Commissioned Research
Top 9 Best 3D Clay Modeling Software of 2026

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Arts Creative Expression

Top 9 Best 3D Clay Modeling Software of 2026

Compare 3d clay modeling software options with practical notes on tools like Blender, Sculptris, and Mudbox for sculptors and hobbyists.

18 min readUpdated Editorially scoped research
How we ranked these tools
01Editorial Scope

Vendors set the topic, but our editors set the inclusion criteria and the evaluation framework before research starts.

02Source Research

Agents extract product evidence with provenance, then collect written reviews and transcribe video reviews and podcasts.

Read our full methodology →

Framework: Features 40% · Ease 30% · Value 30%

Gitnux may earn a commission through links on this page. This does not influence our reviews. Editorial policy

Clay-style 3D modeling software matters when teams need fast form changes, subdivision-ready surfaces, and controllable topology for sculpting to animation. This comparison helps buyers weigh tradeoffs between dynamic topology sculpting, voxel or surface tools, and handoff quality for rendering, retopology, and downstream production workflows.

Blender is the best overall pick for sculpt-first artists who need a single project that supports clay-style carving while staying flexible for later texture painting and rendering, thanks to its dynamic topology that refines geometry during strokes without forcing an early remesh, whereas Mudbox suits Autodesk-aligned teams that want editable sculpt layers and region masks for late-stage iteration.

Editor’s top 3 picks

Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.

Editor pick
1

Blender

Dynamic topology edits create and refine geometry during sculpt strokes without forcing an early remesh pass.

Best for: Fits when an animation pipeline needs sculpting, texture painting, and rendering in one project file.

2

Sculptris

Editor pick

Dynamic topology adjusts mesh density during sculpt strokes to keep detail responsive.

Best for: Fits when rapid clay sculpts need exports for later texturing or rendering.

3

Mudbox

Editor pick

Non-destructive sculpt layers combined with region masks let changes be reauthored late without rebuilding the sculpt from scratch.

Best for: Fits when teams need Autodesk-aligned sculpt editing for character or creature detailing. It is most effective for sculpt-to-texture handoff rather than end-to-end production authoring.

Comparison Table

1
BlenderBest overall
SMB
9.2/10
Overall
2
8.8/10
Overall
3
enterprise
8.6/10
Overall
4
vertical specialist
8.5/10
Overall
5
vertical specialist
8.1/10
Overall
6
SMB
7.9/10
Overall
7
vertical specialist
7.4/10
Overall
8
7.3/10
Overall
9
enterprise
6.8/10
Overall
#1

Blender

SMB

Free 3D creation software with dynamic topology, multiresolution sculpting, and voxel remeshing.

9.2/10
Overall
Features9.2/10
Ease of Use9.2/10
Value9.2/10
Standout feature

Dynamic topology edits create and refine geometry during sculpt strokes without forcing an early remesh pass.

Blender’s sculpting stack covers both interactive brush workflows and controlled geometry refinement using voxel remeshing and multiresolution layers. Dynamic topology supports frequent silhouette changes without committing to a fixed retopo pass early, which matches clay modeling iterations. The software also keeps sculpt data in one project, so materials and rigging can be authored alongside the sculpt for downstream renders.

A key tradeoff is that highly detailed sculpts often require careful remeshing and layer management to avoid broken displacement intent. Blender fits best when a single team wants sculpting plus texture and rendering in one timeline, such as producing a short animated sequence from a clay character blockout through final shading.

Pros
  • +Dynamic topology supports clay-style carving without early retopology commitment
  • +Multiresolution sculpting keeps layered detail controllable over time
  • +PBR texture painting connects directly to render-ready material graphs
  • +Modifier stacks and rigging tools stay compatible with sculpted meshes
Cons
  • –Multires and displacement can require careful remeshing to preserve detail
  • –Dense sculpts can slow viewport performance on midrange GPUs
  • –Exported asset shading can need cleanup when round-tripping to other DCCs
  • –Advanced sculpt layers and masks require practice to manage cleanly
Use scenarios
  • Independent character artists

    Clay sculpting then immediate rendering

    Faster concept to final frame

  • Small animation studios

    Sculpt characters for shot-based animation

    More iterations per shot

Show 2 more scenarios
  • 3D generalists

    One-file pipeline for assets

    Fewer handoff steps

    Model, sculpt, texture, and export from the same scene structure for downstream use.

