
GITNUXSOFTWARE ADVICE
Art DesignTop 10 Best Stage Lighting Design Software of 2026
Ranked roundup of top stage lighting design software for stage previs and programming, covering QLab, Resolume Arena, Capture, Lightkey, Titan, BlenderDMX.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
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Lightkey is the best pick if your lighting teams need Mac-based 3D previs playback and cue planning to get rehearsal approvals faster, whereas Avolites Titan suits Avolites-based groups that want offline stage programming and documentation for repeatable iteration.
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
Lightkey
Integrated cue sequencing with timing controls designed for rehearsal playback review and programming handoff.
Built for fits when lighting teams need previs playback and cue planning for rehearsal approvals..
Avolites Titan
Editor pickOffline editing that mirrors Avolites console show structure for cue sequence continuity.
Built for fits when Avolites-based teams need offline programming, documentation, and rehearsal iteration..
BlenderDMX
Editor pickFixture control is driven from Blender objects with DMX channel and attribute mappings tied to the scene graph.
Built for fits when designers need Blender-driven previs with DMX mapping and cue planning in one workspace..
Comparison Table
Lightkey
SMBMac-based DMX lighting control software with a 3D stage visualizer.
Integrated cue sequencing with timing controls designed for rehearsal playback review and programming handoff.
Lightkey focuses on a visual authoring loop where designers set up fixture selections, build cues, and review playback with a rendering engine built for stage previews. Cue sequencing and timing configuration are handled inside the same project workspace, which reduces the risk of cue order drift between paperwork and rehearsal. Fixture representation includes parameter mapping suitable for programming translation, which matters when crews need consistent moving light behavior across scenes. Scene exchange and downstream handoff are positioned around common stage exchange and export targets, which reduces manual reconstruction work.
The main tradeoff is that Lightkey is strongest for design and previs review rather than acting as a full console replacement for live DMX control. Teams that rely on on-site device probing or console-specific offline editing features may still need a console-centric workflow for final timing polish. Lightkey fits best when a team needs an approval-ready rehearsal view and cue plan earlier than hardware access.
- +Cue stack and timing adjustments happen inside one project workspace.
- +Fixture parameter mapping keeps moving-light behavior consistent across cues.
- +Rehearsal-friendly visual playback helps validate blocking early.
- +Export-oriented handoff reduces manual redraw between design and programming.
- –Console-specific offline editor workflows still require a console step.
- –Deep show-control integrations can require additional workflow planning.
Lighting designers and prepro teams
Build cue plans before instrument access
Fewer late cue changes
Show production offices
Standardize moving-light behavior
Lower rerig and retune work
Show 1 more scenario
Touring companies
Repeatable programming handoffs
Faster showfile rebuilds
Teams use Lightkey projects to generate shareable design outputs for downstream console programming workflows.
Best for: Fits when lighting teams need previs playback and cue planning for rehearsal approvals.
Avolites Titan
enterpriseConsole and PC lighting control platform with a 3D visualizer for stage programming.
Offline editing that mirrors Avolites console show structure for cue sequence continuity.
Titan’s core workflow centers on building a fixture patch and then creating cues that map directly to the console execution model. The fixture profile library drives attribute availability, so programming uses consistent channel hookups and moving-light parameter names across shows. The software also supports visualization for planning, plus plot and documentation exports used for front-of-house handoff and technical rehearsal.
A tradeoff appears in the way Titan expects a console-style mindset for data organization and cue sequencing, which can slow purely creative previsualization compared with cue-first editors. Titan fits best when a team already uses Avolites consoles, needs an offline editor for programming iteration, and must produce plot paperwork aligned with the actual patch. A common fit is a lighting department preparing multi-universe programming and then carrying the same intent into rehearsal playback.
- +Console-aligned cue and show structure reduces translation errors
- +Fixture-profile driven channel attribute mapping keeps programming consistent
- +Visualization and paperwork outputs support rehearsal and technical handoff
- +Offline editing fits day-to-day programming cycles for Avolites users
- –Less efficient for artist-first workflows that want freeform scene building
- –Complex show data management needs disciplined naming and organization
Lighting programmers on Avolites
Offline cue iteration before rig load-in
Faster rehearsal changes
Programming teams producing plots
Generate paperwork from show data
Lower paperwork rework
Show 1 more scenario
Production managers
Share visualization for tech planning
Clearer technical decisions
Render scenes and camera-matched views for review while cue structure stays consistent with the patch.
