Commissioned Research
Top 10 Best Prototypes Software of 2026

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Digital Transformation In Industry

Top 10 Best Prototypes Software of 2026

Compare prototypes software options with practical tradeoffs for teams planning UX flows, mockups, and clickable screens using Figma or similar tools.

19 min readUpdated Editorially scoped research
How we ranked these tools
01Editorial Scope

Vendors set the topic, but our editors set the inclusion criteria and the evaluation framework before research starts.

02Source Research

AI search agents find sources, extract figures with provenance, and aggregate written reviews. They also transcribe video reviews and podcasts.

Read our full methodology →

Framework: Features 40% · Ease 30% · Value 30%

Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy

Prototypes software helps teams turn UX intent into interactive flows for review, testing, and handoff using linkable screens or data-driven interactions. This comparison guides analysts and operators toward tools that fit their collaboration model, component reuse, and integration needs, so decisions can balance fidelity, iteration speed, and specification depth without committing to a full UI build.

UXPin is the best choice for teams that need logic-driven clickable prototypes because its state-based interactions link UI behavior to conditions and events across screens without rebuilding the flow each time, whereas Framer fits when you want fast component-aligned prototypes thanks to interactive canvas links that stay in sync as you update components.

Editor’s top 3 picks

Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.

Editor pick
1

UXPin

State-based interactions that connect UI behavior to conditions and events across screens.

Best for: Fits when teams need logic-driven clickable prototypes with reusable UI patterns.

2

Figma

Editor pick

Prototype links and interaction behavior stay attached to the design source, so updates propagate through the same workflow.

Best for: Fits when product teams need frequent clickable prototype iteration with shared design-source collaboration.

3

Axure RP

Editor pick

Interactive prototype behavior powered by Axure event logic supports conditional flows across multiple screens.

Best for: Fits when teams need clickable prototypes with conditional logic and spec-style documentation in one authoring model.

Comparison Table

1
UXPinBest overall
enterprise
9.2/10
Overall
2
enterprise
8.9/10
Overall
3
enterprise
8.8/10
Overall
4
8.3/10
Overall
5
8.1/10
Overall
6
7.9/10
Overall
7
7.6/10
Overall
8
7.1/10
Overall
9
enterprise
6.8/10
Overall
10
6.5/10
Overall
#1

UXPin

enterprise

Design and prototyping platform with built-in design system management.

9.2/10
Overall
Features9.2/10
Ease of Use9.3/10
Value9.1/10
Standout feature

State-based interactions that connect UI behavior to conditions and events across screens.

UXPin’s main differentiator in prototypes work is its support for stateful interactions, including UI states that can change on events like clicks and conditional paths. Builders can reuse components across screens to keep interaction patterns aligned while avoiding manual rework for each screen. Published prototypes include live preview behavior and shareable links that preserve the interaction flow for review sessions.

A key tradeoff is that component-driven workflows and interaction logic can add setup time for simple one-off mocks. UXPin fits best when teams iterate on mid to high fidelity flows, where hover, navigation, and conditional behavior need to match the intended user experience.

Pros
  • +Stateful interactions support conditional paths without rebuilding screen links
  • +Reusable component workflow reduces inconsistencies across clickable screens
  • +Comment pinning on prototype views keeps feedback attached to context
  • +Version history helps track prototype changes during iteration cycles
Cons
  • –Component setup and interaction logic can slow down early rough drafts
  • –Complex prototypes require careful organization to keep navigation readable
  • –Collaboration features rely on prototype publishing to align reviewers
Use scenarios
  • Product design teams

    Iterate onboarding flow interactions

    Fewer handoff corrections later

  • UX researchers

    Run early usability feedback sessions

    Feedback tied to interaction points

Show 2 more scenarios
  • Design system owners

    Keep component behavior consistent

    Reduced visual and behavioral drift

    Update shared UI components to maintain consistent interaction patterns across screens.

  • Product managers

    Validate flow logic before build

    Faster decisions with less ambiguity

    Use live preview to review screen transitions and UI state behavior together.

Best for: Fits when teams need logic-driven clickable prototypes with reusable UI patterns.

#2

Figma

enterprise

Browser-based interface design and prototyping platform with real-time collaboration.

