GITNUXREPORT 2026

Ar Vr Industry Statistics

The global AR and VR industry is growing rapidly into a multi hundred billion dollar market.

Sarah Mitchell

Sarah Mitchell

Senior Researcher specializing in consumer behavior and market trends.

First published: Feb 13, 2026

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Key Statistics

Statistic 1

Pico 4 sales reached 1 million units within months of launch in 2023.

Statistic 2

Apple Vision Pro pre-orders exceeded 200,000 units in first day 2024 announcement impact.

Statistic 3

Meta Quest 2 shipped 18 million units cumulatively by end 2023.

Statistic 4

PSVR2 shipments 600,000 units in first two months post-launch 2023.

Statistic 5

Global VR headset shipments 8.3 million units in 2022, up 27% YoY.

Statistic 6

AR glasses market shipments 531,000 units in 2022, to grow 75% CAGR to 2026.

Statistic 7

HoloLens 2 enterprise shipments over 100,000 units by 2023.

Statistic 8

Standalone VR headsets 75% of market share in 2023 shipments.

Statistic 9

Varjo XR-3 production headsets shipped 5,000+ to enterprises by 2023.

Statistic 10

HTC Vive series lifetime sales 2.5 million units by 2023.

Statistic 11

Magic Leap 2 enterprise deployments 10,000+ headsets in 2023.

Statistic 12

Quest 3 launch saw 3.5 million pre-orders in first week 2023.

Statistic 13

Smart AR glasses ASP $550 in 2022, dropping to $350 by 2027.

Statistic 14

PC-tethered VR shipments declined 40% YoY to 1.2 million in 2023.

Statistic 15

Xreal Air 2 AR glasses sold 500,000 units in 2023.

Statistic 16

Pimax Crystal high-end VR headsets 20,000 shipped by 2023.

Statistic 17

Enterprise VR headsets average $2,500 price point in 2023.

Statistic 18

Mobile VR shipments 2 million units in 2022, niche market.

Statistic 19

Bigscreen Beyond ultralight VR headset 1,000 units shipped 2023.

Statistic 20

Lenovo ThinkReality A3 AR glasses deployed in 50+ enterprises 2023.

Statistic 21

VR controllers market volume 15 million units shipped 2023.

Statistic 22

Eye-tracking in VR headsets adoption rate 60% in new models 2023.

Statistic 23

Wireless VR headsets market share 45% in 2023.

Statistic 24

AR contact lenses prototypes tested on 100 users in 2023 pilots.

Statistic 25

Quest Pro enterprise sales 200,000 units by 2023.

Statistic 26

Global VR HMD ASP $320 in 2023, down from $450 in 2021.

Statistic 27

$12.7 billion invested in AR/VR startups in 2021, down to $2.1 billion in 2022.

Statistic 28

Meta invested $10 billion in Reality Labs AR/VR division in 2022.

Statistic 29

Apple acquired 10+ AR/VR startups cumulatively by 2023.

Statistic 30

Pico (ByteDance) raised $1.5 billion for VR hardware in 2023.

Statistic 31

Total AR/VR M&A deals 150+ in 2022, value $5.4 billion.

Statistic 32

Niantic raised $500 million Series D at $9 billion valuation 2021.

Statistic 33

Snap Inc. AR investments $400 million annually ongoing 2023.

Statistic 34

Varjo raised $100 million Series D for enterprise XR 2022.

Statistic 35

Magic Leap $500 million rescue funding from Saudi investors 2022.

Statistic 36

Microsoft invested $2 billion in metaverse-related tech 2022.

Statistic 37

Qualcomm XR fund deployed $100 million to 20+ startups by 2023.

Statistic 38

Sony $1 billion allocated to PSVR2 content ecosystem 2023.

Statistic 39

HTC Vive $300 million investment in AR/VR R&D 2022-2023.

Statistic 40

Unity $1.2 billion AR/VR revenue contribution in 2022.

Statistic 41

Andreessen Horowitz $450 million metaverse fund launched 2022.

