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Top 10 Best Svg Animation Software of 2026

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Top 10 Best Svg Animation Software of 2026

Compare svg animation software options for animators and designers, including Rive, Synfig Studio, and GSAP, with tradeoffs for selection.

20 min readUpdated Editorially scoped research
How we ranked these tools
01Editorial Scope

Vendors set the topic, but our editors set the inclusion criteria and the evaluation framework before research starts.

02Source Research

AI search agents find sources, extract figures with provenance, and aggregate written reviews. They also transcribe video reviews and podcasts.

Read our full methodology →

Framework: Features 40% · Ease 30% · Value 30%

Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy

SVG animation software choices determine whether teams ship motion through CSS and JavaScript animation engines or generate assets with vector-first authoring tools. This comparison helps motion design teams weigh tradeoffs in SVG property animation, timeline controls, and integration paths that fit production constraints.

Rive is the best choice for teams who need interactive vector SVG animation tied to runtime behavior because its state machines map triggers to property changes without hand-coded animation logic, while Synfig Studio is a strong alternative for editors who want clean, editable tweened vector motion that stays consistent across revisions.

Editor’s top 3 picks

Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.

Editor pick
1

Rive

State machines that map triggers to property changes, enabling interactive vector animation without hand-written animation logic.

Best for: Fits when interactive vector animations need runtime behavior with reusable components.

2

Synfig Studio

Editor pick

Shape tweening with parameter-based interpolation that preserves clean vector timing across revisions.

Best for: Fits when teams need editable vector motion and repeatable updates without hand-coding animations.

3

GSAP

Editor pick

Motion-path animation uses SVG geometry with timeline positioning for accurate curved movement.

Best for: Fits when SVG motion must be driven by UI state and precise timing, not visual-only authoring.

Comparison Table

1
RiveBest overall
API-first
9.1/10
Overall
2
8.7/10
Overall
3
API-first
8.6/10
Overall
4
8.3/10
Overall
5
vertical specialist
8.2/10
Overall
6
7.8/10
Overall
7
vertical specialist
7.6/10
Overall
8
7.1/10
Overall
9
6.9/10
Overall
10
API-first
6.6/10
Overall
#1

Rive

API-first

Rive is a real-time interactive animation platform with vector-based authoring and runtimes.

9.1/10
Overall
Features9.1/10
Ease of Use9.0/10
Value9.2/10
Standout feature

State machines that map triggers to property changes, enabling interactive vector animation without hand-written animation logic.

Rive focuses on interactive, state-driven vector animations rather than timeline-only SVG editing. It uses an authoring workflow built around artboards, a state machine, and triggers that drive properties at runtime.

Motion output targets the web via Rive’s player, with export options aimed at embedding animated assets without manual JavaScript choreography. For teams that need responsive behavior and reuse across screens, its component and parameter approach reduces rework compared to per-asset keyframing.

Pros
  • +State machine animation ties visual changes to runtime events
  • +Reusable artboards and components speed up variant creation
  • +Preview and interaction testing happen inside the authoring workflow
  • +Export targets are built for embedding interactive vector animations
Cons
  • –Native SVG output is not the focus compared with player-based embedding
  • –Timeline keyframe editing feels secondary to state-driven control
Use scenarios
  • App designers and developers

    Control UI motion by app events

    Scalable interactive motion

  • Product designers and frontend teams

    Build navigation and feedback states

    Reusable stateful animations

Show 2 more scenarios
  • Game designers and developers

    Drive HUD updates from gameplay state

    Runtime-ready gameplay feedback

    Author responsive vector feedback for heads-up displays, menus, and status changes with runtime control.

  • Game teams and character animators

    Switch character behavior via inputs

    Interactive behavior switching

    Build 2D character timelines and state-based behaviors that respond to runtime parameters.

Best for: Fits when interactive vector animations need runtime behavior with reusable components.

#2

Synfig Studio

SMB

Open-source 2D vector animation software with tweening and skeleton support.

8.7/10
Overall
Features8.7/10
Ease of Use8.7/10
Value8.7/10
Standout feature

Shape tweening with parameter-based interpolation that preserves clean vector timing across revisions.

