
GITNUXSOFTWARE REVIEW
Technology & Digital MediaTop 10 Best Tablet Animation Software of 2026
Compare tablet animation software options for planning projects, with tools like Krita covered for workflow and feature tradeoffs.
How we ranked these tools
Vendors set the topic, but our editors set the inclusion criteria and the evaluation framework before research starts.
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Framework: Features 40% · Ease 30% · Value 30%
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RoughAnimator is the best pick for tablet artists who want hand-drawn animation to stay in one flow, because stylus-first editing with timeline scrubbing and onion skinning makes frame-by-frame revisions feel immediate, while Krita is the better fit for pen-native artists who like controlled onion-skin opacity tied to timeline layers.
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
RoughAnimator
Stylus-first animation editing with timeline scrubbing and onion skinning built around tablet drawing.
Best for: Fits when tablet artists need frame-by-frame sequencing and export from the drawing device.
Krita
Editor pickOnion skinning opacity and timeline layering work together for controlled in-between drawing.
Best for: Fits when tablet artists need pen-native frame iteration with timeline control.
Procreate Dreams
Editor pickOnion skin controls that keep retiming work fast directly on the tablet canvas.
Best for: Fits when artists need fast tablet animation iteration with editable layers and timeline playback.
Comparison Table
RoughAnimator
vertical specialistHand-drawn animation app for iOS, Android, and desktop.
Stylus-first animation editing with timeline scrubbing and onion skinning built around tablet drawing.
RoughAnimator targets tablet frame-by-frame animation workflows with a stylus-first drawing canvas and timeline editing for sketching and polishing movement. The editor supports onion skinning and keyframe style timing so artists can iterate across drawings while scrubbing through motion.
RoughAnimator also focuses on export output for animated sequences, including common animated sprite delivery formats used in lightweight publishing pipelines. For teams that need tablet-first production without migrating to a full desktop compositor, its workflow is built around drawing, sequencing, and exporting in one place.
- +Tablet-first drawing and timeline scrubbing keep animation review in one surface
- +Onion skinning supports fast iteration across consecutive frames
- +Keyframe-based timing aids consistent motion when pacing changes
- +Export formats support sprite-style delivery for lightweight animation use
- –Vector rigging workflows like bone deformation are not the primary focus
- –Large projects can feel constrained compared with desktop animation suite scale
- –Advanced studio governance and RBAC controls are not emphasized
- –Extensibility via plugins or third-party automation is limited
audio-led animators
time frame drawings to dialogue audio
Drawn sequences timed to audio
traveling mobile creators
draft and revise animation on tablets
Portable drafts and timing
Show 2 more scenarios
cartoonists and illustrators
edit hand-drawn motion in a timeline
Editable cartoon animation
Timeline-based sketching and revisions support ink-ready cartoon animation without rig-driven workflows.
independent animators
build roughs and check pose timing
Reviewable rough sequence
Fast pose drawing with timeline iteration produces reviewable rough sequences before final production.
Best for: Fits when tablet artists need frame-by-frame sequencing and export from the drawing device.
Krita
open-sourceDigital painting application with frame-by-frame animation tools optimized for stylus input.
Onion skinning opacity and timeline layering work together for controlled in-between drawing.
Krita’s animation workflow centers on its timeline with keyframes, frame management, and onion skinning opacity controls for accurate in-between work. The brush engine supports pressure sensitivity and stylus tilt recognition, which matters for tablet animation where stroke feel drives form consistency. Vector shape layers can be edited in place, which reduces redraw time for masks, signage, and shape-based elements. Raster layers still dominate, so complex character deformations usually rely on layer planning and manual drawing rather than dedicated character rigging.
A key tradeoff is that Krita’s animation toolset is strongest for hand-drawn animation and compositing, while advanced rigging workflows like inverse kinematics require external tools or extensive manual setup. It fits best when tablet artists need tight pen-to-stroke control and repeatable frame iteration without leaving the drawing environment.
