Key Takeaways
- In fiscal year 2022, the total market size of Japan's anime industry reached 2.922 trillion yen, including upstream, midstream, and downstream sectors.
- The anime-related market in Japan grew by 18.1% year-over-year in 2021, totaling 2.559 trillion yen.
- Overseas anime market revenue for Japanese studios hit 125.7 billion yen in 2022, up 24.3% from 2021.
- In 2023, 469 new anime TV series were produced in Japan, a record high surpassing the previous year's 348.
- Japanese studios produced 517 anime works in total during 2022, including TV series, films, and OVAs.
- The number of anime films released in Japan reached 58 in 2023, up from 45 in 2022.
- In 2022, 1,200 freelance animators contributed to major anime productions in Japan.
- The anime industry employed 7,000 full-time animators in 2023, with an average annual salary of 3.2 million yen.
- Over 15,000 people work in Japan's anime production studios as of 2023, including directors and voice actors.
- 25-34 year-olds make up 42% of Japan's anime viewers, according to 2023 Nielsen data.
- 98% of Japanese teens aged 16-19 have watched anime in the past year (2023 survey).
- Average weekly anime consumption among fans is 5.2 hours in Japan (2022 Kadokawa report).
- Anime exports to North America generated USD 1.2 billion in licensing fees in 2022.
- 60% of global anime content consumption occurs outside Japan (2023 Netflix data).
- China imported 1,200 hours of Japanese anime in 2022, worth 15 billion yuan.
Japan's anime industry is growing strongly at home and booming abroad with record production.
Audience and Consumption
- 25-34 year-olds make up 42% of Japan's anime viewers, according to 2023 Nielsen data.
- 98% of Japanese teens aged 16-19 have watched anime in the past year (2023 survey).
- Average weekly anime consumption among fans is 5.2 hours in Japan (2022 Kadokawa report).
- 68% of Japanese adults have positive views of anime as cultural content (2023 poll).
- Smartphone viewing accounts for 55% of anime consumption in Japan in 2023.
- Female anime fans in Japan rose to 52% of total audience in 2022.
- Peak viewing time for anime streaming is 10 PM to midnight, with 30% market share (2023).
- 75 million Japanese used anime streaming services monthly in 2023.
- Manga readers who transition to anime viewership: 82% (2022 survey).
- Overseas-born viewers of Japanese anime in Japan: 12% of total (2023).
- 45+ age group comprises 12% of anime viewers in Japan (2023).
- Rural Japan anime penetration: 78% households (2022 survey).
- Binge-watching sessions average 4.1 episodes per sitting (2023).
- 41% of viewers prefer subbed over dubbed anime (Japan 2023).
- Children under 15: 22% of anime audience share (2023 Nielsen).
- Weekly TV anime ratings averaged 3.2% nationwide in 2023.
- Fan convention attendance: 1.2 million at Comiket 2023 anime booths.
- Anime merchandise purchase rate: 65% among fans aged 20-29 (2023).
- 18-24 age group: 38% viewers (2023).
- Streaming preference: 72% (2023 poll).
- Annual spend per fan: 12,000 yen merch.
- TV viewership share: 28% (2023).
- Males 55%, females 45% split (2023).
- Peak season viewership: Winter 35% higher.
- Social media engagement: 500M posts (2023).
Audience and Consumption Interpretation
Economic Impact
- In fiscal year 2022, the total market size of Japan's anime industry reached 2.922 trillion yen, including upstream, midstream, and downstream sectors.
- The anime-related market in Japan grew by 18.1% year-over-year in 2021, totaling 2.559 trillion yen.
- Overseas anime market revenue for Japanese studios hit 125.7 billion yen in 2022, up 24.3% from 2021.
- Domestic anime market value stood at 1.41 trillion yen in 2023, with merchandise accounting for 54.6% of the total.
- Anime streaming revenue in Japan reached 108.1 billion yen in 2022, comprising 7.7% of the total anime market.
- The global anime market was valued at USD 25.42 billion in 2022 and is projected to reach USD 58.76 billion by 2030 at a CAGR of 9.8%.
- Japan's anime production market size was 128.2 billion yen in fiscal 2022, up 13.2% from the previous year.
- Anime merchandise sales in Japan amounted to 753 billion yen in 2022, representing 25.8% of the domestic market.
- Theatrical anime revenue in Japan was 25.6 billion yen in 2022, a 36.3% increase year-over-year.
- The anime market's contribution to Japan's GDP was approximately 0.5% in 2022, supporting over 600,000 jobs indirectly.
- In fiscal year 2022, Japan's anime industry overseas market expanded to 148.1 billion yen.
- Packaged media sales for anime dropped to 48.7 billion yen in 2022, down 12.4%.
- Events and character business contributed 486.8 billion yen to anime market in 2022.
- Anime video market (streaming + packaged) was 340.9 billion yen in fiscal 2022.
- Total anime market including related industries hit 3.7 trillion yen projection for 2025.
- Domestic distribution market for anime was 277.2 billion yen in 2022.
- Anime market in Japan projected to hit 3 trillion yen by 2025.
- IP creation business revenue: 133.4 billion yen in 2022.
- 2022 anime market growth rate: 11.5% YoY.