Synfig Studio uses a node-like parameter system inside its .sif project files, so animation changes can be driven by keyframes on properties and deformation controls. The timeline supports multi-layer compositions, and exported results can be packaged as animated SVG so downstream teams can keep motion with vector assets. For integration depth, the project file format is the center of control, since the animation is not authored as external HTML or JavaScript code.

A key tradeoff is that Synfig’s strengths center on 2D vector motion, so complex rigging workflows and CSS or JavaScript animation authoring are not its primary operating model. It fits best when an SVG animation pipeline needs reusable layers and parameter-driven interpolation for repeated updates, like motion graphics for UI illustrations or product explainer assets.

Pros
  • +Interpolation-driven animation reduces manual redraw work across frames
  • +Layered compositions keep complex scenes editable after layout changes
  • +Animated SVG export supports vector-first delivery workflows
  • +Timeline keyframing covers transforms and deformation parameters
Cons
  • –Learning curve is steep for interpolation and parameter workflow
  • –Automation and API integration are limited compared with code-first motion tools
Use scenarios
  • Motion design teams

    Animated SVG for product UI illustrations

    Faster iteration on vector scenes

  • Graphic designers

    Reusable icon animations across campaigns

    Consistent animations at scale

Show 1 more scenario
  • Frontend animation engineers

    Vector asset pipeline for content teams

    Lower downstream animation effort

    The exported animated SVG fits into asset pipelines that require editable vector timing.

Best for: Fits when teams need editable vector motion and repeatable updates without hand-coding animations.

#3

GSAP

API-first

GSAP is a JavaScript animation platform with extensive support for animating SVG properties.

8.6/10
Overall
Features8.6/10
Ease of Use8.6/10
Value8.6/10
Standout feature

Motion-path animation uses SVG geometry with timeline positioning for accurate curved movement.

GSAP can target inline SVG nodes by selector and animate attributes like transform, opacity, and stroke-related properties, including stroke-dash effects. Its timeline API supports coordinated sequences, overlaps, and reusable label-based navigation for state transitions. Path motion is handled through dedicated utilities for motion along SVG geometry, which helps teams avoid manual keyframing for complex trajectories. Export and authoring are not the center of the workflow because output is delivered as runtime animation in the browser.

A key tradeoff is that GSAP does not provide a standalone SVG timeline editor for visual keyframing, so building animations often requires writing or generating JavaScript. It fits when SVG assets must react to user input or application state, such as hover-driven emphasis, scroll-tied choreography, or synchronized icons across a design system. It is also a strong choice when teams already maintain a component-based frontend and want animation behavior governed alongside UI code.

Pros
  • +Timeline API enables deterministic sequencing across many SVG elements
  • +Direct attribute animation supports stroke-dash and transform choreography
  • +Motion-path utilities handle curved trajectories without manual keyframes
  • +Runtime control integrates animation timing with app interaction logic
Cons
  • –Code-first workflow limits speed for purely visual keyframing
  • –Large SVG scenes can need performance tuning for smooth playback
  • –Non-trivial to match animator-style export pipelines without build support
  • –Editing and iteration often require a dev loop rather than a canvas
Use scenarios
  • Frontend motion engineers

    Animate icon systems across UI states

    Shared motion behavior in code

  • Product teams

    Scroll-linked SVG storytelling

    Responsive narratives tied to input

Show 2 more scenarios
  • Design systems groups

    Generate reusable motion specs

    Consistent motion across apps

    Encapsulate SVG animation sequences into functions that map to design tokens and states.

  • Motion toolchain developers

    Integrate with a component build pipeline

    Lower integration friction

    Compose SVG animation with app logic for controlled playback and event-driven changes.

Best for: Fits when SVG motion must be driven by UI state and precise timing, not visual-only authoring.

#4

Penpot

SMB

Open-source design and prototyping tool with SVG-native animation and interaction features.

8.3/10
Overall
Features8.3/10
Ease of Use8.3/10
Value8.3/10
Standout feature

Animated SVG export generated from timeline keyframes mapped to Penpot vector layers.

Penpot edits SVG-based vector designs and animates them with a timeline and keyframes inside the same authoring workspace. Its behavior model ties motion to vector layers like groups, paths, fills, and strokes, which supports repeatable transforms across screens.

