
GITNUXSOFTWARE ADVICE
Video Games And ConsolesTop 10 Best Jigsaw Puzzle Software of 2026
Top 10 Jigsaw Puzzle Software tools ranked for PC, Steam, GOG, and PlayStation Store buyers with practical comparison of features and tradeoffs.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
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Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
Steam
App-centric entitlements plus community metadata for per-title access and feedback context.
Built for fits when puzzle content ships as a game app and community feedback drives iteration..
GOG
Editor pickCurated web catalog with account-based puzzle access and gameplay continuity
Built for fits when teams need consistent puzzle access without custom automation or admin governance..
PlayStation Store
Editor pickEntitlement-aware purchase flow tied to PlayStation Network account context.
Built for fits when shipping finished puzzle products through a console storefront without external puzzle automation needs..
Related reading
Comparison Table
This comparison table evaluates jigsaw puzzle software across integration depth, data model, and automation via API surface for asset and puzzle metadata. It also reviews admin and governance controls, including RBAC, provisioning controls, and audit log coverage, to show where each store platform supports extensibility and configuration. Readers can map those mechanisms to throughput and sandbox constraints for reliable publishing workflows and content ingestion.
Steam
PC gamesPC storefront that hosts jigsaw puzzle game titles with installable game clients and cloud-backed library access.
App-centric entitlements plus community metadata for per-title access and feedback context.
Steam maps content to stable app IDs and tracks user access through ownership and entitlement signals. Reviews, playtime, and community discussions attach metadata to each app and can be consumed through its web surfaces for curated puzzle catalogs. Configuration is mostly per-app in the Steam ecosystem, with limited control over third-party puzzle content structure inside Steam itself.
A clear tradeoff exists because Steam lacks a first-party, puzzle-creation data schema and puzzle-tile persistence model. Teams that need strict puzzle state automation must externalize their puzzle schema and treat Steam as a distribution and audience layer. A common usage situation is publishing a puzzle-themed game or interactive content package where Steam handles discoverability, updates, and community interaction.
- +Stable app ID mapping supports consistent catalog references
- +User entitlement and ownership signals enable content gating patterns
- +Workshop-like community assets fit iterative user-generated content workflows
- +Community reviews and discussions add structured feedback signals
- –No puzzle-tile or solver state schema for external automation
- –Limited documented API surface for puzzle-specific provisioning workflows
- –Admin governance for puzzle data lives outside Steam
Best for: Fits when puzzle content ships as a game app and community feedback drives iteration.
GOG
PC gamesPC storefront for puzzle game titles that can be installed via the GOG Galaxy client with DRM-free distribution options.
Curated web catalog with account-based puzzle access and gameplay continuity
This tool fits teams that need puzzle content delivery with minimal operational overhead rather than puzzle creation or enterprise orchestration. Access is primarily via browser and logged user profiles, so integration depth is constrained to front-end consumption. The data model is oriented around catalog browsing and gameplay tracking, not around an external schema for puzzle pieces, constraints, or assembly state. Automation and extensibility appear to be limited to typical client usage, with no documented API surface for custom workflows.
A key tradeoff is the lack of admin and governance controls like RBAC roles, audit logs, and environment-level configuration. That makes it a poor fit for organizations that must manage access policies or enforce compliance on puzzle assets. It works best when a group just needs consistent puzzle access across devices and does not require automated puzzle generation, synchronization, or reporting exports.
- +Curated puzzle catalog focuses on content availability
- +Browser-based access reduces client integration work
- +User accounts support basic personalization of gameplay
- –No documented automation API for puzzle workflow integration
- –No admin RBAC, audit log, or governance controls
- –No schema or provisioning model for puzzle assets
Best for: Fits when teams need consistent puzzle access without custom automation or admin governance.
PlayStation Store
Console gamesConsole storefront for downloadable and playable jigsaw puzzle games on PlayStation systems.
Entitlement-aware purchase flow tied to PlayStation Network account context.
PlayStation Store is distinct because it couples the storefront to PlayStation Network account context, so entitlement checks and purchase eligibility are driven by that identity model. Content listings, media assets, and storefront placement reflect a schema designed for games and media, not for puzzle authoring or puzzle piece state. The public store experience supports deep links and structured browsing, but it does not provide an automation API for puzzle generation, piece configuration, or state persistence.
