
GITNUXSOFTWARE ADVICE
Video Games And ConsolesTop 10 Best Remote Desktop Gaming Software of 2026
Top 10 remote desktop gaming software ranked for PC streaming, covering Parsec, Moonlight, Sunshine, plus Steam Remote Play and Shadow tradeoffs.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy
Jump Desktop is the safest pick for gamers who need dependable, cross-device interactive remote sessions, whereas Steam Remote Play fits when you already live in your Steam library and want quick setup for streaming games over local or remote networks.
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
Jump Desktop
Jump Desktop’s session-first workflow keeps the remote gaming experience centered on reconnection stability.
Built for fits when a gamer needs dependable interactive remote sessions across multiple client devices..
Steam Remote Play
Editor pickRemote Play Together coordinates local co-op inputs onto a single remote host session.
Built for fits when gamers want quick Steam-library remote sessions with minimal setup friction..
Shadow
Editor pickPersistent cloud workstation sessions keep installed games and configured settings between reconnects.
Built for fits when a persistent cloud Windows gaming workspace matters more than esports-grade immediacy..
Comparison Table
Jump Desktop
specialistCross-platform remote desktop client supporting RDP and VNC with streaming optimized for iOS and macOS devices.
Jump Desktop’s session-first workflow keeps the remote gaming experience centered on reconnection stability.
Jump Desktop is geared toward interactive remoting where low-latency input forwarding matters, and it routes controller and keyboard input through the same session channel as display updates. The client experience is designed around staying connected to a specific host for repeated sessions, which helps users keep session state for games that rely on continuous play. It also supports multi-monitor setups on the host side, which reduces friction when gaming rigs use multiple displays.
A key tradeoff is that Jump Desktop’s best experience depends on network conditions and encoder workload on the host, so busy Wi-Fi links and high CPU scenes can increase round-trip latency. It fits when a gamer needs a consistent receiver on a travel laptop or handheld and can keep the host on wired or Wi-Fi with low jitter for stable gameplay.
- +Interactive session design with responsive HID input forwarding
- +Multi-monitor streaming support for gaming setups
- +Client workflow optimized for repeatedly reconnecting to a host
- +Session tuning for jitter-heavy networks
- –Host CPU and encoder overhead can raise latency during GPU-bound scenes
- –Wi-Fi jitter can degrade frame pacing and packet delivery stability
- –Less suitable for users needing deep automation or granular admin controls
- –Limited insight for per-session performance metrics
PC gamers
Play from a travel laptop
Fewer disconnects mid-session
Living room setup owners
Remote multi-monitor gaming
Working multi-display gameplay
Show 2 more scenarios
Handheld users
Use gamepad over remote sessions
Playable remote controls
Forward controller input alongside display updates for interactive handheld sessions.
Distributed home offices
Remote play on a second room PC
Fast reconnect to host
Run an interactive gaming host and connect from another room with session persistence.
Best for: Fits when a gamer needs dependable interactive remote sessions across multiple client devices.
Steam Remote Play
SMBBuilt-in Steam feature for streaming games to other devices on local or remote networks.
Remote Play Together coordinates local co-op inputs onto a single remote host session.
Steam Remote Play is built around running games on the host PC and streaming video plus input to a second device logged into the same Steam account context. Setup centers on enabling remote play in Steam settings, launching the host game, then starting the session from the other Steam client. Input forwarding covers standard keyboard and mouse and can map common gamepad controls for play sessions. The workflow typically includes multi-monitor streaming depending on the host setup and client display focus, but it does not aim to match the fine-grained tuning found in third-party encoders.
A key tradeoff is limited control over the encode and transport behavior, which can make bandwidth adaptation less transparent than with toolchains such as Moonlight or Sunshine. This matters when home networks fluctuate or when aiming for tighter frame pacing. Steam Remote Play fits well for regular household usage where the host stays powered, the client devices are on the same LAN or reachable through a stable route, and the goal is to launch remote sessions quickly from the Steam library.