Pros
  • +Timeline keyframes connect directly to vector layers and properties
  • +Animated SVG export supports distribution without a bespoke runtime
  • +Lottie export fits JSON-driven animation pipelines
  • +File collaboration keeps motion edits synchronized across reviewers
Cons
  • –Advanced motion behaviors need careful layer structuring up front
  • –Motion path and shape morphing options are less granular than code-first tools
Use scenarios
  • Interface designers

    Edit icons with paths and masks

    Editable vector assets

  • Designers and software developers

    Export animated SVG for implementation

    Reusable design handoff

Show 2 more scenarios
  • Cross-functional product teams

    Review motion edits in one file

    Shared motion review

    Edit shared files, add feedback, and track motion iterations in a browser-based workspace.

  • Web and product designers

    Test responsive layout behavior

    More consistent resizing

    Use responsive variants to explore how screens adapt and keep spacing consistent across sizes.

Best for: Fits when teams need SVG-native animation authoring with shared review workflows.

#5

Keyshape

vertical specialist

Keyshape is a macOS animation editor for vector artwork and web-ready SVG output.

8.2/10
Overall
Features8.2/10
Ease of Use8.3/10
Value8.1/10
Standout feature

Path-based motion that follows SVG Bézier curves while staying controlled by the timeline’s keyframes.

Keyshape’s core capability is building SVG animations from a timeline editor, where keyframes drive transforms, opacity, and stroke-style effects across time. It supports path-based motion so elements can follow Bézier routes while keeping the animation anchored to the SVG coordinate system. Animation output is intended for integration into a vector asset pipeline where responsiveness and viewBox behavior matter.

Pros
  • +Timeline editor maps keyframes directly to SVG layers for predictable motion
  • +Path-based motion keeps movement aligned to SVG Bézier geometry
  • +SVG-focused export supports reusing animated assets in web vector workflows
  • +Preview workflow reduces guesswork on transforms and easing before integration
Cons
  • –Less suitable for fully code-driven choreography like GSAP timelines
  • –Complex multi-asset sequences can require careful layer and timing organization
Use scenarios
  • Design systems teams

    Animated component icon behaviors

    Reusable animated icon set

  • Product marketing teams

    SVG explainer diagrams with motion

    Clear step-by-step visuals

Show 2 more scenarios
  • Front-end motion engineers

    Vector asset pipeline for web UIs

    Lower custom animation work

    Engineers integrate animated SVG exports into responsive layouts without building motion logic from scratch.

  • Agencies and freelancers

    Client deliverables as animated SVG files

    Faster handoff to developers

    Studios deliver self-contained animated SVG outputs that stay editable in common SVG workflows.

Best for: Fits when motion design teams need editable SVG timelines for UI illustrations.

#6

Piskel

SMB

Web-based sprite and pixel art animator with SVG export capability.

7.8/10
Overall
Features7.8/10
Ease of Use7.8/10
Value7.8/10
Standout feature

Onion-skinning across frames for precise alignment during rapid edits and sprite timing.

Piskel is a browser-based SVG animation editor built for quick iteration on frame-by-frame sprites and simple SVG motion. Its timeline-centric workflow supports onion-skinning, layer-based drawing, and exporting animated assets from the same canvas.

Pros
  • +Timeline and frame editing support quick sprite animation iteration
  • +Onion-skinning makes alignment work faster across consecutive frames
  • +Layering helps isolate parts of a character or icon during edits
  • +SVG-oriented export workflow supports browser usage without extra tooling
Cons
  • –Animation controls focus on frame sequencing, not advanced motion math
  • –Limited control for complex SVG path behaviors compared with code-first tools
Use scenarios
  • Teachers and beginner learners

    Practice pixel sprite animations

    Hands-on animation practice

  • Small creative teams

    Share sprite edits for feedback

    Faster iteration feedback

Show 2 more scenarios
  • 2D game artists and indie developers

    Draft animated game sprites quickly

    Playable sprite draft

    Draw and sequence character, object, or effect frames in a frame-by-frame browser editor.

  • Digital artists and content creators

    Export animated GIFs from frames

    Shareable GIF assets

    Assemble short frame animations and export animated GIF files from the same editing canvas.

Best for: Fits when teams need rapid, visual SVG sprite animation production and consistent export outputs.

#7

SVG Artista

vertical specialist

SVG Artista generates CSS and JavaScript animations for SVG path drawing effects.

