GITNUXREPORT 2026

Virtual Reality Statistics

The virtual reality market is booming globally, led by strong growth in gaming, enterprise, and healthcare applications.

Alexander Schmidt

Alexander Schmidt

Research Analyst specializing in technology and digital transformation trends.

First published: Feb 13, 2026

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Key Statistics

Statistic 1

Global VR game downloads hit 120 million in 2023, up 25% YoY

Statistic 2

Beat Saber remains top VR game with over 4 million copies sold by end of 2023

Statistic 3

SteamVR saw 15,000 active VR titles available in 2023, double from 2021

Statistic 4

Meta Quest store generated $1.2 billion in app revenue in 2023

Statistic 5

VR horror games accounted for 12% of top-grossing VR titles in 2023

Statistic 6

Average VR game development cost rose to $2.5 million in 2023 for mid-tier studios

Statistic 7

360-degree video content views on YouTube VR reached 500 million in 2023

Statistic 8

Enterprise VR training software licenses grew 40% to 5 million in 2023

Statistic 9

VR porn sites saw 2.5 billion visits in 2023, leading adult content growth

Statistic 10

Unity engine powered 70% of new VR apps released in 2023

Statistic 11

Unreal Engine 5 VR projects increased 300% in 2023 active developments

Statistic 12

Average VR app store rating was 4.2/5 in 2023, with 1.8 million reviews

Statistic 13

Social VR platforms like VRChat had 20 million monthly users in 2023 peak

Statistic 14

Rec Room user-generated content reached 50,000 worlds in 2023

Statistic 15

VR esports tournaments drew 1.5 million viewers in 2023 major events

Statistic 16

Educational VR apps downloaded 30 million times in 2023 globally

Statistic 17

Fitness VR titles like Supernatural retained 65% monthly users in 2023

Statistic 18

VR concerts on platforms like Wave attracted 10 million attendees in 2023

Statistic 19

Top 10 VR games earned $800 million combined in 2023

Statistic 20

Cross-platform VR titles grew to 25% of releases in 2023 stores

Statistic 21

45% of VR healthcare simulations used AI integration in 2023 content

Statistic 22

Global VR VC funding reached $1.8 billion in 2023 across 250 deals

Statistic 23

Healthcare VR applications reduced training time by 40% in surgical simulations per 2023 studies

Statistic 24

VR in manufacturing improved assembly accuracy by 25% in Ford's 2023 pilot programs

Statistic 25

Walmart trained 1 million employees via VR in 2023, cutting onboarding costs 30%

Statistic 26

Boeing used VR for 787 Dreamliner design, saving $1 billion in 2023 prototyping

Statistic 27

VR therapy treated 500,000 PTSD patients effectively with 75% symptom reduction in 2023 meta-analysis

Statistic 28

Real estate VR tours converted 20% higher sales leads in Zillow's 2023 trials

Statistic 29

NASA's VR astronaut training logged 10,000 hours in 2023 for Artemis missions

Statistic 30

VR retail try-on tech boosted conversion rates by 35% for L'Oreal in 2023

Statistic 31

Automotive VR prototyping at BMW reduced physical mockups by 50% in 2023

Statistic 32

Education VR improved retention by 75% in STEM subjects per 2023 University of Maryland study

Statistic 33

Military VR simulations cut live training costs 60% for US Army in 2023 exercises

Statistic 34

Oil & Gas VR safety training reached 200,000 workers in Shell's 2023 program

Statistic 35

VR in architecture visualized 1,500 projects for Autodesk clients in 2023

Statistic 36

Hospitality VR previews increased bookings 28% for Marriott in 2023 tests

Statistic 37

Pharma VR patient education improved adherence 40% in Pfizer trials 2023

Statistic 38

Logistics VR warehouse training reduced errors 22% at Amazon in 2023

Statistic 39

Sports VR analysis helped NFL teams improve plays 15% in 2023 season

Statistic 40

Legal VR mock trials enhanced verdict predictions 30% accuracy in 2023 studies

Statistic 41

Agriculture VR drone training covered 50,000 farmers in India 2023 initiative

Statistic 42

Finance VR compliance training engaged 300,000 bankers in JPMorgan's 2023 rollout

Statistic 43

Meta Quest 2 cumulative sales exceeded 20 million units by end of 2023 since launch

