
GITNUXSOFTWARE ADVICE
Technology Digital MediaTop 10 Best Photo Video Editing Software of 2026
Ranked roundup of Photo Video Editing Software for video creators, comparing DaVinci Resolve, Premiere Pro, Avid Media Composer, and other top tools.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
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Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
Blackmagic Design DaVinci Resolve
Node-based color grading with reusable node graphs for deterministic transformations.
Built for fits when finishing pipelines need integrated edit and grading automation without heavy governance..
Adobe Premiere Pro
Editor pickNested sequences preserve reusable timeline structure for recurring deliverables.
Built for fits when production teams need editing automation with controlled project structure across releases..
Avid Media Composer
Editor pickTimecode-centric timeline editing with media dependency tracking across revisions.
Built for fits when post-production teams need Avid-aligned workflows with repeatable automation..
Related reading
Comparison Table
This comparison table maps photo and video editing software across integration depth, data model design, and automation via API and scripting surface. It also scores admin and governance controls like RBAC, audit log coverage, and provisioning workflow to show how teams manage projects at scale. Each row highlights extensibility, configuration options, and expected throughput tradeoffs for common editing pipelines.
Blackmagic Design DaVinci Resolve
desktop NLEProvides GPU-accelerated non-linear editing, color grading, and audio post with project data stored in a structured timeline model and supports integrations through its supported APIs and scripting interfaces.
Node-based color grading with reusable node graphs for deterministic transformations.
DaVinci Resolve integrates editing, color, and audio under one project timeline with shared media references and consistent frame mapping. The data model centers on timelines, bins, node graphs, and render jobs, which reduces conversion steps between stages. Automation comes through command line tools, Python scripting support for certain tasks, and project management workflows that can be driven from external processes. The extensibility surface is stronger for production pipelines than for admin governance, since RBAC and audit-grade controls are not a primary focus in the desktop-first workflow.
A key tradeoff is that governance and automation depth are weaker than in dedicated media asset management or centralized review platforms. Resolve fits teams that need deterministic finishing throughput from edits to color to deliverables, especially when colorists rely on node graphs and consistent conform behavior. It is less suited for organizations that require strict schema-based asset governance, fine-grained RBAC, and comprehensive audit logs across multiple producers.
- +Single project model ties edit, grade, and deliverable exports together
- +Node-based color grading with repeatable graph-based transformations
- +Command line rendering supports pipeline throughput automation
- +Multicam and timeline conform tools support frame-accurate finishing
- –Desktop-first workflow limits centralized admin governance depth
- –Automation and API coverage is narrower for asset-level control
Post-production color teams
Consistent grade across conform updates
Repeatable color finishing
Editorial teams
Multicam edits with delivery exports
Faster multicam turnaround
Show 2 more scenarios
Broadcast finishing pipelines
Batch renders with deterministic settings
Higher render throughput
Command line rendering drives repeatable exports with frame-accurate render configuration.
Small studios with scripted jobs
Automated conform and render tasks
Lower manual finishing work
External scripts can trigger standardized processing steps around project workflows.
Best for: Fits when finishing pipelines need integrated edit and grading automation without heavy governance.
More related reading
Adobe Premiere Pro
NLE extensibleOffers timeline-based editing with export workflows and extensibility via Adobe’s developer ecosystem for automation and integration around project assets.
Nested sequences preserve reusable timeline structure for recurring deliverables.
Adobe Premiere Pro fits teams that need repeatable video production with shared asset pipelines and predictable project organization. Its media management and nested timelines support a clear data model across sequences, clips, and rendered effects, which helps maintain throughput during revision cycles. For integration depth, Adobe’s ecosystem links editing with assets, color, and finishing workflows so projects can move through the same schema-driven path.
A notable tradeoff is that governance and RBAC for large shared environments depend more on where storage and collaboration are hosted than on Premiere Pro itself. Centralized audit and admin controls are not as native to the editor as they are in server-side systems. Premiere Pro works well when a team needs editing automation through scripting and consistent project conventions rather than strict enterprise workflow controls inside the editor.