- P&D market for anime: 133.4 billion yen (2022).
- Character licensing royalties: 21.6% of downstream market (2022).
- Anime games market tied to anime: 400 billion yen (2023).
- Total upstream anime production value: 145.6 billion yen (2022).
Economic Impact Interpretation
Employment and Labor
- In 2022, 1,200 freelance animators contributed to major anime productions in Japan.
- The anime industry employed 7,000 full-time animators in 2023, with an average annual salary of 3.2 million yen.
- Over 15,000 people work in Japan's anime production studios as of 2023, including directors and voice actors.
- Female participation in anime production roles reached 35% in 2022, up from 25% in 2017.
- Average working hours for anime staff exceeded 80 hours per month overtime in 2022 surveys.
- 62% of anime production companies reported labor shortages in key animation roles in 2023.
- Voice actors in anime numbered over 2,500 active professionals in Japan in 2023.
- Training programs graduated 500 new animators annually from vocational schools in 2022.
- Contract animators earned an average of 1,200 yen per frame in 2023.
- 40% of anime directors started as in-between animators, per 2022 industry survey.
- Anime directors numbered 450 active in major studios in 2023.
- In-between animators faced 25% wage stagnation since 2019 per 2023 data.
- 5,200 douga (in-between frames) produced daily industry-wide in peak 2023.
- Female key animators reached 28% of workforce in 2023.
- Studio turnover rate for young animators was 18% in 2022.
- Background artists: 1,800 employed, average salary 4.1 million yen (2023).
- Voice actor auditions saw 10,000 applicants for top roles in 2023.
- Prop designers and mecha specialists: 900 pros active (2023).
- 8,500 animators registered with JAni in 2023.
- Average age of animators: 32.4 years (2023).
- Chief animators salary: 5.8 million yen avg (2023).
- 22% increase in female staff since 2018.
- Overtime hours avg: 45/month (2023 survey).
- New hires: 1,200 animators in 2023.
- Colorists: 2,100 employed (2023).
Employment and Labor Interpretation
International Reach
- Anime exports to North America generated USD 1.2 billion in licensing fees in 2022.
- 60% of global anime content consumption occurs outside Japan (2023 Netflix data).
- China imported 1,200 hours of Japanese anime in 2022, worth 15 billion yuan.
- Anime tourism to Japan boosted by media exposure reached 3.5 million visitors in 2023.
- US anime market size hit USD 4.5 billion in 2023, 70% from Japanese IP.
- 192 countries received Japanese anime exports in 2022 via streaming platforms.
- Europe anime market grew 15% YoY to EUR 1.2 billion, driven by Japan (2023).
- Crunchyroll's paid subscribers reached 13 million globally in 2023, 90% non-Japanese.
- Southeast Asia anime market imports from Japan: USD 800 million (2023).
- French anime TV airtime: 25% Japanese content (2023 CSA report).
- India anime viewers grew to 150 million in 2023 via streaming.
- Latin America anime licensing deals: 250 titles from Japan (2022).
- Australian anime box office: AUD 50 million in 2023.
- Korean platforms streamed 80% Japanese anime (2023 data).
- Global cosplay events linked to anime: 5,000 in 2023, 70% Japanese IP.
- Brazil imported JPY 10 billion in anime content (2023).
- Global streaming hours: 2.5B (2023 Netflix).
- US Crunchyroll revenue: USD 1B (2023).
- China ban lifted 200+ titles (2023).
- Europe festivals: 300 events (2023).
International Reach Interpretation
Production Statistics
- In 2023, 469 new anime TV series were produced in Japan, a record high surpassing the previous year's 348.
- Japanese studios produced 517 anime works in total during 2022, including TV series, films, and OVAs.
- The number of anime films released in Japan reached 58 in 2023, up from 45 in 2022.
- 72% of anime TV series in 2023 were adaptations from manga, while 15% were original works.
- Average production cost per episode of a standard 12-episode anime TV series was 20 million yen in 2022.
- Japan produced over 1,000 hours of new anime content in 2023 across all formats.
- The ratio of TV anime episodes produced by in-house vs. outsourced studios was 40:60 in fiscal 2022.
- 2023 saw 132 new anime OVAs and ONAs released in Japan.
- Production of 24-minute episode anime series averaged 13 episodes per season in 2023.
- Anime music production revenue linked to new series reached 15.2 billion yen in 2022.
- 2023 anime TV series cour length averaged 12.3 episodes per season.
- Key animators per episode averaged 25 persons in high-budget 2023 series.
- 85 new anime theatrical films announced for 2024 production start.
- Digital animation tools used in 92% of new anime productions in 2023.
- OVAs production increased 22% to 145 titles in 2023.
- Average episode runtime for TV anime stabilized at 23:45 minutes in 2023.
- 3DCG integration in 2D anime rose to 45% of series in 2023.
- 378 TV anime series aired in 2022.
- Films: 40 domestic releases in 2022.
- Total anime titles produced: 575 in 2023.
- Original anime ratio: 18% in 2023.
- Episode budget average: 18-25 million yen (2023).
- Smartphone animation production up 30% (2023).
- Total animation cels produced: 2.5 million frames yearly.
Production Statistics Interpretation
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