GITNUXREPORT 2026

Dice Roll Statistics

This blog post details the many probabilities and fascinating history behind rolling dice.

Alexander Schmidt

Alexander Schmidt

Research Analyst specializing in technology and digital transformation trends.

First published: Feb 13, 2026

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Key Statistics

Statistic 1

The oldest known dice artifacts date from around 3000 BCE in Mesopotamia, made from clay

Statistic 2

Ancient Egyptian dice from 2000 BCE had four sides, used knucklebones

Statistic 3

Roman dice (tesserae) were six-sided bone or ivory, circa 100 BCE

Statistic 4

Chinese dice invented around 600 AD, often 12-sided or with symbols

Statistic 5

Fibonacci dice first described in 1202 Liber Abaci, but physical dice later

Statistic 6

E.O. Thorp analyzed casino dice in 1966, leading to precision standards

Statistic 7

Polyhedral dice popularized by Gary Gygax in D&D 1974

Statistic 8

World's largest d6 made in 2012 weighs 24.57 kg, by DieDirect

Statistic 9

Dice used in backgammon since 3000 BCE, standardized in 17th century

Statistic 10

Yahtzee patented by Milton Bradley in 1956, over 50 million sets sold by 2001

Statistic 11

Craps evolved from Hazard in 18th century Europe, Americanized 1813

Statistic 12

Viking dice found in Norway from 800-1000 AD, often 8-sided

Statistic 13

Indian dice from Indus Valley 2500 BCE, cubical clay

Statistic 14

Loaded dice detected in Pompeii ruins from 79 AD eruption

Statistic 15

Dice towers (pyrgos) used in Byzantine era 500-1000 AD to ensure fairness

Statistic 16

First casino dice precision manufactured by Bud Jones in 1920s USA

Statistic 17

Monopoly dice introduced 1935, double-rolled for speed

Statistic 18

Average precision die pips depth is 0.010 inches since 1960s standards

Statistic 19

Chessex founded 1980s, produced over 100 million dice by 2020

Statistic 20

Standard d6 opposite faces sum to 7, convention from 16th century Europe

Statistic 21

A standard casino d6 weighs precisely 5.5 grams ±0.1g, made of cellulose acetate

Statistic 22

Acrylic dice for RPGs have density of 1.18 g/cm³

Statistic 23

Precision dice pip height is 0.9mm ±0.1mm for balance

Statistic 24

Injection molding cycle time for plastic dice is 30-45 seconds per mold

Statistic 25

Dice numbering paint is typically nitrocellulose lacquer, thickness 0.05mm

Statistic 26

Tolerance for d6 edge length is ±0.005 inches in casino specs

Statistic 27

Resin dice curing time is 24-48 hours post-molding

Statistic 28

d20 platonic solid has 30 edges, each 1.5cm in standard size

Statistic 29

Metal dice (zinc alloy) hardness Rockwell B80-90

Statistic 30

Tumble polishing for dice takes 12-24 hours with ceramic media

Statistic 31

UV printing on dice pips withstands 10,000 rolls

Statistic 32

Standard d6 size is 16mm across flats

Statistic 33

Bamboo dice density 0.7 g/cm³, lighter than plastic

Statistic 34

Foil stamping on dice costs 20% more than paint but lasts longer

Statistic 35

d4 tetrahedral dice have rounded edges to prevent landing on vertex, radius 0.5mm