A concrete tradeoff is that admin and governance controls largely live inside PlayStation partner and account tooling, with no documented external API for RBAC, provisioning, or audit logging on puzzle content. This fits teams that need distribution and storefront visibility for finished puzzle products rather than teams that need programmatic puzzle pipelines. A common usage situation is shipping puzzle DLC or companion content through PlayStation publishing processes while handling puzzle data and gameplay logic inside the game build, not via an external puzzle store schema.
- +Tight coupling to PlayStation Network identity for entitlement-aware purchase flows
- +Content and media listing workflow maps to finished product distribution
- +High visibility through a mature consumer storefront surface
- +Deep-linking supports navigation and merchandising entry points
- –No documented external API for puzzle data schema or piece-state automation
- –Admin governance is not exposed as RBAC and audit log tooling for puzzle objects
- –Automation throughput for catalog changes depends on internal publishing operations
- –Storefront customization for puzzle-specific workflows is limited
Best for: Fits when shipping finished puzzle products through a console storefront without external puzzle automation needs.
Nintendo eShop
Console gamesNintendo digital storefront for jigsaw puzzle titles available on Switch with per-account ownership and redownload.
Nintendo account purchase and content delivery pipeline for puzzle titles.
Nintendo eShop does not provide a jigsaw-puzzle authoring workflow, puzzle data schema, or game content provisioning API for third parties. The service focuses on storefront browsing, purchase handling, and delivery of Nintendo titles through Nintendo network systems.
Integration depth is limited to consumer access experiences rather than developer automation, and there is no documented automation or extensibility surface for puzzle collections. Admin and governance controls are not exposed as RBAC, audit logs, or configuration interfaces for puzzle operations.
- +No developer integration needed for players accessing jigsaw puzzle content
- +Consistent delivery of purchased content across supported Nintendo devices
- +Storefront metadata helps discovery of available puzzle titles
- –No published API or automation surface for puzzle content management
- –No exposed data model or schema for puzzle tiles, pieces, or levels
- –No RBAC or audit log controls for administrators of puzzle content
- –Extensibility is limited to Nintendo-operated catalog content
Best for: Fits when teams only need players to access existing puzzle games on Nintendo platforms.
Windows Apps Store (Microsoft Store)
PC appsWindows and PC app storefront that provides installable jigsaw puzzle game apps under the Microsoft account model.
Windows app submission and enterprise distribution through Microsoft identity and managed device deployment
Microsoft Store manages Windows app packaging, publishing, and enterprise distribution for desktop clients. It supports integration through Microsoft account identity, Store ingestion flows, and Windows app deployment mechanisms that connect to enterprise device management tooling.
The data model centers on app identity, packages, listings, and product metadata, with configuration driven through Store registration and managed deployment channels. Automation and governance depend on Microsoft’s published developer APIs and device management surfaces, with RBAC and audit visibility shared across Microsoft admin consoles.
- +Centralized app identity, listings, and package ingestion for Windows desktop delivery
- +Enterprise distribution aligns with Windows device management deployment workflows
- +Microsoft identity ties publishing and access flows to established auth systems
- +Configuration can be controlled through managed device policy, not manual installs
- –Admin governance is split across Store tooling and device management consoles
- –Automation depends on Microsoft developer and admin surfaces rather than Store-only APIs
- –Data model limits fine-grained schema control for custom enterprise metadata
- –Extensibility for internal workflows is constrained to supported Microsoft integration points
Best for: Fits when Windows fleets need controlled app publishing and policy-driven installation paths.
itch.io
Indie gamesIndie game distribution site that hosts jigsaw puzzle game builds with downloadable files or in-browser play options.
Game builds and version history tied to artifact uploads.
Itch.io fits teams that need distribution, versioned uploads, and lightweight publishing automation for puzzle-game builds. Its data model centers on game pages, versions, and assets, which map cleanly to CI packaging and release workflows via the public-facing surfaces.
