
GITNUXSOFTWARE ADVICE
Arts Creative ExpressionTop 10 Best Auto Lip Sync Software of 2026
Top 10 auto lip sync software roundup ranking tools for speech and facial animation, with criteria and tradeoffs for After Effects users.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy
Adobe Character Animator is the most solid pick for real-time, rig-based teams that want auto lip sync from speech recognition for fast dialogue iteration, whereas Toon Boom Harmony fits studio pipelines that need rig-consistent auto mouth motion with post timing control.
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
Adobe Character Animator
Expression layering that lets mouth motion and other face cues be edited as separate animation layers.
Built for fits when teams need real-time lip syncing and fast dialogue iteration inside a rig-based motion workflow..
Toon Boom Harmony
Editor pickRig-integrated speech timing drives facial controls within Harmony’s character rig system instead of exporting mouth motion only.
Built for fits when studio animation pipelines need rig-consistent auto lip sync and post-polish timing control..
Captions
Editor pickClip-level reprocessing that accelerates ADR replacement iterations without rebuilding the lip sync setup.
Built for fits when dialogue needs frequent reruns and audio-driven mouth motion output..
Comparison Table
Adobe Character Animator
creative proReal-time 2D animation software that automatically generates lip sync from audio using speech recognition.
Expression layering that lets mouth motion and other face cues be edited as separate animation layers.
Adobe Character Animator is strongest when a character rig is already set up for facial mapping, because the app focuses on driving mouth shapes from the incoming audio signal during playback. The system supports expression layering, so eyebrows, eye blinks, and mouth motion can be composed without overwriting a single baked animation track. The workflow also supports audio scrubbing, which helps align mouth movement to specific dialogue beats while editing.
A tradeoff appears when offline render pipelines or large batch processing queues are the primary goal, because Character Animator is optimized for interactive preview rather than scale-out phoneme-to-viseme inference. It fits dialogue-heavy scenes where fast turnaround matters, like ADR replacement iterations and short-form character dialogue updates tied to audible cues.
- +Real-time lip movement driven from dialogue audio
- +Expression layering keeps facial components editable
- +Audio scrubbing supports beat-accurate mouth timing
- +Rig-based workflow reuses characters across takes
- –Batch processing throughput is limited for large queues
- –Offline render control depends on exported timeline workflow
Indie animators and small studios
Quick dialogue takes for short scenes
Fewer retakes for timing fixes
Voice actors and creators
ADR replacement with rapid mouth alignment
Faster ADR pass completion
Show 1 more scenario
Educational teams
Live character demos with lip syncing
Higher iteration speed in lessons
A rigged character can deliver immediate facial motion tied to narration without separate viseme authoring.
Best for: Fits when teams need real-time lip syncing and fast dialogue iteration inside a rig-based motion workflow.
Toon Boom Harmony
animation studioProfessional 2D animation software with an automated lip sync feature that maps audio to mouth chart presets.
Rig-integrated speech timing drives facial controls within Harmony’s character rig system instead of exporting mouth motion only.
Toon Boom Harmony supports auto lip sync workflows through its speech-to-animation features that map dialogue timing onto facial controls used in its rigging system. It pairs those outputs with an audio timeline for scrubbing and editing, which makes ADR replacement passes practical when the dialogue track changes. Harmony also fits projects where a single facial rig must stay consistent across scenes, because viseme output feeds into the same rig and expression layering stack.
A key tradeoff is that auto lip sync quality depends heavily on the character rig setup and the viseme mapping you establish for that rig. Harmony is a strong fit for offline render pipeline work where artists can refine jaw articulation, coarticulation, and timing after the initial alignment, rather than relying only on real-time lip sync playback.
- +Integrates lip sync output into the same facial rig and expression layers
- +Audio timeline supports dialogue track scrubbing and rapid retiming
- +Production-ready for offline render pipeline stages and queued deliveries
- +Character articulation stays consistent across scenes via rig reuse
- –Auto results vary with rig readiness and viseme mapping coverage
- –Setup time is higher than add-on style tools for quick mouth animation
- –Real-time lip sync review is less central than offline polish workflows
- –Tighter workflow requires animation-grade familiarity with Harmony controls
2D animation studios
ADR replacement with consistent facial control
Faster iteration on revisions
Character animation teams
Shot-based dialogue polishing
Higher dialogue believability
Show 1 more scenario
Pipeline technical directors
Offline delivery with queued renders
Stable delivery across batches
Harmony scenes can be prepared for offline render pipeline output while retaining rig continuity.