  • Motion and VFX teams

    Remeshed assets for simulation

    Cleaner simulation inputs

    Run voxel remeshing to get more uniform topology before caching deformation and simulation.

Best for: Fits when an animation pipeline needs sculpting, texture painting, and rendering in one project file.

#2

Sculptris

SMB

Free digital sculpting software with a clay-style modeling approach for beginners.

8.8/10
Overall
Features8.8/10
Ease of Use8.8/10
Value8.8/10
Standout feature

Dynamic topology adjusts mesh density during sculpt strokes to keep detail responsive.

Sculptris centers on sculpt-first interaction with a voxel-inspired feel, where strokes naturally change surface resolution through dynamic topology. It includes symmetry tools and brush-driven detailing, with alpha support for faster surface patterning. Export supports common mesh formats so models can move into texture painting and DCC pipelines.

The main tradeoff versus full production suites is limited depth in animation, retopology, and material authoring tools. It works best for concept sculpts, quick iterations on proportions, and small-to-medium detail passes where fast feedback matters more than a complete downstream toolchain.

Pros
  • +Clay-like brush feel supports fast sculpt blocking and refinement
  • +Automatic dynamic topology reduces manual remeshing during sculpting
  • +Symmetry and mirror editing speed up centered forms and faces
  • +Alpha brush support accelerates repeating surface patterns
Cons
  • –Limited animation tooling compared with DCC suites
  • –Basic surface management limits complex multi-stage production workflows
  • –Retopology and UV-heavy pipelines need external tools
  • –Texturing and PBR authoring depth is lower than dedicated paint tools
Use scenarios
  • Concept artists

    Rapid character head studies

    More design variations faster

  • Indie modelers

    Prototype props for 3D scenes

    Reusable base meshes

Show 1 more scenario
  • 3D hobbyists

    Study sculpts with alpha details

    More detailed surfaces

    Alpha brushes add pattern detail without building custom displacement masks.

Best for: Fits when rapid clay sculpts need exports for later texturing or rendering.

#3

Mudbox

enterprise

Digital sculpting and texture painting software with clay-based modeling brushes.

8.6/10
Overall
Features8.6/10
Ease of Use8.6/10
Value8.6/10
Standout feature

Non-destructive sculpt layers combined with region masks let changes be reauthored late without rebuilding the sculpt from scratch.

Mudbox from Autodesk targets clay-style digital sculpting with a focus on brush-based surface editing and multires workflows. It supports non-destructive sculpt layers, symmetry modes, and detailed masking so sculpt changes stay controllable across iterations.

Mudbox also integrates tightly with Autodesk’s ecosystem through common interchange formats and handoff into downstream modeling, animation, and rendering pipelines. For teams working from high-poly sculpt to production-ready meshes and texture maps, it offers a practical sculpt-to-export toolchain without scene-authoring complexity.

Pros
  • +Sculpt layers keep iterations editable without losing prior work
  • +Symmetry and mirror sculpting accelerate consistent character detailing
  • +Mask-based sculpting limits changes to selected regions
  • +Export formats support common handoff into production pipelines
Cons
  • –Python API automation is not a core scripting surface for production pipelines
  • –Modeling and rigging features are minimal compared with full DCC apps
  • –UDIM tile workflows for texture painting are limited versus dedicated painters
  • –Deep pipeline control requires more external tooling around Mudbox
Use scenarios
  • Character artists and sculptors

    Iterate clay-like facial features quickly

    Faster face iteration cycles

  • 3D environment modeling teams

    Create terrain masks for sculpt detail

    More consistent terrain details

Show 2 more scenarios
  • VFX prop artists

    Refine high-poly forms for production

    Higher-quality prop geometry

    Multires workflows allow detailed sculpting that can be exported to production mesh stages.

  • Outsourcing studios and freelancers

    Handoff sculpts into Autodesk pipelines

    Reduced integration rework

    Common interchange formats support predictable transfer into downstream modeling, rendering, and animation steps.

Best for: Fits when teams need Autodesk-aligned sculpt editing for character or creature detailing. It is most effective for sculpt-to-texture handoff rather than end-to-end production authoring.

