
GITNUXSOFTWARE ADVICE
Arts Creative ExpressionTop 10 Best Cartoon Video Software of 2026
Ranking roundup of cartoon video software, covering 2D and 3D workflows with Blender, Toon Boom, and After Effects, plus Vyond, Powtoon, Animaker.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy
Vyond is the best pick if you’re coordinating storyboard-to-video cartoon communication for business teams that need consistent character motion, whereas Powtoon fits marketing and training teams wanting repeatable explainers with fast edits and simple asset reuse.
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
Vyond
Automatic lip sync tied to narration import for quick revision of dialogue timing.
Built for fits when teams need storyboard-to-video turnaround with consistent character motion..
Powtoon
Editor pickTemplate assets combined with a scene-and-timeline editor for quick cartoon motion graphic assembly.
Built for fits when marketing teams need repeatable cartoon explainers with fast edits and simple asset reuse..
Animaker
Editor pickBuilt-in lip sync workflow connects audio to character mouth shapes for rapid dialogue scenes.
Built for fits when teams need fast cartoon production with consistent characters and short turnaround..
Related reading
Comparison Table
Cartoon video software matters for teams that need repeatable character animation, scripted scene production, and asset reuse without losing timeline control. This roundup ranks tools by production mechanics such as timeline editing, rigging and keyframe fidelity, template schema, and integration paths, so analysts and operators can compare build speed against animation depth for 2D and 3D workflows.
Vyond
enterpriseCloud-based animated video creation platform for business communications.
Automatic lip sync tied to narration import for quick revision of dialogue timing.
Vyond’s editor focuses on scene building and motion direction rather than frame-by-frame drawing, which makes it suited for short explainers and consistent character behavior across many videos. Character rig controls drive gestures and movement, while timeline ordering lets editors adjust pacing by changing scene timing and transitions. Voice import and automatic lip sync support quick iteration when narration changes, and exporting produces render-ready video files suitable for web and internal distribution.
A tradeoff appears when a project needs custom 2D drawing work or deep animation techniques that go beyond library assets and rig controls. Vyond also shifts quality ceilings toward template-driven layouts, so Blender, Toon Boom, or After Effects may still be needed for bespoke rigging, compositing, or effects-heavy shots. Usage fits teams producing frequent, structured videos like onboarding explainers, product updates, and internal announcements where speed and consistency matter more than bespoke animation craft.
- +Browser-based timeline workflow for rapid scene sequencing
- +Reusable character and prop library for consistent style
- +Voice and automatic lip sync reduce manual animation time
- +Export-ready video outputs for web and internal sharing
- –Custom hand-drawn animation depth is limited versus frame workflows
- –Advanced compositing requires external tools for complex shots
- –Library-driven character behavior can constrain unique performances
Training and enablement teams
Onboarding modules with recurring characters
Faster updates to training content
Marketing ops teams
Product update explainers
Consistent video output at scale
Show 1 more scenario
Customer success teams
Account-specific walkthrough videos
Reduced manual video production effort
Teams tailor props and scenes per customer request and reuse the same animation structure.
Best for: Fits when teams need storyboard-to-video turnaround with consistent character motion.
More related reading
Powtoon
SMBAnimated video and presentation platform for marketing and training.
Template assets combined with a scene-and-timeline editor for quick cartoon motion graphic assembly.
Powtoon’s core workflow centers on assembling scenes from reusable assets, then timing elements across a timeline for motion. Character and prop placement can be adjusted per scene, and object-level animation is handled through editor controls rather than code or node graphs. The editor’s output focus is on finished video delivery with common formats for sharing inside and outside marketing stacks.
A key tradeoff is limited depth for skeletal rigging and complex animation systems compared with 2D rigging-first tools. Powtoon fits teams that need frequent short cartoon explainers with consistent style and fast revisions, but it is less suitable for long-form animation requiring advanced rig hierarchies and granular interpolation tuning.
