Commissioned Research
Top 9 Best Mechanical Animation Software of 2026

GITNUXSOFTWARE REVIEW

Art & Design

Top 9 Best Mechanical Animation Software of 2026

Compare mechanical animation software tools for engineering and design workflows, including Onshape and key tradeoffs for selection.

19 min readUpdated Editorially scoped research
How we ranked these tools
01Editorial Scope

Vendors set the topic, but our editors set the inclusion criteria and the evaluation framework before research starts.

02Source Research

Search agents gather the source set and the review record, including transcriptions of video reviews and podcasts.

Read our full methodology →

Framework: Features 40% · Ease 30% · Value 30%

Gitnux may earn a commission through links on this page. This does not influence our reviews. Editorial policy

Mechanical animators and technical product teams use motion-ready CAD and 3D tools to show kinematics, exploded assemblies, and time-based behavior for design reviews and service communication. This comparison helps evaluators weigh CAD integration depth, animation controls, and output workflow choices when tools range from mechanical-first modeling to general 3D animation, with Blender as a key alternative reference point.

Onshape is the best pick for CAD-driven mechanical teams that need mechanism animation to stay aligned with the parametric assembly because web-based mate motion is generated directly from the model’s timeline, whereas COMSOL Multiphysics fits teams that want solver-accurate playback since multibody animation comes from simulation states, not manual keyframes.

Editor’s top 3 picks

Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.

Editor pick
1

Onshape

Web-based CAD assembly mates generate mechanism motion directly from the parametric model timeline.

Best for: Fits when CAD-driven mechanism animation needs tight revision control and assembly hierarchy consistency.

2

Autodesk Fusion

Editor pick

Joint-based kinematics tied to CAD assembly constraints creates editable motion studies inside the parametric workspace.

Best for: Fits when mechanical teams need CAD-linked motion study timelines without leaving the assembly model.

3

COMSOL Multiphysics

Editor pick

Multibody dynamics animation is generated from simulation states, including constraints and friction, not from manual keyframes.

Best for: Fits when engineering teams need solver-accurate mechanism motion for review.

Comparison Table

1
OnshapeBest overall
SMB
9.3/10
Overall
2
8.8/10
Overall
3
8.6/10
Overall
4
8.5/10
Overall
5
generalist
8.1/10
Overall
6
7.7/10
Overall
7
enterprise
7.4/10
Overall
8
7.2/10
Overall
9
6.8/10
Overall
#1

Onshape

SMB

Cloud CAD platform with assembly motion tools and animation capabilities for mechanical design review.

9.3/10
Overall
Features9.3/10
Ease of Use9.3/10
Value9.3/10
Standout feature

Web-based CAD assembly mates generate mechanism motion directly from the parametric model timeline.

Onshape pairs CAD constraint modeling with web-native collaboration so mechanical animation starts from an auditable assembly rather than a separate motion file. Motion studies are built from mates and parametric geometry, which helps keep kinematic edits consistent across revisions.

Assembly playback supports keyframe-style timing for presenting mechanisms, and Onshape’s import and drawing workflows keep geometry and dimension intent attached. For teams that animate from a live assembly hierarchy, the model-to-motion loop reduces rework compared with exporting to a separate DCC scene.

Pros
  • +Mate-based mechanism motion stays tied to the assembly structure
  • +Revision history supports animation updates when design intent changes
  • +Web collaboration reduces manual version handoffs for motion review
  • +STEP and IGES workflows keep geometry association for downstream animation
Cons
  • –Rigid body dynamics simulation and contact physics are limited for deep dynamics
  • –Advanced rendering and render farm pipelines are weaker than dedicated DCC tools
  • –Inverse kinematics and actuator-style parameter studies require extra workaround steps
  • –Complex kinematic loops can produce mate errors that slow iteration
Use scenarios
  • Mechanical engineering design teams

    Co-design parts for animated mechanisms

    Fewer coordination cycles

  • Product development teams

    Build assemblies for motion feasibility checks

    Faster design reviews

Show 2 more scenarios
  • Drafting and manufacturing teams

    Generate drawings from animation-ready models

    Reduced rework on drawings

    2D drawings and tolerances stay tied to evolving 3D models that also drive motion timing.

  • Sheet metal fabrication teams

    Animate mechanisms with flat sheet outputs

    Better fabrication alignment

    Fabrication workflows produce flat views from sheet designs that remain part of the same assembly model.

