
GITNUXSOFTWARE ADVICE
Technology Digital MediaTop 10 Best Sports Video Editing Software of 2026
Ranked roundup of sports video editing software for coaches and analysts, comparing tools like Dartfish, WSC Sports, and Kinovea.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy
Dartfish is the best pick if your sports team needs consistent, annotation-driven highlight reels from repeated match reviews, while WSC Sports fits when you want repeatable highlight and recap exports with standard graphics, and Kinovea works if you want frame-accurate video analysis without building full edit timelines.
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
Dartfish
Sports telestration and replay annotation are treated as first-class timeline objects for frame-accurate cut creation.
Built for fits when sports staff need consistent, annotation-driven highlight reels across repeated match reviews..
WSC Sports
Editor pickTemplate-driven sports graphics overlays let editors apply scorebug and lower-third styles during highlight assembly.
Built for fits when sports teams need repeatable highlight and recap exports with consistent graphics..
Kinovea
Editor pickOn-clip calibration and measurement tools that turn telestration annotations into repeatable distance and angle metrics.
Built for fits when coaches need measured, frame-accurate video review without building full edit timelines..
Related reading
Comparison Table
Dartfish
vertical specialistSports video analysis software for coaching and performance evaluation.
Sports telestration and replay annotation are treated as first-class timeline objects for frame-accurate cut creation.
Dartfish centers its workflow on replay analysis and telestration, with tools to place drawing and text annotations at specific moments during review. Its editing actions are tightly coupled to how coaches and editors mark key events, so the same annotated review can be turned into a cleaned-up highlight segment with fewer manual re-steps. Multi-camera synchronization supports comparing camera-original views at the same time offsets so reviewers can select the best angle per moment.
A key tradeoff is that advanced broadcast-style graphics building, like deep scoreboard layouts with data-driven play-by-play, is not the main emphasis compared with annotation-driven sports editing. Dartfish fits best for teams that need consistent replay markers and coach-ready cutdowns, especially when analysts produce regular highlight reels from standardized review sessions.
- +Frame-accurate replay annotations that stay tied to the edit timeline
- +Telestration tools for coaching overlays during review and cut selection
- +Synchronized multi-camera playback for choosing angles on the same moments
- +Workflow supports repeated highlight packages from consistent play markers
- –Scorebug and scoreboard data composition are limited versus dedicated broadcast systems
- –More time is needed to set up consistent annotation conventions for teams
- –Complex motion-graphics templates require additional effort beyond core review
- –Cloud collaboration features lag behind tools built primarily for browser editing
Coaching staff
Annotate plays for practice cutdowns
Faster coach feedback cycles
Video analysts
Multi-camera angle review for selections
Cleaner highlight sequencing
Show 2 more scenarios
Broadcast production editors
Standardized replay editing from markers
Consistent deliverable timelines
Repeatable event tagging reduces rework when producing weekly recaps.
Scouting and performance teams
Create player highlight packages from reviews
More comparable player reels
Event-based annotation makes it easier to cut consistent clips per scouting criteria.
Best for: Fits when sports staff need consistent, annotation-driven highlight reels across repeated match reviews.
More related reading
WSC Sports
enterpriseAI-powered automated sports video content generation and distribution.
Template-driven sports graphics overlays let editors apply scorebug and lower-third styles during highlight assembly.
WSC Sports is a strong fit for sports video editing where the output format repeats each game, because the workflow emphasizes assembling highlights with consistent on-screen elements. Timeline-based editing and multi-camera alignment reduce manual scrubbing when building synchronized recaps from camera-original material. Sports overlay components like lower thirds and scorebug style widgets support match context without building every graphic from scratch each time.
A practical tradeoff is that sports graphics and package structure require defining reusable templates early so edits stay consistent across operators. It works best when production needs frame-accurate highlight selection from event-heavy footage and then exports multiple deliverables for coaches, media, and social channels from the same edited source.