Statistic 42

Google ARCore ecosystem funding $200 million to devs 2023.

Statistic 43

Samsung XR headset development budget $500 million with Qualcomm 2023.

Statistic 44

Total VC funding in spatial computing $4 billion in 2023 H1.

Statistic 45

Matterport $110 million IPO for AR 3D capture 2021.

Statistic 46

Xreal (Nreal) $60 million Series C for AR glasses 2022.

Statistic 47

Immersive Ventures AR/VR fund $100 million closed 2023.

Statistic 48

AR/VR job market grew 40% YoY, 50,000 openings in 2023.

Statistic 49

Economic impact of AR/VR $1.5 trillion GDP contribution by 2030 projected.

Statistic 50

Roblox $150 million AR/VR dev grants 2023.

Statistic 51

Reality Labs losses $13.7 billion cumulative 2019-2023.

Statistic 52

Epic Games $2 billion funding round includes VR investments 2022.

Statistic 53

Global AR/VR patents filed 25,000 in 2022, led by Samsung.

Statistic 54

The global AR and VR market size was valued at USD 30.3 billion in 2022 and is projected to reach USD 454.7 billion by 2030, growing at a CAGR of 41.1%.

Statistic 55

AR market revenue is expected to hit $198 billion by 2025, driven by consumer electronics and enterprise applications.

Statistic 56

VR market is forecasted to grow from $18.8 billion in 2022 to $188.1 billion by 2030 at a CAGR of 33.5%.

Statistic 57

Extended Reality (XR) market projected to expand from $77.5 billion in 2023 to $1,040.5 billion by 2032 at CAGR 33.6%.

Statistic 58

AR/VR software market size was $4.64 billion in 2021, expected to reach $21.8 billion by 2028, CAGR 24.9%.

Statistic 59

Global VR headset market revenue reached $2.2 billion in 2022, projected to $15.9 billion by 2027.

Statistic 60

AR in gaming market valued at $9.6 billion in 2022, to grow to $53.3 billion by 2030 at CAGR 24.1%.

Statistic 61

Enterprise AR/VR market expected to grow from $11.4 billion in 2023 to $72.5 billion by 2028, CAGR 44.9%.

Statistic 62

VR content creation market size $1.2 billion in 2022, projected $12.4 billion by 2030, CAGR 34.3%.

Statistic 63

AR smart glasses market to reach $12.5 billion by 2027 from $1.9 billion in 2022, CAGR 45.6%.

Statistic 64

Global MR market valued at $2.5 billion in 2022, expected $45.2 billion by 2030, CAGR 43.2%.

Statistic 65

AR/VR in healthcare market from $2.9 billion in 2022 to $23.5 billion by 2030, CAGR 30.1%.

Statistic 66

VR in education market size $6.1 billion in 2021, to $25.6 billion by 2028, CAGR 22.6%.

Statistic 67

AR advertising market projected $13.8 billion by 2025 from $3.5 billion in 2020.

Statistic 68

Spatial computing market to grow from $141.6 billion in 2022 to $1.7 trillion by 2033, CAGR 25.5%.

Statistic 69

Global AR/VR market CAGR of 31.5% from 2023-2030, reaching $248 billion.

Statistic 70

VR gaming market from $25.1 billion in 2022 to $136.8 billion by 2030, CAGR 23.5%.

Statistic 71

AR in retail market size $8.4 billion in 2022, projected $89.6 billion by 2032, CAGR 27.1%.

Statistic 72

Head-up display (HUD) market for AR $1.8 billion in 2022, to $13.4 billion by 2030.

Statistic 73

XR in manufacturing market from $5.9 billion in 2022 to $38.4 billion by 2030, CAGR 30.4%.

Statistic 74

Worldwide VR headset shipments grew 241.6% YoY to 6.1 million units in Q1 2023.

Statistic 75

AR/VR market in Asia-Pacific to grow fastest at CAGR 45.2% through 2030.