Best for: Fits when CAD-driven mechanism animation needs tight revision control and assembly hierarchy consistency.

#2

Autodesk Fusion

SMB

Integrated design and engineering platform with motion, exploded views, and animated assembly presentation features.

8.8/10
Overall
Features8.8/10
Ease of Use8.9/10
Value8.7/10
Standout feature

Joint-based kinematics tied to CAD assembly constraints creates editable motion studies inside the parametric workspace.

Autodesk Fusion targets mechanical animations by binding motion studies to parametric CAD geometry and assemblies. The kinematic assembly workflow uses constraints, mate references, and a timeline for repeatable exploded view animation and playback scrubbing.

Fusion can import STEP and maintain CAD geometry association for motion references, then export animation outputs like rendered image sequences. Compared with general motion tools, Fusion’s key advantage is keeping joint behavior and assembly structure linked to the CAD model.

Pros
  • +Constraint-driven motion stays attached to assembly mates and geometry references
  • +Timeline-based editing supports iterative motion studies and playback scrubbing
  • +STEP import preserves CAD geometry association for downstream motion setup
  • +Export workflows support rendered outputs for mechanical review videos
Cons
  • –Inverse kinematics and skeletal rigging are less central than assembly kinematics
  • –Complex multibody scenes can become slow during timeline scrubbing
  • –Interference checks and advanced collision workflows are limited versus dedicated dynamics stacks
  • –Mechanism synthesis workflows require careful degrees of freedom planning
Use scenarios
  • Mechanical product designers

    Animate assemblies from parametric CAD studies

    Faster mechanism iteration

  • Manufacturing engineering teams

    Validate kinematics for work instructions

    Reduced training errors

Show 2 more scenarios
  • Technical documentation writers

    Produce step visuals from CAD motion

    More consistent manuals

    Writers export rendered sequences that match the CAD-linked assembly structure and joints.

  • Simulation and controls engineers

    Communicate mechanism motion with stakeholders

    Quicker design approvals

    Engineers use kinematic assemblies and playback to present joint movement clearly to reviewers.

Best for: Fits when mechanical teams need CAD-linked motion study timelines without leaving the assembly model.

#3

COMSOL Multiphysics

enterprise

Multiphysics simulation software with built-in tools for animating mechanical motion, stress, deformation, and dynamic results.

8.6/10
Overall
Features8.6/10
Ease of Use8.6/10
Value8.6/10
Standout feature

Multibody dynamics animation is generated from simulation states, including constraints and friction, not from manual keyframes.

COMSOL Multiphysics supports multibody dynamics workflows that produce trajectories from constraint solver results, including joint friction modeling and multibody interactions. The animation layer is built around simulation state, with playback timeline scrubbing that follows computed motion rather than manual interpolation. STEP import and CAD geometry association help keep assembly hierarchy references aligned with the model geometry.

A key tradeoff is that COMSOL’s animation workflow is driven by the solver pipeline, so purely aesthetic motion editing depends on simulation parameter changes instead of direct keyframe manipulation. COMSOL fits motion studies for engineering teams that need actuator simulation outputs reflected in the rendered sequence for review and analysis.

Pros
  • +Solver-driven motion ties animation to constraint solver results
  • +Joint friction modeling improves realism in mechanism playback
  • +CAD-linked workflow keeps geometry association consistent across edits
  • +Parameter-controlled studies support repeatable motion runs
Cons
  • –Animation direction changes typically require rerunning the simulation
  • –Setup for multibody constraints can require specialized modeling discipline
  • –Render output and timeline tooling lag keyframe-first DCC editors
  • –Large assemblies can slow iteration due to compute-heavy solves
Use scenarios
  • Mechanical engineering teams

    Model constrained linkage motion

    Engineering-grade motion for review

  • R&D teams

    Test actuator response scenarios

    Repeatable design iteration

Show 1 more scenario
  • Simulation analysts

    Evaluate subassembly interference checks

    Interference risks surfaced early

    Use computed multibody motion to inspect assembly interactions during playback.

Best for: Fits when engineering teams need solver-accurate mechanism motion for review.

#4

Shapr3D

SMB

CAD platform for product design with visualization tools relevant to mechanical model presentation.

