
GITNUXSOFTWARE ADVICE
Art DesignTop 10 Best Art Digital Software of 2026
Top 10 art digital software for drawing and design with rankings and tradeoffs for Illustrator, CorelDRAW, Affinity, plus Sketchbook and Inkscape.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy
Sketchbook is the best choice for fast tablet-accurate raster sketching when you want momentum without heavy pipeline automation, whereas GIMP is a stronger pick if you need layered raster edits with scripting automation and editable file handoff.
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
Sketchbook
A tablet-tuned brush engine with pressure and tilt recognition designed for natural stroke feel.
Built for fits when concept artists need fast, tablet-accurate raster sketching without heavy pipeline automation..
GIMP
Editor pickNon-destructive layer masks combined with an open plugin and Python scripting workflow for batch art fixes.
Built for fits when artists need layered raster editing, scripting automation, and editable file handoff..
Inkscape
Editor pickInkscape’s SVG editor exposes node and path editing directly, keeping vector structure editable throughout production.
Built for fits when teams need SVG-first illustration and repeatable export to PDF or EPS..
Comparison Table
Sketchbook
SMBSketchbook provides clean drawing and painting tools for desktop, tablet, and mobile devices.
A tablet-tuned brush engine with pressure and tilt recognition designed for natural stroke feel.
Sketchbook’s core value is fast stroke authoring with pressure sensitivity and tilt recognition tuned for drawing and painting. Layer management supports non-destructive adjustments and practical compositing via standard mask and alpha workflows. Common concept art steps like thumbnailing, paint-over, and refinement stay inside a single editor without forcing vector or 3D detours.
A tradeoff appears in extensibility and automation depth. Sketchbook targets individual creation rather than scripted pipelines or deep API-backed integrations. It fits best for offline sketching sessions and iterative painting where brush feel matters more than governed, multi-user workflows.
- +Tablet-first brush engine with reliable pressure and tilt handling
- +Layer workflow supports non-destructive painting and compositing
- +Export options cover common art exchange needs
- +Workspace stays responsive during long sketching sessions
- –Limited automation and API surface compared with pipeline-first tools
- –Collaboration and admin governance controls are minimal
- –Vector and 3D authoring workflows are not the focus
- –Advanced color management tools are less comprehensive than pro paint suites
Concept artists
Paint-over and refinement passes
Cleaner iterations per session
Illustrators
Layered raster illustration building
Faster revision cycles
Show 2 more scenarios
Storyboard designers
Thumbnailing into painted panels
Consistent panel revisions
Teams use quick sketch canvases and layer structure to move from thumbnails to paint-ready frames.
Solo digital painters
Offline painting sessions
Reduced context switching
Painters maintain uninterrupted local workflows that prioritize brush feel and layered raster control.
Best for: Fits when concept artists need fast, tablet-accurate raster sketching without heavy pipeline automation.
GIMP
open-sourceGIMP is an open-source image editor with painting, retouching, layers, and scripting features.
Non-destructive layer masks combined with an open plugin and Python scripting workflow for batch art fixes.
GIMP fits concept art workflow and illustration maintenance where layered raster editing, alpha channels, and clipping masks drive day-to-day production. Brush engine customization and tablet input support help artists tune stroke feel with stabilizer settings and pressure behavior. PSD import/export supports common interchange, and OpenRaster preserves layers for workflows that rely on editable structure.
A key tradeoff is that GIMP’s vector illustration workflow and text layout tooling are not as full-featured as dedicated vector editors, so complex typography often needs a separate tool. GIMP works well when a team needs repeatable cleanup, batch color adjustments, or consistent export settings across many layered assets.
- +Layer masks, channels, and compositing stay first-class for raster art
- +Python scripting plus plugins support repeatable edits and batch operations
- +OpenRaster preserves layered documents for editable handoff
- +Tablet and pressure handling support tuned brush behavior
- –Vector and typography workflows lag behind dedicated vector designers
- –Color management and CMYK proofing support can be inconsistent
- –Complex presets require careful setup to match output across exports
- –Some advanced effects rely on plugin availability and maintenance
Concept artists and illustrators
Revising layered paintings quickly
Faster revision cycles
Studio asset production
Batch export of layered assets
Consistent delivery output
Show 1 more scenario
Freelance artists
Handoff that preserves layer structure
Less rework on files
OpenRaster exports keep layer organization for later touchups in partner tools.