7.6/10
Overall
Features7.6/10
Ease of Use7.6/10
Value7.6/10
Standout feature

Animated SVG export that preserves authored motion in the output file for straightforward browser playback.

SVG Artista focuses on keyframe-style SVG animation authoring and previewing, with controls for transforms, paths, and timing without requiring custom JavaScript. The editor supports animation patterns like stroke-dash and morphing-style workflows, plus export of animated SVG output for browser playback.

Pros
  • +Keyframe timeline supports transform, path, and easing-driven motion authoring
  • +Animated SVG export keeps motion self-contained for browser delivery
  • +Workflow favors editing SVG elements directly rather than rebuilding shapes
  • +Preview and iteration loop is quick for timing tweaks and motion refinement
Cons
  • –Automation and batch publishing controls are limited for large asset sets
  • –Complex interactions need careful structuring because runtime logic stays minimal
  • –Fidelity across edge-case SVG inputs can require preprocessing
  • –Advanced integration paths are thin compared with JavaScript-first motion pipelines
Use scenarios
  • Motion designers

    Animate transforms and timing without code

    Code-free SVG animations

  • Illustrators and vector artists

    Animate strokes with stroke-dash workflows

    Reveal-style animations

Show 2 more scenarios
  • UI teams

    Preview animated SVG output in browser

    Browser-ready motion

    Preview and export animated SVG designed for browser playback to support UI motion assets.

  • Vector pipeline contributors

    Reuse inline or external SVG fragments

    Reusable SVG components

    Manage SVG inputs so animated elements can plug into an existing vector asset pipeline.

Best for: Fits when teams need browser-playable animated SVG files from an editor workflow.

#8

SVG Circus

SMB

Browser-based generator for animated SVG loaders, spinners, and icons.

7.1/10
Overall
Features7.1/10
Ease of Use7.2/10
Value7.0/10
Standout feature

Motion path keyframing with path-driven timing that keeps movement synchronized to SVG geometry.

SVG Circus is a browser-based SVG animation editor that builds animations by layering vector elements and keyframes on a timeline. It focuses on motion you can author directly in SVG, including transform changes, motion paths, and path-related effects such as stroke-dash sequences.

Pros
  • +Timeline-based keyframing for transforms and motion paths
  • +Inline-friendly SVG authoring flow from editor to export
  • +Stroke-dash animation support for common drawing effects
  • +Responsive use in web contexts through viewBox-aware outputs
Cons
  • –Limited automation and integration surface for pipeline tooling
  • –Complex morphing and interpolation setups need more manual control
Use scenarios
  • Designers building web assets

    Animate transforms on a timeline

    SVG motion timeline

  • Creative teams

    Create motion paths in SVG

    Path-driven animation

Show 2 more scenarios
  • Web page designers

    Export animated SVG for embedding

    Reusable web animation

    Export animated SVG outputs built for reuse in web pages and design asset pipelines.

  • SVG-focused motion creators

    Avoid JavaScript-driven animation work

    SVG-first authoring

    Build animations by authoring in SVG rather than implementing JavaScript-driven playback from scratch.

Best for: Fits when teams need authorable animated SVG exports without a custom animation codebase.

#9

LottieFiles

SMB

Platform for creating, editing, and shipping Lottie and SVG animations.

6.9/10
Overall
Features6.9/10
Ease of Use6.9/10
Value6.9/10
Standout feature

Library-first workflow that supports remixing and publishing reusable Lottie animations for repeated product use.

LottieFiles centers SVG-like motion design around the Lottie format and library workflow rather than authoring SVG directly for browsers. It provides a timeline-focused editor for creating animations that export to Lottie, plus a large asset library for reuse and remix.

Pros
  • +Strong Lottie asset library for fast iteration and reuse
  • +Timeline editor focused on animation assembly for Lottie export
  • +Good tooling for preparing consistent motion assets for playback
  • +Project workflow keeps related animation files organized
Cons
  • –Not an SVG authoring editor for inline SVG animation output
  • –Advanced shape effects may require workarounds to map to Lottie
  • –Browser-specific SVG behaviors are not the primary target
  • –Collaboration and governance controls are less granular than enterprise DCC tools
Use scenarios
  • Web designers and developers

    Deliver lightweight Lottie animations

    Scalable web playback

  • Mobile developers and product teams

    Create Lottie-compatible interface motion

    Portable app motion

Show 2 more scenarios
  • Product designers and UI teams

    Ship transitions and loading animations

    Reusable UI motion assets

    Create reusable vector motion assets like icons, transitions, and loading states for application integration.

