
GITNUXSOFTWARE REVIEW
Art & DesignTop 10 Best 2D Illustration Software of 2026
Compare 2d illustration software options with practical notes on features, costs, and ideal uses, including Procreate and Adobe Illustrator.
How we ranked these tools
Vendors set the topic, but our editors set the inclusion criteria and the evaluation framework before research starts.
Agents extract product evidence with provenance, then collect written reviews and transcribe video reviews and podcasts.
Framework: Features 40% · Ease 30% · Value 30%
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Procreate is the best pick for solo iPad illustrators who want sketch to finished art fast, thanks to time-limited export and sharing flows that keep everything moving from the same canvas session, whereas Adobe Illustrator fits vector-first teams since scripting supports automated artboard generation and batch export rules.
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
Procreate
Time-limited export workflows using built-in sharing flows and animation exports from the same canvas session.
Best for: Fits when solo artists need fast iPad sketch-to-finished-art production without desktop roundtrips.
Adobe Illustrator
Editor pickScripting support enables automated artboard generation and batch export rules tied to document structure.
Best for: Fits when vector-first teams need repeatable artboard exports and automation for graphic production.
Clip Studio Paint
Editor pickComics-first inking and tone workflow combined with a timeline for keyframed animation in the same project file.
Best for: Fits when artists need a single workspace for comics, cel-style animation, and export-ready raster delivery.
Comparison Table
Procreate
specialistiPad raster illustration app built for digital painters.
Time-limited export workflows using built-in sharing flows and animation exports from the same canvas session.
Procreate is a mobile-first 2D illustration app built for drawing on iPad with a brush engine tuned for pen feel and quick iteration. It provides layer management, non-destructive adjustments, and export options for common raster formats and animations.
Its canvas workflow supports time-saving gestures, with features like animation support and reference workflows for inking and painting. Procreate is a strong choice when the drawing tablet is the primary production surface.
- +Brush engine and pen latency feel designed for direct sketching
- +Layer management workflow supports fast redraws during illustration iteration
- +Animation support with keyframe editing and onion-skinning-style previews
- +Gesture-first canvas controls reduce tool switching while drawing
- –Desktop vector editing needs a separate editor, since Procreate is raster-led
- –Multi-user collaboration and admin governance controls are not designed for teams
- –Advanced color-managed CMYK workflows are limited compared with print-first tools
- –File interchange with PSD and AI workflows can require manual cleanup
Medical illustrators and specialists
Create detailed anatomical reference visuals
Ready-to-use explanatory medical images
Digital artists and illustrators
Paint pressure-sensitive layered raster artwork
Layered raster illustration file
Show 2 more scenarios
3D content texture painters
Paint textures using 2D-first workflow
Painted texture maps
Illustrators can generate supporting 2D assets and painted textures while keeping production centered in Procreate.
Cartoonists and character artists
Build character sheets with reusable brushes
Handoff-ready character assets
Layer organization helps create line art, color passes, and cel-style shading for consistent character outputs.
Best for: Fits when solo artists need fast iPad sketch-to-finished-art production without desktop roundtrips.
Adobe Illustrator
enterpriseIndustry-standard vector graphics editor widely used for 2D illustration.
Scripting support enables automated artboard generation and batch export rules tied to document structure.
Adobe Illustrator is a 2D vector illustration editor built around Bezier curve drawing, precise selection, and transform controls. It supports layered artboards with SVG and PDF publishing paths, plus repeatable export settings for static graphics and print handoff.
Illustrator also integrates with the broader Adobe file ecosystem through AI-compatible import and PSD compatibility, which reduces rework in mixed workflows. Extensive scripting and add-in extensibility support automation for batch creation and production rules.
- +Bezier curve tools give fine control for logos and technical artwork
- +Artboard and export presets reduce manual export steps for production sets
- +SVG and PDF output support reliable vector delivery to downstream tools
- +Scripting and extensibility enable repeatable batch generation workflows
- –Complex panels and dialogs slow first-time layout and layer management
- –Some advanced workflows depend on add-ons for broader production formats
- –Tight coordination is needed to keep CMYK and color-managed proofing consistent
Technical illustrators and educators
Create anatomical diagrams and instructional vectors
Editable artwork for publication
Campaign designers and production teams
Produce multi-size poster systems for print
Print-ready consistent poster files
Show 2 more scenarios
Brand designers and marketers
Design logos, icons, and identity badges
Reusable scalable identity artwork
Create clean vector identity assets that scale across formats without losing shape fidelity.
