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Top 10 Best Pixel Art Animation Software of 2026

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Art Design

Top 10 Best Pixel Art Animation Software of 2026

Compare pixel art animation software options for creating sprite animations, focusing on workflows and tradeoffs for artists and studios.

19 min readUpdated Editorially scoped research
How we ranked these tools
01Editorial Scope

Vendors set the topic, but our editors set the inclusion criteria and the evaluation framework before research starts.

02Source Research

Search agents gather the source set and the review record, including transcriptions of video reviews and podcasts.

Read our full methodology →

Framework: Features 40% · Ease 30% · Value 30%

Gitnux may earn a commission through links on this page. This does not influence our reviews. Editorial policy

Pixel art animation tools control frame-by-frame timing, sprite sheet structure, and export formats that game and content pipelines consume. This comparison helps technical evaluators and production teams weigh timeline precision, grid and tile drawing workflows, and integration needs when choosing between dedicated sprite editors and general digital painting apps.

Marmoset Hexels is the best overall fit for pixel artists who want fast cel edits with motion context because its timeline-linked onion skinning lets you validate changes instantly while you redraw. Aseprite is the smarter alternative for sprite-asset work since its sprite-sheet timeline keeps slicing, reordering, and export tightly aligned.

Editor’s top 3 picks

Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.

Editor pick
1

Marmoset Hexels

Onion skinning over a timeline that supports immediate cel edits and quick motion validation.

Best for: Fits when artists need rapid cel edits with visible motion context and standard sprite exports.

2

Aseprite

Editor pick

Sprite sheet and animation workflow share the same frame timeline, keeping slicing, reordering, and export tightly coupled.

Best for: Fits when artists need fast frame-by-frame iteration with predictable pixel output for sprite assets.

3

Pro Motion NG

Editor pick

Pixel-accurate snapping behavior keeps transforms aligned across frames during timeline animation.

Best for: Fits when studios need consistent sprite sheet animation output and timeline-driven iteration without engine-side cleanup.

Comparison Table

1
Marmoset HexelsBest overall
vertical specialist
9.2/10
Overall
2
vertical specialist
8.9/10
Overall
3
vertical specialist
8.7/10
Overall
4
vertical specialist
8.4/10
Overall
5
vertical specialist
8.3/10
Overall
6
vertical specialist
7.7/10
Overall
7
vertical specialist
7.5/10
Overall
8
generalist digital art
7.3/10
Overall
9
vertical specialist
6.9/10
Overall
10
vertical specialist
6.5/10
Overall
#1

Marmoset Hexels

vertical specialist

A grid-based painting and animation tool for pixel art.

9.2/10
Overall
Features9.2/10
Ease of Use9.4/10
Value9.0/10
Standout feature

Onion skinning over a timeline that supports immediate cel edits and quick motion validation.

Hexels centers on drawing pixels per frame, then scrubbing a timeline to review motion without switching tools. Onion skinning helps compare the current frame against neighbors, and layers let separate characters, props, and effects for controlled edits. Sprite sheet output fits downstream game workflows that need atlas-style layouts and consistent frame dimensions.

A key tradeoff is that advanced rigging or keyframe interpolation options are limited compared with DCC animation tools. Hexels fits best when short sprite animations must be edited quickly with visible frame context and reliable export formats. It is less suited for pipelines that require extensive scripting, deep project automation, or custom asset schemas.

Pros
  • +Onion skinning makes frame-to-frame adjustments faster and more accurate
  • +Timeline playback keeps timing feedback inside the drawing loop
  • +Layer compositing supports clean separation of character parts and effects
  • +Sprite sheet export matches common atlas-based game asset pipelines
Cons
  • –Keyframe interpolation and rig-based animation are not the core focus
  • –Large projects can feel constrained by an animation-first UI
Use scenarios
  • indie game artists

    Create looping character walk cycles

    Cleaner loops with fewer retakes

  • pixel animation freelancers

    Deliver animated GIF reactions

    Faster turnaround for clients

Show 2 more scenarios
  • small studios

    Produce sprite sheets for prototypes

    Reduced rework during integration

    Sprite sheet output helps keep frame sizing consistent across early gameplay assets.

  • 2D production coordinators

    Edit layered props per animation frame

    More controlled asset revisions

    Layer compositing supports independent timing changes for props and effects.