Admin control is mostly account and role based, with limited governance primitives compared to enterprise content platforms. Automation and extensibility rely on integration through APIs and webhooks-like patterns rather than deep schema controls.
- +Asset and version publishing aligns with CI release workflows
- +Public game pages and builds support external embedding and sharing
- +API access enables scripted uploads and release coordination
- –Governance lacks enterprise-grade RBAC granularity for content operations
- –Audit log coverage and export are limited for regulated environments
- –Data model exposes builds more than puzzle-specific metadata schema
Best for: Fits when small teams need fast puzzle-game publishing with API-driven release automation.
MobyGames
Game catalogGame database and catalog that lists jigsaw puzzle titles and release metadata for technical sourcing and selection.
Cross-entity metadata linkage across platforms, publishers, and releases for stable downstream schema mapping.
MobyGames centers on game metadata ingestion, normalization, and relationship mapping across platforms, publishers, and releases. It has a deep public-facing dataset with consistent identifiers, which supports integration for puzzle-style catalogs built from real world inventory.
The data model supports schema-like entities and linkage rules, including developer, publisher, and platform relationships. Automation and API surface focus on data retrieval and indexing workflows rather than task scheduling or user provisioning.
- +Strong entity relationships for games, platforms, and publishers
- +Consistent identifiers enable stable integration targets for catalogs
- +Metadata richness supports puzzle sets with meaningful categories
- +Data normalization reduces duplicate records in downstream imports
- –API and automation focus on retrieval, not puzzle gameplay orchestration
- –Limited admin and governance controls for your users and submissions
- –No built-in workflow provisioning for RBAC or tenant separation
- –Extensibility depends on custom integration around external ingestion
Best for: Fits when puzzle catalog builders need high quality, linked metadata for automation pipelines.
Giant Bomb
Game catalogCommunity game database that can be used to identify jigsaw puzzle titles and platforms for evaluation planning.
Giant Bomb API provides structured endpoints for searching and fetching games and related entities.
Giant Bomb centers on a content-first data model built around games, characters, and media assets with structured metadata. Its integration depth is mostly achieved through its documented API endpoints for searching and retrieving entities, rather than deep admin automation.
The automation surface is primarily API-driven provisioning of read and sync workflows, with limited write and governance tooling described for external operators. Admin and governance controls are oriented around community roles and content moderation, not enterprise RBAC, audit logging, or sandboxed automation environments.
- +Entity data model organizes games, characters, and media with consistent fields
- +Documented API supports search and retrieval for core content types
- +Extensibility comes mainly from external services calling API endpoints
- –API automation is oriented to reading data, not full lifecycle provisioning
- –RBAC and audit log features are not emphasized for external automation governance
- –Write operations and schema customization options are limited for integrators
Best for: Fits when teams need API-based content syncing for game-centric datasets and workflows.
RAWG
Game catalogGame database that provides platform and feature tags for puzzle games and helps filter candidates for testing.
Game search and metadata API for selecting puzzle tiles from RAWG entities
RAWG provides a jigsaw-puzzle content layer by publishing game metadata and imagery that can drive tile sets and board assets. Its data model centers on game entities with cover and screenshot media, plus tags and platforms that can map to puzzle categories and selection rules.
Integration depth is mainly achieved through its public API, which supports search, filtering, and pagination for provisioning puzzle batches. Automation and extensibility depend on how teams build schema and configuration around RAWG entities, since governance controls like RBAC and audit logs are not exposed as part of the puzzle workflow.
- +Public API supports search, filtering, and pagination for puzzle batch provisioning
- +Game entity model maps cleanly to puzzle categories using tags and platform fields
- +Media assets like covers and screenshots enable consistent tile generation inputs
- +Deterministic asset sourcing supports repeatable puzzle creation pipelines
- –No built-in puzzle assembly or tile-layout configuration endpoints
- –Admin governance features like RBAC and audit logs are not part of the API surface
- –Puzzle-specific schema must be modeled externally and maintained by integrators
- –Automation throughput depends on API rate limits and client-side caching design
Best for: Fits when teams need API-driven puzzle asset sourcing from game metadata.
