
GITNUXSOFTWARE ADVICE
Data Science AnalyticsTop 10 Best Graphics Benchmark Software of 2026
Top 10 graphics benchmark software ranked for GPU and VRAM testing, with AIDA64 included, covering scores, scene tests, and hardware fit.
How we ranked these tools
An editor sets the topic, the inclusion criteria, and the evaluation framework before research starts.
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Framework: Features 40% · Ease 30% · Value 30%
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AIDA64 is the best pick for labs that want benchmark results tied to what the hardware is actually doing because its sensor monitoring and logging during GPU and CPU runs help explain slowdowns from thermal or power limits, whereas SPECviewperf suits teams comparing workstation graphics pipelines thanks to its viewset-driven rendering tests with repeatable scene setups.
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
AIDA64
Integrated sensor monitoring and logging during benchmark execution to attribute slowdowns to thermal or power limits.
Best for: Fits when labs need benchmark results tied to sensor telemetry across GPU and CPU subsystems.
Geekbench
Editor pickOne tool produces consistent CPU and GPU benchmark runs with structured result output for trend tracking.
Best for: Fits when teams need standardized CPU and GPU baselines with repeatable automation across test machines.
PassMark PerformanceTest
Editor pickCommand-line driven benchmark runs with saved result outputs for automated lab comparisons.
Best for: Fits when labs need standardized CPU and GPU benchmark runs for fleet comparison and scheduling.
Comparison Table
AIDA64
hardware diagnostic benchmarkAIDA64 includes GPGPU benchmarks and graphics hardware diagnostics.
Integrated sensor monitoring and logging during benchmark execution to attribute slowdowns to thermal or power limits.
AIDA64 combines a consistent hardware inventory with stress-oriented benchmark modules that can target GPU computation and rendering paths while monitoring key electrical and thermal signals. The sensor view includes per-sensor logging that helps correlate performance changes with throttling events during the same run profile. Its monitoring-first design fits workflows where validation matters as much as a score, such as driver change assessment or cooling diagnosis. The depth of device and sensor coverage also makes it useful when benchmark runs must include integrated and discrete graphics behavior checks.
A tradeoff is that the graphics benchmarking experience is less oriented around dedicated, game-like workloads than suites that focus on specific real-time engines. AIDA64 fits best for hardware characterization and stability-oriented graphics testing when results need to be paired with thermal and power behavior. It is less suitable when the goal is to match a single third-party scene set or publish comparable results across a broad consumer ranking ecosystem.
- +Strong sensor telemetry during graphics-heavy benchmark runs
- +Repeatable hardware inventory supports consistent comparisons
- +Detailed per-component stats for CPU and memory alongside GPU
- +Logging helps diagnose thermal and power throttling
- –Graphics benchmarks are not as engine-specific as dedicated suites
- –Setup for run profiles and logging takes more time than basics
IT hardware validation teams
Verify GPU changes with thermal correlation
Faster blame assignment
PC stability troubleshooters
Diagnose performance drops under load
Clear throttle diagnosis
Show 1 more scenario
Small labs without automation
Characterize mixed CPU and GPU systems
Less tool sprawl
Use one tool to gather consistent hardware inventory and benchmark behavior across platforms.
Best for: Fits when labs need benchmark results tied to sensor telemetry across GPU and CPU subsystems.
Geekbench
cross-platformGeekbench measures compute and graphics performance across desktop, mobile, and server hardware.
One tool produces consistent CPU and GPU benchmark runs with structured result output for trend tracking.
Geekbench provides CPU benchmark results and GPU benchmark results through repeatable workloads that emphasize measurable throughput rather than game-specific scene recreation. It includes local execution that can be run on developer machines and on test hardware without needing a full graphics capture workflow. Results include device identifiers and summary metrics that make it easier to spot performance drift between software revisions.
A key tradeoff is that Geekbench GPU workloads do not mirror a specific game engine pipeline, so performance deltas may not map to every real-time rendering workload. It fits when a team needs quick, standardized comparisons for hardware baselining or driver validation, and it fits less when the requirement is frame-time distribution under a particular Direct3D or Vulkan title.
- +Consistent benchmark workloads for CPU and GPU comparisons
- +Command-line runs support scheduled regression checks
- +Result reports include device context for run traceability
- +Quick local execution fits hardware baseline workflows
- –GPU workloads are synthetic and may not match game behavior
- –Best results require controlled thermals and stable system settings
- –Graphics API coverage does not reflect every real-world render path
- –Cross-device comparisons can mislead when device power policies differ
QA engineering teams
Run nightly GPU regression on lab PCs
Faster detection of slowdowns
Device evaluation teams
Baseline integrated and discrete GPU SKUs
Clear hardware selection signals
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Driver validation engineers
Verify driver updates do not regress
Fewer release regressions
Repeatable scoring supports detecting performance drift after driver or firmware changes.