- +Automation via scripting and extensible workflows for repeatable edits
- +Tight Adobe ecosystem integration for asset and finishing handoffs
- +Nested sequences enable reusable timeline patterns at scale
- +Color, effects, and audio tools stay in one editing project model
- –Enterprise governance controls like RBAC and audit logs are limited inside the editor
- –Automation often requires disciplined project conventions to stay maintainable
In-house creative teams
Weekly edit cycles with shared templates
Faster revision throughput
Motion graphics editors
Effect-heavy timelines with versioned renders
Lower rework rate
Show 2 more scenarios
Video operations teams
Standardized exports for multiple platforms
More predictable delivery
Project structure and export settings keep schema-driven deliverables aligned.
Agencies with shared pipelines
Automation for campaign variations
Reduced manual editing
Scripting and structured projects help apply consistent edits across variants.
Best for: Fits when production teams need editing automation with controlled project structure across releases.
Avid Media Composer
pro NLEImplements media bin and timeline workflows for professional editing with enterprise-ready collaboration patterns that can be automated through Avid integration tooling.
Timecode-centric timeline editing with media dependency tracking across revisions.
Avid Media Composer centers a timeline-first editing data model where media references, timecode, and render dependencies stay consistent across rounds of revision. File-based projects still rely on Avid-specific project structures, so pipeline integration is strongest when the surrounding system also uses Avid’s conventions. The automation surface is driven by workflow features inside the Avid ecosystem, which supports repeatable ingest, finishing, and conform steps for production teams.
A clear tradeoff appears when teams need deep custom automation or external system orchestration through a general REST or GraphQL API. A studio that already standardizes on Avid media management and finishing stages can get predictable throughput by reducing manual conform and re-link steps. A small team building bespoke pipelines around non-Avid metadata and custom review states may face integration friction outside the Avid workflow.
- +Timeline-first data model keeps timecode edits consistent
- +Established broadcast post workflows with Avid pipeline compatibility
- +Repeatable finishing steps support consistent throughput
- +Deep trim and editorial controls for high-detail revisions
- –Customization depends on Avid ecosystem interfaces and workflows
- –General-purpose automation via external API is limited
- –Integration with non-Avid metadata models needs extra mapping
Broadcast post-production teams
Produce show edits from captured media
Faster conform and fewer relinks
Editing groups under schedule pressure
Standardize finishing and delivery formats
More predictable delivery throughput
Show 1 more scenario
Studio production operators
Coordinate asset handoff across teams
Lower handoff rework
Relies on Avid pipeline conventions to align media management and review handoffs.
Best for: Fits when post-production teams need Avid-aligned workflows with repeatable automation.
Final Cut Pro
mac NLEDelivers timeline editing and media organization with automation hooks on macOS that support scripted workflows for project preparation and exports.
Library and timeline nondestructive editing that preserves source media while layering edits.
Final Cut Pro targets professional video editing on macOS with timeline-based editing, multicam workflows, and real-time effects. It integrates tightly with Apple media frameworks, including ProRes and Apple device capture pipelines, which reduces format friction.
Library-based organization and nondestructive editing provide a predictable data model for long projects. Automation is mostly document-driven through macOS scripting and shared media management, with limited external API surface compared to server-centric workflows.
- +Nondestructive editing model with clip-based timeline workflows
- +Deep Apple media integration for ProRes workflows and capture pipelines
- +Strong multicam editing with synchronized angles and timeline performance
- +Keyboard-driven editorial controls that sustain high throughput
- –Limited documented external API for programmatic workflows and orchestration
- –Automation relies more on macOS scripting than enterprise provisioning
- –Collaboration and governance controls are less centralized than server tools
- –Asset handoff schemas are less explicit than metadata-first systems
Best for: Fits when teams need macOS-native editing speed with controlled libraries, not external automation.
CyberLink PowerDirector
consumer editorProvides photo and video editing with batch-oriented export and media management features that can be orchestrated through supported automation options.
Motion tracking for aligning overlays and effects to moving subjects.
CyberLink PowerDirector edits photos and videos with timeline-based cutting, keyframe animation, and template-driven motion effects. It supports multi-track editing, chroma key, motion tracking, and color correction tools used to refine exported media.