- +Template-driven storyboard to timeline editing for quick production cycles
- +Scene-based layering and per-object timing controls for consistent animations
- +Web editor workflow reduces setup friction for routine cartoon explainers
- +Direct exports for MP4 and WebM sharing
- –Shallow rigging depth for complex puppet deformation needs
- –Limited control granularity for advanced keyframe interpolation behavior
- –Fewer compositing-style workflows than node-based editors
- –Collaboration governance lacks strong audit and admin enforcement
Marketing ops teams
Monthly feature updates with cartoon videos
Faster content turnaround
Training coordinators
Short onboarding lessons for new hires
More standardized training
Show 2 more scenarios
Product managers
Release communication with visual narratives
Quicker stakeholder alignment
Draft and update cartoon explainers when requirements shift without reworking every asset.
Agencies and freelancers
Template-based client explainer production
Lower production effort
Reuse layout and character libraries to produce multiple variations while maintaining style consistency.
Best for: Fits when marketing teams need repeatable cartoon explainers with fast edits and simple asset reuse.
Animaker
SMBDIY animated video maker with drag-and-drop cartoon assets.
Built-in lip sync workflow connects audio to character mouth shapes for rapid dialogue scenes.
Animaker is built around a web timeline editor where scenes, characters, and UI components are assembled into animations without leaving the authoring environment. The asset library supports ready-made characters, props, and backgrounds, which reduces the time spent on rigging setup for basic motion and facial expressions. Timeline controls make it practical to scrub, refine keyframes, and iterate scene-by-scene for marketing videos and internal explainers.
A tradeoff appears when projects require Blender-based 3D geometry pipelines, custom rig behavior, or node-based compositing passes outside Animaker, since exports mainly support video delivery rather than full project round-tripping. Animaker works best when lip sync automation and template-style character motion cover the creative intent, such as short promotional cartoons, onboarding clips, and training animations with consistent styling.
- +Template asset library cuts time from script to first draft
- +Timeline editor supports iterative scene animation without plugins
- +Lip sync automation speeds character dialogue setup
- +Browser workflow avoids local render setup for common exports
- –Limited path to Blender rig customization and rig-specific motion control
- –Complex compositing needs often require external editing
- –Fine-grained animation controls can feel constrained versus pro rigs
- –Scene reuse and governance features are less explicit for large teams
Marketing teams
Create short explainer cartoons quickly
Faster campaign iteration cycles
Training and enablement
Produce onboarding micro-lessons
More consistent training delivery
Show 2 more scenarios
Solo creators
Turn scripts into cartoon videos
Higher output per production day
Creators draft scenes, refine key moments, and export ready-to-share clips.
Studio production coordinators
Standardize visuals across multiple videos
Lower revision overhead
Teams reuse character and scene structures to keep styles consistent across a content series.
Best for: Fits when teams need fast cartoon production with consistent characters and short turnaround.
More related reading
Toonly
SMBDesktop software for creating cartoon explainer videos without animation skills.
Script-to-scene generation that maps written content into editable cartoon scenes for quick iteration.
Toonly focuses on turning scripts into cartoon video in a web workflow, with a character and scene builder designed around short animation clips. The tool provides an asset system for reusable characters, backgrounds, props, and text elements, and it handles automated pacing from storyboard scenes.
Exports cover common video deliverables like MP4 and WebM, with transparency-oriented output options for compositing workflows. For teams that need consistent brand visuals, Toonly’s template and asset reuse model reduces manual rework across multiple videos.
- +Script-to-scene flow reduces time spent on basic storyboard assembly
- +Reusable character and background assets speed up multi-video production
- +Timeline editing supports practical review and iteration on scene content
- +MP4 and WebM exports fit typical sharing and embedding pipelines
- –Limited control for advanced 2D rigging and frame-by-frame animation detail
- –Complex compositing needs can outgrow the built-in node-like editing depth
- –Automation can be rigid when dialogue timing requires heavy custom adjustments
- –Large asset libraries can slow down scene organization at scale
Best for: Fits when teams need fast cartoon video output with reusable assets and light editing control.
Renderforest
SMBOnline video maker with animated and cartoon templates.
Scene templates that assemble cartoon shots from built-in character and prop packs into a single rendered video export.
Renderforest generates cartoon-style videos by combining a template-driven timeline, character and prop assets, and scene sequencing into finished MP4 exports. The workflow centers on editing finished shots rather than building rigs, so 2D animation tasks usually stop at movement and timing, not skeletal controls.