8.5/10
Overall
Features8.5/10
Ease of Use8.5/10
Value8.5/10
Standout feature

Shapr3D’s edit-in-place CAD workflow keeps animation timing synchronized with assembly parts after STEP changes.

Shapr3D’s core differentiator for mechanical animation is tight CAD-to-animation continuity, where part geometry edits and animation timing live in the same working session. STEP import and CAD geometry association reduce rework when the mechanism definition changes mid-production. The workflow emphasizes quick viewport review and repeatable motion studies rather than script-driven multibody simulation. For teams delivering exploded view animation or assembly motion demonstrations, this continuity reduces the gap between design intent and final frames.

Pros
  • +CAD-to-animation continuity keeps motion tied to edited geometry
  • +STEP import supports mechanism reuse from existing CAD workflows
  • +Fast viewport playback helps iterate motion studies quickly
  • +Export outputs fit standard mechanical animation review pipelines
Cons
  • –Limited support for rigid body dynamics and friction modeling
  • –Less suited to inverse kinematics heavy rigs than DCC tools
  • –Automation and API access are not built for external pipelines
  • –Complex assembly interference checks need extra external workflows
Use scenarios
  • Product mechanical designers

    Explain mechanism operation after design revisions

    Fewer rework cycles

  • Technical marketing teams

    Publish exploded view animation for launches

    Faster asset turnaround

Show 1 more scenario
  • Engineering communicators

    Review subassembly motion in short iterations

    Improved design communication

    Use quick timeline playback and part edits to validate how mechanisms move.

Best for: Fits when CAD changes happen often and mechanical animation must stay consistent with geometry.

#5

Blender

generalist

Open source 3D software used for mechanical animation, product visualization, and motion rendering.

8.1/10
Overall
Features8.1/10
Ease of Use8.2/10
Value8.0/10
Standout feature

Integrated Blender compositor and rendering pipeline lets mechanical animation iterate from viewport shading to final frames in one project.

Blender fits mechanical animators who need a single environment for CAD-style geometry import, constraint-driven motion studies, and production rendering. It supports a parametric timeline with keyframes and graph editor controls, plus armatures for skeletal rigging when mechanisms need animation layers.

Pros
  • +Single scene workflow links modeling, rigging, animation, and rendering
  • +Graph Editor supports precise keyframe interpolation and curve control
  • +Armature rigging enables repeatable mechanism motion layers
  • +Viewport shading modes speed feedback during assembly changes
Cons
  • –Constraint workflows require careful setup for predictable assemblies
  • –STEP import coverage may not preserve CAD intent for mate references
  • –Rigid body dynamics tools are not a full multibody dynamics environment
  • –Large assemblies can slow playback timeline scrubbing in complex scenes
Use scenarios
  • Mechanical animation character artists

    Rig parts and animate mechanisms with keyframes

    Animated mechanism scenes

  • Motion designers and procedural teams

    Generate reusable procedural motion for assemblies

    Reusable motion systems

Show 2 more scenarios
  • Architectural visualization animators

    Animate walkthroughs of mechanical spatial layouts

    Finished spatial presentations

    Create animated scene paths and render walkthroughs from imported CAD-style geometry.

  • Technical artists running batch renders

    Automate repeated renders for technical sequences

    Consistent render output

    Script scene setup and render execution to keep outputs consistent across many frames.

Best for: Fits when teams need end-to-end mechanism animation and rendering without exporting to multiple tools.

#6

PTC Creo Illustrate

enterprise

Technical illustration software for creating animated service and assembly procedures from 3D CAD data.

7.7/10
Overall
Features7.7/10
Ease of Use7.7/10
Value7.7/10
Standout feature

Motion authored against assembly mates and Creo structure keeps animation steps consistent across exploded view variants.

PTC Creo Illustrate generates mechanical animation from CAD-linked assemblies so motion studies stay tied to the underlying geometry. It supports exploded views, callouts, and time-based keyframing for repeatable product demonstrations.