Statistic 36

Casino dice X-rayed for voids, must have <0.1% internal defects

Statistic 37

Glow-in-dark dice use phosphorescent powder at 5% mix ratio

Statistic 38

Dice mold steel is H13 tool steel, life 1 million cycles

Statistic 39

Average coefficient of restitution for rubber-backed dice table is 0.85

Statistic 40

A standard d6 roll distance on felt is 15-25 cm average

Statistic 41

Dice bounce height from 30cm drop is 10-15cm for acrylic d6

Statistic 42

Moment of inertia for d6 about center is (5/12)mr^2 for cube approx

Statistic 43

Surface friction coefficient felt vs dice 0.3-0.4 mu_k

Statistic 44

d20 roll time airborne 0.8-1.2 seconds from 1m height

Statistic 45

Thermal expansion of acrylic dice 7x10^-5 /K, affects size 0.01mm per deg C

Statistic 46

Dice spin angular velocity peaks at 500 rpm during roll

Statistic 47

Hardness of bone dice Mohs 2.5-3.0, vs ceramic 7.0

Statistic 48

d4 landing stability 75% on face due to pyramid angle 54 deg

Statistic 49

Air resistance drag coeff for die Cd=0.8 tumbling

Statistic 50

Vibration frequency in dice tower drop 50-100 Hz

Statistic 51

Young's modulus for resin dice 2.5 GPa

Statistic 52

Center of mass offset tolerance <0.1mm for fair dice

Statistic 53

Roll entropy max for fair d6 1.79 bits

Statistic 54

Dice on ice mu_s=0.1, slide distance doubles to 50cm

Statistic 55

Ultrasonic inspection detects voids >0.05mm in metal dice

Statistic 56

Coriolis effect deflects roll 0.1mm over 20cm on Earth, negligible

Statistic 57

Dice heat capacity 1.2 J/gK for plastic, cools 1deg in 10min air

Statistic 58

Optimal roll force 2-5N impulse for casino throw

Statistic 59

The probability of rolling a 1 on a standard fair six-sided die is exactly 1/6 or 16.6667%

Statistic 60

For two standard six-sided dice, the probability of rolling a sum of 2 is 1/36 or 2.7778%

Statistic 61

The probability of rolling doubles with two six-sided dice is 6/36 or 16.6667%

Statistic 62

With two d6, the chance of a sum of 7 is 6/36 or 16.6667%, the most likely outcome

Statistic 63

Probability of rolling a sum of 12 with two d6 is 1/36 or 2.7778%

Statistic 64

For three d6, the probability of all showing the same number is 6*(1/6)^3 = 1/216 or 0.46296%

Statistic 65

The expected value of a single d6 roll is (1+2+3+4+5+6)/6 = 3.5

Statistic 66

Variance of a d6 roll is (35/12) ≈ 2.9167

Statistic 67

Probability of rolling at least one 6 in two d6 rolls is 1 - (5/6)^2 = 11/36 ≈30.5556%

Statistic 68

For two d6, number of ways to get sum 10 is 3 (4-6,5-5,6-4), prob 3/36=8.3333%

Statistic 69

Probability of snake eyes (double 1s) with two d6 is 1/36 ≈2.7778%

Statistic 70

Boxcars (double 6s) probability with two d6 is 1/36 ≈2.7778%

Statistic 71

With a d20, probability of rolling 20 (critical hit in D&D) is 1/20=5%

Statistic 72

For four d6, probability of all 1s is (1/6)^4 = 1/1296 ≈0.07716%

Statistic 73

Standard deviation of d6 is sqrt(35/12) ≈1.7078

Statistic 74

Probability of rolling a prime number (2,3,5) on d6 is 3/6=50%

Statistic 75

For two d6, sum of 3 has 2/36 ≈5.5556% probability

Statistic 76

Yo-leven (sum 11) with two d6 is 2/36 ≈5.5556%

Statistic 77

Probability of even sum with two d6 is 18/36=50%

Statistic 78

Skewness of d6 distribution is 0 (symmetric)

Statistic 79

Kurtosis excess of d6 is -1.2

Statistic 80

Probability of rolling higher than 4 on d6 is 2/6 ≈33.3333%

Statistic 81

For d10, probability of 0-9 uniform is 10%

Statistic 82

Median of d6 roll is 3.5 (average of 3 and 4)

Statistic 83

Mode of two d6 sums is 7 (unimodal)

Statistic 84

Probability of straight in Yahtzee (1-5 sequential) with 5d6 is approximately 1/1296 for exact, but combos vary

Statistic 85

House edge on pass line in craps is 1.41%, based on dice probs

Statistic 86

Probability of hardways (doubles) in craps for 4 is 3/36=8.33%

Statistic 87

For Sicherman dice, they produce same sums as normal two d6, unique non-standard pair

