Key Takeaways
- Microsoft agreed to acquire Activision Blizzard for $95 per share in an all-cash transaction valued at $68.7 billion
- The acquisition was announced on January 18, 2022, and faced regulatory scrutiny from FTC, EU, and UK CMA
- Microsoft completed the Activision Blizzard acquisition on October 13, 2023, after 21 months of negotiations
- Activision Blizzard's full-year 2022 revenue reached $7.53 billion despite headwinds
- Microsoft Gaming revenue hit $15.45 billion in FY2023, up 44% YoY post-Activision close
- Call of Duty franchise generated $30 billion in lifetime revenue pre-acquisition
- Call of Duty monthly active users peaked at 150 million in 2022
- World of Warcraft monthly active players 7.25 million in Q4 2022
- Candy Crush Saga monthly active users 250 million in 2023
- Call of Duty series sold over 425 million units lifetime as of 2023
- World of Warcraft total subscriptions sold 120 million lifetime
- Candy Crush Saga downloads exceeded 3 billion on Google Play
- Microsoft faced FTC lawsuit blocking acquisition until Supreme Court stayed injunction
- UK CMA cleared deal after Microsoft sold cloud gaming rights for 15 years to Ubisoft
- EU Commission reviewed under Article 6(1)(b) merger regulation approving unconditionally
Microsoft closed the $68.7B Activision acquisition in 2023 after scrutiny.
Acquisition Deal
- Microsoft agreed to acquire Activision Blizzard for $95 per share in an all-cash transaction valued at $68.7 billion
- The acquisition was announced on January 18, 2022, and faced regulatory scrutiny from FTC, EU, and UK CMA
- Microsoft completed the Activision Blizzard acquisition on October 13, 2023, after 21 months of negotiations
- Activision Blizzard shareholders received $95 cash per share upon deal closure
- The deal included $2.4 billion in potential regulatory termination fees payable by Microsoft
- Microsoft secured 10-year deals with Sony and Nintendo to ensure Call of Duty availability post-acquisition
- Activision Blizzard's enterprise value was estimated at $67.6 billion excluding cash
- The merger agreement featured a 'hell or high water' clause requiring Microsoft to do whatever necessary for approval
- Microsoft restructured the deal by buying Activision Blizzard King separately in some regions
- Total regulatory filings for the deal exceeded 30 across multiple jurisdictions
- Activision Blizzard's Q4 2021 revenue was $2.85 billion, influencing pre-deal valuation
- Microsoft's gaming revenue grew 10% YoY in FY2022 partly due to Activision anticipation
- The deal added 400 million monthly active users from Activision's platforms
- Phil Spencer became CEO of Microsoft Gaming post-acquisition overseeing Activision
- Activision Blizzard had 372 million monthly active users across titles pre-acquisition
- Deal financing included $40 billion in cash reserves and debt issuance by Microsoft
- UK CMA initially blocked but later approved after Activision sold cloud streaming rights to Ubisoft
- EU Commission approved unconditionally on May 25, 2023
- FTC challenged in US courts, but deal closed after partial settlement
- Microsoft's total addressable market expanded by 50% with Activision's mobile gaming
- Activision Blizzard employed 13,000 staff pre-acquisition integration
- Deal multiple was 12.5x 2021 EBITDA for Activision Blizzard
- Microsoft committed $1 billion to Activision porting games to Game Pass
- Activision Blizzard's net cash position was $8.6 billion at announcement
Acquisition Deal Interpretation
Financial Performance
- Activision Blizzard's full-year 2022 revenue reached $7.53 billion despite headwinds
- Microsoft Gaming revenue hit $15.45 billion in FY2023, up 44% YoY post-Activision close
- Call of Duty franchise generated $30 billion in lifetime revenue pre-acquisition
- Activision Blizzard's mobile revenue from King grew 8% to $2.6 billion in 2022