- +Steam account pairing simplifies host discovery and session start
- +Input forwarding covers keyboard, mouse, and common gamepad controls
- +Remote Play Together supports multiple players on the same host session
- +Works within the Steam library workflow without separate streaming software
- –Limited access to encode, transport, and latency tuning knobs
- –Performance tuning is constrained when network conditions change mid-session
- –Game compatibility depends on Steam Remote Play support per title
- –Higher-latency paths feel worse than setups designed for low-latency streaming
Household gamers
Play PC games from another room
Short setup, frequent remote sessions
LAN-focused PC players
Stable low-latency couch gaming
Acceptable control feel
Show 2 more scenarios
Steam library users
One-click launching remote sessions
Less time setting up sessions
Launching from the Steam client reduces the need for separate streaming configuration per game.
Co-op party groups
Remote co-op on one host
Shared play without extra hosts
Remote Play Together lets multiple players join a single host session from their devices.
Best for: Fits when gamers want quick Steam-library remote sessions with minimal setup friction.
Shadow
vertical specialistCloud-based Windows PC service providing full desktop environment for gaming.
Persistent cloud workstation sessions keep installed games and configured settings between reconnects.
Shadow delivers a host-side rendered desktop environment hosted in the cloud and accessed through a thin client app. Gamer workloads run inside that remote Windows session, which avoids local setup of game binaries on the client device. The experience depends on consistent network round-trip latency and stable throughput to keep frame pacing smooth during gameplay.
A tradeoff appears in interactive tuning for competitive play. Shadow can work well for casual and mid-skill gaming, but the added network and encoding stages can make high-sensitivity esports feel less immediate than local rendering. The best match is remote access from a laptop, living-room device, or travel setup where maintaining a persistent gaming workspace matters.
- +Full remote Windows desktop for running any PC game you install
- +Session persistence keeps installs and settings available across logins
- +Multi-monitor play works through the desktop delivery model
- +GPU-backed rendering supports higher-end visuals from thin clients
- –Interactive feel can lag local play in fast esports matches
- –Performance depends heavily on network stability and bitrate headroom
- –Remote desktop workflow adds friction for quick benchmark and mod testing
- –Requires disciplined input and display scaling settings to avoid jitter
Traveling PC gamers
Keep one game library across locations
Faster return-to-game
Laptop-only households
Play demanding games on weaker devices
Higher visual fidelity
Show 2 more scenarios
Casual multiplayer players
Use remote play for co-op sessions
Less setup between matches
Maintain consistent game states and controls while joining co-op play from any room.
Streaming hobbyists
Stream from remote workstation
Unified capture workflow
Capture and manage a full desktop gaming environment from the same remote session.
Best for: Fits when a persistent cloud Windows gaming workspace matters more than esports-grade immediacy.
Parsec
enterpriseLow-latency remote desktop application optimized for gaming and creative workstation access.
Low-latency host capture with tight encoder and input timing for interactive game play.
Parsec is a remote desktop gaming client focused on low-latency, host-side capture with a decode-first receiver design. The app supports session controls for input forwarding, multi-monitor streaming, and hardware-accelerated encoding paths that prioritize frame pacing for interactive games.
Parsec also offers peer connectivity features that reduce dependency on user-managed relay tooling compared with DIY setups. For automation and governance, Parsec is weaker than browser-based remote work tools because control is mainly centered on client configuration and session pairing rather than deep admin policy and audit tooling.
- +Frame pacing and input responsiveness tuned for real-time game sessions
- +Multi-monitor streaming with consistent control mapping across displays
- +Hardware-accelerated encoding options improve throughput under load
- +Direct pairing flow avoids heavy client-side setup for most homes
- –Admin governance features like RBAC and audit logs are limited
- –Advanced deployment needs more manual configuration than hosted alternatives
- –Network sensitivity can cause quality swings on jittery links
- –Gaming input forwarding has edge cases for unusual HID devices
Best for: Fits when individuals and small groups prioritize responsive PC game streaming over enterprise administration controls.
Moonlight
vertical specialistOpen-source game streaming client supporting NVIDIA GameStream and Sunshine protocols.
Thin client receiver that stays focused on interactive streaming and HID input handling, while host encoding is delegated.
Moonlight streams a game desktop from a host to a client using the NVIDIA GameStream stack expectations, which is why it is distinct in gamer workflows built around that path. It supports low-latency video delivery, HID input forwarding, and multi-monitor capture on many configurations.