Best for: Fits when Avolites-based teams need offline programming, documentation, and rehearsal iteration.
BlenderDMX
API-firstOpen-source lighting visualization and programming add-on built on Blender for DMX workflows.
Fixture control is driven from Blender objects with DMX channel and attribute mappings tied to the scene graph.
BlenderDMX supports fixture profiling via Blender objects that carry DMX channel mappings, which makes it practical to align moving light attributes with a specific scene build. Cue sequencing and timing are handled inside the same authoring context, which reduces the context switching common in multi-tool pipelines. The rendering step uses Blender’s engine, so color mixing and camera blocking come from the same asset set used for programming planning.
A key tradeoff is that staying in Blender can slow teams that want a quick console-style programming UI, since the workflow depends on scene setup and channel mapping quality. BlenderDMX fits situations where a designer already maintains a Blender model or must reuse assets for multiple camera angles and rehearsals.
- +Keeps previs camera framing and fixture blocking in one Blender scene
- +DMX attribute mapping is attached to fixture objects for consistent updates
- +Cue sequencing and timing can be reviewed with rendered frames
- +Supports export-oriented workflows for plot and focus deliverables
- –Scene and channel mapping setup adds overhead before programming iteration
- –Cue logic can feel less console-native than timeline-based lighting tools
- –Large scenes may stress Blender performance during repeated renders
- –Interoperability depends on how fixtures and mappings are represented
Previs-focused lighting designers
Render rehearsal cues from Blender scene
Faster iteration for director notes
Small programming teams
Turn a modeled rig into DMX cues
Less manual re-mapping
Show 1 more scenario
Designers collaborating with visual media
Reuse the same 3D assets across edits
Consistent visuals across revisions
Scene assets can be updated and re-rendered without rebuilding the visualization pipeline.
Best for: Fits when designers need Blender-driven previs with DMX mapping and cue planning in one workspace.
Capture
vertical specialistLighting design and visualization software for live entertainment, theatre, and broadcast projects.
Integrated light-plot and cue-document generation that stays synchronized with the visual staging scene graph.
Capture by capture.se targets stage lighting design workflows with a dedicated visualizer and a production-oriented patch and cue workflow. It supports fixture definition and scene construction for moving lights and pixels, then renders a lighting preview that can drive rehearsal review and communication.
Capture focuses on converting design intent into exportable deliverables like light plots and cue documentation that teams use alongside offline programming. Its main differentiator is how the authoring workflow stays connected to the visualization and output layer without requiring a separate console-style project structure.
- +Visualizer stays tightly coupled to patch and cue authoring
- +Fixture profile library supports predictable moving-light attribute mapping
- +Exports generate usable plot and documentation artifacts for handoff
- +Works well for camera-matched previsualization and rehearsal reviews
- –Integration with console-specific cue stacks can require manual translation
- –Complex multi-user workflows need disciplined project structure management
- –Large shows can stress workstation throughput during render iterations
- –Advanced media and device control behaviors rely on established import pathways
Best for: Fits when teams need repeatable stage lighting visualization plus plot output without console project duplication.
Depence
enterpriseReal-time show design and previsualization software for lighting, media, lasers, and effects.
Scene to cue packaging with mapping-aware fixture profiles reduces iteration time during programming handoff.
Depence performs stage lighting design by turning fixture and scene intent into a controllable programming package with visual feedback. It supports fixture library management and attribute mapping workflows aimed at moving from plot decisions to cue logic without switching tools midstream.
Export functions are geared toward handoff to common stage control pipelines, including paperwork style outputs for programming and review. The practical emphasis stays on configuration clarity and repeatable scene-to-cue sequencing rather than console-like timeline editing.
