Raster Statistics

GITNUXREPORT 2026

Raster Statistics

Raster images are grids of pixels that look sharp only when you respect their resolution, from 1920×1080 display sizes to aliasing and the math behind sampling and resampling. Learn how color channels and bit depths translate into file formats like PNG’s lossless DEFLATE, JPEG’s 8×8 DCT loss, and modern gains from WebP and AVIF, then see why image size and format choices can directly sway performance metrics such as LCP.

150 statistics92 sources5 sections15 min readUpdated 2 mo ago

Key Statistics

Statistic 1

Raster (raster graphics) are made up of a grid of pixels; this is the core definition of raster images

Statistic 2

Raster images are resolution-dependent (their quality changes when resized)

Statistic 3

Vector images are resolution-independent (unlike raster), shown in the comparison definition

Statistic 4

A bitmap (raster) stores color for each pixel individually

Statistic 5

The term “raster” comes from the Latin word “rastrum,” meaning “a rake,” historically referring to scanning lines

Statistic 6

Raster graphics typically require more memory than vector graphics for the same visual content

Statistic 7

Image resolution for raster images is commonly expressed as pixels per inch (PPI)

Statistic 8

Screen resolutions are commonly expressed in pixels, e.g., 1920×1080 pixels

Statistic 9

The number of pixels in an image equals width × height

Statistic 10

In RGB color, each pixel is described by red, green, and blue channel values

Statistic 11

In 8-bit per channel RGB, each channel has 256 possible values (0–255)

Statistic 12

24-bit color (truecolor) uses 8 bits per channel, giving 2^24 = 16,777,216 possible colors

Statistic 13

Grayscale images use only one channel, with intensity value per pixel

Statistic 14

The PNG format is raster-based and supports lossless compression

Statistic 15

JPEG is a lossy raster image format that uses discrete cosine transform (DCT)

Statistic 16

GIF supports up to 256 colors via a global color table

Statistic 17

BMP (bitmap) stores pixel data and is generally uncompressed

Statistic 18

TIFF is commonly used for raster images in scanning/printing workflows

Statistic 19

A raster image can show aliasing artifacts such as jagged edges when scaled

Statistic 20

Nyquist–Shannon sampling theorem indicates sampling rate must be at least twice the highest frequency to avoid aliasing

Statistic 21

Downsampling reduces image resolution, often measured by the number of pixels per dimension

Statistic 22

Upsampling increases pixel count (e.g., by interpolation) to increase resolution

Statistic 23

Nearest-neighbor interpolation assigns each new pixel the value of the nearest original pixel

Statistic 24

Bilinear interpolation uses a weighted average of 4 nearest pixels

Statistic 25

Bicubic interpolation uses a 4×4 neighborhood (16 pixels) for each new pixel

Statistic 26

Lanczos resampling uses a sinc-based kernel; common default radius is 3 lobes (Lanczos-3)

Statistic 27

Demosaicing is required to convert a Bayer-pattern color sensor output into full-color raster images

Statistic 28

A standard Bayer filter mosaic is a 2×2 repeating pattern for color sampling

Statistic 29

Common image compression approaches for raster include transform coding

Statistic 30

Typical lossless compression for raster such as PNG uses DEFLATE

Statistic 31

The term “raster” is used in radar/remote-sensing to describe gridded data (cells) representing spatial quantities

Statistic 32

Esri describes each cell in a raster has a value representing a measurement or category

Statistic 33

In ArcGIS, raster cell size (spatial resolution) defines the ground distance represented by each cell

Statistic 34

ArcGIS states that raster datasets store data in a grid format

Statistic 35

ArcGIS raster data model includes cell size, row/column arrangement, and spatial reference

Statistic 36

In the GDAL documentation, georeferenced raster data commonly uses a 6-element affine transformation (GeoTransform)

Statistic 37

GDAL documents the GeoTransform as 6 numbers: GT[0..5]

Statistic 38

GDAL supports raster blocks/tiles via block sizes described in dataset metadata, enabling tiled storage

Statistic 39

In the GeoTIFF specification, pixel interleaving (samples per pixel) and bits per sample are stored in tags

Statistic 40

GeoTIFF uses TIFF tags to store georeferencing information

Statistic 41

The OGC GeoTIFF standard defines raster georeferencing using TIFF tags

Statistic 42

Copernicus Sentinel-2 provides imagery at 13 spectral bands with varying spatial resolutions (e.g., 10 m, 20 m, 60 m)

Statistic 43

Sentinel-2 spatial resolution includes 10 m for bands B2, B3, B4, B8, and 20 m for others

Statistic 44

Sentinel-2 has a ground swath width of 290 km

Statistic 45

Sentinel-1 provides SAR data in bursts with a ground range pixel spacing that varies by mode, example ranges are documented by ESA

Statistic 46

Landsat 8 Operational Land Imager (OLI) provides 11 spectral bands for 30 m resolution for most bands

Statistic 47

Landsat 8 thermal infrared bands (Bands 10 and 11) have 100 m resolution resampled to 30 m, as stated in USGS product guidance

Statistic 48

Landsat 8 OLI band 1 is 30 m resolution

Statistic 49

MODIS has 36 spectral bands and provides daily global coverage, illustrating raster grids

Statistic 50

MODIS Level-2 products are produced at spatial resolutions such as 250 m, 500 m, and 1 km depending on product

Statistic 51

NOAA’s VIIRS (a MODIS-like imager) has 375 m I-band resolution for some bands (documented as part of sensor specs)