Best for: Fits when studio animation pipelines need rig-consistent auto lip sync and post-polish timing control.
Captions
SMBAI video creation and editing app with automatic lip-sync for dubbed content.
Clip-level reprocessing that accelerates ADR replacement iterations without rebuilding the lip sync setup.
Captions is built around audio-driven facial animation, where speech content drives viseme and mouth motion generation for character rigs. The workflow centers on preparing an audio source, running automatic timing, and reviewing results per clip so that ADR replacement passes can be rerun without redoing everything. Batch processing mode helps when a dialogue track spans many lines, and the outputs are designed to drop into existing animation steps rather than replacing the whole facial rig process.
A practical tradeoff is that Captions is strongest when the target character pipeline can consume its generated output format cleanly. It can require extra effort when rigs use unusual blendshape naming, nonstandard jaw articulation, or strict frame-rate expectations. Captions fits best when speech is frequently revised, such as dialogue cleanup and versioned subtitle-to-animation deliveries.
- +Batch processing reduces turnaround for multi-line dialogue edits
- +Audio-first workflow minimizes manual phoneme-to-viseme setup work
- +Clip-level iteration supports repeated ADR replacement passes
- +Integration hooks fit automated post-production steps
- –Character rig compatibility can be a bottleneck for custom blendshapes
- –Jaw motion may need refinement for expressive delivery
- –Frame-rate handling can add manual checks in strict pipelines
VFX editors and ADR teams
Rerun lip sync after dialogue edits
Faster ADR iteration cycles
Localization production teams
Create lip sync for foreign dialogue takes
Consistent animation timing across takes
Show 2 more scenarios
Studios with automated pipelines
Lip sync in a render queue workflow
Lower manual throughput bottlenecks
Trigger production steps from external systems to produce animation-ready outputs.
Independent animators
Avoid building a phoneme engine
Less upfront setup work
Use audio-driven generation to get usable mouth motion for character scenes.
Best for: Fits when dialogue needs frequent reruns and audio-driven mouth motion output.
D-ID
AI video avatarAI video generation platform that animates still photos with auto lip-synced speech from text or audio.
API-first auto lip sync generation with configurable facial motion parameters for repeatable character dialogue outputs.
D-ID provides auto lip sync for turning audio into talking character video, with an emphasis on production-ready facial motion rather than manual keyframing. The workflow centers on an API-first approach for generating speech animation from a dialogue track, then exporting finished clips for downstream editing.
For teams integrating into existing pipelines, D-ID supports automated render generation that fits batch-style production of multiple dialogue lines. Facial performance can be configured through parameters that affect expression behavior and motion timing.
- +API-driven generation supports batch processing of dialogue lines
- +Character facial motion reduces manual keyframe cleanup
- +Tuned timing for expression layering across multiple takes
- +Exported output integrates into standard offline edit workflows
- –Best results depend on clean audio and consistent dialogue pacing
- –Limited visibility into phoneme-to-viseme decisions for fine grading
- –More setup is required to align outputs with custom rigs
- –Real-time preview is constrained compared with interactive animation tools
Best for: Fits when production teams need audio-to-video talking characters with automated generation and export for editorial review.
Synthesia
enterprise AI videoEnterprise AI video platform producing lip-synced avatar presentations from script input.
Production templating plus automated audio-driven facial animation for dialogue-length scenes rendered to video-ready assets.
Synthesia generates speech-driven avatar video with automatic facial animation tied to uploaded audio. Its core capability is audio-to-lip movement that runs as an offline render pipeline for dialogue, then outputs finished video assets for review and reuse.
Character control focuses on avatar selection, scene timing, and text-to-speech or audio ingestion rather than manual phoneme and viseme editing. Production workflows are oriented around templated scenes and exportable video deliverables instead of DCC round-tripping for mocap-grade retargeting.