Manufacturing artwork teams
Prepare patch, badge, and die production files
Production-ready vector artwork
Generate editable vector layouts for manufacturing review and production workflows.
Best for: Fits when vector-first teams need repeatable artboard exports and automation for graphic production.
Clip Studio Paint
specialistDigital painting and illustration app for comics and manga.
Comics-first inking and tone workflow combined with a timeline for keyframed animation in the same project file.
Clip Studio Paint provides a pen-and-brush driven raster illustration workspace for concept art, comics, and animation-ready frame creation. Layer management with specialized inking, tone, and perspective tools supports non-destructive workflows for line art and shading.
Timeline-based keyframe animation and onion-skinning help build sprite-like motion directly inside the same document. Export presets target common delivery formats like PNG, JPG, and GIF without forcing a separate finishing tool.
- +Strong comic-focused toolset with perspective, rulers, and tone workflows
- +Keyframe animation timeline supports direct motion within the illustration file
- +Efficient brushes with pressure-aware controls and stabilizers for clean line art
- +Flexible layer operations for reusable sketches and refined line art
- –SVG authoring and edit fidelity lag behind dedicated vector editors
- –Multi-page comic organization needs careful document and naming discipline
- –Advanced automation depends more on built-in macros than external scripting
- –Large documents can feel slower during heavy filter stacks
Medical illustrators and technical artists
Paint anatomy with editable layered construction
Editable construction layers
Comic and manga illustrators
Produce pages with repeatable panel layouts
Reusable page layouts
Show 2 more scenarios
Portrait and caricature illustrators
Refine expressions with pressure-sensitive strokes
Editable expressive portraits
Artists correct proportions and stylized linework using masks, selections, and brush control.
Solo cel animators
Time short scenes with onion-skin preview
Timed animated sequences
Animators revise frame-by-frame drawing changes using onion skinning and a timeline workflow.
Best for: Fits when artists need a single workspace for comics, cel-style animation, and export-ready raster delivery.
CorelDRAW
enterpriseVector illustration and page layout software.
CorelDRAW supports variable-width and tapered strokes through its native vector stroke model, which stays editable through later transformations.
CorelDRAW is a vector-first illustration suite with long-standing file and tool compatibility for production work. It centers on precise pen and shape editing, page-based layouts with artboards, and dependable exports for print and screen workflows.
- +Strong vector editing depth for paths, shapes, and typography workflows
- +Multi-page document handling with artboards for print-style layouts
- +Good exchange targets for SVG and PDF export from vector artwork
- +Consistent tool behavior across complex files with many objects
- –Some import fidelity varies for AI documents with complex effects stacks
- –Customization relies on add-ons and macro-style workflows
- –Advanced automation needs more setup than Illustrator’s scripting basics
- –UI learning curve is steep for users expecting modern minimalist panels
Illustrators and visual designers
Create detailed vector concept illustrations
Editable illustrations for production
Technical diagram designers
Draft structured 2D panel layouts
Consistent technical diagrams
Show 2 more scenarios
Apparel graphic designers
Prepare multi-view apparel decoration comps
Print-ready apparel graphics
Generate repeatable garment motifs and logos using vector artwork suitable for print workflows.
Web and production designers
Export editable SVG from layouts
Scalable SVG for web
Create path-based artwork and export structured SVG assets for review and reuse.
Best for: Fits when production teams need repeatable vector output, multi-artboard pages, and dependable PDF or SVG publishing.
Krita
SMBFree open-source digital painting application.
Extremely configurable brush engine with per-brush behavior controls and stroke stabilizers for consistent line quality.
Krita provides pen and brush tools geared for natural media simulation, with stabilizers, brush dynamics, and pressure-aware input for line control. Layer stacks support masks, blending, and multiple adjustment layers so edits can be refined without flattening the canvas. For animation, Krita includes a timeline with keyframe tracks and onion skinning that helps keep motion consistent across frames.