Photo workflows include cropping, enhancement filters, and overlay assets that carry into video timelines. Integration depth is limited, with little documented automation API surface compared with workflow systems built around extensible data models.
- +Timeline editing with multi-track support for video and photo sequences
- +Keyframe animation and motion effects for controlled transformations
- +Chroma key and motion tracking for composite-style edits
- +Color correction and enhancement tools for consistent finishing
- –Limited documented API and automation hooks for external workflows
- –Shallow governance controls compared with enterprise media pipelines
- –No clear RBAC or audit log model for shared editing environments
- –Automation extensibility relies more on UI steps than schema-driven provisioning
Best for: Fits when small teams need repeatable photo-to-video edits without code integration demands.
Magix VEGAS Pro
timeline editorSupports timeline editing, compositing, and batch export with scriptable behaviors for repeatable production workflows.
GPU-accelerated effects playback and rendering during timeline editing
Magix VEGAS Pro fits editors and small production groups that need a timeline-first workflow for photo and video edits. The core capabilities include non-linear editing, multi-track composition, and color grading tools tied to GPU-accelerated rendering.
Asset handling and effects stack are managed through a project data model built around media tracks, events, and timelines. Automation and extensibility are centered on project operations and workflow features, not on an exposed API surface for external provisioning and RBAC.
- +Timeline-centric editing with strong multi-track control for photo and video timelines
- +GPU-accelerated effects and rendering reduce iteration time during complex timelines
- +Color grading and compositing tools support end-to-end edit to final output
- –Limited external integration depth with no documented automation API for provisioning
- –Automation surface relies on UI and project actions rather than schema-driven workflows
- –Admin governance controls like RBAC and audit logs are not designed for centralized teams
Best for: Fits when small teams need hands-on timeline edits without external automation and admin workflows.
Shotcut
open-source editorOffers open-source video editing with project files and filter chains that enable reproducible editing configurations and automated processing workflows.
Keyframeable filters and properties within the timeline for frame-accurate effect animation.
Shotcut is a desktop photo video editing tool that focuses on local, file-based workflows rather than managed project collaboration. It supports timeline editing with multiple tracks, keyframes for animation, and filter stacks for color and effects.
Video export covers common formats and codecs, with preset controls that speed repeat renders. Shotcut’s integration story is limited because it lacks a documented API or automation surface for external provisioning and governance.
- +Timeline editor with multi-track sequencing and keyframeable properties
- +Filter stack supports color grading, video effects, and audio processing
- +Supports common export formats with presets for repeatable output
- +Works on local files without requiring server-backed project state
- –No documented API or automation hooks for provisioning workflows
- –No RBAC model or audit log for administrative governance
- –Extensibility relies on built-in features rather than plugins with a schema
- –Automation for batch edits depends on manual UI operation
Best for: Fits when solo creators need local timeline editing without external integration requirements.
Kdenlive
open-source NLEUses a track-based editing model with project files that preserve render and effect settings for repeatable, automation-friendly export pipelines.
Keyframe-based effects with reusable presets for consistent motion graphics and repeat edits.
Kdenlive is photo and video editing software focused on timeline-based workflows, multicam support, and non-linear editing with track compositing. It provides a rich set of filters, keyframe controls, and effects that can be saved as reusable presets for repeatable production.
Integration depth is limited because Kdenlive does not expose a documented external automation API surface for provisioning, RBAC, or audit log export. Automation is mainly workflow-driven through templates, presets, and render pipeline settings rather than programmatic orchestration.
- +Timeline editing with track compositing and keyframes for precise motion control
- +Multi-format render settings and codec options for predictable export pipelines
- +Reusable effects and filter presets for consistent repeated edits
- –No documented automation API for provisioning workflows or external orchestration
- –Limited admin and governance controls such as RBAC and audit logs
- –Automation depends on UI-driven configuration rather than schema-based integration
Best for: Fits when teams need repeatable timeline edits without requiring programmatic automation APIs.
Blender
open-source 3DProvides a unified data model for video sequence editing and node-based compositing so scenes and edits can be programmatically generated and rendered headlessly.