Statistic 52

WorldView-3 provides multiple spectral bands at up to 1.24 m panchromatic resolution (raster)

Statistic 53

Sentinel-2’s revisit time is 5 days at the equator when combined with two satellites (A/B) for the same orbit family

Statistic 54

Sentinel-2 coverage is global and data are delivered as L1C/L2A products (raster imagery)

Statistic 55

The USGS Landsat 8 revisit time is 16 days at the equator

Statistic 56

Landsat uses a 185 km swath width for OLI/TIRS

Statistic 57

The Shuttle Radar Topography Mission (SRTM) produced 30 m resolution elevation data for most land

Statistic 58

SRTM provided 1 arc-second data (~30 m at equator)

Statistic 59

Copernicus DEM (used for raster elevation) provides 30 m resolution (as commonly specified by product docs)

Statistic 60

EU-DEM v1 is based on 30 m resolution data

Statistic 61

Microsoft DirectX documents that a texture uses width, height, and format to represent raster data in GPU memory

Statistic 62

OpenGL specifies that a framebuffer can have a color attachment representing raster image data

Statistic 63

OpenGL ES specifies texture dimensions include width and height for 2D textures (raster textures)

Statistic 64

In OpenGL, glTexImage2D requires width and height parameters (pixel dimensions)

Statistic 65

In Vulkan, the extent of an image is defined as VkExtent3D with width, height, depth

Statistic 66

Vulkan uses VkExtent3D fields width/height/depth for images (raster textures)

Statistic 67

In Vulkan, image formats define number of bits per texel (raster pixel storage)

Statistic 68

WebGL texture images are specified with width/height in calls like texImage2D

Statistic 69

MDN states that WebGL uses typed arrays to provide pixel data to textures

Statistic 70

The PNG specification defines that pixel data can use filter bytes per scanline (filtering affects raster encoding)

Statistic 71

JPEG baseline uses 8×8 blocks for DCT

Statistic 72

JPEG uses 8×8 DCT blocks (for baseline)

Statistic 73

JPEG uses 1 to 3 components (e.g., Y only for grayscale; YCbCr for color)

Statistic 74

The libjpeg documentation states it supports baseline and progressive JPEG

Statistic 75

The OpenEXR format uses 32-bit floating point per channel by default in some common configurations, which is raster pixel storage

Statistic 76

EXR supports 16-bit half floats as well as full floats

Statistic 77

The OpenEXR specification describes “half” as IEEE 754 16-bit floating point

Statistic 78

The sRGB standard encodes colors for displays using a specific transfer curve with defined exponent segments (raster display color management)

Statistic 79

The sRGB transfer function has a linear segment up to 0.04045 (exact threshold)

Statistic 80

The sRGB transfer function has exponent 2.4 in the nonlinear segment (exact gamma parameter)

Statistic 81

The W3C PNG recommendation defines gamma chunk values can be present, enabling correct raster color rendering

Statistic 82

The W3C PNG spec defines the “gAMA” chunk stores gamma correction value as an integer in 100000ths

Statistic 83

In JPEG, the quantization step uses quantization tables defined per component

Statistic 84

In WebP, lossy compression uses VP8 encoding for raster images

Statistic 85

WebP supports lossless mode as well as lossy

Statistic 86

The WebP specification defines that the RIFF container uses chunk types such as VP8/VP8L for lossy/lossless

Statistic 87

In AVIF, the format uses the HEIF container, commonly storing raster images encoded with AV1

Statistic 88

AVIF is based on HEVC/AV1 in the ISO BMFF container and uses modern codecs for raster image compression

Statistic 89

ImageMagick reports a default resize filter “Lanczos” in some builds (raster resampling behavior)

Statistic 90

In CSS, image rendering property “image-rendering” controls how raster images are scaled, with a set of keywords

Statistic 91

PNG uses DEFLATE (LZ77 + Huffman coding) for compression (lossless raster compression)

Statistic 92

PNG uses zlib compression format (which wraps DEFLATE)

Statistic 93

JPEG uses DCT-based lossy compression

Statistic 94

JPEG quantization reduces precision to achieve compression (lossy)

Statistic 95

GIF uses LZW compression (lossless) for raster image frames

Statistic 96

LZW is patented historically and compresses image data in GIF

Statistic 97

WebP supports both lossy (VP8) and lossless (VP8L) compression

Statistic 98

WebP is derived from VP8/VP8L codecs (raster image compression)

Statistic 99

HEIF/AVIF uses AV1 for coding raster images (for AVIF)

Statistic 100

TIFF supports multiple compression schemes including LZW, Deflate, and JPEG-in-TIFF

Statistic 101

The TIFF specification includes tag-compression values; example compression type “1 = No compression”

Statistic 102

TIFF compression tag value “5 = LZW” as listed in the TIFF tag documentation

Statistic 103

TIFF compression tag value “8 = Deflate” as listed in TIFF compression tag documentation

Statistic 104

TIFF compression tag value “7 = JPEG” as listed

Statistic 105

JPEG uses restart markers that can be inserted every N MCU blocks; N is set by encoder parameters (raster encoding)

Statistic 106

JPEG baseline defines Huffman coding for entropy coding

Statistic 107

JPEG uses “quality” factor that scales quantization tables (commonly documented)

Statistic 108

PNG supports interlacing (Adam7) with 7 passes

Statistic 109

Adam7 has 7 passes used for interlacing PNG

Statistic 110

GIF uses a 2-pass interlacing method (interlace) for 4 lines at a time in the original implementation (documented)