Steam Workshop
User contentContent distribution system on Steam that can deliver user-created puzzle assets when supported by specific puzzle games.
Workshop item subscriptions trigger client-side install and update behavior tied to Steam accounts.
Steam Workshop integration centers on Steam’s account-linked distribution model for user-created puzzle content. The data model is built around app, collection, and workshop item identifiers with per-item metadata and subscription state that drives client-side availability.
Automation and API surface are limited to Steam ecosystem interfaces, so workflow automation mostly happens through Steam events, item permissions, and manual moderation tooling. Admin governance relies on Steamworks controls for publishing and visibility plus community moderation, with audit visibility constrained to what Steam exposes for those actions.
- +Item distribution and dependency resolution through Steam account subscription state
- +Strong client integration for installing and updating workshop items
- +Granular visibility via item-level publication and contributor account ownership
- –External automation and provisioning lack a documented public API for workshop schemas
- –Governance tooling is constrained to Steamworks and community moderation workflows
- –Audit log coverage and export options are limited for administrative oversight
Best for: Fits when puzzle teams distribute content through Steam clients and manage visibility via Steam accounts.
How to Choose the Right Jigsaw Puzzle Software
This buyer's guide covers jigsaw puzzle software workflows across Steam, GOG, PlayStation Store, Nintendo eShop, Windows Apps Store (Microsoft Store), itch.io, MobyGames, Giant Bomb, RAWG, and Steam Workshop. It focuses on integration depth, data model fit, automation and API surface, and admin and governance controls.
The guide maps each tool to the mechanics teams actually need for puzzle assets, catalog data, and operational governance. Steam and Steam Workshop are positioned for account-linked delivery and community-linked metadata. RAWG and Giant Bomb are positioned for API-driven batch sourcing of puzzle inputs.
Jigsaw puzzle software for shipping content, syncing catalogs, and governing puzzle operations
Jigsaw puzzle software covers the systems used to deliver puzzle titles and associated assets to players, plus the integrations used to source, sync, and control puzzle-related content metadata. Storefront-focused options like GOG and Nintendo eShop center on consumer access and entitlements rather than puzzle tile or solver state schemas.
Puzzle teams also need data pipelines that pull game metadata into puzzle catalogs. RAWG provides a public API that supports search, filtering, and pagination for puzzle batch provisioning. MobyGames provides cross-entity game and platform metadata mapping that supports stable downstream schema targets for catalog builders.
Evaluation points that determine integration depth and governance control
Integration depth shows up as an API and data model that can represent puzzle assets and states in a way external automation can reliably consume. Steam and Steam Workshop provide app and workshop identifiers and account-linked subscription behaviors, but they lack a puzzle-tile or solver state schema for external automation.
Governance control shows up as RBAC, audit logs, and tenant separation for puzzle objects and operational changes. Windows Apps Store (Microsoft Store) ties publishing and enterprise distribution to Microsoft identity and managed device deployment. GOG, Nintendo eShop, and PlayStation Store mainly expose storefront operations rather than puzzle-specific admin controls.
API surface for puzzle batch provisioning
RAWG exposes a public API for search, filtering, and pagination that supports provisioning puzzle batches from game entities. Giant Bomb also offers documented API endpoints for structured entity search and retrieval that can feed puzzle catalog workflows.
Puzzle-catalog data model suitable for automation
Giant Bomb organizes structured fields for games and related media, which supports integrators building schema around external data. MobyGames normalizes entities across platforms, publishers, and releases, which reduces duplicate records when building puzzle set catalogs.
App-centric entitlements and community-linked metadata
Steam provides an app ID-centric data model with user entitlement signals that support content gating patterns per puzzle title. Steam Workshop adds workshop item identifiers and subscription state that triggers client-side install and update behavior for user-created puzzle assets.
Workshop and user-generated asset lifecycle support
Steam Workshop supports iterative user-generated content workflows via app and workshop item identifiers and contributor ownership metadata. itch.io supports versioned uploads and artifact-based releases, which aligns with CI-driven publishing even when puzzle-specific schema governance is limited.