Renderforest also supports media uploads for backgrounds and artwork, then renders them through its template scenes to produce consistent outputs. Automated deliverables are geared toward publishing outputs, not high-throughput frame-by-frame production.
- +Template timeline speeds up end-to-end cartoon video assembly
- +Character and prop libraries reduce the need for custom artwork
- +MP4 export output is ready for common sharing workflows
- +Media uploads let projects reuse existing backgrounds and assets
- –Limited support for skeletal rigging workflows
- –Frame-by-frame control is shallow compared with animation suites
- –Scene-level edits can constrain complex motion paths
- –No documented automation or API surface for batch renders
Best for: Fits when teams need quick cartoon-ready videos from templates without rigging depth or custom pipelines.
Biteable
SMBVideo maker with animated templates for business communication.
Template-based cartoon scene authoring with timeline timing controls for rapid iteration without building rigs or keyframe systems.
Biteable targets marketing teams and small studios that need cartoon-style videos without building a full animation pipeline. It focuses on assembling scenes from editable visuals, text, and timing to produce storyboard-like animations for quick turnaround.
Biteable exports standard video files suitable for web and presentations and uses a drag-and-drop workflow rather than a frame-by-frame animator timeline. For 2D cartoon output, it supports vector-friendly artwork handling and template-based scene creation instead of traditional rigging and keyframing.
- +Template-driven scene assembly speeds up cartoon storyboard creation
- +Drag-and-drop editing reduces reliance on animation software training
- +Text and timing controls make short explainer videos easy to iterate
- +Video exports support common playback needs for distribution
- –Limited depth for true 2D rigging and skeletal animation
- –No built-in Blender, Toon Boom, or After Effects style compositing node workflow
- –Frame-by-frame animation control is constrained versus dedicated tools
- –Automation and API surface for integration is minimal for enterprise workflows
Best for: Fits when teams need short cartoon explainer videos with fast edits and standard video exports.
More related reading
CreateStudio
SMBAnimation software for creating 3D and cartoon-style videos.
Shot and scene management designed for storyboard-driven cartoon production, keeping asset reuse consistent across revisions.
CreateStudio is built around a storyboard and shot-centric pipeline for cartoon video production. Animation work is organized around scenes and timelines so assets can be reused across shots without rebuilding setups each time.
The editor supports frame and timeline playback for keyframe animation refinement, and it routes finished sequences into exportable outputs for review and distribution.
Compared with motion graphics tools that require more manual scene assembly, CreateStudio keeps asset management and shot sequencing closer together for smaller teams.
- +Storyboard-to-shot editing keeps revisions inside one timeline workflow
- +Asset reuse reduces repetitive setup work across multiple scenes
- +Export targets common delivery formats for quick handoff and playback
- +Timeline scrubbing supports faster animation cleanup during passes
- –Advanced rigging depth for inverse kinematics and complex hierarchies is limited
- –Node-based compositing and per-shot layer effects are not a primary strength
- –Scale-out rendering controls like a detailed render queue feel thin
- –Automation is less extensive than API-first animation toolchains
Best for: Fits when small teams need cartoon shot sequencing with low-friction revisions and standard exports.
Steve AI
SMBAI-powered video maker specializing in cartoon and animation styles.
Script-driven scene generation that turns story inputs into multiple cartoon takes for rapid revisions.
Steve AI (steve.ai) is a cartoon video production tool focused on generating scenes and characters from prompts and templates, then iterating quickly across takes. Its core workflow centers on story inputs, asset generation, scene assembly, and export-ready video output for short-form cartoon formats.
Automation is built into the generation and revision loop, which reduces the amount of manual frame-by-frame work compared with traditional animation packages. The main constraint is that deeper 2D rigging, timeline control, and node-based compositing granularity are not its primary design target.
- +Prompt-to-scene generation shortens pre-production and storyboard iteration cycles.
- +Template-based character and scene assembly keeps outputs consistent across episodes.
- +Built-in revision loops reduce manual rework when pacing or dialogue changes.
- +Export-friendly output supports quick publishing of cartoon video drafts.