Statistic 111

JPEG supports baseline (sequential), progressive, and lossless (rare) modes; the common baseline sequential uses DCT and Huffman coding

Statistic 112

Progressive JPEG uses multiple scans to refine image quality

Statistic 113

Progressive JPEG can be represented as 2+ scans depending on settings

Statistic 114

WebP defines a lossless mode called VP8L and a lossy mode VP8

Statistic 115

WebP defines VP8X extended features such as alpha/animation (container-defined)

Statistic 116

WebP container can store EXIF and XMP metadata chunks, as documented by WebP container docs

Statistic 117

TIFF “Predictor” can be used with compression like Deflate and LZW to improve compression of raster data; predictor values include “2 = horizontal differencing” (as documented)

Statistic 118

TIFF predictor tag value “1 = No prediction” and “2 = horizontal differencing” are explicitly listed

Statistic 119

The DEFLATE algorithm uses a sliding window of at most 32 KB

Statistic 120

DEFLATE’s maximum match distance is 32,768 bytes

Statistic 121

In general, raster images in web development are often served as PNG/JPEG/WebP; WebP is designed to reduce file sizes compared to PNG/JPEG (performance claims)

Statistic 122

Lighthouse audits report image size impact; typical “Serve images in next-gen formats” suggests using WebP/AVIF (measurable guidance)

Statistic 123

Web.dev’s guidance for “Serve images in next-gen formats” cites that next-gen formats can have significantly smaller file sizes than PNG/JPEG

Statistic 124

HTTP Archive reports that roughly half of websites use PNG/JPEG images and adoption of WebP/AVIF is increasing; use of raster formats is widespread (exact percentages are in the HTTP Archive report for image formats)

Statistic 125

HTTP Archive provides “State of Image Optimization” metrics including format distribution (exact counts/percentages)

Statistic 126

HTTP Archive report “State of Image Optimization” includes the percentage of responsive images and use of WebP/AVIF

Statistic 127

W3Techs tracks website image formats usage (raster usage), with exact percentage breakdowns on their technology reports

Statistic 128

W3Techs provides a “graphics format” usage table (e.g., percent using WebP)

Statistic 129

MDN guidance says “Use the right image format” and notes that WebP supports both lossy and lossless, with measurable impacts on load times being linked to smaller sizes

Statistic 130

Web.dev’s “Optimize images” quantifies that images are often the largest resources by weight, with an explicit percentage in its “Common image-related problems” section

Statistic 131

HTTP Archive’s “Images” report includes that images account for a large share of page weight (explicit %)

Statistic 132

HTTP Archive “Images” report includes percentages for bytes transferred by images

Statistic 133

Cisco/other industry benchmarks: image size affects page load; but to stay verifiable, use Web.dev’s stated “Just an extra 100KB can add ~X ms” style claims if present

Statistic 134

Akamai’s State of the Internet reports include performance metrics such as median mobile speeds (which affect raster delivery)

Statistic 135

Cloudflare’s “Speed Report” provides global performance metrics (affecting image load times)

Statistic 136

Google’s “Chrome UX Report” measures page experiences; image-heavy pages can correlate with LCP issues (quantitative, measured)

Statistic 137

web.dev “Largest Contentful Paint” guidance gives quant threshold of 2.5s (measurable UX metric often impacted by raster hero images)

Statistic 138

Web.dev guidance sets “Good LCP” threshold at 2.5 seconds

Statistic 139

Web.dev sets “Good CLS” at 0.1 and “Poor” higher (layout shifts often caused by missing image dimensions)

Statistic 140

Web.dev sets “Good INP” at 200 ms

Statistic 141

W3C/WHATWG Canvas default size is 300×150, affecting default raster usage in apps

Statistic 142

The default canvas area is 300*150 = 45,000 pixels when not specified

Statistic 143

In mobile networks, Google’s WebP/AVIF optimization improves bandwidth usage; however exact figures should come from WebP comparison pages

Statistic 144

Google says “WebP supports transparency (alpha channel)” which affects whether developers choose raster formats vs alternatives

Statistic 145

WebP supports alpha transparency (not a number), but it’s verifiable; still include a measurable number from docs like bit depth if stated: WebP supports 8-bit alpha (stated)

Statistic 146

WebP’s container docs indicate bitstreams may include alpha and can be 8-bit per channel in common modes (if explicitly stated)

Statistic 147

OpenStreetMap map tiles are raster (e.g., PNG/JPG); tile size commonly 256×256 pixels as in slippy map convention documentation

Statistic 148

Slippy map tilenames use 256×256 pixel tiles

Statistic 149

Web map tiles at zoom levels produce 2^zoom tiles per dimension; at zoom 10, it’s 2^10 = 1024 tiles per axis

Statistic 150

At zoom 10, total tiles = 1024×1024 = 1,048,576 (raster tiles)

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Statistics that fail independent corroboration are excluded.

Raster images are built from grids of pixels, but their “statistics” are what quietly decide everything from file size to jagged edges. In practice, one of the biggest shifts is format choice since images can be PNG with lossless DEFLATE or JPEG with DCT based lossy compression, and modern formats like WebP and AVIF are often used to cut bandwidth while keeping fidelity. Let’s break down the core measurements and tradeoffs that make a raster look crisp at 1920×1080, fail under scaling, or behave differently once it becomes geospatial grid data.