- +Fixture profile library workflows focus on mapping consistency
- +Cue stack sequencing supports predictable scene ordering
- +Output set supports plot and review handoffs for programming
- +Attribute mapping reduces rework during iteration cycles
- –Automation depth for external triggers and media sync is limited
- –Pixel and projection mapping coverage is not as comprehensive as peers
- –Extensibility via API and scripting is not a primary integration surface
- –Complex multi-universe distribution needs careful configuration discipline
Best for: Fits when lighting designers need repeatable mapping and cue packaging for handoff workflows.
L8
vertical specialistShow planning and visualization software for lighting, staging, and event production.
Fixture attribute mapping tied directly to cue sequencing keeps programming intent consistent across edits.
L8 provides stage lighting design workflows focused on cue planning, fixture control, and documentation outputs in one workspace. L8’s fixture-oriented library supports channel-level planning for moving and static instruments, with attribute mappings built to reflect real programming logic.
Cue sequencing and timing tools support repeatable rehearsal edits and practical handoff artifacts for production teams. L8 adds an integration surface for remote triggers and external show-control links that supports automation beyond manual export.
- +Cue stack sequencing workflow stays fixture-first instead of spreadsheet-first
- +Fixture profile and attribute mapping reduces manual channel translation work
- +Documentation exports support practical paperwork and production review cycles
- +Automation hooks allow external triggers instead of export-only handoff
- –Advanced visualizer rendering needs more scene setup than some competitors
- –Integration coverage can require extra bridging steps for certain ecosystems
Best for: Fits when lighting teams need cue planning, fixture mapping, and documentation with automation hooks.
ESP Vision
vertical specialistVisualization software for ETC lighting programming, stage looks, and virtual show environments.
Lighting cue sequencing that ties visual fixture scenes directly to timeline-based cue creation and paperwork export.
ESP Vision focuses on stage lighting design workflows that combine a fixture library, a visual scene workspace, and export-oriented documentation. It supports cue building and show sequencing with a lighting-focused interface rather than a general-purpose editor.
Integration emphasis appears in how it generates output deliverables like light plots and other paperwork forms based on the programmed scene. The overall fit depends on whether the required console exchange and visualization formats match an existing previsualization and programming pipeline.
- +Lighting-first workspace maps fixture placement and attributes into cues
- +Fixture profile library supports repeatable moving light configuration
- +Cue stack sequencing keeps timing and state changes in one place
- +Exports light-plot style documentation from the programmed scene
- –Console and interchange support can be limiting versus broader design ecosystems
- –Automation controls and API surface are less visible than in integration-heavy tools
- –Complex multi-universe patching and distribution workflows need careful manual setup
- –Advanced modeling like beam attenuation and photometric depth may not match specialist tools
Best for: Fits when teams need a lighting-centric design workspace and consistent documentation exports.
Obsidian Onyx
vertical specialistModern lighting control software with a 3D visualizer for stage and event programming.
Regenerating plots and paperwork from the same cue and fixture mapping reduces manual drift during iteration cycles.
Obsidian Onyx targets stage lighting design workflows with an authoring focus on cue-based programming and show documentation. The tool supports fixture library usage with mapping for channel control and movement attributes, plus visual verification through its rendering and plot outputs.
Obsidian Onyx also supports handoff into programming workflows by exporting show materials like light plots and paperwork, which reduces rework after design changes. Automation is centered on regenerating outputs from the same design source instead of manual edits across separate documents.
- +Cue-centric workflow keeps timing and sequencing aligned with exported paperwork
- +Fixture attribute mapping reduces mismatches between design and programming intent
- +Rendering and plot generation support fast visual checks during revisions
- +Exports support practical production deliverables like light plots and paperwork
- –Automation depth depends on a disciplined cue and fixture data setup
- –Offline console edit parity is limited for teams already standardized on other toolchains
- –The integration surface for external systems is narrower than API-forward competitors
- –Large multi-universe shows can require extra attention to patch consistency
Best for: Fits when lighting design teams need cue-driven outputs and repeatable plots without heavy integration work.
Sunlite Suite
SMBPC-based DMX control software with a 3D visualizer for live and stage lighting.
Single-project exports for plot paperwork and cue data reduce reauthoring between design and playback.