Best for: Fits when artists need layered raster editing, scripting automation, and editable file handoff.
Inkscape
open-sourceInkscape is an open-source vector editor for illustration, typography, diagrams, and SVG artwork.
Inkscape’s SVG editor exposes node and path editing directly, keeping vector structure editable throughout production.
Inkscape centers on SVG editing where paths, nodes, gradients, clipping masks, and typography can be refined directly in the authoring file. The object model exposes transforms, styles, layers, and grouping so complex compositions remain editable after layout refinements. Format interop is strong for vector exchange because SVG import and export preserve structure better than raster-only editors. Extensibility via extensions and command-driven operations supports repeatable production steps like converting assets or normalizing styling across documents.
A tradeoff appears when workflows depend on pixel-first painting tools, because brushes and raster compositing are not the focus compared with dedicated raster editors. Inkscape fits well when a design must be delivered as an editable vector asset that survives round trips through other SVG-aware tools. A typical usage situation is preparing logo variants, posters, and icons where node-level adjustments and clean export to PDF are frequent.
- +SVG-native editing keeps paths and shapes editable after complex layout work
- +Node-level path tools support precise bezier and geometry refinement
- +Extensions enable repeatable batch operations without leaving the editor
- +Layer and grouping structure helps manage large illustration files
- –Raster painting depth is limited versus dedicated raster editors
- –Color management and print preparation can require manual discipline
Brand designers and illustrators
Create scalable logo variants
Consistent vector deliverables
Graphic production teams
Batch convert SVG assets
Faster asset turnaround
Show 2 more scenarios
Editorial designers
Revise illustration layouts frequently
Lower rework time
Maintain layered groups and precise path edits to adjust diagrams without redrawing the whole composition.
Independent artists
Design icons with tight geometry
Sharper icon consistency
Edit nodes and transforms to achieve pixel-aligned shapes and reliable vector exports for UI kits.
Best for: Fits when teams need SVG-first illustration and repeatable export to PDF or EPS.
Corel Painter
vertical specialistCorel Painter recreates traditional media through digital brushes, paper textures, and pigment controls.
Natural media brush engine with stabilizer settings tuned for controlled long strokes and low-noise line work.
Corel Painter targets digital painting with a brush engine built around natural media behavior and pressure sensitivity support for expressive raster work. Layer compositing, alpha channels, and PSD import and export support keep it practical for concept art workflow handoffs.
Painter’s strength is long-stroke painting control, including stabilizer settings and tilt recognition options for pen display and tablet setups. Corel Painter also supports color management workflows for consistent output when finishing and archiving artwork.
- +Brush engine models real media response for expressive raster strokes
- +Stabilizer settings reduce wobble for long curves and sketch lines
- +Layer compositing workflow fits concept art revisions and paintovers
- +Color management support helps keep renders consistent across outputs
- –Brush behavior tuning takes time to reach predictable results
- –Native vector tools are weaker than dedicated vector illustration editors
Best for: Fits when artists need natural-media raster painting control with pen pressure and consistent color output.
Procreate
vertical specialistProcreate provides raster painting and illustration tools for iPad and iPhone.
Procreate’s custom brush creation and brush settings let artists tune spacing, dynamics, and texture for their own inking and paint styles.
Procreate’s core strength is raster painting optimized for pen input, with brush dynamics that react to pressure and tilt. The app supports layered compositing so adjustments and effects can be organized without flattening the artwork early.
Workflow tools like symmetry, quick selections, and non-destructive layer editing reduce the friction of repeated concept revisions. Export and import support helps move finished canvases into other tools, including layered document handoff formats.
The main limitation for teams and interop-heavy pipelines is that Procreate is not a real-time collaboration workspace and it lacks a desktop-class vector-first editing model.