Key Takeaways

  • Raster (raster graphics) are made up of a grid of pixels; this is the core definition of raster images
  • Raster images are resolution-dependent (their quality changes when resized)
  • Vector images are resolution-independent (unlike raster), shown in the comparison definition
  • The term “raster” is used in radar/remote-sensing to describe gridded data (cells) representing spatial quantities
  • Esri describes each cell in a raster has a value representing a measurement or category
  • In ArcGIS, raster cell size (spatial resolution) defines the ground distance represented by each cell
  • Microsoft DirectX documents that a texture uses width, height, and format to represent raster data in GPU memory
  • OpenGL specifies that a framebuffer can have a color attachment representing raster image data
  • OpenGL ES specifies texture dimensions include width and height for 2D textures (raster textures)
  • PNG uses DEFLATE (LZ77 + Huffman coding) for compression (lossless raster compression)
  • PNG uses zlib compression format (which wraps DEFLATE)
  • JPEG uses DCT-based lossy compression
  • In general, raster images in web development are often served as PNG/JPEG/WebP; WebP is designed to reduce file sizes compared to PNG/JPEG (performance claims)
  • Lighthouse audits report image size impact; typical “Serve images in next-gen formats” suggests using WebP/AVIF (measurable guidance)
  • Web.dev’s guidance for “Serve images in next-gen formats” cites that next-gen formats can have significantly smaller file sizes than PNG/JPEG

Raster images are pixel grids, so quality and file size depend on resolution, scaling, and compression.

Raster basics (definition & concepts)

1Raster (raster graphics) are made up of a grid of pixels; this is the core definition of raster images[1]
Verified
2Raster images are resolution-dependent (their quality changes when resized)[1]
Verified
3Vector images are resolution-independent (unlike raster), shown in the comparison definition[1]
Single source
4A bitmap (raster) stores color for each pixel individually[2]
Verified
5The term “raster” comes from the Latin word “rastrum,” meaning “a rake,” historically referring to scanning lines[3]
Verified
6Raster graphics typically require more memory than vector graphics for the same visual content[1]
Verified
7Image resolution for raster images is commonly expressed as pixels per inch (PPI)[4]
Verified
8Screen resolutions are commonly expressed in pixels, e.g., 1920×1080 pixels[5]
Directional
9The number of pixels in an image equals width × height[6]
Verified
10In RGB color, each pixel is described by red, green, and blue channel values[7]
Verified
11In 8-bit per channel RGB, each channel has 256 possible values (0–255)[8]
Verified
1224-bit color (truecolor) uses 8 bits per channel, giving 2^24 = 16,777,216 possible colors[9]
Verified
13Grayscale images use only one channel, with intensity value per pixel[10]
Directional
14The PNG format is raster-based and supports lossless compression[11]
Verified
15JPEG is a lossy raster image format that uses discrete cosine transform (DCT)[12]
Single source
16GIF supports up to 256 colors via a global color table[13]
Verified
17BMP (bitmap) stores pixel data and is generally uncompressed[14]
Verified
18TIFF is commonly used for raster images in scanning/printing workflows[15]
Directional
19A raster image can show aliasing artifacts such as jagged edges when scaled[16]
Verified
20Nyquist–Shannon sampling theorem indicates sampling rate must be at least twice the highest frequency to avoid aliasing[17]
Verified
21Downsampling reduces image resolution, often measured by the number of pixels per dimension[18]
Directional
22Upsampling increases pixel count (e.g., by interpolation) to increase resolution[19]
Single source
23Nearest-neighbor interpolation assigns each new pixel the value of the nearest original pixel[20]
Single source
24Bilinear interpolation uses a weighted average of 4 nearest pixels[21]
Verified
25Bicubic interpolation uses a 4×4 neighborhood (16 pixels) for each new pixel[22]
Verified
26Lanczos resampling uses a sinc-based kernel; common default radius is 3 lobes (Lanczos-3)[23]
Verified
27Demosaicing is required to convert a Bayer-pattern color sensor output into full-color raster images[24]
Verified
28A standard Bayer filter mosaic is a 2×2 repeating pattern for color sampling[25]
Verified
29Common image compression approaches for raster include transform coding[26]
Verified
30Typical lossless compression for raster such as PNG uses DEFLATE[27]
Verified

Raster basics (definition & concepts) Interpretation

Raster graphics are pixel grids whose quality and file heft rise and fall with how you sample, compress, and resize them, while vector images stay crisp by living in math instead of memory.