- +Audio-to-lip animation renders as finished video without rig authoring
- +Script and dialogue track inputs reduce per-character timing work
- +Batch production supports multiple scenes from consistent avatar setups
- +Exported video output fits straightforward review and handoff workflows
- –Limited control over phoneme alignment and viseme smoothing parameters
- –Character rig compatibility is constrained to built-in avatar formats
- –No dedicated DCC plugin workflow for blendshape coefficient editing
- –Jaw articulation and expression layering are less granular than animation tools
Best for: Fits when teams need fast speech-to-avatar video output without manual viseme or rig work.
Colossyan
SMB AI videoAI video creator that generates lip-synced human avatars from text scripts for workplace learning content.
Project workflow for generating and revising character performances from a dialogue track, then reusing assets across output passes.
Colossyan targets teams that need fast speech and facial animation for spoken dialogue without building a custom lip sync pipeline. It uses AI to generate character movement from an audio track and then lets teams review and iterate on facial timing and expression within the same workflow.
The tool is built around production-ready asset handling, so generated performances can be used repeatedly across editing and rendering steps rather than treated as one-off previews. For integration and automation, Colossyan’s value is tied to how its project workflow fits into a broader content pipeline that already manages scripts, dialogue tracks, and render outputs.
- +Audio-driven character performance generation reduces manual lip-sync cleanup time
- +Dialogue-ready workflow supports iterative passes over timing and delivery
- +Production-oriented handling of character assets supports repeatable batches
- +Export-ready outputs fit common animation and post-production handoffs
- –Fine-grain control over facial rig parameters can be limited versus DCC pipelines
- –Workflow depends on matching character rig compatibility and asset preparation quality
Best for: Fits when production teams need audio-to-performance generation with fast iteration for dialogue scenes.
AI STUDIOS
enterprise AI videoDeepBrain AI platform that produces lip-synced AI anchor videos from typed scripts in multiple languages.
Batch lip sync across multi-line dialogue tracks with consistent character output suitable for ADR replacement cycles.
AI STUDIOS focuses on auto lip sync for production workflows that need audio-driven facial animation tied to character-ready exports. The workflow centers on preparing a target face rig or character asset, generating mouth movement from a speech track, and delivering animation output for downstream editing.
It is positioned for batch processing of dialogue takes and for repeated refinements when dialogue changes during ADR replacement. Integration depth is strongest when the production pipeline expects scripted handoff into common digital content creation stages.
- +Dialogue take batch processing supports higher throughput for episodic edits
- +Export handoff favors common DCC workflows that need offline render pipeline delivery
- +Audio-driven facial animation workflow reduces manual keyframing per line
- +Repeatable re-sync workflow supports dialogue replacement iterations
- –Character rig compatibility can limit results when facial setups differ from expectations
- –Less flexibility for custom viseme smoothing rules in complex stylized mouths
Best for: Fits when dialogue-driven facial animation needs repeatable batch output for DCC and offline rendering workflows.
VEED
SMBOnline video editor with AI dubbing and lip-sync for multilingual video updates.
One-project auto lip sync workflow that pairs audio-driven facial animation with in-browser timeline review and edits.
VEED provides an auto lip sync workflow inside a browser editor, focused on turning dialogue audio into character facial motion without a DCC round trip. Its core loop supports uploading an audio track, selecting a compatible character rig, and generating a mapped facial animation that can be reviewed and edited in the same project timeline.
Export options cover video delivery for review and reuse, and project templates help keep repeated ADR replacement and dialogue track variations consistent. The system favors production-speed iteration over deep phoneme-level controls and offline pipeline tuning.
- +Browser-based auto lip sync keeps review and iteration inside one timeline
- +Fast generation from an audio upload supports quick dialogue track variants
- +Simple rig selection reduces setup overhead for typical talking-head edits
- +Timeline preview supports practical timing adjustments before export
- –Limited control over viseme smoothing and timing at sub-frame precision
- –Character rig compatibility can restrict pipeline reuse across diverse assets
- –No exposed REST API for automation and batch processing queues
- –Export formats for animation data are not geared toward mocap-style retargeting
Best for: Fits when small teams need rapid, browser-based lip sync for dialogue replacement and short-form video edits.