Best for: Fits when artists need rapid cel edits with visible motion context and standard sprite exports.

#2

Aseprite

vertical specialist

A dedicated pixel art animation editor with sprite sheet and timeline features.

8.9/10
Overall
Features8.9/10
Ease of Use8.9/10
Value8.9/10
Standout feature

Sprite sheet and animation workflow share the same frame timeline, keeping slicing, reordering, and export tightly coupled.

Aseprite is a pixel art animation editor built around frame-by-frame workflow and tight control of sprite assets. It provides timeline-based animation with onion skinning, palette indexing support, and export paths geared toward sprite sheets and animated GIF output.

The tool’s rendering stays pixel-grid aware, and its editing model treats frames, layers, and palettes as first-class objects. Compared with general raster editors, Aseprite focuses on predictable pixel behavior and animation iteration speed.

Pros
  • +Onion skinning and timeline scrubbing speed up frame-to-frame corrections.
  • +Palette indexing workflow supports consistent color mapping across frames.
  • +Export options fit sprite sheet production and transparent background output.
  • +Pixel-grid aware transforms reduce scaling artifacts during iteration.
Cons
  • –Layer animation and complex compositing workflows can feel limiting.
  • –Scripting automation is constrained compared with node-based animation tools.
Use scenarios
  • 2D game artists and sprite animators

    Build walk and attack frame cycles

    Consistent frame-based animations

  • Isometric artists and asset creators

    Create grid-aligned isometric characters

    Pixel-accurate isometric assets

Show 2 more scenarios
  • Pixel artists and interface designers

    Animate particles and projectiles

    Clean grid-aligned assets

    Create crisp small raster assets with controlled pixel placement and frame-based iteration.

  • Game teams and freelance artists

    Revise layered sprite projects

    Reusable editable projects

    Open existing sprite documents and iteratively adjust frames, layers, and palettes for reuse.

Best for: Fits when artists need fast frame-by-frame iteration with predictable pixel output for sprite assets.

#3

Pro Motion NG

vertical specialist

A professional pixel art and animation software for game developers.

8.7/10
Overall
Features8.7/10
Ease of Use8.8/10
Value8.6/10
Standout feature

Pixel-accurate snapping behavior keeps transforms aligned across frames during timeline animation.

Pro Motion NG is built around a timeline that treats frames as first-class items for animation cel work, with playback and scrubbing aimed at tightening motion timing. Layer compositing and non-destructive preview help artists iterate without redrawing, while export options support typical pipeline needs like frame-packed sprite sheets. Onion skinning is available for reference overlays, which supports precise iteration when adjusting pose changes across frames.

A key tradeoff is that the tool feels most productive when teams commit to its timeline and scene export conventions rather than relying on a general-purpose canvas workflow. Pro Motion NG fits usage where a small animation team produces consistent sprite assets for multiple characters or variants, then repeatedly exports sheets for build integration.

Pros
  • +Timeline-centric workflow keeps animation timing visible during editing
  • +Onion skinning aids frame-by-frame pose adjustment without extra assets
  • +Pixel-grid snapping reduces drift when resizing and repositioning art
  • +Layer compositing supports clean iteration across multiple character parts
Cons
  • –Sprite export workflows require learning the tool's packing conventions
  • –Advanced animation effects outside standard frame control are limited
Use scenarios
  • Game art teams

    Export sprite sheets for character states

    Fewer import-time fixes

  • Freelance animators

    Iterate walk cycles with overlays

    Faster cycle refinement

Show 2 more scenarios
  • 2D technical artists

    Maintain visual consistency across variants

    More reusable assets

    Pixel-grid discipline reduces drift when adjusting poses for multiple skins.

  • Indie teams

    Build-ready frame timing for gameplay

    Stable animation timing

    Timeline scrubbing and playback support predictable frame rate timing for in-game logic.

Best for: Fits when studios need consistent sprite sheet animation output and timeline-driven iteration without engine-side cleanup.

#4

Piskel

vertical specialist

A web-based tool for creating animated sprites and pixel art.

8.4/10
Overall
Features8.4/10
Ease of Use8.3/10
Value8.5/10
Standout feature

Onion skinning and timeline preview stay tightly coupled, making motion alignment fast while editing in the canvas.