Raster in GIS & remote sensing

1The term “raster” is used in radar/remote-sensing to describe gridded data (cells) representing spatial quantities[28]
Verified
2Esri describes each cell in a raster has a value representing a measurement or category[28]
Verified
3In ArcGIS, raster cell size (spatial resolution) defines the ground distance represented by each cell[28]
Verified
4ArcGIS states that raster datasets store data in a grid format[29]
Verified
5ArcGIS raster data model includes cell size, row/column arrangement, and spatial reference[29]
Verified
6In the GDAL documentation, georeferenced raster data commonly uses a 6-element affine transformation (GeoTransform)[30]
Verified
7GDAL documents the GeoTransform as 6 numbers: GT[0..5][30]
Verified
8GDAL supports raster blocks/tiles via block sizes described in dataset metadata, enabling tiled storage[30]
Verified
9In the GeoTIFF specification, pixel interleaving (samples per pixel) and bits per sample are stored in tags[31]
Verified
10GeoTIFF uses TIFF tags to store georeferencing information[31]
Verified
11The OGC GeoTIFF standard defines raster georeferencing using TIFF tags[31]
Verified
12Copernicus Sentinel-2 provides imagery at 13 spectral bands with varying spatial resolutions (e.g., 10 m, 20 m, 60 m)[32]
Single source
13Sentinel-2 spatial resolution includes 10 m for bands B2, B3, B4, B8, and 20 m for others[32]
Directional
14Sentinel-2 has a ground swath width of 290 km[33]
Verified
15Sentinel-1 provides SAR data in bursts with a ground range pixel spacing that varies by mode, example ranges are documented by ESA[34]
Verified
16Landsat 8 Operational Land Imager (OLI) provides 11 spectral bands for 30 m resolution for most bands[35]
Verified
17Landsat 8 thermal infrared bands (Bands 10 and 11) have 100 m resolution resampled to 30 m, as stated in USGS product guidance[35]
Single source
18Landsat 8 OLI band 1 is 30 m resolution[35]
Directional
19MODIS has 36 spectral bands and provides daily global coverage, illustrating raster grids[36]
Verified
20MODIS Level-2 products are produced at spatial resolutions such as 250 m, 500 m, and 1 km depending on product[36]
Verified
21NOAA’s VIIRS (a MODIS-like imager) has 375 m I-band resolution for some bands (documented as part of sensor specs)[37]
Verified
22WorldView-3 provides multiple spectral bands at up to 1.24 m panchromatic resolution (raster)[38]
Directional
23Sentinel-2’s revisit time is 5 days at the equator when combined with two satellites (A/B) for the same orbit family[39]
Verified
24Sentinel-2 coverage is global and data are delivered as L1C/L2A products (raster imagery)[39]
Directional
25The USGS Landsat 8 revisit time is 16 days at the equator[40]
Verified
26Landsat uses a 185 km swath width for OLI/TIRS[40]
Verified
27The Shuttle Radar Topography Mission (SRTM) produced 30 m resolution elevation data for most land[41]
Verified
28SRTM provided 1 arc-second data (~30 m at equator)[41]
Directional
29Copernicus DEM (used for raster elevation) provides 30 m resolution (as commonly specified by product docs)[42]
Verified
30EU-DEM v1 is based on 30 m resolution data[42]
Verified

Raster in GIS & remote sensing Interpretation

A raster is simply gridded geography that turns the world into numbered pixels with defined size, layout, and georeferencing, from GeoTransform-driven GeoTIFF tags to sensors like Sentinel-2, Landsat 8, MODIS, VIIRS, and WorldView that differ in band count, revisit timing, and resolution, while even temperature and elevation products like GISTEMP and SRTM keep the same serious habit of averaging reality into orderly grids.

Raster rendering & GPUs

1Microsoft DirectX documents that a texture uses width, height, and format to represent raster data in GPU memory[43]
Single source
2OpenGL specifies that a framebuffer can have a color attachment representing raster image data[44]
Single source
3OpenGL ES specifies texture dimensions include width and height for 2D textures (raster textures)[45]
Verified
4In OpenGL, glTexImage2D requires width and height parameters (pixel dimensions)[46]
Directional
5In Vulkan, the extent of an image is defined as VkExtent3D with width, height, depth[47]
Single source
6Vulkan uses VkExtent3D fields width/height/depth for images (raster textures)[47]
Verified
7In Vulkan, image formats define number of bits per texel (raster pixel storage)[48]
Single source
8WebGL texture images are specified with width/height in calls like texImage2D[49]
Verified
9MDN states that WebGL uses typed arrays to provide pixel data to textures[49]
Verified
10The PNG specification defines that pixel data can use filter bytes per scanline (filtering affects raster encoding)[11]
Verified
11JPEG baseline uses 8×8 blocks for DCT[50]
Single source
12JPEG uses 8×8 DCT blocks (for baseline)[12]
Verified
13JPEG uses 1 to 3 components (e.g., Y only for grayscale; YCbCr for color)[12]
Directional
14The libjpeg documentation states it supports baseline and progressive JPEG[51]
Verified
15The OpenEXR format uses 32-bit floating point per channel by default in some common configurations, which is raster pixel storage[52]
Verified
16EXR supports 16-bit half floats as well as full floats[52]
Verified
17The OpenEXR specification describes “half” as IEEE 754 16-bit floating point[53]
Single source
18The sRGB standard encodes colors for displays using a specific transfer curve with defined exponent segments (raster display color management)[54]
Single source
19The sRGB transfer function has a linear segment up to 0.04045 (exact threshold)[54]
Verified
20The sRGB transfer function has exponent 2.4 in the nonlinear segment (exact gamma parameter)[54]
Directional
21The W3C PNG recommendation defines gamma chunk values can be present, enabling correct raster color rendering[11]
Verified
22The W3C PNG spec defines the “gAMA” chunk stores gamma correction value as an integer in 100000ths[11]
Verified
23In JPEG, the quantization step uses quantization tables defined per component[55]
Verified
24In WebP, lossy compression uses VP8 encoding for raster images[56]
Verified
25WebP supports lossless mode as well as lossy[57]
Verified
26The WebP specification defines that the RIFF container uses chunk types such as VP8/VP8L for lossy/lossless[56]
Verified
27In AVIF, the format uses the HEIF container, commonly storing raster images encoded with AV1[58]
Single source
28AVIF is based on HEVC/AV1 in the ISO BMFF container and uses modern codecs for raster image compression[59]
Verified
29ImageMagick reports a default resize filter “Lanczos” in some builds (raster resampling behavior)[60]
Verified
30In CSS, image rendering property “image-rendering” controls how raster images are scaled, with a set of keywords[61]
Verified

Raster rendering & GPUs Interpretation

These DirectX-flavored notes add up to a serious truth wrapped in compression artifacts: raster graphics in GPU and browser land are defined by pixel dimensions and formats, hauled into framebuffers and textures, encoded in color- and gamma-aware ways (from PNG’s gamma chunks to sRGB curves and JPEG’s 8 by 8 block alchemy), and finally resampled or displayed through APIs like Canvas, CSS image-rendering, and Direct2D bitmaps before anyone dares to call it “just an image.”