- +Brush engine supports pressure, tilt, and per-brush dynamics for paint-like strokes
- +Layer masks and non-destructive effect stacks keep edits reversible during iteration
- +Timeline keyframes and onion skinning support simple 2D animation sequences
- +Layer groups and blend modes speed up complex illustration organization
- –Vector editing tooling is less comprehensive than dedicated vector editors
- –Some animation export pipelines require manual preset tuning
- –Advanced customization depends on extensions and user-made workflows
- –Large canvases can stress system memory during heavy brush sessions
Illustrators for concept art
Iterate complex lighting on layered sketches
Faster approvals across iterations
2D animators
Create short loop animations
Cleaner in-betweens
Show 2 more scenarios
Game art teams
Batch sprite exports from artboards
Less rework during production
Export presets support consistent raster outputs for sprite pipelines.
Storyboard artists
Sketch scenes with motion notes
Clearer scene pacing
Layer groups and timeline playback support rough motion read-throughs.
Best for: Fits when painting-first illustrators need iterative layers and simple keyframe animation without heavy vector tooling.
Inkscape
SMBOpen-source vector graphics editor.
SVG-focused editing with deep node manipulation and mask or clip handling for export-faithful vector graphics.
Inkscape fits designers who want a standards-based vector workflow with tight control over SVG output and print-ready exports. The core toolset covers pen and bezier curves, shape creation, node editing, and layer management, with extensive SVG editing staying central to day-to-day work.
- +Native SVG editing with precise node-level control for vector artwork
- +Layer and grouping workflows support complex illustrations without raster dependency
- +Extensible effects via plugins for targeted conversion and rendering tasks
- +Reliable export to common formats like PDF, PNG, and WebP
- –Advanced layout and typography workflows need extra setup versus pro editors
- –Animation relies on workarounds instead of a full 2D timeline and keyframe tools
- –Some complex AI format imports degrade in structure and styling fidelity
- –Automation depends heavily on third-party extensions for deeper batch tasks
Illustrators and asset creators
Produce layered clipart with controlled SVG nodes
Reusable vector clipart library
Pattern designers and educators
Create scalable charts and pattern diagrams
Editable print-ready diagrams
Show 2 more scenarios
Print designers and prepress teams
Prepare vector layouts for production exports
Vector-ready prepress package
Creates print-oriented vector artwork and exports PDF for review and downstream handling.
Vehicle wrap and large-format teams
Assemble layered wrap art with panels
Structured wrap artwork handoff
Uses layers, guides, and duplication to organize wrap artwork and panel handoff files.
Best for: Fits when vector-first teams need repeatable SVG-centric illustration output for web and print.
ArtRage
specialistNatural media painting software for digital illustration.
Pigment and paint mixing behavior that changes color appearance based on stroke interactions.
ArtRage is built around raster painting and uses a brush engine that simulates pigment and paint behavior across strokes. Layer management supports scene organization for sketches and finished pieces, and its non-vector workflows center on brush-based rendering rather than bezier curve editing. The export path targets typical illustration delivery formats like PNG and JPEG, which matches distribution needs for static graphics.
- +Natural-media brush behavior with believable pigment mixing during painting
- +Layered canvas workflow supports edits across sketches and paint passes
- +Canvas textures and paper effects reinforce painterly stroke direction
- +Fast export to common raster formats for static illustration delivery
- –Limited control for vector geometry, curves, and shape interpolation
- –Non-destructive effects tooling is shallow versus layer-effect editors
- –Editing workflow can slow when heavy precision layout is required
- –Fewer integration paths for pipelines built on illustrator-style assets
Concept artists
Rapid thumbnail painting with tactile texture
Cleaner painterly concepts
Indie game teams
Background art and style frames
Cohesive background style
Show 2 more scenarios
Illustrators
Mixed-media style character portraits
Faster finals from sketches
Paint effects create natural shading without relying on complex selection-based masking.
Marketing designers
Texture-rich banners and posters
Ready-to-place graphics
Exportable raster output works for static assets and quick handoff to print or web workflows.
Best for: Fits when painterly brush feel and canvas texture matter more than vector precision.
ibis Paint X
specialistMobile drawing app with social illustration community.
Onion-skinning tied to the animation timeline helps keep motion drawings aligned across keyframe edits.
ibis Paint X fits artists who need fast sketching, iterative refinement, and frequent export without a desktop-first round trip. Layer management helps keep line, color, and effects separated for revision. Animation support with onion-skinning supports frame-to-frame registration during layout tweaks. In contrast with vector editors, the workflow centers on brush strokes and paint layers rather than Bezier object editing.
