assets fit into a broader design-to-production workflow rather than by a first-class API-first data model.
- +Timeline-based keyframing for transforms, easing, and timing control
- +Component reuse via symbols and grouped layers for consistent motion
- +Export outputs for embedding and publishing without manual rework
- +Preview and iteration flow supports design review across teams
- –Limited visibility into a formal schema for animation data exchange
- –Automation surface and API capabilities are not presented as central workflows
- –Governance controls like RBAC and audit logs are not clearly specified
- –Extensibility options for custom pipelines are constrained
Best for: Fits when teams need repeatable vector motion exports for UI, marketing, or product pages without heavy engineering integration.
Vectary
parametric motionVector and parametric modeling with animation authoring and export flows for downstream rendering, with configurable scene data for reproducible outputs.
Timeline-based keyframing inside a web vector editor for deterministic motion control.
Vectary fits teams that need controllable, web-based vector animation authoring with a project-oriented workflow. It provides a visual editor for scenes, shapes, keyframes, and timelines, plus real-time preview suited for iterative motion design.
Integration depth centers on export outputs and pipeline-friendly asset usage rather than deep external scene graph control. Automation and extensibility are driven more through exported artifacts than through a wide API surface for provisioning or runtime orchestration.
- +Web editor for scenes, shapes, and timelines with live preview
- +Exports vector assets suitable for embedding in design workflows
- +Project structure supports versioning and consistent asset reuse
- +Keyframe timeline controls enable repeatable motion behavior
- –Limited documented API surface for programmatic scene editing
- –Automation focus favors exports over runtime orchestration
- –Admin and governance controls like RBAC and audit logs are not clearly documented
- –Data model access is constrained to editor semantics and exports
Best for: Fits when motion designers need repeatable keyframe animation and exportable vector assets for downstream pipelines.
How to Choose the Right Vector Animation Software
This guide covers how to choose vector animation software across Adobe After Effects, Blender, Synfig Studio, TVPaint Animation, Toon Boom Harmony, Moho, Rive, LottieFiles, SVGator, and Vectary.
It focuses on integration depth, the underlying data model, automation and API surface, and admin and governance controls so teams can map tools to pipeline needs without rework.
Evaluation criteria for vector animation pipelines and governed automation
The deciding factors are how animation data is represented and how automation can read or write it without manual steps. Adobe After Effects and Blender both support automation, but After Effects automation is centered on desktop scripting and timeline organization while Blender automation is exposed through a Python API that can generate keyframes and scene structures.
Integration depth and governance matter because large teams need repeatable provisioning and auditability when assets, projects, and exported artifacts move across environments. Rive and LottieFiles also shift value toward runtime inputs and asset distribution, so the data model and API for asset management determine how well automation scales.
API and automation surface for programmatic scene or asset control
Blender exposes a Python API for programmatic scene graph edits, timeline keyframes, and layer generation through the Grease Pencil workflow. Adobe After Effects provides JavaScript-based expressions for property linking and desktop scripting for batch project processing, but it does not center a server-style API surface for distributed automation.
Schema-first or file-data models for versionable animation state
Synfig Studio uses editable parameters with a scene concept that maps cleanly to a file-driven data model, which supports deterministic re-rendering from preserved vector animation data. After Effects is project-centric and timeline-layer driven, so strict schema-first governance and audit flows are harder than with systems built around versionable scene data structures.
Governance controls for multi-user provisioning and traceability
Most tools in this set focus on authoring workflows rather than enterprise admin, so governance depth varies strongly. Adobe After Effects has limited centralized provisioning and team RBAC, and Blender does not provide built-in RBAC or audit log controls for administration.
Pipeline integration through deterministic interchange and export-driven workflows
Toon Boom Harmony supports vector rig workflows with consistent scene and drawing hierarchies aligned to studio pipeline asset management, and it enables scripting-driven batch export and relinking. TVPaint Animation and Moho also emphasize file-based interchange, but their external API surface for schema-driven governance is comparatively narrow.