Admin and governance controls for content operations
Windows Apps Store (Microsoft Store) aligns admin controls across Microsoft Store tooling and device management consoles and uses Microsoft identity for publishing and access flows. Most storefront-only options like GOG, Nintendo eShop, and PlayStation Store focus on consumer entitlements and publishing operations rather than RBAC, audit logs, and puzzle-object governance.
Automation and extensibility fit for external integrators
Giant Bomb and RAWG prioritize API-driven read and sync workflows, which suits automation that repeatedly pulls entities and media inputs. Steam and Steam Workshop provide automation hooks mainly tied to Steam ecosystem events and item-level permissions, which limits puzzle-state schema automation.
A decision framework for selecting the right integration and governance model
Selection should start with the operational object that needs automation. Teams building puzzle catalogs from metadata should start with tools that expose search and filtering APIs like RAWG and Giant Bomb. Teams delivering finished puzzle titles and user content should start with Steam and Steam Workshop because account-linked entitlements and subscription state control availability.
Next, governance requirements must be mapped to what the tool exposes. Windows Apps Store (Microsoft Store) supports enterprise distribution paths through Microsoft identity and managed device deployment. Most storefronts like GOG, Nintendo eShop, and PlayStation Store do not provide puzzle-specific RBAC and audit log tooling for external operators.
Classify the object that must be automated
If the automated object is game metadata used to source puzzle tiles or sets, start with RAWG and Giant Bomb because both provide public endpoints for search, filtering, and retrieval. If the automated object is delivery and availability of finished puzzle builds, start with Steam, Steam Workshop, GOG, PlayStation Store, Nintendo eShop, or Windows Apps Store (Microsoft Store) based on the target device ecosystem.
Verify whether a puzzle-specific schema exists for external automation
Steam and Steam Workshop provide app and workshop identifiers and item subscription state, but they do not provide a puzzle-tile or solver state schema for external automation. RAWG and Giant Bomb also do not expose puzzle-assembly configuration endpoints, so puzzle layout configuration must be modeled externally alongside their returned entity data.
Match the data model to catalog integrity requirements
If stable identifiers and cross-entity normalization matter for downstream imports, use MobyGames because it links developers, publishers, platforms, and releases into consistent entities. If structured fields for games and media assets are the primary input for puzzle catalog selection, use Giant Bomb.
Map admin and governance needs to RBAC and audit expectations
If the requirement includes enterprise admin control, RBAC-like access patterns, and audit visibility across operations, use Windows Apps Store (Microsoft Store) because it integrates publishing and access flows with Microsoft identity and device management consoles. If governance is limited to consumer entitlements and publishing operations, storefronts like GOG, Nintendo eShop, and PlayStation Store cover access management but not puzzle-object RBAC and audit log tooling.
Design an integration pipeline around the tool’s actual automation throughput
For API-based sourcing using RAWG or Giant Bomb, build caching and batching around their search and filtering endpoints to avoid rate-limit friction. For Steam and Steam Workshop distribution, build around subscription state and workshop item identifiers and treat puzzle asset lifecycle as Steam ecosystem events rather than a puzzle-state API.
Which teams benefit from each jigsaw puzzle software integration approach
Different jigsaw puzzle software needs map directly to store delivery, metadata sourcing, or user-generated asset distribution. Teams that need API-driven puzzle asset sourcing should pick providers with search and pagination endpoints. Teams that need account-linked distribution should pick platforms with app entitlements and workshop subscription behavior.
Governance expectations also drive selection. Enterprise publishing and policy-driven installation paths map to Windows Apps Store (Microsoft Store), while puzzle-state governance is generally not exposed by storefronts like GOG, Nintendo eShop, or PlayStation Store.
Puzzle teams shipping finished puzzle products on PC and leveraging community iteration
Steam fits because its app ID-centric entitlements plus community metadata supports per-title access and iterative feedback loops. Steam Workshop fits when distribution includes user-created puzzle assets tied to workshop item subscriptions.
Teams building puzzle catalogs from external game metadata APIs
RAWG fits because its public API supports search, filtering, and pagination for puzzle batch provisioning. Giant Bomb fits when structured game and media fields are needed for API-based content syncing and read pipelines.