- –Limited support for professional timeline dope sheet workflows and fine keyframe interpolation.
- –Rigging hierarchies for skeletal puppet deformation are not a primary strength.
- –Node-based compositing depth like advanced layer math is not the focus.
- –Complex shot continuity requires more manual correction than in full animation suites.
Best for: Fits when teams need fast cartoon video drafts from scripts and prompts without deep rigging or compositing work.
More related reading
Toon Boom Harmony
enterpriseIndustry-standard 2D animation software for studios and professionals.
Harmony’s character rigging toolset with hierarchical rigs enables consistent puppet deformations across many shots.
Toon Boom Harmony builds 2D animation with a timeline-first workspace for drawing, rigging, and compositing inside the same project file. It supports advanced rigging workflows with a hierarchical rig tree, cut-and-paste scene management, and deformation tools aimed at character animation.
Harmony also includes production handoff tools like frame and image export options, along with layered element organization for effects work. For teams that need repeatable character systems and shot-based iteration, its node and tool integration reduces round-trips between separate apps.
- +Rigging hierarchy supports complex character systems and reusable character setups
- +Integrated timeline, drawing, and compositing reduces file swapping across tools
- +Layer and object organization keeps shot iteration manageable for frame-based work
- +Export controls support predictable delivery formats for 2D animation pipelines
- –Interface depth and tool layering create a steep learning curve
- –Version-to-version project compatibility can complicate long-running productions
- –Some compositing workflows feel heavier than dedicated compositing apps
- –Large scenes can slow down timeline scrubbing on weaker hardware
Best for: Fits when animation teams need shared character rigs and shot editing inside one 2D pipeline.
Moho
enterprise2D animation software with bone rigging for cartoon production.
Moho Puppet layer deforms vector artwork with skeletal controls tuned for character posing.
Moho fits teams that need 2D character animation with puppet-style rigging and fast frame-by-frame control. It combines vector artwork support, skeletal deformation, and timeline-based keyframing so animators can iterate on motion without switching tools.
Export workflows cover common video delivery formats and alpha-friendly output for compositing. Moho also supports import of external artwork and rig assets, which helps when production pipelines already rely on layered character builds.
- +Puppet-style deformation for 2D characters with quick pose-to-pose iteration
- +Vector-based drawing and layering keep character lines editable late in production
- +Timeline keyframing supports clean dope-sheet style motion planning
- +Export options include alpha-friendly renders for downstream compositing
- –Less suited for heavy node-based compositing compared with dedicated compositors
- –3D animation and rendering depth depend on external tools for most pipelines
- –Complex rigs require careful hierarchy planning to avoid deformation artifacts
- –Automation surface is limited compared with tools that offer deep scripting and APIs
Best for: Fits when 2D animators need puppet rigging and vector-friendly character editing for production handoff.
Conclusion
After evaluating 10 arts creative expression, Vyond stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
How to Choose the Right cartoon video software
Cartoon video software spans browser timeline tools like Vyond and template-driven editors like Powtoon and Biteable, plus script-to-scene generators like Toonly and Steve AI. This guide covers the full set of top picks, including Renderforest and CreateStudio for storyboard assembly, and animation suite options like Toon Boom Harmony and Moho for deeper rigging and vector character workflows.
The selection emphasis focuses on how each tool handles dialogue timing, character motion reuse, and the editing surface available for complex shots. Teams comparing Blender, Toon Boom, and After Effects workflows should pay close attention to how far each tool goes past template assembly into controllable animation systems.
Cartoon Video Software for Story-to-Animation Pipelines and Character Rig Control
Cartoon video software creates animated shots for 2D characters and motion graphics by turning storyboard or script inputs into timeline-driven scenes, then exporting finished videos in standard formats. Some tools, like Vyond, prioritize rapid revisions through automatic lip sync tied to narration import while keeping a browser-based timeline workflow for scene sequencing. Other tools, like Toon Boom Harmony and Moho, target production animation needs with character rigging built around reusable character setups and puppet deformation for vector artwork.