Statistic 88

Non-transitive dice set A beats B 5/9 times, etc., Grime dice variant

Statistic 89

In Monopoly, average rolls per game is 120 with two dice

Statistic 90

Craps pass line bet wins 49.29% of rolls

Statistic 91

Yahtzee large straight probability per roll 1.77%, requires 5 sequential

Statistic 92

D&D d20 attack roll needs 11+ for 50% hit on AC 15

Statistic 93

Backgammon doubling cube used in 30% of games, affects 70% score variance

Statistic 94

In Risk, dice battles attacker wins 57% with 3 vs 2 dice

Statistic 95

Liar's Dice bluff success rate averages 62% in 5-player game

Statistic 96

Catan resource dice rolls favor 6 and 8 at 13.89% each

Statistic 97

Poker dice flush probability with 5d6 is 3,872/7,776 ≈49.8%

Statistic 98

In D&D, average d8 damage is 4.5, used for cleric weapons

Statistic 99

Farkle game safe threshold roll sum 300-400 points, bust rate 22%

Statistic 100

Craps come-out roll seven-out loses 22.22% first roll

Statistic 101

King of Tokyo dice rerolls average 2.5 per turn for 6 players

Statistic 102

In Perudo (Liar's Dice), bid accuracy drops to 45% after 10 rounds

Statistic 103

D&D advantage (2d20 take high) increases hit by avg 10.5%

Statistic 104

Zombie Dice average shots per turn 3.2 brains optimal

Statistic 105

In craps, any seven bet pays 4:1 but hits 16.67%, house edge 16.67%

Statistic 106

Battleship dice variant attack success 66.67% with d6>3

Statistic 107

Qwixx score avg 75 points with optimal dice rolls

Statistic 108

In Tenzi, time to all 10 dice match avg 20 seconds pro player

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From ancient Mesopotamia to modern-day gaming tables, the simple dice roll conceals a fascinating world of mathematical certainty, where a single throw has a 16.6667% chance of landing on a 1 and the chance of rolling three identical numbers with three dice is a mere 0.46296%.

Key Takeaways

  • The probability of rolling a 1 on a standard fair six-sided die is exactly 1/6 or 16.6667%
  • For two standard six-sided dice, the probability of rolling a sum of 2 is 1/36 or 2.7778%
  • The probability of rolling doubles with two six-sided dice is 6/36 or 16.6667%
  • The oldest known dice artifacts date from around 3000 BCE in Mesopotamia, made from clay
  • Ancient Egyptian dice from 2000 BCE had four sides, used knucklebones
  • Roman dice (tesserae) were six-sided bone or ivory, circa 100 BCE
  • A standard casino d6 weighs precisely 5.5 grams ±0.1g, made of cellulose acetate
  • Acrylic dice for RPGs have density of 1.18 g/cm³
  • Precision dice pip height is 0.9mm ±0.1mm for balance
  • In Monopoly, average rolls per game is 120 with two dice
  • Craps pass line bet wins 49.29% of rolls
  • Yahtzee large straight probability per roll 1.77%, requires 5 sequential
  • Average coefficient of restitution for rubber-backed dice table is 0.85
  • A standard d6 roll distance on felt is 15-25 cm average
  • Dice bounce height from 30cm drop is 10-15cm for acrylic d6

This blog post details the many probabilities and fascinating history behind rolling dice.

Historical Milestones

  • The oldest known dice artifacts date from around 3000 BCE in Mesopotamia, made from clay
  • Ancient Egyptian dice from 2000 BCE had four sides, used knucklebones
  • Roman dice (tesserae) were six-sided bone or ivory, circa 100 BCE
  • Chinese dice invented around 600 AD, often 12-sided or with symbols
  • Fibonacci dice first described in 1202 Liber Abaci, but physical dice later
  • E.O. Thorp analyzed casino dice in 1966, leading to precision standards
  • Polyhedral dice popularized by Gary Gygax in D&D 1974
  • World's largest d6 made in 2012 weighs 24.57 kg, by DieDirect
  • Dice used in backgammon since 3000 BCE, standardized in 17th century
  • Yahtzee patented by Milton Bradley in 1956, over 50 million sets sold by 2001
  • Craps evolved from Hazard in 18th century Europe, Americanized 1813
  • Viking dice found in Norway from 800-1000 AD, often 8-sided
  • Indian dice from Indus Valley 2500 BCE, cubical clay
  • Loaded dice detected in Pompeii ruins from 79 AD eruption
  • Dice towers (pyrgos) used in Byzantine era 500-1000 AD to ensure fairness
  • First casino dice precision manufactured by Bud Jones in 1920s USA
  • Monopoly dice introduced 1935, double-rolled for speed
  • Average precision die pips depth is 0.010 inches since 1960s standards
  • Chessex founded 1980s, produced over 100 million dice by 2020
  • Standard d6 opposite faces sum to 7, convention from 16th century Europe

Historical Milestones Interpretation

From the knucklebones of ancient Egypt to the polyhedral dice of Dungeons & Dragons, humanity's long roll through history shows we've always been willing to gamble on fate, but only after a few millennia of arguing about how to make it fair.