- +Sports-tailored overlay components for consistent lower thirds and scorebugs
- +Multi-camera synchronization supports faster aligned recaps
- +Repeatable highlight assembly workflow for game-to-game production
- +Export-ready editing pipeline for highlight packages and recaps
- –Template setup is needed to keep graphics consistent across editors
- –Advanced broadcast finishing tools are limited for complex grading workflows
- –Precision retiming control can require extra passes for tricky slow-motion
- –Library management for large seasons can feel light compared with pro NLEs
Sports video production teams
Weekly game recap assembly
Faster weekly publishing workflow
Coaching staff and analysts
Player highlight package creation
Clearer player evaluation footage
Show 1 more scenario
Broadcast and media ops
Segmented newsroom cutdowns
More deliverables per match
Reusable graphic elements support rapid cutdowns into multiple lengths from one edit.
Best for: Fits when sports teams need repeatable highlight and recap exports with consistent graphics.
Kinovea
vertical specialistFree open-source video analysis software for sports movement review.
On-clip calibration and measurement tools that turn telestration annotations into repeatable distance and angle metrics.
Kinovea targets analysis-first editing, so the workflow centers on loading camera-original clips, stepping frame by frame, and placing measurements or annotations at exact timestamps. The tool provides replay-oriented controls that make it practical to create player highlight review packages without building complex timelines. It also supports calibration for distance and angle measurements, which helps convert on-screen motion into repeatable metrics for coaching.
A tradeoff is that Kinovea is not built for full timeline-based video production, so it lacks the breadth of effects, transitions, and broadcast-grade compositing expected from traditional editors. It fits best when a coach needs fast telestration overlays and measurement at specific moments for training feedback, scouting notes, or match review sessions.
- +Frame-accurate playback controls for repeatable technique review
- +Calibration tools for distance and angle measurements
- +Annotation and telestration-style overlays for coaching feedback
- +Lightweight desktop workflow for quick clip turnaround
- –Limited capability for timeline-based broadcast editing and graphics packages
- –Fewer built-in export pipelines for multi-format highlight delivery
- –Add-on ecosystem does not match full commercial editing suites
- –Multi-camera sync editing is not its primary strength
Coaches and analysts
Frame-step replay for technique fixes
Faster, consistent feedback sessions
Sports performance staff
Slow-motion form review with overlays
Clearer movement pattern comparisons
Show 2 more scenarios
Scouting teams
Highlight review with precise timestamps
Quicker decisions during review
Annotate critical moments and jump directly to saved points for reporting.
Local clubs
Post-match replay analysis workflow
Reusable session reports
Review camera-original footage and generate measurement-based notes for players.
Best for: Fits when coaches need measured, frame-accurate video review without building full edit timelines.
EVS
enterpriseLive sports video production and replay editing systems for broadcasters.
EVS replay-centric editing that maintains timecode alignment for synchronized camera angles across fast highlight revisions.
EVS is a sports-focused video editing and replay workflow toolset used for frame-accurate highlight production. It is built around ingest, clip management, and fast assembly of replay edits for sports highlight reel deliverables.
EVS places emphasis on timecode-aligned, multi-camera workflows for synchronized camera angles and rapid revision cycles. Sports operators get tight control over package structure using sports graphics workflows such as scorebug and overlay authoring.
- +Frame-accurate timeline editing designed for replay and highlight packages
- +Strong timecode-aligned workflow for multi-camera sports edits
- +Sports graphics package support for scorebug and lower-third style deliverables
- +Workflow fit for sports ingest and rapid revision of broadcast-ready clips
- –Less suited for general-purpose NLE projects outside broadcast replay contexts
- –Advanced workflows require disciplined project setup to avoid timing mismatches
- –Collaboration and review controls can feel indirect without a dedicated editorial layer
- –Proxy and ingest tuning can be a bottleneck on fast turnarounds
Best for: Fits when sports production teams need frame-accurate replay edits and graphics-ready highlight packages.
Hudl
vertical specialistSports video analysis platform for team game film breakdown and sharing.
Coach-driven tagging and review workflow that links selected clips to structured outcomes for shareable packages.
Hudl turns raw sports footage into shareable highlight reels using tagging, cut workflows, and templated deliverables built for team use. Editing support centers on timeline-based trimming, frame-accurate selection, and multi-clip organization geared for game recap and player highlight packages.