- +Pen pressure and tilt input stays consistent across animation frames
- +Onion skinning supports opacity control for precise redraw alignment
- +Vector shape layers let overlays adjust without full repaint
- +Timeline layering keeps character, FX, and background organized
- –Character rigging workflows like inverse kinematics need external tools
- –Deep automation and scripted batch exports require more manual setup
Independent animators
Frame-by-frame shorts with tight stroke control
Cleaner motion across revisions
Studio storyboard teams
Tablet sketches into animatic edits
Faster turnaround from boards
Show 2 more scenarios
Illustration specialists
Vector overlays on painted scenes
Lower redraw overhead
Teams add scalable shape elements without repainting when layout changes.
Motion graphics artists
2D effects on structured layers
More predictable finishing passes
Creators maintain FX on separate timeline layers for controlled compositing and export.
Best for: Fits when tablet artists need pen-native frame iteration with timeline control.
Procreate Dreams
vertical specialistDedicated 2D animation app for iPad built by the Procreate team.
Onion skin controls that keep retiming work fast directly on the tablet canvas.
Procreate Dreams is built for artists who want to animate directly on a tablet rather than round-tripping through desktop animation suites. Timeline-based controls support keyframe animation and smooth playback so motion stays visible while edits are made. Onion skin opacity and layer handling support common retake workflows such as refining character movement and timing.
A key tradeoff is that Procreate Dreams is less suited to production pipelines that require deep vector rigging and interchange through complex interchange formats. It fits best for short-form animation, storyboards, and pitching visuals where fast iteration on a tablet matters more than full studio pipeline integration.
- +Tablet-native timeline editing reduces back-and-forth between apps
- +Onion skin controls help maintain motion continuity during retakes
- +Layer-driven animation workflow stays editable across frames
- +Playback and scrubbing make timing issues visible immediately
- –Limited fit for pipelines that demand advanced rigging handoffs
- –Large projects can become harder to manage on constrained tablets
- –Export options may not cover specialized studio codec needs
- –Advanced multi-user governance features are not a core focus
Solo motion artists
Tight loop for short animations
Fewer redraw cycles
Storyboard artists
Animatic beats and timing checks
Clearer timing decisions
Show 1 more scenario
Small creative teams
Pitch visuals for clients
Quicker client revisions
Teams iterate on animated layers without exporting to desktop tools for every revision.
Best for: Fits when artists need fast tablet animation iteration with editable layers and timeline playback.
FlipaClip
SMBFrame-by-frame animation app for iOS and Android tablets.
Onion skinning that keeps near-real-time feedback while drawing and adjusting individual frames.
FlipaClip fits teams and students who need to sketch directly on a tablet and revise animation shot-by-shot with quick playback. Onion skinning and timeline scrubbing help keep motion consistent while editing frames, and layered drawing supports simple scene composition. Export formats target common handoff needs like animated GIF and sprite-sheet outputs.
- +Tablet-first drawing workflow with direct pen input and fast frame editing
- +Onion skinning supports quick motion correction during frame-by-frame work
- +Layer tools help separate characters and background elements per scene
- +Export targets shareable animated outputs for review and handoff
- –Rigging depth is limited compared with professional bone and IK pipelines
- –Advanced vector workflows are not designed around a node-graph editor
- –Large project timelines can feel slower than dedicated desktop editors
Students and instructors
Class animations with frame revisions
Fewer reshoots, faster assignments
Independent animators
Short loop animations for social
Consistent loops with fast turnaround
Show 1 more scenario
Small production teams
Storyboard previews before production
Clearer approvals with fewer meetings
Teams block character actions using layered scenes and review motion via quick playback.
Best for: Fits when tablet creators need quick frame-by-frame animation and shareable exports for review.
Adobe Fresco
creative-suiteRaster and vector drawing app for tablets with frame-by-frame animation and motion paths.
Pressure and tilt-reactive live brushes that maintain believable paint texture while vector strokes stay editable.
Adobe Fresco turns tablet stylus input into both raster and vector artwork using its live brush engine and pressure-aware strokes. Timeline-based tools support frame-by-frame sketching and animation workflows that stay inside the same canvas.