Descript
SMBAudio and video editor with AI translation workflow that includes lip-sync for overdubbed video.
Transcript-to-timeline editing that re-times audio and updates generated mouth motion in the same authoring flow.
Descript performs auto lip sync by turning spoken dialogue into timed facial motion inside an editor-first workflow. The core capability centers on audio-driven facial generation that can be refined by editing the transcript and re-syncing the dialogue track to the resulting mouth shapes.
It also supports export for downstream video pipelines and integrates with character rigs and rendering workflows through common production formats. Compared with dedicated animation apps, Descript emphasizes iterative dialogue editing with immediate visual feedback rather than build-from-scratch character animation.
- +Transcript-based editing makes dialogue timing changes propagate to lip sync
- +Audio scrub workflow supports quick alignment fixes during review
- +Export workflow fits video editing handoffs without extra animation tooling
- +Fast iteration loop reduces rework when ADR replacements shift wording
- –Character rig compatibility and facial control depth are less comprehensive than DCC-first tools
- –Batch processing for large queues is limited versus render-pipeline oriented software
- –Fine viseme smoothing and expression layering controls are not as granular as specialist editors
- –Neural inference outputs still need manual cleanup for difficult consonant clusters
Best for: Fits when dialogue-focused teams need rapid lip-sync iteration with transcript editing and quick video export.
Dubverse
vertical specialistAI dubbing platform with lip-sync support for multilingual video adaptation.
Batch queue oriented generation that keeps audio-to-face iteration fast across multiple characters and takes.
Dubverse targets automated lip sync generation from speech audio, with output intended for facial animation workflows that use blendshape-driven rigs. The core capability is audio-driven timing that aligns mouth movement to a dialogue track, then renders face motion data suitable for later integration into common animation pipelines.
Integration depth and automation are the focus, with an emphasis on batch processing mode for producing multiple takes or character variations. Control quality depends on how well exported motion matches the target character rig compatibility and how expression layering is handled in the downstream DCC steps.
- +Fast audio-to-mouth timing for dialogue tracks without manual phoneme labor
- +Batch processing mode supports higher throughput for multiple lines
- +Outputs that fit typical blendshape coefficient workflows in later tools
- +Predictable results for clean speech audio recordings
- –Limited control over jaw articulation behavior compared with hand-authored animation
- –Character rig compatibility needs careful matching of blendshape names and scales
- –Viseme smoothing quality depends heavily on audio quality and pause spacing
- –Automation and API surface integration depth is less visible than DCC-native tools
Best for: Fits when teams need automated lip sync for dialogue replacement and can tune alignment in downstream tools.
Conclusion
After evaluating 10 arts creative expression, Adobe Character Animator stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
How to Choose the Right auto lip sync software
Auto lip sync software turns dialogue audio into repeatable facial motion for character rigs, avatar performances, and offline render timelines. This buyer's guide covers Adobe Character Animator, Toon Boom Harmony, and eight other tools used for speech-driven mouth animation and dialogue replacement workflows.
Teams typically choose between real-time rig-based editing like Adobe Character Animator and rig-integrated speech timing inside Toon Boom Harmony, versus API-first generation such as D-ID and transcript or batch-driven iteration from Captions, VEED, Descript, Colossyan, AI STUDIOS, and Dubverse.
The coverage focuses on integration depth, controllable output for editing and downstream export, and automation surfaces that affect throughput for dialogue queues.
Auto lip sync software that converts dialogue audio into controllable character facial motion
Auto lip sync software analyzes a dialogue track and generates mouth and facial motion for a character, either as real-time animation inside an authoring tool or as generated video or asset output for later editing. Adobe Character Animator emphasizes expression layering so mouth movement and other facial components can be edited as separate layers after the audio-driven preview.
Toon Boom Harmony focuses on rig-integrated speech timing that drives facial controls within its character rig system, including audio timeline scrubbing for rapid retiming without exporting only mouth motion. Tools like D-ID shift the workflow toward API-driven generation with configurable facial motion parameters for repeatable outputs suitable for batch processing and editorial review.