- +Brush and pen workflow is tuned for rapid sketch iterations on touch
- +Layer stacks support revision without redoing earlier linework
- +Animation timelines include onion-skinning for alignment across frames
- +Export presets cover common raster targets for sharing and review
- –Vector object editing is limited compared with desktop vector editors
- –Complex projects can feel slower when many layers and effects accumulate
- –Cross-app PSD and AI compatibility is not a reliable interchange workflow
- –File versioning and collaboration features are minimal for team governance
Storyboard artists
Short scene drafts with frames
Faster iteration on motion sketches
Solo illustrators
Layered line art and coloring
Lower rework during revisions
Show 2 more scenarios
Students
Practice sheets and study animations
Consistent output for feedback
Brush-focused drawing and animation tools keep practice loops tight and repeatable.
Social content creators
Regular posts with quick exports
More consistent publishing cadence
Export presets support repeatable raster outputs for timelines and review sharing.
Best for: Fits when solo creators need fast sketching, layered edits, and frame-by-frame animation export.
Sketchbook
SMBDrawing and painting app for illustrators.
Pressure-aware brush engine tuned for sketching workflows on pen input.
Sketchbook focuses on 2D illustration with a pen-first canvas, fluid brush strokes, and practical layer support for concepting and clean-up. It is designed for sketching workflows that rely on fast navigation, repeatable brush behavior, and efficient exporting to common image formats.
- +Pen-first canvas with responsive stroke rendering for sketching speed
- +Layer-based editing supports iterative refinement and asset reuse
- +Pressure-aware brush behavior improves shading control
- +Exports common PNG and JPEG formats for quick handoff
- –Limited illustration automation versus timeline and rigging-centric editors
- –Fewer advanced vector shaping features than full vector editors
- –Small ecosystem for scriptable automation compared with pro design suites
- –Brush customization depth can feel constrained for production styles
Illustrators and digital painters
Split line, color, and shading into layers
Faster changes without redrawing
Product designers and teams
Annotate interfaces with layered freehand marks
Clearer concept communication
Show 2 more scenarios
Digital painters and concept artists
Block color and experiment with brush passes
Better color direction
Configurable brushes and blend modes support painterly studies across separate layers.
Concept artists and illustrators
Refine thumbnail sketches into final raster work
Quicker concept refinement
Pen-first navigation and pressure-aware input speed draft development and iteration.
Best for: Fits when artists need fast 2D sketching, layer refinement, and straightforward image exports for handoff.
Astropad Studio
specialistTurns iPad into a graphics tablet for desktop illustration apps.
Tablet-to-desktop drawing integration that keeps stylus feel while authoring across desktop illustration workflows.
Astropad Studio delivers a drawing workflow built around touch and stylus control on a tablet, with the core differentiator being its desktop-facing interaction layer. It focuses on turning tablet input into Illustrator-like vector and Photoshop-like raster work habits through a remote canvas workflow and fast brush responsiveness.
- +Low-latency tablet stylus input for inking and sketching sessions
- +Remote canvas workflow that pairs tablet sketching with desktop tools
- +Export formats cover common raster deliverables and vector outputs
- +Layer handling supports typical illustration breakdowns for color and line
- –Less suitable for native vector authoring than full vector editors
- –Workflow depends on a tablet and device connection discipline
- –Limited depth for timeline-based 2D animation compared with animation-first tools
- –Advanced effects and smart-object style pipelines are not the main focus
Illustrators using tablets daily
Sketch, ink, and color on tablet
Cleaner lines and quicker iterations
Vector-first graphic designers
Create Illustrator-like vector shapes quickly
Editable vector assets delivered
Show 2 more scenarios
Story artists and concept teams
Layered thumbnailing and paintovers
Faster approvals and revisions
Layer management enables rapid revisions across sketches, overlays, and color blocking.
Production artists exporting assets
Export SVG and raster outputs
Ready files for publishing
Export paths support PNG, JPG, and SVG for downstream design and publishing.
Best for: Fits when tablet-first illustration needs fast sketch-to-desktop handoff with common export formats.