- +Pressure and tilt-aware brushes for expressive raster sketching
- +Vector and raster layers coexist for mixed-style scenes
- +Timeline support covers practical frame-by-frame animation
- +Direct integration with Adobe file handoff workflows
- –Rigging-focused animation needs heavier tools than Fresco
- –Advanced onion skin control is limited for production-heavy sequences
- –Export workflows require careful format and settings management
- –Layer management can get slow on long animation timelines
comic and illustrator teams
draw pressure-aware strokes for frames
Coherent drawn frames
motion sketch authors
sketch frame by frame on tablet
Faster sketch revisions
Show 2 more scenarios
animators handing off work
export frames to downstream editors
Handoff-ready exports
Animation and image exports support transfer to other tools in a multi-stage pipeline.
cross-device creative workflow
continue projects across devices
Continuous project workflow
Adobe ecosystem integration supports asset handoff and project continuity across tablet and desktop.
Best for: Fits when illustrators want tablet-first animation for short sequences and art-heavy scenes.
Pencil2D
SMBFree and open-source 2D animation software for bitmap and vector frame-by-frame drawing with tablets.
Classic frame-by-frame animation workflow with onion skinning designed for fast sketch-to-timeline iteration.
Pencil2D targets frame-by-frame tablet animation with a hand-drawn workflow, and it keeps the interaction model close to traditional 2D practices. It supports a bitmap-first drawing pipeline, timeline-based editing, onion skinning for in-between frames, and export for common animation deliverables.
- +Frame-by-frame timeline editing matches hand-drawn tablet workflows
- +Onion skinning helps align drawings across successive frames
- +Bitmap drawing workflow reduces friction for sketch-first production
- +Export options support practical delivery formats for animations
- –Advanced rigging and node-based pipelines are not a core focus
- –Interoperability with pro toolchains depends on export/import limitations
- –Large scenes can feel manual without stronger automation features
- –Tablet setup and input tuning can require per-device adjustment
animation students and beginners
practice onion-skin timing on tablet
Traditional methods practice
independent animators
time a short scene one frame at a time
Completed short animation
Show 2 more scenarios
motion graphics learners
prototype simple graphic movement
Visual motion study
Simple keyframes with frame-level drawing help explore motion studies without heavy compositing setups.
cartoon production teams
build layered episodes for iteration
Organized episode scenes
Layered scenes for character, background, and effects support iterative cartoon episode production.
Best for: Fits when short 2D animations need direct tablet drawing control over studio-style pipeline automation.
Blender
open-sourceOpen source 3D creation suite with Grease Pencil tools for 2D animation on pen-enabled tablets.
Grease Pencil works inside the 3D scene so strokes can be animated, rigged, and composited in one timeline.
Blender serves tablet-based animators who want one tool for modeling, rigging, and 2D-to-3D motion work, not a dedicated cel animation editor. The timeline and keyframe system support frame-by-frame animation, timeline scrubbing, and keyframe interpolation across multiple object types.
- +Grease Pencil supports pressure and stylus tilt in stroke creation
- +Single scene timeline coordinates 2D drawing with 3D transforms
- +Node-based materials and compositor help final look without round trips
- +Extensible add-on system covers niche animation and export needs
- –Tablet workflows depend on per-user key mapping and tool presets
- –2D-specific tools need more setup than dedicated tablet animation apps
- –Complex rigs can slow timeline playback on smaller devices
- –Some 2D delivery formats require careful render or export configuration
character artists
rig and keyframe characters on tablet
Animated characters
motion design teams
build procedural motion graphics systems
Reusable motion systems
Show 2 more scenarios
architectural visualization teams
animate walkthrough camera paths
Animated spatial presentations
Tablet-friendly scene building and timeline animation create animated spatial presentations for review.
technical artists
automate repeated render runs
Consistent rendered outputs
Scripts can set up scenes and run batch renders for repeated tasks tied to tablet-driven work.
Best for: Fits when tablet artists need one timeline to mix drawn strokes and scene animation with export control.
Moho
SMB2D animation software focused on rigged characters, vector tools, and stylus-friendly drawing.
Bone deformation and rig reuse let one character rig drive multiple shots with consistent poses and timing.
Moho delivers tablet-friendly vector character animation with bone-driven rigs, layer-based scene composition, and timeline keyframing.