Compositor node system driven by rendered outputs and scriptable via the Python API.
Blender performs nonlinear video editing using a timeline, multiple tracks, and compositor-based effects. It combines video post-production with a 3D data model that supports rendering, compositing, and animation in one workflow.
Blender’s automation relies on a Python API that drives scene graph changes, render settings, and batch processing for repeatable throughput. Integration depth is stronger with extensible scripting than with external governance controls, since Blender’s core focuses on local projects and per-workstation execution.
- +Python API controls timeline edits, render settings, and batch jobs programmatically
- +Compositor integrates effects with render outputs using a node graph
- +Scene graph data model keeps 3D, animation, and video effects in one file
- +Supports command-line rendering for higher throughput in automated pipelines
- –No built-in RBAC or project-level RBAC for multi-user governance
- –No native audit log for edits across teams and shared workspaces
- –Automation often depends on Python scripts rather than declarative APIs
- –Collaboration features are limited compared with centralized video editing systems
Best for: Fits when teams need scriptable edits and compositing tied to a 3D scene graph.
Autodesk Flame
enterprise finishingProvides high-end flame-based finishing workflows with integration points used in managed post environments.
Node-based Flame grading and finishing workflow with timeline conform support.
Autodesk Flame is a professional, node-based finishing tool built for high-end editorial and conform workflows. It supports timeline-based editing and advanced color workflows tied to on-set and offline media, with GPU-accelerated playback for material screening.
Autodesk Flame also integrates with broader Autodesk media pipelines through shared project concepts and format handling for ingest, conform, and delivery. Automation options exist through scripting and pipeline integration points, but the administration and RBAC surface is not documented at the same depth as dedicated VFX pipeline managers.
- +Node-based grading and finishing tools support complex editorial changes
- +GPU playback improves review throughput during conform and look development
- +Works with Autodesk media workflows for ingest, conform, and delivery
- +Scripting and pipeline hooks support repeatable finishing tasks
- –Admin governance controls like RBAC and audit logging are limited
- –API automation surface is narrower than specialized pipeline orchestration tools
- –Extensibility depends more on scripting than on well-documented schemas
- –Multi-user collaboration controls are not the primary workflow model
Best for: Fits when finishing teams need deterministic conform and grading with light automation hooks.
How to Choose the Right Photo Video Editing Software
This guide covers Blackmagic Design DaVinci Resolve, Adobe Premiere Pro, Avid Media Composer, Final Cut Pro, CyberLink PowerDirector, Magix VEGAS Pro, Shotcut, Kdenlive, Blender, and Autodesk Flame.
The focus stays on integration depth, the data model each tool uses for edit and finishing, automation and API surface, and admin and governance controls like RBAC and audit logs.
Video and photo editing tools built around timeline data, finishing workflows, and export pipelines
Photo video editing software performs timeline-based cutting, effects, and color or finishing work using a persistent project data model that drives exports and repeatable revisions. Teams use these tools to turn source media into deliverables with consistent transformations across edit, grade, and conform steps.
DaVinci Resolve represents an integrated edit and grade model in one project, and Adobe Premiere Pro emphasizes reusable timeline structure with nested sequences for repeatable deliverables.
Evaluation criteria that map to integration, governance, and automation reality
Timeline editors vary most in how project structure is stored and how much that structure can be controlled programmatically. DaVinci Resolve uses node-based color graphs that support deterministic transformations, and Blender exposes a Python API that can drive scene graph edits and headless renders.
Admin governance also varies sharply. Several editors including Adobe Premiere Pro, Final Cut Pro, and Avid Media Composer support workflow discipline, but they limit centralized RBAC and audit log depth inside the editor compared with systems designed around multi-user governance.
Data model fidelity for edit to deliverable exports
A tool should keep edit state and deliverable settings tied to the project model so finishing stays consistent. DaVinci Resolve ties edit, grade, and frame-accurate render settings together in one project model, and Final Cut Pro uses library and nondestructive editing so source layers remain intact across long projects.
Deterministic transformations with node-based grading
Node graphs enable repeatable, testable transformations when the same grade steps must apply across episodes. DaVinci Resolve stands out with node-based color grading using reusable node graphs for deterministic transformations, and Autodesk Flame uses node-based grading and finishing with timeline conform support.