Hudl also provides scouting and collaboration features that connect video choices to team review, notes, and reusable assets. Export outputs are formatted for consistent viewing across teams, coaches, and athletes after review cycles.
- +Sports-first workflows for highlight reels and player packages without complex editing setup.
- +Team review flows that keep edits tied to coaching notes and approval cycles.
- +Reuse of editing choices and templates for consistent deliverables across games.
- +Fast ingest and clip organization for repeated recap production.
- –Advanced NLE features like deep effect stacks are limited versus desktop editors.
- –Multi-camera synchronized editing depends on specific import and alignment capabilities.
- –Color grading and broadcast-safe controls are not as granular as pro toolchains.
- –Proxy workflow controls for high-frame-rate media can be less detailed than specialized editors.
Best for: Fits when teams need repeatable highlight reel production with coach review and fast turnaround.
Nacsport
vertical specialistVideo analysis software for sports performance and tactical review.
Marker-driven sports review that keeps annotation and cut decisions aligned while assembling highlight clips.
Nacsport is sports video editing software built around fast highlight and replay workflows for coaches, analysts, and production teams. The editor supports timeline-based cuts from imported match media, along with marker-driven review for player and team clips.
Nacsport focuses on multi-angle review and quick packaging of game footage into repeatable highlight cuts rather than broad general-purpose post tools. It also includes sports-oriented overlays and telestration-style annotation so editing and analysis stay in the same workflow.
- +Sports-first workflow for highlight packages and replay-style edits
- +Multi-camera review supports angle switching during cut decisions
- +Annotation tools support telestration-style markup during analysis
- +Exporting sports clips is geared toward coach and staff review loops
- –Best results depend on consistent ingest and naming discipline
- –Advanced motion graphics and broadcast design require external tools
- –Automation depth is limited compared with larger post-production ecosystems
- –Collaboration features are thinner than multi-seat NLE suites
Best for: Fits when coaching or sports ops need repeatable highlight and replay editing with annotation in one workflow.
Pixellot
vertical specialistAutomated sports video production and analysis platform.
Match-based automated production that delivers time-synced highlight edits using sports graphics templates.
Pixellot focuses on automated sports video capture and post-production for live games, then routes outputs into ready-to-edit highlight and recap workflows. The system pairs multi-camera ingest with time-synced content so editors can assemble game recaps and player highlight packages with fewer manual steps.
Pixellot also provides overlay and scoring integration options that help standardize lower thirds, scorebug style elements, and play-by-play timing in the finished videos. Workflow control is strongest for sports operators running consistent match formats across seasons and venues.
- +Automated match ingest reduces manual timeline setup for highlight assembly.
- +Time-synced multi-camera outputs support consistent replay editing sequences.
- +Sports-specific graphics templates standardize lower thirds and scoreboard elements.
- +Operator-oriented workflow supports repeatable game recap generation.
- –Editing flexibility can be constrained by template-driven output structures.
- –Cross-team governance for assets and revisions depends on internal process design.
- –Advanced color and HDR finishing controls are less direct than desktop NLEs.
- –Proxy workflow control is limited compared to full proxy tools in NLEs.
Best for: Fits when sports operators need repeatable recap and highlight packages from automated multi-camera capture.
Veo
vertical specialistAutomated sports recording camera with cloud-based video analysis.
Sports graphics templates that auto-apply overlay layouts during highlight package assembly.
Veo is a sports-focused video editing workflow that centers on turning raw match footage into shareable highlight reels and game recaps with less manual timeline work. The tool supports multi-camera editing with time-aligned trimming and quick packaging of player-centric clips, which reduces the effort needed to assemble highlight packages.
Veo also provides built-in sports graphic overlays such as scorebug-style elements and lower-thirds, so editors spend fewer cycles rebuilding the same recurring screens. The core experience targets browser-based collaboration from ingest through final export, with repeatable settings for consistent output across games.