- +Vector rigging with bone deformation supports character reuse across scenes
- +Layer stack and symbols keep iteration changes localized
- +Export controls include sprite sheet output and animated GIF generation
- +Stylus drawing tools work directly on the scene stage with low friction
- –Advanced rig setups take time to design and test across poses
- –Large scene edits can feel slower than simpler frame-by-frame timelines
2D character animators
pose bone-driven characters without redrawing
Reusable pose-to-pose work
character animation teams
animate repeatable hand and finger poses
Consistent articulated motion
Show 2 more scenarios
dialogue-focused creators
animate expressions and lip-synced scenes
Efficient facial performance
Facial controls and lip-sync features help artists match expressions to spoken performance.
hybrid 2D animators
refine scenes mixing rig and frames
Refined mixed-motion shots
Onion skinning and exposure-based timing support frame refinement alongside puppet-style motion.
Best for: Fits when teams need character-centric vector animation with tablet-first drawing and reusable rigs.
OpenToonz
open-sourceOpen source 2D animation software with drawing and scanning tools that support tablet input.
Vector rigging through a node-based control graph with deformation keyframes tied to the animation timeline.
OpenToonz brings an open-source, Toonz-derived animation workflow to tablet drawing, with a familiar exposure-sheet style layout and frame-by-frame editing. The app supports a vector-first rigging path using node-based controls for deformations and timed keyframes.
- +Toonz-style exposure workflow fits established 2D pipeline habits
- +Vector node graph supports rigging and deformation keyframes
- +Onion skinning and timeline scrubbing speed shot iteration
- +Open-source project enables code-level extensibility for custom tools
- –Tablet UX depends heavily on driver support and app configuration
- –Vector rigging setup can be slower than pure frame-by-frame drawing
independent animators
edit frame-by-frame on a tablet
Timed frame edits
pipeline-friendly character artists
use node controls for timed deformations
Controlled rig deformations
Show 2 more scenarios
animators iterating on in-betweens
review motion with onion skinning
Faster motion review
Onion skinning and timeline scrubbing support faster checking of in-between frames during production.
artists delivering 2D assets
export sprite-style frames and video
Delivery-ready exports
Exports support common 2D delivery like sprite-sheet style output and standard video formats.
Best for: Fits when teams need Toonz-like animation control and vector rigging using a tablet drawing workflow.
TVPaint Animation
vertical specialistBitmap 2D animation software with strong pen tablet support for hand-drawn production workflows.
Exposure-sheet style workflow paired with painting-centric frame editing inside one timeline.
TVPaint Animation is a frame-based 2D animation editor built around painting workflows, with deep stylus-centric tools and timeline control for traditional-style production. It supports onion skinning, timeline scrubbing, and exposure-sheet style editing, which helps align key poses across long sequences.
- +Stylus-first brush and painting workflow designed for frame-by-frame output
- +Onion skinning and timeline scrubbing support fast pose checking
- +Vector features integrate into a bitmap-centric drawing pipeline
- +Exposure-sheet style editing fits traditional 2D timing habits
- –Tablet setup and file management can slow first-time onboarding
- –Project interchange with other editors can be limited for cross-tool pipelines
2D animators and studios
paint roughs to finished frames on tablet
Completed painted sequences
cutout animators
reuse layered character motion
Repeatable character motion
Show 2 more scenarios
media production teams
produce export-ready 2D broadcast sequences
Export-ready 2D sequences
Timing, camera tools, layered scenes, and export options support short or long-form 2D output.
effects and cleanup artists
paint effects and cleanup passes per frame
Integrated corrected frames
Frame-specific raster effects and cleanup work integrate into the same animation sequence.
Best for: Fits when teams need stylus-driven frame-by-frame tablet animation with strong timeline and timing tools.
Conclusion
After evaluating 10 tablet animation software, RoughAnimator stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
How to Choose the Right Tablet Animation Software
Tablet animation software matters most when a stylus-first drawing workflow needs to stay connected to timing and retakes. This guide covers Krita, FlipaClip, Procreate Dreams, RoughAnimator, Adobe Fresco, Blender, TVPaint Animation, OpenToonz, Moho, and Pencil2D.
Across these tools, onion skinning behavior, timeline control, and rigging depth determine whether frame iteration stays on the tablet or shifts into desktop-only handoffs. Krita leads with onion skinning opacity and timeline layering for controlled redraw alignment, while FlipaClip prioritizes near-real-time onion feedback during frame-by-frame edits.