Across the category, the deciding factor is how the generated motion is delivered, such as finished video output from Synthesia or in-browser timeline review from VEED, versus generated motion that must match specific rig compatibility and facial control depth in DCC pipelines. The guide maps these differences to how teams automate dialogue iteration, how they control facial parameters after generation, and how they plan for rig readiness and viseme mapping coverage.
Auto lip sync decision features for pipeline fit
Lip sync outputs only matter after they land in an authoring timeline, a dialogue batch queue, or an export target that matches the production’s rig and editorial review loop. The features below focus on integration depth, automation and API surface, and the control path teams use after generation, since those factors determine throughput and rework cost across dialogue iterations.
Integration depth into character rigs and expression layers
Adobe Character Animator supports expression layering so mouth motion and other face cues can be edited as separate layers after the audio-driven preview. Toon Boom Harmony integrates lip sync output into its character rig and facial expression layers instead of exporting mouth motion only.
Automation surface for dialogue batches and repeatable generation
AI STUDIOS runs batch lip sync across multi-line dialogue tracks to support higher throughput for episodic edits. Captions performs clip-level reprocessing that accelerates ADR replacement iterations without rebuilding the lip sync setup.
API-first generation with configurable facial motion parameters
D-ID provides an API-first auto lip sync generation flow with configurable facial motion parameters for repeatable outputs. Dubverse emphasizes a batch queue oriented generation mode that keeps audio-to-face iteration fast across multiple characters and takes.
Editing control path after generation
Toon Boom Harmony offers audio timeline scrubbing for rapid retiming inside its dialogue-oriented workflow. Descript updates generated mouth motion when transcript edits re-time audio, which keeps alignment fixes tied to the same authoring flow.
Pipeline delivery shape for review and export handoff
VEED keeps review and iteration inside a browser-based timeline after an audio upload. Synthesia renders audio-driven facial animation as video-ready assets without rig authoring, which reduces downstream DCC rework when the avatar format is compatible.
How to choose auto lip sync software by generation, control, and handoff
Auto lip sync software splits into two operational philosophies: tools that generate motion inside a rig-based editor for post-polish, and tools that generate finished video or API outputs for automated dialogue iteration. The right choice depends on where corrective work happens, whether that correction happens as expression layer edits in Adobe Character Animator, as rig-consistent timing adjustments in Toon Boom Harmony, or as parameter tuning around API generation in D-ID.
Pick the correction locus: rig timeline edits or generation-time generation
Choose Adobe Character Animator when corrective work must land as editable expression layers after real-time lip movement from dialogue audio. Choose D-ID when corrective work needs to happen through configurable facial motion parameters in an automated API generation pipeline.
Select the iteration loop: transcript-driven re-timing or audio-first batch reruns
Choose Descript when transcript edits must propagate to generated mouth motion while audio scrub alignment fixes happen in the same flow. Choose Captions when dialogue changes require clip-level reprocessing that speeds ADR replacement cycles without rebuilding the lip sync setup.
Match the output delivery mode to the review and export stage
Choose VEED when browser-based timeline review must occur quickly after an audio upload for dialogue replacement and short-form edits. Choose Synthesia when the required deliverable is video-ready output with minimal rig authoring and the built-in avatar formats meet character constraints.
Verify batch throughput requirements for episodic or multi-line pipelines
Choose AI STUDIOS when higher throughput across episodic dialogue lines matters and batch output is the primary productivity lever. Choose Colossyan when iterative passes over dialogue delivery must reuse assets across output passes in an audio-to-performance project workflow.
Test rig compatibility boundaries early for custom facial setups
Choose Toon Boom Harmony when the rig is ready and the facial controls must stay consistent inside the same character rig and expression layers. Choose Dubverse when the production can carefully match blendshape names and scales because character rig compatibility needs careful tuning.
Who auto lip sync software fits best
Auto lip sync software serves teams that must iterate dialogue performance quickly while keeping facial motion editable or exportable into an existing pipeline. The best match depends on whether the team corrects motion in a rig editor, relies on automation APIs, or needs fast browser review loops.