Across the tools, the practical differentiator is how editing depth is structured, from template timeline assembly in Renderforest to hierarchical rigging and shot work inside Harmony. Teams choosing software for multi-tool pipelines should also track how each option manages compositing depth and shot-level control when advanced effects require external compositors.
Dialogue-timing automation, shot reuse, and edit depth
Cartoon video software becomes production-ready when it turns dialogue into timed mouth movement and keeps those edits easy to revise after scene changes. Vyond and Animaker both position lip sync as a first-pass workflow so revisions stay anchored to narration-driven timing rather than manual rework across multiple scenes.
Teams also need consistent character and prop reuse so animation changes do not force full rebuilds. Vyond and Powtoon both rely on reusable character or asset libraries, while CreateStudio focuses on storyboard-to-shot management to keep edits contained across revisions for shot sequencing.
Narration-driven lip sync for fast dialogue revisions
Vyond ties automatic lip sync to narration import so timing fixes stay tied to the source audio. Animaker also provides a built-in lip sync workflow that connects audio to character mouth shapes for quicker dialogue scenes.
Scene assembly surfaces that match real editing loops
Powtoon combines templates with a scene-and-timeline editor, which suits teams that iterate on short cartoon motion graphic sequences. Toonly and Steve AI shift the workflow earlier by mapping scripts or prompts into editable scenes for faster first drafts.
Asset reuse and character consistency across episodes and variants
Vyond uses a reusable character and prop library to keep style consistent as scenes expand. Toonly and Steve AI emphasize reusable character and background assets across multiple videos to reduce repetitive setup work.
Storyboard-to-shot revision management inside one workflow
CreateStudio keeps revisions inside a storyboard-to-shot editing flow that maintains shot sequencing as assets are reused. Renderforest also accelerates end-to-end assembly with template-driven cartoon shots built from character and prop packs, which reduces custom setup time.
2D rigging hierarchy and puppet deformation for production characters
Toon Boom Harmony provides hierarchical character rigging that supports complex puppet deformations across many shots. Moho focuses on Puppet layer deformation for vector artwork with skeletal controls tuned for character posing and handoff-ready edits.
Compositing depth versus cartoon assembly speed
Toon Boom Harmony integrates timeline, drawing, and compositing so advanced shots can stay inside one 2D pipeline. Vyond and CreateStudio both improve iteration with timeline workflows, but advanced compositing can push teams to external tools or treat node-based layer effects as secondary strengths.
Pick a workflow philosophy, then validate depth for your shot types
Cartoon video software fits differently depending on whether production starts from dialogue timing, from script-to-scene generation, or from storyboard-to-shot assembly. Vyond and Animaker optimize dialogue timing revisions, while Toonly and Steve AI compress pre-production by generating editable scenes directly from text inputs.
After that fit check, the deciding question becomes how far the tool goes when shots require character rig control and complex compositing. Toon Boom Harmony and Moho target real rigging and puppet deformation needs, while Vyond, Powtoon, and Renderforest prioritize template-driven scene assembly and faster throughput.
Decide whether dialogue timing should be automatic and revision-friendly
If dialogue timing is the main iteration bottleneck, Vyond and Animaker both route audio into character mouth movement as a built-in workflow. Vyond anchors lip sync to narration import, while Animaker connects audio directly to mouth shapes so scene edits do not require separate manual timing passes.
Choose a generation-first versus template-first authoring loop
If scripts or prompts must produce editable scenes fast, Toonly and Steve AI generate storyboard content from written inputs to shorten early production. If teams need repeatable cartoon motion graphic assembly from assets and templates, Powtoon and Renderforest provide template-driven timelines that reduce setup work.
Map your revision workflow to storyboard and shot management
If revisions need to stay organized around shots and scenes, CreateStudio emphasizes storyboard-to-shot editing with consistent asset reuse across revisions. If revisions are mostly about swapping assets inside a scene template, Renderforest and Powtoon keep the workflow focused on assembling shots from packs and templates.
Validate rigging depth against your character deformation requirements
If characters need a reusable rig hierarchy across complex shot sets, Toon Boom Harmony’s hierarchical rigs support complex character systems and reusable setups. If the priority is vector-friendly puppet posing with skeletal controls for characters, Moho’s Puppet layer deformation targets that production handoff style.