8.9/10
Overall
Features8.9/10
Ease of Use8.9/10
Value8.9/10
Standout feature

Prototype links and interaction behavior stay attached to the design source, so updates propagate through the same workflow.

Figma supports a single prototyping canvas where artboards, hotspots, and screen transitions connect into clickable prototype flows. Component libraries and design system syncing keep repeated UI patterns consistent across multiple files and teams. Real-time collaboration includes comment pinning on specific design elements, which reduces ambiguity during review cycles. A key differentiator is how prototype behavior lives alongside the design source rather than in a separate prototyping tool.

A tradeoff is that advanced interactions, complex conditional logic, and prototype scalability can become cumbersome in large files that mix many teams and variants. Figma fits teams that need frequent prototype iteration with shared context for review, especially when multiple stakeholders must comment directly on the design elements behind the interactions. It also fits workflows where design systems and reusable components must stay aligned while prototypes evolve.

Pros
  • +Interactive prototypes are built directly on artboards with publishable prototype links
  • +Component libraries and reusable patterns reduce drift across related screens
  • +Comment pinning ties feedback to specific UI elements during iteration
  • +Real-time collaboration keeps teams aligned during prototype review
Cons
  • –Large files with many variants can slow navigation and editing
  • –Sophisticated interaction logic can require disciplined prototyping structure
  • –Design-to-code handoff relies on conventions teams must maintain
  • –Some edge-case exports and integrations depend on careful setup
Use scenarios
  • Product design teams

    Clickable flow prototypes for stakeholder review

    Faster alignment on user flow

  • Design system owners

    Reusable UI patterns across many screens

    Reduced UI drift

Show 2 more scenarios
  • UX researchers

    Interactive concepts for usability studies

    More actionable study feedback

    Researchers iterate prototypes in the same file as design artifacts and share them for testing sessions.

  • Design handoff teams

    Inspector-driven context for engineers

    Less rework during implementation

    Dev Mode provides measurement and specification context tied to the design source during handoff.

Best for: Fits when product teams need frequent clickable prototype iteration with shared design-source collaboration.

#3

Axure RP

enterprise

Prototyping platform for creating rich, dynamic wireframes and functional specifications.

8.8/10
Overall
Features8.8/10
Ease of Use8.8/10
Value8.8/10
Standout feature

Interactive prototype behavior powered by Axure event logic supports conditional flows across multiple screens.

Axure RP turns static wireframes into clickable prototypes by combining screen objects with conditional logic and event-driven interactions. The spec view supports structured documentation and repeatable page patterns for user flows that require consistent behavior.

Axure RP also supports component-style reuse through libraries of symbols and styles, then allows publishing as shareable prototype links for stakeholder review. For integration needs, Axure RP offers import and export workflows that fit mixed design and delivery toolchains rather than a pure handoff-only process.

Pros
  • +Conditional logic and event handlers built into the prototyping workflow
  • +Reusable symbols and styles speed consistent interaction patterns across screens
  • +Spec-driven documentation keeps UI behavior tied to the same model
  • +Publishing provides shareable prototype links for rapid stakeholder feedback
Cons
  • –Advanced interaction logic can increase authoring complexity and review time
  • –Custom components can be harder to standardize without explicit team rules
  • –Design-to-code output is limited compared with dedicated code-generation tools
  • –Large prototypes may feel slower to navigate when projects grow
Use scenarios
  • UX researchers and stakeholders

    Moderated review of clickable user flows

    More actionable flow feedback

  • Mobile UX designers

    Responsive prototype for multiple screen sizes

    Behavior clarity across devices

Show 2 more scenarios
  • Product managers and analysts

    Spec-driven prototype for product rules

    Earlier alignment on behavior

    Teams use specification-oriented pages to clarify expected states and actions before implementation starts.

  • Information architects

    Validate navigation and information hierarchy

    Evidence of navigation gaps

    Designers build sitemaps and stateful navigation prototypes to test whether wayfinding matches user understanding.

Best for: Fits when teams need clickable prototypes with conditional logic and spec-style documentation in one authoring model.

#4

Framer

SMB

Design and publish interactive prototypes and production websites without code.

8.3/10
Overall
Features8.3/10
Ease of Use8.3/10
Value8.3/10
Standout feature

Interactive links and transitions are authored directly on the canvas, so hotspot behavior updates with component changes.

