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Video Games And ConsolesTop 10 Best Video Game Organizer Software of 2026
Top 10 ranking of Video Game Organizer Software with side-by-side features and tradeoffs for tracking games, plus mentions like Backloggd.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
GameTrack
API-first library sync that reconciles external identifiers into one internal schema for entities and relationships.
Built for fits when shared teams need API-driven syncing, governed access, and repeatable library automation..
HowLongToBeat
Editor pickPer-game playtime ranges for story and completion, optimized for quick backlog sequencing.
Built for fits when individual backlog planning needs quick playtime expectations without integrations or admin controls..
Backloggd
Editor pickBackloggd library status tracking that propagates into user activity, lists, and progress views.
Built for fits when teams need consistent backlog state modeling with API-driven status and list updates..
Related reading
Comparison Table
The comparison table maps video game organizer tools across integration depth, data model design, and their automation and API surface for schema-driven syncing between libraries. It also documents admin and governance controls like RBAC, audit log coverage, and configuration and provisioning options, so teams can assess extensibility and data ownership tradeoffs. Readers can use the table to compare how each product models game metadata, user collections, and cross-service throughput under different workflows.
GameTrack
mobile libraryMobile-first game library organizer that supports user collections, platform metadata, and structured tracking of play status and ownership, with import and export options for controlled data movement.
API-first library sync that reconciles external identifiers into one internal schema for entities and relationships.
GameTrack’s data model maps games to consistent schemas for platforms, achievements, and gameplay records, which reduces duplicate entries during imports. The API surface supports automation by accepting bulk entity writes and enabling incremental updates without re-uploading full datasets. Integration depth shows up in how external sources can be reconciled into the same internal identifiers and relationships. RBAC boundaries and audit-style history support collaborative library curation without losing change provenance.
A tradeoff appears in schema and configuration time, because clean automation depends on aligning external identifiers to GameTrack’s conventions. GameTrack fits best when teams expect frequent library updates and want repeatable import and enrichment pipelines rather than manual tagging. It also fits shared collections where governance and activity trails matter more than a lightweight personal organizer.
- +Documented API supports bulk imports and incremental sync
- +Schema links games, platforms, and gameplay records coherently
- +RBAC and audit-style history support shared governance
- +Automation rules reduce duplicate metadata during ingestion
- –Automation quality depends on upfront identifier mapping
- –Complex configurations take time to tune for each source
- –High-volume syncing requires careful throughput planning
Community managers
Keep wiki and library metadata aligned
Fewer conflicting records
Indie studios
Track internal playtest progress
Faster iteration tracking
Show 2 more scenarios
Collectors and archivists
Import catalogs from multiple sources
Lower duplicate entries
GameTrack normalizes platform and title relationships so repeated imports land in the same data graph.
IT and ops teams
Provision governed access for libraries
Controlled change tracking
RBAC and activity history support controlled curation workflows for shared assets and user roles.
Best for: Fits when shared teams need API-driven syncing, governed access, and repeatable library automation.
More related reading
HowLongToBeat
backlog planningGame playtime and backlog planning organizer with per-title profiles, platform filtering, and searchable structured game metadata for collection planning and study workflows.
Per-game playtime ranges for story and completion, optimized for quick backlog sequencing.
HowLongToBeat fits players who need consistent playtime expectations while building a backlog and sequencing sessions. The data model is effectively a per-game record tied to time categories like completion time and main-story time, with ranges rather than structured milestones. Records can be searched and browsed by title, which supports quick lookups during planning. Community estimates add throughput for planning without manual timing, but they also mean the organizer logic remains catalog centric.
A key tradeoff is limited admin governance and automation since there is no described RBAC model, audit log, or API surface for syncing libraries. The best usage situation is individual or lightweight household planning where duration lookups and personal library organization matter more than system integration. Teams needing cross-system synchronization to media libraries, launchers, or project trackers will likely find configuration and extensibility boundaries restrictive.