Vector rigging and parameterization for repeatable motion systems
Synfig Studio drives bone and deformable layer animation from editable parameters across keyframes for deterministic updates. Moho and Toon Boom Harmony both emphasize bone-based workflows tied to vector artwork so motion systems can stay editable through rig reuse across scenes.
Runtime integration model for interactive state machines and input-driven transitions
Rive packages artboards, state machines, and inputs into a single export artifact, so runtime parameters drive transitions without reauthoring. LottieFiles centers distribution and reuse around Lottie JSON assets with metadata for search, previews, and project reuse, which fits app and web UI embedding workflows.
Choose by integration depth, data model control, and automation reach
Start by mapping animation data and motion edits to a tool that can represent that data in a way automation can control. Blender supports Grease Pencil layers and Python-driven timeline keyframe generation, which suits scriptable shot assembly at scale.
Next, evaluate governance and audit needs against what the tool actually exposes. Adobe After Effects can link properties with JavaScript expressions and automate batch exports, but its project-centric model limits schema-first governance and centralized admin capabilities compared with more data-model-driven tools.
Define what must be automated: keyframes, scene structure, or exported artifacts
If automation must generate scenes and keyframes programmatically, Blender is the strongest match because Python can edit scene graph content and timeline data for Grease Pencil. If automation must enforce control-to-property links during authoring, Adobe After Effects expressions in JavaScript can drive property changes from linked layer controls.
Match the animation data model to your iteration and review constraints
For versionable, parameter-driven vector animation state, Synfig Studio preserves editable parameters and procedural controls that update deterministically across scenes. For rig reuse and consistent shot assembly across many assets, Toon Boom Harmony and Moho align animation structure around rigs, drawing hierarchies, and bone-driven motion tied to layers and timelines.
Score the external integration and API expectations against each tool’s automation reality
For a code-first pipeline that needs an API surface to write motion data, Blender’s Python workflow is designed for programmatic edits. For interactive runtime behavior, Rive’s state machine and named input model maps directly to app-controlled transitions, while LottieFiles shifts integration toward distributing and reusing Lottie JSON assets.
Validate governance needs against RBAC and audit log support in the tool
If centralized RBAC, audit logs, and provisioning hooks are required, Adobe After Effects and Blender both fall short because centralized provisioning and built-in admin RBAC are described as limited or absent. If governance is mostly handled outside the tool and the workflow can run through export-driven handoffs, SVGator and Vectary can still fit when the team mainly needs structured exports and review previews.
Pick the tool whose authoring model matches your delivery format and runtime targets
For web or UI delivery where structured vector motion exports matter, SVGator provides timeline-based keyframe animation on transforms with symbol-like reusable components and shareable previews. For deterministic motion control through a web editor, Vectary provides timeline-based keyframing with live preview, while Rive and LottieFiles focus on runtime parameterization and Lottie asset distribution.
Teams that benefit from specific vector animation models and integration patterns
Different vector animation tools optimize for different data representations, automation pathways, and runtime behaviors. The best match depends on whether the team needs schema-like scene data control, Python-driven edits, or runtime state machine inputs.
Governance and admin depth is the dividing line for multi-team environments, since several tools emphasize project workflows and file interchange over centralized RBAC and audit logging.
Studios and technical motion teams that need scriptable shot assembly and repeatable outputs
Blender fits because Grease Pencil uses a vector stroke workflow with Python access to keyframes and timeline data for deterministic batch creation. The same Python automation can generate layers and keyframes programmatically for higher throughput in repeatable shot pipelines.
Production teams that need editable, parameter-driven vector animation state for deterministic re-rendering
Synfig Studio is built around editable scene data and parameter-based motion updates that propagate through scenes. This model supports versionable vector animation data without heavy runtime integration expectations.
Enterprise-like pipelines that require runtime-controlled interactive vector behavior
Rive fits when interactive vector behavior must be controlled by runtime inputs through state machines. Its component-based authoring ties artboards and behaviors into one export artifact designed for app embedding.