Sunlite Suite turns stage lighting paperwork and programming into a connected workflow from patch planning to cue execution. It provides fixture profile handling, a visual stage layout for design, and cue sequencing tied to show playback.
The suite supports common networking outputs like Art-Net and sACN, which helps teams move from design to live driving without reauthoring. Automation features focus on generating show data such as plots and timing information from the same underlying project.
- +Cue sequencing and show data generation come from one project
- +Fixture profile library reduces retyping channels and attributes
- +Art-Net and sACN output support aligns design and live driving
- +Built-in plot and documentation exports cover common paperwork needs
- –Complex moving light attribute mapping needs careful fixture profile hygiene
- –Automation depth is weaker than dedicated programming consoles for edge cases
- –Visualizer rendering options are less flexible than specialized 3D pipelines
- –Large productions can feel slower during heavy layout and plotting
Best for: Fits when lighting designers want a single workflow for patch, plots, and cue sequencing.
LightFactory
enterprisePC-based lighting control software with a visualizer for theatre and stage design.
Plot-oriented documentation exports generated from the same fixture and cue context used in the visualizer timeline.
LightFactory is a stage lighting design application focused on cue building and light plot style deliverables for theatre and live events. It provides a fixture library workflow for assigning channels and attributes, then renders a visualizer view tied to that programming.
The software emphasizes plot paperwork exports for rig documentation and rehearsal review instead of console-targeted automation across different programming ecosystems. Teams commonly use it to create consistent designs and generate documentation like focus-oriented outputs alongside the scene timeline.
- +Cue timeline editing workflow that matches common rehearsal sequencing habits
- +Fixture-focused design flow that keeps rig assignments and scene state aligned
- +Visualization output supports design reviews without relying on a separate plot tool
- +Documentation exports support production staff who need repeatable paperwork
- –Automation and API surface are limited for external programming and pipeline integration
- –Round-trip workflows with console lighting projects can be restrictive
- –Fixture data quality depends heavily on how well GDTF fixture format inputs map
- –Complex pixel or matrix effects workflows may require extra manual steps
Best for: Fits when lighting designers need consistent cue editing and plot-ready documentation for rehearsal reviews.
Conclusion
After evaluating 10 art design, Lightkey stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
How to Choose the Right stage lighting design software
Stage lighting design software is used to build fixture-ready scenes and turn them into programmable cue sequences, with exporters that keep patch and documentation aligned across rehearsal cycles. This guide covers Lightkey, Avolites Titan, BlenderDMX, Capture, Depence, L8, ESP Vision, Obsidian Onyx, Sunlite Suite, and LightFactory for stage previs and programming workflows.
The standout differences show up in how cue stacks are authored and reviewed, how fixture parameter mapping is kept consistent across edits, and how tightly visualizer rendering stays coupled to plot and paperwork outputs. Teams also differ in whether they want console-aligned offline editing like Avolites Titan or a design-centric workspace like Capture and ESP Vision.
What to verify in stage lighting design software
Cue sequencing needs to stay editable without breaking the relationship between fixture mapping and timing. Lightkey’s integrated cue sequencing and timing controls happen inside one project workspace, which keeps rehearsal playback review aligned with programming handoff.
Patch, fixture profiles, and documentation outputs must not drift when scenes change. Capture stays tightly coupled to patch and cue authoring and generates light-plot and cue-document output from the same scene context, while Obsidian Onyx regenerates plots and paperwork from the same cue and fixture mapping to reduce manual drift.
Integrated cue stack authoring and timing review
Lightkey keeps cue stack and timing adjustments inside one project workspace, which supports rehearsal playback review. Avolites Titan mirrors Avolites console cue and show structure for cue-sequence continuity during offline programming.
Fixture parameter mapping consistency across cues
Lightkey uses integrated fixture parameter mapping to keep moving-light behavior consistent across cues. Capture and Sunlite Suite both reduce retyping by relying on fixture profile libraries to populate channel attributes predictably.
Visualizer-to-paperwork synchronization
Capture ties its visualizer closely to patch and cue authoring and outputs plot and cue documents from that same staging context. Obsidian Onyx regenerates plots and paperwork from the same cue and fixture mapping to avoid iteration drift.
