Key Takeaways
- The global AR and VR market size was valued at USD 30.3 billion in 2022 and is projected to reach USD 454.7 billion by 2030, growing at a CAGR of 41.1%.
- AR market revenue is expected to hit $198 billion by 2025, driven by consumer electronics and enterprise applications.
- VR market is forecasted to grow from $18.8 billion in 2022 to $188.1 billion by 2030 at a CAGR of 33.5%.
- 171 million people used AR/VR in 2022, expected to reach 1.4 billion by 2026.
- 58 million VR users worldwide in 2023, projected 146 million by 2027.
- 75% of consumers have tried AR apps at least once by 2023.
- Pico 4 sales reached 1 million units within months of launch in 2023.
- Apple Vision Pro pre-orders exceeded 200,000 units in first day 2024 announcement impact.
- Meta Quest 2 shipped 18 million units cumulatively by end 2023.
- Unity engine used in 70% of top AR/VR apps in 2023.
- Over 10,000 apps available on Meta Quest store by end 2023.
- ARKit-powered apps reached 2,000+ on iOS App Store 2023.
- $12.7 billion invested in AR/VR startups in 2021, down to $2.1 billion in 2022.
- Meta invested $10 billion in Reality Labs AR/VR division in 2022.
- Apple acquired 10+ AR/VR startups cumulatively by 2023.
The global AR and VR industry is growing rapidly into a multi hundred billion dollar market.
Hardware & Devices
- Pico 4 sales reached 1 million units within months of launch in 2023.
- Apple Vision Pro pre-orders exceeded 200,000 units in first day 2024 announcement impact.
- Meta Quest 2 shipped 18 million units cumulatively by end 2023.
- PSVR2 shipments 600,000 units in first two months post-launch 2023.
- Global VR headset shipments 8.3 million units in 2022, up 27% YoY.
- AR glasses market shipments 531,000 units in 2022, to grow 75% CAGR to 2026.
- HoloLens 2 enterprise shipments over 100,000 units by 2023.
- Standalone VR headsets 75% of market share in 2023 shipments.
- Varjo XR-3 production headsets shipped 5,000+ to enterprises by 2023.
- HTC Vive series lifetime sales 2.5 million units by 2023.
- Magic Leap 2 enterprise deployments 10,000+ headsets in 2023.
- Quest 3 launch saw 3.5 million pre-orders in first week 2023.
- Smart AR glasses ASP $550 in 2022, dropping to $350 by 2027.
- PC-tethered VR shipments declined 40% YoY to 1.2 million in 2023.
- Xreal Air 2 AR glasses sold 500,000 units in 2023.
- Pimax Crystal high-end VR headsets 20,000 shipped by 2023.
- Enterprise VR headsets average $2,500 price point in 2023.
- Mobile VR shipments 2 million units in 2022, niche market.
- Bigscreen Beyond ultralight VR headset 1,000 units shipped 2023.
- Lenovo ThinkReality A3 AR glasses deployed in 50+ enterprises 2023.
- VR controllers market volume 15 million units shipped 2023.
- Eye-tracking in VR headsets adoption rate 60% in new models 2023.
- Wireless VR headsets market share 45% in 2023.
- AR contact lenses prototypes tested on 100 users in 2023 pilots.
- Quest Pro enterprise sales 200,000 units by 2023.
- Global VR HMD ASP $320 in 2023, down from $450 in 2021.
Hardware & Devices Interpretation
Investment & Economy
- $12.7 billion invested in AR/VR startups in 2021, down to $2.1 billion in 2022.
- Meta invested $10 billion in Reality Labs AR/VR division in 2022.
- Apple acquired 10+ AR/VR startups cumulatively by 2023.
- Pico (ByteDance) raised $1.5 billion for VR hardware in 2023.
- Total AR/VR M&A deals 150+ in 2022, value $5.4 billion.
- Niantic raised $500 million Series D at $9 billion valuation 2021.
- Snap Inc. AR investments $400 million annually ongoing 2023.
- Varjo raised $100 million Series D for enterprise XR 2022.
- Magic Leap $500 million rescue funding from Saudi investors 2022.
- Microsoft invested $2 billion in metaverse-related tech 2022.
- Qualcomm XR fund deployed $100 million to 20+ startups by 2023.