Statistic 44

Global VR headset shipments reached 8.5 million units in 2023, up 28% from 2022

Statistic 45

Apple Vision Pro pre-orders surpassed 200,000 units within first week of availability in 2024

Statistic 46

Pico 4 series sold over 1.2 million units in China alone in 2023

Statistic 47

PC-tethered VR headsets like Valve Index shipped 0.8 million units globally in 2023

Statistic 48

Average selling price of VR headsets dropped to $285 in 2023 from $320 in 2022

Statistic 49

Sony PSVR2 shipped 2.1 million units since launch in February 2023 through Q4 2023

Statistic 50

Meta Quest 3 launched with 40% higher initial sales velocity than Quest 2 in first month

Statistic 51

Standalone VR headsets captured 71% of total VR headset market share in 2023 shipments

Statistic 52

HTC Vive XR Elite sold 150,000 units in first six months post-launch in 2023

Statistic 53

Bigscreen Beyond, the lightest VR headset at 127 grams, had over 5,000 pre-orders by Q1 2024

Statistic 54

Varjo XR-3 enterprise headsets priced at $15,000 saw 20% sales growth in 2023 for industrial use

Statistic 55

Pimax Crystal super-wide FOV headset shipped first batches totaling 10,000 units in late 2023

Statistic 56

Global AR/VR headset battery life averaged 2.5 hours in 2023 consumer models, up 20% YoY

Statistic 57

VR controllers with inside-out tracking became standard in 95% of new headsets released in 2023

Statistic 58

Eye-tracking integration appeared in 15% of premium VR headsets by end of 2023

Statistic 59

Refresh rates in VR headsets reached 120Hz in 65% of models shipped in 2023

Statistic 60

FOV in standalone VR headsets averaged 105 degrees in 2023, up from 95 degrees in 2022

Statistic 61

Wireless PC VR adapters like Air Link enabled 40% of Quest users to go wireless in 2023 surveys

Statistic 62

Haptic feedback vests like bHaptics TactSuit saw 300% sales increase in 2023 to 50,000 units

Statistic 63

VR treadmills like Kat Walk C2 shipped 8,000 units globally in 2023

Statistic 64

Hand-tracking only modes used in 25% of VR sessions on Quest in 2023

Statistic 65

Resolution per eye in high-end VR hit 4K in devices like Pimax 8KX in 2023 shipments

Statistic 66

In 2023, the global virtual reality market size reached $16.25 billion, marking a 30.4% increase from the previous year

Statistic 67

Projections indicate the VR market will grow to $243.73 billion by 2032 at a CAGR of 36.4% from 2024 to 2032

Statistic 68

North America held 38% of the global VR market share in 2023, driven by high adoption in gaming and enterprise sectors

Statistic 69

The VR hardware segment accounted for 42% of the total market revenue in 2023, totaling approximately $6.8 billion

Statistic 70

Asia-Pacific VR market is expected to grow at the highest CAGR of 39.2% from 2024 to 2030 due to rising smartphone penetration

Statistic 71

Enterprise VR market size was valued at $6.1 billion in 2022 and is projected to reach $36.4 billion by 2030 at a CAGR of 27.4%

Statistic 72

Consumer VR segment dominated with 65% market share in 2023, primarily through standalone headsets like Meta Quest

Statistic 73

VR software and services revenue grew by 45% year-over-year in 2023 to $4.2 billion globally

Statistic 74

By 2028, the VR market in healthcare is forecasted to reach $9.3 billion, up from $1.2 billion in 2023

Statistic 75

Global VR headset shipments contributed to a market value of $2.5 billion in hardware sales alone in 2023

Statistic 76

The VR market in gaming generated $5.1 billion in 2023, representing 31% of total VR revenue

Statistic 77

Education VR market expected to expand from $1.4 billion in 2023 to $12.9 billion by 2030 at CAGR 37.5%

Statistic 78

Retail VR market size stood at $1.2 billion in 2023 and projected to hit $8.5 billion by 2031, CAGR 28.1%

Statistic 79

Automotive VR simulation market valued at $0.8 billion in 2023, growing to $4.2 billion by 2030, CAGR 27.8%

Statistic 80

VR advertising market reached $0.9 billion in 2023, with 55% growth expected through 2028

Statistic 81

Global VR content creation market was $2.3 billion in 2023, forecasted to $15.7 billion by 2030, CAGR 31.2%