- +Pressure and tilt responsive raster brush engine for sketch, ink, and paint
- +Symmetry and selection tools speed up concept art iterations
- +Layer compositing with blend modes and alpha handling for controlled edits
- +Broad import and export support for PSD and common canvas handoff
- –Vector illustration and SVG workflows are limited compared with vector-first editors
- –No multi-user real-time collaboration inside the canvas
- –Desktop handoff relies on exports rather than a shared project space
- –Advanced color-managed pipelines are thinner than CMYK proofing tools
Best for: Fits when solo artists need fast raster painting and layered concept art workflow on iPad.
Adobe Photoshop
enterpriseAdobe Photoshop combines raster painting, photo editing, compositing, and generative tools.
Non-destructive adjustment layers and smart objects preserve edit intent while enabling layered compositing at scale.
Adobe Photoshop is a raster-first editor used for high-detail digital painting, compositing, and pixel-level retouching. Layer compositing, alpha channels, and non-destructive adjustment layers support repeatable edits across complex PSD files.
Brush dynamics like pressure sensitivity and tilt recognition on supported tablets help deliver natural strokes for concept art workflows. The app also integrates tightly with Adobe Creative Cloud for asset handoff and production use across design, layout, and motion pipelines.
- +Layer system supports complex composites with masks and adjustment layers
- +Brush engine delivers pressure sensitivity and tilt recognition on supported tablets
- +Color management with ICC profiles supports predictable output across devices
- +Extensive PSD features preserve editability for ongoing revision cycles
- –Vector illustration work is limited compared with dedicated vector editors
- –Large PSD files can slow down workflows without careful file hygiene
- –Non-destructive stacks can become hard to manage as edits multiply
- –Some advanced workflows rely on add-ons or scripting for automation
Best for: Fits when teams need raster art, compositing, and repeatable PSD edits for production deliverables.
Clip Studio Paint
vertical specialistClip Studio Paint supports comic creation, illustration, animation, and detailed brushwork.
Customizable brush engine behavior that works deeply with tablet pressure and tilt for comic-style line control
Clip Studio Paint centers on a production-focused brush engine with strong pressure sensitivity and pen workflow for illustration and comic work. It supports raster painting with robust layer compositing tools such as clipping masks and alpha channel editing, plus file interoperability for common art pipelines via PSD import and export.
For animation, it includes a dedicated 2D animation timeline with onion-skinning and frame-by-frame controls. It also offers vector tools for linework and scalable elements that complement raster shading and effects.
- +Brush engine supports creator-tuned behavior for inking, shading, and texture
- +2D animation timeline includes onion-skinning and frame organization controls
- +Layer system supports clipping masks and alpha channel editing for non-destructive workflows
- +Vector line tools fit sketches that need cleanup without repainting
- –Interface complexity grows quickly when using advanced panels and scripting-like workflows
- –Vector tools are less suited than raster tools for heavy paint texture work
- –Workspace setup can take time when switching between illustration and animation modes
- –Some production handoff formats need manual checks for layer and effect fidelity
Best for: Fits when artists need a brush-first drawing workflow plus 2D animation support in one desktop app.
MediBang Paint
vertical specialistMediBang Paint provides comic brushes, panels, tones, cloud features, and collaborative artwork tools.
Stabilizer settings work inside the brush workflow for smoother inking and penciling during freehand drawing.
MediBang Paint targets 2D raster painting and illustration with an art-tool workflow focused on brush-driven creation and practical layer editing. The app includes a brush engine with stabilizer settings and pen-oriented controls, plus an integrated materials workflow for tones and textures.
MediBang Paint supports PSD import and export for common handoff paths, and it provides vector-like labeling via text tools for diagram and lettering use. Cloud-connected document handling supports multi-device work without needing a separate file-management system.
- +Brush engine includes stabilizer settings for cleaner sketch lines
- +Layer compositing workflow is quick for routine illustration edits
- +Materials and tones support speeds up repeated inking and shading tasks
- +Tablet input features match pen and pressure-focused drawing workflows
- –Advanced vector editing depth is limited compared with dedicated vector editors
- –Color management tooling for ICC and CMYK proofing is not the strongest focus
- –Large PSD handoffs can create compatibility friction on complex documents
- –Automation and API access for pipeline integration is minimal
Best for: Fits when an illustrator needs a pen-first raster workflow with usable layer tools and practical handoff support.