Piskel renders frame-by-frame pixel animation directly in a browser with a timeline and onion skinning for rapid iteration. It supports sprite editing with layers, palette handling, and export paths aimed at sharing animations as sprite sheets and GIF files.

Pros
  • +Browser-based sprite and animation editing with instant previews
  • +Onion skinning helps align motion across frames during frame-by-frame work
  • +Layer editing supports compositing animation cels without external tools
  • +Export workflows produce common sprite sheet and GIF outputs
Cons
  • –Advanced animation controls like keyframe interpolation are limited
  • –Large sprite sets can feel slower due to browser rendering overhead
Use scenarios
  • Teachers and beginner learners

    Practice frame and palette workflows

    Hands-on animation practice

  • Pixel artists and freelancers

    Prototype icon and effect concepts

    Fast visual concepts

Show 2 more scenarios
  • 2D game artists and indie developers

    Draft browser-based sprite animations

    Sprite draft for games

    Draw and sequence character or effect frames in the browser to create playable animation drafts.

  • UI designers and game developers

    Produce lightweight animated UI elements

    Animated UI asset drafts

    Create small animated interface assets using the browser frame editor and timeline playback.

Best for: Fits when small teams need quick web-based pixel animation edits and common exports without a desktop toolchain.

#5

Pixaki

vertical specialist

A pixel art studio for iPad and Mac.

8.3/10
Overall
Features8.3/10
Ease of Use8.3/10
Value8.3/10
Standout feature

Onion-skin preview tied to timeline scrubbing keeps drawing alignment consistent across sequential frames.

Pixaki is built around frame-by-frame animation rather than pure raster editing, so timeline scrubbing and onion-skin previewing guide the drawing loop. It can generate sprite sheet outputs and slice sprites for structured reuse in games and UI animations. GIF export is available for quick previews, while transparent background export supports layered compositing in other pipelines.

Pros
  • +Timeline scrubbing and onion-skin preview speed frame-by-frame iteration
  • +Sprite sheet output and slicing support downstream asset reuse
  • +GIF export makes sharing motion previews straightforward
  • +Transparent background export preserves layers for compositing
Cons
  • –Limited automation depth for batch frame generation and atlas variant creation
  • –Fewer advanced rendering options than general raster animation editors
  • –Complex sprite hierarchy workflows require more manual organization
  • –Export workflows can require extra cleanup before engine import
Use scenarios
  • Indie game artists

    Animate sprites and ship atlases

    Faster asset handoff to developers

  • UI animation designers

    Deliver looping icon cels

    Cleaner overlays in design tooling

Show 1 more scenario
  • Content teams

    Preview animations for review

    Lower friction review cycles

    Generate GIF previews directly from the frame timeline for stakeholder feedback on motion cadence.

Best for: Fits when small teams need quick frame timing control and sprite sheet delivery for games or UI.

#6

Pixilart

vertical specialist

An online pixel art drawing and animation platform.

7.7/10
Overall
Features7.7/10
Ease of Use7.7/10
Value7.7/10
Standout feature

Community-first publishing with in-site animation sharing reduces the need for a separate distribution step.

Pixilart targets pixel artists who want to animate inside a browser-based editor with immediate sharing. Frame-by-frame animation support and onion skinning help refine motion timing while editing.

Pros
  • +Browser-based pixel editor keeps editing and publishing in one place
  • +Onion skinning makes frame-to-frame motion adjustment quick
  • +Sprite sheet assembly supports practical animation distribution
  • +Community gallery provides immediate visibility for finished animations
Cons
  • –Animation tooling feels lighter than dedicated desktop editors
  • –Export options can limit advanced pixel art pipelines and formats
  • –Large projects require careful manual organization across frames
  • –Threaded feedback and review depend on site activity
Use scenarios
  • Art educators and students

    Practice pixel timing with frames

    Hands-on lesson outcomes

  • Online creators and community artists

    Publish animated reaction loops

    Shareable animations

Show 2 more scenarios
  • Pixel animators and game creators

    Build short idle and movement loops

    Short reviewed loops

    Create frame-by-frame short sequences for consistent motion and reviewed timing in the editor.

  • Independent game artists and developers

    Produce pixel-ready sprites for prototypes

    Prototype-ready sprite art

    Draw and refine small character, object, and interface sprites in the browser editor.