Statistic 82

Military VR training market size $2.1 billion in 2023, projected $7.8 billion by 2030, CAGR 20.5%

Statistic 83

VR in real estate market valued at $0.6 billion in 2023, to reach $4.9 billion by 2031, CAGR 30.2%

Statistic 84

Aerospace VR market stood at $0.7 billion in 2023, expected $3.5 billion by 2030, CAGR 26.4%

Statistic 85

VR tourism market size $0.4 billion in 2023, projected to $2.8 billion by 2030, CAGR 32.1%

Statistic 86

Global VR market CAGR from 2023-2030 is estimated at 31.5%, driven by metaverse integration

Statistic 87

Latin America VR market grew 28% YoY in 2023 to $0.5 billion, led by Brazil and Mexico

Statistic 88

Middle East & Africa VR market reached $0.3 billion in 2023, with 40% CAGR projected to 2030

Statistic 89

Europe VR market share was 25% globally in 2023, valued at $4.06 billion

Statistic 90

China's VR market size hit $2.1 billion in 2023, accounting for 13% of global total

Statistic 91

India's VR market grew 45% in 2023 to $0.2 billion, fueled by education and gaming

Statistic 92

VR SaaS market valued at $1.1 billion in 2023, expected $9.2 billion by 2032, CAGR 30.2%

Statistic 93

Global VR accessories market size $1.5 billion in 2023, to $8.4 billion by 2030, CAGR 28.7%

Statistic 94

VR in manufacturing market $1.8 billion in 2023, projected $11.3 billion by 2030, CAGR 29.4%

Statistic 95

Standalone VR headsets generated $3.2 billion in revenue in 2023, 60% of hardware sales

Statistic 96

Global active VR users reached 171 million in 2023, up 20% from 142 million in 2022

Statistic 97

14% of US gamers owned a VR headset in 2023 surveys, totaling 37 million users

Statistic 98

Daily active VR users on Meta Quest platforms hit 1.5 million in Q4 2023

Statistic 99

58% of VR users are aged 18-34, with millennials comprising 42% of the base in 2023

Statistic 100

Female VR adoption rose to 32% of total users in 2023 from 28% in 2022

Statistic 101

Average VR session length was 45 minutes in 2023, with gaming sessions at 60 minutes

Statistic 102

25% of VR users also own AR glasses, cross-adoption rate up 10% YoY in 2023

Statistic 103

SteamVR monthly active users peaked at 1.2 million concurrent in March 2023

Statistic 104

70% of VR users in 2023 reported motion sickness as a barrier, down from 80% in 2021

Statistic 105

Enterprise VR users grew to 12 million licenses in 2023, 35% increase YoY

Statistic 106

In China, VR user base reached 45 million in 2023, 26% of global total

Statistic 107

41% of VR adopters in 2023 cited gaming as primary use case, followed by fitness at 22%

Statistic 108

Retention rate for VR users after first month was 55% in 2023 platforms

Statistic 109

18% of global smartphone users tried VR apps in 2023 via Cardboard modes

Statistic 110

US VR household penetration reached 8.5% in 2023, up from 6.2% in 2022

Statistic 111

Gen Z (under 25) represented 28% of new VR users in 2023, highest growth segment

Statistic 112

Multiplayer VR sessions accounted for 62% of total playtime in 2023 social platforms

Statistic 113

33% of VR users subscribed to at least one VR service like Quest+ in 2023

Statistic 114

Average age of VR users was 31 years in 2023 global surveys

Statistic 115

VR fitness app users grew 50% to 15 million monthly actives in 2023

Trusted by 500+ publications
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Virtual reality has quietly ballooned into a $16.25 billion industry, and its staggering trajectory toward a quarter-trillion dollar market is poised to revolutionize everything from gaming and healthcare to how we work, learn, and connect.

