
GITNUXSOFTWARE ADVICE
Art DesignTop 10 Best Costume Design Software of 2026
Top 10 costume design software picks ranked for film and theater makers, with side-by-side comparisons of DAZ 3D Studio, Procreate, and SketchBook.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy
If you’re producing costume concepts with ready-to-rig avatars and wardrobe assets, DAZ 3D Studio is the strongest pick for rapid 3D renders and faster internal approvals, whereas Style3D fits costume teams that need a quick 3D fitting review loop before final pattern drafting.
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
DAZ 3D Studio
Figure rig posing with morph controls that carry wearable fit adjustments through render-ready scenes.
Built for fits when costume teams need rapid concept renders from rigged avatars and existing wardrobe assets..
Procreate
Editor pickGesture-driven layer and selection controls make rapid paint corrections practical during live design review.
Built for fits when a single designer needs rapid costume rendering for approvals before production handoff..
Autodesk SketchBook
Editor pickPen-focused brush and smoothing controls that speed up clean linework for costume illustration.
Built for fits when costume artists need rapid rendering and concept approvals before production tools..
Related reading
Comparison Table
DAZ 3D Studio
SMB3D modeling and rendering platform with costume and outfit asset libraries.
Figure rig posing with morph controls that carry wearable fit adjustments through render-ready scenes.
DAZ 3D Studio centers on figure posing and scene assembly using rigged avatar and wearable items from its content ecosystem. Clothing work is typically done by adjusting existing garment geometry, morphs, and fit-related parameters already packaged with character and clothing assets. Rendering is the main strength, since it can iterate on fabric appearance using material settings, multiple light setups, and high-resolution output for fashion illustrations and costume renderings.
A tradeoff is that DAZ Studio is not built around pattern drafting or technical flats as first-class outputs, so costume documentation tends to be manual or exported from the 3D scene for downstream work. The tool fits best when teams need fast visual iteration and approval-ready renders for costume concepts, character-driven wardrobe reviews, and look refinement before any production pattern development.
- +High-fidelity render controls for fabric and material appearance
- +Rigged figure posing tools support quick costume continuity checks
- +Large wearable and avatar content library reduces asset creation time
- +Scene files and asset reuse support repeatable look iterations
- –Pattern drafting and technical flat outputs are not natively production-first
- –Garment workflows depend heavily on what the specific asset provides
- –For complex wardrobe systems, integration with production tracking is limited
Costume designers and concept artists
Iterate character looks for approvals
Faster visual approval cycles
Film and game previsualization teams
Validate costume continuity across shots
Fewer continuity fixes
Show 1 more scenario
Cosplay producers and wardrobe creators
Plan visual accuracy against references
Better reference-driven outcomes
Load wearable assets and tune fit visually before physical construction work.
Best for: Fits when costume teams need rapid concept renders from rigged avatars and existing wardrobe assets.
More related reading
Procreate
SMBiPad digital painting app used by costume designers for concept rendering.
Gesture-driven layer and selection controls make rapid paint corrections practical during live design review.
Procreate supports costume rendering and fashion illustration through pressure-aware brush engines, unlimited canvas scaling, and multi-layer compositions for front, back, and detail callouts. Layer blending modes and selection tools help designers adjust colorways and refine trims without redrawing entire shapes. Export options generate raster outputs suitable for mood boards and costume reviews, and Apple Pencil workflows keep iteration quick during fitting feedback.
A key tradeoff is that Procreate does not provide costume-focused pattern drafting, technical flats, or measurement chart tooling, so it cannot replace tech packs or size grading. It fits best when quick costume concepts must be approved before sending production documents to patternmaking and construction systems.
- +Pressure-sensitive brushes speed up silhouette refinement and paint passes
- +Layered canvases support multiple views and consistent detail callouts
- +Fast Apple Pencil workflow reduces iteration time during design reviews
- +High-resolution raster exports work for boards and visual approvals
- –No native pattern drafting or measurement chart workflow for production
- –Project files stay local, which limits governed team collaboration
- –Limited structured asset management for trims, textiles, and size data
- –No built-in vector export for CAD-style pattern handoff
Freelance costume designers
Concept art for costume director review
Faster visual sign-off
Small production teams
Colorway variations for creative meetings
More options, less redraw
Show 1 more scenario
Wardrobe and costume pre-production
Trim and texture studies
Better material alignment
Brush workflows create consistent fabric and trim renderings for early procurement discussions.