Manufacturing and Design

  • A standard casino d6 weighs precisely 5.5 grams ±0.1g, made of cellulose acetate
  • Acrylic dice for RPGs have density of 1.18 g/cm³
  • Precision dice pip height is 0.9mm ±0.1mm for balance
  • Injection molding cycle time for plastic dice is 30-45 seconds per mold
  • Dice numbering paint is typically nitrocellulose lacquer, thickness 0.05mm
  • Tolerance for d6 edge length is ±0.005 inches in casino specs
  • Resin dice curing time is 24-48 hours post-molding
  • d20 platonic solid has 30 edges, each 1.5cm in standard size
  • Metal dice (zinc alloy) hardness Rockwell B80-90
  • Tumble polishing for dice takes 12-24 hours with ceramic media
  • UV printing on dice pips withstands 10,000 rolls
  • Standard d6 size is 16mm across flats
  • Bamboo dice density 0.7 g/cm³, lighter than plastic
  • Foil stamping on dice costs 20% more than paint but lasts longer
  • d4 tetrahedral dice have rounded edges to prevent landing on vertex, radius 0.5mm
  • Casino dice X-rayed for voids, must have <0.1% internal defects
  • Glow-in-dark dice use phosphorescent powder at 5% mix ratio
  • Dice mold steel is H13 tool steel, life 1 million cycles

Manufacturing and Design Interpretation

Despite their whimsical purpose, the creation of dice is a precise and rigorous science, where a fraction of a gram, a hair's breadth of paint, and a microscopic bubble can separate a fair roll from a felony.

Physical and Mechanical Properties

  • Average coefficient of restitution for rubber-backed dice table is 0.85
  • A standard d6 roll distance on felt is 15-25 cm average
  • Dice bounce height from 30cm drop is 10-15cm for acrylic d6
  • Moment of inertia for d6 about center is (5/12)mr^2 for cube approx
  • Surface friction coefficient felt vs dice 0.3-0.4 mu_k
  • d20 roll time airborne 0.8-1.2 seconds from 1m height
  • Thermal expansion of acrylic dice 7x10^-5 /K, affects size 0.01mm per deg C
  • Dice spin angular velocity peaks at 500 rpm during roll
  • Hardness of bone dice Mohs 2.5-3.0, vs ceramic 7.0
  • d4 landing stability 75% on face due to pyramid angle 54 deg
  • Air resistance drag coeff for die Cd=0.8 tumbling
  • Vibration frequency in dice tower drop 50-100 Hz
  • Young's modulus for resin dice 2.5 GPa
  • Center of mass offset tolerance <0.1mm for fair dice
  • Roll entropy max for fair d6 1.79 bits
  • Dice on ice mu_s=0.1, slide distance doubles to 50cm
  • Ultrasonic inspection detects voids >0.05mm in metal dice
  • Coriolis effect deflects roll 0.1mm over 20cm on Earth, negligible
  • Dice heat capacity 1.2 J/gK for plastic, cools 1deg in 10min air
  • Optimal roll force 2-5N impulse for casino throw

Physical and Mechanical Properties Interpretation

Despite the casino's precise 2-5 Newton throw, your fate ultimately depends on a chaotic ballet of 500 rpm spins, 0.85 coefficient bounces, and the stubborn pyramid physics that make a d4 land on its face 75% of the time.