Key Takeaways

  • In 2023, the global virtual reality market size reached $16.25 billion, marking a 30.4% increase from the previous year
  • Projections indicate the VR market will grow to $243.73 billion by 2032 at a CAGR of 36.4% from 2024 to 2032
  • North America held 38% of the global VR market share in 2023, driven by high adoption in gaming and enterprise sectors
  • Meta Quest 2 cumulative sales exceeded 20 million units by end of 2023 since launch
  • Global VR headset shipments reached 8.5 million units in 2023, up 28% from 2022
  • Apple Vision Pro pre-orders surpassed 200,000 units within first week of availability in 2024
  • Global active VR users reached 171 million in 2023, up 20% from 142 million in 2022
  • 14% of US gamers owned a VR headset in 2023 surveys, totaling 37 million users
  • Daily active VR users on Meta Quest platforms hit 1.5 million in Q4 2023
  • Global VR game downloads hit 120 million in 2023, up 25% YoY
  • Beat Saber remains top VR game with over 4 million copies sold by end of 2023
  • SteamVR saw 15,000 active VR titles available in 2023, double from 2021
  • Global VR VC funding reached $1.8 billion in 2023 across 250 deals
  • Healthcare VR applications reduced training time by 40% in surgical simulations per 2023 studies
  • VR in manufacturing improved assembly accuracy by 25% in Ford's 2023 pilot programs

The virtual reality market is booming globally, led by strong growth in gaming, enterprise, and healthcare applications.

Content and Software

  • Global VR game downloads hit 120 million in 2023, up 25% YoY
  • Beat Saber remains top VR game with over 4 million copies sold by end of 2023
  • SteamVR saw 15,000 active VR titles available in 2023, double from 2021
  • Meta Quest store generated $1.2 billion in app revenue in 2023
  • VR horror games accounted for 12% of top-grossing VR titles in 2023
  • Average VR game development cost rose to $2.5 million in 2023 for mid-tier studios
  • 360-degree video content views on YouTube VR reached 500 million in 2023
  • Enterprise VR training software licenses grew 40% to 5 million in 2023
  • VR porn sites saw 2.5 billion visits in 2023, leading adult content growth
  • Unity engine powered 70% of new VR apps released in 2023
  • Unreal Engine 5 VR projects increased 300% in 2023 active developments
  • Average VR app store rating was 4.2/5 in 2023, with 1.8 million reviews
  • Social VR platforms like VRChat had 20 million monthly users in 2023 peak
  • Rec Room user-generated content reached 50,000 worlds in 2023
  • VR esports tournaments drew 1.5 million viewers in 2023 major events
  • Educational VR apps downloaded 30 million times in 2023 globally
  • Fitness VR titles like Supernatural retained 65% monthly users in 2023
  • VR concerts on platforms like Wave attracted 10 million attendees in 2023
  • Top 10 VR games earned $800 million combined in 2023
  • Cross-platform VR titles grew to 25% of releases in 2023 stores
  • 45% of VR healthcare simulations used AI integration in 2023 content

Content and Software Interpretation

While VR's explosive growth is proven by millions slicing blocks, escaping horror, and even attending virtual concerts, the industry's real maturity is shown by its quiet, parallel evolution from a gaming gadget to a serious tool for enterprise training, healthcare, and education—all while grappling with the soaring costs of making these immersive worlds.

Enterprise and Applications

  • Global VR VC funding reached $1.8 billion in 2023 across 250 deals
  • Healthcare VR applications reduced training time by 40% in surgical simulations per 2023 studies
  • VR in manufacturing improved assembly accuracy by 25% in Ford's 2023 pilot programs
  • Walmart trained 1 million employees via VR in 2023, cutting onboarding costs 30%
  • Boeing used VR for 787 Dreamliner design, saving $1 billion in 2023 prototyping
  • VR therapy treated 500,000 PTSD patients effectively with 75% symptom reduction in 2023 meta-analysis
  • Real estate VR tours converted 20% higher sales leads in Zillow's 2023 trials
  • NASA's VR astronaut training logged 10,000 hours in 2023 for Artemis missions
  • VR retail try-on tech boosted conversion rates by 35% for L'Oreal in 2023
  • Automotive VR prototyping at BMW reduced physical mockups by 50% in 2023
  • Education VR improved retention by 75% in STEM subjects per 2023 University of Maryland study
  • Military VR simulations cut live training costs 60% for US Army in 2023 exercises
  • Oil & Gas VR safety training reached 200,000 workers in Shell's 2023 program
  • VR in architecture visualized 1,500 projects for Autodesk clients in 2023
  • Hospitality VR previews increased bookings 28% for Marriott in 2023 tests
  • Pharma VR patient education improved adherence 40% in Pfizer trials 2023
  • Logistics VR warehouse training reduced errors 22% at Amazon in 2023
  • Sports VR analysis helped NFL teams improve plays 15% in 2023 season
  • Legal VR mock trials enhanced verdict predictions 30% accuracy in 2023 studies
  • Agriculture VR drone training covered 50,000 farmers in India 2023 initiative
  • Finance VR compliance training engaged 300,000 bankers in JPMorgan's 2023 rollout

Enterprise and Applications Interpretation

It seems the only thing not improving by double-digit percentages these days is our collective ability to avoid describing virtual reality as anything less than a trillion-dollar paintbrush for every imaginable human endeavor.