Catalog builders needing high-quality entity relationships for stable downstream schema mapping
MobyGames fits because it normalizes game metadata and links publishers, platforms, and releases into consistent entities. That mapping reduces duplicate records when importing puzzle set definitions into internal systems.
Small puzzle-game teams that publish builds with artifact version history and light automation
itch.io fits because it ties game builds and version history to artifact uploads and supports API access for scripted uploads and release coordination. Governance expectations should be scoped to account and role operations because enterprise-grade RBAC granularity is limited.
Studios distributing puzzle titles through console or web storefronts with minimal automation needs
PlayStation Store and Nintendo eShop fit when the priority is entitlement-aware purchase flows tied to their network identities rather than puzzle-state automation. GOG fits when consistent web access and DRM-free distribution options matter more than puzzle-specific admin schemas.
Common pitfalls when selecting a tool that lacks puzzle-specific automation or governance
A frequent failure mode is choosing a storefront or catalog that does not expose the puzzle-level data model needed for automation. Steam, GOG, PlayStation Store, and Nintendo eShop provide entitlements and access flows, but they do not provide puzzle-tile or solver state schema for external automation.
Another failure mode is assuming API-based metadata providers include puzzle assembly configuration endpoints. RAWG and Giant Bomb support entity selection for puzzle inputs, but puzzle layout configuration must be maintained externally and reconciled with their returned entity and media fields.
Assuming storefronts expose puzzle tile or solver state APIs
Steam and Steam Workshop provide app and workshop item identifiers plus subscription state, but they do not publish a puzzle-tile or solver state schema for external automation. GOG, PlayStation Store, and Nintendo eShop also do not provide puzzle content management schemas or provisioning APIs for puzzle objects.
Building puzzle layout automation on game metadata APIs alone
RAWG and Giant Bomb support search, filtering, and entity retrieval, but they do not expose puzzle assembly or tile-layout configuration endpoints. Puzzle assembly configuration should be modeled in an internal schema built around their returned entities and media assets.
Expecting enterprise RBAC and audit logs for puzzle objects from consumer storefronts
GOG, Nintendo eShop, and PlayStation Store focus governance around platform publishing and consumer account access rather than RBAC and audit log tooling for puzzle operations. Windows Apps Store (Microsoft Store) is the closer fit because publishing and enterprise distribution are managed via Microsoft identity and managed device deployment consoles.
Ignoring normalization and stable identifiers when building downstream puzzle catalogs
RAWG returns game entities that can drive puzzle batch sourcing, but teams that need cross-entity normalization should consider MobyGames for consistent linkage across publishers, platforms, and releases. This avoids duplicate record churn when puzzle sets map to real-world inventory.
How We Selected and Ranked These Tools
We evaluated Steam, GOG, PlayStation Store, Nintendo eShop, Windows Apps Store (Microsoft Store), itch.io, MobyGames, Giant Bomb, RAWG, and Steam Workshop using editorial scoring across features, ease of use, and value. Features carried the greatest weight because integration depth and automation or API surface determine whether puzzle catalog pipelines and governance controls can be implemented without extra custom scaffolding. Ease of use and value each received a substantial share because teams still need practical integration and day-to-day operational friction to stay manageable.
Steam scored highest because its app ID-centric entitlements plus community metadata supports per-title access and structured feedback context, which lifts features and aligns with ease of use for account-linked delivery workflows. Steam also fit the integration goal better than lower-ranked store and database options because its community ecosystem adds an iterative loop around user-visible puzzle content.
Frequently Asked Questions About Jigsaw Puzzle Software
Which tool type fits teams that need an automation API for puzzle catalogs?
How do integrations differ between shipping finished puzzle games and building a puzzle workspace?
Which platform offers the most admin governance primitives for puzzle operations?
What are the security and identity options for single sign-on style access?
How does data migration work when moving from a tile library to an entity-linked catalog?
Which option is best for automating tile-set batch provisioning from external metadata?
What extensibility options exist for custom workflows like validation, conversion, and publishing?
Which tool is better when the puzzle product depends on community content submissions?
Which approach avoids brittle identifiers during content sync across multiple platforms?
Conclusion
After evaluating 10 video games and consoles, Steam stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
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