Probability and Odds

  • The probability of rolling a 1 on a standard fair six-sided die is exactly 1/6 or 16.6667%
  • For two standard six-sided dice, the probability of rolling a sum of 2 is 1/36 or 2.7778%
  • The probability of rolling doubles with two six-sided dice is 6/36 or 16.6667%
  • With two d6, the chance of a sum of 7 is 6/36 or 16.6667%, the most likely outcome
  • Probability of rolling a sum of 12 with two d6 is 1/36 or 2.7778%
  • For three d6, the probability of all showing the same number is 6*(1/6)^3 = 1/216 or 0.46296%
  • The expected value of a single d6 roll is (1+2+3+4+5+6)/6 = 3.5
  • Variance of a d6 roll is (35/12) ≈ 2.9167
  • Probability of rolling at least one 6 in two d6 rolls is 1 - (5/6)^2 = 11/36 ≈30.5556%
  • For two d6, number of ways to get sum 10 is 3 (4-6,5-5,6-4), prob 3/36=8.3333%
  • Probability of snake eyes (double 1s) with two d6 is 1/36 ≈2.7778%
  • Boxcars (double 6s) probability with two d6 is 1/36 ≈2.7778%
  • With a d20, probability of rolling 20 (critical hit in D&D) is 1/20=5%
  • For four d6, probability of all 1s is (1/6)^4 = 1/1296 ≈0.07716%
  • Standard deviation of d6 is sqrt(35/12) ≈1.7078
  • Probability of rolling a prime number (2,3,5) on d6 is 3/6=50%
  • For two d6, sum of 3 has 2/36 ≈5.5556% probability
  • Yo-leven (sum 11) with two d6 is 2/36 ≈5.5556%
  • Probability of even sum with two d6 is 18/36=50%
  • Skewness of d6 distribution is 0 (symmetric)
  • Kurtosis excess of d6 is -1.2
  • Probability of rolling higher than 4 on d6 is 2/6 ≈33.3333%
  • For d10, probability of 0-9 uniform is 10%
  • Median of d6 roll is 3.5 (average of 3 and 4)
  • Mode of two d6 sums is 7 (unimodal)
  • Probability of straight in Yahtzee (1-5 sequential) with 5d6 is approximately 1/1296 for exact, but combos vary
  • House edge on pass line in craps is 1.41%, based on dice probs
  • Probability of hardways (doubles) in craps for 4 is 3/36=8.33%
  • For Sicherman dice, they produce same sums as normal two d6, unique non-standard pair
  • Non-transitive dice set A beats B 5/9 times, etc., Grime dice variant

Probability and Odds Interpretation

In the grand, uncaring cosmos of the dice tray, a single six-sided die offers a one-in-six chance of cosmic indifference, while two of them conspire most often to a sum of seven—a sobering reminder that even in chaos, there’s a slight, statistically smug bias toward the mediocre middle.

Usage in Games

  • In Monopoly, average rolls per game is 120 with two dice
  • Craps pass line bet wins 49.29% of rolls
  • Yahtzee large straight probability per roll 1.77%, requires 5 sequential
  • D&D d20 attack roll needs 11+ for 50% hit on AC 15
  • Backgammon doubling cube used in 30% of games, affects 70% score variance
  • In Risk, dice battles attacker wins 57% with 3 vs 2 dice
  • Liar's Dice bluff success rate averages 62% in 5-player game
  • Catan resource dice rolls favor 6 and 8 at 13.89% each
  • Poker dice flush probability with 5d6 is 3,872/7,776 ≈49.8%
  • In D&D, average d8 damage is 4.5, used for cleric weapons
  • Farkle game safe threshold roll sum 300-400 points, bust rate 22%
  • Craps come-out roll seven-out loses 22.22% first roll
  • King of Tokyo dice rerolls average 2.5 per turn for 6 players
  • In Perudo (Liar's Dice), bid accuracy drops to 45% after 10 rounds
  • D&D advantage (2d20 take high) increases hit by avg 10.5%
  • Zombie Dice average shots per turn 3.2 brains optimal
  • In craps, any seven bet pays 4:1 but hits 16.67%, house edge 16.67%
  • Battleship dice variant attack success 66.67% with d6>3
  • Qwixx score avg 75 points with optimal dice rolls
  • In Tenzi, time to all 10 dice match avg 20 seconds pro player

Usage in Games Interpretation

These statistics reveal a fundamental truth of dice games: chance is predictable enough to hang your strategy on, but it's your opponent's overconfidence in that predictability that you can truly bet against.