  • Marketing designers and creative teams

    Produce landing page motion graphics

    Web-ready campaign motion

    Generate lightweight vector animations suitable for landing pages and digital campaigns.

Best for: Fits when teams need reusable, consistent Lottie motion assets across web and app UIs.

#10

Anime.js

API-first

Anime.js is a JavaScript animation library for DOM, CSS, SVG, and JavaScript objects.

6.6/10
Overall
Features6.6/10
Ease of Use6.6/10
Value6.6/10
Standout feature

Path-oriented motion with interpolation options for SVG geometry using one tween model.

Anime.js is a JavaScript-driven SVG animation library focused on runtime control of transforms, opacity, and path behavior. It provides a consistent API for targeting SVG elements, sequencing multiple tweens, and tuning motion with easing curves.

Pros
  • +Single API covers transforms, opacity, and SVG path-related motion.
  • +Sequencing and staggering work well for multi-element SVG scenes.
  • +requestAnimationFrame-driven timing supports smooth interactive updates.
  • +Browser runtime control enables stateful animation in UI flows.
Cons
  • –No built-in visual timeline editor for keyframes and scrubbing.
  • –Complex SVG path morphing requires careful path compatibility.
Use scenarios
  • Frontend engineers

    Animate SVG element properties at runtime

    Runtime-controlled SVG motion

  • Web motion designers

    Sequence multiple tweens with easing

    Coordinated animation sequences

Show 2 more scenarios
  • UI teams building interactions

    Integrate animation with browser rendering

    Smooth motion updates

    Rely on requestAnimationFrame integration so SVG updates stay synchronized with the browser render cycle.

  • Engineering teams managing assets

    Use an engine instead of an editor timeline

    Engine-based motion workflow

    Prepare assets for code-driven playback since the tool behaves like an animation engine rather than an SVG authoring editor.

Best for: Fits when teams need code-controlled, responsive SVG motion for product UI and interactions.

Conclusion

After evaluating 10 svg animation software, Rive stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.

Our Top Pick
Rive

Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.

Frequently Asked Questions About Svg Animation Software

Which tool best fits editable SVG motion timelines for UI illustration assets?
Keyshape fits because it centers timeline keyframes over SVG layers and then exports outputs intended for downstream web use. Synfig Studio also supports editable vector motion, but its production targets tend to favor iterative vector exports rather than UI-specific layer workflows.
How does GSAP handle SVG animation when the motion must react to application state changes?
GSAP treats SVG animation as JavaScript scheduling and updates element properties through its timeline model and render loop. Anime.js similarly drives runtime tween sequences, but GSAP is usually chosen when SVG stroke and path timing must be coordinated with complex interaction logic across many targets.
When should SVG Artista be preferred for authoring browser-playable animated SVG files without custom JavaScript?
SVG Artista fits when the deliverable must remain an animated SVG that runs in the browser with authored motion preserved in the exported file. GSAP can produce similar visual results, but it shifts motion responsibility to JavaScript and playback code rather than embedding animation into the SVG asset.
What breaks if a workflow requires morphing animation across incompatible export targets?
Synfig Studio can preserve parameter-based interpolation for shape tweening in its vector animation exports, which supports iterative revisions. SVG Artista supports morphing-style workflows, but exporting to environments that do not honor the authored animation pattern can break playback expectations in downstream viewers.
Where does Keyshape fall short compared with GSAP for motion-path control across interactive components?
Keyshape excels at path-following authored through a design-time timeline, so exported animation stays predictable for asset reuse. GSAP falls short as a purely visual editor because it requires code integration, but it usually offers finer control when the motion path must update continuously based on runtime geometry.
How do Penpot and Rive differ when the animation behavior must be driven by triggers instead of a timeline?
Penpot ties animation to timeline keyframes over vector layers, so animation is authored around time rather than event logic. Rive uses state machines with triggers that drive property changes at runtime, which suits interactive behavior without rewriting animation scheduling in JavaScript.
Which tool provides a library-first workflow for reusing motion assets across web and app UIs?
LottieFiles centers a library workflow around Lottie export, so teams can reuse consistent motion assets across projects without rebuilding animations per UI. Penpot supports collaboration and animated SVG export, but its reuse model is file-and-layer oriented rather than centered on Lottie asset publishing.
When do requestAnimationFrame-based animation engines matter for SVG performance and timing?
Anime.js relies on browser render-cycle updates through requestAnimationFrame, which helps keep tween timing aligned with the display loop. GSAP also uses a timeline model tied to JavaScript scheduling, but Anime.js is often the fit when runtime control and lightweight sequencing are needed for SVG interactions.
How should teams handle data migration when moving vector and animation assets between editor formats?
SVG Circus and SVG Artista both export animated SVG outputs, so migration is often about porting inline or external SVG content plus authored keyframes into a new pipeline. Penpot exports animated SVG and also supports Lottie export, which creates a second migration path when downstream systems consume JSON animation rather than SVG-only assets.