- +Game-centric planning data with main, story, and completion time ranges
- +Fast title lookup supports session sequencing during backlog reviews
- +Community-derived estimates reduce manual timing effort
- +Simple library tracking stays low-friction for personal use
- –No documented API or schema for automation and provisioning
- –No RBAC or audit log for multi-user governance
- –Limited extensibility for custom fields and milestones
Solo players
Plan next sessions from backlog
More consistent session planning
Household sharing
Coordinate who plays what
Fewer mismatch expectations
Show 1 more scenario
Indie curators
Sort catalog by effort
Faster selection decisions
Filter decisions by expected completion duration to prioritize releases with similar time commitments.
Best for: Fits when individual backlog planning needs quick playtime expectations without integrations or admin controls.
Backloggd
backlog listsBacklog and game library organizer that tracks status per title with lists, collections, and structured fields that can be reused in repeatable review and analytics workflows.
Backloggd library status tracking that propagates into user activity, lists, and progress views.
Backloggd provides a data model oriented around a user’s library state, including per-game status tracking and play-related entries that feed visible activity pages. Collections and lists let users group titles into repeatable views, and review-style content can attach narrative context to backlog decisions. Integration depth is most practical when automation relies on its API surface for reading and writing library state and list membership rather than scraping.
A common tradeoff is that the schema focuses on game-centric backlog operations, so edge-case fields like custom metadata or per-version granularity require indirect modeling through lists or external tooling. It fits teams or communities that need consistent backlog state across users and want automation around status updates and list curation for high throughput.
- +Game-first data model ties status, lists, and activity together
- +Community content adds contextual signals to backlog planning
- +API and automation targets library state and list membership
- +Configuration focuses on schema-driven backlog workflows
- –Schema is game-centric, limiting custom metadata granularity
- –Automation targets documented API objects more than arbitrary fields
- –Bulk ingestion may require staging outside the product schema
Community moderation teams
Curate backlog lists with consistent status
Lower curation drift
Automation-focused single admins
Sync backlog state from spreadsheets
Fewer manual edits
Show 2 more scenarios
Content creators
Attach reviews to backlog progression
More readable play history
Connect play progress and review content so audience activity mirrors backlog decisions.
Mid-size clans and guilds
Coordinate shared game roadmaps
Faster planning cycles
Use lists to represent team roadmaps and automate status checks across members.
Best for: Fits when teams need consistent backlog state modeling with API-driven status and list updates.
Grouvee
community libraryGame library organizer centered on tracking ownership, status, and reviews with structured profiles and list mechanics that fit dataset-style curation across platforms.
API-driven metadata updates that keep library schema consistent across syncs and bulk edits.
Grouvee organizes video game collections with a structured data model for titles, platforms, and related metadata. Strong integration depth comes from connecting library details to external sources and maintaining consistent records across updates.
Automation centers on workflow configuration and bulk actions that reduce manual curation time. The admin layer focuses on governance through controlled access, with extensibility shaped around its API and schema-driven provisioning concepts.
- +Schema-driven library records keep game, platform, and metadata aligned
- +Automation supports bulk curation workflows for large libraries
- +Integration breadth reduces duplicate data entry and sync drift
- +API surface enables programmatic provisioning and metadata updates
- –RBAC granularity can be limiting for complex multi-role teams
- –Audit log visibility may not cover every metadata change scenario
- –Automation rules feel configuration-heavy for niche workflows
- –API throughput constraints can slow large backfills
Best for: Fits when teams need curated game library organization with API-first integration and configurable automation.
Library of Games
catalogGame collection organizer built around per-title records, platform attributes, and reading views that support maintaining a structured catalog for personal use.
API-first inventory operations with configuration-driven provisioning for consistent game collection data.
Library of Games organizes video game collections with a structured data model for titles, platforms, and per-item metadata. It supports configuration and content setup that can scale beyond manual spreadsheets by standardizing how games are represented and grouped.
Integration depth centers on an accessible API and automation hooks that target inventory sync and repeatable provisioning. Admin and governance controls focus on account-level access boundaries and auditability for ongoing collection management.