Tablet Animation Software for Stylus-First Drawing, Timeline Control, and Rigging Workflows
Tablet animation software is built around frame or timeline editing that stays tight to pen input, including onion skinning for pose checking and consistent in-between drawing. Krita emphasizes pen pressure and tilt staying consistent across frames, then ties onion skinning opacity to precise redraw alignment.
Several alternatives trade that tablet iteration focus for different pipeline mechanics. FlipaClip keeps feedback quick for frame-by-frame corrections, while OpenToonz shifts control toward a vector rigging node graph where deformation keyframes are tied to the animation timeline.
Tablet-First Animation Control: Onion Skinning, Timeline Editing, Rig Depth
Tablet animation software succeeds when pen input stays tied to frame timing, so retakes and pose checks happen without leaving the timeline. Krita pairs pen pressure and tilt consistency with onion skinning opacity and timeline layering for controlled redraw alignment.
Onion skinning behavior tied to redraw alignment
Krita connects onion skinning opacity with timeline layering to keep consecutive redraw alignment controlled. FlipaClip focuses on near-real-time onion feedback during pen-driven frame edits for quick motion correction.
Timeline scrubbing for frame-by-frame tablet review
RoughAnimator keeps animation review on the tablet by combining timeline scrubbing with stylus-first drawing and onion skinning. TVPaint Animation uses an exposure-sheet style workflow with painting-centric frame editing inside one timeline to speed pose checks.
Tablet-native timeline iteration and retake control
Procreate Dreams keeps retiming work on-canvas with onion skin controls and editable layers plus timeline playback. Blender coordinates Grease Pencil strokes with a single scene timeline so drawn strokes and scene transforms share the same timing view.
Rigging depth for character reuse and deformation
Moho emphasizes bone deformation and rig reuse so one character rig can drive multiple shots with consistent poses and timing. OpenToonz emphasizes vector rigging via a node-based control graph with deformation keyframes tied to the animation timeline.
Vector stroke handling in mixed raster and vector scenes
Adobe Fresco maintains pressure and tilt-reactive live brushes for expressive raster sketching while keeping vector strokes editable. Moho uses a vector rigging approach where character-centric rig changes localize iteration using its layer stack and symbols.
Onboarding friction and project portability for tablet use
TVPaint Animation can slow first-time onboarding because tablet setup and file management take attention. Blender adds dependency on per-user key mapping and tool presets for tablet use, and 2D-specific workflows need more setup than dedicated tablet animation apps.
Pick a Tablet Animation Workflow: Frame-by-Frame, Timeline-First, or Rigging Graph
A tablet animation workflow splits into three common philosophies, and the best fit depends on where timing decisions happen. Tools like FlipaClip and RoughAnimator keep frame editing and onion-driven pose checking close to pen drawing for quick iteration.
Choose frame-native iteration when retakes and timing are tight
If fast correction during pen drawing matters most, pick FlipaClip for tablet-first drawing with near-real-time onion feedback and quick frame editing. If timeline scrubbing on the same surface is the priority, pick RoughAnimator to keep animation review in one tablet workspace.
Choose timeline-native editing when retiming stays on-canvas
If timeline playback and retiming adjustments must stay on the tablet canvas, pick Procreate Dreams because its onion skin controls support motion continuity during retakes. If drawing strokes must share a single timeline with scene transforms, pick Blender because Grease Pencil animation is coordinated inside one scene timeline.
Choose controlled redraw alignment for production-style 2D sequences
If onion skinning opacity and timeline layering must work together to reduce redraw drift, pick Krita because its pen pressure and tilt input stays consistent across animation frames. If painting-centric frame editing with exposure-sheet timing tools is the workflow target, pick TVPaint Animation.
Choose vector rigging graph or bone deformation when character reuse is central
If vector deformation needs to be driven by a node graph with deformation keyframes tied to the animation timeline, pick OpenToonz. If one character rig must reuse across multiple shots with consistent poses and timing, pick Moho with bone deformation and rig reuse.
Choose mixed raster and editable vectors when illustration style dominates
If expressive pressure and tilt-reactive painting must coexist with editable vector strokes, pick Adobe Fresco for mixed-style scene building. If the pipeline needs closer tie-in between pen-driven animation and controlled onion-driven timing, pick Krita instead.