Moonlight pairs with a separate host component for rendering and encoding decisions, so the streaming behavior depends heavily on that host-side setup. The result is a thin receiver experience optimized for interactive play, with stream stability tied to network conditions and encoder settings.
- +Client-focused receiver with responsive input forwarding for interactive play
- +Works well for multi-monitor sessions when the host capture is configured
- +Good frame pacing under stable networks with tuned encoding settings
- +Lightweight client integration for set-top-box and handheld use cases
- –Host-side component and configuration choices heavily affect throughput
- –Requires careful network tuning to prevent jitter and stutter
- –Multi-monitor reliability can drop when display enumeration changes
- –Codec and color behavior depend on the host pipeline rather than Moonlight
Best for: Fits when gamers want a thin client receiver experience and can tune host settings for low-latency play.
NoMachine
specialistHigh-performance remote desktop software with low-latency audio and video streaming suitable for remote gaming.
NoMachine’s session persistence preserves desktop state across disconnects, which reduces friction for game re-entry.
NoMachine targets remote desktop gaming by combining host-side capture, input forwarding, and hardware-accelerated encoding into a full desktop session workflow. It supports multi-monitor streaming and session persistence so a game launch and return flow stays stable across reconnects.
NoMachine also offers admin-friendly controls for managed deployments, which matters when PCs sit behind NAT or inside enterprise networks. For gaming use, its key tradeoff versus specialized game streamers is that it is built around full desktop streaming rather than game-session optimizations.
- +Multi-monitor streaming keeps window layouts intact during remote play
- +Session persistence helps reconnect to the same desktop state
- +Admin deployment tools support centralized management and policy control
- +Hardware-accelerated encoding reduces encode overhead on capable GPUs
- –Desktop-session model can add overhead versus game-first streamers
- –Adaptive control of bandwidth and video settings may lag under rapid network jitter
- –Game controller passthrough varies by game and local input mapping
- –Advanced tuning requires deeper client and host configuration discipline
Best for: Fits when remote play needs a full desktop session, stable reconnects, and managed endpoint control.
AnyDesk
SMBLow-latency remote desktop software built on a proprietary codec frequently used for remote gaming sessions.
Session display scaling and multi-monitor selection controls tailored for interactive remote navigation.
AnyDesk differentiates itself from many PC-streaming options by focusing on low-friction remote control and file transfer for interactive sessions. It provides direct desktop access with keyboard and mouse input forwarding plus session controls like scaling and monitor selection.
For gaming workflows, it can work as a game-streaming receiver when the host renders locally, but it does not include a built-in encoder pipeline tuned for PC game streaming across variable network conditions. AnyDesk also includes admin-oriented deployment options and management settings that matter for recurring workstation support scenarios.
- +Fast remote desktop setup using a simple address-based connection model
- +Interactive mouse and keyboard forwarding with per-session display controls
- +Multi-monitor handling with selectable views for remote navigation
- +File transfer and clipboard workflows that reduce context switching
- –Gaming performance depends heavily on host-side rendering and network stability
- –Limited tuning controls for frame pacing and bandwidth adaptation compared with game stream tools
- –Device input passthrough like gamepads is not a first-class workflow target
- –Session governance features feel less granular than enterprise remote management stacks
Best for: Fits when remote desktop support for PCs matters more than frame-perfect game streaming.
Paperspace
enterpriseGPU-enabled cloud desktop platform that users can provision as remote gaming machines.
Image-based instance workflows that let repeat the same GPU environment for consistent remote gaming sessions.
Paperspace delivers remote gaming via cloud GPU instances paired with a browser and client workflow. Its core strength is end-to-end control of the GPU environment, including instance choice, image management, and session setup for interactive workloads.
The platform supports remote desktop style connectivity rather than a pure peer-to-peer game stream, which shifts performance outcomes toward GPU encode and network conditions. The result fits users who want managed infrastructure and repeatable machine states for game and PC-adjacent sessions.
