GITNUXREPORT 2026

Japanese Animation Industry Statistics

Japan's anime industry is growing strongly at home and booming abroad with record production.

Gitnux Team

Expert team of market researchers and data analysts.

First published: Feb 13, 2026

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Key Statistics

Statistic 1

25-34 year-olds make up 42% of Japan's anime viewers, according to 2023 Nielsen data.

Statistic 2

98% of Japanese teens aged 16-19 have watched anime in the past year (2023 survey).

Statistic 3

Average weekly anime consumption among fans is 5.2 hours in Japan (2022 Kadokawa report).

Statistic 4

68% of Japanese adults have positive views of anime as cultural content (2023 poll).

Statistic 5

Smartphone viewing accounts for 55% of anime consumption in Japan in 2023.

Statistic 6

Female anime fans in Japan rose to 52% of total audience in 2022.

Statistic 7

Peak viewing time for anime streaming is 10 PM to midnight, with 30% market share (2023).

Statistic 8

75 million Japanese used anime streaming services monthly in 2023.

Statistic 9

Manga readers who transition to anime viewership: 82% (2022 survey).

Statistic 10

Overseas-born viewers of Japanese anime in Japan: 12% of total (2023).

Statistic 11

45+ age group comprises 12% of anime viewers in Japan (2023).

Statistic 12

Rural Japan anime penetration: 78% households (2022 survey).

Statistic 13

Binge-watching sessions average 4.1 episodes per sitting (2023).

Statistic 14

41% of viewers prefer subbed over dubbed anime (Japan 2023).

Statistic 15

Children under 15: 22% of anime audience share (2023 Nielsen).

Statistic 16

Weekly TV anime ratings averaged 3.2% nationwide in 2023.

Statistic 17

Fan convention attendance: 1.2 million at Comiket 2023 anime booths.

Statistic 18

Anime merchandise purchase rate: 65% among fans aged 20-29 (2023).

Statistic 19

18-24 age group: 38% viewers (2023).

Statistic 20

Streaming preference: 72% (2023 poll).

Statistic 21

Annual spend per fan: 12,000 yen merch.

Statistic 22

TV viewership share: 28% (2023).

Statistic 23

Males 55%, females 45% split (2023).

Statistic 24

Peak season viewership: Winter 35% higher.

Statistic 25

Social media engagement: 500M posts (2023).

Statistic 26

In fiscal year 2022, the total market size of Japan's anime industry reached 2.922 trillion yen, including upstream, midstream, and downstream sectors.

Statistic 27

The anime-related market in Japan grew by 18.1% year-over-year in 2021, totaling 2.559 trillion yen.

Statistic 28

Overseas anime market revenue for Japanese studios hit 125.7 billion yen in 2022, up 24.3% from 2021.

Statistic 29

Domestic anime market value stood at 1.41 trillion yen in 2023, with merchandise accounting for 54.6% of the total.

Statistic 30

Anime streaming revenue in Japan reached 108.1 billion yen in 2022, comprising 7.7% of the total anime market.

Statistic 31

The global anime market was valued at USD 25.42 billion in 2022 and is projected to reach USD 58.76 billion by 2030 at a CAGR of 9.8%.

Statistic 32

Japan's anime production market size was 128.2 billion yen in fiscal 2022, up 13.2% from the previous year.

Statistic 33

Anime merchandise sales in Japan amounted to 753 billion yen in 2022, representing 25.8% of the domestic market.

Statistic 34

Theatrical anime revenue in Japan was 25.6 billion yen in 2022, a 36.3% increase year-over-year.

Statistic 35

The anime market's contribution to Japan's GDP was approximately 0.5% in 2022, supporting over 600,000 jobs indirectly.

Statistic 36

In fiscal year 2022, Japan's anime industry overseas market expanded to 148.1 billion yen.

Statistic 37

Packaged media sales for anime dropped to 48.7 billion yen in 2022, down 12.4%.

Statistic 38

Events and character business contributed 486.8 billion yen to anime market in 2022.

Statistic 39

Anime video market (streaming + packaged) was 340.9 billion yen in fiscal 2022.

Statistic 40

Total anime market including related industries hit 3.7 trillion yen projection for 2025.

Statistic 41

Domestic distribution market for anime was 277.2 billion yen in 2022.

Statistic 42

Anime market in Japan projected to hit 3 trillion yen by 2025.

Statistic 43

IP creation business revenue: 133.4 billion yen in 2022.

Statistic 44

2022 anime market growth rate: 11.5% YoY.