Statistic 76

Global metaverse market size $61.8 billion in 2022, to $507.8 billion by 2030, CAGR 30.1%.

Statistic 77

AR in automotive market $4.2 billion in 2022, expected $18.7 billion by 2030.

Statistic 78

VR market share in North America 38% in 2022, leading regionally.

Statistic 79

Gesture recognition market for AR/VR $17.5 billion by 2027 from $8.2 billion in 2022.

Statistic 80

AR/VR chipsets market $2.1 billion in 2022, to $19.8 billion by 2030, CAGR 32.4%.

Statistic 81

Digital twin market with AR/VR integration $10 billion in 2022, to $137 billion by 2030.

Statistic 82

AR/VR in real estate market $1.5 billion in 2022, projected $9.2 billion by 2030.

Statistic 83

Global XR market revenue $52 billion in 2023, expected to triple by 2027.

Statistic 84

Unity engine used in 70% of top AR/VR apps in 2023.

Statistic 85

Over 10,000 apps available on Meta Quest store by end 2023.

Statistic 86

ARKit-powered apps reached 2,000+ on iOS App Store 2023.

Statistic 87

Roblox VR daily active users 1 million in 2023.

Statistic 88

Beat Saber VR game sales exceeded 4 million copies by 2023.

Statistic 89

Pokémon GO lifetime revenue $6.4 billion by 2023.

Statistic 90

VRChat monthly active users 12,000 concurrent at peak 2023.

Statistic 91

Adobe Aero AR creation tool downloads 500,000+ in first year 2023.

Statistic 92

Half-Life: Alyx Steam VR sales 2 million units by 2023.

Statistic 93

Snapchat AR lenses created by users 5 million in 2023.

Statistic 94

Rec Room VR platform 3 million monthly active users 2023.

Statistic 95

Niantic Lightship ARDK used in 200+ apps 2023.

Statistic 96

Among Us VR peak concurrent players 20,000 in 2023.

Statistic 97

Tilt Brush VR painting app lifetime users 1.5 million before sunset 2023.

Statistic 98

WebXR standard supported by 95% of browsers in 2023.

Statistic 99

Horizon Worlds Meta metaverse 300,000 monthly users 2023.

Statistic 100

ARCore Android apps 1 billion+ installs cumulative 2023.

Statistic 101

Superhot VR sales 3 million units across platforms 2023.

Statistic 102

Spatial.io AR collaboration sessions 1 million/month 2023.

Statistic 103

Moss VR game series 2 million players by 2023.

Statistic 104

8th Wall web AR platform 10 million monthly sessions 2023.

Statistic 105

Population: One VR battle royale 500,000 players 2023.

Statistic 106

AR in browser (WebAR) usage up 300% YoY to 50 million sessions 2023.

Statistic 107

VR porn content views 1 billion annually across platforms 2023.

Statistic 108

Engage XR platform 100,000 enterprise sessions/month 2023.

Statistic 109

No Man's Sky VR mode 1 million active users post-update 2023.

Statistic 110

AR e-commerce apps average 40% engagement rate 2023.

Statistic 111

Total VR game revenue $2.5 billion in 2022, led by Quest exclusives.

Statistic 112

171 million people used AR/VR in 2022, expected to reach 1.4 billion by 2026.

Statistic 113

58 million VR users worldwide in 2023, projected 146 million by 2027.

Statistic 114

75% of consumers have tried AR apps at least once by 2023.

Statistic 115

VR headset ownership reached 12.5% of US households in 2023.

Statistic 116

1.1 billion smartphone AR users expected by 2024.

Statistic 117

35% of enterprises using AR/VR reported 20%+ productivity gains in 2023 surveys.

Statistic 118

Gen Z (18-24) 62% interested in AR shopping experiences.

Statistic 119

83 million monthly active VR users across platforms in Q1 2023.

Statistic 120

AR daily active users on Snapchat reached 300 million in 2023.

Statistic 121

40% of US consumers used AR for product visualization in 2022.