Pros
  • +CAD-linked assembly motion reduces rework when geometry changes
  • +Exploded views and structured assemblies support authoring repeatability
  • +Keyframing and camera sequencing support consistent documentation-style animations
  • +Mate reference driven workflows reduce errors versus manual transforms
Cons
  • –Mechanism behavior is limited compared with dedicated dynamics tools
  • –Advanced automation needs add-on scripting rather than a first-party API surface
  • –Large assemblies can slow viewport playback when effects increase
  • –Rendering pipelines are video-first, so real-time Web delivery needs extra steps
Use scenarios
  • Technical marketing teams

    Create CAD-accurate product motion videos

    Faster content production cycles

  • Product design engineers

    Validate mechanisms with repeatable studies

    Reduced review iteration time

Show 2 more scenarios
  • Training and documentation groups

    Publish assembly and maintenance animations

    Lower support and rework

    Export consistent motion demos that match underlying CAD structure for manuals and training decks.

  • Manufacturing engineering teams

    Review assembly steps with callouts

    Fewer assembly mistakes

    Use exploded views with annotations to align operations teams on part movement and ordering.

Best for: Fits when Creo-centric teams need repeatable assembly animation output for technical documents and product demos.

#7

nTop

enterprise

Engineering design software for advanced geometry and simulation workflows with visual outputs for mechanical behavior and iteration review.

7.4/10
Overall
Features7.4/10
Ease of Use7.4/10
Value7.4/10
Standout feature

Scripted, repeatable scene generation for constraint-based mechanism animation tied to assembly geometry.

nTop is distinct in the mechanical animation and motion study workflow by combining geometry-aware visualization with scriptable scene generation. It supports kinematic assembly animation around parametric timelines, with an emphasis on constraints and assembly hierarchy control.

Pros
  • +Geometry-aware motion scenes reduce manual alignment time.
  • +Scripting supports repeatable mechanism animation setup across projects.
  • +Constraint-driven playback keeps mechanism intent consistent during edits.
  • +Export workflows fit animation review loops and handoff delivery.
Cons
  • –Constraint authoring needs more setup discipline than timeline-only tools.
  • –CAD import and geometry association can become brittle with complex assemblies.
  • –Advanced dynamics behaviors require deeper workflow knowledge.
  • –UI iteration can lag for very large assembly scenes.
Use scenarios
  • Mechanical design engineers

    Generate optimized component geometry under loads

    Optimized candidates for refinement

  • Structural simulation engineers

    Compare designs under stress constraints

    Variants matching constraints

Show 2 more scenarios
  • CAD and surface designers

    Adjust curvature and trim boundaries

    Controlled surface geometry

    Inspect and refine surface curvature continuity and trim boundaries during detailed modeling work.

  • Vehicle and equipment engineers

    Iterate component forms for handoff

    Handoff-ready geometry candidates

    Generate and refine component geometry with performance-led workflows for downstream engineering tooling.

Best for: Fits when engineering teams need scripted, geometry-aware mechanism animations tied to repeatable constraints.

#8

IRONCAD

SMB

3D CAD platform for mechanical product design with assembly motion, kinematics, and animation features.

7.2/10
Overall
Features7.2/10
Ease of Use7.1/10
Value7.3/10
Standout feature

Exploded view animation tied to the assembly structure maintains part relationships during revision cycles.

IRONCAD is a mechanical animation tool centered on CAD-driven assemblies, where model geometry and constraints drive motion studies instead of rebuilding scenes in a separate timeline system. It supports kinematic assembly workflows with exploded view animation and assembly hierarchy control, which helps teams keep mates consistent during playback.

Pros
  • +CAD geometry association keeps animations aligned with the source model
  • +Exploded view animation updates using assembly hierarchy and parts organization
  • +Assembly interference check flags collision issues during mechanism playback
  • +Motion playback supports precise timeline scrubbing for assembly reviews
Cons
  • –Constraint solver workflows can feel rigid compared with keyframe-centric editors
  • –Advanced render options can require an external render pipeline to scale
  • –Non-CAD assets and custom rigs need extra work to match CAD-driven motion
  • –Customization of timeline tooling is limited versus general animation suites
Use scenarios
  • Mechanical engineers

    Revise CAD parts during motion studies

    Faster revisions with less rebuild

  • Mechanical design teams

    Animate assembly changes with linked mates

    Coordinated updates across assemblies

Show 2 more scenarios
  • Product engineering teams

    Manage configurations as motion-ready variants

    Multiple configurations from one model

    Suppress features and switch editable structures to test multiple mechanical variants with consistent geometry links.

