
GITNUXSOFTWARE ADVICE
Technology Digital MediaTop 10 Best Recording Game Software of 2026
Ranking roundup of Recording Game Software with technical criteria and tradeoffs for screen capture and streaming, including OBS Studio and Streamlabs Desktop.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
OBS Studio
OBS WebSocket exposes scene switching and recording control for external automation.
Built for fits when recording pipelines need scripted control and reproducible scene configuration on one host..
Streamlabs Desktop
Editor pickStreamlabs alert and chat overlays render from external events inside the scene graph.
Built for fits when one operator manages recording scenes and needs tight overlay integration..
XSplit
Editor pickScene-based capture with configurable sources and output profiles for consistent recording layouts.
Built for fits when creators need repeatable game recording setups with automation hooks and local control..
Related reading
Comparison Table
The comparison table evaluates recording game software by integration depth, data model choices, and the automation and API surface that support extensibility. It also covers admin and governance controls such as RBAC and audit log capabilities, plus configuration patterns that affect throughput and provisioning. The goal is to map each tool’s schema and integration points to clear tradeoffs for capture workflows.
OBS Studio
open-source recorderOpen-source screen and gameplay recorder with an extensible plugin ecosystem and scriptable scenes for repeatable capture workflows.
OBS WebSocket exposes scene switching and recording control for external automation.
OBS Studio supports multi-source scene graphs with transformations, audio filters, and render targets, which makes it practical for repeatable recording workflows. Integration depth is driven by plugin extensibility plus automation hooks via the OBS WebSocket interface, which exposes scene changes, program state queries, and control operations for remote orchestration. The data model centers on profiles, scenes, sources, and collections, which can be provisioned through exported configuration files and applied across machines.
A key tradeoff is that OBS Studio automation is stronger for control and orchestration than for enterprise-grade governance like RBAC and centralized audit logs. It fits situations where a single operator or a small setup needs reliable throughput on one host, and where external automation can coordinate sources and recording state with WebSocket scripts. It can be less suitable when multiple administrators must share control with strict permissions and auditability.
- +Scene and source graph with deterministic transforms and filters
- +WebSocket control supports automation and remote orchestration
- +Plugin system extends inputs, encoders, and media handling
- +Exportable profiles enable repeatable configuration across hosts
- –Limited RBAC and centralized audit log support for governance
- –Automation focuses on control actions, not full workflow state schemas
Speedrun organizers
Automated starts and split capture
Consistent capture across attempts
Indie studios
Repeatable build-to-build capture setup
Lower capture setup variability
Show 2 more scenarios
Content operations teams
Remote control for live and recorded assets
Fewer manual recording errors
Automation scripts coordinate scene changes and source toggles across sessions.
Local esports casters
Multi-window commentary recordings
Clean recordings with consistent layout
Scene graphs combine game window, chat overlays, and audio filters in one render pipeline.
Best for: Fits when recording pipelines need scripted control and reproducible scene configuration on one host.
More related reading
Streamlabs Desktop
broadcast recorderBroadcast recording app with integrated scene control, media overlays, and automation features for gameplay capture setups.
Streamlabs alert and chat overlays render from external events inside the scene graph.
Streamlabs Desktop fits teams that need coordinated recording and production controls across scenes, overlays, and audio routing. The data model centers on scenes, sources, and transitions, then maps stream state events to recording and overlay state for repeatable operator actions. Integration depth shows up in chat and overlay components that can be driven by external events without rebuilding the entire capture graph.
A tradeoff appears in governance and automation control, since there is no clear enterprise-style schema provisioning or RBAC model for multi-operator environments. Streamlabs Desktop works best when one operator owns the configuration or when changes are managed through shared profiles and documented operational steps. It also fits usage situations where consistent operator throughput matters more than audited administration across teams.