Automation and API surface for repeatable workflows
If pipeline automation matters, the tool needs an automation surface that can drive projects or rendering without UI clicks. Blender provides a Python API for timeline edits, render settings, and batch jobs, while DaVinci Resolve supports command line rendering for pipeline throughput automation.
Reusable structure with nested sequences or presets
Repeatability improves when timelines or effect stacks can be reused without rebuilding each edit. Adobe Premiere Pro uses nested sequences to preserve reusable timeline structure, and Kdenlive supports reusable effect and filter presets tied to keyframes for consistent motion graphics across revisions.
Timecode-centric timeline control for broadcast revisions
Broadcast-oriented workflows depend on timecode discipline and media dependency tracking across revisions. Avid Media Composer provides a timecode-centric timeline editing model with media dependency tracking across revisions, which supports consistent throughput for finishing steps.
Governance controls for shared workspaces
For multi-user production governance, RBAC and audit logs must cover editing actions rather than relying on individual workstation habits. Multiple editors including Premiere Pro, Shotcut, and Kdenlive lack a documented RBAC model and audit log export, and DaVinci Resolve is described as desktop-first with narrower automation and API coverage for asset-level control.
A decision path from automation needs to governance and data model fit
Start with the required automation surface and decide whether orchestration must be script-driven or can stay editor-centric. Blender supports Python-driven scene graph and render automation for programmatic generation, while DaVinci Resolve focuses on command line rendering and deterministic node graphs for finishing workflows.
Next map governance needs to what the editor can actually enforce. If RBAC and audit logs for shared editing actions are required, several general editors like Final Cut Pro and Shotcut lean toward local or library-based workflows with limited centralized governance depth.
Define automation scope by whether edits, grading, or rendering must be driven by code
Blender fits when edits and renders must be generated headlessly using the Python API that controls timeline edits and batch processing. DaVinci Resolve fits when throughput automation mainly targets rendering because it supports command line rendering and keeps node graphs deterministic for grade reproducibility.
Match the project data model to the finishing pipeline, not just the editor UI
If grade must remain tied to edit and delivery settings, DaVinci Resolve ties edit, grade, and export pipelines together in one production environment. If nondestructive layering and library-based organization matter for long projects, Final Cut Pro’s library and timeline model supports clip preservation while layering edits.
Choose reusable structure mechanisms based on how often deliverables repeat
For recurring delivery patterns across campaigns, Adobe Premiere Pro’s nested sequences preserve reusable timeline structure at scale. For repeat motion graphics and effect behavior, Kdenlive’s keyframe-based effects with reusable presets reduce rework across versions.
Prioritize governance requirements early if multiple editors share workspaces
For teams needing RBAC and audit log depth, several editors show limited centralized governance inside the editor, including Shotcut and Kdenlive which lack documented RBAC and audit log models. DaVinci Resolve is described as desktop-first with narrower centralized admin governance depth, which can force stronger external workflow controls.
Use broadcast timecode dependency tracking as the selection gate for Avid-centric workflows
If the pipeline depends on timecode-centric edits and media dependency tracking across revisions, Avid Media Composer aligns with that model. If conform and look development revolve around node-based finishing, Autodesk Flame supports deterministic node grading with timeline conform support.
Which teams benefit from each editing tool’s automation and data model
The best fit depends on whether the primary work is edit and grade in one governed project model or programmatic generation through APIs. Tools like Blender and DaVinci Resolve target automation and repeatable finishing, while several desktop-first editors target local workflow speed and reusable presets.
Governance-heavy organizations also need to compare RBAC and audit log expectations since many editors described here lack centralized admin depth inside the editor itself.
Finishing and delivery teams that need deterministic grade transformations with automated rendering
DaVinci Resolve fits when integrated edit and grading automation matter without deep governance requirements, because it provides reusable node graphs and command line rendering for pipeline throughput.
Production groups running episode or campaign cycles that require reusable timeline structure
Adobe Premiere Pro fits when repeatable deliverables need structured automation through nested sequences, while automation depends on disciplined project conventions rather than deep in-editor RBAC and audit logs.