  • Industrial designers

    Assess surface form in mechanism context

    Editable curves with quality feedback

    Create and refine curved surface geometry, then evaluate motion results with CAD-linked assembly behavior.

Best for: Fits when CAD-centric teams need assembly motion studies that stay tied to mates and geometry.

#9

Alibre Design

SMB

Mechanical CAD software with assembly tools that support motion studies and animation for product design workflows.

6.8/10
Overall
Features6.8/10
Ease of Use6.8/10
Value6.8/10
Standout feature

Exploded view animation that remains tied to assembly structure and mate references for consistent re-generation.

Alibre Design performs mechanical animation by driving assembly motion from mates and exporting timed visuals for reviews and mechanism walkthroughs. It focuses on parametric CAD assemblies with mate references that make exploded views and motion studies repeatable across design iterations.

Pros
  • +Mate-driven motion keeps assembly behavior consistent across design edits.
  • +Exploded view animation supports repeatable component staging for reviews.
  • +STEP import and IGES compatibility preserve CAD geometry sources for studies.
  • +AVI export fits shareable walkthrough workflows without extra tooling.
Cons
  • –Rigid-body and constraint-solver simulation depth is limited versus dedicated motion tools.
  • –Animation control stays tied to CAD constraints, limiting free-form keyframing.
  • –There is no clear, public API for automation, scripting, or pipeline integration.
  • –Mechanism interference checks and advanced trajectory plotting are not core strengths.
Use scenarios
  • Mechanical engineers

    Revise bracket and housing assemblies

    Predictable mechanism behavior review

  • Fabrication and design teams

    Model sheet metal with motion playback

    Documented sheet metal package

Show 2 more scenarios
  • Drafting and manufacturing teams

    Generate drawings from animated assemblies

    Reusable inspection drawings

    Use assembly models that drive motion to produce dimensioned views and annotations for manufacturing release.

  • Manufacturing and sourcing teams

    Ship supplier CAD packages with visuals

    Clearer external handoff

    Combine geometry, drawings, and timed motion outputs so partners review mechanisms using shared references.

Best for: Fits when teams need CAD-linked assembly animations for design reviews and basic motion studies.

Conclusion

After evaluating 9 mechanical animation software, Onshape stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.

Our Top Pick
Onshape

Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.

Frequently Asked Questions About Mechanical Animation Software

How does COMSOL Multiphysics generate animation motion studies compared with keyframe-based tools like Blender?
COMSOL Multiphysics produces multibody motion studies from time-dependent simulation states and solver outputs, including constraints and contact modeling. Blender can drive motion with constraints and keyframes, but it does not generate the same solver-accurate state transitions from a physics engine the way COMSOL does.
Which workflow keeps mechanical animation tied to CAD assembly mates with fewer handoffs?
SOLID EDGE drives motion playback and exploded views from mate-aware assembly constraints inside the same CAD context. IRONCAD and Fusion also keep motion connected to CAD structure, but SOLID EDGE is explicitly CAD-native for Siemens assembly-driven mechanism authoring.
When does STEP import matter for mechanical animation revisions in Shapr3D and Fusion?
Shapr3D supports STEP import and keeps animation sequences editable in the modeling context, which reduces timing drift after geometry changes. Autodesk Fusion binds motion studies to parametric CAD assemblies, so constraint references and timeline edits remain linked when STEP-based geometry updates occur.
What breaks if Blender animation is treated as a substitute for CAD geometry association used in Fusion and Creo Illustrate?
If Blender takes only imported geometry, later changes to assembly mates and joint behavior require manual rework because the constraint intent is not part of the source CAD model. Fusion and Creo Illustrate maintain CAD geometry association so motion references stay aligned to assembly structure across updates.
How do nTop and Blender differ in extensibility for repeatable mechanism scene generation?
nTop emphasizes scripted scene generation so teams can standardize constraint setups and outputs through automation. Blender supports extensibility through Python and node-based workflows, but nTop’s workflow centers on generating geometry-aware mechanism setups programmatically rather than primarily on artist-driven authoring.
How does Onshape keep mechanism motion consistent across revisions compared with desktop assembly tools?
Onshape builds motion studies from mates and parametric geometry inside a web-native CAD environment, so kinematic edits follow the live assembly timeline. That reduces rework loops that often appear when motion is exported from a CAD system into a separate DCC scene and then needs to be re-authored.
Where does collision handling during playback differ between CAD-first mechanism tools and simulation-first tools?
COMSOL Multiphysics includes contact modeling as part of the multibody simulation, so collision outcomes influence motion study states. CAD-first animation tools like SOLID EDGE and Onshape focus on mate-driven playback, and collision checks may be more workflow-driven than solver-state-driven.
How do admin controls and audit logging typically affect team workflows in web-native Onshape versus local projects in Blender?
Onshape supports web-native collaboration with RBAC-style access control patterns and audit trails that track changes to shared assemblies and motion studies. Blender projects are local scene files that rely more on external version control and workstation governance for access traceability.
What integrations and APIs are commonly used to connect mechanical animation to downstream render or review pipelines?
nTop’s extensibility supports programmatic exports, which fits pipelines that generate standardized outputs from scripts. COMSOL Multiphysics and Fusion also support geometry-linked workflows that can feed render farm integration through exported assets and simulation-driven motion references, rather than relying only on viewport captures.
Which tool is better suited for assembly interference checks paired with exploded view animation in a CAD-centric workflow?
IRONCAD pairs assembly interference checks with exploded view motion tied to assembly hierarchy and mates. SOLID EDGE also supports mate-aware mechanism visualization, but IRONCAD is specifically oriented toward CAD-to-motion communication for interference-informed mechanism playback.