#4

3DCoat

vertical specialist

3D modeling software with voxel sculpting, surface sculpting, retopology, and texture painting.

8.5/10
Overall
Features8.5/10
Ease of Use8.5/10
Value8.5/10
Standout feature

Dynamic voxel remeshing keeps surface detail coherent while sculpting and transitioning toward renderable meshes.

3DCoat’s core workflow centers on voxel sculpting for rapid form changes, with tools for symmetry, stroke stabilization, and layered sculpt control to manage revisions. The texture pipeline includes PBR texture painting that can target normal and roughness workflows and supports UDIM tiles for larger surfaces. Retopology tools support quad mesh generation and decimation steps for downstream animation and game asset constraints.

Pros
  • +Voxel sculpting supports fast changes without manual topology planning
  • +Sculpt layers and sculpt masks enable controlled revisions across iterations
  • +PBR texture painting supports production map generation with layer control
  • +Retopology and mesh cleanup tools speed handoff to animation DCCs
Cons
  • –Rigging and animation tooling is limited versus Maya or Cinema 4D
  • –Advanced paint and export setups can require careful render-map organization
  • –Some studio pipelines expect stricter scene formats than 3DCoat exports
  • –Large UDIM painting sessions can slow interaction on lower-end systems
Use scenarios
  • Character artists

    Iterate sculpt forms and pores

    Cleaner handoff for rigging

  • Texture artists

    Generate PBR maps on UDIMs

    Faster texture production

Show 2 more scenarios
  • Indie game teams

    Retopo and decimate for engines

    Higher asset throughput

    Quad retopology and mesh decimation help prepare assets that meet realtime geometry budgets.

  • VFX asset makers

    Fix topology before simulation

    Less rework in VFX

    Mesh cleanup and retopology tools reduce downstream friction when simulations require cleaner topology.

Best for: Fits when teams iterate sculpt and PBR painting quickly, then export clean meshes to Blender, Cinema 4D, or Maya.

#5

Avoyd

vertical specialist

Voxel editor and renderer with PBR materials, path tracing, and glTF OBJ export.

8.1/10
Overall
Features8.1/10
Ease of Use8.0/10
Value8.2/10
Standout feature

Clay modeling brush behavior tuned for smooth, organic form building with built-in symmetry during sculpting.

Avoyd is a 3D clay modeling tool focused on fast sculpting for stylized characters and props. It supports clay-like brushes, smoothing, and symmetry so forms can be iterated quickly during animation blocking.

Pros
  • +Clay brush set makes stylized sculpting fast to iterate
  • +Symmetry modes reduce rework on mirrored character shapes
  • +Stroke-by-stroke sculpting supports quick animation posing refinements
  • +OBJ and FBX exports fit common DCC handoff workflows
Cons
  • –Limited evidence of deep dynamic topology tooling compared with Blender
  • –Tooling around high-end texture painting and UDIM workflows is thin
  • –Less coverage for production-scale retopology automation than peers
  • –Scene management features for large teams are not clearly documented
Use scenarios
  • Character artists in animation studios

    Block clay forms before rigging

    Faster blocking and iterations

  • Prop modelers for game assets

    Iterate props using symmetry and smoothing

    Consistent prop shapes

Show 2 more scenarios
  • Indie creators building stylized scenes

    Export OBJ or FBX for pipelines

    Less reimport friction

    Exporting interchange formats moves clay models into render, animation, or game tools without rework.

  • Motion designers prototyping stylized sets

    Create quick character and prop variants

    More design variations

    Fast sculpting supports frequent design changes for mockups that need tight art iteration cycles.

Best for: Fits when stylized character work needs quick clay sculpt iterations and DCC handoff.

#6

Mold

SMB

Browser-based GPU sculpting tool with dynamic topology, multiresolution, and pressure-sensitive brushes.

7.9/10
Overall
Features7.9/10
Ease of Use7.9/10
Value7.9/10
Standout feature

Sculpt layers combined with clay brush behavior for quick rework without losing earlier shape intent.

Mold from mixos.io targets 3D clay modeling workflows where sculpting feel matters more than conventional DCC pipelines. It focuses on direct sculpting controls such as symmetry, mirroring, and sculpt layering to iterate on forms for animation and preview renders.