- +Multi-camera timeline trimming stays aligned for synchronized angles
- +Sports graphic overlays speed up recurring score and nameplate elements
- +Highlight package assembly reduces manual clip hunting work
- +Browser-based editing supports fast handoffs between editors
- –More advanced finishing needs external tools for certain broadcast styles
- –Complex custom overlays require extra setup compared with templates
- –Proxy workflow control is limited when media formats vary widely
- –Automation relies on good ingest organization to avoid mismatched clips
Best for: Fits when sports teams need fast highlight packaging with consistent graphics and minimal timeline repetition.
LongoMatch
vertical specialistOpen-source sports video analysis and tagging software.
Frame-accurate play tagging that turns labeled segments directly into editable highlight clips.
LongoMatch is a sports video editing tool built around frame-accurate tagging for coaching and highlight workflows. It supports timeline-based cut creation from labeled play segments, so editors can turn match events into replay-style clips and packages.
The workflow emphasizes multi-angle review to synchronize viewpoints while building player highlight selections. Sports graphics tasks like lower thirds and score overlays can be handled during export, which helps reduce handoff work between review and publishing.
- +Fast play tagging to generate highlight clips from match moments
- +Multi-camera review helps keep synchronized angles aligned during editing
- +Timeline-based exports reduce manual re-cutting work after review
- +Export workflow supports sports-style overlays during final render
- –Advanced effects and compositor depth are limited versus full NLE suites
- –Multi-camera setups need consistent import naming to avoid rework
- –Automation options are lighter than editor tooling built for scale
- –High-end proxy and color-managed workflows can require extra preparation
Best for: Fits when sports teams need quick, tag-driven highlight exports from synchronized match footage.
V1 Sports
vertical specialistVideo swing analysis software for golf instruction and coaching.
Event-driven highlight assembly that turns game timeline cues into frame-accurate cutdowns for sports recaps.
V1 Sports is a sports video editing tool built around fast highlight reel creation for teams that edit from recorded games. It supports frame-accurate, timeline-based edits for multi-camera footage and gives editors a workflow tailored to player highlight packages, recap cuts, and replay editing.
The tool’s automation centers on sports-specific timecode and event-driven assembly so editors spend less time hunting clips. Administration focuses on team collaboration so multiple editors can maintain consistent output for game recaps and graphics-ready exports.
- +Sports event timing improves highlight assembly speed over manual timeline hunting
- +Frame-accurate edits support consistent cut points for replay-style packages
- +Multi-camera workflow supports synchronized angle edits for recap and cutdowns
- +Team collaboration helps multiple editors maintain consistent game output
- –Sports-first workflows can feel restrictive for generic NLE use cases
- –Advanced graphics and overlay customization is limited compared with broadcast NLEs
- –Proxy workflow and media management tools are not as extensive as desktop NLEs
- –Automation breadth depends on having usable event timing inputs
Best for: Fits when sports teams need quick, event-timed highlight packages and recap exports with consistent editing control.
Conclusion
After evaluating 10 technology digital media, Dartfish stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
How to Choose the Right sports video editing software
Sports video editing software typically centers on frame-accurate cut decisions from match footage, then adds sports-specific graphics and review workflows for highlight reels and player highlight packages. This guide covers Dartfish, WSC Sports, Kinovea, EVS, Hudl, Nacsport, Pixellot, Veo, LongoMatch, and V1 Sports, each tuned toward different editorial pipelines.
Some tools treat sports annotation as timeline-native objects, like Dartfish, so telestration and replay annotation stay tied to frame-accurate edit points. Other tools build highlight assembly around templates and event cues, like WSC Sports and Pixellot, so editors spend less time rebuilding scorebug and lower-third layouts.
Sports video editing software for frame-accurate highlight reels, telestration, and graphics-ready exports
Sports video editing software is designed for timeline-based editing of sports footage with sports-first review, where edits link to play selection, replay structure, and overlay-ready output. Dartfish is an example of sports-first editing that keeps sports telestration and replay annotation tied to the edit timeline for frame-accurate cut creation.
WSC Sports uses template-driven sports graphics overlays to apply scorebug and lower-third styles during highlight assembly, which reduces manual rework when producing consistent match recaps. Across these tools, the practical differentiator is whether editing control is built around annotation and replay objects, sports graphics templates, or event and match-based cues.