Tools reviewed

Primary sources checked during evaluation.

Referenced in the comparison table and product reviews above.

How to Choose the Right Mechanical Animation Software

We usually pick between options based on how reliably the system turns a mechanical model into motion: the biggest split is often under the hood behavior like how the constraint solver handles motion. Next, we look at control of mechanical motion playback and the output quality you can verify without guesswork.

Mechanism motion control workflow

Why it matters

Mechanism motion control workflow matters because mechanical animation lives or dies on repeatable control, not just visual playback. If the workflow matches how you think about link motion, iterations become practical.

How to check

Open a sample assembly and create a simple push-and-rotate motion. Change one driver (angle or distance), then confirm the rest updates predictably during playback.

Joint and driver stability

Why it matters

Joint and driver stability matters because small edits can cause jitter, drift, or sudden jumps that break engineering review. Stable joint behavior keeps results trustworthy when you re-time or refine constraints.

How to check

Load a demo mechanism, then scrub through several moments. Apply a small driver change and watch for popping, flipping, or sudden constraint failure in the timeline.

Timeline mapping for mechanical edits

Why it matters

Timeline mapping for mechanical edits matters because mechanical work often needs re-timing and revision without reauthoring everything. A good mapping keeps motion edits localized and reversible.

How to check

Generate a short motion, then adjust timing (start/end or key positions) while keeping drivers consistent. Check whether the system preserves the mechanical relationships or forces a full rebuild.

Constraint intent transparency

Why it matters

Constraint intent transparency matters because mechanical animation tools vary in how clearly they report what rule is being enforced. When intent is readable, reviewers can diagnose why a link behaves a certain way.

How to check

During a failed or over-constrained edit, open the diagnostics panel or log. Confirm you can identify which constraint or driver is responsible and how to relax or correct it.

Output quality with review-friendly render

Why it matters

Output quality with review-friendly render matters because mechanical animation is often reviewed frame-by-frame. You want consistent shading and camera handling so the motion read is accurate, not ambiguous.

How to check

Export or render a short clip and compare a few frames to the viewport view. Look for missing edges, inconsistent scaling, or unstable camera motion between preview and output.

Red flags

  • Edits cause sudden flipping or drift in joint motion
  • Constraint diagnostics do not identify the driver at fault
  • Export output does not match viewport motion and camera closely

Fit by situation

  • If you iterate on design changes quickly, prioritize Timeline mapping for mechanical edits.
  • If your reviewer needs clear explanations for why motion behaves as it does, prioritize Constraint intent transparency.
  • If you animate mechanisms for technical review, prioritize Joint and driver stability.
Commissioned Research

Funding and competing interests

This study was co-funded by several of the vendors assessed in it. No single vendor funded it. Funders could propose the market studied.

They had no role in selecting vendors, setting or weighting criteria, analysing data or drawing conclusions, and they received the same factual-accuracy check as every other vendor assessed.

Market definition, inclusion rules and criteria weights were fixed by an editor before research began and did not change afterwards. Editorial process →

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