GITNUX MARKETDATA REPORT 2024

The Most Surprising Esport Statistics And Trends in 2024

Table of Contents

Esports has become one of the fastest-growing markets in the gaming industry, with global revenues reaching $1.1 billion in 2020 and over 496 million esports fans worldwide. The total prize pool for esports tournaments reached an impressive $228 million this year, while Tencent remains a major player investing or acquiring properties since 2013.

The Asia-Pacific region accounts for more than half of all global viewers, but North America is not far behind as it’s expected to generate around $1.8 billion by 2023 from its own market alone. League of Legends leads the way when it comes to revenue among other popular titles such as Fortnite, Dota 2, VALORANT and Call of Duty; however mobile games are also gaining traction with 45% viewership projected by 2025 according to some estimates.

In addition to that there have been 1.2 million scholarships awarded in US universities between 2016 and 2021 related specifically to esports activities – something which speaks volumes about how much potential this sector holds even at educational level. Furthermore China was responsible for generating almost 40% ($385M) out of total annual revenues last year making it clear why so many companies are interested in getting involved here too.

The Most Important Statistics
The global esports market generated $1.1 billion in annual revenues in 2020. This statistic is a testament to the immense growth of the esports industry. It shows that esports has become a major player in the entertainment industry, with revenues surpassing $1 billion in 2020. This is a remarkable achievement, and it demonstrates the potential of esports to become a major source of entertainment and income for many people. It also highlights the importance of understanding the esports industry and its potential for further growth. There were over 496 million esports fans as of 2020. The sheer number of esports fans is a testament to the growing popularity of the industry. This statistic is a clear indication that esports is no longer a niche market, but a mainstream phenomenon that is here to stay. It is a powerful reminder that esports is a viable and profitable industry, and one that is only going to continue to grow in the years to come.

Esport Statistics Overview

The total prize pool in esports reached over $228 million in 2021.

This statistic is a testament to the immense growth of esports in recent years. It shows that the esports industry is thriving and that more and more people are investing in it. This is a great sign for the future of esports and it is a clear indication that the industry is here to stay.

Tencent remains the most significant public game company, investing in or acquiring esports properties since 2013.

The fact that Tencent has been investing in or acquiring esports properties since 2013 is a testament to the growing importance of esports in the gaming industry. It shows that Tencent, one of the biggest and most influential public game companies, recognizes the potential of esports and is willing to invest in it. This is a clear indication that esports is here to stay and is becoming an increasingly important part of the gaming industry.

The Asia-Pacific region accounts for over 57% of the global esports audience.

This statistic is a powerful indicator of the immense popularity of esports in the Asia-Pacific region. It highlights the fact that the region is a major player in the esports industry, and that it is a key market for esports companies and organizations. This statistic is also important for understanding the potential of the esports industry in the region, and the potential for growth in the future.

The esports industry is expected to generate $1.8 billion in revenues in 2023.

This statistic is a testament to the incredible growth of the esports industry. It shows that the industry is rapidly expanding and is expected to reach new heights in the near future. This is an exciting development for those interested in esports, as it indicates that the industry is becoming increasingly popular and profitable. It also serves as a reminder that esports is a viable career option for those looking to make a living in the gaming industry.

The top five esports games in 2021 based on revenue are League of Legends, Fortnite, Dota 2, VALORANT, and Call of Duty.

This statistic is a crucial indicator of the current state of the esports industry. It provides insight into which games are the most popular and profitable, giving readers an idea of which titles are dominating the market. Additionally, it can be used to compare the success of different games and identify trends in the industry. By understanding the top five esports games in terms of revenue, readers can gain a better understanding of the industry and make more informed decisions about their own gaming habits.

More than 1.2 million esports scholarships were awarded in the US between 2016 and 2021.

This statistic is a testament to the growing popularity of esports in the US. It shows that more and more students are recognizing the potential of esports and are taking advantage of the opportunities available to them. It also indicates that the esports industry is becoming increasingly competitive, as more and more students are vying for these scholarships. This is a clear indication that esports is here to stay and is becoming an increasingly viable career option for many.

The League of Legends World Championship 2020 had 3.8 million peak viewers.

The sheer magnitude of the League of Legends World Championship 2020’s peak viewers is a testament to the growing popularity of Esports. With 3.8 million viewers tuning in, it’s clear that Esports is no longer a niche market, but a mainstream phenomenon. This statistic is a powerful reminder of the impact Esports has had on the gaming industry and the world at large.

The largest esports market by revenue in 2020 was China, which made $385 million.

This statistic is a testament to the immense growth of esports in China. It highlights the fact that the Chinese esports market is now one of the most lucrative in the world, generating a staggering $385 million in 2020. This is a clear indication that esports is becoming increasingly popular in China, and that the country is now a major player in the global esports industry.

By 2020, over 180 universities in the US had varsity esports programs.

This statistic is a testament to the growing popularity of esports in the US. It shows that universities are recognizing the potential of esports and are investing in varsity programs to give students the opportunity to compete at a higher level. This is a clear indication that esports is becoming more mainstream and is here to stay.

The esports industry is expected to grow by 50% in the next three years.