Statistic 45

P&D market for anime: 133.4 billion yen (2022).

Statistic 46

Character licensing royalties: 21.6% of downstream market (2022).

Statistic 47

Anime games market tied to anime: 400 billion yen (2023).

Statistic 48

Total upstream anime production value: 145.6 billion yen (2022).

Statistic 49

In 2022, 1,200 freelance animators contributed to major anime productions in Japan.

Statistic 50

The anime industry employed 7,000 full-time animators in 2023, with an average annual salary of 3.2 million yen.

Statistic 51

Over 15,000 people work in Japan's anime production studios as of 2023, including directors and voice actors.

Statistic 52

Female participation in anime production roles reached 35% in 2022, up from 25% in 2017.

Statistic 53

Average working hours for anime staff exceeded 80 hours per month overtime in 2022 surveys.

Statistic 54

62% of anime production companies reported labor shortages in key animation roles in 2023.

Statistic 55

Voice actors in anime numbered over 2,500 active professionals in Japan in 2023.

Statistic 56

Training programs graduated 500 new animators annually from vocational schools in 2022.

Statistic 57

Contract animators earned an average of 1,200 yen per frame in 2023.

Statistic 58

40% of anime directors started as in-between animators, per 2022 industry survey.

Statistic 59

Anime directors numbered 450 active in major studios in 2023.

Statistic 60

In-between animators faced 25% wage stagnation since 2019 per 2023 data.

Statistic 61

5,200 douga (in-between frames) produced daily industry-wide in peak 2023.

Statistic 62

Female key animators reached 28% of workforce in 2023.

Statistic 63

Studio turnover rate for young animators was 18% in 2022.

Statistic 64

Background artists: 1,800 employed, average salary 4.1 million yen (2023).

Statistic 65

Voice actor auditions saw 10,000 applicants for top roles in 2023.

Statistic 66

Prop designers and mecha specialists: 900 pros active (2023).

Statistic 67

8,500 animators registered with JAni in 2023.

Statistic 68

Average age of animators: 32.4 years (2023).

Statistic 69

Chief animators salary: 5.8 million yen avg (2023).

Statistic 70

22% increase in female staff since 2018.

Statistic 71

Overtime hours avg: 45/month (2023 survey).

Statistic 72

New hires: 1,200 animators in 2023.

Statistic 73

Colorists: 2,100 employed (2023).

Statistic 74

Anime exports to North America generated USD 1.2 billion in licensing fees in 2022.

Statistic 75

60% of global anime content consumption occurs outside Japan (2023 Netflix data).

Statistic 76

China imported 1,200 hours of Japanese anime in 2022, worth 15 billion yuan.

Statistic 77

Anime tourism to Japan boosted by media exposure reached 3.5 million visitors in 2023.

Statistic 78

US anime market size hit USD 4.5 billion in 2023, 70% from Japanese IP.

Statistic 79

192 countries received Japanese anime exports in 2022 via streaming platforms.

Statistic 80

Europe anime market grew 15% YoY to EUR 1.2 billion, driven by Japan (2023).

Statistic 81

Crunchyroll's paid subscribers reached 13 million globally in 2023, 90% non-Japanese.

Statistic 82

Southeast Asia anime market imports from Japan: USD 800 million (2023).

Statistic 83

French anime TV airtime: 25% Japanese content (2023 CSA report).

Statistic 84

India anime viewers grew to 150 million in 2023 via streaming.

Statistic 85

Latin America anime licensing deals: 250 titles from Japan (2022).

Statistic 86

Australian anime box office: AUD 50 million in 2023.

Statistic 87

Korean platforms streamed 80% Japanese anime (2023 data).

Statistic 88

Global cosplay events linked to anime: 5,000 in 2023, 70% Japanese IP.

Statistic 89

Brazil imported JPY 10 billion in anime content (2023).

Statistic 90

Global streaming hours: 2.5B (2023 Netflix).

Statistic 91

US Crunchyroll revenue: USD 1B (2023).

Statistic 92

China ban lifted 200+ titles (2023).

Statistic 93

Europe festivals: 300 events (2023).

Statistic 94

In 2023, 469 new anime TV series were produced in Japan, a record high surpassing the previous year's 348.

Statistic 95

Japanese studios produced 517 anime works in total during 2022, including TV series, films, and OVAs.

Statistic 96

The number of anime films released in Japan reached 58 in 2023, up from 45 in 2022.

Statistic 97

72% of anime TV series in 2023 were adaptations from manga, while 15% were original works.

Statistic 98

Average production cost per episode of a standard 12-episode anime TV series was 20 million yen in 2022.

