Key Takeaways
- The probability of rolling a 1 on a standard fair six-sided die is exactly 1/6 or 16.6667%
- For two standard six-sided dice, the probability of rolling a sum of 2 is 1/36 or 2.7778%
- The probability of rolling doubles with two six-sided dice is 6/36 or 16.6667%
- The oldest known dice artifacts date from around 3000 BCE in Mesopotamia, made from clay
- Ancient Egyptian dice from 2000 BCE had four sides, used knucklebones
- Roman dice (tesserae) were six-sided bone or ivory, circa 100 BCE
- A standard casino d6 weighs precisely 5.5 grams ±0.1g, made of cellulose acetate
- Acrylic dice for RPGs have density of 1.18 g/cm³
- Precision dice pip height is 0.9mm ±0.1mm for balance
- In Monopoly, average rolls per game is 120 with two dice
- Craps pass line bet wins 49.29% of rolls
- Yahtzee large straight probability per roll 1.77%, requires 5 sequential
- Average coefficient of restitution for rubber-backed dice table is 0.85
- A standard d6 roll distance on felt is 15-25 cm average
- Dice bounce height from 30cm drop is 10-15cm for acrylic d6
This blog post details the many probabilities and fascinating history behind rolling dice.
Historical Milestones
- The oldest known dice artifacts date from around 3000 BCE in Mesopotamia, made from clay
- Ancient Egyptian dice from 2000 BCE had four sides, used knucklebones
- Roman dice (tesserae) were six-sided bone or ivory, circa 100 BCE
- Chinese dice invented around 600 AD, often 12-sided or with symbols
- Fibonacci dice first described in 1202 Liber Abaci, but physical dice later
- E.O. Thorp analyzed casino dice in 1966, leading to precision standards
- Polyhedral dice popularized by Gary Gygax in D&D 1974
- World's largest d6 made in 2012 weighs 24.57 kg, by DieDirect
- Dice used in backgammon since 3000 BCE, standardized in 17th century
- Yahtzee patented by Milton Bradley in 1956, over 50 million sets sold by 2001
- Craps evolved from Hazard in 18th century Europe, Americanized 1813
- Viking dice found in Norway from 800-1000 AD, often 8-sided
- Indian dice from Indus Valley 2500 BCE, cubical clay
- Loaded dice detected in Pompeii ruins from 79 AD eruption
- Dice towers (pyrgos) used in Byzantine era 500-1000 AD to ensure fairness
- First casino dice precision manufactured by Bud Jones in 1920s USA
- Monopoly dice introduced 1935, double-rolled for speed
- Average precision die pips depth is 0.010 inches since 1960s standards
- Chessex founded 1980s, produced over 100 million dice by 2020
- Standard d6 opposite faces sum to 7, convention from 16th century Europe
Historical Milestones Interpretation
Manufacturing and Design
- A standard casino d6 weighs precisely 5.5 grams ±0.1g, made of cellulose acetate
- Acrylic dice for RPGs have density of 1.18 g/cm³
- Precision dice pip height is 0.9mm ±0.1mm for balance
- Injection molding cycle time for plastic dice is 30-45 seconds per mold
- Dice numbering paint is typically nitrocellulose lacquer, thickness 0.05mm
- Tolerance for d6 edge length is ±0.005 inches in casino specs
- Resin dice curing time is 24-48 hours post-molding
- d20 platonic solid has 30 edges, each 1.5cm in standard size
- Metal dice (zinc alloy) hardness Rockwell B80-90
- Tumble polishing for dice takes 12-24 hours with ceramic media
- UV printing on dice pips withstands 10,000 rolls
- Standard d6 size is 16mm across flats
- Bamboo dice density 0.7 g/cm³, lighter than plastic
- Foil stamping on dice costs 20% more than paint but lasts longer
- d4 tetrahedral dice have rounded edges to prevent landing on vertex, radius 0.5mm
- Casino dice X-rayed for voids, must have <0.1% internal defects
- Glow-in-dark dice use phosphorescent powder at 5% mix ratio
- Dice mold steel is H13 tool steel, life 1 million cycles
Manufacturing and Design Interpretation
Physical and Mechanical Properties
- Average coefficient of restitution for rubber-backed dice table is 0.85
- A standard d6 roll distance on felt is 15-25 cm average
- Dice bounce height from 30cm drop is 10-15cm for acrylic d6
- Moment of inertia for d6 about center is (5/12)mr^2 for cube approx
- Surface friction coefficient felt vs dice 0.3-0.4 mu_k
- d20 roll time airborne 0.8-1.2 seconds from 1m height