Best for: Fits when pixel artists want browser-based frame editing plus community publishing for short animations.

#7

PyxelEdit

vertical specialist

Windows pixel art editor with tile-based drawing tools and a basic animation system for sprite frames.

7.5/10
Overall
Features7.5/10
Ease of Use7.4/10
Value7.6/10
Standout feature

Onion skinning integrated directly into grid-locked frame drawing for consistent pose alignment across frame updates.

PyxelEdit is a pixel art animation tool focused on timeline-driven frame-by-frame workflows inside a raster graphics editor. It supports sprite sheet workflows with onion skinning and frame export pipelines intended for animated output.

Pros
  • +Timeline-focused frame-by-frame editing keeps animation steps easy to track
  • +Onion skinning supports fast pose changes without losing alignment
  • +Pixel grid snapping reduces accidental subpixel drift across frames
  • +Layer compositing helps manage animation cels without destructive flattening
Cons
  • –Sprite atlas and sprite hierarchy workflows feel thin compared with specialized editors
  • –Keyframe interpolation and frame tagging support are limited for complex timelines
Use scenarios
  • UI artists and game developers

    Animate status and indicator icons

    Consistent small UI assets

  • 2D game artists building tile worlds

    Create tilesets for environment building

    Reusable environment tiles

Show 2 more scenarios
  • Pixel artists and game developers

    Iterate character motion pose sequences

    Coherent animation export

    Draw character frames while comparing adjacent poses to refine movement for export.

  • Game artists producing effects

    Make looping flash and movement cues

    Compact in-game effects

    Build compact frame-based effect animations such as flashes, movement, and repeating visual cues.

Best for: Fits when small teams need frame-accurate pixel animation with onion-guided iteration and export to sprite sheets.

#8

Krita

generalist digital art

Open-source digital painting application with a dedicated frame-by-frame animation timeline and pixel-art-friendly brush engine.

7.3/10
Overall
Features7.3/10
Ease of Use7.3/10
Value7.3/10
Standout feature

Krita’s plugin and scripting support enables custom animation and export workflows inside the editor.

Krita can animate pixel art through its timeline-based, frame-by-frame workflow tied to a raster canvas. It supports onion skinning for frame-to-frame alignment, and it includes layer compositing features for building animation cels and variants. Krita’s strengths also include extensibility via plugins and scripting, which helps teams adapt export and editing steps to a repeatable workflow.

Pros
  • +Onion skinning built for frame alignment without switching tools
  • +Layer compositing supports cel-like animation construction on one timeline
  • +Scripting and plugins let teams automate editing and export steps
  • +High-fidelity brushes and stabilizers help clean pixel-edge work
Cons
  • –Animation workspace controls can feel heavy compared to sprite-first tools
  • –Frame rate timing tools are less tailored for strict sprite pipelines
  • –Sprite slicing and atlas workflows need more manual setup
  • –Requires consistent layer discipline to avoid timeline clutter
Use scenarios
  • 2D animators and independent artists

    Paint frames with onion-skin alignment

    Short animated assets

  • Comic artists and graphic novel creators

    Revise layered comic frames with overlays

    Layered comic artwork

Show 2 more scenarios
  • Illustrators and digital painters

    Finish raster art using paint passes

    Editable finished artwork

    Create detailed raster illustrations with layers, masks, and blending modes before animation work.

  • Storyboard artists and animation teams

    Plan shots using reference-rich frames

    Editable visual shot plans

    Sketch storyboard frames on layered canvases while keeping character, prop, and scene references editable.

Best for: Fits when a sprite pipeline needs a general raster editor plus animation timeline control.

#9

GraphicsGale

vertical specialist

A classic pixel art animation editor for Windows.

6.9/10
Overall
Features6.9/10
Ease of Use6.9/10
Value6.9/10
Standout feature

Onion skinning tied to frame-by-frame editing keeps alignment stable during motion timing.

GraphicsGale is a pixel art animation editor built around frame-by-frame workflows and sprite-sheet-centric editing. It supports onion skinning for timing and alignment, plus frame management features for animation looping and export-ready outputs.