Statistic 99

Japan produced over 1,000 hours of new anime content in 2023 across all formats.

Statistic 100

The ratio of TV anime episodes produced by in-house vs. outsourced studios was 40:60 in fiscal 2022.

Statistic 101

2023 saw 132 new anime OVAs and ONAs released in Japan.

Statistic 102

Production of 24-minute episode anime series averaged 13 episodes per season in 2023.

Statistic 103

Anime music production revenue linked to new series reached 15.2 billion yen in 2022.

Statistic 104

2023 anime TV series cour length averaged 12.3 episodes per season.

Statistic 105

Key animators per episode averaged 25 persons in high-budget 2023 series.

Statistic 106

85 new anime theatrical films announced for 2024 production start.

Statistic 107

Digital animation tools used in 92% of new anime productions in 2023.

Statistic 108

OVAs production increased 22% to 145 titles in 2023.

Statistic 109

Average episode runtime for TV anime stabilized at 23:45 minutes in 2023.

Statistic 110

3DCG integration in 2D anime rose to 45% of series in 2023.

Statistic 111

378 TV anime series aired in 2022.

Statistic 112

Films: 40 domestic releases in 2022.

Statistic 113

Total anime titles produced: 575 in 2023.

Statistic 114

Original anime ratio: 18% in 2023.

Statistic 115

Episode budget average: 18-25 million yen (2023).

Statistic 116

Smartphone animation production up 30% (2023).

Statistic 117

Total animation cels produced: 2.5 million frames yearly.

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Beneath the iconic characters and epic stories, Japan's anime industry has quietly grown into a nearly 3-trillion-yen economic powerhouse, fueled by record production and explosive global demand.

Key Takeaways

  • In fiscal year 2022, the total market size of Japan's anime industry reached 2.922 trillion yen, including upstream, midstream, and downstream sectors.
  • The anime-related market in Japan grew by 18.1% year-over-year in 2021, totaling 2.559 trillion yen.
  • Overseas anime market revenue for Japanese studios hit 125.7 billion yen in 2022, up 24.3% from 2021.
  • In 2023, 469 new anime TV series were produced in Japan, a record high surpassing the previous year's 348.
  • Japanese studios produced 517 anime works in total during 2022, including TV series, films, and OVAs.
  • The number of anime films released in Japan reached 58 in 2023, up from 45 in 2022.
  • In 2022, 1,200 freelance animators contributed to major anime productions in Japan.
  • The anime industry employed 7,000 full-time animators in 2023, with an average annual salary of 3.2 million yen.
  • Over 15,000 people work in Japan's anime production studios as of 2023, including directors and voice actors.
  • 25-34 year-olds make up 42% of Japan's anime viewers, according to 2023 Nielsen data.
  • 98% of Japanese teens aged 16-19 have watched anime in the past year (2023 survey).
  • Average weekly anime consumption among fans is 5.2 hours in Japan (2022 Kadokawa report).
  • Anime exports to North America generated USD 1.2 billion in licensing fees in 2022.
  • 60% of global anime content consumption occurs outside Japan (2023 Netflix data).
  • China imported 1,200 hours of Japanese anime in 2022, worth 15 billion yuan.

Japan's anime industry is growing strongly at home and booming abroad with record production.

Audience and Consumption

  • 25-34 year-olds make up 42% of Japan's anime viewers, according to 2023 Nielsen data.
  • 98% of Japanese teens aged 16-19 have watched anime in the past year (2023 survey).
  • Average weekly anime consumption among fans is 5.2 hours in Japan (2022 Kadokawa report).
  • 68% of Japanese adults have positive views of anime as cultural content (2023 poll).
  • Smartphone viewing accounts for 55% of anime consumption in Japan in 2023.
  • Female anime fans in Japan rose to 52% of total audience in 2022.
  • Peak viewing time for anime streaming is 10 PM to midnight, with 30% market share (2023).
  • 75 million Japanese used anime streaming services monthly in 2023.
  • Manga readers who transition to anime viewership: 82% (2022 survey).
  • Overseas-born viewers of Japanese anime in Japan: 12% of total (2023).
  • 45+ age group comprises 12% of anime viewers in Japan (2023).
  • Rural Japan anime penetration: 78% households (2022 survey).
  • Binge-watching sessions average 4.1 episodes per sitting (2023).
  • 41% of viewers prefer subbed over dubbed anime (Japan 2023).
  • Children under 15: 22% of anime audience share (2023 Nielsen).
  • Weekly TV anime ratings averaged 3.2% nationwide in 2023.
  • Fan convention attendance: 1.2 million at Comiket 2023 anime booths.
  • Anime merchandise purchase rate: 65% among fans aged 20-29 (2023).
  • 18-24 age group: 38% viewers (2023).
  • Streaming preference: 72% (2023 poll).
  • Annual spend per fan: 12,000 yen merch.
  • TV viewership share: 28% (2023).
  • Males 55%, females 45% split (2023).
  • Peak season viewership: Winter 35% higher.
  • Social media engagement: 500M posts (2023).