Pros
  • +Symmetry and mirroring controls speed up character and hard-surface variations
  • +Sculpt layers support non-destructive form iteration and targeted revisions
  • +Export support includes STL and OBJ for handoff to print and modeling tools
  • +Clay-style brushes make quick silhouette changes easier than polygon-only sculpting
Cons
  • –Animation toolset is limited compared with full DCC packages
  • –Less comprehensive UV and UDIM texture painting compared with production sculpting suites
  • –Topology workflows and retopology depth do not match Blender-focused pipelines
  • –File round-tripping to FBX workflows can be inconsistent for production scenes
Use scenarios
  • Character sculptors for animation

    Rapid face and body form iteration

    Faster iterations with consistent surfaces

  • Indie creators building previews

    Prototype clay looks for short scenes

    Quicker look-development for scenes

Show 2 more scenarios
  • 3D pipeline artists exporting meshes

    Export STL and OBJ for downstream work

    Cleaner handoff between tools

    Mold provides export paths so finished sculpts move into render and retopo tools.

  • Sculpting teams using symmetry workflows

    Maintain mirrored forms while sculpting

    More accurate mirrored detailing

    Mold uses mirroring and symmetry options to keep left-right details aligned.

Best for: Fits when sculpt-first teams need fast form iteration for sculpting and light animation, then handoff via STL or OBJ.

#7

Nomad Sculpt

vertical specialist

Tablet-focused sculpting software with dynamic topology, multiresolution meshes, and voxel remeshing.

7.4/10
Overall
Features7.4/10
Ease of Use7.4/10
Value7.4/10
Standout feature

Voxel-based sculpting with dynamic multiresolution detail keeps strokes responsive as surface complexity grows.

Nomad Sculpt is a mobile-first 3D clay modeling app for sculpting organic forms directly on the device screen. It combines voxel sculpting with multiresolution sculpting so models stay editable while tool strokes refine surface detail.

Pros
  • +Voxel sculpting keeps topology stable while pushing and pulling forms
  • +Multiresolution sculpting supports detail passes without starting over
  • +Sculpt layers make non-destructive iteration practical during a single session
  • +On-device symmetry and brush behavior support fast repeatable strokes
Cons
  • –Automation and API access are not designed for studio pipeline integration
  • –Texturing and material authoring stay limited versus full PBR painting suites
  • –Hard-surface precision tools lag behind dedicated modeling apps
  • –Large scene management features are thinner than desktop DCC toolsets
Use scenarios
  • 3D generalists and asset creators

    Refine organic polygon meshes for downstream use

    Updated mesh for interchange

  • Character and creature artists

    Block forms and add facial detail

    Refined character or creature mesh

Show 2 more scenarios
  • Production 3D asset artists

    Clean up sculpts before topology work

    Cleaner mesh for topology

    Refine a sculpt and export for later topology passes in a production pipeline.

  • 3D printing toy designers

    Create figurines and export printable meshes

    Printable figurine mesh

    Sculpt figurines then export mesh files for downstream checking and printing preparation.

Best for: Fits when solo artists need fast organic sculpting and iterative export into a desktop pipeline.

#8

Substance 3D Modeler

enterprise

Adobe modeling software for desktop and VR clay-style creation with voxel-based forms.

7.3/10
Overall
Features7.3/10
Ease of Use7.3/10
Value7.3/10
Standout feature

Sculpt layers and sculpt masks that keep form changes editable while materials guide detail work.

Substance 3D Modeler uses a clay-style sculpting workspace to shape high-detail forms and then route that mesh work into PBR-ready texturing. The tool centers on sculpt layers, mask-driven editing, and material-aware details so artists can keep forms and surface appearance synchronized.

Pros
  • +Sculpt layers with masks for non-destructive form refinement
  • +Material-aware sculpting helps maintain surface intent during sculpting
  • +Clean export paths for round-tripping into common DCC workflows
  • +Tight handoff to Substance texturing workflows reduces rework
Cons
  • –Clay sculpting stays less flexible for complex retopology needs
  • –Advanced automation relies on a narrower integration surface than general DCC tools
  • –Viewport performance can drop on dense meshes during iteration
  • –Workflow depends on Substance-centric downstream tooling
Use scenarios
  • Character artists for games

    Refine facial clay forms

    Faster iteration cycles

  • Lookdev artists

    Couple sculpt and material detail

    Less texture rework

Show 1 more scenario
  • Studios with Substance pipeline

    Hand off meshes to texturing

    More consistent asset outputs

    Teams streamline sculpt-to-texture handoff so baking and material authoring align with the sculpt stage.