Stress-test compositing complexity in your typical shot
If typical shots depend on integrated drawing and compositing, Toon Boom Harmony reduces file swapping by keeping timeline and compositing inside one 2D workflow. If shots require advanced compositing effects, Vyond and CreateStudio can outgrow their built-in editing surface and push teams to external tools.
Who should use each tool for cartoon video production
Cartoon video software selection depends on whether production is centered on dialogue timing, on storyboard assembly speed, or on production rigging. The list below ties each tool to the workflow it is designed to keep efficient in real pipelines.
Tools like Vyond and Animaker fit teams that iterate quickly on dialogue scenes, while Toon Boom Harmony and Moho fit teams that need controlled character rigs and puppet deformation across many shots.
Marketing teams producing repeatable cartoon explainers
Powtoon and Biteable emphasize template-driven scene authoring with timeline timing controls so short cartoon output can be produced without building rigs or deep keyframe systems.
Animation teams standardizing reusable rigs across episodes
Toon Boom Harmony supports hierarchical rigs for complex character systems and reusable character setups so shot editing stays consistent across many scenes.
2D artists working with vector characters that must remain editable late
Moho keeps vector artwork lines editable through vector-based drawing and layering, while Puppet layer deformation with skeletal controls supports quick pose-to-pose iteration.
Studios that need script-to-scene drafts for rapid iteration
Toonly and Steve AI generate editable scenes from scripts or prompts so storyboard assembly starts from story inputs rather than manual scene building.
Small teams sequencing scenes with low-friction revisions
CreateStudio organizes revisions around shot sequencing inside one workflow, which reduces repetitive setup work when assets carry across multiple scenes.
Common cartoon video software pitfalls that break production schedules
Most failures happen when the tool choice does not match the edit depth required by real shots. Template-first tools can speed early drafts but can stall when character deformation, keyframe nuance, or compositing complexity needs grow.
The mistakes below map to how Vyond, Powtoon, and Biteable handle timeline assembly versus how Toon Boom Harmony and Moho handle rig control.
Choosing a template-driven editor when complex puppet deformation is a core requirement
Powtoon and Biteable both provide shallow rigging depth for complex puppet deformation needs, so pick Toon Boom Harmony or Moho when characters require real rig control and reusable deformation behavior.
Expecting advanced compositing node workflows from cartoon assembly tools
Biteable explicitly lacks a built-in node workflow comparable to dedicated compositors, while Vyond can require external tools for complex shots, so validate your compositing needs before committing.
Relying on storyboard assembly speed without checking timeline control granularity
Powtoon’s limited control granularity for advanced keyframe interpolation behavior can constrain motion refinement, so confirm that your interpolation and timing edits meet production targets.
Underestimating learning curve and project compatibility constraints in full 2D suites
Toon Boom Harmony has a steep learning curve due to interface depth and tool layering, and version-to-version project compatibility can complicate long-running productions.
How We Selected and Ranked These Tools
We evaluated each tool on feature coverage, production iteration fit, and editing depth for cartoon video workflows. Features account for 40% of the scoring because dialogue timing automation, asset reuse behavior, and rig control determine how quickly shots can be revised.
Ease of use and value each account for 30% because browser timeline sequencing and template-driven scene assembly reduce training time and rework for many teams. Vyond ranked highest because automatic lip sync tied to narration import accelerates dialogue revisions while its browser-based timeline workflow and reusable character and prop library keep scene sequencing consistent.
Frequently Asked Questions About cartoon video software
Which tools handle script-to-video workflows with editable scenes rather than only motion templates?
How do browser editors differ from dedicated 2D animation suites for rigging and character deformation?
When does automatic lip sync work well, and where does it fall short for dialogue timing?
What breaks if a production needs node-based compositing and fine-grained layer control?
How do these tools support export formats for delivery pipelines that require common video codecs?
Which tools are better for storyboard-to-shot management across many revisions?
How do character and asset reuse models affect turnaround when producing many similar videos?
What security and admin-control questions should teams ask before adopting a cloud cartoon editor?
How do integrations and APIs typically fit into cartoon video pipelines for automation?
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
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