ArtRage Vitae
vertical specialistArtRage Vitae provides natural-media painting tools for oils, watercolor, pencils, and canvas textures.
ArtRage material and brush simulation that models paint properties across strokes, not just stroke opacity and blur.
ArtRage Vitae is a desktop-focused digital painting tool built around a traditional media brush engine for raster-first artwork. It supports paint-like layer workflows with PSD import and export, then maps ArtRage-specific materials to editable layers.
The editor is optimized for tablet input such as pressure and tilt, with brush settings that prioritize physical paint behavior. Vita’s main differentiator versus design vector tools is its brush-and-material pipeline rather than document structure for publishing layouts.
- +Material-based brush engine that preserves paint behavior over strokes
- +Tablet pressure and tilt mapping for responsive pen-driven painting
- +Layer compositing that stays usable for iterative raster edits
- +PSD import and export for handoff with common art pipelines
- –Vector illustration workflows are limited compared with Illustrator-class tools
- –Color management features for professional ICC and CMYK proofing are not a core focus
- –Fewer automation and scripting surfaces than design suite ecosystems
- –Asset management for large libraries can feel shallow on big projects
Best for: Fits when a raster-first artist needs pen-driven painting and layer iteration with PSD handoff.
Concepts
vertical specialistConcepts is an infinite-canvas sketching application with vector strokes, precision tools, and reusable libraries.
Editable vector ink with geometry-aware parameter controls keeps strokes modifiable through later refinements.
Concepts is a pen-first digital drawing app that uses a parametric, object-based canvas rather than a strictly pixel-only workflow. It supports vector ink creation with editable strokes and geometry tools, then layers raster and export-ready assets for concept art and iteration.
Concepts also includes structured assets like templates, library components, and document management features suited to repeatable sketch-to-final processes. The overall fit depends on how much the team needs non-destructive edits and how tightly the workflow must connect to other creative tools.
- +Parametric vector ink strokes stay editable after drawing
- +Brush engine supports pressure and tilt-driven expression
- +Layering plus masks enable non-destructive compositing
- +Templates and asset libraries speed repeatable concept workflows
- –File interoperability depends on export paths for vectors and layers
- –Automation and API support are limited compared with enterprise creative suites
- –Advanced 3D asset pipelines require external tooling
- –Color-managed output workflows can be harder to align to strict ICC expectations
Best for: Fits when artists need editable pen geometry for concept iterations and frequent sketch revisions.
Conclusion
After evaluating 10 art design, Sketchbook stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
How to Choose the Right art digital software
This buyer's guide narrows art digital software to practical drawing and design work across Sketchbook, GIMP, Inkscape, Corel Painter, Procreate, Adobe Photoshop, Clip Studio Paint, MediBang Paint, ArtRage Vitae, and Concepts.
Each tool review focuses on how stroke input, vector versus raster structure, and automation surface change day-to-day production. Sketchbook is evaluated for tablet-tuned raster feel, while Inkscape is evaluated for keeping SVG node structure editable. GIMP, Photoshop, and Corel Painter are evaluated for layered raster workflows with different levels of scripting and print-ready discipline.
The guide also contrasts vector-first editing in Inkscape and Concepts with brush-first illustration workflows in Clip Studio Paint, MediBang Paint, and Procreate.
Art digital software for tablet drawing, SVG design, and layered raster production
Art digital software is where artists build vector shapes, layered raster compositions, and pen-driven brush passes into a single editable asset set.
Inkscape centers on SVG-native production where node and path editing stays direct through later refinements. Sketchbook focuses on a tablet-first brush engine that maps pressure and tilt for natural stroke feel inside a layer workflow.
GIMP and Adobe Photoshop both emphasize layered raster compositing, with GIMP adding Python scripting for repeatable batch art fixes and Photoshop adding non-destructive adjustment layers and smart objects for preserving edit intent.
Concepts shifts the emphasis toward editable pen geometry, while Corel Painter, Procreate, Clip Studio Paint, MediBang Paint, and ArtRage Vitae prioritize brush behavior tuned for stable line work and material-like stroke response.