Teams distributing animation into UI and app surfaces using Lottie-compatible assets
LottieFiles fits when animation reuse is anchored on Lottie JSON assets with metadata for preview and project reuse. It is also aligned with embedding paths where animation interchange stays consistent across web and app UI workflows.
Design and marketing teams that mainly need exportable keyframed vector motion with review previews
SVGator fits when timeline-based keyframing on transforms and layer controls can be exported for integration into front-end rendering pipelines. Vectary also fits teams that want a web-based timeline editor with live preview and repeatable keyframe behavior for downstream vector asset usage.
Common selection pitfalls in vector animation tool evaluation
Many teams choose based on authoring comfort and then discover automation and governance gaps later. The most recurring failures come from expecting a schema-first admin and API surface from tools that mainly center timeline projects and export handoffs.
Another recurring pitfall is mismatching runtime needs. Tools like Rive and LottieFiles can map directly to runtime inputs and JSON distribution, while timeline-first tools like After Effects and TVPaint Animation require more pipeline glue to reach the same runtime behavior.
Selecting a timeline-first authoring tool and assuming it provides schema-first governance and auditability
After Effects is project-centric and timeline-layer driven, which limits strict schema-first governance and audits compared with tools built around versionable animation scene data. Blender and other authoring-focused tools also lack built-in RBAC and audit log controls, so governance requirements must be mapped to external controls early.
Assuming automation exists as a server-style API rather than desktop scripting or export-driven workflows
After Effects automation depends on desktop scripting and expressions rather than a service API surface for distributed integration. TVPaint Animation, Moho, and Toon Boom Harmony also rely heavily on in-app scripting and export-driven pipeline actions, so pipeline teams needing headless throughput should validate automation expectations against the tool’s described API surface.
Picking a tool for interactive runtime behavior when the authoring model cannot map to state machines and input parameters
Rive is designed around state machines and named inputs that drive transitions at runtime, which maps cleanly to app-controlled animation. SVGator and Vectary focus on keyframed vector authoring and export outputs, so they need additional runtime wiring when the animation must react to live app state.
Underestimating vector data interchange friction between tool-specific formats
Blender’s vector export and interchange can require custom workflows, which can add pipeline complexity when output formats must match strict downstream schemas. TVPaint Animation and Moho emphasize file interchange and export handoffs, so teams should validate export determinism and asset relinking conventions before committing to the workflow.
How We Selected and Ranked These Tools
We evaluated Adobe After Effects, Blender, Synfig Studio, TVPaint Animation, Toon Boom Harmony, Moho, Rive, LottieFiles, SVGator, and Vectary on features, ease of use, and value with features carrying the most weight. Ease of use and value each matter less than features because pipeline integration and automation requirements usually determine the real feasibility of a workflow. The overall rating is a weighted average where features drive the score at a higher share than the other two factors.
Adobe After Effects separated from lower-ranked tools because its JavaScript expressions link properties across layers and Shape layer controls, and it also supports scripting for batch project processing and repeated exports. That combination elevated the features score through concrete automation and deterministic property control inside a timeline system.
Frequently Asked Questions About Vector Animation Software
How do Adobe After Effects and Synfig Studio differ in governance over vector animation data models?
Which tools offer stronger API or automation hooks for pipeline integration: Rive, After Effects, or Blender?
What are the practical integration tradeoffs between LottieFiles and SVGator when shipping vector animation into apps or UIs?
How do Toon Boom Harmony and Vectary support repeatable animation systems across multiple scenes or shots?
What security and access-control controls are most likely to be available in these tools, and which have limitations?
How should data migration be handled when moving existing vector work into Synfig Studio versus Blender?
Which toolchain fits an SVG-first workflow with component-like reuse: SVGator, Harmony, or Rive?
When a workflow requires interactive state machine control at runtime, which tool fits best and why?
What common technical issue appears when converting vector animations between formats, and how do the listed tools reduce it?
Conclusion
After evaluating 10 art design, Adobe After Effects stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
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