Best for: Fits when teams need standardized CPU and GPU baselines with repeatable automation across test machines.
PassMark PerformanceTest
SMB and consumerPerformanceTest scores 2D and 3D graphics alongside processor, memory, storage, and system performance.
Command-line driven benchmark runs with saved result outputs for automated lab comparisons.
PassMark PerformanceTest targets graphics and compute evaluation by pairing GPU-focused tests with CPU-focused workloads in one runner, which helps when hardware refresh decisions depend on multiple components. The tool emphasizes deterministic, synthetic-style test runs with a clear pass run profile and repeatable outputs. Exportable results support side-by-side comparisons across systems during acceptance-like internal reviews.
A tradeoff comes from the synthetic bias, since results do not map 1-to-1 onto a specific game workload or a specific rendering engine. PerformanceTest fits best when a lab needs standardized throughput indicators quickly, and it fits less when a team needs ray tracing fidelity or per-scene frame-time distribution details.
- +Clear CPU and GPU test selection in one runner
- +Command-line execution supports batch benchmark cycles
- +Repeatable synthetic workloads aid cross-system comparison
- +Exported results support record keeping for refresh planning
- –Synthetic graphics workloads limit game-like realism
- –GPU testing depth is narrower than specialized graphics suites
IT hardware refresh teams
Benchmark new workstation GPU and CPU
Faster fleet qualification
Benchmark labs
Batch test many driver versions
Tighter regression tracking
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Procurement teams
Compare vendor configurations
More defensible selection
Use the same test suites to compare hardware lineups.
Best for: Fits when labs need standardized CPU and GPU benchmark runs for fleet comparison and scheduling.
3DMark
consumer and enterprise3DMark measures gaming graphics performance across desktop, laptop, mobile, and cross-platform workloads.
A curated benchmark suite with tightly defined run profiles for consistent performance comparisons across GPUs.
3DMark is a graphics benchmark package built for repeatable GPU and CPU testing across Direct3D-driven workloads. It ships with a library of standardized benchmark runs that generate comparable score outputs for performance comparisons and regression spotting.
The tool emphasizes controlled scene profiles, including tests that stress different rendering paths like raster and ray tracing. It also includes hardware report export options that help turn raw results into something easier to track over time.
- +Standardized benchmark suite makes cross-run comparisons practical
- +Scene profiles can isolate GPU vs CPU bottlenecks
- +Hardware detail reporting helps interpret score changes
- +Configurable benchmark selection supports targeted testing
- –Results stay synthetic and may not match specific game settings
- –Automation depth is limited compared with lab-grade benchmark harnesses
- –Benchmark run scheduling is less granular than full scripting frameworks
- –Interpretation still depends on consistent thermal and power conditions
Best for: Fits when consistent synthetic GPU and CPU runs are needed for regression tracking.
PassMark PerformanceTest
system benchmarkPerformanceTest includes 3D graphics tests within a broader system benchmark suite.
PassMark PerformanceTest organizes CPU and GPU tests into selectable run profiles with timing details per test.
PassMark PerformanceTest runs repeatable CPU and GPU benchmark suites that focus on measurable score output plus per-test timing details. It provides a library of predefined tests and an export-friendly results workflow for comparing systems across runs.
Graphics coverage centers on common GPU stress and throughput style workloads rather than game-scene replication. Benchmarking across machines is built around consistent test selection, run profiles, and saved results.
- +Predefined CPU and GPU test selection with repeatable run profiles
- +Result exports support spreadsheets and cross-run comparisons
- +Per-test timing output helps spot slow phases within a run
- +Lightweight install and simple workflow for workstation checks
- –Graphics realism is limited versus recorded game workloads
- –No deep graphics-API instrumentation for Vulkan or Direct3D calls
- –Automation and API access are minimal for large fleets
- –Custom test tailoring is limited compared to specialized suites
Best for: Fits when standardized CPU and GPU scoring needs quick, repeatable system comparisons.
SPECviewperf
enterpriseSPECviewperf evaluates professional workstation graphics performance with application-based viewsets.
Viewset-driven rendering tests tuned for workstation graphics workloads using fixed camera and scene parameters.
SPECviewperf is a graphics benchmark from SPEC built around repeatable 3D application workloads for workstation-class pipelines. It runs curated viewsets that exercise GPU graphics APIs and scene workloads in a way meant to be comparable across systems.