Best for: Fits when teams need fast clay sculpt iteration with a Substance-first texturing handoff.

#9

Houdini

enterprise

Procedural 3D software with sculpting, modeling, simulation, and effects tools.

6.8/10
Overall
Features6.8/10
Ease of Use6.8/10
Value6.8/10
Standout feature

Node-based attribute workflows let sculpted geometry drive procedural generation and simulation inputs without rebuilding.

Houdini lets artists sculpt clay-like forms through its procedural modeling and sculpt workflows, then convert that work into animation-ready geometry. Core capabilities include non-destructive deformation networks, dynamic topology remeshing for detail changes, and mesh export pipelines for downstream polygon tools.

Pros
  • +Procedural networks keep sculpt edits reusable across variants
  • +Dynamic topology remeshing supports changing silhouettes during sculpting
  • +Attributes drive modeling, scattering, and motion-ready geometry outputs
  • +Simulation-ready geometry supports cloth, fluids, and rigid effects
Cons
  • –Node-based workflow increases setup time versus direct sculpting tools
  • –Clay-style sculpting can feel slower for rapid brush iteration
Use scenarios
  • Technical artists

    Sculpt characters for procedural variation

    Parameter-controlled character variants

  • VFX modeling teams

    Remesh and feed simulations

    Stabler sim-ready meshes

Show 2 more scenarios
  • Motion graphics designers

    Generate parameterized deformation sequences

    Revisable motion templates

    Designers build sculpt-driven geometry and wire it to deformation logic for repeatable motion graphics revisions.

  • Simulation developers

    Create geometry-reactive crowd scenarios

    Repeatable crowd behaviors

    Developers convert sculpted spaces into inputs for agent placement and rule-driven movement variation across shots.

Best for: Fits when production teams need sculpt iteration that stays procedural for animation and simulation.

Conclusion

After evaluating 9 3d clay modeling software, Blender stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.

Our Top Pick
Blender

Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.

Frequently Asked Questions About 3D Clay Modeling Software

Which tools handle voxel sculpting without breaking sculpt iteration during animation blocking?
3DCoat and Nomad Sculpt both center on voxel sculpting for fast silhouette changes during early passes. Blender also supports voxel remeshing, but teams typically manage multiresolution layers more carefully to keep displacement intent stable when details escalate.
How does dynamic topology affect clay-style workflows compared between Blender and Houdini?
Blender’s dynamic topology edits let artists refine geometry during sculpt strokes without forcing an early remesh commitment. Houdini’s dynamic topology remeshing sits inside a procedural network, so the same clay iteration becomes parameter-driven downstream behavior for animation and simulation inputs.
What breaks if sculpt layers get treated like locked geometry in Mudbox and Sculptris?
Mudbox keeps non-destructive sculpt layers and region masks, so locking early can block late-stage reauthoring of shape changes. Sculptris relies on dynamic topology during strokes, so workflows that demand deep, stable animation-centric editing later often hit limits because retopology and material authoring are narrower.
Which software best supports a sculpt-to-texturing handoff using masks and PBR-ready outputs?
Substance 3D Modeler ties clay-style sculpt refinement to material-aware details through sculpt masks and sculpt layers. Mudbox also supports sculpt layers and masking for sculpt-to-export texture pipelines, while 3DCoat focuses on PBR texture painting with UDIM tiles once the mesh cleanup step is ready.
Where does Blender fall short versus 3DCoat when the main goal is rapid voxel remeshing toward renderable meshes?
Blender can use voxel remeshing and multiresolution sculpting, but it usually requires deliberate layer and remesh management as surface complexity grows. 3DCoat’s voxel remeshing is designed to keep surface detail coherent while transitioning from sculpt to renderable mesh output.
How do sculpt layers and stroke behavior differ between Mold and Mudbox for revision-heavy modeling?
Mold uses sculpt layers combined with clay brush behavior to support quick rework while preserving earlier shape intent. Mudbox’s strength is non-destructive sculpt layers with symmetry modes and region masks, which keeps late revisions more controllable when targeting specific areas.
Which tools support procedural generation paths from sculpted clay forms into downstream geometry workflows?
Houdini is built for procedural modeling, so sculpted clay forms can feed node-based attribute workflows that generate parameterized variations. Blender and 3DCoat can export clean meshes for downstream procedural steps, but they do not keep the sculpt iteration inside a construction network in the same way.
What integration and export pipeline choices matter most when moving clay sculpts into Blender, Cinema 4D, or Maya?
3DCoat and Mudbox provide clean handoff formats for downstream DCC work so clay iterations reach Blender, Cinema 4D, or Maya without scene-authoring complexity. Avoyd also exports OBJ and FBX for moving stylized clay assets into a broader pipeline where animation and rigging are handled.
Which tool fits mobile-first clay sculpting, and what tradeoff appears when the model must become production-ready?
Nomad Sculpt supports voxel sculpting with multiresolution detail directly on-device, plus sculpt layers and symmetry for iterative refinement. The tradeoff is that production-ready retopology and deeper downstream rigging workflows typically require export into a desktop pipeline rather than finishing everything inside the mobile session.