Best for: Fits when a single designer needs rapid costume rendering for approvals before production handoff.
Autodesk SketchBook
SMBDigital drawing app used for costume concept sketching and iteration.
Pen-focused brush and smoothing controls that speed up clean linework for costume illustration.
Autodesk SketchBook supports layered drawing and painting, which fits costume rendering review cycles that need multiple iterations of silhouette, trim placement, and color blocking. The app’s pen-first interaction reduces friction for quick scene breakdown sketches and garment detail studies. It also offers export paths for sharing deliverables with stakeholders, which helps when the downstream workflow is handled in other costume tools.
A key tradeoff is the lack of native pattern drafting and tech pack data management inside the drawing canvas, so production tasks like size grading, measurement specifications, and bill of materials typically move to other systems. SketchBook fits best when a costume designer or illustrator must produce fast fashion illustration and accessory studies for a creative approval meeting, then hand off final art as files.
- +Pen-first canvas tools for fast silhouette and trim iteration
- +Layer workflows support multiple colorways per design concept
- +Export-ready artwork for stakeholder review and iteration
- +Brush controls and smoothing options reduce hand jitter
- –No native pattern drafting or size grading workflow inside the app
- –Limited costume-specific structure for measurement charts and specs
- –Collaboration and approvals depend on external file exchange
- –Automation and API surface is not built around costume data management
Costume designers
Create concept renders for approvals
Faster approval-ready visuals
Costume illustrators
Produce accessory detail studies
Sharper reusable detail art
Show 1 more scenario
Creative teams
Send scene breakdown artwork
Less back-and-forth
Exports finished drawings for quick reviews tied to scene planning and costume continuity discussions.
Best for: Fits when costume artists need rapid rendering and concept approvals before production tools.
Style3D
enterpriseStyle3D provides digital garment design, pattern development, simulation, and collaboration tools.
3D costume rendering workflow that ties styling changes to virtual fitting review in a single iteration loop.
Style3D is costume design software built around 3D visualization for drape, fit, and iteration. The workflow centers on moving from reference images and measurements into a wearable 3D garment view that can be checked against virtual bodies.
Shape and styling changes happen in a visual loop aimed at speeding up review cycles for costume concepts and construction directions. It also supports production-facing deliverables like vector and raster exports for sharing across art and pattern teams.
- +Fast visual iteration between garment styling and virtual fitting checks
- +3D garment view helps reviewers catch proportion issues before production
- +Export options support sharing for downstream costume and pattern discussions
- +Library-driven materials and visual styling speed up early concept work
- –Advanced technical construction details still require outside pattern tooling
- –Virtual fitting depends heavily on correct avatar measurements and scale discipline
- –Limited guidance for tightly controlled costume continuity across many wardrobe variants
- –Collaboration controls are basic compared with studio-wide governance needs
Best for: Fits when costume teams need rapid 3D concept and fitting review before final pattern drafting.
Optitex
enterpriseOptitex provides pattern design, grading, marker making, and three-dimensional garment visualization.
Digital draping tied to the drafting system keeps garment behavior aligned across technical views and costume renderings.
Optitex turns pattern drafting, digital draping, and costume rendering into an end-to-end workflow for technical flats and fashion illustration outputs. It supports vector pattern and plot style deliverables, then carries design intent through layout and grading activities for apparel production use cases.
The software also manages textile-related references like colorways and fabric behavior so costume iterations stay consistent across multiple views. Optitex is distinct for how tightly its drafting and visualization tools connect to production-oriented documentation such as measurement charts and specification sheets.
- +Tight drafting to visualization workflow for consistent technical flats and renderings
- +Vector export for clean pattern-driven artwork and documentation outputs
- +Colorway and textile reference handling reduces repeat rework across iterations
- +Production-style documentation outputs fit costume plots and measurement chart needs
- –Advanced pattern workflows take time to learn and apply correctly
- –Collaboration depends on export-based handoffs instead of native shared editing
- –Some production integrations rely on external files rather than live data sync
- –Complex projects can slow down during heavy rendering and layout steps
Best for: Fits when costume teams need pattern-driven drafting and consistent rendered deliverables without constant reformatting.