Pros
  • +Onion skinning helps keep sprite motion consistent across frames
  • +Strong sprite-sheet workflow for rapid frame extraction and reuse
  • +Layer compositing supports complex animation scenes without external tools
  • +Export options fit common pixel animation deliverables
Cons
  • –Workflow feels less intuitive than timeline-first editors for new users
  • –Automation depends more on manual steps than on extensibility
Use scenarios
  • Pixel artists and indie game developers

    Create constrained-color retro artwork

    Cohesive retro game art

  • 2D game artists and sprite animators

    Author idle and walk character cycles

    Consistent looping cycles

Show 2 more scenarios
  • Independent animators and digital artists

    Polish short cel-style sequences

    More consistent motion

    Use frame previews and onion skinning to compare and refine brief raster animations.

  • Indie game teams and freelance artists

    Animate weapons and item sprites

    Reusable animated assets

    Create reusable gameplay object animations for weapons, items, and effects intended for game integration.

Best for: Fits when pixel animators need tight frame control with sprite-sheet iteration and predictable export outputs.

#10

LibreSprite

vertical specialist

A free fork of Aseprite maintained by the community.

6.5/10
Overall
Features6.5/10
Ease of Use6.5/10
Value6.5/10
Standout feature

Onion skinning integrated directly into the animation timeline, keeping alignment checks fast during frame-by-frame work.

LibreSprite is a pixel art animation editor that prioritizes an editable frame timeline for frame-by-frame animation. It supports layered sprites, onion skinning while animating, and sprite sheet workflows for exporting finished sequences.

Pros
  • +Frame timeline workflow is built for quick frame-by-frame edits
  • +Onion skinning stays usable during tight iteration cycles
  • +Layered sprite editing supports animation cel-style compositing
  • +Sprite sheet oriented tools reduce manual export steps
Cons
  • –Advanced raster painting features are limited versus full raster editors
  • –Asset management for large sprite hierarchies needs discipline
Use scenarios
  • Indie game artists and small game teams

    Draft character sprites for 2D games

    Character sprites for games

  • Pixel-art artists

    Clean up edges and shading pixels

    Refined pixel artwork

Show 2 more scenarios
  • Game UI artists and indie creators

    Create interface graphics and animated elements

    UI-ready animation frames

    Produce pixel-style UI graphics and small animated frames for digital projects.

  • Pixel artists with limited palettes

    Keep color treatment consistent across frames

    Consistent color treatment

    Use palette tools to maintain coherent color across related sprites and animation frames.

Best for: Fits when animation teams want a focused editor for sprite sheets, onion skinning, and rapid frame timing iteration.

Conclusion

After evaluating 10 pixel art animation software, Marmoset Hexels stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.

Our Top Pick
Marmoset Hexels

Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.

Frequently Asked Questions About Pixel Art Animation Software

Which tool keeps the editing loop tight between drawing and playback for cel-style iteration?
Marmoset Hexels keeps drawing, timing, and playback in one cel-editing loop so motion checks happen while adjusting individual elements. Aseprite also couples frames, layers, and palettes on a shared timeline, but Hexels is more centered on fast cel revisions with visible motion context.
How does onion skinning differ between Pixaki and Pro Motion NG when animating frame timing?
Pixaki ties onion-skin previews to timeline scrubbing so alignment checks stay linked to the frame being edited. Pro Motion NG adds pixel-grid discipline with snapping and transform behaviors, so onion guides help maintain consistent positioning across frames.
What breaks if an animation pipeline requires deterministic sprite-sheet ingestion without manual cleanup?
Pro Motion NG fits pipelines that need repeatable sprite sheet outputs because its workflow emphasizes timeline-driven export suited for engine ingestion. Tools like Pixilart can work for exports, but its browser-first project workflow can shift the handoff pattern toward sharing and republishing instead of strict engine ingestion.
Which editor best supports sprite atlas-ready delivery when teams need slicing and republishing steps?
Pixaki supports both sprite sheet workflows and sprite slicing so teams can republish assets as atlas-ready frames. Aseprite keeps slicing, reordering, and export tightly coupled to its frame timeline, which reduces the number of manual transformations between authoring and delivery.
How does Krita handle extensibility for customizing animation and export steps?
Krita supports plugins and scripting so custom export and editing automation can run inside the editor. That approach matters when teams want repeatable animation processing beyond the built-in timeline and onion skinning features.
When does sprite snapping matter more than fine brush control during frame-by-frame work?
Pro Motion NG emphasizes pixel-accurate snapping and transform behaviors, which helps keep artwork aligned across the timeline. PyxelEdit also centers grid-locked drawing with onion-guided iteration, which reduces drift when poses are updated across multiple frames.
How do the timeline and loop controls affect animation looping behavior across exports?
Pixaki manages frame sequencing with per-frame timing, which helps match animation looping behavior to downstream expectations. GraphicsGale adds frame management features for looping, so cycle behavior stays consistent while iterating on sprite-sheet-centric projects.
Which tool is better suited for web-based collaboration flows embedded in the authoring environment?
Pixilart integrates community-facing publishing and sharing into the in-site editor workflow rather than requiring a separate distribution step. Piskel is also browser-based for frame editing and export, but it focuses more on web projects and sharing exports than on in-site publishing controls.
How should teams handle layer compositing and cel variants when exporting transparent backgrounds?
Krita supports layer compositing for building animation cels and variants, which fits workflows that need structured layer builds before export. Pixaki provides export options that include transparent background output, making it easier to validate how composited animation elements land against transparency targets.