Tools reviewed

Primary sources checked during evaluation.

Referenced in the comparison table and product reviews above.

How to Choose the Right 3D Clay Modeling Software

3D clay modeling software options differ most in how their Sculpt workflow handles the physical feel and control of a clay-like surface, how stable the brushes are over time, and how well results move into your next step. Before anything else, compare how the software supports non-destructive layering and exports compatible geometry.

Brush stroke feel and stability

Why it matters

Brush stroke feel and stability determine whether your clay stays responsive during fast passes and slow detailing. If strokes wobble or lag, the clay look breaks quickly.

How to check

On a blank canvas, do two short sessions: one smooth, one fast with frequent direction changes. Scrub the view while sculpting and then compare the surface edges for jitter and inconsistent thickness.

Non-destructive sculpt layers

Why it matters

Non-destructive sculpt layers let you iterate without losing earlier shapes, which matters for clay-style forms that evolve over multiple passes. It also helps when you revisit proportion decisions later.

How to check

Create a base form, then add at least two more passes as separate layers. Toggle layers on/off and reorder them to confirm the current surface updates without damage or reset.

Clay-like material controls

Why it matters

Clay-like material controls shape how the surface bulges, smooths, or compresses, which is central to clay modeling. Better controls keep your intent consistent across the model.

How to check

During a demo, test the same brush action on low-res and high-detail areas of the same model. Ask which settings drive “clay” behavior (for example, strength and falloff) and verify they preview predictably while sculpting.

Symmetry and proportion tools

Why it matters

Symmetry and proportion tools speed up believable clay forms, especially for faces and characters. They also reduce time spent correcting mirrored mistakes.

How to check

Enable symmetry and sculpt features on one side, then inspect the other side for alignment. Try changing pose or viewpoint while sculpting to see if symmetry remains locked.

Geometry export compatibility

Why it matters

Geometry export compatibility matters when you move clay sculpts into downstream steps like rendering, detailing, or printing. If exports fail or degrade the surface, your clay work becomes harder to reuse.

How to check

Export the same sculpt as at least one common geometry format and re-import it into a separate workspace or viewer. Confirm scale, surface smoothness, and that key parts remain intact without holes or major gaps.

Red flags

  • Strokes lag or change shape when you move the camera
  • Layer toggles cause visible resets or irreversible damage
  • Exports come back with broken scale or obvious surface artifacts

Fit by situation

  • If you iterate often with frequent edits, prioritize non-destructive sculpt layers so earlier clay passes remain editable.
  • If you rely on expressive hand movement, prioritize brush stroke feel and stability to keep your clay response consistent.
  • If you plan a downstream pipeline after sculpting, prioritize geometry export compatibility so the surface carries over cleanly.
Commissioned Research

Funding and competing interests

This study was co-funded by several of the vendors assessed in it. No single vendor funded it. Funders could propose the market studied.

They had no role in selecting vendors, setting or weighting criteria, analysing data or drawing conclusions, and they received the same factual-accuracy check as every other vendor assessed.

Market definition, inclusion rules and criteria weights were fixed by an editor before research began and did not change afterwards. Editorial process →

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