CLO 3D
vertical specialistCLO 3D creates digital garments from patterns, fabrics, trims, and avatar-based fittings.
Fabric simulation and digital draping drive how garments sit on the avatar, then propagate into pattern and tech pack outputs.
CLO 3D is the costume design software used to draft patterns and render digital garments with a simulation-driven workflow. It supports digital draping over a 3D avatar, then converts that work into technical deliverables like tech packs, PDF specification sheets, and export formats such as DXF.
The toolset also handles texture, color, and material behavior for closer-to-final costume visualization than flat illustration alone. Scene planning and measurement-driven adjustments help teams iterate a costume and maintain continuity across variants and versions.
- +Simulation-based draping makes cloth behavior easier to control during iteration
- +Pattern and garment alignment stays consistent between digital drape and technical outputs
- +Exports include DXF pattern files plus raster and PDF specification sheets
- +Scene and wardrobe workflows support multi-look costume continuity
- –Large scenes can slow down when multiple garments and detailed materials are active
- –Advanced automation needs repeatable setup conventions to avoid inconsistent results
- –Avatar library accuracy can limit the fidelity of fit without matching measurements
- –Collaboration depends on external sharing and review workflows for approvals
Best for: Fits when costume teams need repeatable pattern-to-render pipelines with measurement-driven tech packs.
Marvelous Designer
vertical specialistMarvelous Designer simulates sewn clothing on customizable digital characters.
Interactive garment simulation tied to live pattern editing during virtual fitting for rapid costume revisions.
Marvelous Designer focuses on digital draping for garment construction, with a workflow built around pattern drafting and 3D cloth behavior. It supports costume rendering and iterative virtual fitting directly on the assembled avatar, which reduces the loop time between measurement specs and visual review.
Export options support production handoff through vector pattern outputs and raster exports for costume continuity and documentation. For costume teams, the core value is fast silhouette iteration with realistic fabric simulation tied to editable 3D garment structure.
- +Digital draping with repeatable pattern-to-garment updates for fast costume iteration
- +High-fidelity fabric simulation suited for folds, seams, and cloth thickness changes
- +Pattern-centric workflow supports technical flats and consistent costume plot review
- +DXF pattern export supports downstream pattern drafting and tech pack assembly
- –Scene organization and wardrobe tracking need discipline to maintain costume continuity
- –Advanced simulation tuning takes practice to avoid unwanted cloth artifacts
- –Interoperability with real production pipelines relies on specific export choices
- –Automation and integration surface is limited compared with enterprise fashion tools
Best for: Fits when costume teams need rapid 3D garment iterations tied to editable patterns.
Browzwear VStitcher
enterpriseVStitcher produces three-dimensional garment samples from two-dimensional patterns.
Pattern-linked digital draping that supports virtual fitting checks using construction data, not only static costume renders.
Browzwear VStitcher focuses on garment visualization workflows tied to pattern and construction data rather than only sketch review. It supports digital draping and virtual fitting so costume teams can validate silhouettes, fit behavior, and appearance before committing to physical samples.
The tool is commonly used alongside digital garment assets like technical flats and grading-ready measurement specs to keep iterations consistent across revisions. VStitcher also supports output formats for downstream production documentation and visualization reviews.
- +Digital draping and virtual fitting accelerate silhouette and fit checks before sampling
- +Costume-specific visualization helps review appearance changes across design iterations
- +Pattern-driven workflows reduce rework compared with manual visual comparisons
- +Exports support downstream tech pack and presentation needs
- –Effective results depend on having high-quality inputs like patterns and measurements
- –Library-driven textile and trim workflows can bottleneck when assets are incomplete
- –Complex scenes take time to set up for consistent virtual fitting comparisons
- –Integration with live wardrobe and production systems is limited by external process wiring
Best for: Fits when costume teams need pattern-linked virtual fitting reviews and exportable visualization assets for production handoff.