Animation teams with rig-based character workflows
Adobe Character Animator fits when teams need real-time lip movement driven from dialogue audio and must edit mouth motion and other face cues as separate expression layers. Toon Boom Harmony fits when rig-consistent facial timing and expression-layer post-polish must stay inside the same character rig system.
Dialogue and ADR replacement teams running frequent reruns
Captions fits when dialogue frequently reruns and batch processing must reduce turnaround for multi-line dialogue edits. AI STUDIOS fits when episodic edits require batch lip sync across multi-line dialogue tracks with consistent character output.
Production engineering teams building automated pipelines
D-ID fits when the pipeline needs an API-first generation surface and configurable facial motion parameters for repeatable character dialogue outputs. Colossyan fits when an audio-to-performance project workflow must support iterative passes that reuse assets across output passes.
Small teams and remote review workflows
VEED fits when review and iteration must happen inside one browser-based timeline after an audio upload. Descript fits when transcript editing and audio scrubbing must stay in the same authoring environment so dialogue timing changes immediately update generated mouth motion.
Avatar video production pipelines with minimal rig authoring
Synthesia fits when audio-driven facial animation must render as finished video-ready assets without rig authoring. Dubverse fits when automated lip sync across multiple characters and takes is the priority, with downstream tools handling the fine tuning.
Common pitfalls when buying auto lip sync software
Auto lip sync projects fail when teams underestimate how much rig compatibility and editing control matter after generation. They also miss workflow fit when the generation output type does not match the review and export stage where corrections must happen.
Assuming the generated output is directly usable without rig readiness work
Toon Boom Harmony output quality varies with rig readiness and viseme mapping coverage, so rig setup constraints can dominate results. Adobe Character Animator avoids some cleanup by keeping expression layering editable, but batch throughput can still become a limiter for large queues.
Choosing a video-first tool when the pipeline requires phoneme-level timing control
Synthesia limits control over phoneme alignment and viseme smoothing parameters, which can reduce fine grading options for expressive delivery. D-ID also provides limited visibility into the phoneme-to-viseme decisions for fine control, so parameter-based tuning must be planned.
Treating transcript or browser review as a substitute for production-grade editability
VEED’s in-browser workflow supports quick review and edits, but control is limited at sub-frame precision for viseme smoothing and timing. Descript keeps transcript and timeline editing linked, but character rig compatibility and facial control depth are less comprehensive than DCC-first tools.
Overestimating batch throughput without validating export and handoff shape
Adobe Character Animator can bottleneck batch processing throughput on large queues even when expression layering improves post-polish. Captions speeds ADR reruns with batch processing, but character rig compatibility and jaw motion refinement needs can still require downstream adjustments.
Selecting an API or batch tool while assuming rig mapping is universal
Dubverse requires careful matching of blendshape names and scales, so custom facial setups can break automation. Colossyan workflow depends on matching character rig compatibility and asset preparation quality, so asset hygiene becomes part of the implementation work.
How We Selected and Ranked These Tools
We evaluated Adobe Character Animator, Toon Boom Harmony, and the other listed tools on features, ease, and value with 40% weight on production capabilities that affect dialogue iteration throughput. We gave the remaining 30% weight to ease and 30% weight to value based on how quickly teams can produce usable dialogue-driven mouth motion within the stated workflow.
Adobe Character Animator separated itself by combining real-time lip movement driven from dialogue audio with expression layering that keeps facial components editable as separate layers after preview. That combination reduced rework during dialogue refinement compared with tools focused more on generation output or browser and transcript workflows.
Frequently Asked Questions About auto lip sync software
How does real-time audio-driven lip sync differ from offline render output?
Which tools provide an API-first workflow for generating lip sync from dialogue audio?
How does batch processing mode affect dialogue replacement cycles in production?
Where does auto lip sync fall short when the target character rig uses blendshapes and not facial controls?
How do teams migrate existing lip sync or facial animation data into a new tool?
What admin controls and auditability features matter for studio-wide automation?
Which tools support deeper extensibility through integration hooks or pipeline plugins?
When do users need transcript editing instead of reauthoring audio-to-viseme alignment?
What breaks if audio quality or timing does not match the dialogue track used during generation?
How do tools handle expression layering versus mouth motion only?
Tools reviewed
Primary sources checked during evaluation.
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