- +Structured schema for titles, platforms, and inventory fields
- +API surface supports automation and repeatable provisioning
- +Configuration supports consistent collection organization at scale
- +Extensibility points fit scripted sync and tooling workflows
- +Account-level access supports separation of duties
- –Admin governance depth depends on available RBAC granularity
- –Automation throughput can be bottlenecked by sync and rate limits
- –Schema evolution may require migration planning for existing data
- –Integration coverage can be limited to supported metadata sources
- –Audit log detail may be insufficient for strict compliance reviews
Best for: Fits when teams need game inventory integration and automation with a defined schema.
SteamDB
data indexSteam game data organizer focused on structured app metadata, depot and pricing history views, and cross-title comparisons for maintaining an internal catalog index.
Price history timelines across apps, packages, and editions for change review and historical comparisons.
SteamDB fits teams that track game metadata and historical changes across Steam with a curator-grade data model. It provides app, package, depot, and price-history views that support inventory style organization and change auditing.
The site’s integration depth is mostly read-only, with extensibility driven through publicly observable endpoints rather than a formal provisioning workflow. Automation and governance hinge on how teams ingest SteamDB pages into internal systems and how they map Steam entities to their own schema for repeatable updates.
- +Rich app and package mapping with depot-level detail
- +Price history supports time-series reviews and pricing change audits
- +Clear schema-like relationships between apps, packages, and depots
- +Low-friction integration via public web resources
- –Read-focused surface limits write-backed administration workflows
- –No first-class RBAC or admin governance controls for users
- –Automation requires custom scraping or endpoint discovery
- –No documented sandbox for testing changes to ingestion logic
Best for: Fits when data-curation teams need Steam entity mapping and change tracking for internal libraries.
RAWG
API metadataGame metadata database and collection workspace for organizing search results into structured lists, with an automation surface via documented API endpoints.
Metadata-first API access for titles, releases, platforms, and tags that enables custom organizer schemas.
RAWG centers on game discovery and catalog enrichment, using its public game database as the organizing backbone. RAWG provides a data model of titles, releases, platforms, genres, and tags that can be mapped into an organizer schema.
Data access hinges on an API surface for searching and fetching metadata, plus automation through scripted ingestion into external systems. Integration depth is strongest when an organization treats RAWG as the reference source and builds its own storage, workflows, and governance around it.
- +Rich game metadata schema with tags, genres, and platforms
- +API supports searchable ingestion for catalog and collection building
- +Works well as a reference source for external organizer datasets
- +Extensible approach via custom mapping into internal data models
- –Limited evidence of built-in admin and RBAC controls for teams
- –No native multi-user workflow automation beyond external orchestration
- –Governance depends on internal audit and provisioning, not RAWG
- –Automation throughput depends on external sync design and caching
Best for: Fits when teams need metadata-first organization backed by an API for ingestion into internal collections.
IGDB
API-first metadataInteractive game database front end for maintaining curated lists with structured game entities and a documented API for automation and data synchronization.
IGDB API entity graph queries that return interconnected game, platform, genre, and release data.
IGDB on IGDB.com centers game metadata management around the IGDB data model for titles, platforms, genres, and relationships. It provides an API-first integration path for importing, syncing, and querying library records at scale.
Automation is driven by API throughput and repeatable query patterns, not by built-in workflows. Governance relies on authenticated access controls for endpoints, with extensibility achieved through schema-aligned requests.
- +API-first access to game metadata with rich entity relationships
- +Data model supports multi-platform and genre classification structures
- +Repeatable query patterns enable consistent library synchronization
- +Extensibility through schema-aligned requests for related entities
- –Organizer behavior depends on external tooling for storage and workflows
- –Admin controls focus on API access rather than RBAC dashboards
- –Automation requires API engineering for provenance and deduplication
- –Schema mapping work is needed to align IGDB objects to custom fields
Best for: Fits when teams need high-throughput API sync of game metadata into a controlled organizer data store.
Metacritic
metadata organizerCritic and user review metadata organizer with structured game pages, platform filtering, and saved lists that enable repeatable study of your catalog.
Per-title pages that combine critic score, user score, and editorial review links with consistent metadata.
Metacritic aggregates game review data, critic scores, and user scores into a searchable catalog with per-game pages and historical context. It supports curation through editorial sources and displays structured metadata such as platform, genre, and release identifiers on each title.