This statistic is a testament to the potential of the esports industry, indicating that it is on the rise and poised for significant growth in the coming years. It is a powerful indicator of the industry’s potential, and a reminder that esports is a rapidly expanding field that is worth paying attention to. This statistic is an important piece of information for anyone interested in the esports industry, and it should be taken into account when considering the future of the industry.

Esports viewership is expected to reach 646 million by 2023.

This statistic is a testament to the growing popularity of Esports. It shows that the industry is rapidly expanding and that more and more people are tuning in to watch Esports events. This is an important indicator of the potential of Esports as a viable form of entertainment and a potential source of revenue for those involved in the industry.

Around 60-70% of the spending on esports comes from sponsorships and media rights.

This statistic is a crucial indicator of the financial health of the esports industry. It shows that the majority of the money invested in esports comes from sponsorships and media rights, which means that the industry is heavily reliant on these sources of income. This is important to consider when discussing the future of esports, as it highlights the need for organizations to secure reliable sponsorships and media rights in order to ensure the continued success of the industry.

Mobile esports are expected to account for 45% of esports viewership by 2025.

This statistic is a clear indication of the growing popularity of mobile esports. It shows that mobile esports are becoming increasingly popular and that more and more people are tuning in to watch them. This is an important trend to note, as it suggests that mobile esports are becoming a major part of the esports industry and that they are likely to continue to grow in the future. This is an important statistic to consider when discussing the future of esports and the potential for growth in the industry.

Over 60% of esports fans between the ages of 18 and 34 claim to watch esports at least once a week.

This statistic is a powerful indicator of the growing popularity of esports among young adults. It shows that esports is becoming an increasingly important part of the lives of those in this age group, and that it is likely to continue to grow in popularity in the future. This is an important point to consider when discussing the future of esports and its potential impact on the gaming industry.

Brazil’s esports market grew by 19.5% in 2020.

This statistic is a testament to the incredible growth of esports in Brazil. It shows that the esports industry is thriving in the country, and that more and more people are getting involved in competitive gaming. This is an encouraging sign for the future of esports in Brazil, and it is a great indicator of the potential for further growth in the industry.

Roughly 35% of esports total audience in 2020 were casual viewers.

This statistic is a telling indication of the growing popularity of esports. It shows that a significant portion of the audience is made up of casual viewers, which suggests that esports is becoming increasingly accessible and appealing to a wider range of people. This could be a sign of a bright future for the industry, as it indicates that esports is becoming more mainstream and could potentially attract even more viewers in the future.

The number of active esports teams has tripled since 2014, making it one of the fastest-growing markets in the gaming industry.

This statistic is a testament to the explosive growth of the esports industry, highlighting its immense potential. It shows that the esports market is rapidly expanding, with more teams joining the fray each year. This indicates that esports is becoming increasingly popular and is likely to continue to grow in the future. This is an important statistic for anyone interested in the esports industry, as it demonstrates the potential for success in the field.

Conclusion

Esports has seen tremendous growth in recent years, with the global esports market generating $1.1 billion in annual revenues and over 496 million fans as of 2020. The total prize pool for esports tournaments reached an impressive $228 million this year, while Tencent remains the most significant public game company investing or acquiring properties since 2013. Asia-Pacific accounts for 57% of the global audience and is expected to generate around $1.8 billion by 2023 from its current revenue base of just under a billion dollars annually. League of Legends, Fortnite, Dota 2, VALORANT and Call Of Duty are currently some of the top games based on revenue generated worldwide; more than 1.2 million scholarships have been awarded in US universities alone between 2016 – 2021 due to increased interest in competitive gaming at all levels; 3.8 peak viewers tuned into watch last year’s LoL World Championship event; China leads other countries when it comes to overall industry value ($385m); 60-70% spending comes from sponsorships & media rights; mobile viewership is projected to account for 45% by 2025 & finally 35% were casual viewers according to research conducted last year – making it one of fastest growing markets within gaming industry today.

References

0. – https://www.businessinsider.com

1. – https://www.statista.com

2. – https://www.gamequitters.com

3. – https://www.weforum.org

4. – https://www.scholarshipstats.com

5. – https://www.greenmangaming.com

6. – https://www.nasef.org

7. – https://www.nikopartners.com

8. – https://www.ey.com

9. – https://www.medium.com

10. – https://www.roundhillinvestments.com

11. – https://www.newzoo.com

12. – https://www.escharts.com

13. – https://www.morningconsult.com

FAQs

What is the global revenue generated by the Esports industry in 2021?

The global revenue generated by the Esports industry in 2021 is estimated to be around $1.08 Billion.

Which region has the highest revenue in the Esports industry?

The Asia-Pacific region has the highest revenue in the Esports industry, accounting for nearly 57% of the global total.

What is the expected growth rate of the Esports audience between 2020 and 2023?

The Esports audience is expected to grow at a compound annual growth rate (CAGR) of nearly 10% between 2020 and 2023.

Which game has the highest total prize pool in esports history?

Dota 2 has the highest total prize pool in esports history, with over $245 million awarded in cumulative tournament prizes up to October 2021.

What is the most-watched Esport in terms of hours viewed on streaming platforms?

League of Legends is the most-watched Esport in terms of hours viewed on streaming platforms, with over 530 million hours of content viewed in 2021.

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

Table of Contents