- +Scene and source model matches recording and overlay configuration needs
- +Chat and alert overlays integrate into the production graph
- +OBS-style capture sources reduce friction with existing workflows
- +Hotkeys and per-scene settings support high-throughput operator control
- –Admin governance and RBAC for multi-operator teams is limited
- –Automation surface is weaker than dedicated workflow platforms
- –Schema-level provisioning is not aligned to enterprise configuration management
Live stream operators
Record while driving alerts and overlays
Fewer manual sync errors
Indie creators
Manage scenes and hotkeys for throughput
Faster production iteration
Show 2 more scenarios
Small esports teams
Standardize capture graphs for matches
Consistent match replays
Reusable scene and source configuration reduces variance across match days.
Content production interns
Run guided recording setups safely
Lower setup time
Preset-based configuration limits mistakes by keeping changes scoped to scenes and sources.
Best for: Fits when one operator manages recording scenes and needs tight overlay integration.
XSplit
broadcast toolGameplay recording and streaming software with scene profiles and control integrations for managing capture pipelines.
Scene-based capture with configurable sources and output profiles for consistent recording layouts.
XSplit organizes recordings around scenes, sources, and output configurations that function like a practical schema for repeatable capture setups. Integration depth shows up through capture source variety, overlays, and third-party extensibility surfaces that reduce manual rework between sessions. Automation and API surface are meaningful when teams need repeatable scene loading, switching logic, or external control of recording state during gameplay sessions. Admin and governance controls are thinner than enterprise video platforms, so control typically lives with the local operator workflow rather than centralized RBAC and policy enforcement.
A key tradeoff appears in orchestration for distributed teams, since XSplit’s governance model does not provide strong multi-user RBAC or auditable change trails tied to a shared project repository. XSplit fits situations where a small team or solo creator needs consistent recording output from a known set of games and sources, with controlled scene switching and repeatable encoding parameters. It also fits event capture when operators need deterministic overlays and layout reuse without building a custom automation layer from scratch.
- +Scene and source structure creates repeatable recording configurations
- +Hotkey and profile switching supports fast in-session control
- +Capture-source variety covers typical game recording workflows
- +Separation of capture sources and encoding settings improves stability
- –Limited centralized RBAC and audit log for shared project governance
- –Automation surface is more local than enterprise orchestration
- –Browser and overlay components can add capture overhead
Solo creator and small stream teams
Record gameplay with consistent overlays
Fewer manual setup changes
Competitive tournament operators
Switch cameras and overlays between rounds
More consistent capture timing
Show 1 more scenario
Coaching and QA analysts
Capture standardized clips for reviews
Comparable clip quality across runs
Output profiles enforce consistent encoding and layout when capturing specific gameplay segments.
Best for: Fits when creators need repeatable game recording setups with automation hooks and local control.
ShadowPlay
GPU captureGeForce Experience capture feature that records gameplay with hotkey triggers and configurable replay buffer behavior.
Low-latency GPU-accelerated recording with in-game overlay capture control
ShadowPlay from NVIDIA focuses on real-time game capture with tight integration to the GPU graphics stack. Capture pipelines support NVIDIA-specific codecs and low-latency recording modes for gameplay and highlights.
Configuration centers on capture resolution, bitrate, and overlay controls exposed through NVIDIA software components. Admin automation and API-driven provisioning are limited compared with workflow-first recording systems.
- +Low-latency recording driven by NVIDIA GPU capture pipeline
- +Hardware-accelerated encoding reduces CPU overhead during gameplay
- +In-game overlay controls allow quick capture configuration changes
- +Direct integration with NVIDIA drivers improves capture stability
- –Automation and external API surface for orchestration is minimal
- –Workflow data model is capture-centric, not event and metadata-centric
- –RBAC, admin provisioning, and audit logging are not enterprise-oriented
- –Capture behavior depends on NVIDIA GPU support and driver integration
Best for: Fits when solo players or small teams need low-latency gameplay recording without automation requirements.
Elgato Game Capture HD
capture hardware softwareCapture device software for ingesting console or PC gameplay with configurable input settings and recording modes.
Audio input routing for mic and game channels during capture.
Elgato Game Capture HD records gameplay from supported consoles and PCs through Elgato capture hardware and its companion capture software. Capture controls include scene selection, overlay placement, and audio input routing for mic and game audio.
The data model is file-based, with recorded media written to local storage for later edit and upload workflows rather than structured event streams. Integration depth centers on hardware-driven capture and local configuration, with limited documented API, automation, or administrative governance controls.