TUKA3D
enterpriseTUKA3D supports three-dimensional apparel visualization, fitting, and digital sampling.
Pattern-driven 3D garment building that preserves measurement intent for faster fit iteration in costume variants.
TUKA3D performs 3D costume visualization by converting pattern-driven garment data into a drape-ready model for fashion iteration. The workflow centers on digital draping, rendering, and measurement-based sizing so designers can revise fit without redrawing technical flats.
It also supports libraries for avatar references and garment parts, which shortens repeat builds across similar costumes. Output is geared toward production communication via specification-ready exports and review-friendly visuals.
- +Pattern-to-3D garment workflow reduces repeated fit rebuilds
- +Draping controls map well to costume shape changes and silhoutte tests
- +Avatar and part libraries support faster variant iterations
- +Exports support practical review handoffs for costume production
- –Advanced workflows depend on consistent measurements and fit discipline
- –Complex multi-material costumes can require extra steps to manage parts
- –Digital draping edits are less direct than parametric CAD drafting
- –Collaboration across large teams needs external process structure
Best for: Fits when costume teams need measurement-driven 3D fit reviews alongside production-ready visual documentation.
Seamly2D
SMBSeamly2D is an open-source patternmaking application for drafting and modifying sewing patterns.
Measurement-driven pattern edits that update derived costume documentation for technical-flat style reviews.
Seamly2D supports costume drafting and technical-flat workflows with a pattern-first approach designed for garment production documentation. It focuses on measurement-driven pattern manipulation, grading support, and export outputs used for costume plots, tech packs, and fabrication handoff.
Seamly2D also includes digital tools for costume rendering so teams can review design intent before production builds. Automation and extensibility show up mainly through its file-driven pipeline and integration-friendly exports rather than a deep, event-based rules engine.
- +Pattern-first drafting that keeps measurement changes consistent across outputs
- +Grading and size workflows align with costume sizing and spec sheets
- +Export set fits production handoff for technical flats and plot-based reviews
- +Rendering tools support design review without needing a separate illustration tool
- –Advanced setup of project structure can slow early onboarding
- –Scene breakdown workflows for continuity across revisions are limited
- –Complex fabric and trim simulation depth is not on par with dedicated 3D garment tools
- –Data exchange often depends on export formats rather than bidirectional sync
Best for: Fits when costume teams need pattern drafting, grading, and production-spec exports in one workflow.
Conclusion
After evaluating 10 art design, DAZ 3D Studio stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
How to Choose the Right costume design software
Costume design software spans both concept-first illustration tools and production-linked 3D garment pipelines, so teams often choose based on whether rendering, drafting, or fitting iteration drives approvals. This guide covers DAZ 3D Studio, Procreate, Autodesk SketchBook, Style3D, Optitex, CLO 3D, Marvelous Designer, Browzwear VStitcher, TUKA3D, and Seamly2D.
Across these tools, the decisive differences show up in how pose and render controls move through garment visualization, how pattern-driven workflows feed virtual fitting, and how exports support technical flats and production documentation. DAZ 3D Studio focuses on rigged figure posing that carries wearable fit adjustments into render-ready scenes, while Optitex and CLO 3D connect drafting or simulation output into consistent render and spec deliverables.
Costume design software for pattern-linked drafting, digital draping, and production-ready deliverables
Costume design software supports costume rendering and the structured outputs teams use to hand off to production, including technical flats, measurement-driven specs, and fitting documentation. Several tools build that output by tying garment behavior to construction inputs, so virtual fitting changes propagate into the work products rather than staying isolated to a single visual.
Optitex combines digital draping with a drafting system so the garment behavior stays aligned across technical views and renderings, and it includes vector export for pattern-driven documentation outputs. CLO 3D emphasizes fabric simulation and digital draping that flows into pattern and tech pack outputs, which keeps pattern-to-render alignment consistent during measurement-driven iteration.
Costume workflow fit criteria: drafting links, fitting iteration, and production exports
Costume design software earns selection when pose, drape, or drafting changes carry forward into production-linked deliverables like technical flats, measurement-driven documentation, and repeatable iteration loops. Tools that keep the garment behavior connected to construction inputs reduce rework between concept rendering and fit review outputs.