- Sony $1 billion allocated to PSVR2 content ecosystem 2023.
- HTC Vive $300 million investment in AR/VR R&D 2022-2023.
- Unity $1.2 billion AR/VR revenue contribution in 2022.
- Andreessen Horowitz $450 million metaverse fund launched 2022.
- Google ARCore ecosystem funding $200 million to devs 2023.
- Samsung XR headset development budget $500 million with Qualcomm 2023.
- Total VC funding in spatial computing $4 billion in 2023 H1.
- Matterport $110 million IPO for AR 3D capture 2021.
- Xreal (Nreal) $60 million Series C for AR glasses 2022.
- Immersive Ventures AR/VR fund $100 million closed 2023.
- AR/VR job market grew 40% YoY, 50,000 openings in 2023.
- Economic impact of AR/VR $1.5 trillion GDP contribution by 2030 projected.
- Roblox $150 million AR/VR dev grants 2023.
- Reality Labs losses $13.7 billion cumulative 2019-2023.
- Epic Games $2 billion funding round includes VR investments 2022.
- Global AR/VR patents filed 25,000 in 2022, led by Samsung.
Investment & Economy Interpretation
Market Size & Growth
- The global AR and VR market size was valued at USD 30.3 billion in 2022 and is projected to reach USD 454.7 billion by 2030, growing at a CAGR of 41.1%.
- AR market revenue is expected to hit $198 billion by 2025, driven by consumer electronics and enterprise applications.
- VR market is forecasted to grow from $18.8 billion in 2022 to $188.1 billion by 2030 at a CAGR of 33.5%.
- Extended Reality (XR) market projected to expand from $77.5 billion in 2023 to $1,040.5 billion by 2032 at CAGR 33.6%.
- AR/VR software market size was $4.64 billion in 2021, expected to reach $21.8 billion by 2028, CAGR 24.9%.
- Global VR headset market revenue reached $2.2 billion in 2022, projected to $15.9 billion by 2027.
- AR in gaming market valued at $9.6 billion in 2022, to grow to $53.3 billion by 2030 at CAGR 24.1%.
- Enterprise AR/VR market expected to grow from $11.4 billion in 2023 to $72.5 billion by 2028, CAGR 44.9%.
- VR content creation market size $1.2 billion in 2022, projected $12.4 billion by 2030, CAGR 34.3%.
- AR smart glasses market to reach $12.5 billion by 2027 from $1.9 billion in 2022, CAGR 45.6%.
- Global MR market valued at $2.5 billion in 2022, expected $45.2 billion by 2030, CAGR 43.2%.
- AR/VR in healthcare market from $2.9 billion in 2022 to $23.5 billion by 2030, CAGR 30.1%.
- VR in education market size $6.1 billion in 2021, to $25.6 billion by 2028, CAGR 22.6%.
- AR advertising market projected $13.8 billion by 2025 from $3.5 billion in 2020.
- Spatial computing market to grow from $141.6 billion in 2022 to $1.7 trillion by 2033, CAGR 25.5%.
- Global AR/VR market CAGR of 31.5% from 2023-2030, reaching $248 billion.
- VR gaming market from $25.1 billion in 2022 to $136.8 billion by 2030, CAGR 23.5%.
- AR in retail market size $8.4 billion in 2022, projected $89.6 billion by 2032, CAGR 27.1%.
- Head-up display (HUD) market for AR $1.8 billion in 2022, to $13.4 billion by 2030.
- XR in manufacturing market from $5.9 billion in 2022 to $38.4 billion by 2030, CAGR 30.4%.
- Worldwide VR headset shipments grew 241.6% YoY to 6.1 million units in Q1 2023.
- AR/VR market in Asia-Pacific to grow fastest at CAGR 45.2% through 2030.
- Global metaverse market size $61.8 billion in 2022, to $507.8 billion by 2030, CAGR 30.1%.
- AR in automotive market $4.2 billion in 2022, expected $18.7 billion by 2030.
- VR market share in North America 38% in 2022, leading regionally.
- Gesture recognition market for AR/VR $17.5 billion by 2027 from $8.2 billion in 2022.
- AR/VR chipsets market $2.1 billion in 2022, to $19.8 billion by 2030, CAGR 32.4%.