Hardware and Devices

  • Meta Quest 2 cumulative sales exceeded 20 million units by end of 2023 since launch
  • Global VR headset shipments reached 8.5 million units in 2023, up 28% from 2022
  • Apple Vision Pro pre-orders surpassed 200,000 units within first week of availability in 2024
  • Pico 4 series sold over 1.2 million units in China alone in 2023
  • PC-tethered VR headsets like Valve Index shipped 0.8 million units globally in 2023
  • Average selling price of VR headsets dropped to $285 in 2023 from $320 in 2022
  • Sony PSVR2 shipped 2.1 million units since launch in February 2023 through Q4 2023
  • Meta Quest 3 launched with 40% higher initial sales velocity than Quest 2 in first month
  • Standalone VR headsets captured 71% of total VR headset market share in 2023 shipments
  • HTC Vive XR Elite sold 150,000 units in first six months post-launch in 2023
  • Bigscreen Beyond, the lightest VR headset at 127 grams, had over 5,000 pre-orders by Q1 2024
  • Varjo XR-3 enterprise headsets priced at $15,000 saw 20% sales growth in 2023 for industrial use
  • Pimax Crystal super-wide FOV headset shipped first batches totaling 10,000 units in late 2023
  • Global AR/VR headset battery life averaged 2.5 hours in 2023 consumer models, up 20% YoY
  • VR controllers with inside-out tracking became standard in 95% of new headsets released in 2023
  • Eye-tracking integration appeared in 15% of premium VR headsets by end of 2023
  • Refresh rates in VR headsets reached 120Hz in 65% of models shipped in 2023
  • FOV in standalone VR headsets averaged 105 degrees in 2023, up from 95 degrees in 2022
  • Wireless PC VR adapters like Air Link enabled 40% of Quest users to go wireless in 2023 surveys
  • Haptic feedback vests like bHaptics TactSuit saw 300% sales increase in 2023 to 50,000 units
  • VR treadmills like Kat Walk C2 shipped 8,000 units globally in 2023
  • Hand-tracking only modes used in 25% of VR sessions on Quest in 2023
  • Resolution per eye in high-end VR hit 4K in devices like Pimax 8KX in 2023 shipments

Hardware and Devices Interpretation

The virtual reality landscape is finally graduating from its "glorified goggle" phase, as soaring mainstream adoption, fierce competition driving prices down, and a relentless march toward better tech—from eye-tracking to haptic vests—prove we're no longer just dipping a toe, but taking a full-body plunge into the metaverse.