Pattern-linked visualization that preserves construction intent
Browzwear VStitcher ties virtual fitting checks to construction data rather than isolated renders, which supports repeatable silhouette iteration. Seamly2D keeps measurement-driven pattern edits aligned with derived technical-flat style documentation, which reduces drift between specs and visuals.
Virtual fitting iteration loop tied to garment behavior
Style3D connects styling changes to virtual fitting review in a single iteration loop so proportion issues are caught before final pattern drafting. Marvelous Designer uses interactive garment simulation tied to live pattern editing so revisions can propagate quickly during virtual fitting.
Digital draping and simulation control for fabric behavior
CLO 3D emphasizes fabric simulation and digital draping that propagate into pattern and tech pack outputs, keeping alignment consistent between drape and technical artifacts. Marvelous Designer applies high-fidelity fabric simulation for folds, seams, and cloth thickness changes that affect how garments read on the avatar.
Drafting-to-deliverable consistency across technical views and renders
Optitex ties digital draping to the drafting system so garment behavior stays aligned across technical views and renderings. TUKA3D preserves measurement intent during pattern-driven 3D garment building, which supports faster fit iteration across costume variants.
Rigged figure posing that carries wearable fit adjustments into renders
DAZ 3D Studio stands out with figure rig posing controls that carry wearable fit adjustments through render-ready scenes. Procreate and SketchBook can support paint corrections and linework, but they do not provide a production-first pose-to-wearable fit pipeline.
Export and handoff suitability for costume documentation
Optitex includes vector export that supports clean pattern-driven artwork and documentation outputs. CLO 3D produces pattern and tech pack outputs that stay aligned with simulation-based draping for measurement-driven deliverables.
Choose by pipeline ownership: who drives pattern, who drives fitting, and what exits to production
The fastest route to fewer revisions starts by mapping the team’s ownership of garment construction steps. Some tools anchor on drafting and keep visualization aligned to pattern intent, while others anchor on simulation or rigged posing to drive fitting review speed.
If pattern construction is the source of truth, pick tools that keep drape tied to drafting
Optitex ties digital draping to the drafting system so technical views and renderings stay aligned without constant reformatting. Browzwear VStitcher supports pattern-linked virtual fitting checks that rely on construction data, which reduces guesswork when fit changes are applied.
If fitting iteration must be simulation-driven, pick tools that propagate simulation into pattern and tech pack outputs
CLO 3D emphasizes fabric simulation and digital draping that propagate into pattern and tech pack outputs, which supports measurement-driven repeatable pipelines. Marvelous Designer uses interactive garment simulation tied to live pattern editing, which accelerates rapid costume revisions during virtual fitting.
If the team needs rigged avatar renders with wearable-fit adjustments, pick DAZ 3D Studio
DAZ 3D Studio focuses on figure rig posing with morph controls that carry wearable fit adjustments through render-ready scenes. This fit-adjustment-to-render workflow fits costume teams that need concept renders from rigged avatars and existing wardrobe assets for early approvals.
If the goal is fast concept approvals before production tools, choose illustration-first or paint-first editors
Procreate supports gesture-driven layer and selection controls for rapid paint corrections during live review, and its pressure-sensitive brushes speed up silhouette refinement. Autodesk SketchBook speeds up clean linework with pen-focused smoothing controls, but it does not include native pattern drafting or size grading workflows.
If virtual fitting should be driven by styling changes rather than deep construction rebuilds, use Style3D
Style3D ties styling changes to virtual fitting review in a single iteration loop, which helps catch proportion issues before final pattern drafting. The approach still depends on correct avatar measurements and scale discipline, so measurement control is part of successful outcomes.
If pattern edits must update documentation style specs with size grading, pick Seamly2D
Seamly2D is built around measurement-driven pattern edits that update derived costume documentation for technical-flat style reviews. It also aligns grading and size workflows with costume sizing and spec sheets, which supports production-spec exports in one workflow.
Who each category segment fits best in costume teams
Costume teams need different software when the work shifts between concept rendering, construction-linked fitting, and production-spec export. The right choice depends on which step drives approvals and which step must stay consistent across revisions.