Statistic 122

VR user penetration rate 2.5% globally in 2023, up from 1.2% in 2021.

Statistic 123

70% of AR users aged 18-34, per 2023 industry report.

Statistic 124

Enterprise AR adoption 25% of Fortune 500 companies by 2023.

Statistic 125

500 million AR experiences viewed monthly on Facebook by 2023.

Statistic 126

VR fitness app users grew 50% YoY to 10 million in 2023.

Statistic 127

55% of gamers interested in VR, but only 10% own headsets in 2023.

Statistic 128

AR filter usage on Instagram 1.2 billion times per month in 2023.

Statistic 129

28% of global population aware of metaverse/VR by end 2023.

Statistic 130

Female VR users increased to 40% of total user base in 2023.

Statistic 131

15 million active Quest 2 users reported by Meta in 2023.

Statistic 132

AR in e-commerce conversion rate uplift 94% for users vs non-users.

Statistic 133

67% of millennials prefer AR for trying products virtually.

Statistic 134

VR enterprise training users 4 million in 2023, up 300% since 2020.

Statistic 135

TikTok AR effects used by 70% of top creators weekly in 2023.

Statistic 136

Global AR user base 1.73 billion in 2023, mostly mobile.

Statistic 137

Oculus Quest series cumulative sales exceeded 20 million units by 2023.

Statistic 138

45% of AR users engage daily for social/entertainment.

Statistic 139

VR headset attach rate 25% among gamers in US 2023.

Statistic 140

Meta Quest active users hit 10 million monthly in early 2023.

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Buckle up and hold onto your headset: the AR and VR industry is rocketing from a $30.3 billion market into a trillion-dollar stratosphere, reshaping everything from healthcare and manufacturing to how we shop, game, and connect.

Key Takeaways

  • The global AR and VR market size was valued at USD 30.3 billion in 2022 and is projected to reach USD 454.7 billion by 2030, growing at a CAGR of 41.1%.
  • AR market revenue is expected to hit $198 billion by 2025, driven by consumer electronics and enterprise applications.
  • VR market is forecasted to grow from $18.8 billion in 2022 to $188.1 billion by 2030 at a CAGR of 33.5%.
  • 171 million people used AR/VR in 2022, expected to reach 1.4 billion by 2026.
  • 58 million VR users worldwide in 2023, projected 146 million by 2027.
  • 75% of consumers have tried AR apps at least once by 2023.
  • Pico 4 sales reached 1 million units within months of launch in 2023.
  • Apple Vision Pro pre-orders exceeded 200,000 units in first day 2024 announcement impact.
  • Meta Quest 2 shipped 18 million units cumulatively by end 2023.
  • Unity engine used in 70% of top AR/VR apps in 2023.
  • Over 10,000 apps available on Meta Quest store by end 2023.
  • ARKit-powered apps reached 2,000+ on iOS App Store 2023.
  • $12.7 billion invested in AR/VR startups in 2021, down to $2.1 billion in 2022.
  • Meta invested $10 billion in Reality Labs AR/VR division in 2022.
  • Apple acquired 10+ AR/VR startups cumulatively by 2023.

The global AR and VR industry is growing rapidly into a multi hundred billion dollar market.