Conclusion
After evaluating 10 2d illustration software, Procreate stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
How to Choose the Right 2d Illustration Software
A 2d illustration software stack determines whether illustration work stays raster-led for paint iteration or vector-first for scalable geometry, and each tool in this guide maps that tradeoff through its editing engine. This buyer-focused list covers Krita, ibis Paint X, ArtRage, Adobe Illustrator, Clip Studio Paint, Procreate, CorelDRAW, Astropad Studio, Sketchbook, and Inkscape with emphasis on how their practical workflows support layers, animation, and export.
Krita leads for its configurable brush engine and stroke stabilizers that keep line quality consistent across iterative layers. Adobe Illustrator and CorelDRAW are included for repeatable vector production patterns, while ibis Paint X and Clip Studio Paint cover timeline-driven illustration and frame output.
2D Illustration Software for raster and vector drawing, layered editing, and export-ready artwork
2D illustration software is the drawing and editing environment where brush engines, pen and shape tools, layer systems, and export pipelines combine into a repeatable way to produce finished artwork. Krita uses an extremely configurable brush engine with per-brush behavior controls and stroke stabilizers, then supports non-destructive effect stacks through layer masks. Inkscape focuses on native SVG authoring with deep node-level manipulation for export-faithful vector graphics.
For projects that need motion planning inside the illustration file, ibis Paint X ties onion skinning to an animation timeline, and Clip Studio Paint pairs a comics-first toolset with keyframe animation. The best match depends on whether the workflow center is paint iteration, vector geometry, or timeline-driven frame development.
Evaluation criteria for 2D Illustration Software workflows
Brush behavior and layer editing control determine whether illustration iteration stays reversible and consistent during long sessions. Timeline support and vector authoring fidelity determine whether motion planning and scalable geometry stay inside one file instead of splitting into separate pipelines.
Per-brush controls and iteration stability
Krita and Procreate prioritize direct stroke feel through configurable brush engines and fast layer iteration, which matters when line quality must hold across redraw passes.
Timeline integration for keyframe development
ibis Paint X and Clip Studio Paint connect timeline-driven edits to drawing workflows, which helps keep animation frames aligned when keyframes shift during revision.
Native SVG or node-level vector editing for export-faithful output
Inkscape and Adobe Illustrator focus on vector production patterns that preserve geometry for downstream SVG and PDF style publishing.
Vector stroke model and editable geometry through transformations
CorelDRAW and Adobe Illustrator both support repeatable vector production, but CorelDRAW’s tapered stroke behavior stays editable through later transformations in its native vector model.
Non-destructive effects stacks during paint and compositing
Krita and ArtRage both support layered workflows, but Krita’s layer masks and non-destructive effect stacks keep changes reversible during paint-led iteration.
How to choose 2D Illustration Software by editing engine and output workflow
Start by identifying whether the core work is paint-first line building or vector-first geometry shaping. Then match animation needs to the product’s timeline model and match delivery needs to the tool’s vector export and document structure controls.
Choose a paint-first editor when iteration speed and brush control dominate
Krita fits teams that need extremely configurable brush behavior plus stroke stabilizers to keep lines consistent across many layered redraws. Procreate fits tablet-first solo work where brush latency and fast layer redraw cycles matter more than native vector authoring depth.
Choose a timeline-native workflow when keyframes must stay inside the illustration file
ibis Paint X ties onion skinning to an animation timeline so motion drawings remain aligned after keyframe edits. Clip Studio Paint keeps a comics-first inking and tone workflow inside one project file while adding keyframe timeline animation for direct raster delivery.
Choose a vector-first workflow when scalable geometry must stay editable
Inkscape fits SVG-focused teams that need native SVG editing with precise node-level control for export-faithful graphics. CorelDRAW fits multi-artboard production teams that want dependable vector output patterns for print-style layouts and publishing pages.
Choose an automation-oriented vector tool when exports must be repeatable
Adobe Illustrator fits vector-first teams that need scripting support to automate artboard generation and batch export rules based on document structure. CorelDRAW instead relies more on multi-page document handling and artboards for repeatable publishing setups.
Choose a remote-tablet workflow when stylus feel must carry into desktop tools
Astropad Studio fits tablet-first illustration sessions that must hand off a live drawing surface to desktop workflows with low-latency stylus input. It is less suitable than full vector editors for native vector authoring when geometry precision is required.