Data is exposed primarily through public web pages rather than a documented automation API for game collection provisioning. It is best treated as an external reference index that teams can read from to inform organization workflows.
- +Centralized critic and user score history per game page
- +Consistent metadata fields across titles and platforms
- +Editorial review links provide traceable source context
- +Searchable catalog supports fast cross-title reference
- –No clearly documented schema for collection data modeling
- –Limited automation and API surface for provisioning workflows
- –Moderation, governance, and audit controls are not exposed
- –Throughput and bulk extraction paths are not defined
Best for: Fits when teams need a reference index of game reception signals, not a controlled organizer backend.
Steam
platform libraryLibrary organizer for owned and wishlisted titles with play activity views and structured app identifiers that integrate with account-based inventory workflows.
Steam Web API app ownership and inventory endpoints enable external automation around actual entitlements and library contents.
Steam supports game library organization via user collections, tags, and storefront metadata, with workflow centered on a community-driven catalog. It integrates deeply with account-based entitlements, cloud saves, and library visibility controls that affect which games appear in a library view.
Steam also provides an automation-adjacent surface through the Steam Web API for inventory, app ownership, and store data consumers. Governance is mostly client-side and account-based, with limited administrative schema control compared with organizer systems built for teams.
- +Collections and tags organize libraries using existing Steam catalog metadata
- +Steam Web API supports app ownership, inventory, and store data queries
- +Account entitlements and cloud save state drive consistent library availability
- +Configurable library visibility reduces exposure of specific titles
- –No first-class team RBAC model for shared libraries and admin operations
- –Limited automation for bulk reorganizing collections based on rules
- –Inventory schema is app-centered, not a custom organizer data model
- –Audit logs and governance controls are not available for third-party administration
Best for: Fits when individuals need high-fidelity library organization tied to Steam entitlements, with light automation via Web API.
How to Choose the Right Video Game Organizer Software
This buyer's guide covers GameTrack, HowLongToBeat, Backloggd, Grouvee, Library of Games, SteamDB, RAWG, IGDB, Metacritic, and Steam as video game organizer tools with different integration depth and control models.
It focuses on integration breadth, data model clarity, automation and API surface, and admin and governance controls so teams and individuals can match tool behavior to workflow requirements.
The guide explains how each tool handles schema, identifiers, syncing, ingestion, and multi-user governance so evaluation stays concrete.
Video game organizer software for catalogs, backlogs, and governed library workflows
Video game organizer software stores structured game records and connects them to ownership, play status, lists, and metadata so the library can be searched and updated consistently.
Some tools act as a governed data store with an internal schema and API-first syncing such as GameTrack, while others act as a catalog or reference index such as Metacritic.
Tools like Backloggd and Grouvee also center status and curated lists in a workflow-oriented schema, which changes how automation and governance are implemented for teams and communities.
Most users adopt these tools to reduce manual metadata drift, standardize playback and backlog tracking, and coordinate changes across multiple sources and users.
Evaluation points for integration, schema, automation, and governance
Video game organizers differ most in how they model entities and relationships, which determines whether imports and syncs remain consistent over time. GameTrack, Grouvee, and Library of Games emphasize internal schema linking games, platforms, and gameplay or inventory fields, which supports controlled updates.
Automation quality depends on API and webhook surfaces plus throughput behavior for bulk backfills. Tools like IGDB and RAWG support metadata ingestion through API endpoints, while HowLongToBeat relies on catalog lookup and does not provide a documented provisioning or governance surface.
Schema-driven entity mapping across games and platforms
GameTrack links games, platforms, and gameplay records into one coherent schema so identifier reconciliation keeps relationships stable. Grouvee and Library of Games apply schema-driven library records for aligned metadata across titles and platform attributes, which reduces drift during repeated syncs.
API-first import, sync, and identifier reconciliation
GameTrack provides a documented API-first library sync that reconciles external identifiers into one internal schema for entities and relationships. IGDB supports API-first syncing using repeatable query patterns for interconnected game, platform, genre, and release data, and RAWG offers API endpoints for metadata-first ingestion into organizer schemas.