Framer supports interactive mockup creation with a canvas that lets designers place components, tune layout behavior, and attach interactions to specific UI states. The workflow pairs vector editing and component-based reuse so updates propagate across screens without rebuilding each artboard. A live preview helps stakeholders validate tap targets, transitions, and responsive behavior while authors iterate quickly.

Pros
  • +Component reuse keeps multi-screen prototypes consistent during iteration
  • +Live preview supports rapid validation of transitions and interactive states
  • +Auto-layout reduces manual rework when UI spacing changes
  • +Shareable prototype links streamline stakeholder feedback loops
Cons
  • –Complex conditional flows can require manual event wiring
  • –Design-to-code export depth may not match teams doing heavy implementation work
Use scenarios
  • UX designers

    Validate navigation and screen transitions

    Faster approval of user flow

  • Product managers

    Review interactive concepts with stakeholders

    More actionable feedback

Show 2 more scenarios
  • Design systems teams

    Maintain consistency across prototypes

    Lower prototype drift

    Use reusable components so type, spacing, and variants update across all linked screens.

  • Front-end teams

    Align prototypes with dev expectations

    Clearer build scope

    Iterate on UI states and component structure so implementation discussions start from an interactive baseline.

Best for: Fits when product teams need fast clickable prototypes that stay aligned to a reusable component system.

#5

Sketch

SMB

Mac-native vector design tool with prototyping and collaboration features.

8.1/10
Overall
Features8.1/10
Ease of Use8.2/10
Value8.0/10
Standout feature

Prototyping is tightly integrated with Sketch symbols, so interaction behavior can stay aligned as components update.

Sketch is a vector-first design and prototyping tool built around artboards, symbol reuse, and a fast authoring workflow for interactive mockups. Its core loop centers on artboard layouts, reusable components, and click-driven interactions you can preview and share without leaving the design surface.

Pros
  • +Symbol-based reuse keeps interactive prototypes consistent across artboards
  • +Click and transition interactions are easy to author and test in preview
  • +Inline comments and version history support structured design review threads
  • +Extensive plugin ecosystem supports workflow automation beyond core tools
Cons
  • –Auto layout coverage can require manual adjustments for complex responsive behavior
  • –Advanced collaboration workflows depend on external sharing and review flows
  • –Design system sync requires disciplined symbol and style management
  • –Large prototype files can feel heavy when many artboards and interactions accumulate
Use scenarios
  • Design teams and stakeholders

    Prototype link review on artboards

    Documented feedback and alignment

  • Product designers and UX researchers

    Clickable flow navigation checks

    Validated user journey structure

Show 2 more scenarios
  • Product design teams

    Track revision history across prototypes

    Clear design evolution record

    Teams use organized files and document history to track changes across interface and prototype iterations.

  • Design system teams

    Reuse symbols and styles consistently

    More consistent UI patterns

    Teams build and update shared symbols and components across repeated screens for consistent interface patterns.

Best for: Fits when teams build clickable mockups with symbol reuse and want fast iteration in a vector editor.

#6

Fluid UI

SMB

Prototyping tool for creating mobile and web app mockups with device previews.

7.9/10
Overall
Features7.9/10
Ease of Use7.9/10
Value7.9/10
Standout feature

Behavior-first authoring for linked interaction states inside a reusable component workflow.

Fluid UI is a prototyping tool for teams that need interactive mockups with a configurable workflow for creating and updating screens. It focuses on component reuse, linking screens, and presenting a live preview that can be shared for feedback.

Pros
  • +Reusable component workflow speeds up screen iteration and consistency
  • +Screen linking supports clickable prototypes for end-to-end flows
  • +Live preview keeps interaction verification close to authoring
  • +Editing for interactive states is organized around prototype behavior
Cons
  • –Complex layouts can require manual alignment passes to stay tidy
  • –Handoff depth for design system tokens is limited compared with design-first tools
Use scenarios
  • Product teams and stakeholders

    Stakeholder walkthrough with shared prototypes

    Shared understanding of screens

  • Web product interface teams

    Pre-implementation web interface modeling

    Interactive web models for review

Show 2 more scenarios
  • Mobile UX and product teams

    Clickable mobile concepts for evaluation

    Clickable concepts for mobile review

    Teams assemble device-oriented screens and interactions to review app concepts and feature ideas on mobile devices.