Art digital software evaluation criteria that change real production
Stroke input quality affects time spent fixing wobble, especially when pressure and tilt drive brush behavior and line stability. Stabilizer settings and tablet-first brush engines decide whether long curves land cleanly on the first pass.
Workflow structure determines how much rework happens later. Layer masking, vector editability, and animation timelines decide which edits remain non-destructive and which become export-only fixes.
Tablet-tuned brush behavior for pressure and tilt
Sketchbook and Adobe Photoshop both emphasize pressure sensitivity and tilt recognition on supported tablets for natural stroke feel. Corel Painter and Clip Studio Paint add stabilizer settings or creator-tuned brush behavior to keep long strokes controlled.
Layer-first raster compositing with non-destructive editing
GIMP and Adobe Photoshop both keep layered raster compositing central, with GIMP centering editable masks and Photoshop centering adjustment layers and smart objects. Procreate and MediBang Paint also support fast layered illustration edits but provide different guardrails for later compositing work.
Vector structure that stays editable after complex layout
Inkscape keeps SVG node and path editing direct through production so shapes remain editable after layout refinement. Concepts shifts toward editable vector ink with geometry-aware parameter controls to keep later stroke revisions possible.
Automation surface for repeatable edits and batch workflows
GIMP supports Python scripting plus an open plugin ecosystem for repeatable batch art fixes. Sketchbook is tablet-first for interactive drawing, but its automation and API surface is limited compared with pipeline-first tools.
2D animation timeline support inside the drawing app
Clip Studio Paint includes a 2D animation timeline with onion-skinning and frame organization controls inside the same app. Other tools in this set focus on illustration production and do not provide the same timeline-centric frame workflow.
Brush creation and tuning for inking and painting styles
Procreate lets artists create and tune custom brushes with spacing, dynamics, and texture for personal inking and paint styles. ArtRage Vitae instead models material-like paint behavior across strokes so brush feel persists through stroke passes.
Decision framework for matching drawing, design, and production structure
Start by deciding whether the primary work should stay raster-first or SVG-first through refinement. Raster-first tools optimize brush feel and layered painting iteration, while SVG-first tools optimize editable geometry and repeatable export from structured paths.
Then decide how much automation and governance matter for the workflow. Tools with scripting and broader integration surfaces reduce manual repetition, while tablet-first editors trade administration depth for faster interactive drawing.
Choose the editing structure that must stay editable through revisions
Select Inkscape when vector node and path structure must remain editable after complex layout so exported shapes keep precise geometry. Select Concepts when parametric vector ink strokes must stay modifiable so late concept sketch revisions update without redrawing.
Pick the brush engine philosophy for line control and stroke stability
Select Sketchbook when tablet-accurate raster sketching needs a natural stroke feel driven by pressure and tilt inside a layer workflow. Select Corel Painter or Clip Studio Paint when stabilizer settings or creator-tuned brush behavior must suppress wobble and keep long strokes consistent.
Match compositing and edit non-destructiveness to deliverable requirements
Select Adobe Photoshop when smart objects and adjustment layers are central to preserving edit intent at scale during production composites. Select GIMP when editable layer masks and channels must stay first-class for raster art while still supporting script-driven repeatable fixes.
Decide whether repeatable automation outweighs interactive speed
Select GIMP when Python scripting and plugin workflows are needed for batch art fixes and repeated transformation steps. Select Sketchbook when interactive drawing speed is the priority and the automation surface matters less than tablet-first stroke control.
Assign the tool to the right output format pipeline
Select Inkscape for SVG-native production where node and path editing stays direct and export paths support repeatable PDF or EPS output. Select raster-first tools when PSD import-export and layered compositing are the primary handoff format needs.
Cover animation needs inside the same workspace
Select Clip Studio Paint when onion-skinning and frame organization controls must sit inside the drawing workflow for 2D animation work. Select the illustration-focused editors when animation timelines are out of scope and brush-first iteration dominates.
Who benefits from which art digital software structure
Teams and solo artists tend to split into two dominant needs. One group optimizes editable geometry and repeatable vector exports, while the other optimizes tablet-driven raster brush passes and layered compositing.