- +Low-latency capture path via Elgato hardware inputs
- +Scene and audio routing controls for mic and game channels
- +Local file outputs integrate with standard editors and upload tools
- –No documented API for capture provisioning or automation
- –Limited extensibility for custom metadata schemas and event streaming
- –Governance controls like RBAC and audit logs are not exposed
Best for: Fits when local recording workflows need hardware capture and manual configuration.
PowerDirector
capture and editEditing-centric recorder and capture workflow with gameplay recording utilities and downstream automation for export.
Timeline-based editing paired with capture and export presets for consistent recording-to-publish output.
PowerDirector targets recording-heavy workflows, especially screen and media capture, with timeline-based editing and export controls for consistent deliverables. Integration depth is limited because automation centers on in-app features rather than a documented external API surface for provisioning or schema-driven management.
Configuration focuses on capture profiles, codec settings, and rendering parameters that affect throughput and repeatability across sessions. Extensibility is mainly file-based via supported media formats, with less emphasis on RBAC, audit logs, or admin governance for multi-operator environments.
- +Capture profiles standardize codec and frame-rate settings across sessions
- +Timeline editing provides deterministic trimming and effect ordering
- +Export presets reduce variation between recorded and published outputs
- +Media format support enables interchange with common NLE workflows
- –No documented automation API for provisioning workflows or syncing captures
- –Limited RBAC and audit log controls for admin governance
- –Automation depends on UI configuration rather than schema-based controls
- –Integration uses file exchange more than streaming or event hooks
Best for: Fits when teams need repeatable recording and editing outputs without external automation requirements.
Bandicam
screen recorderGameplay screen recorder that supports configurable encoding parameters and region or window capture modes.
Source-aware capture controls that let users adjust recording targets during gameplay.
Bandicam focuses on fast, low-latency screen recording for gameplay and desktop content, with built-in capture controls rather than team workflow tooling. The recording pipeline uses a straightforward data model of capture sources, encoding settings, and output files, which keeps configuration close to the recording session.
Integration depth is limited, with no documented automation API or schema-based provisioning surface for external systems. Administrative governance features like RBAC and audit logging are not evident as first-class controls for managing multiple users or projects.
- +Capture hotkeys for quick source switching during gameplay
- +Configurable encoding settings to balance CPU load and video quality
- +Supports common screen capture modes for varied game scenes
- +Direct-to-file recording flow reduces post-processing overhead
- –No documented API for automation or external orchestration
- –Limited data model for integrating recordings into governed storage
- –No clear RBAC or admin controls for multi-user governance
- –Automation and extensibility depend on manual configuration
Best for: Fits when individuals need reliable gameplay recordings without code or admin governance workflows.
Action!
game recorderGame recording utility focused on low-latency capture with configurable resolution scaling and encoder settings.
Project-controlled recording settings that keep runs consistent across sessions and renders.
Action! focuses on recording game sessions into editable artifacts with a workflow built around capture configuration and repeatable outputs. Integration depth centers on file-based exports and project settings that control what gets recorded and how assets are organized.
The data model is oriented around recorded timelines and media tracks, which supports deterministic replays and consistent downstream editing. Automation and extensibility are primarily configuration and batch-style workflows rather than a broad API-first integration surface.
- +Capture configuration tied to project settings for consistent outputs
- +Timeline-based editing aligns recorded tracks with later revisions
- +File-based exports support downstream workflows and external tooling
- +Batchable recording and render steps reduce manual repetition
- –Automation surface lacks a documented, fine-grained API workflow
- –Integration depth is more export-driven than event-driven
- –Schema customization for captured metadata is limited
- –RBAC and audit-log governance controls are not clearly defined
Best for: Fits when capture consistency matters and automation stays within the editor workflow.
Lightshot
lightweight captureScreenshot capture utility that includes lightweight screen capture workflows but is not a dedicated high-throughput gameplay recorder.
Instant screenshot upload that returns a shareable identifier for immediate reuse.
Lightshot provides screenshot capture with instant upload and share workflows from app.prntscr.com. Its core data output is an image file plus a generated share identifier that supports fast retrieval.