The suite focuses on rendering throughput and frame pacing under fixed camera and scene configurations rather than on game-specific content. SPECviewperf is most useful when results need to map to professional CAD and visualization style rendering behavior.
- +Curated viewset workloads geared toward workstation graphics pipelines
- +Repeatable scene configurations for consistent run-to-run comparisons
- +Wide hardware comparability through standardized benchmark profiles
- +Clear separation of viewset results for targeted workload understanding
- –Less aligned with modern gaming workloads and real-world engines
- –Results depend on host software configuration and environment stability
- –Requires manual interpretation of viewset differences across systems
- –Does not provide the broad multitool coverage of specialized benchmark suites
Best for: Fits when teams need standardized workstation graphics workload comparisons for procurement, refresh planning, or lab baselining.
FurMark
GPU stress test and benchmarkFurMark runs GPU stress tests and graphics benchmark modes.
Sustained Fur rendering scenes designed to push high GPU load for repeatable thermal and stability observation.
FurMark from geeks3d.com focuses on extreme GPU load generation rather than mixed workloads. It provides a straightforward stress-test style run that can expose thermal throttling behavior during sustained rendering.
The tool targets graphics-card validation and stability checks using repeatable scenes designed to keep the GPU under heavy draw. It is less suitable for comparing real game-like performance because it does not benchmark the same breadth of engines and render paths.
- +Generates sustained high GPU workload for thermal and stability checks
- +Simple run flow with clear device load during the render
- +Works well for repeatable comparison of cooling and power behavior
- +Small footprint makes it easy to run on test machines
- –Limited scene variety reduces usefulness for performance ranking
- –Results do not map cleanly to real game workloads or engines
- –Focus on GPU stress leaves CPU and system bottlenecks less addressed
- –Long runs can trigger power limits and thermal throttling quickly
Best for: Fits when GPU cooling and stress stability checks are the priority over game-like benchmark scoring.
Basemark GPU
enterprise and embeddedBasemark GPU tests graphics performance across desktop, mobile, and embedded platforms.
Engine-driven benchmark scenes with repeatable run profiles for consistent cross-GPU comparisons.
Basemark GPU targets repeatable GPU testing with a smaller set of focused, engine-driven scenes rather than an endless benchmark menu. It emphasizes portability across systems by running the same workloads on different GPUs and capturing consistent results for comparison.
The tool reports measured graphics performance and can highlight how a configuration behaves under the same run conditions. Basemark GPU is most useful when hardware teams need quick, comparable GPU numbers rather than deep scene-by-scene scene authoring.
- +Focused workloads support quick like-for-like GPU comparisons
- +Deterministic run profiles help reduce variance across repeated runs
- +Lightweight benchmark flow minimizes setup overhead for hardware triage
- +Clear result output makes it practical for internal reporting
- –Limited benchmark breadth compared with large benchmark suites
- –Less suited for deep graphics API coverage and custom scene design
- –Automation and integration surface is thin for large test farms
- –Short-term testing can miss long-duration thermal behavior
Best for: Fits when teams need fast, comparable GPU performance snapshots for qualification and regression checks.
OctaneBench
render benchmarkOctaneBench benchmarks GPU rendering with OTOY's OctaneRender engine.
Uses Render Octane scene render workloads to measure GPU performance under consistent rendering settings.
OctaneBench renders standardized scenes from the Render Octane engine to produce repeatable GPU throughput results. The benchmark focuses on a render workload rather than interactive game scenes, so runs emphasize ray-tracing workload behavior and sustained compute performance.
OctaneBench’s workflow centers on selecting the render configuration and submitting it to the benchmark harness, which keeps results tied to specific scene settings and output metrics. The tool is most useful when the goal is comparing GPU performance within a consistent Render Octane workload profile.
- +Render Octane workload keeps GPU comparisons tied to an actual rendering engine
- +Scene-based runs reduce variability versus fully synthetic shader loops
- +Consistent test profiles make sustained performance easier to compare
- +Output metrics match rendering-focused expectations for GPU evaluation
- –CPU-only benchmarking coverage is limited because the workload is render-centric
- –Result comparability depends on matching the exact scene and render settings
- –No built-in dashboard tools for trend tracking across repeated runs
- –Benchmark behavior can be affected by thermal limits during longer render workloads
Best for: Fits when GPU comparisons need render-engine workload consistency for sustained ray-tracing performance.
Novabench
SMB and consumerNovabench benchmarks graphics, processor, memory, and storage performance on personal computers.
A single consolidated results bundle that keeps CPU and GPU synthetic tests aligned within one run.