- +Managed cloud GPU instances with configurable OS and drivers for interactive sessions
- +Repeatable setup through images that reduce reinstall time for recurring gaming workloads
- +Multi-monitor support through standard remote desktop display handling
- +Direct browser-based access for starting sessions without dedicated streaming apps
- –Remote session quality depends heavily on host-side rendering and encoding setup
- –Latency tuning is less direct than dedicated low-latency streaming products
- –Input and controller behavior can vary by client stack and game settings
- –Windows and GPU driver configuration needs operational discipline for stable results
Best for: Fits when cloud GPU repeatability matters more than the lowest possible round-trip latency for competitive play.
RustDesk
SMBOpen-source remote desktop application with self-hosting support and low-latency streaming usable for gaming.
Unattended access via persistent connection IDs removes the need for a always-present host operator.
RustDesk enables real-time remote desktop sessions with interactive mouse and keyboard control using its own connection stack. It supports multi-monitor viewing, file transfer during a session, and unattended access for machines that are reachable over the network.
The application provides a peer-to-peer connection option and can fall back to relay behavior when direct connectivity is blocked. For gaming PC streaming, it is usable when network conditions are stable and when the host GPU encoding path matches the target display workload.
- +Unattended access workflow with persistent host IDs
- +Multi-monitor sessions that preserve extended desktop layout
- +Interactive file transfer between endpoints during a session
- +Peer-to-peer connection mode for direct LAN and good WAN links
- –Session video quality can vary more than mainstream gamer stream stacks
- –No native GPU passthrough support for cloud gaming instances
- –Gamepad passthrough and HID mapping are limited compared with streaming-focused tools
- –Requires consistent firewall and NAT routing discipline for stable connects
Best for: Fits when hobby teams need unattended PC access with basic interactive streaming for games on stable networks.
Amazon AppStream 2.0
enterpriseManaged application and desktop streaming service that can deliver GPU-backed Windows sessions through a browser.
AWS-managed session provisioning tied to identity and streaming policies for controlled access to cloud desktops.
Amazon AppStream 2.0 delivers remote desktop sessions from managed cloud GPU instances into a thin client receiver, which distinguishes it from peer-to-peer game streaming tools. It runs hosted Windows applications and desktops with policy-driven access, session time limits, and configurable streaming settings.
The service supports hardware-accelerated rendering options, multi-monitor layouts, and input forwarding for mouse, keyboard, and controller-compatible HID devices. Compared with Parsec, Moonlight, and Sunshine, AppStream 2.0 centers on enterprise application delivery and governance rather than gamer-tuned low-latency capture paths.
- +Managed cloud Windows sessions reduce local host setup requirements
- +Policy controls can restrict who can start sessions and what they can run
- +Multi-monitor desktop layouts work for workstation-like workflows
- +Integrated identity options fit environments already using AWS IAM
- –Gaming latency and frame pacing depend on managed instance and region choices
- –Session startup and autoscaling patterns can feel slower than always-on hosts
- –Game-specific tuning like Sunshine capture hooks is not a first-class workflow
- –Direct bare-metal GPU passthrough style deployment is not available
Best for: Fits when teams need centrally governed cloud Windows sessions for mixed apps and occasional PC games.
Conclusion
After evaluating 10 video games and consoles, Jump Desktop stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
How to Choose the Right remote desktop gaming software
Remote desktop gaming software turns a PC game render into an interactive remote session by coordinating capture, encoding, transport, and HID input forwarding between a host and a receiver. This buyer's guide covers Jump Desktop, Parsec, Moonlight, Sunshine, and the other leading tools across game-first streaming, persistent cloud desktops, and managed enterprise session provisioning.
The comparison after the individual tool reviews focuses on integration depth for interactive play, including how each platform handles input timing, frame pacing stability, and multi-monitor sessions. It also highlights automation and governance surfaces where they exist, because some stacks expose host controls while others prioritize low-latency capture and quick reconnection.
Remote Desktop Gaming Software for Low-Latency PC Game Streaming and Playable HID Forwarding
Remote desktop gaming software provides a remote display protocol that carries an encoded game stream to a receiver while forwarding keyboard, mouse, and gamepad controls back to the host. The host side usually performs game capture and hardware-accelerated encoding, while the receiver depends on client-side handling to keep input latency and frame pacing stable.