The integration depth is limited because the documented automation and API surface for programmatic capture, upload, and lifecycle controls is not exposed in a way that matches enterprise recording workflows. Automation and governance features like RBAC, audit logs, and configuration schema for provisioning are not available through a clear API surface.
- +Instant capture-to-share flow with image upload
- +Share identifiers enable quick re-presentation of screenshots
- +Lightweight workflow suitable for ad hoc visual capture
- –Automation and API surface for capture and upload is not clearly documented
- –No visible RBAC controls or admin governance controls
- –Limited extensibility for integrating into managed recording pipelines
Best for: Fits when teams need quick screenshot sharing without scripted recording automation.
Kdenlive
editor capture workflowNonlinear editor that supports capture workflows through recording and external capture integration for gameplay sessions.
Multi-track timeline with effect stacks that persists across renders in the project file model.
Kdenlive fits teams that need repeatable screen recording and timeline editing without a heavy server stack. It provides a project data model based on a timeline, clips, and effects chains, which supports consistent rendering outputs across sessions.
Kdenlive focuses on local workflows and file-based exports rather than centralized multi-user provisioning. Integration depth is largely limited to external codecs, media formats, and editor extensions, with minimal documented automation, API surface, and governance controls for recordings.
- +Timeline-based project model keeps edits and effects organized
- +Local workflow supports direct preview and rendering of edited recordings
- +Media format and codec support covers common recording pipelines
- +Extensible effects and profiles via installed plugins
- –Limited documented API for automation and external orchestration
- –No native RBAC or admin governance for multi-user recording production
- –File-based projects reduce auditability for controlled environments
- –Automation is mostly manual and scripting without a clear schema
Best for: Fits when teams need local recording editing consistency without centralized automation or governance.
How to Choose the Right Recording Game Software
This guide helps teams and creators select Recording Game Software by focusing on integration depth, data model design, automation and API surface, and admin and governance controls. It covers OBS Studio, Streamlabs Desktop, XSplit, ShadowPlay, Elgato Game Capture HD, PowerDirector, Bandicam, Action!, Lightshot, and Kdenlive.
The recommendations map concrete recording workflows to specific tool mechanisms like OBS WebSocket scene switching, Streamlabs alert and chat overlays inside the scene graph, and XSplit scene-based capture with output profiles. The guide also highlights governance gaps like limited RBAC and missing centralized audit logs in several tools.
Recording game capture apps that turn gameplay into controlled files and stream-ready scenes
Recording game software captures desktop, window, and gameplay sources into repeatable capture pipelines with scene layouts, audio routing, and encoder settings. It solves the workflow problem of getting consistent runs and predictable outputs while operators switch sources, overlays, and recording modes.
Tools like OBS Studio model recording as a scene and source graph with deterministic filters and WebSocket control, which supports scripted capture operations on one host. Streamlabs Desktop also uses a scene graph, but its standout value is rendering alert and chat overlays from external events inside the scene graph for production-style recording setups.
Evaluation criteria for capture pipelines, governance, and automation control
Recording game tools differ most when the control plane matters as much as the pixels. OBS Studio, Streamlabs Desktop, and XSplit treat scenes and sources as first-class configuration objects, while other tools lean more on local, file-based recording workflows.
Governance and automation also split the market. Several tools provide hotkeys and local profiles but lack enterprise-oriented RBAC and centralized audit logs, which becomes a blocker for multi-operator teams.
Scene graph configuration with repeatable scene and source structures
OBS Studio uses a scene and source graph with deterministic transforms and filters, which makes overlays and capture sources consistent across sessions. XSplit and Streamlabs Desktop also use scene-based capture with repeatable source layouts and per-scene configuration that supports fast in-session control.
Automation control surface via documented integration endpoints
OBS Studio provides WebSocket control that exposes scene switching and recording control for external automation. Streamlabs Desktop relies more on integrated production events for overlays, while XSplit emphasizes local hotkeys and profile switching with automation hooks that are not enterprise-grade orchestration.