Automation rules and repeatable ingestion workflows
GameTrack supports automation and configuration for repeatable workflows such as batch metadata normalization and scheduled refreshes. Grouvee and Library of Games provide configurable automation and bulk actions that reduce manual curation time for large libraries.
Admin governance with RBAC and traceable activity
GameTrack adds role-based access and traceable activity style governance suitable for shared collections. Grouvee focuses on controlled access for governance, but RBAC granularity can limit complex multi-role teams, and Library of Games also emphasizes account-level access boundaries.
API and webhook surface for backlog state and list operations
Backloggd ties backlog status to lists, collections, and progress signals, and it targets API and automation around library state and list membership. Backloggd is also more game-centric, which can limit custom metadata granularity compared with broader inventory schemas.
Read-only reference and change history for curator workflows
SteamDB provides depot and price-history timelines across apps, packages, and editions, which supports change auditing for internal catalogs. Metacritic exposes critic and user score history through public pages and saved lists, which fits reference workflows rather than a governed organizer backend.
Pick the right organizer by mapping workflow needs to integration and control
The fastest path to a correct selection is matching workflow ownership to the tool’s control model and API surface. Teams that need governed updates and repeatable syncing should start with GameTrack or Grouvee, while individuals focused on playtime planning without integrations should start with HowLongToBeat.
Next, map data movement and schema responsibilities. Tools like IGDB and RAWG are strong as metadata sources that feed external storage, while Steam and SteamDB skew toward account entitlements and read-focused change tracking.
Define whether the organizer is the system of record or a reference source
If the organizer must store governed library truth and support repeatable updates, tools like GameTrack, Grouvee, and Library of Games fit because they maintain internal schema for games, platforms, and fields. If the goal is reference indexing and cross-title study signals, Metacritic and SteamDB focus on public page data and change timelines rather than team provisioning.
Match integration depth to actual automation expectations
If automated synchronization must reconcile external identifiers and update entities programmatically, GameTrack’s documented API-first syncing is built for that use case. If high-throughput metadata ingestion into a controlled external store is the goal, IGDB and RAWG supply API endpoints and structured entity graphs for ingestion and mapping.
Plan for schema design work and identifier mapping effort
For GameTrack, automation quality depends on upfront identifier mapping, so ingestion pipelines must normalize IDs before scaling. For IGDB and RAWG, teams should expect schema mapping work because custom fields and organizer schema alignment require engineering rather than native arbitrary-field customization.
Evaluate governance requirements for shared users and change accountability
For shared collections with multiple roles, GameTrack offers RBAC and traceable activity style history that supports controlled access. Grouvee provides governance through controlled access and an API and schema-driven provisioning concept, but RBAC granularity may not match complex multi-role needs.
Stress-test bulk workflows against throughput constraints in bulk sync scenarios
For GameTrack and Grouvee, high-volume syncing and backfills require throughput planning, because complex configurations take time to tune for each source. For SteamDB and Metacritic, automation for extraction often depends on custom ingestion design since write-backed administration workflows and documented provisioning paths are limited.
Align backlog and status modeling to the organizer’s schema shape
If the workflow centers on backlog status per title with lists and progress signals, Backloggd fits because the schema ties status to library activity surfaces. If inventory and platform-attribute consistency across a curated dataset matter most, Library of Games and Grouvee match because they standardize how games are represented and grouped.
Which teams and individuals benefit from each organizer approach
Different organizer tools match different ownership models for library data and different expectations for automation and governance.
The best match depends on whether updates must be governed and repeatable through API and whether the primary goal is backlog planning, metadata ingestion, or change tracking from external catalogs.
Shared teams that need API-driven library syncing with RBAC
GameTrack fits shared teams that require documented API-first syncing with role-based access and traceable activity for shared collections. Grouvee also targets API-driven metadata updates and controlled access, but RBAC granularity can limit complex multi-role teams.
Individuals who want playtime ranges for story and completion sequencing
HowLongToBeat fits personal backlog planning because it provides per-title playtime ranges for main, story, and completion with fast title lookup. It avoids multi-user governance and documented automation provisioning, so it stays low-friction for solo workflows.