- Digital twin market with AR/VR integration $10 billion in 2022, to $137 billion by 2030.
- AR/VR in real estate market $1.5 billion in 2022, projected $9.2 billion by 2030.
- Global XR market revenue $52 billion in 2023, expected to triple by 2027.
Market Size & Growth Interpretation
Software & Content
- Unity engine used in 70% of top AR/VR apps in 2023.
- Over 10,000 apps available on Meta Quest store by end 2023.
- ARKit-powered apps reached 2,000+ on iOS App Store 2023.
- Roblox VR daily active users 1 million in 2023.
- Beat Saber VR game sales exceeded 4 million copies by 2023.
- Pokémon GO lifetime revenue $6.4 billion by 2023.
- VRChat monthly active users 12,000 concurrent at peak 2023.
- Adobe Aero AR creation tool downloads 500,000+ in first year 2023.
- Half-Life: Alyx Steam VR sales 2 million units by 2023.
- Snapchat AR lenses created by users 5 million in 2023.
- Rec Room VR platform 3 million monthly active users 2023.
- Niantic Lightship ARDK used in 200+ apps 2023.
- Among Us VR peak concurrent players 20,000 in 2023.
- Tilt Brush VR painting app lifetime users 1.5 million before sunset 2023.
- WebXR standard supported by 95% of browsers in 2023.
- Horizon Worlds Meta metaverse 300,000 monthly users 2023.
- ARCore Android apps 1 billion+ installs cumulative 2023.
- Superhot VR sales 3 million units across platforms 2023.
- Spatial.io AR collaboration sessions 1 million/month 2023.
- Moss VR game series 2 million players by 2023.
- 8th Wall web AR platform 10 million monthly sessions 2023.
- Population: One VR battle royale 500,000 players 2023.
- AR in browser (WebAR) usage up 300% YoY to 50 million sessions 2023.
- VR porn content views 1 billion annually across platforms 2023.
- Engage XR platform 100,000 enterprise sessions/month 2023.
- No Man's Sky VR mode 1 million active users post-update 2023.
- AR e-commerce apps average 40% engagement rate 2023.
- Total VR game revenue $2.5 billion in 2022, led by Quest exclusives.
Software & Content Interpretation
User Base & Adoption
- 171 million people used AR/VR in 2022, expected to reach 1.4 billion by 2026.
- 58 million VR users worldwide in 2023, projected 146 million by 2027.
- 75% of consumers have tried AR apps at least once by 2023.
- VR headset ownership reached 12.5% of US households in 2023.
- 1.1 billion smartphone AR users expected by 2024.
- 35% of enterprises using AR/VR reported 20%+ productivity gains in 2023 surveys.
- Gen Z (18-24) 62% interested in AR shopping experiences.
- 83 million monthly active VR users across platforms in Q1 2023.
- AR daily active users on Snapchat reached 300 million in 2023.
- 40% of US consumers used AR for product visualization in 2022.
- VR user penetration rate 2.5% globally in 2023, up from 1.2% in 2021.
- 70% of AR users aged 18-34, per 2023 industry report.
- Enterprise AR adoption 25% of Fortune 500 companies by 2023.
- 500 million AR experiences viewed monthly on Facebook by 2023.
- VR fitness app users grew 50% YoY to 10 million in 2023.
- 55% of gamers interested in VR, but only 10% own headsets in 2023.
- AR filter usage on Instagram 1.2 billion times per month in 2023.
- 28% of global population aware of metaverse/VR by end 2023.
- Female VR users increased to 40% of total user base in 2023.
- 15 million active Quest 2 users reported by Meta in 2023.
- AR in e-commerce conversion rate uplift 94% for users vs non-users.
- 67% of millennials prefer AR for trying products virtually.
- VR enterprise training users 4 million in 2023, up 300% since 2020.
- TikTok AR effects used by 70% of top creators weekly in 2023.
- Global AR user base 1.73 billion in 2023, mostly mobile.
- Oculus Quest series cumulative sales exceeded 20 million units by 2023.
- 45% of AR users engage daily for social/entertainment.
- VR headset attach rate 25% among gamers in US 2023.
- Meta Quest active users hit 10 million monthly in early 2023.
User Base & Adoption Interpretation
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