  • Interaction design educators

    Teach interaction and navigation behavior

    Hands-on behavior examples

    Educators and learners use wireframes and clickable flows to demonstrate interface structure and interaction principles.

Best for: Fits when design teams need clickable prototypes with reusable components and frequent feedback cycles.

#7

Proto.io

SMB

Mobile-focused prototyping platform for creating fully interactive app prototypes.

7.6/10
Overall
Features7.6/10
Ease of Use7.6/10
Value7.6/10
Standout feature

Spec-to-prototype authoring with dev mode style workflows for wired interactions, including fine-grained hotspot behavior.

Proto.io builds clickable, interactive prototypes with screen-to-screen transitions and hotspot linking across a visual prototyping canvas. It supports component libraries and reusable assets so teams can keep UI patterns consistent while adding conditional logic and micro-interactions.

Pros
  • +Reusable components reduce rework across interactive screens
  • +Vector editing supports icon and UI refinement inside the canvas
  • +Live preview validates interaction behavior without export
  • +Prototype links make stakeholder review frictionless
Cons
  • –Complex conditional logic can become hard to trace at scale
  • –Reusable symbols require disciplined naming to stay maintainable
Use scenarios
  • Web designers and product teams

    Interactive web prototype with overlays

    Web behavior reviewed early

  • User researchers and UX teams

    Moderated usability sessions with interactive prototypes

    Feedback grounded in flows

Show 2 more scenarios
  • Product managers and designers

    Behavior preview for design sign-off

    Clear interaction decision alignment

    Teams share behavior-rich previews for review, discussion, and sign-off on interaction decisions before build work.

  • Responsive product teams

    Cross-device interaction and layout checks

    Earlier detection of inconsistencies

    Teams preview interactive layouts at different sizes to find interaction or layout inconsistencies earlier.

Best for: Fits when teams need interactive mockups with reusable components and testable behavior before handoff.

#8

Penpot

SMB

Open-source design and prototyping platform for cross-functional teams.

7.1/10
Overall
Features7.1/10
Ease of Use7.0/10
Value7.2/10
Standout feature

Comments can be pinned to specific objects on the canvas, keeping review threads attached to the exact prototype element.

Penpot is a collaborative prototypes workspace for vector-based wireframes and interactive mockups. It pairs design-canvas editing with component reuse, then adds prototype linking via hotspots and screen transitions.

Pros
  • +Component library reuse helps keep clickable mockups consistent across flows.
  • +Hotspot linking and screen transitions support interactive prototypes without add-ons.
  • +Comment pinning attaches feedback to exact canvas elements and artboards.
  • +Version history makes rollback practical during rapid iteration cycles.
Cons
  • –Prototype behavior can feel less granular than purpose-built interaction editors.
  • –RBAC and audit controls require careful workspace setup discipline for larger teams.
Use scenarios
  • Product designers

    Clickable prototype for user flow validation

    Clickable flow before implementation

  • Designers and software developers

    Engineering handoff with reusable exports

    Reusable assets for implementation

Show 2 more scenarios
  • Organizations with governance needs

    Self-hosted collaborative design workspace

    Team-managed environment

    Teams run a self-hosted workspace when design data and collaboration must stay under their infrastructure.

  • Interface designers

    Create editable vector graphics for UI

    Editable vector asset library

    Designers draw and refine icons using vector path and mask editing tools for later use in projects.

Best for: Fits when teams need vector-first clickable prototypes with reusable components and pinned review feedback.

#9

ProtoPie

enterprise

High-fidelity prototyping tool for sensor-driven and multi-device interactions.

6.8/10
Overall
Features6.8/10
Ease of Use6.8/10
Value6.8/10
Standout feature

A logic layer that maps gestures to conditions and UI states without front-end code.

ProtoPie builds interactive mockups that behave like real UI, using conditional logic tied to user gestures and device sensors. It focuses on prototyping fidelity for micro-interactions such as press, drag, scroll, and state changes without writing front-end code.