Teams that track backlog status and progress in a consistent workflow
Backloggd fits teams that need consistent backlog state modeling where status updates propagate into user activity, lists, and progress views. Its API and automation targets library state and list membership, while schema limits can reduce custom metadata granularity.
Curation teams building internal datasets from metadata-first sources
RAWG and IGDB fit teams that ingest metadata into internal storage because both provide API endpoints and structured game entities and relationships. SteamDB fits Steam-focused curators who need price-history and depot-level change auditing for an internal index.
Players tying organization to entitlements and library visibility controls
Steam fits individuals who organize around owned and wishlisted titles and want inventory aligned to Steam entitlements and cloud save state. Automation-adjacent workflows rely on the Steam Web API for inventory and ownership queries, while team RBAC and admin schema control are limited.
Common failure modes when selecting a game organizer tool
Most selection errors come from mismatches between integration expectations and the tool’s actual provisioning surface.
Several tools read from public pages and catalogs, which can fail automation plans that expect write-backed administration, RBAC dashboards, or schema provisioning.
Selecting a read-only index for a governed organizer role
Metacritic and SteamDB expose structured pages and change history but do not provide write-backed administration workflows or documented provisioning schemas for controlled multi-user updates. For governed storage and repeatable automation, tools like GameTrack and Grouvee are built around internal schema and API-driven updates.
Underestimating identifier mapping effort for API-driven automation
GameTrack’s automation quality depends on upfront identifier mapping across sources, so bulk syncs can degrade if IDs are inconsistent. IGDB and RAWG also require schema mapping work to align IGDB objects or RAWG metadata into custom organizer schemas for deduplication and provenance.
Expecting arbitrary custom metadata without schema constraints
Backloggd’s game-centric schema can limit custom metadata granularity, which can block workflows that require deeply custom fields. Grouvee and Library of Games emphasize schema-driven records, so custom needs still need careful planning around what the schema supports.
Skipping throughput planning for large backfills and bulk updates
GameTrack and Grouvee both require careful throughput planning for high-volume syncing because complex configurations take time to tune and bulk ingestion can slow under constraints. SteamDB and Metacritic also lack defined bulk extraction paths, which forces custom ingestion design that can become slow at scale.
Assuming multi-user governance matches complex role structures
Grouvee may limit RBAC granularity for complex multi-role teams, and Library of Games emphasizes account-level access boundaries rather than fine-grained governance. GameTrack offers role-based access and traceable activity style history, which better matches shared governance expectations.
How We Selected and Ranked These Tools
We evaluated GameTrack, HowLongToBeat, Backloggd, Grouvee, Library of Games, SteamDB, RAWG, IGDB, Metacritic, and Steam using feature coverage, ease of use, and value, and each tool’s overall rating is a weighted average where features carry the most weight at 40 while ease of use and value each account for 30. We scored each tool based on concrete capabilities described in the tool records such as documented API-first syncing, schema linking of entities, automation and configuration controls, and whether RBAC plus traceable activity exists for shared governance. This is an editorial research exercise based on the provided product capability descriptions and not on private benchmarks or hands-on lab testing.
GameTrack separated from lower-ranked tools because it combines an API-first library sync that reconciles external identifiers into one internal schema with RBAC and traceable activity, which lifted both its features score and its ease-of-use score for governed shared collections.
Frequently Asked Questions About Video Game Organizer Software
Which tool supports an API-first data model for syncing games, platforms, and play sessions?
What organizer option fits play-planning workflows without integration-heavy admin controls?
Which platforms are best when a team needs governed access and audit-style visibility over shared collections?
Which tools support backlog state modeling with automation that updates status and list views?
How should a team approach data migration into an organizer when external identifiers differ by source?
Which organizer targets high-throughput metadata syncing at scale using entity-graph queries?
What should teams use when they need historical change tracking for Steam-specific entities?
Which tool works well as an external reference index for reception signals rather than a controlled organizer backend?
When is a RAWG-centered ingestion pipeline the right architecture for an internal organizer?
Which tool is most aligned with extensibility via API-driven workflows and schema-aligned provisioning concepts?
Conclusion
After evaluating 10 video games and consoles, GameTrack stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
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