A second split comes from automation and production governance. Artists working solo often accept limited admin controls, while shared production pipelines need scripting and stronger workflow repeatability.
Concept artists doing fast tablet sketches and iterative raster thumbnails
Sketchbook and Procreate fit when pressure and tilt-driven brush response must stay immediate for rapid sketching and layer-based concept iteration.
Illustrators and production teams shipping layered composites and PSD-based deliverables
Adobe Photoshop fits when smart objects and adjustment layers preserve edit intent across complex compositing, while GIMP fits when editable masks and Python scripting support repeatable batch changes.
Graphic designers and teams that must keep SVG structure editable through refinement
Inkscape fits when node and path editing must remain direct after layout, and Concepts fits when geometry-aware parameter controls keep vector ink modifiable after drawing.
Comic artists and illustrators needing brush-first line control plus animation timeline tooling
Clip Studio Paint fits when creator-tuned brush behavior supports comic-style line control and the timeline includes onion-skinning and frame organization controls.
Artists who want material-like paint behavior instead of only stroke opacity effects
ArtRage Vitae fits when material-based brush simulation preserves paint behavior across strokes during pen-driven painting.
Common pitfalls when matching art digital software to real workflow constraints
Mistakes usually come from choosing a tool for the wrong edit structure or underestimating how non-destructive editing behaves in the actual pipeline. Another common error is assuming vector or print-readiness will match the depth of a tool that specializes in a different workflow.
These pitfalls surface as redraw work, export-only fixes, and slowed iteration when brush feel or scripting automation does not match the production needs.
Buying a raster-first editor for an SVG-heavy workflow and then hitting editable-geometry limits
Choose Inkscape or Concepts when vector structure must remain editable after complex layout so paths and strokes remain modifiable without redraw.
Overestimating automation in tablet-first sketch tools when the workflow needs batch operations
If batch art fixes are required, prioritize GIMP because Python scripting and open plugin workflows support repeatable edits.
Relying on color management and print preparation discipline without checking tool-specific support strength
Treat GIMP and Pro tools in this set as workflow-discipline cases because CMYK proofing and consistent color management can be less predictable than vector-first or print-focused pipelines.
Attempting long-stroke inking without stabilizer-aware brush tuning
Use Corel Painter or MediBang Paint when stabilizer settings and brush workflow smoothing are part of the drawing plan for cleaner lines.
Selecting a tool that does not include timeline tooling for projects that require onion-skinning and frame organization
Use Clip Studio Paint when 2D animation timeline features must be inside the same workspace to manage frames with onion-skinning.
How We Selected and Ranked These Tools
We evaluated Sketchbook, GIMP, Inkscape, Corel Painter, Procreate, Adobe Photoshop, Clip Studio Paint, MediBang Paint, ArtRage Vitae, and Concepts using a feature weight that favored stroke behavior, layer editing depth, and vector editability because these determine rework in drawing and design cycles. Features made up 40% of scoring, ease and value each made up 30% because editors can be difficult to adopt when core workflows take too many clicks.
Sketchbook led the ranking because its tablet-first brush engine delivered pressure and tilt recognition tuned for natural stroke feel while still supporting a layer workflow for non-destructive painting and compositing. Limited automation and minimal collaboration and admin governance controls reduced its score compared with pipeline-first tools, but its stroke-input advantage stayed consistent across the evaluation set.
Frequently Asked Questions About art digital software
Which tool is better for vector-first illustration and export to PDF or EPS?
How does brush input differ between Corel Painter and Procreate for pressure and tilt?
What breaks if a workflow depends on editable, non-destructive vector ink after sketching?
When should a team use PSD-centric handoff workflows in Photoshop versus GIMP?
How do layer masks and non-destructive edits compare between GIMP and Photoshop?
Which tool handles 2D animation timeline work together with a brush-first drawing workflow?
When is tablet-accuracy sketching a better fit for Sketchbook than cloud-first collaboration editors?
What tradeoff comes with choosing an open ecosystem and scripting over a fixed brush-and-material pipeline?
How do data formats and export paths affect handoff from Concepts or Inkscape to downstream tools?
Tools reviewed
Primary sources checked during evaluation.
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