Who Tablet Animation Software Fits Best
Tablet-first animation software fits teams that want pen input and timing decisions to stay coupled during drawing and pose checking. Krita and FlipaClip target that coupling through onion skinning behavior that supports controlled alignment or near-real-time correction.
Tablet animators who iterate poses frame-by-frame with redrawing and retakes
FlipaClip supports tablet-first frame editing with near-real-time onion feedback, and Procreate Dreams keeps retakes fast with onion skin controls directly on the canvas.
2D sequence artists who need precise onion skinning alignment across timeline layers
Krita pairs onion skinning opacity with timeline layering so redraw alignment stays controlled across consecutive frames on a tablet workflow.
Teams mixing drawn strokes with scene animation inside one timeline
Blender keeps Grease Pencil strokes inside the same scene timeline so 2D drawing, rigging, and compositing share the same timeline control surface.
Character-centric teams that reuse rigs across shots with consistent timing
Moho is designed around bone deformation and rig reuse, which supports changing character poses across multiple shots without rebuilding the animation logic.
Studios transitioning from Toonz-style exposure workflows while moving toward vector deformation control
OpenToonz fits teams that want exposure workflow habits plus vector rigging using a node-based control graph with deformation keyframes tied to the animation timeline.
Common Buyer Pitfalls for Tablet Animation Software
Misaligned expectations usually come from assuming all tools treat tablet drawing and animation timing with the same emphasis. Some tools prioritize near-real-time frame correction while others prioritize timeline coordination and deformation control.
Choosing a frame-first tool for a pipeline that requires advanced rigging handoffs
Krita’s rigging workflows like inverse kinematics require external tools, and FlipaClip’s rigging depth is limited versus professional bone and IK pipelines.
Buying a rigging-focused tool without planning for configuration and setup time on tablet devices
OpenToonz tablet UX depends heavily on driver support and app configuration, and TVPaint Animation tablet setup and file management can slow onboarding for first-time users.
Assuming timeline tools are equivalent across apps with different interaction models
RoughAnimator pairs timeline scrubbing with stylus-first drawing so review stays close to tablet input, while Procreate Dreams emphasizes tablet-native timeline editing that can be harder to manage on constrained tablets for large projects.
Ignoring project scale and edit performance differences during scene-heavy work
Moho’s large scene edits can feel slower than simpler frame-by-frame timelines, and Procreate Dreams can become harder to manage on constrained tablets once projects get large.
How We Selected and Ranked These Tools
We evaluated tablet animation software tools using feature coverage, tablet workflow ease, and practical value across frame iteration and timeline control. Feature coverage carried 40% weight, while ease and value each carried 30% weight.
Krita ranked highest because pen pressure and tilt input stayed consistent across frames and onion skinning opacity worked with timeline layering for controlled redraw alignment. The scoring also reflected that Krita’s tablet-first animation feedback remained fast for frame timing even when deeper rigging workflows needed more external support.
Frequently Asked Questions About Tablet Animation Software
Which tools handle tablet onion skinning with controllable opacity during frame iteration?
How does tablet timeline scrubbing differ between Procreate Dreams, TVPaint Animation, and RoughAnimator?
When does exporting sprite sheets or animated GIFs become a workflow requirement for tablet teams?
What breaks if a project needs Toonz-style exposure-sheet control and vector rigging on a tablet?
How do integrations and APIs differ for tablet animation workflows in Blender versus Krita and Adobe Fresco?
Which tool supports a vector node graph for character deformation keyframes tied to an animation timeline?
Where does Wacom Cloud Studio fit in a tablet pipeline compared to tablet-first editors like FlipaClip and Pencil2D?
When is security and identity control relevant for teams using tablet animation software?
How does data migration typically work when moving animation timelines from pencil-first tools to Blender or Krita?
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
Funding and competing interests
This study was co-funded by several of the vendors assessed in it. No single vendor funded it. Funders could propose the market studied.
They had no role in selecting vendors, setting or weighting criteria, analysing data or drawing conclusions, and they received the same factual-accuracy check as every other vendor assessed.
Market definition, inclusion rules and criteria weights were fixed by an editor before research began and did not change afterwards. Editorial process →
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