Hardware & Devices

  • Pico 4 sales reached 1 million units within months of launch in 2023.
  • Apple Vision Pro pre-orders exceeded 200,000 units in first day 2024 announcement impact.
  • Meta Quest 2 shipped 18 million units cumulatively by end 2023.
  • PSVR2 shipments 600,000 units in first two months post-launch 2023.
  • Global VR headset shipments 8.3 million units in 2022, up 27% YoY.
  • AR glasses market shipments 531,000 units in 2022, to grow 75% CAGR to 2026.
  • HoloLens 2 enterprise shipments over 100,000 units by 2023.
  • Standalone VR headsets 75% of market share in 2023 shipments.
  • Varjo XR-3 production headsets shipped 5,000+ to enterprises by 2023.
  • HTC Vive series lifetime sales 2.5 million units by 2023.
  • Magic Leap 2 enterprise deployments 10,000+ headsets in 2023.
  • Quest 3 launch saw 3.5 million pre-orders in first week 2023.
  • Smart AR glasses ASP $550 in 2022, dropping to $350 by 2027.
  • PC-tethered VR shipments declined 40% YoY to 1.2 million in 2023.
  • Xreal Air 2 AR glasses sold 500,000 units in 2023.
  • Pimax Crystal high-end VR headsets 20,000 shipped by 2023.
  • Enterprise VR headsets average $2,500 price point in 2023.
  • Mobile VR shipments 2 million units in 2022, niche market.
  • Bigscreen Beyond ultralight VR headset 1,000 units shipped 2023.
  • Lenovo ThinkReality A3 AR glasses deployed in 50+ enterprises 2023.
  • VR controllers market volume 15 million units shipped 2023.
  • Eye-tracking in VR headsets adoption rate 60% in new models 2023.
  • Wireless VR headsets market share 45% in 2023.
  • AR contact lenses prototypes tested on 100 users in 2023 pilots.
  • Quest Pro enterprise sales 200,000 units by 2023.
  • Global VR HMD ASP $320 in 2023, down from $450 in 2021.

Hardware & Devices Interpretation

While the consumer market scrambles for the latest flashy VR toy, the industry's real muscle is quietly bulking up in the enterprise arena, where high-priced, specialized hardware is building the foundational infrastructure of our future reality.

Investment & Economy

  • $12.7 billion invested in AR/VR startups in 2021, down to $2.1 billion in 2022.
  • Meta invested $10 billion in Reality Labs AR/VR division in 2022.
  • Apple acquired 10+ AR/VR startups cumulatively by 2023.
  • Pico (ByteDance) raised $1.5 billion for VR hardware in 2023.
  • Total AR/VR M&A deals 150+ in 2022, value $5.4 billion.
  • Niantic raised $500 million Series D at $9 billion valuation 2021.
  • Snap Inc. AR investments $400 million annually ongoing 2023.
  • Varjo raised $100 million Series D for enterprise XR 2022.
  • Magic Leap $500 million rescue funding from Saudi investors 2022.
  • Microsoft invested $2 billion in metaverse-related tech 2022.
  • Qualcomm XR fund deployed $100 million to 20+ startups by 2023.
  • Sony $1 billion allocated to PSVR2 content ecosystem 2023.
  • HTC Vive $300 million investment in AR/VR R&D 2022-2023.
  • Unity $1.2 billion AR/VR revenue contribution in 2022.
  • Andreessen Horowitz $450 million metaverse fund launched 2022.
  • Google ARCore ecosystem funding $200 million to devs 2023.
  • Samsung XR headset development budget $500 million with Qualcomm 2023.
  • Total VC funding in spatial computing $4 billion in 2023 H1.
  • Matterport $110 million IPO for AR 3D capture 2021.
  • Xreal (Nreal) $60 million Series C for AR glasses 2022.
  • Immersive Ventures AR/VR fund $100 million closed 2023.
  • AR/VR job market grew 40% YoY, 50,000 openings in 2023.
  • Economic impact of AR/VR $1.5 trillion GDP contribution by 2030 projected.
  • Roblox $150 million AR/VR dev grants 2023.
  • Reality Labs losses $13.7 billion cumulative 2019-2023.
  • Epic Games $2 billion funding round includes VR investments 2022.
  • Global AR/VR patents filed 25,000 in 2022, led by Samsung.

Investment & Economy Interpretation

When you look past Meta’s expensive party where most guests left early, you’ll see the industry’s serious future is actually being built in the quiet corporate backrooms where strategic acquisitions, vast platform bets, and relentless enterprise R&D are pouring concrete, not just hype.

