Key Takeaways
- 21.3% of esports players are from the United States in 2023
- 28.3% of esports players are from Europe in 2023
- 12.1% of esports players are from LATAM in 2023
- 16% of esports analysts are women (2023)
- 14% of esports studio roles in editing/motion are held by women (2023)
- 11% of esports employees identify as LGBTQ+ (2023)
- 52% of game studios provide DEI training to staff (2021)
- 48% of game studios do not provide DEI training to staff (2021)
- 29% of organizations say they have a formal process for reporting discrimination (2023)
- 33% of LGBTQ+ gamers reported they reduce participation because of hostility (2022)
- 71% of esports viewers said they want stronger moderation to reduce abusive conduct (2023)
- 60% of esports viewers said they notice gender representation changes over time (2023)
- 2.4x higher innovation performance reported by organizations in the top diversity quartile (2020)
- 1.7x higher revenue from innovation reported by organizations with above-median gender diversity (2020)
- 2.0 percentage-point increase in performance on engagement surveys for inclusive teams (2021)
Esports remains diverse unevenly, but inclusive training and policies measurably improve engagement and performance.
Related reading
- Diversity Equity And Inclusion In IndustryDiversity Equity And Inclusion In The Game Industry Statistics
- Diversity Equity And Inclusion In IndustryDiversity Equity And Inclusion In The Motion Picture Industry Statistics
- Diversity Equity And Inclusion In IndustryDiversity Equity And Inclusion In The Home Improvement Industry Statistics
- Diversity Equity And Inclusion In IndustryDiversity Equity And Inclusion In The Real Estate Industry Statistics
01 · Category
Industry Trends14 stats
Industry Trends Interpretation
02 · Category
Workforce Representation4 stats
Workforce Representation Interpretation
03 · Category
Policy & Programs12 stats
Policy & Programs Interpretation
More related reading
04 · Category
Engagement & Perception8 stats
Engagement & Perception Interpretation
05 · Category
Performance Metrics9 stats
Performance Metrics Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Min-ji Park. (2026, February 13). Diversity Equity And Inclusion In The Esports Industry Statistics. Gitnux. https://gitnux.org/diversity-equity-and-inclusion-in-the-esports-industry-statistics
Min-ji Park. "Diversity Equity And Inclusion In The Esports Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/diversity-equity-and-inclusion-in-the-esports-industry-statistics.
Min-ji Park. 2026. "Diversity Equity And Inclusion In The Esports Industry Statistics." Gitnux. https://gitnux.org/diversity-equity-and-inclusion-in-the-esports-industry-statistics.
Sources & references
29 datasets cited across this report · attribution is report-level
+8 additional datasets cited (not shown individually)
