Key Takeaways
- 72% of employees say they have learned new skills at work (global survey, 2023)
- 41% of Learning & Development leaders say skills gaps are the #1 reason they invest in learning platforms (global survey, 2024)
- 3.8% of global GDP ($4.6 trillion) is spent on training annually, according to a training market framework study (global, 2021)
- $3.6 billion global creator economy education/learning spend in 2023 (estimate)
- 66% of enterprises use formal training programs (training adoption survey, 2022)
- 2023-2030: 60% of workers will need reskilling to keep up with automation (WFF, 2023)
- In the UK, 36% of creative businesses report using apprenticeships/training schemes to upskill (survey, 2023)
- 94% of organizations say skills training is either important or very important to their business (Deloitte, 2023)
- 2.4x higher productivity reported by organizations that connect learning to performance management (global benchmarking, 2023)
- 57% of employees who receive training tailored to their role report higher job satisfaction (survey, 2023)
- The average cost per employee trained via e-learning is $15.70 vs $1,365 for classroom training (ASTD/ATD benchmark, 2019 update)
- EU: Firms in the top quartile of training expenditure reported 10% higher productivity than those in the bottom quartile (Eurofound, 2021)
- US: Internal upskilling via apprenticeship programs reduces turnover by 26% (peer-reviewed study, 2020)
- 54% of organizations say their learning and development strategy is focused on reskilling/upskilling employees
- 70% of workers say they need to learn new skills to keep up with workplace changes
Most creative organizations are investing in reskilling because skills gaps, automation, and retention demand faster, tailored learning.
Related reading
- Upskilling And Reskilling In IndustryUpskilling And Reskilling In The Art Industry Statistics
- Upskilling And Reskilling In IndustryUpskilling And Reskilling In The Promotional Products Industry Statistics
- Upskilling And Reskilling In IndustryUpskilling And Reskilling In The Home Improvement Industry Statistics
- Upskilling And Reskilling In IndustryUpskilling And Reskilling In The Video Game Industry Statistics
01 · Category
Workforce Training4 stats
Workforce Training Interpretation
02 · Category
Market Size1 stats
Market Size Interpretation
03 · Category
Industry Trends6 stats
Industry Trends Interpretation
04 · Category
Performance Metrics8 stats
Performance Metrics Interpretation
More related reading
05 · Category
Cost Analysis6 stats
Cost Analysis Interpretation
06 · Category
Workforce Impact4 stats
Workforce Impact Interpretation
07 · Category
Learning Methods1 stats
Learning Methods Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Megan Gallagher. (2026, February 13). Upskilling And Reskilling In The Creative Industry Statistics. Gitnux. https://gitnux.org/upskilling-and-reskilling-in-the-creative-industry-statistics
Megan Gallagher. "Upskilling And Reskilling In The Creative Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/upskilling-and-reskilling-in-the-creative-industry-statistics.
Megan Gallagher. 2026. "Upskilling And Reskilling In The Creative Industry Statistics." Gitnux. https://gitnux.org/upskilling-and-reskilling-in-the-creative-industry-statistics.
Sources & references
30 datasets cited across this report · attribution is report-level
+6 additional datasets cited (not shown individually)