Market Size & Growth

  • The global AR and VR market size was valued at USD 30.3 billion in 2022 and is projected to reach USD 454.7 billion by 2030, growing at a CAGR of 41.1%.
  • AR market revenue is expected to hit $198 billion by 2025, driven by consumer electronics and enterprise applications.
  • VR market is forecasted to grow from $18.8 billion in 2022 to $188.1 billion by 2030 at a CAGR of 33.5%.
  • Extended Reality (XR) market projected to expand from $77.5 billion in 2023 to $1,040.5 billion by 2032 at CAGR 33.6%.
  • AR/VR software market size was $4.64 billion in 2021, expected to reach $21.8 billion by 2028, CAGR 24.9%.
  • Global VR headset market revenue reached $2.2 billion in 2022, projected to $15.9 billion by 2027.
  • AR in gaming market valued at $9.6 billion in 2022, to grow to $53.3 billion by 2030 at CAGR 24.1%.
  • Enterprise AR/VR market expected to grow from $11.4 billion in 2023 to $72.5 billion by 2028, CAGR 44.9%.
  • VR content creation market size $1.2 billion in 2022, projected $12.4 billion by 2030, CAGR 34.3%.
  • AR smart glasses market to reach $12.5 billion by 2027 from $1.9 billion in 2022, CAGR 45.6%.
  • Global MR market valued at $2.5 billion in 2022, expected $45.2 billion by 2030, CAGR 43.2%.
  • AR/VR in healthcare market from $2.9 billion in 2022 to $23.5 billion by 2030, CAGR 30.1%.
  • VR in education market size $6.1 billion in 2021, to $25.6 billion by 2028, CAGR 22.6%.
  • AR advertising market projected $13.8 billion by 2025 from $3.5 billion in 2020.
  • Spatial computing market to grow from $141.6 billion in 2022 to $1.7 trillion by 2033, CAGR 25.5%.
  • Global AR/VR market CAGR of 31.5% from 2023-2030, reaching $248 billion.
  • VR gaming market from $25.1 billion in 2022 to $136.8 billion by 2030, CAGR 23.5%.
  • AR in retail market size $8.4 billion in 2022, projected $89.6 billion by 2032, CAGR 27.1%.
  • Head-up display (HUD) market for AR $1.8 billion in 2022, to $13.4 billion by 2030.
  • XR in manufacturing market from $5.9 billion in 2022 to $38.4 billion by 2030, CAGR 30.4%.
  • Worldwide VR headset shipments grew 241.6% YoY to 6.1 million units in Q1 2023.
  • AR/VR market in Asia-Pacific to grow fastest at CAGR 45.2% through 2030.
  • Global metaverse market size $61.8 billion in 2022, to $507.8 billion by 2030, CAGR 30.1%.
  • AR in automotive market $4.2 billion in 2022, expected $18.7 billion by 2030.
  • VR market share in North America 38% in 2022, leading regionally.
  • Gesture recognition market for AR/VR $17.5 billion by 2027 from $8.2 billion in 2022.
  • AR/VR chipsets market $2.1 billion in 2022, to $19.8 billion by 2030, CAGR 32.4%.
  • Digital twin market with AR/VR integration $10 billion in 2022, to $137 billion by 2030.
  • AR/VR in real estate market $1.5 billion in 2022, projected $9.2 billion by 2030.
  • Global XR market revenue $52 billion in 2023, expected to triple by 2027.

Market Size & Growth Interpretation

With the AR/VR market preparing to balloon from a $30 billion snowball to a half-trillion-dollar avalanche, it seems reality is officially getting a very expensive—and utterly indispensable—upgrade.