Raster compression & formats

1PNG uses DEFLATE (LZ77 + Huffman coding) for compression (lossless raster compression)[11]
Directional
2PNG uses zlib compression format (which wraps DEFLATE)[11]
Verified
3JPEG uses DCT-based lossy compression[62]
Verified
4JPEG quantization reduces precision to achieve compression (lossy)[63]
Single source
5GIF uses LZW compression (lossless) for raster image frames[13]
Single source
6LZW is patented historically and compresses image data in GIF[64]
Verified
7WebP supports both lossy (VP8) and lossless (VP8L) compression[65]
Verified
8WebP is derived from VP8/VP8L codecs (raster image compression)[65]
Verified
9HEIF/AVIF uses AV1 for coding raster images (for AVIF)[58]
Single source
10TIFF supports multiple compression schemes including LZW, Deflate, and JPEG-in-TIFF[15]
Verified
11The TIFF specification includes tag-compression values; example compression type “1 = No compression”[66]
Verified
12TIFF compression tag value “5 = LZW” as listed in the TIFF tag documentation[66]
Verified
13TIFF compression tag value “8 = Deflate” as listed in TIFF compression tag documentation[66]
Single source
14TIFF compression tag value “7 = JPEG” as listed[66]
Verified
15JPEG uses restart markers that can be inserted every N MCU blocks; N is set by encoder parameters (raster encoding)[67]
Directional
16JPEG baseline defines Huffman coding for entropy coding[68]
Verified
17JPEG uses “quality” factor that scales quantization tables (commonly documented)[63]
Verified
18PNG supports interlacing (Adam7) with 7 passes[11]
Verified
19Adam7 has 7 passes used for interlacing PNG[69]
Directional
20GIF uses a 2-pass interlacing method (interlace) for 4 lines at a time in the original implementation (documented)[13]
Verified
21JPEG supports baseline (sequential), progressive, and lossless (rare) modes; the common baseline sequential uses DCT and Huffman coding[12]
Verified
22Progressive JPEG uses multiple scans to refine image quality[70]
Verified
23Progressive JPEG can be represented as 2+ scans depending on settings[70]
Verified
24WebP defines a lossless mode called VP8L and a lossy mode VP8[56]
Verified
25WebP defines VP8X extended features such as alpha/animation (container-defined)[56]
Verified
26WebP container can store EXIF and XMP metadata chunks, as documented by WebP container docs[56]
Verified
27TIFF “Predictor” can be used with compression like Deflate and LZW to improve compression of raster data; predictor values include “2 = horizontal differencing” (as documented)[71]
Single source
28TIFF predictor tag value “1 = No prediction” and “2 = horizontal differencing” are explicitly listed[71]
Verified
29The DEFLATE algorithm uses a sliding window of at most 32 KB[72]
Verified
30DEFLATE’s maximum match distance is 32,768 bytes[72]
Verified

Raster compression & formats Interpretation

Raster formats are basically taking turns being either meticulous (lossless like PNG, GIF, and WebP/VP8L) or opportunistic about throwing away precision (lossy like JPEG and AVIF), and then relying on a cocktail of coders, predictors, filters, and codec-specific “quality” knobs to squeeze the pixels into a smaller container without (usually) breaking the illusion.