- Thermal expansion of acrylic dice 7x10^-5 /K, affects size 0.01mm per deg C
- Dice spin angular velocity peaks at 500 rpm during roll
- Hardness of bone dice Mohs 2.5-3.0, vs ceramic 7.0
- d4 landing stability 75% on face due to pyramid angle 54 deg
- Air resistance drag coeff for die Cd=0.8 tumbling
- Vibration frequency in dice tower drop 50-100 Hz
- Young's modulus for resin dice 2.5 GPa
- Center of mass offset tolerance <0.1mm for fair dice
- Roll entropy max for fair d6 1.79 bits
- Dice on ice mu_s=0.1, slide distance doubles to 50cm
- Ultrasonic inspection detects voids >0.05mm in metal dice
- Coriolis effect deflects roll 0.1mm over 20cm on Earth, negligible
- Dice heat capacity 1.2 J/gK for plastic, cools 1deg in 10min air
- Optimal roll force 2-5N impulse for casino throw
Physical and Mechanical Properties Interpretation
Probability and Odds
- The probability of rolling a 1 on a standard fair six-sided die is exactly 1/6 or 16.6667%
- For two standard six-sided dice, the probability of rolling a sum of 2 is 1/36 or 2.7778%
- The probability of rolling doubles with two six-sided dice is 6/36 or 16.6667%
- With two d6, the chance of a sum of 7 is 6/36 or 16.6667%, the most likely outcome
- Probability of rolling a sum of 12 with two d6 is 1/36 or 2.7778%
- For three d6, the probability of all showing the same number is 6*(1/6)^3 = 1/216 or 0.46296%
- The expected value of a single d6 roll is (1+2+3+4+5+6)/6 = 3.5
- Variance of a d6 roll is (35/12) ≈ 2.9167
- Probability of rolling at least one 6 in two d6 rolls is 1 - (5/6)^2 = 11/36 ≈30.5556%
- For two d6, number of ways to get sum 10 is 3 (4-6,5-5,6-4), prob 3/36=8.3333%
- Probability of snake eyes (double 1s) with two d6 is 1/36 ≈2.7778%
- Boxcars (double 6s) probability with two d6 is 1/36 ≈2.7778%
- With a d20, probability of rolling 20 (critical hit in D&D) is 1/20=5%
- For four d6, probability of all 1s is (1/6)^4 = 1/1296 ≈0.07716%
- Standard deviation of d6 is sqrt(35/12) ≈1.7078
- Probability of rolling a prime number (2,3,5) on d6 is 3/6=50%
- For two d6, sum of 3 has 2/36 ≈5.5556% probability
- Yo-leven (sum 11) with two d6 is 2/36 ≈5.5556%
- Probability of even sum with two d6 is 18/36=50%
- Skewness of d6 distribution is 0 (symmetric)
- Kurtosis excess of d6 is -1.2
- Probability of rolling higher than 4 on d6 is 2/6 ≈33.3333%
- For d10, probability of 0-9 uniform is 10%
- Median of d6 roll is 3.5 (average of 3 and 4)
- Mode of two d6 sums is 7 (unimodal)
- Probability of straight in Yahtzee (1-5 sequential) with 5d6 is approximately 1/1296 for exact, but combos vary
- House edge on pass line in craps is 1.41%, based on dice probs
- Probability of hardways (doubles) in craps for 4 is 3/36=8.33%
- For Sicherman dice, they produce same sums as normal two d6, unique non-standard pair
- Non-transitive dice set A beats B 5/9 times, etc., Grime dice variant
Probability and Odds Interpretation
Usage in Games
- In Monopoly, average rolls per game is 120 with two dice
- Craps pass line bet wins 49.29% of rolls
- Yahtzee large straight probability per roll 1.77%, requires 5 sequential
- D&D d20 attack roll needs 11+ for 50% hit on AC 15
- Backgammon doubling cube used in 30% of games, affects 70% score variance
- In Risk, dice battles attacker wins 57% with 3 vs 2 dice
- Liar's Dice bluff success rate averages 62% in 5-player game
- Catan resource dice rolls favor 6 and 8 at 13.89% each
- Poker dice flush probability with 5d6 is 3,872/7,776 ≈49.8%
- In D&D, average d8 damage is 4.5, used for cleric weapons
- Farkle game safe threshold roll sum 300-400 points, bust rate 22%
- Craps come-out roll seven-out loses 22.22% first roll
- King of Tokyo dice rerolls average 2.5 per turn for 6 players
- In Perudo (Liar's Dice), bid accuracy drops to 45% after 10 rounds
- D&D advantage (2d20 take high) increases hit by avg 10.5%
- Zombie Dice average shots per turn 3.2 brains optimal
- In craps, any seven bet pays 4:1 but hits 16.67%, house edge 16.67%
- Battleship dice variant attack success 66.67% with d6>3
- Qwixx score avg 75 points with optimal dice rolls
- In Tenzi, time to all 10 dice match avg 20 seconds pro player
Usage in Games Interpretation
Sources & References
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