Broadcast post teams with timecode dependency tracking across revisions
Avid Media Composer fits when timecode-centric timeline editing and media dependency tracking across revisions must stay consistent for finishing throughput in Avid-aligned pipelines.
Script-driven studios that generate timelines and renders from a scene graph
Blender fits when programmatic edits must be driven through a Python API that controls scene graph changes, compositor node outputs, and command-line batch rendering.
High-end finishing teams focused on deterministic node-based conform and look development
Autodesk Flame fits when complex grading and conform steps require node-based finishing workflows with timeline conform support, while automation exists through scripting and pipeline integration points.
Pitfalls that cause failed workflows when automation and governance are underestimated
Many teams choose an editor based on timeline features and later discover automation and governance gaps that break pipeline orchestration. Several tools support batch or preset workflows, but they lack a documented API surface for provisioning workflows and RBAC enforcement.
Another frequent issue is relying on UI-driven steps when repeatability needs schema-driven configuration. Shotcut and Kdenlive can preserve filter chains and presets, but automation often depends on manual UI configuration rather than a declarative integration surface.
Selecting a desktop-first editor and expecting enterprise RBAC and audit logs inside the editor
Shotcut and Kdenlive lack a documented RBAC model and audit log export for administrative governance, and DaVinci Resolve is described as desktop-first with narrower centralized admin governance depth. Teams needing shared-workspace governance should align expectations with the editor’s actual governance surface.
Confusing “render presets” with a real automation API
CyberLink PowerDirector and Magix VEGAS Pro support repeatable project actions and batch export, but their documented external automation hooks and API coverage are limited. Blender supports Python-driven automation for programmatic edits and batch processing, and DaVinci Resolve supports command line rendering for throughput automation.
Building repeatable deliverables without using nested structure or reusable presets
Adobe Premiere Pro includes nested sequences that preserve reusable timeline structure, and Kdenlive includes reusable effect and filter presets for consistent rework. Ignoring these mechanisms forces rebuilds that reduce throughput across versions.
Choosing a tool for grading features while underestimating how grade transformations must be kept deterministic
DaVinci Resolve uses node-based color grading with reusable node graphs for deterministic transformations, and Autodesk Flame uses node-based grading tied to conform workflows. If deterministic grade repeatability is required, node graphs must be treated as part of the pipeline design, not a cosmetic option.
How We Selected and Ranked These Tools
We evaluated Blackmagic Design DaVinci Resolve, Adobe Premiere Pro, Avid Media Composer, Final Cut Pro, CyberLink PowerDirector, Magix VEGAS Pro, Shotcut, Kdenlive, Blender, and Autodesk Flame using three criteria: features, ease of use, and value. Features carried the most weight at 40% with ease of use and value each accounting for the remaining share, and the overall scores reflect a weighted average across those three categories.
We used the reported capabilities to reward integration depth that supports actual automation and to penalize missing documented API, especially where editor governance depth like RBAC and audit log coverage was described as limited. Blackmagic Design DaVinci Resolve set the pace because it combines node-based color grading with reusable node graphs for deterministic transformations and also pairs that with command line rendering for pipeline throughput automation, lifting both the features factor and the practical automation fit.
Frequently Asked Questions About Photo Video Editing Software
Which tool handles photo and video editing with deterministic color transformations and reusable graphs?
What option best supports timeline-based automation when a team needs consistent project structure across releases?
Which editor is the most timecode-centric for broadcast-style provenance and media dependency tracking?
Which tool is strongest for macOS-native workflows with predictable nondestructive editing and library organization?
Which product is designed for scriptable throughput using an automation API rather than manual templates?
Which editor should be chosen for GPU-accelerated timeline effects playback during photo and video edits?
Which tools support photo-to-video workflows with motion tracking and template-driven motion effects?
Which platform fits teams that need extensibility through presets and render pipelines rather than external provisioning and RBAC?
Which option is best suited for finishing workflows that require deterministic conform and node-based grading?
Conclusion
After evaluating 10 technology digital media, Blackmagic Design DaVinci Resolve stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
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