GITNUX MARKETDATA REPORT 2024

Must-Know Gaming Industry Statistics [Latest Report]

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The gaming industry has grown exponentially in recent years, and with it, the amount of data and statistics available to analyze. From the number of gamers worldwide to the most popular genres, the gaming industry has a wealth of information to explore.

In this article, we’ll take a look at some of the most interesting gaming industry statistics and explore what they mean for the industry as a whole. We’ll also discuss the implications these numbers have for gamers, developers, and publishers. So, let’s dive in and explore the fascinating world of gaming industry statistics.

Gaming Industry: Most Important Statistics

The North American gaming market is expected to grow from 56.8 billion U.S. dollars in 2021 to 80.9 billion U.S. dollars in 2025.
The gaming revenue in the Middle East and North Africa (MENA) region is expected to increase from 1.8 billion U.S. dollars in 2022 to 2.8 billion U.S. dollars in 2026, with the number of gamers in the region estimated to reach 88 million.
By 2026, the number of gamers in the MENA region is projected to increase by 30.6 million, with the game’s revenue reaching 2.8 billion U.S. dollars.

Gaming Industry: Statistics Overview

The global gaming market is expected to increase by 90.8 billion U.S. dollars annually by 2025, with North America remaining the top-grossing market and in-game purchases accounting for 74 million U.S. dollars.

The global gaming market is growing rapidly, and that North America is still the top-grossing market. Additionally, it shows that in-game purchases are becoming increasingly popular, which is important for game developers to consider when creating new games.

The North American gaming market is expected to grow from 56.8 billion U.S. dollars in 2021 to 80.9 billion U.S. dollars in 2025.

The gaming industry is growing rapidly in North America. This growth is expected to continue despite strong competition from the Asian region.

In addition, in-game purchases are estimated to account for a large portion of the market, which is indicative of the increasing popularity of gaming.

Tetris was the best-selling video gaming franchise worldwide with 497 million units sold, followed by Call of Duty and Super Mario.

This shows the popularity of certain gaming franchises and how they compare to one another. It also provides insight into the success of the gaming industry as a whole, as well as the potential for future growth.

Wii Sports is the best-selling console game of all time, with 82.65 million units shipped worldwide, while Super Mario Bros., the second-best-selling game, has sold 30 million units.

This shows the popularity of certain games and consoles, and can be used to inform decisions about which games and consoles to invest in. It can also be used to track trends in the gaming industry, such as which games are most popular and which consoles are selling the most.

The gaming revenue in the Middle East and North Africa (MENA) region is expected to increase from 1.8 billion U.S. dollars in 2022 to 2.8 billion U.S. dollars in 2026, with the number of gamers in the region estimated to reach 88 million.

This shows the potential for further growth in the region, as the number of gamers is expected to increase significantly over the next few years. This could lead to increased investment in the gaming industry in the region, which could have a positive impact on the industry as a whole.

By 2026, the number of gamers in the MENA region is projected to increase by 30.6 million, with the game’s revenue reaching 2.8 billion U.S. dollars.

This shows the growth of the gaming industry in the MENA region, which can be used to inform marketing and business strategies for companies in the gaming industry. It also provides insight into the potential for future growth in the region, which can help companies plan for the future.

In 2020, the number of video game players in Asia increased by over 200 million, to 1.58 billion people, and is estimated to increase to over 1.8 billion by 2025.

This is significant for the gaming industry as it shows a significant growth in the market and potential for further growth in the future.

In 2021, Thailand had the highest revenue in the video games market in Southeast Asia, valued at 1.24 billion U.S. dollars, while Singapore generated the least revenue with 0.2 billion U.S. dollars.

This provides an indication of the current market size and potential for growth in the region. It also shows the potential for different countries to become major players in the gaming industry.

This data can be used to inform decisions about where to invest resources and develop new products.

UK gamers spent an average of 13.6 hours per week playing video games in the second quarter of 2020, while German gamers spent an average of 9.5 hours per week.

This provides insight into the gaming habits of audiences in different countries, which can help game developers and publishers to better understand their target audiences and tailor their products accordingly.

New mobile gamers who started gaming during the coronavirus pandemic spent more hours per week on mobile games than pre-existing gamers.

The gaming industry has seen an increase in engagement due to the pandemic, which could lead to increased revenue for the industry.

Supplementary Statistics

The global gaming market was worth $175.8 billion in 2021.

The gaming industry is a major player in the global economy, with a market size that rivals some of the world’s largest industries. It also highlights the potential for further growth in the gaming industry, as the market continues to expand and evolve. This statistic is a powerful reminder of the importance of the gaming industry and its potential to shape the future of entertainment.

Mobile games account for 50% of the global gaming market revenue.

Mobile gaming has become a major force in the global gaming market, accounting for half of the total revenue. This is a clear indication that mobile gaming is here to stay and is likely to continue to grow in the coming years. It is an important statistic for anyone interested in the gaming industry, as it provides insight into the current state of the market and the potential for future growth.

In 2021, there are an estimated 3.2 billion gamers worldwide.

This is a powerful reminder of the importance of the gaming industry and its potential to shape the future of entertainment.

51% of all gamers are male, while 49% are female.

Despite the growing popularity of gaming, there is still a significant gender gap in the industry. This statistic is important to consider when discussing the gaming industry, as it can help to inform conversations about the need for greater gender diversity and inclusion in the gaming industry.

In 2020, the U.S. gaming industry generated $36.9 billion in revenue.