Audience and Consumption Interpretation

While anime has cemented its role as Japan's true national pastime—a cradle-to-grave, omnipresent cultural juggernaut that commands our late-night phones, empty wallets, and unified attention—its explosive growth now hinges on the passionate, discerning young adult who has graduated from after-school viewer to the industry's financial and cultural core.

Economic Impact

  • In fiscal year 2022, the total market size of Japan's anime industry reached 2.922 trillion yen, including upstream, midstream, and downstream sectors.
  • The anime-related market in Japan grew by 18.1% year-over-year in 2021, totaling 2.559 trillion yen.
  • Overseas anime market revenue for Japanese studios hit 125.7 billion yen in 2022, up 24.3% from 2021.
  • Domestic anime market value stood at 1.41 trillion yen in 2023, with merchandise accounting for 54.6% of the total.
  • Anime streaming revenue in Japan reached 108.1 billion yen in 2022, comprising 7.7% of the total anime market.
  • The global anime market was valued at USD 25.42 billion in 2022 and is projected to reach USD 58.76 billion by 2030 at a CAGR of 9.8%.
  • Japan's anime production market size was 128.2 billion yen in fiscal 2022, up 13.2% from the previous year.
  • Anime merchandise sales in Japan amounted to 753 billion yen in 2022, representing 25.8% of the domestic market.
  • Theatrical anime revenue in Japan was 25.6 billion yen in 2022, a 36.3% increase year-over-year.
  • The anime market's contribution to Japan's GDP was approximately 0.5% in 2022, supporting over 600,000 jobs indirectly.
  • In fiscal year 2022, Japan's anime industry overseas market expanded to 148.1 billion yen.
  • Packaged media sales for anime dropped to 48.7 billion yen in 2022, down 12.4%.
  • Events and character business contributed 486.8 billion yen to anime market in 2022.
  • Anime video market (streaming + packaged) was 340.9 billion yen in fiscal 2022.
  • Total anime market including related industries hit 3.7 trillion yen projection for 2025.
  • Domestic distribution market for anime was 277.2 billion yen in 2022.
  • Anime market in Japan projected to hit 3 trillion yen by 2025.
  • IP creation business revenue: 133.4 billion yen in 2022.
  • 2022 anime market growth rate: 11.5% YoY.
  • P&D market for anime: 133.4 billion yen (2022).
  • Character licensing royalties: 21.6% of downstream market (2022).
  • Anime games market tied to anime: 400 billion yen (2023).
  • Total upstream anime production value: 145.6 billion yen (2022).

Economic Impact Interpretation

Japan's anime industry is now a global juggernaut powered by two engines: the world streaming its heart out online, and Japan itself still happily buying the plastic heroes and t-shirts back home.

Employment and Labor

  • In 2022, 1,200 freelance animators contributed to major anime productions in Japan.
  • The anime industry employed 7,000 full-time animators in 2023, with an average annual salary of 3.2 million yen.
  • Over 15,000 people work in Japan's anime production studios as of 2023, including directors and voice actors.
  • Female participation in anime production roles reached 35% in 2022, up from 25% in 2017.
  • Average working hours for anime staff exceeded 80 hours per month overtime in 2022 surveys.
  • 62% of anime production companies reported labor shortages in key animation roles in 2023.
  • Voice actors in anime numbered over 2,500 active professionals in Japan in 2023.
  • Training programs graduated 500 new animators annually from vocational schools in 2022.
  • Contract animators earned an average of 1,200 yen per frame in 2023.
  • 40% of anime directors started as in-between animators, per 2022 industry survey.
  • Anime directors numbered 450 active in major studios in 2023.
  • In-between animators faced 25% wage stagnation since 2019 per 2023 data.
  • 5,200 douga (in-between frames) produced daily industry-wide in peak 2023.
  • Female key animators reached 28% of workforce in 2023.
  • Studio turnover rate for young animators was 18% in 2022.
  • Background artists: 1,800 employed, average salary 4.1 million yen (2023).
  • Voice actor auditions saw 10,000 applicants for top roles in 2023.
  • Prop designers and mecha specialists: 900 pros active (2023).
  • 8,500 animators registered with JAni in 2023.
  • Average age of animators: 32.4 years (2023).
  • Chief animators salary: 5.8 million yen avg (2023).
  • 22% increase in female staff since 2018.
  • Overtime hours avg: 45/month (2023 survey).
  • New hires: 1,200 animators in 2023.
  • Colorists: 2,100 employed (2023).