Pros
  • +Gesture and sensor triggers drive realistic micro-interactions
  • +Conditional logic enables stateful flows beyond simple click mapping
  • +Live preview speeds validation of timing and transitions
  • +Shareable prototype links support fast stakeholder feedback loops
Cons
  • –Complex logic graphs can become hard to debug at scale
  • –Asset import and styling fidelity can lag behind native design tooling
  • –Component reuse and design system sync can require workflow discipline
  • –Device behavior prototypes need careful configuration to match targets
Use scenarios
  • UX researchers and product teams

    Usability testing of touch interactions

    Behavior feedback from users

  • Interaction and connected-device designers

    Motion and sensor-driven prototypes

    Device-aware behavior modeled

Show 2 more scenarios
  • Product managers and developers

    Align on interaction rules before engineering

    Shared behavior expectations

    Teams review behavior-rich interaction rules with stakeholders before engineering work begins.

  • Design system and interaction designers

    Reusable component interaction behavior reviews

    Consistent component behavior rules

    Teams prototype state changes, controls, and feedback patterns for components across product states.

Best for: Fits when teams need interaction-heavy prototypes with conditional logic and sensor-like behavior.

#10

Balsamiq Wireframes

SMB

Low-fidelity wireframing tool that mimics sketch-style prototypes.

6.5/10
Overall
Features6.5/10
Ease of Use6.5/10
Value6.5/10
Standout feature

Component-based wireframe building with a consistent hand-drawn style for rapid screen iteration.

Balsamiq Wireframes differentiates itself with a fast, sketch-style wireframing workflow designed for early decision making. It supports wireframe creation with reusable components, layered editing on a canvas, and a markup-style approach that keeps focus on structure.

Pros
  • +Sketch-like visual style encourages fast ideation over polish
  • +Reusable components reduce repetitive screen building
  • +Shareable prototype links support quick stakeholder review
  • +Commenting helps track feedback at the screen and element level
Cons
  • –Interactive prototype behavior is limited compared with motion-focused tools
  • –Advanced automation and integrations are minimal for large governance needs
  • –Vector editing depth is lower than dedicated diagram and UI editors
  • –Layout responsiveness tools are not built for breakpoint-driven design
Use scenarios
  • UX teams and stakeholders

    Click-through user-flow walkthroughs

    Validated screen sequencing

  • Product teams and non-technical stakeholders

    Structure-focused stakeholder comments

    More focused review feedback

Show 2 more scenarios
  • Product designers and software engineers

    Export wireframes for engineering references

    Clear structural reference

    Designers export wireframes as visual references for engineering and supporting product documentation.

  • UX designers and product managers

    Rapid onboarding and form screen ideation

    Faster interface concept iteration

    Teams draft onboarding, forms, and navigation screens and iterate quickly before detailed visual design.

Best for: Fits when teams need quick low-fidelity wireframes with review links and lightweight collaboration.

Conclusion

After evaluating 10 prototypes software, UXPin stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.

Our Top Pick
UXPin

Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.

Frequently Asked Questions About Prototypes Software

Which tools keep prototype interactions attached to the original design source for faster iteration?
Figma keeps prototype links and interaction behavior attached to the design source so updates propagate in the same workflow. Framer authoring updates on the canvas also update behavior through component changes, which reduces manual remapping across screens.
How does UXPin handle interactive flows that depend on UI state instead of simple artboard linking?
UXPin models prototype behavior with UI state so screen transitions can follow conditions and events. Axure RP also supports conditional logic, but UXPin’s state-based interactions focus on logic-driven mockups tied to reusable patterns.
When does Axure RP’s spec view help teams more than standard clickable mockups?
Axure RP fits when user flows need structured documentation that mirrors event-driven behavior. It can pair spec-mode structure with conditional interactions, which is harder to reproduce with pure canvas linking in tools like Balsamiq Wireframes.
What breaks if a team uses only hotspot linking with micro-interactions that require gesture or sensor logic?
ProtoPie breaks this expectation because gesture-driven and sensor-like interactions map to conditions and UI states without front-end code. Tools like Penpot or Proto.io still support transitions and hotspots, but gesture fidelity falls short when interactions need press, drag, or scroll behavior mapped to states.
Which tool is better for vector-first teams who want review comments pinned to exact canvas objects?
Penpot enables comment pinning to specific objects on the canvas so review threads stay attached to the prototype element. Figma supports commenting, but Penpot’s object-level pinning is more tightly coupled to canvas locations for prototype review.
How do components and constraints affect layout changes during prototype iteration?
Framer relies on components, constraints, and auto-layout to keep screen assembly consistent as layouts change. Figma also uses components, but Framer’s constraint-based authoring tends to reduce rework when interactive layouts must maintain proportional structure.
Which tools offer a dev mode style workflow for design-to-handoff inspection without replacing the prototyping layer?
Figma’s Dev Mode supports layout inspection and handoff context while staying in the design workspace. Proto.io provides a dev mode style workflow oriented around wired interactions and fine-grained hotspot behavior that supports validation before handoff.
How do conditional logic and event systems differ between Axure RP and UXPin?
Axure RP uses event logic for conditional flows across multiple screens and pairs it with structured spec documentation. UXPin focuses on state-based interactions so conditions and events map to UI behavior through reusable components and a property panel workflow.
Which tool fits teams that need clickable prototypes with low-fidelity speed and lightweight review workflows?
Balsamiq Wireframes fits early decision cycles because its sketch-style workflow emphasizes fast wireframe iteration. Figma and Sketch support high-fidelity and interaction-rich prototypes, but Balsamiq’s lightweight structure reduces overhead when the goal is quick feedback on layout and flow.