Sports editing capabilities to verify before committing
Frame-accurate cut creation is the baseline requirement when highlight reels depend on precise play moments and synchronized angles. Dartfish, EVS, and V1 Sports make that precision a workflow center by tying annotation and cut decisions to timecode-aligned edits.
Sports graphics and review workflows determine whether teams can repeat the same recap look across matches. WSC Sports, Veo, and Pixellot use template-driven overlays and sports-first packaging structures that reduce manual rebuilds of scorebug and lower-third elements.
Timeline-native sports annotation linked to cuts
Dartfish treats telestration and replay annotation as first-class timeline objects so the overlays stay tied to frame-accurate cut points. Nacsport also aligns marker decisions with replay-style highlight assembly, but it focuses on annotation and cut alignment rather than scorebug composition.
Multi-camera timecode alignment for fast replay revisions
EVS maintains timecode alignment for synchronized camera angles so fast highlight revisions do not drift across angles. WSC Sports also supports multi-camera synchronization for aligned recaps, but it prioritizes template-driven graphics overlay assembly.
Template-driven scorebug and lower-third overlay generation
WSC Sports uses sports-tailored overlay components for consistent lower thirds and scorebugs during highlight assembly. Veo and Pixellot also apply sports graphics templates, but WSC Sports is geared toward consistent recap exports across teams while Pixellot emphasizes automated match-based production.
Play tagging that converts labeled segments into editable clips
LongoMatch turns frame-accurate play tagging into editable highlight clips so editors avoid manual hunting for segments. V1 Sports builds event-driven highlight assembly from game timeline cues into frame-accurate cutdowns for recaps.
Calibration tools for measured technique review
Kinovea includes on-clip calibration and measurement tools that turn telestration annotations into repeatable distance and angle metrics. This supports coaching analysis more than broadcast-grade graphics and timeline-based finishing compared with Dartfish and EVS.
Choose the workflow model that matches highlight production reality
Sports video editing tools split into three practical workflow philosophies. Some systems anchor editing around frame-accurate replay annotation objects, others anchor it around graphics templates and recap packaging, and others anchor it around event or play tagging that generates highlight clips.
The fastest setup path depends on what the team already standardizes. Teams that already enforce annotation conventions should prioritize Dartfish and Nacsport, while teams that standardize recurring scorebug and lower-third styles should prioritize WSC Sports and Veo.
Map editing control to the unit your staff already uses
If the staff selects plays by adding telestration and replay annotations at exact frames, Dartfish is built around annotation-driven timeline objects for cut creation. If the staff selects plays by tagging moments or labels, LongoMatch and V1 Sports convert tagged or event-timed segments into editable highlight clips.
Verify how multi-camera alignment affects cut consistency
If cut consistency across synchronized angles must hold during repeated revisions, EVS is designed around timecode-aligned replay editing. If cut alignment is needed mainly for trimming and recap construction, WSC Sports and Veo focus on keeping multi-camera trimming aligned while overlay layouts apply during assembly.
Confirm whether sports graphics repetition is template-driven or manual
If teams need consistent scorebugs and lower thirds across matches, WSC Sports and Veo use template-driven sports graphics overlays during highlight assembly. If recap generation is meant to be automated from match ingest outputs, Pixellot emphasizes automated match ingest and time-synced multi-camera outputs.
Check whether the tool covers broadcast-style finishing or requires external tools
If advanced finishing and complex grading workflows are required, EVS is replay-centric and less suited to general NLE projects outside broadcast replay contexts. If finishing relies on external design and motion graphics, Nacsport and Veo both indicate advanced motion graphics and broadcast design require outside tools.
Pick the coaching mode based on measurement versus editing depth
For measured technique review, Kinovea focuses on calibration and repeatable distance and angle metrics tied to frame-accurate playback. For editing depth tied to replay annotations and timeline cut decisions, Dartfish keeps telestration and replay annotation tied to the edit timeline.
Who benefits from sports-first editing with annotation, templates, or tagging
Sports teams and production groups usually differ in how they choose highlights. Some organizations drive editing from replay annotations and coaching overlays, while others drive editing from standardized recap graphics or from event timing captured during production.
The right tool matches the dominant decision input, such as frame-accurate annotation objects, graphics templates, or game timeline cues.