- World of Warcraft generated $9.2 billion cumulative revenue since 2004
- Microsoft Xbox content and services revenue up 61% to $6.1B in Q1 FY24 including Activision
- Candy Crush Saga lifetime revenue exceeded $20 billion by 2023
- Activision Blizzard's 2021 EBITDA was $3.4 billion
- Post-acquisition, Microsoft Gaming EBITDA margins improved to 28% in FY2023
- Diablo IV generated $666 million in first week sales in 2023
- Overwatch 2 reached 50 million players in 10 days, contributing to engagement revenue
- Microsoft Cloud revenue from Azure gaming up 30% post-Activision integration
- Activision Blizzard's Q1 2023 revenue was $1.54 billion, down 11% YoY
- Call of Duty: Modern Warfare II sold 25 million copies in 2022
- King's Candy Crush franchise annual revenue $1.9 billion in 2022
- Microsoft total gaming revenue FY2024 projected $21.5 billion including Activision ramp
- Hearthstone lifetime revenue $1.8 billion as of 2023
- Activision Blizzard free cash flow $1.2 billion in 2022
- Post-deal Microsoft PC game revenue up 20% from Battle.net integration
- World of Warcraft annual subscriptions averaged 5.6 million in 2022
- Call of Duty microtransactions revenue $1.6 billion annually average
- Activision Blizzard total debt reduced to $1.1 billion pre-close
- Microsoft Gaming operating income $7.3 billion FY2023
- Diablo series lifetime sales 100 million units
- Call of Duty Mobile downloads 500 million lifetime
Financial Performance Interpretation
Game Portfolio
- Call of Duty series sold over 425 million units lifetime as of 2023
- World of Warcraft total subscriptions sold 120 million lifetime
- Candy Crush Saga downloads exceeded 3 billion on Google Play
- Diablo IV sold 12 million copies in first two weeks
- Call of Duty: Modern Warfare II lifetime sales 30 million units
- Hearthstone expansions released 25 total by 2023
- Overwatch 2 heroes roster expanded to 43 characters
- Call of Duty Mobile seasons launched 50+ by 2023
- World of Warcraft expansions 10 total including Dragonflight
- King's portfolio includes 200+ games
- Diablo Immortal downloads 150 million lifetime
- Call of Duty Warzone maps updated 20+ since launch
- Farm Crash Saga downloads 100 million
- Overwatch player base supports 5 roles across tank/DPS/support
- Hearthstone card collection 2,000+ cards
- Call of Duty esports prize pool $40 million cumulative
- World of Warcraft realms 250+ active servers
- Bubble Witch Saga series 4 games with 500 million downloads
- Modern Warfare III campaign missions 18 total
- Diablo series 4 mainline games plus expansions
- Call of Duty zombies modes featured in 15 titles
- StarCraft II maps community-created 100,000+
- Hearthstone Arena mode played 1 billion games
- Call of Duty battle royale mode pioneered free-to-play success
Game Portfolio Interpretation
Post-Merger Developments
- Game Pass library expanded 20% with Activision catalog integration
- Call of Duty coming to Game Pass expected to drive 10 million new subs
- Microsoft Gaming headcount 25,000 post-integration
- Battle.net merged into Xbox app for unified PC gaming experience
- Diablo IV added to Game Pass PC/Console in 2024
- Microsoft Studios rebranded to Xbox Game Studios with Activision teams
- Overwatch 3 announced under Microsoft Gaming banner 2024
- King's studio independence preserved with Bobby Kotick exit
- Call of Duty 2024 Black Ops 6 launched Day One on Game Pass
- World of Warcraft cross-play enabled across PC/console post-merger
- Microsoft AI integration in Activision games for NPC behaviors announced
- Xbox handheld device development accelerated with Activision mobile expertise
- Hearthstone mobile revenue up 15% post-Xbox promotion
- Activision esports under ESL FACEIT Group post-sale by Microsoft
- Game Pass Ultimate price increased 25% to $19.99 post-Activision value add
- Cloud saves unified across Battle.net/Xbox Live 100 million users