Tools reviewed

Primary sources checked during evaluation.

Referenced in the comparison table and product reviews above.

How to Choose the Right Pixel Art Animation Software

Options differ most in how their timeline and export controls handle pixel art animation without breaking timing or color intent. We focus on Frame timing control, Export options, and Workflow for palette consistency so your results look right on every render.

Frame timing control

Why it matters

Frame timing control decides whether motion lands on the beats you drew, especially when you loop. If timing is too rigid, preview may not match what you export.

How to check

Import or create a short clip with a deliberate beat pattern, then preview it and compare it to an export. Ask whether the app lets you set per-frame durations (not just a global frame rate) and whether looping preserves them.

Export options and output compatibility

Why it matters

Export options determine whether your pixel work stays crisp and transparent where needed, and whether the target format supports looping. A mismatch here can force rework in another editor.

How to check

Export the same animation to at least two common targets and inspect playback in a viewer outside the app. Check if it supports alpha transparency and loop-friendly output behavior in the exported file.

Palette consistency across frames

Why it matters

Palette consistency keeps colors stable from frame to frame, avoiding unintended shifts during editing. This matters for pixel art where small changes read as different materials.

How to check

Create or load a scene with a limited palette, then add frames and tweak colors. Confirm whether the tool preserves palette assignments consistently over time (and how it behaves when you introduce a new color).

Editing workflow for multi-part scenes

Why it matters

Editing workflow affects how fast you can manage characters, props, and effects without wrecking alignment. When you revisit frames, good structure reduces the chance of accidental redraws.

How to check

Make a small animation with at least two visual elements and duplicate or reuse parts. Test whether edits stay organized when you move between frames, and whether alignment tools make pixel placement consistent.

Rig and deformation support

Why it matters

Rig and deformation support can speed up repeatable motion, but it can also distort pixel intent. You should see clearly whether it keeps edges stable and respects your sprite proportions.

How to check

Try a demo that offers simple bone-style controls or mesh deformation. Animate a character with a head turn and compare edge crispness and proportions before and after exporting.

Asset reuse and library management

Why it matters

Asset reuse and library management reduce rework when you build multiple animations from the same parts. Without it, even a good editor becomes slow once the project grows.

How to check

Bring in a small set of reusable drawings, then create multiple animations that reference the same parts. Check whether renaming, swapping, or updating reused assets updates all animations as you expect.

Red flags

  • Preview playback timing doesn’t match exported timing
  • Colors drift between frames even when you don’t change them
  • Exports break transparency or loop behavior unexpectedly

Fit by situation

  • If you’re animating on a strict beat and need exact motion timing, prioritize Frame timing control.
  • If you deliver animations to other tools and platforms, prioritize Export options and output compatibility.
  • If your pixel art relies on a fixed look and limited colors, prioritize Palette consistency across frames.
Commissioned Research

Funding and competing interests

This study was co-funded by several of the vendors assessed in it. No single vendor funded it. Funders could propose the market studied.

They had no role in selecting vendors, setting or weighting criteria, analysing data or drawing conclusions, and they received the same factual-accuracy check as every other vendor assessed.

Market definition, inclusion rules and criteria weights were fixed by an editor before research began and did not change afterwards. Editorial process →

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