Tools reviewed

Primary sources checked during evaluation.

Referenced in the comparison table and product reviews above.

How to Choose the Right Prototypes Software

We see prototypes software vary most by how well they support real iteration: whether you can keep plans aligned through version history, show work as clickable prototype without rework, and share reviews via shareable prototype link that stays in sync. The strongest option is the one that matches your review workflow, not just the authoring tools.

Shareable prototype link for reviews

Why it matters

Shareable prototype link for reviews keeps stakeholders from needing the editor, so feedback lands on the right screen state. For prototypes software, review friction is usually the biggest schedule killer.

How to check

Create a short prototype and generate a shareable prototype link. Ask a colleague to open it in a new browser session and confirm they can navigate, view the right screens, and see your latest changes.

Clickable prototype interactions

Why it matters

Clickable prototype interactions determine whether testers can validate the experience rather than just read screens. In prototypes software, shallow links often miss the failure modes you want to catch early.

How to check

In a demo, build a flow with at least three steps and add transitions between them using simple link actions. Have the demo guide you through triggering each step and confirm the behavior is consistent when you revisit the prototype.

Version history for prototype states

Why it matters

Version history for prototype states matters when feedback changes direction mid-cycle. Without it, prototypes software becomes hard to trust because reviewers may compare different states.

How to check

Make two updates to the same prototype and check whether the tool preserves earlier states. Then try returning to the older state and confirm the share link or preview reflects the selected version.

Component organization for reuse

Why it matters

Component organization for reuse reduces rework when you refine repeated UI patterns. For prototypes software, reuse keeps updates consistent across screens.

How to check

Build two screens that share repeated elements and then attempt to update one element centrally. Check whether the change propagates and whether it’s easy to manage overrides when only one screen needs a variation.

Handoff details that stay accurate

Why it matters

Handoff details that stay accurate help teams turn prototype intent into buildable requirements. In prototypes software, bad handoff output creates rework even if the prototype itself looks good.

How to check

In the demo, use the tool’s export or handoff option from a screen with text, spacing, and states. Verify that the exported details still match what you see in the prototype interactions.

Red flags

  • Shareable prototype link shows outdated screens after edits
  • Clickable prototype interactions break when you revisit steps
  • Version history exists but can’t restore or isolate a prior state

Fit by situation

  • If we need stakeholder feedback without granting editing access, prioritize shareable prototype link for reviews.
  • If testers must validate flows end to end, prioritize clickable prototype interactions.
  • If we expect frequent mid-cycle changes, prioritize version history for prototype states.
Commissioned Research

Funding and competing interests

This study was co-funded by several of the vendors assessed in it. No single vendor funded it. Funders could propose the market studied.

They had no role in selecting vendors, setting or weighting criteria, analysing data or drawing conclusions, and they received the same factual-accuracy check as every other vendor assessed.

Market definition, inclusion rules and criteria weights were fixed by an editor before research began and did not change afterwards. Editorial process →

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