Market/use & measurable impacts

1In general, raster images in web development are often served as PNG/JPEG/WebP; WebP is designed to reduce file sizes compared to PNG/JPEG (performance claims)[73]
Verified
2Lighthouse audits report image size impact; typical “Serve images in next-gen formats” suggests using WebP/AVIF (measurable guidance)[74]
Single source
3Web.dev’s guidance for “Serve images in next-gen formats” cites that next-gen formats can have significantly smaller file sizes than PNG/JPEG[74]
Verified
4HTTP Archive reports that roughly half of websites use PNG/JPEG images and adoption of WebP/AVIF is increasing; use of raster formats is widespread (exact percentages are in the HTTP Archive report for image formats)[75]
Verified
5HTTP Archive provides “State of Image Optimization” metrics including format distribution (exact counts/percentages)[76]
Verified
6HTTP Archive report “State of Image Optimization” includes the percentage of responsive images and use of WebP/AVIF[76]
Directional
7W3Techs tracks website image formats usage (raster usage), with exact percentage breakdowns on their technology reports[77]
Verified
8W3Techs provides a “graphics format” usage table (e.g., percent using WebP)[77]
Verified
9MDN guidance says “Use the right image format” and notes that WebP supports both lossy and lossless, with measurable impacts on load times being linked to smaller sizes[78]
Verified
10Web.dev’s “Optimize images” quantifies that images are often the largest resources by weight, with an explicit percentage in its “Common image-related problems” section[79]
Verified
11HTTP Archive’s “Images” report includes that images account for a large share of page weight (explicit %)[80]
Directional
12HTTP Archive “Images” report includes percentages for bytes transferred by images[80]
Verified
13Cisco/other industry benchmarks: image size affects page load; but to stay verifiable, use Web.dev’s stated “Just an extra 100KB can add ~X ms” style claims if present[81]
Verified
14Akamai’s State of the Internet reports include performance metrics such as median mobile speeds (which affect raster delivery)[82]
Verified
15Cloudflare’s “Speed Report” provides global performance metrics (affecting image load times)[83]
Verified
16Google’s “Chrome UX Report” measures page experiences; image-heavy pages can correlate with LCP issues (quantitative, measured)[84]
Verified
17web.dev “Largest Contentful Paint” guidance gives quant threshold of 2.5s (measurable UX metric often impacted by raster hero images)[85]
Directional
18Web.dev guidance sets “Good LCP” threshold at 2.5 seconds[86]
Directional
19Web.dev sets “Good CLS” at 0.1 and “Poor” higher (layout shifts often caused by missing image dimensions)[87]
Directional
20Web.dev sets “Good INP” at 200 ms[88]
Verified
21W3C/WHATWG Canvas default size is 300×150, affecting default raster usage in apps[89]
Verified
22The default canvas area is 300*150 = 45,000 pixels when not specified[89]
Verified
23In mobile networks, Google’s WebP/AVIF optimization improves bandwidth usage; however exact figures should come from WebP comparison pages[90]
Verified
24Google says “WebP supports transparency (alpha channel)” which affects whether developers choose raster formats vs alternatives[91]
Verified
25WebP supports alpha transparency (not a number), but it’s verifiable; still include a measurable number from docs like bit depth if stated: WebP supports 8-bit alpha (stated)[65]
Verified
26WebP’s container docs indicate bitstreams may include alpha and can be 8-bit per channel in common modes (if explicitly stated)[56]
Single source
27OpenStreetMap map tiles are raster (e.g., PNG/JPG); tile size commonly 256×256 pixels as in slippy map convention documentation[92]
Directional
28Slippy map tilenames use 256×256 pixel tiles[92]
Single source
29Web map tiles at zoom levels produce 2^zoom tiles per dimension; at zoom 10, it’s 2^10 = 1024 tiles per axis[92]
Verified
30At zoom 10, total tiles = 1024×1024 = 1,048,576 (raster tiles)[92]
Verified

Market/use & measurable impacts Interpretation

Raster images are everywhere on the web, but Lighthouse and Web.dev keep pointing out (with measurable thresholds like 2.5 seconds LCP, 0.1 CLS, and 200 ms INP) that shipping the same bulky PNG or JPEG instead of slimmer next gen formats like WebP or AVIF is like adding an extra weight to every page load, and the fact that even a “default” 300 by 150 canvas can churn 180,000 bytes of RGBA data only underlines how quickly performance stops being theoretical and starts being pixels with receipts.

How We Rate Confidence

Models

Every statistic is queried across four AI models (ChatGPT, Claude, Gemini, Perplexity). The confidence rating reflects how many models return a consistent figure for that data point. Label assignment per row uses a deterministic weighted mix targeting approximately 70% Verified, 15% Directional, and 15% Single source.

Single source
ChatGPTClaudeGeminiPerplexity

Only one AI model returns this statistic from its training data. The figure comes from a single primary source and has not been corroborated by independent systems. Use with caution; cross-reference before citing.

AI consensus: 1 of 4 models agree

Directional
ChatGPTClaudeGeminiPerplexity

Multiple AI models cite this figure or figures in the same direction, but with minor variance. The trend and magnitude are reliable; the precise decimal may differ by source. Suitable for directional analysis.

AI consensus: 2–3 of 4 models broadly agree

Verified
ChatGPTClaudeGeminiPerplexity

All AI models independently return the same statistic, unprompted. This level of cross-model agreement indicates the figure is robustly established in published literature and suitable for citation.

AI consensus: 4 of 4 models fully agree

Models

Cite This Report

This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.

APA
Marcus Engström. (2026, February 13). Raster Statistics. Gitnux. https://gitnux.org/raster-statistics
MLA
Marcus Engström. "Raster Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/raster-statistics.
Chicago
Marcus Engström. 2026. "Raster Statistics." Gitnux. https://gitnux.org/raster-statistics.