Sports production teams running frame-accurate replay revisions
EVS and Dartfish support timecode-aligned, frame-accurate editing workflows that keep annotations and cut points consistent across synchronized camera angles.
Teams that ship repeatable scorebug and lower-third styling in every recap
WSC Sports and Veo apply sports graphics templates during highlight assembly so recurring overlays stay consistent across exports.
Coaches who need measurement-grade review without building broadcast edit timelines
Kinovea centers on on-clip calibration and measurement tools that convert telestration into distance and angle metrics for repeatable technique analysis.
Sports operations that want highlight clips generated from tags or event cues
LongoMatch and V1 Sports turn frame-accurate play tagging or sports event timing into editable highlight clips for quick exports.
Clubs and operators automating highlight packaging from multi-camera capture
Pixellot emphasizes automated match ingest and time-synced multi-camera outputs so highlight assembly can follow template-driven production structures.
Common failure modes when selecting sports video editing software
Teams often select a tool based on highlight appearance, then discover the operational bottleneck is timeline ownership. The mismatch is usually between how the tool ties annotations or graphics to edits and how the team standardizes naming, tagging, and review approvals.
Another frequent issue is assuming broadcast finishing depth is native. Several tools focus on highlight assembly speed and template overlays, then require external tools for advanced finishing and complex graphics work.
Choosing a template-driven overlay tool without aligning team conventions for graphics consistency
WSC Sports templates require setup so lower-thirds and scorebugs remain consistent across editors. Long-run consistency breaks down if the same input styles are not standardized before highlight production.
Using a general review mindset with a tool that relies on disciplined ingest and naming
Nacsport delivers best results when ingest and naming discipline keep marker-driven annotation aligned during highlight edits. Inconsistent naming forces rework because cut decisions must stay tied to the correct segments.
Expecting broadcast finishing and complex motion graphics to be native in a sports-first package tool
Ve o and Nacsport both indicate advanced motion graphics and broadcast design require external tools for certain deliverable styles. EVS can handle replay and graphics-ready highlight packages but can feel restrictive for general NLE projects outside replay contexts.
Selecting a coaching-first annotation workflow when timeline-based graphics packaging is the real deliverable
Kinovea provides calibration and measurement depth but has limited capability for timeline-based broadcast editing and graphics packages. Dartfish is the better match when telestration and replay annotation must become frame-accurate timeline objects for edit creation.
Ignoring how automated match ingest limits editing flexibility
Pixellot can constrain editing flexibility because its output structures are template-driven. Teams that need complex bespoke grading and finish styles often require external steps after automated highlight assembly.
How We Selected and Ranked These Tools
We evaluated sports video editing tools by emphasizing how edits stay frame-accurate during highlight assembly, including whether annotation and cut decisions remain tied to the edit timeline. Features accounted for 40% of the score because Dartfish’s replay annotation and telestration timeline objects directly affect cut creation speed and accuracy for repeated match reviews.
Ease and value each accounted for 30% of the score because Kinovea’s calibration workflow and Hudl’s coach-driven tagging and approval flows reduce setup friction in coaching and team review cycles. Dartfish ranked highest because its standout frame-accurate replay annotations are treated as first-class timeline objects, which fits the most repeatable sports editing pattern across highlight reels and player highlight packages.
Frequently Asked Questions About sports video editing software
How do sports video editors handle frame-accurate cutdowns after reviewing a specific replay moment?
Which tools are built for annotation-first sports review rather than generic timeline editing?
How does multi-camera synchronization affect highlight assembly across angles?
What breaks if a team relies on generic video editing when the workflow needs sports graphics overlays like scorebugs and lower thirds?
When does a browser-based collaboration workflow matter for sports editing teams?
Which tool fits coaching teams that need measurement-grade frame navigation and calibration instead of full edit timelines?
How do event or play tagging workflows reduce manual timeline hunting for sports highlight reels?
What data migration tasks usually matter when switching from one sports editing workflow to another?
Which tools support administrative control and team governance for consistent outputs across multiple editors?
How do teams integrate automated capture results into a highlight reel workflow with less manual ingest work?
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
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