Tools reviewed

Primary sources checked during evaluation.

Referenced in the comparison table and product reviews above.

How to Choose the Right Svg Animation Software

We separate svg animation software by how reliably it turns your edits into motion, how controllable the timing and easing feel, and how portable the output is across the places you’ll run it. In practice, the biggest differences show up in timeline editor support, path handling, and export options—especially when you need the same animation to look consistent over time.

Timeline editor and keyframe control

Why it matters

Timeline editor and keyframe control determine whether timing stays predictable as animations grow beyond a few elements. If edits are hard to reproduce, your iteration cycle slows and the final timing often drifts.

How to check

Build a short scene with at least two moving layers and adjust their offsets in the timeline. Export and re-import (or render preview) to confirm the timing and keyframes stayed the same after your change.

Motion path and Bézier accuracy

Why it matters

Motion path and Bézier accuracy matter when curves, corners, and turns define the look. Small interpolation differences can shift trajectories and stroke behavior, especially at sharp angles.

How to check

Animate an object along a custom curved path with both gentle and sharp segments. Toggle between curve handles/points (or equivalent controls) and verify the on-canvas path matches the final motion direction and placement during preview and export.

Easing curves and interpolation choices

Why it matters

Easing curves and interpolation choices decide whether motion feels intentional or mechanical. When morphing or transforms use different interpolation rules, the same keyframes can produce noticeably different movement.

How to check

Create a transform animation between two states and try at least three easing options (for example: linear, ease-in/out, and a custom curve). Compare motion smoothness across preview and exported output, watching for overshoot or unexpected pacing changes.

Stroke-dash and draw-length animation

Why it matters

Stroke-dash and draw-length animation is a common way to animate SVG outlines and icons. If the tool doesn’t handle it cleanly, you get jagged timing or incorrect dash alignment on export.

How to check

Pick an outlined path and animate a “draw” effect by changing dash length/offset (or the tool’s equivalent). Preview while scrubbing the timeline and confirm the stroke reveals consistently and ends fully in the exported result.

Animated SVG export behavior

Why it matters

Animated SVG export behavior tells you whether the output will run where you need it. Some tools export only partial animation data or require additional runtime behavior, which can break portability.

How to check

Export an animation, then view it in at least two common SVG contexts (a browser tab and a simple HTML wrapper, or a different player). Confirm keyframe timing, motion path movement, and easing match the original preview without manual editing.

Red flags

  • Exports play differently than the editor preview during scrubbing.
  • Path-based motion drifts after export, especially on sharp curve points.
  • Stroke “draw” timing looks right in preview but ends incorrectly exported.

Fit by situation

  • If our work is timeline-heavy with many offsets, prioritize timeline editor and keyframe control.
  • If our animations rely on curved travel and precise turning, prioritize motion path and Bézier accuracy.
  • If we need icons or outlines to “draw” correctly in other viewers, prioritize stroke-dash and draw-length animation.
Commissioned Research

Funding and competing interests

This study was co-funded by several of the vendors assessed in it. No single vendor funded it. Funders could propose the market studied.

They had no role in selecting vendors, setting or weighting criteria, analysing data or drawing conclusions, and they received the same factual-accuracy check as every other vendor assessed.

Market definition, inclusion rules and criteria weights were fixed by an editor before research began and did not change afterwards. Editorial process →

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