Market Size and Revenue

  • In 2023, the global virtual reality market size reached $16.25 billion, marking a 30.4% increase from the previous year
  • Projections indicate the VR market will grow to $243.73 billion by 2032 at a CAGR of 36.4% from 2024 to 2032
  • North America held 38% of the global VR market share in 2023, driven by high adoption in gaming and enterprise sectors
  • The VR hardware segment accounted for 42% of the total market revenue in 2023, totaling approximately $6.8 billion
  • Asia-Pacific VR market is expected to grow at the highest CAGR of 39.2% from 2024 to 2030 due to rising smartphone penetration
  • Enterprise VR market size was valued at $6.1 billion in 2022 and is projected to reach $36.4 billion by 2030 at a CAGR of 27.4%
  • Consumer VR segment dominated with 65% market share in 2023, primarily through standalone headsets like Meta Quest
  • VR software and services revenue grew by 45% year-over-year in 2023 to $4.2 billion globally
  • By 2028, the VR market in healthcare is forecasted to reach $9.3 billion, up from $1.2 billion in 2023
  • Global VR headset shipments contributed to a market value of $2.5 billion in hardware sales alone in 2023
  • The VR market in gaming generated $5.1 billion in 2023, representing 31% of total VR revenue
  • Education VR market expected to expand from $1.4 billion in 2023 to $12.9 billion by 2030 at CAGR 37.5%
  • Retail VR market size stood at $1.2 billion in 2023 and projected to hit $8.5 billion by 2031, CAGR 28.1%
  • Automotive VR simulation market valued at $0.8 billion in 2023, growing to $4.2 billion by 2030, CAGR 27.8%
  • VR advertising market reached $0.9 billion in 2023, with 55% growth expected through 2028
  • Global VR content creation market was $2.3 billion in 2023, forecasted to $15.7 billion by 2030, CAGR 31.2%
  • Military VR training market size $2.1 billion in 2023, projected $7.8 billion by 2030, CAGR 20.5%
  • VR in real estate market valued at $0.6 billion in 2023, to reach $4.9 billion by 2031, CAGR 30.2%
  • Aerospace VR market stood at $0.7 billion in 2023, expected $3.5 billion by 2030, CAGR 26.4%
  • VR tourism market size $0.4 billion in 2023, projected to $2.8 billion by 2030, CAGR 32.1%
  • Global VR market CAGR from 2023-2030 is estimated at 31.5%, driven by metaverse integration
  • Latin America VR market grew 28% YoY in 2023 to $0.5 billion, led by Brazil and Mexico
  • Middle East & Africa VR market reached $0.3 billion in 2023, with 40% CAGR projected to 2030
  • Europe VR market share was 25% globally in 2023, valued at $4.06 billion
  • China's VR market size hit $2.1 billion in 2023, accounting for 13% of global total
  • India's VR market grew 45% in 2023 to $0.2 billion, fueled by education and gaming
  • VR SaaS market valued at $1.1 billion in 2023, expected $9.2 billion by 2032, CAGR 30.2%
  • Global VR accessories market size $1.5 billion in 2023, to $8.4 billion by 2030, CAGR 28.7%
  • VR in manufacturing market $1.8 billion in 2023, projected $11.3 billion by 2030, CAGR 29.4%
  • Standalone VR headsets generated $3.2 billion in revenue in 2023, 60% of hardware sales

Market Size and Revenue Interpretation

While gamers are currently leading the charge into virtual worlds, the real money is betting that everyone, from surgeons to soldiers and students to shoppers, will soon find putting on a headset as routine as picking up a smartphone.

User Base and Adoption

  • Global active VR users reached 171 million in 2023, up 20% from 142 million in 2022
  • 14% of US gamers owned a VR headset in 2023 surveys, totaling 37 million users
  • Daily active VR users on Meta Quest platforms hit 1.5 million in Q4 2023
  • 58% of VR users are aged 18-34, with millennials comprising 42% of the base in 2023
  • Female VR adoption rose to 32% of total users in 2023 from 28% in 2022
  • Average VR session length was 45 minutes in 2023, with gaming sessions at 60 minutes
  • 25% of VR users also own AR glasses, cross-adoption rate up 10% YoY in 2023
  • SteamVR monthly active users peaked at 1.2 million concurrent in March 2023
  • 70% of VR users in 2023 reported motion sickness as a barrier, down from 80% in 2021
  • Enterprise VR users grew to 12 million licenses in 2023, 35% increase YoY
  • In China, VR user base reached 45 million in 2023, 26% of global total
  • 41% of VR adopters in 2023 cited gaming as primary use case, followed by fitness at 22%
  • Retention rate for VR users after first month was 55% in 2023 platforms
  • 18% of global smartphone users tried VR apps in 2023 via Cardboard modes
  • US VR household penetration reached 8.5% in 2023, up from 6.2% in 2022
  • Gen Z (under 25) represented 28% of new VR users in 2023, highest growth segment
  • Multiplayer VR sessions accounted for 62% of total playtime in 2023 social platforms
  • 33% of VR users subscribed to at least one VR service like Quest+ in 2023
  • Average age of VR users was 31 years in 2023 global surveys
  • VR fitness app users grew 50% to 15 million monthly actives in 2023

User Base and Adoption Interpretation

While VR is clearly growing beyond its pixelated adolescence, boasting 171 million active users who are steadily fighting motion sickness and finding new reasons to stay immersed for an average of 45 minutes, the real story is that it's no longer just a niche playground but a maturing, social, and increasingly diverse medium where nearly two-thirds of playtime is multiplayer and fitness is giving gaming a run for its money.

Sources & References