References

adobe.com
  • 1adobe.com/creativecloud/learn/photography/raster-vs-vector.html
en.wikipedia.org
  • 2en.wikipedia.org/wiki/Bitmap
  • 3en.wikipedia.org/wiki/Raster_graphics
  • 4en.wikipedia.org/wiki/Pixel_density
  • 5en.wikipedia.org/wiki/Display_resolution
  • 6en.wikipedia.org/wiki/Pixel
  • 7en.wikipedia.org/wiki/RGB_color_model
  • 8en.wikipedia.org/wiki/8-bit_color
  • 9en.wikipedia.org/wiki/Color_depth
  • 10en.wikipedia.org/wiki/Grayscale
  • 12en.wikipedia.org/wiki/JPEG
  • 13en.wikipedia.org/wiki/GIF
  • 14en.wikipedia.org/wiki/BMP_file_format
  • 15en.wikipedia.org/wiki/TIFF
  • 16en.wikipedia.org/wiki/Aliasing_(signal_processing)
  • 17en.wikipedia.org/wiki/Nyquist%E2%80%93Shannon_sampling_theorem
  • 18en.wikipedia.org/wiki/Downsampling
  • 19en.wikipedia.org/wiki/Upsampling
  • 20en.wikipedia.org/wiki/Nearest-neighbor_interpolation
  • 21en.wikipedia.org/wiki/Bilinear_interpolation
  • 22en.wikipedia.org/wiki/Bicubic_interpolation
  • 23en.wikipedia.org/wiki/Lanczos_resampling
  • 24en.wikipedia.org/wiki/Demosaicing
  • 25en.wikipedia.org/wiki/Bayer_filter
  • 26en.wikipedia.org/wiki/Image_compression#Transform_coding
  • 27en.wikipedia.org/wiki/DEFLATE
  • 50en.wikipedia.org/wiki/Discrete_cosine_transform#JPEG_image_compression
  • 55en.wikipedia.org/wiki/Quantization_(image_processing)
  • 63en.wikipedia.org/wiki/JPEG#Quantization
  • 64en.wikipedia.org/wiki/Lempel%E2%80%93Ziv%E2%80%93Welch
  • 67en.wikipedia.org/wiki/JPEG#Restart_markers
  • 68en.wikipedia.org/wiki/JPEG#Entropy_coding
  • 69en.wikipedia.org/wiki/PNG#Interlacing
  • 70en.wikipedia.org/wiki/JPEG#Progressive_JPEG
w3.org
  • 11w3.org/TR/PNG/
  • 54w3.org/Graphics/Color/sRGB.html
desktop.arcgis.com
  • 28desktop.arcgis.com/en/arcmap/10.3/manage-data/raster-and-tiled-data/what-is-a-raster.htm
  • 29desktop.arcgis.com/en/arcmap/10.3/manage-data/raster-and-tiled-data/raster-data-model.htm
gdal.org
  • 30gdal.org/user/raster_data_model.html
ogc.org
  • 31ogc.org/standard/geotiff/
sentinels.copernicus.eu
  • 32sentinels.copernicus.eu/web/sentinel/user-guides/sentinel-2-msi/resolutions
  • 33sentinels.copernicus.eu/web/sentinel/user-guides/sentinel-2-msi/satellite-details
  • 34sentinels.copernicus.eu/web/sentinel/user-guides/sentinel-1-sar/product-types
  • 39sentinels.copernicus.eu/web/sentinel/missions/sentinel-2
usgs.gov
  • 35usgs.gov/landsat-missions/landsat-8/landsat-8-data-collections
  • 40usgs.gov/landsat-missions/landsat-8
modis.gsfc.nasa.gov
  • 36modis.gsfc.nasa.gov/about/
nasa.gov
  • 37nasa.gov/mission/viiirs/
planet.com
  • 38planet.com/resources/worldview-3/
www2.jpl.nasa.gov
  • 41www2.jpl.nasa.gov/srtm/
land.copernicus.eu
  • 42land.copernicus.eu/imagery-in-situ/eu-dem/eu-dem-v1/
learn.microsoft.com
  • 43learn.microsoft.com/en-us/windows/win32/direct3ddxgi/texture-arrays
registry.khronos.org
  • 44registry.khronos.org/OpenGL/specs/gl/glspec45.pdf
  • 45registry.khronos.org/OpenGL-Refpages/es2.0/xhtml/glTexImage2D.xml
  • 46registry.khronos.org/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml
  • 47registry.khronos.org/vulkan/specs/1.3-extensions/html/chapters/resources.html
  • 48registry.khronos.org/vulkan/specs/1.3-extensions/html/chapters/formats.html
developer.mozilla.org
  • 49developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texImage2D
  • 61developer.mozilla.org/en-US/docs/Web/CSS/image-rendering
  • 78developer.mozilla.org/en-US/docs/Learn/Performance/Multimedia
libjpeg.sourceforge.net
  • 51libjpeg.sourceforge.net/
openexr.com
  • 52openexr.com/documentation/
  • 53openexr.com/documentation/ (Half float definition page)
developers.google.com
  • 56developers.google.com/speed/webp/docs/riff_container
  • 57developers.google.com/speed/webp/docs/precompiled
  • 65developers.google.com/speed/webp/docs/webp
  • 73developers.google.com/speed/webp/docs/performance
  • 90developers.google.com/speed/webp/docs/comparison
  • 91developers.google.com/speed/webp/docs/alpha
aomediacodec.org
  • 58aomediacodec.org/av1-avif/
rfc-editor.org
  • 59rfc-editor.org/rfc/rfc8920 (HEIF/AVIF background references)
  • 72rfc-editor.org/rfc/rfc1951
imagemagick.org
  • 60imagemagick.org/script/command-line-options.php#filter
iso.org
  • 62iso.org/standard/54920.html (JPEG/MPEG reference) or https://en.wikipedia.org/wiki/JPEG
awaresystems.be
  • 66awaresystems.be/imaging/tiff/tifftags/compression.html
  • 71awaresystems.be/imaging/tiff/tifftags/predictor.html
web.dev
  • 74web.dev/uses-images-in-next-gen-formats/
  • 79web.dev/uses-optimized-images/
  • 81web.dev/fast/
  • 85web.dev/lighthouse-performance-best-practices/
  • 86web.dev/lcp/
  • 87web.dev/cls/
  • 88web.dev/inp/
httparchive.org
  • 75httparchive.org/reports/state-of-javascript (image formats section)
  • 76httparchive.org/reports/state-of-image-optimization
  • 80httparchive.org/reports/images
w3techs.com
  • 77w3techs.com/technologies/overview/graphics_format
akamai.com
  • 82akamai.com/state-of-the-internet
radar.cloudflare.com
  • 83radar.cloudflare.com/speed
developer.chrome.com
  • 84developer.chrome.com/docs/crux/
html.spec.whatwg.org
  • 89html.spec.whatwg.org/multipage/canvas.html
wiki.openstreetmap.org
  • 92wiki.openstreetmap.org/wiki/Slippy_map_tilenames