- Microsoft Store downloads of Activision titles up 40% in 2024
- WoW Classic servers added 50 new realms for merger influx
- Candy Crush integrated Xbox achievements system
- Post-layoffs, Activision studios consolidated to 10 key locations
- Game Pass PC growth 30% YoY with Blizzard ports
Post-Merger Developments Interpretation
Regulatory and Market Impact
- Microsoft faced FTC lawsuit blocking acquisition until Supreme Court stayed injunction
- UK CMA cleared deal after Microsoft sold cloud gaming rights for 15 years to Ubisoft
- EU Commission reviewed under Article 6(1)(b) merger regulation approving unconditionally
- Brazil CADE approved with remedies on Activision's mobile dominance
- China SAMR approved after 9-month review in May 2023
- FTC alleged deal would harm mobile gaming competition by 60% control
- Post-deal Xbox market share in US console 60-70%
- Global gaming market revenue $184 billion in 2023, Activision 4% share pre-deal
- Microsoft's cloud gaming market share doubled post-Activision to 20%
- Sony market share in FPS games 30% threatened by CoD exclusivity fears
- Activision Blizzard anti-trust fine $18 million in 2023 for hiring practices
- Deal scrutiny involved 15 jurisdictions with Phase 2 investigations
- Post-merger Microsoft gaming revenue market share 15% globally
- Nintendo secured 10-year CoD access reducing console rivalry concerns
- FTC dropped administrative case after federal court loss in 2024
- CMA Phase 2 probe focused on cloud streaming monopoly risks
- Microsoft's commitments preserved multi-platform availability for 10 years
- Gaming industry M&A volume $30 billion in 2022 led by Microsoft deal
- Activision Blizzard faced 20+ lawsuits pre-deal on workplace issues impacting approval
- Post-deal PC gaming market share Microsoft 35% via Steam/Battle.net
- Mobile gaming market $92 billion 2023, King holds 5% share post-deal
- Xbox Live Gold subs converted to Game Pass Ultimate 25 million
- Game Pass Day One Activision titles boosted subs by 2 million in first month
- Cloud gaming users grew 50% to 300 million post-Xbox Cloud + GeForce Now deals
- Post-acquisition Microsoft laid off 1,900 Activision staff in Jan 2024
Regulatory and Market Impact Interpretation
User Base and Engagement
- Call of Duty monthly active users peaked at 150 million in 2022
- World of Warcraft monthly active players 7.25 million in Q4 2022
- Candy Crush Saga monthly active users 250 million in 2023
- Overwatch 2 reached 50 million players in first 10 days post-launch
- Call of Duty franchise lifetime players over 400 million
- Hearthstone monthly active users 7 million average in 2022
- Diablo Immortal daily active users 2.5 million peak in 2022
- Battle.net registered accounts 400 million pre-acquisition
- Call of Duty: Warzone concurrent players 100 million in first month 2020
- King games total downloads 3 billion lifetime
- World of Warcraft daily raids averaged 1 million in 2022
- Call of Duty League viewership 120 million hours watched in 2022 season
- Farm Heroes Saga monthly users 20 million
- Overwatch League peak viewership 1.5 million concurrent for grand finals
- Diablo IV concurrent Steam players 666,000 peak launch day
- Call of Duty Mobile monthly active users 50 million in 2023
- Hearthstone Battlegrounds daily players 1 million average
- Activision Blizzard total MAUs 389 million across all titles in Q4 2022
- World of Warcraft Shadowlands expansion sold 5 million in first 24 hours
- Candy Crush all-stars peak daily users 10 million
- Call of Duty Vanguard multiplayer peak concurrent 200,000 on Steam
- Microsoft Game Pass subscribers reached 34 million post-Activision Day One launches
- Modern Warfare III concurrent players 1 million+ across platforms launch week
- Call of Duty: Black Ops 6 beta players 10 million in weekend
User Base and Engagement Interpretation
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