Schema-driven control for provisioning and workflow state
OBS Studio’s configuration model supports exportable profiles that can be moved across hosts to standardize capture settings. Streamlabs Desktop and XSplit provide configuration and automation mechanisms, but governance-aligned schema-level provisioning is limited compared with tools designed around governed configuration management.
Admin governance controls for multi-operator recording teams
OBS Studio has limited RBAC and centralized audit log support for governance, which can restrict multi-operator oversight. Streamlabs Desktop and XSplit also show limited centralized RBAC and audit log capabilities, while ShadowPlay, Elgato Game Capture HD, and Bandicam provide even less governance-oriented control.
Overlay and external event rendering inside the capture data model
Streamlabs Desktop renders alert and chat overlays from external events inside the scene graph, which keeps production overlays synchronized with the recording layout. OBS Studio can support overlays through its plugin ecosystem and deterministic scene graph, while other tools focus more on capture and local file outputs.
Hardware-coupled low-latency capture pipeline behavior
ShadowPlay records with tight NVIDIA GPU integration and hardware-accelerated encoding for low-latency capture. Elgato Game Capture HD adds low-latency hardware capture paths via supported inputs, while Bandicam focuses on low-latency screen capture with region or window capture modes.
A control-plane driven selection path for gameplay recording tools
Start with the integration depth needed for the workflow, then verify the data model supports that control. OBS Studio fits when external systems must drive scene switching and recording control through WebSocket.
Then check governance and automation scope for multi-operator environments. Streamlabs Desktop, XSplit, and OBS Studio provide strong scene and source models, but limited RBAC and centralized audit log support can limit admin oversight for team production.
Map required control to an automation surface
If external automation must switch scenes and start or stop recording, OBS Studio is the match because WebSocket exposes scene switching and recording control. If overlay content must respond to external events during capture, Streamlabs Desktop is a fit because alert and chat overlays render from external events inside the scene graph.
Verify the data model supports repeatable capture layout changes
For deterministic overlay placement and repeatable transforms, OBS Studio’s scene and source graph with deterministic filters fits repeatable capture workflows. For consistent recording layouts built from configurable sources and output profiles, XSplit’s scene-based capture with output profiles supports stable configurations.
Check whether provisioning and workflow state must be governed
If the recording setup needs host-to-host standardization, OBS Studio’s exportable profiles support repeatable configuration across hosts. If schema-level provisioning and governed workflow state are required for admin-managed environments, tools like Streamlabs Desktop and XSplit show limitations because schema-level provisioning is not aligned to enterprise configuration management.
Confirm governance needs align with RBAC and audit logging reality
For teams that require strong RBAC and centralized audit logs, OBS Studio, Streamlabs Desktop, and XSplit provide limited governance controls, which can force manual process controls. Tools like ShadowPlay, Elgato Game Capture HD, Bandicam, Action!, and Kdenlive also do not present RBAC and audit log governance as first-class controls.
Choose capture behavior based on latency and GPU or hardware coupling
If low-latency recording depends on GPU integration, ShadowPlay is built around NVIDIA capture pipeline behavior. If low-latency ingest depends on supported capture hardware, Elgato Game Capture HD uses hardware-driven capture with local audio input routing for mic and game channels.
Which teams and creators should pick which recording capture approach
The best fit depends on how much of the workflow must be controlled by automation and governance versus manual operator hotkeys and local configuration. OBS Studio, Streamlabs Desktop, and XSplit suit scenarios where scene layouts and capture pipelines are operated like repeatable production setups.
Other tools fit when capture outputs matter more than multi-operator control planes. ShadowPlay, Elgato Game Capture HD, and Bandicam focus on capture behavior and low-latency workflows, while PowerDirector, Action!, and Kdenlive lean on timeline editing and local project persistence.
Single-host operators who need scripted scene switching and recording control
OBS Studio fits because WebSocket exposes scene switching and recording control for external automation, and it also supports deterministic scene and source configuration. XSplit can work for local repeatable setups, but automation orchestration is more local than enterprise orchestration.
Operators building production-style overlays from external events
Streamlabs Desktop fits because alert and chat overlays render from external events inside the scene graph. OBS Studio is also scene-graph driven, but Streamlabs’s overlay event rendering is the standout mechanism for production-style recording.