Software & Content

  • Unity engine used in 70% of top AR/VR apps in 2023.
  • Over 10,000 apps available on Meta Quest store by end 2023.
  • ARKit-powered apps reached 2,000+ on iOS App Store 2023.
  • Roblox VR daily active users 1 million in 2023.
  • Beat Saber VR game sales exceeded 4 million copies by 2023.
  • Pokémon GO lifetime revenue $6.4 billion by 2023.
  • VRChat monthly active users 12,000 concurrent at peak 2023.
  • Adobe Aero AR creation tool downloads 500,000+ in first year 2023.
  • Half-Life: Alyx Steam VR sales 2 million units by 2023.
  • Snapchat AR lenses created by users 5 million in 2023.
  • Rec Room VR platform 3 million monthly active users 2023.
  • Niantic Lightship ARDK used in 200+ apps 2023.
  • Among Us VR peak concurrent players 20,000 in 2023.
  • Tilt Brush VR painting app lifetime users 1.5 million before sunset 2023.
  • WebXR standard supported by 95% of browsers in 2023.
  • Horizon Worlds Meta metaverse 300,000 monthly users 2023.
  • ARCore Android apps 1 billion+ installs cumulative 2023.
  • Superhot VR sales 3 million units across platforms 2023.
  • Spatial.io AR collaboration sessions 1 million/month 2023.
  • Moss VR game series 2 million players by 2023.
  • 8th Wall web AR platform 10 million monthly sessions 2023.
  • Population: One VR battle royale 500,000 players 2023.
  • AR in browser (WebAR) usage up 300% YoY to 50 million sessions 2023.
  • VR porn content views 1 billion annually across platforms 2023.
  • Engage XR platform 100,000 enterprise sessions/month 2023.
  • No Man's Sky VR mode 1 million active users post-update 2023.
  • AR e-commerce apps average 40% engagement rate 2023.
  • Total VR game revenue $2.5 billion in 2022, led by Quest exclusives.

Software & Content Interpretation

Judging by the numbers, AR and VR are far from a speculative bubble, having graduated from niche tech demos to a sprawling, multi-billion dollar ecosystem where people build, socialize, shop, fight, paint, and yes, even get virtually freaky, all while still arguing over which headset doesn't make them look silly.

User Base & Adoption

  • 171 million people used AR/VR in 2022, expected to reach 1.4 billion by 2026.
  • 58 million VR users worldwide in 2023, projected 146 million by 2027.
  • 75% of consumers have tried AR apps at least once by 2023.
  • VR headset ownership reached 12.5% of US households in 2023.
  • 1.1 billion smartphone AR users expected by 2024.
  • 35% of enterprises using AR/VR reported 20%+ productivity gains in 2023 surveys.
  • Gen Z (18-24) 62% interested in AR shopping experiences.
  • 83 million monthly active VR users across platforms in Q1 2023.
  • AR daily active users on Snapchat reached 300 million in 2023.
  • 40% of US consumers used AR for product visualization in 2022.
  • VR user penetration rate 2.5% globally in 2023, up from 1.2% in 2021.
  • 70% of AR users aged 18-34, per 2023 industry report.
  • Enterprise AR adoption 25% of Fortune 500 companies by 2023.
  • 500 million AR experiences viewed monthly on Facebook by 2023.
  • VR fitness app users grew 50% YoY to 10 million in 2023.
  • 55% of gamers interested in VR, but only 10% own headsets in 2023.
  • AR filter usage on Instagram 1.2 billion times per month in 2023.
  • 28% of global population aware of metaverse/VR by end 2023.
  • Female VR users increased to 40% of total user base in 2023.
  • 15 million active Quest 2 users reported by Meta in 2023.
  • AR in e-commerce conversion rate uplift 94% for users vs non-users.
  • 67% of millennials prefer AR for trying products virtually.
  • VR enterprise training users 4 million in 2023, up 300% since 2020.
  • TikTok AR effects used by 70% of top creators weekly in 2023.
  • Global AR user base 1.73 billion in 2023, mostly mobile.
  • Oculus Quest series cumulative sales exceeded 20 million units by 2023.
  • 45% of AR users engage daily for social/entertainment.
  • VR headset attach rate 25% among gamers in US 2023.
  • Meta Quest active users hit 10 million monthly in early 2023.

User Base & Adoption Interpretation

While skepticism might still cling to VR like a stubborn headset crease, these statistics scream that the virtual and augmented worlds are no longer fringe playgrounds, but are rapidly becoming the new normal for how we shop, work, train, and connect.

Sources & References