Employment and Labor Interpretation

Despite the anime industry's vibrant growth and laudable strides in gender diversity, it remains a world of passionate overwork where the dream of bringing stories to life often collides with the grinding reality of long hours, stagnant pay for many, and a persistent scramble for talent.

International Reach

  • Anime exports to North America generated USD 1.2 billion in licensing fees in 2022.
  • 60% of global anime content consumption occurs outside Japan (2023 Netflix data).
  • China imported 1,200 hours of Japanese anime in 2022, worth 15 billion yuan.
  • Anime tourism to Japan boosted by media exposure reached 3.5 million visitors in 2023.
  • US anime market size hit USD 4.5 billion in 2023, 70% from Japanese IP.
  • 192 countries received Japanese anime exports in 2022 via streaming platforms.
  • Europe anime market grew 15% YoY to EUR 1.2 billion, driven by Japan (2023).
  • Crunchyroll's paid subscribers reached 13 million globally in 2023, 90% non-Japanese.
  • Southeast Asia anime market imports from Japan: USD 800 million (2023).
  • French anime TV airtime: 25% Japanese content (2023 CSA report).
  • India anime viewers grew to 150 million in 2023 via streaming.
  • Latin America anime licensing deals: 250 titles from Japan (2022).
  • Australian anime box office: AUD 50 million in 2023.
  • Korean platforms streamed 80% Japanese anime (2023 data).
  • Global cosplay events linked to anime: 5,000 in 2023, 70% Japanese IP.
  • Brazil imported JPY 10 billion in anime content (2023).
  • Global streaming hours: 2.5B (2023 Netflix).
  • US Crunchyroll revenue: USD 1B (2023).
  • China ban lifted 200+ titles (2023).
  • Europe festivals: 300 events (2023).

International Reach Interpretation

Japan has meticulously turned its animated art into a globe-trotting, multi-billion-dollar cultural juggernaut, proving that when you export your cartoons, the world will quite literally pay you a visit.

Production Statistics

  • In 2023, 469 new anime TV series were produced in Japan, a record high surpassing the previous year's 348.
  • Japanese studios produced 517 anime works in total during 2022, including TV series, films, and OVAs.
  • The number of anime films released in Japan reached 58 in 2023, up from 45 in 2022.
  • 72% of anime TV series in 2023 were adaptations from manga, while 15% were original works.
  • Average production cost per episode of a standard 12-episode anime TV series was 20 million yen in 2022.
  • Japan produced over 1,000 hours of new anime content in 2023 across all formats.
  • The ratio of TV anime episodes produced by in-house vs. outsourced studios was 40:60 in fiscal 2022.
  • 2023 saw 132 new anime OVAs and ONAs released in Japan.
  • Production of 24-minute episode anime series averaged 13 episodes per season in 2023.
  • Anime music production revenue linked to new series reached 15.2 billion yen in 2022.
  • 2023 anime TV series cour length averaged 12.3 episodes per season.
  • Key animators per episode averaged 25 persons in high-budget 2023 series.
  • 85 new anime theatrical films announced for 2024 production start.
  • Digital animation tools used in 92% of new anime productions in 2023.
  • OVAs production increased 22% to 145 titles in 2023.
  • Average episode runtime for TV anime stabilized at 23:45 minutes in 2023.
  • 3DCG integration in 2D anime rose to 45% of series in 2023.
  • 378 TV anime series aired in 2022.
  • Films: 40 domestic releases in 2022.
  • Total anime titles produced: 575 in 2023.
  • Original anime ratio: 18% in 2023.
  • Episode budget average: 18-25 million yen (2023).
  • Smartphone animation production up 30% (2023).
  • Total animation cels produced: 2.5 million frames yearly.

Production Statistics Interpretation

It appears Japan's animation industry has entered a hyper-productive, manga-fueled fugue state, churning out a record tsunami of content—now with 45% more digital sheen—while its overworked artists navigate a precarious 40:60 in-house to outsourcing tightrope just to keep our watchlists mercilessly overflowing.

Sources & References