Gaming has become a major source of entertainment and income for many people, and that the industry is continuing to grow and thrive. This statistic is an important reminder of the potential of the gaming industry and the potential for further growth in the future.

Sony’s PlayStation 4 is the second best-selling console of all time, with 117.70 million units sold.

This statistic is a testament to the success of Sony’s PlayStation 4, demonstrating its immense popularity among gamers. It is a clear indication that the gaming industry is thriving, with the PlayStation 4 being a major contributor to its success. This statistic is also a reminder of the immense potential of the gaming industry, and how it can be a major source of entertainment and revenue for companies.

60% of gamers prefer downloadable games over physical copies.

It speaks to the growing preference for digital downloads over physical copies, which has implications for the industry as a whole. By understanding this trend, developers, publishers, and retailers can better plan for the future and adjust their strategies accordingly.

The global eSports market revenue surpassed $1 billion in 2021.

Thus, the eSports market has become a major player in the gaming industry, with its revenue surpassing the billion-dollar mark in 2021. This is a remarkable achievement, and it speaks to the increasing popularity of eSports and the gaming industry as a whole. It is a clear indication that the gaming industry is here to stay and is only going to continue to grow in the future.

Virtual reality headset sales reached 5.7 million units in 2020.

More and more gamers are embracing the immersive experience that virtual reality offers, and that the gaming industry is responding to this demand. This is an important indicator of the industry’s health and growth potential, and it’s a trend that is likely to continue in the future.

The total amount of hours watched on Twitch reached 6.2 billion in Q2 2021.

Gaming is no longer just a hobby, but a major part of the entertainment industry. This statistic is a clear indication that the gaming industry is thriving and is here to stay.

In 2020, the average age of a gamer was 35-44 years old.

This shows that gaming is no longer just a pastime for children and teenagers, but is now a popular activity among adults as well. It means that the gaming industry has a much larger potential customer base than previously thought, and that it is likely to continue to grow in the future.

China is the largest gaming market in the world, with an estimated revenue of $40.85 billion in 2021.

Steam, the largest platform for digital game distribution, had over 120 million active users in 2020.

Gaming is no longer a niche hobby, but a mainstream activity enjoyed by millions of people around the world. This statistic is a powerful indicator of the growth and success of the gaming industry, and serves as a reminder of the potential for further growth in the future.

Grand Theft Auto V is the highest-grossing game title in history, making over $6 billion in revenue.

This highlights the potential for gaming to generate massive amounts of revenue, and serves as a reminder of the industry’s potential for growth.

The gaming industry is predicted to reach nearly $260 billion in revenue by 2025.

The gaming industry is growing at an exponential rate and is expected to become one of the most lucrative industries in the world. This statistic is a great indicator of the potential of the gaming industry and should be taken into consideration when discussing the future of the gaming industry.

In 2021, 55% of US gamers played games on their smartphones.

More and more gamers are turning to their smartphones to get their gaming fix, which is a trend that is likely to continue in the future. This is an important statistic for anyone interested in the gaming industry, as it provides insight into the current state of the industry and the direction it is heading in.

With a compound annual growth rate (CAGR) of 10.5%, APAC is considered the fastest-growing region for the gaming industry from 2021 to 2026.

This is a testament to the potential of the gaming industry in the APAC region. It highlights the immense growth opportunities that exist in the region, and serves as a reminder of the potential for businesses to capitalize on the booming gaming industry in the APAC region.

Conclusion

The gaming industry is a rapidly growing sector, with new games and platforms being released all the time. The statistics presented in this blog post show that the gaming industry is a lucrative and ever-evolving industry that is sure to continue to grow in the future.

With the rise of mobile gaming, the industry is likely to see even more growth, as more people are able to access games on their phones and tablets. As the industry continues to evolve, it is important to keep an eye on the latest trends and statistics to ensure that businesses remain competitive and profitable.

References

https://www.statista.com/statistics/292056/video-game-market-value-worldwide/

https://www.statista.com/statistics/253816/value-of-the-global-video-game-market-in-by-region/

https://www.statista.com/statistics/1247964/best-selling-video-gaming-franchises/

https://www.statista.com/statistics/264530/all-time-best-selling-console-games-worldwide/

https://www.statista.com/statistics/1322765/mena-gaming-revenue/

https://www.statista.com/statistics/1322797/mena-number-of-gamers/

https://www.statista.com/forecasts/1243637/number-user-video-games-segment-asia

https://www.statista.com/forecasts/1306736/southeast-asia-revenue-of-video-games-market-by-country

https://www.statista.com/statistics/1221872/mean-time-video-games-europe/

https://www.statista.com/statistics/1219585/hours-weekly-mobile-gamers-covid/

https://www.streamlabs.com

https://newzoo.com

https://www.gamesindustry.biz

https://www.marketwatch.com

https://www.businesswire.com

https://www.wepc.com

https://www.mordorintelligence.com

FAQs

What is the size of the global gaming industry?

The global gaming industry is estimated to be worth over $152 billion in 2020.

What are the most popular gaming platforms?

The most popular gaming platforms are PC, console, mobile, and VR/AR.

What are the most popular genres of video games?

The most popular genres of video games are action, adventure, shooter, sports, and role-playing.

What are the key trends in the gaming industry?

Key trends in the gaming industry include the rise of mobile gaming, the growth of esports, and the increasing use of virtual and augmented reality.

What are the biggest challenges in the gaming industry?

The biggest challenges in the gaming industry include the need for better monetization strategies, the difficulty of developing and maintaining a successful game, and the need to keep up with the ever-evolving technology.

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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