Creators who need repeatable game recording layouts with fast in-session switching
XSplit fits because scene-based capture uses configurable sources and output profiles for consistent recording layouts. Streamlabs Desktop can also provide per-scene settings and overlays, but RBAC and audit log governance is limited for multi-operator use.
Solo players or small teams prioritizing low-latency gameplay recording without orchestration
ShadowPlay fits because low-latency recording relies on NVIDIA GPU capture pipeline integration and hardware-accelerated encoding. It also has minimal external automation and admin provisioning, which matches solo capture expectations.
Teams that need deterministic timeline-based edits and local project persistence
PowerDirector and Kdenlive fit when capture and editing deliverables need timeline-based consistency using presets and project models. Action! also fits because project-controlled recording settings keep runs consistent across sessions and renders, but it lacks a fine-grained documented API surface for external orchestration.
Pitfalls that break recording workflows and governance expectations
Many failed recording tool selections come from assuming that hotkeys and local presets equal governance and integration. Several tools deliver strong recording UX while lacking RBAC and centralized audit logs for team oversight.
Another failure mode comes from mixing file-based editing workflows with capture automation expectations. Tools like Elgato Game Capture HD, PowerDirector, Action!, and Kdenlive emphasize local file outputs and project models instead of event and metadata-centric integration.
Choosing a hotkey-first tool when automation requires external orchestration
If external systems must start and stop recording and switch scenes, OBS Studio is built for that because WebSocket exposes scene switching and recording control. Streamlabs Desktop and XSplit emphasize operator control and local scene operations, and their automation surface is weaker for orchestration.
Assuming enterprise RBAC and audit logs exist for multi-operator recording
OBS Studio, Streamlabs Desktop, and XSplit provide only limited RBAC and centralized audit log support for governance, which can leave audit gaps for shared projects. ShadowPlay, Elgato Game Capture HD, and Bandicam also do not provide enterprise-oriented governance controls as first-class features.
Selecting capture-centric software when a schema-driven event model is required
ShadowPlay is capture-centric with minimal workflow state and metadata-centric event modeling, which limits integration options for event-driven pipelines. Elgato Game Capture HD and Bandicam are similarly centered on local capture flows rather than schema-level provisioning and schema-rich workflow states.
Expecting plugin-style extensibility to replace an API-driven control plane
OBS Studio’s plugin ecosystem extends inputs, encoders, and media handling, but governance orchestration still relies on the WebSocket control plane. Streamlabs Desktop can integrate overlays into the scene graph, yet its automation and API surface is not as enterprise-oriented as workflow-first control needs.
How We Selected and Ranked These Tools
We evaluated OBS Studio, Streamlabs Desktop, XSplit, ShadowPlay, Elgato Game Capture HD, PowerDirector, Bandicam, Action!, Lightshot, and Kdenlive using the same editorial criteria across features, ease of use, and value. Features carried the most weight, and ease of use and value each received slightly less weight in the overall score. This ranking reflects criteria-based scoring from the provided product feature descriptions, not hands-on lab testing or private benchmark experiments.
OBS Studio separated itself through a named external control capability, WebSocket control that exposes scene switching and recording control for external automation. That capability directly improved the features score and aligned with the highest value scenarios that require scripted capture pipelines and reproducible scene configuration on one host.
Frequently Asked Questions About Recording Game Software
Which tool supports external automation for recording control and scene switching?
How do OBS Studio and XSplit differ in their approach to reproducible game recording setups?
Which recording software is best for low-latency gameplay capture with GPU-level integration?
What is the most common failure mode when game recording stutters, and how do the tools mitigate it?
Which option fits teams that need RBAC-like admin controls and auditable governance over recording operations?
How do data models and outputs differ between file-based capture hardware tools and scene-based recording apps?
Which tool supports API and integration patterns for connecting recording state to external systems?
How should teams handle data migration when switching from one recording workflow to another?
Which software is a better fit for capture and editing consistency without relying on external automation APIs?
Why do screenshot-focused tools like Lightshot not map well to game recording workflows?
Conclusion
After evaluating 10 technology digital media, OBS Studio stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
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