Scene-to-cue packaging for handoff workflows
Depence focuses on mapping-aware scene-to-cue packaging with mapping-aware fixture profiles to speed up programming handoff. ESP Vision ties lighting cue sequencing to timeline-based cue creation and paperwork export for documentation-first workflows.
Console-aligned offline editing versus design-first building
Avolites Titan emphasizes offline editing that mirrors Avolites console show structure. BlenderDMX shifts the workflow by driving fixture control from Blender objects with DMX channel and attribute mappings tied to the scene graph.
Automation and integration surface for external triggers
L8 adds automation hooks tied to its cue stack and fixture-first workflow, which suits teams that want behavior tied to cue sequencing. Depence shows limited automation depth for external triggers and media sync compared with integration-heavy pipeline needs.
How to choose stage lighting design software for programming handoff
Start by matching cue editing shape to the rehearsal cycle and approval flow. Lightkey is built around integrated cue sequencing with timing controls for rehearsal playback review, while Avolites Titan aims at console-aligned offline editing that preserves cue continuity.
Then verify how each tool keeps fixture mapping and paperwork synchronized through edits. Capture stays tightly coupled to patch and cue authoring for repeatable visualization plus plot output, while Obsidian Onyx reduces paperwork drift by regenerating plots and paperwork from the same cue and fixture mapping.
Pick a cue authoring model that matches rehearsal approvals
If cue timing changes must be reviewed during rehearsal playback, choose Lightkey because cue stack and timing adjustments happen inside one project workspace. If offline work must preserve console show structure, choose Avolites Titan because it mirrors Avolites console cue and show structure for continuity.
Decide whether the visualizer is the single source of cue truth
Choose Capture when the visualizer must stay tightly coupled to patch and cue authoring so plot and cue documents come from the same scene context. Choose Obsidian Onyx when exported paperwork must regenerate from the same cue and fixture mapping to reduce manual drift.
Choose fixture mapping consistency depth for moving lights
Choose Lightkey or Avolites Titan when consistent moving-light behavior across edits is a priority because fixture parameter mapping or fixture-profile-driven channel attribute mapping keeps programming consistent. Choose Capture or Sunlite Suite when fixture profile libraries must reduce retyping by generating channel attributes from a stored moving-light configuration.
Match the workflow to the handoff target toolchain
Choose Depence when mapping-aware scene-to-cue packaging is needed to reduce iteration time during programming handoff. Choose ESP Vision when lighting cue sequencing must tie directly to timeline-based cue creation and paperwork export for documentation-driven handoffs.
Avoid mismatches caused by external ecosystem requirements
Choose BlenderDMX when the design workflow is already centered on Blender scenes and fixture objects should drive DMX channel and attribute mappings from the scene graph. Avoid assuming perfect interchange with console-specific cue stacks because Lightkey and Capture can require manual translation for console cue stack alignment.
Who benefits from stage lighting design software in this category
Stage lighting design software fits teams that need fixture-aware scene authoring and repeatable conversion into cue sequences and plot-ready documentation. The right tool depends on whether cue timing review, console-aligned offline editing, or paperwork synchronization is the primary failure point.
Lightkey is a strong fit when rehearsal playback review and cue planning approvals happen inside one project workspace. Capture and Obsidian Onyx fit teams that need plot and paperwork outputs to regenerate from the same authored cue and fixture mapping without drifting through iterations.
Lighting designers running previs and cue planning in the same workflow
Lightkey supports cue stack and timing adjustments inside one project workspace, which keeps rehearsal playback review aligned with programming intent. BlenderDMX fits teams that already block and frame lighting in Blender and need DMX channel and attribute mappings tied to Blender scene objects.
Avolites-based production teams doing offline programming and documentation
Avolites Titan keeps cue and show structure aligned with Avolites console workflows, which reduces translation errors during offline rehearsal iteration. The console-aligned cue sequence continuity also helps when complex show data management depends on disciplined naming.
Teams that need synchronized visualizer outputs and repeatable plot paperwork
Capture stays tightly coupled to patch and cue authoring and generates light-plot and cue-document output from the same scene context. Obsidian Onyx regenerates plots and paperwork from the same cue and fixture mapping to prevent drift across iteration cycles.