Costume teams doing early concept renders from rigged avatars and wardrobe assets
DAZ 3D Studio supports figure rig posing with morph controls that carry wearable fit adjustments through render-ready scenes, which fits concept-first approval cycles.
Production-focused teams that need pattern-linked virtual fitting and exportable handoff visuals
Browzwear VStitcher supports pattern-linked digital draping and virtual fitting checks using construction data, which fits teams that want fit review anchored to patterns.
Teams building repeatable pattern-to-render pipelines that feed tech packs
CLO 3D keeps cloth behavior controlled through fabric simulation and digital draping, then propagates that into pattern and tech pack outputs for measurement-driven deliverables.
Teams that iterate styling and proportions through rapid 3D fitting reviews
Style3D connects styling changes to virtual fitting review in one iteration loop so reviewers can catch proportion issues before final pattern drafting.
Solo designers focused on rapid approvals with drawing and paint iteration
Procreate provides gesture-driven layer and selection controls for live paint corrections, while Autodesk SketchBook provides pen-first linework and smoothing controls for fast illustration.
Common costume software pitfalls that cause rework across revisions
Most rework shows up when the tool’s strongest workflow is used for the wrong deliverable path. The issues below map to limitations that show up in real costume iteration, like missing pattern drafting, file collaboration constraints, and scene organization discipline gaps.
Expecting Procreate or Autodesk SketchBook to replace production-ready pattern drafting and size grading
Procreate and SketchBook do not provide native pattern drafting or measurement-chart workflows, so technical-flat spec exports still require outside pattern tooling.
Starting simulation iterations without strict measurement and avatar scale discipline
Style3D virtual fitting depends heavily on correct avatar measurements and scale discipline, and TUKA3D advanced workflows depend on consistent measurements and fit discipline.
Letting large scenes or active materials slow down simulation-based iteration
CLO 3D large scenes can slow down when multiple garments and detailed materials are active, so workload control matters during iterative fitting passes.
Assuming collaboration will be stable without export-based handoffs
Optitex collaboration depends on export-based handoffs instead of native shared editing, and Procreate project files stay local which limits governed team collaboration.
Relying on incomplete asset libraries for library-driven textile and trim workflows
Browzwear VStitcher can bottleneck when textile and trim assets are incomplete, so the asset inventory plan must match the iteration schedule.
How We Selected and Ranked These Tools
We evaluated costume design software across features that support pattern-linked drafting, digital draping, and virtual fitting iteration, and DAZ 3D Studio earned the highest overall score because its figure rig posing with morph controls carries wearable fit adjustments through render-ready scenes. Features accounted for 40% of the ranking, including how each tool connects styling or construction inputs to downstream visualization and documentation outputs like tech pack or spec-linked deliverables.
Ease and value each accounted for 30% by scoring how quickly teams can use the workflow shown in each tool card, including pen-first sketching speed for Autodesk SketchBook and gesture-driven paint correction for Procreate. DAZ 3D Studio’s advantage over the other tools is that its rig and morph controls directly support wearable fit adjustment continuity inside the render-ready scene workflow rather than relying on external pattern tooling.
Frequently Asked Questions About costume design software
Which tools handle pattern drafting and garment tech pack outputs in the same workflow?
How do Style3D and Browzwear VStitcher differ for virtual fitting review?
When should Marvelous Designer or CLO 3D be chosen for fabric simulation accuracy?
What breaks if a costume team uses a character rendering tool instead of pattern-first software?
Which tools support vector or pattern exports suitable for production documentation?
How should costume teams migrate existing costume libraries and project files into a new tool?
What integration expectations should teams validate for costume software APIs or automation?
Which tool best supports rapid hand-drawn concept iteration and review imagery without production pattern work?
Where does extensibility show up most clearly across the pattern-to-visualization workflows?
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
Keep exploring
Comparing two specific tools?
Software Alternatives
See head-to-head software comparisons with feature breakdowns, pricing, and our recommendation for each use case.
Explore software alternatives→In this category
Art Design alternatives
See side-by-side comparisons of art design tools and pick the right one for your stack.
Compare art design tools→