Key Takeaways
- In 2022, the domestic anime market in Japan reached 2.92 trillion yen, marking a 14.2% year-on-year increase
- Japan's manga market generated 677.5 billion yen in physical sales in 2022, with digital manga adding 112.3 billion yen
- Anime production committees in Japan produced 316 new TV anime series in 2022, up from 288 in 2021
- Japan's box office revenue reached 238.1 billion yen in 2022, up 82% from 2021
- Anime films accounted for 20.4 billion yen of 2022 box office, 8.6% share
- TV drama production budget averaged 300 million yen per series in 2022
- Japan's music market revenue totaled 349.2 billion yen in 2022, down 3.5% YoY but streaming up 12.8%
- Streaming music revenue in Japan reached 100.3 billion yen in 2022, 28.7% of total market
- Physical music sales (CD/vinyl) were 110.2 billion yen in 2022
- Japan's content industry total market size was 13.6 trillion yen in FY2022, up 5.8% YoY
- Content exports from Japan reached 1.32 trillion yen in 2022, 9.7% of total market
- Digital content ratio in industry: 54.3% in FY2022
- In FY2022, Japan's video game market revenue was 2.22 trillion yen, up 7.7% YoY, driven by mobile and PC games
- Nintendo Switch sales in Japan exceeded 3.5 million units in 2022
- Mobile game market in Japan generated 1.32 trillion yen in 2022, accounting for 59% of total
In 2022, Japan’s anime, manga, and games soared with fast growing global demand and record revenues.
Related reading
01 · Category
Anime and Manga30 stats
Anime and Manga Interpretation
02 · Category
Film and Television24 stats
Film and Television Interpretation
03 · Category
Music27 stats
Music Interpretation
More related reading
04 · Category
Overall Market and Exports20 stats
Overall Market and Exports Interpretation
05 · Category
Video Games26 stats
Video Games Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Timothy Grant. (2026, February 13). Japan Content Industry Statistics. Gitnux. https://gitnux.org/japan-content-industry-statistics
Timothy Grant. "Japan Content Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/japan-content-industry-statistics.
Timothy Grant. 2026. "Japan Content Industry Statistics." Gitnux. https://gitnux.org/japan-content-industry-statistics.
Sources & references
60 datasets cited across this report · attribution is report-level