Jump Desktop is built around an interactive session-first workflow that emphasizes responsive HID input forwarding and multi-monitor streaming, so reconnect stability stays central to the experience. Parsec focuses on low-latency host capture with tight encoder and input timing, which supports responsive gameplay but limits administration controls such as RBAC and audit logs.
Evaluation criteria for remote desktop gaming software
Low-latency play depends on how the host captures frames and how the stack times HID forwarding, because delays show up as input lag and uneven frame pacing. Multi-monitor behavior also matters because incorrect control mapping or inconsistent capture per display quickly breaks fast gameplay workflows.
Input timing and HID forwarding responsiveness
Parsec is tuned for responsive input timing during real-time game sessions, which keeps gameplay interactions tight. Jump Desktop also emphasizes responsive HID input forwarding, and it uses an interactive session-first workflow that prioritizes reconnection stability.
Session persistence and reconnect continuity
Shadow keeps installed games and configured settings available across reconnects, which supports a persistent cloud Windows gaming workspace. NoMachine also preserves desktop state across disconnects, which reduces friction when users need to re-enter the same remote environment.
Multi-monitor streaming and consistent control mapping
Jump Desktop supports multi-monitor streaming for gaming setups while keeping interactive HID input forwarding responsive across displays. Parsec provides multi-monitor streaming with consistent control mapping across monitors, which helps keep aim and navigation stable.
Administrative governance and monitoring surface
Parsec limits admin governance controls such as RBAC and audit logs, which makes it less suitable for teams that require controlled access and traceability. Amazon AppStream 2.0 is built around AWS-managed session provisioning tied to identity and streaming policies, which supports centralized control for who can start sessions and what they can run.
Deployment model control versus manual setup overhead
Moonlight delegates host encoding behavior to the host-side configuration and depends on careful network tuning, which shifts workload to the host setup. Paperspace uses repeatable image-based instance workflows that reduce reinstall time for recurring GPU gaming environments.
Network jitter tolerance and adaptive behavior under change
Jump Desktop can see Wi-Fi jitter degrade frame pacing and packet delivery stability, which becomes noticeable during GPU-bound scenes. Steam Remote Play performance tuning is constrained when network conditions change mid-session, which limits how much the stack can adapt without friction.
Decision framework for choosing remote desktop gaming software
The first fork is whether the workflow needs interactive reconnection stability or persistent session state. Jump Desktop and Shadow both improve reconnect experience, but they optimize different session shapes with interactive sessions versus persistent cloud workspaces.
The second fork is whether governance and centrally controlled access matter more than frame-perfect tuning knobs. Parsec and Moonlight optimize interactive play, while Amazon AppStream 2.0 focuses on managed identity-driven provisioning and policy controls.
Pick the session shape: interactive reconnection or persistent workspace
Choose Jump Desktop when reconnection stability and responsive HID input forwarding during interactive sessions are the priority. Choose Shadow when persistent cloud Windows sessions must keep installed games and configured settings across logins.
Choose the governance model: personal gaming stack or centrally governed sessions
Select Parsec for responsive frame pacing and input responsiveness when the setup stays user-managed and admin governance depth is not required. Select Amazon AppStream 2.0 for centrally governed cloud Windows sessions tied to identity and streaming policies.
Decide who owns host configuration complexity
Choose Moonlight when the host-side component configuration is acceptable and throughput depends on host choices and network tuning. Choose Paperspace when repeatable GPU environment images matter more than direct low-latency tuning knobs.
Match the client workflow to your device set
Choose AnyDesk for remote PC support workflows that rely on simple address-based connection setup and per-session display controls. Choose RustDesk when unattended access with persistent connection IDs is needed for hobby teams on stable networks.
Validate multiplayer or co-op input coordination needs
Choose Steam Remote Play when Steam-library remote sessions and Remote Play Together input coordination onto one remote host session are required. Choose Parsec when small-group interactive sessions need tighter frame pacing and input responsiveness over admin feature depth.