Who 2D Illustration Software fits best
Different tools in this list optimize for different editing engines, so the best fit depends on how the illustration is built and revised. The same authoring needs also change depending on whether animation frames and vector output stay in the same project file.
Illustrators who paint first and revise often using layered masks
Krita supports per-brush behavior controls with stroke stabilizers plus layer masks and non-destructive effect stacks that keep edits reversible during iteration.
Solo creators who animate by revising keyframes and aligning frames
ibis Paint X connects onion skinning to a timeline so frame alignment remains manageable when keyframe edits shift motion.
Comics and cel-style animation artists who want one workspace for inking and frames
Clip Studio Paint combines comics-first perspective and tone workflows with a keyframe animation timeline in the same project file.
Vector-first teams that publish repeatable artboards for production sets
Adobe Illustrator supports scripting-driven artboard generation and batch export rules tied to document structure for repeatable production exports.
SVG-first creators who need node-level control for export-faithful vector graphics
Inkscape prioritizes native SVG editing with precise node manipulation and grouping and layer workflows for complex illustrations.
Common mistakes when buying 2D Illustration Software
Mistakes usually come from assuming all tools treat vector editing, timeline work, and animation export with the same internal model. Other mistakes come from choosing a paint-led editor for geometry-heavy deliverables without checking how vector control depth compares.
Choosing a paint-first editor for heavy vector geometry work.
Krita and Procreate deliver strong painting iteration, but Krita’s vector editing tooling is less comprehensive than dedicated vector editors, and Procreate is raster-led so desktop vector work needs a separate editor.
Expecting full vector authoring parity inside a timeline-led drawing tool.
ibis Paint X and Clip Studio Paint support timeline-driven illustration and keyframe animation, but vector object editing is limited compared with dedicated desktop vector editors in ibis Paint X and SVG authoring fidelity lags behind dedicated vector editors in Clip Studio Paint.
Ignoring that animation support differs from vector export fidelity.
Inkscape uses workarounds for animation instead of a full 2D timeline and keyframe tools, while ibis Paint X ties onion skinning directly to its animation timeline for aligned frame revision.
Overlooking import fidelity issues when working with Adobe Illustrator files.
CorelDRAW can show import fidelity variation for AI documents that include complex effects stacks, so complex Illustrator effects can require cleanup after import.
How We Selected and Ranked These Tools
We evaluated Krita, ibis Paint X, ArtRage, Adobe Illustrator, Clip Studio Paint, Procreate, CorelDRAW, Astropad Studio, Sketchbook, and Inkscape on feature coverage, ease of iteration, and day-to-day value. Features accounted for 40% of the scoring and focused on brush behavior depth, layer and effects workflow, vector editing capability, and timeline integration for keyframe work.
Ease and value each accounted for 30% and emphasized how quickly a project can move from sketch to organized layers or frames. Krita separated itself by combining per-brush behavior controls and stroke stabilizers with layer masks and non-destructive effect stacks that keep painting revisions reversible across iterative layers.
Frequently Asked Questions About 2d Illustration Software
How do Adobe Illustrator, CorelDRAW, and Inkscape differ for precise vector editing?
Which tool is best when illustration work needs a keyframe timeline plus onion skinning?
What breaks if a workflow needs non-destructive effects while preserving editable layers?
When should a buyer choose Krita over vector-first tools like Adobe Illustrator or Inkscape?
How does sprite-like animation export differ between ibis Paint X and Clip Studio Paint?
What file handoff capabilities matter most when switching between desktop and tablet workflows?
Which tool is the better fit for comics production where inking and tone stay in the same document?
How do export formats and publishing paths influence tool choice for web and print?
When do integration and automation needs point toward Adobe Illustrator versus other editors?
What tradeoff appears when choosing a mobile drawing tool like Procreate for asset pipelines that need vector editing?
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
Funding and competing interests
This study was co-funded by several of the vendors assessed in it. No single vendor funded it. Funders could propose the market studied.
They had no role in selecting vendors, setting or weighting criteria, analysing data or drawing conclusions, and they received the same factual-accuracy check as every other vendor assessed.
Market definition, inclusion rules and criteria weights were fixed by an editor before research began and did not change afterwards. Editorial process →
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