Lighting designers focused on documentation exports for handoff
ESP Vision ties lighting cue sequencing to timeline-based cue creation and paperwork export, which keeps documentation consistent with the authored lighting-centric workspace. Sunlite Suite provides single-project exports for plot paperwork and cue data to reduce reauthoring between design and playback.
Cue packaging teams that want mapping-aware scene-to-cue packaging
Depence reduces handoff iteration time with scene-to-cue packaging that is aware of fixture profile mappings. L8 supports a fixture-first cue planning approach where cue stack sequencing and fixture attribute mapping stay linked through edits.
Common failure modes in stage lighting design software projects
Most project problems come from cue structure mismatches and fixture mapping drift introduced by extra translation steps. Teams that assume exports will match console cue stacks without manual alignment often hit predictable friction during rehearsal.
Another failure mode is underestimating automation gaps around triggers and media sync when the workflow expects pipeline integration behavior beyond basic cue sequencing and plot exports. Depence limits automation depth for external triggers and media sync compared with teams that require deeper integration controls.
Assuming console cue stack compatibility without a translation step
Lightkey and Capture can require manual translation when integrating with console-specific cue stacks. Plan an explicit console alignment pass after cue sequencing is finalized instead of treating export as a guaranteed match.
Allowing fixture profile hygiene issues to cascade into moving-light attribute mismatches
Sunlite Suite can require careful moving light attribute mapping hygiene because complex fixtures depend on clean fixture profiles. Standardize fixture profile setup before building the cue stack to prevent mismatches from spreading across cue edits.
Treating cue timing and cue sequencing as separate from fixture mapping
L8 keeps cue stack sequencing fixture-first so attribute mapping stays consistent across edits, which prevents spreadsheet-style timing changes from breaking intent. If fixture mapping is edited outside the cue-centric workflow, timing changes can produce inconsistent channel behavior.
Underestimating the setup overhead of scene-driven mapping workflows
BlenderDMX attaches DMX attribute mapping to fixture objects, which adds scene and channel mapping setup overhead before programming iteration accelerates. Build that mapping layer early so cue planning does not stall when moving beyond previs blocking.
How We Selected and Ranked These Tools
We evaluated Lightkey, Avolites Titan, BlenderDMX, Capture, Depence, L8, ESP Vision, Obsidian Onyx, Sunlite Suite, and LightFactory for stage previs and programming workflows that rely on fixture profiles plus scene and cue sequencing. We weighted features at 40%, where integrated cue stack timing controls, fixture parameter mapping consistency, and synchronized visualizer-to-plot or paperwork output directly moved scores.
We weighted ease at 30% and value at 30%, with extra credit for workflows that reduce translation steps through console-aligned show structure or cue-centric regeneration of plots. Lightkey separated on rehearsal playback review because cue stack and timing adjustments happen inside one project workspace and fixture parameter mapping keeps moving-light behavior consistent across cues.
Frequently Asked Questions About stage lighting design software
How do Lightkey and Capture differ for previs playback during rehearsal review?
Which tool keeps the cue sequence structure closest to an Avolites console workflow?
What breaks if BlenderDMX uses a separate previs viewport workflow instead of Blender’s scene graph?
How does L8 handle external automation triggers compared with export-first workflows?
When should Obsidian Onyx be chosen for plot and paperwork regeneration without manual drift?
Which export workflow best supports keeping light-plot output synchronized with cue documentation after edits?
How do Depence and ESP Vision differ when moving from plot decisions to cue logic?
What is the main tradeoff between Sunlite Suite’s single-project patch-to-cue workflow and toolchains that rely on console-targeted structure?
What integration and data-model constraints tend to surface when switching from Lightkey to console-centric authoring tools?
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
- Art DesignTop 10 Best Stage Lighting Control Software of 2026
- Arts Creative ExpressionTop 10 Best Lighting Stage Design Software of 2026
- Art DesignTop 10 Best Stage Light Design Software of 2026
- Art DesignTop 10 Best Lighting Design Services of 2026
- Art DesignTop 10 Best Architectural Lighting Design Services of 2026
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