Who benefits from remote desktop gaming software
Remote desktop gaming software benefits users who need interactive gameplay over a network connection while preserving input fidelity and stable visuals. It also benefits teams that need consistent remote environments, controlled access, or unattended host connectivity for repeated gaming workloads.
Competitive players prioritizing responsive interactions
Parsec is built around low-latency host capture with tight encoder and input timing, which supports reactive gameplay. Jump Desktop adds responsive HID input forwarding and focuses on reconnection stability when sessions drop.
Gamers who want their installed games and settings to persist in the cloud
Shadow keeps installed games and configured settings between reconnects in persistent cloud Windows sessions. NoMachine preserves desktop state across disconnects for users who need the same remote desktop layout.
Teams that require centrally controlled cloud gaming sessions
Amazon AppStream 2.0 ties session provisioning to identity and streaming policies to control who can start sessions. This approach fits mixed app workflows that include occasional PC games.
Users managing repeatable cloud GPU environments for recurring play sessions
Paperspace uses image-based instance workflows to repeat the same GPU environment with less reinstall friction. This fits schedules where the gaming setup must stay consistent across instances.
Hobby teams needing unattended access to game-capable PCs
RustDesk supports unattended access via persistent connection IDs so an operator does not need to be constantly present. It also preserves multi-monitor extended desktop layout, which helps with setup continuity.
Common pitfalls when buying remote desktop gaming software
Many purchase mistakes come from selecting a remote desktop tool based on general screen sharing behavior instead of interactive input and frame pacing behavior. Other mistakes come from underestimating how host configuration choices and network tuning affect throughput for real-time play.
Choosing a general remote desktop tool and expecting esports-grade responsiveness
AnyDesk can set up quickly with address-based connections, but gaming performance depends on host-side rendering and network stability with limited frame pacing and bandwidth adaptation controls. For interactive play, Parsec and Jump Desktop provide game-first responsiveness and tighter input timing behavior.
Assuming admin controls exist when the tool is tuned for interactive gaming use
Parsec limits admin governance features like RBAC and audit logs, which can block team policies that require traceability. Amazon AppStream 2.0 is designed around identity-driven session provisioning and policy controls for governed access.
Ignoring host-side encoding impact when using client-focused receiver stacks
Moonlight delegates host-side component behavior so throughput and interactive quality heavily depend on host configuration choices. If the host tuning path is not acceptable, select a stack that emphasizes end-to-end interactive tuning like Jump Desktop or Parsec.
Overlooking that cloud and managed environments can add latency variability
Shadow interactive feel can lag local play in fast esports matches, and its performance depends heavily on network stability and bitrate headroom. Amazon AppStream 2.0 also ties gaming latency and frame pacing to managed instance and region choices, which can feel slower than always-on hosts.
How We Selected and Ranked These Tools
We evaluated Jump Desktop, Parsec, Moonlight, and Sunshine alongside the full set of included tools using three weights. Features counted for 40% of the score, ease counted for 30%, and value counted for 30% based on how directly each tool supports interactive remote gaming workflows.
Jump Desktop ranked highest because its session-first workflow keeps reconnection stability central while its HID input forwarding stays responsive and multi-monitor streaming works for gaming setups. The ranking also reflected tradeoffs seen in the lineup, including Parsec’s limited admin governance features and Shadow’s persistent cloud session model that can lag local esports responsiveness.
Frequently Asked Questions About remote desktop gaming software
How do Parsec and Moonlight differ in host capture and receiver behavior for PC gaming?
Which tool supports persistent cloud game workspaces with reconnect-friendly session state?
When does Steam Remote Play fit better than a dedicated remote desktop gaming app like Parsec?
What breaks if the network path has jitter for low-latency tools like Parsec and Moonlight?
How does Sunshine change the deployment model compared with direct use of Parsec or Moonlight?
Which platform provides admin-friendly managed controls for endpoint fleets, not just local gaming use?
How do RBAC and audit logging show up differently between AppStream 2.0 and gamer-first streaming tools?
When does GPU environment repeatability matter more than peer-to-peer low-latency streaming?
How should a gamer decide between Jump Desktop and a full desktop platform like NoMachine?
What is the practical tradeoff between using AnyDesk for remote control workflows and using a game-tuned stream stack like Parsec?
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
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