Novabench is a lightweight benchmark tool built for quick, repeatable CPU and graphics card checks on the same machine. It runs a small set of synthetic tests covering CPU multi-thread throughput, single-thread performance, and GPU workload behavior.
The results are organized around a consistent run bundle, which helps compare scores across driver updates and hardware changes. Novabench does not aim to mirror specific game scenes, so it works best as a baseline for hardware health and sanity checks.
- +One-click benchmark run with a short test sequence
- +CPU and GPU metrics reported in a consistent results bundle
- +Repeatable testing flow for driver and hardware comparisons
- +Runs locally without requiring game installations
- –Synthetic coverage may not match specific game performance
- –Limited control over benchmark run profiles and system state
- –No detailed GPU stage breakdown like engine-level analysis
- –Result context is thinner than dedicated workstation analyzers
Best for: Fits when quick, repeatable CPU and GPU sanity checks matter more than game-specific fidelity.
Conclusion
After evaluating 10 graphics benchmark software, AIDA64 stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
How to Choose the Right Graphics Benchmark Software
Graphics benchmark software is used to run repeatable CPU and GPU performance tests under controlled run profiles, then compare results across machines over time. This guide covers AIDA64, Geekbench, PassMark PerformanceTest, 3DMark, SPECviewperf, FurMark, Basemark GPU, OctaneBench, Novabench, and the other benchmark tools that show up most often in GPU and CPU testing workflows.
The selection turns on how each tool ties benchmark execution to the system state and how consistently it delivers comparable runs across a fleet or a lab rack. AIDA64 is central for sensor-linked logging during benchmark execution, while 3DMark and SPECviewperf emphasize defined run profiles and viewset workloads for consistent synthetic throughput measurements.
Graphics Benchmark Software for repeatable CPU and GPU performance comparisons
Graphics benchmark software executes standardized CPU and GPU workloads and reports results that can be compared across runs, devices, and configurations. Tools like 3DMark focus on curated run profiles that isolate GPU versus CPU bottlenecks with consistent synthetic scenes.
AIDA64 takes a different approach by combining benchmark execution with integrated sensor monitoring and logging to attribute slowdowns to thermal or power limits. Geekbench also targets consistency with structured result output for trend tracking across CPU and GPU testing, but its synthetic GPU workloads can diverge from game-like behavior.
Core criteria for Graphics Benchmark Software that stays comparable
Graphics benchmark software matters most when it ties repeatable benchmark execution to a stable system state, because thermal throttling and power limits can change results even when hardware stays the same. AIDA64 is the clearest fit in this guide because it logs sensor data during benchmark execution so slowdowns can be attributed to thermals or power limits instead of guessing.
Benchmark software also needs consistent run profiles or workload definitions so CPU and GPU measurements reflect the same work across machines. 3DMark uses curated run profiles to make cross-run comparisons practical, while SPECviewperf uses viewset-driven workstation workloads with fixed camera and scene parameters for repeatable comparisons.
Sensor-linked logging during benchmark runs
AIDA64 combines benchmark execution with integrated sensor monitoring and logging to attribute slowdowns to thermal or power limits. This closes a common gap where synthetic benchmark dips otherwise look like random variance.
Curated run profiles with consistent scene parameters
3DMark defines benchmark workloads with tightly defined run profiles to support consistent cross-GPU and cross-CPU regression tracking. SPECviewperf similarly relies on viewset workloads with fixed camera and scene parameters for standardized workstation pipeline testing.
Automation-friendly execution for fleet trend tracking
Geekbench produces structured result output and supports command-line runs for automated trend tracking across multiple machines. PassMark PerformanceTest also supports command-line driven runs with saved result outputs to compare benchmark cycles across a lab or device fleet.
Workload coverage that matches the target use case
FurMark prioritizes sustained high GPU load to support thermal and stability observation rather than game-like ranking. OctaneBench uses Render Octane scene render workloads so GPU comparisons stay tied to a rendering engine under consistent settings.
Single-run consistency across CPU and GPU tests
Novabench keeps CPU and GPU synthetic tests aligned inside one consolidated results bundle for quick sanity checks. Basemark GPU uses deterministic run profiles for fast like-for-like GPU snapshots, which can help when breadth is less important than repeatability.
Select the graphics benchmark runner that matches the lab workflow
Graphics benchmark software choices split into two practical philosophies: tools that track system state during the run and tools that focus on standardized workloads and run profiles. AIDA64 belongs in the first group because sensor-linked logging turns thermal or power limit behavior into inspectable evidence.
Teams then choose how automation and workload fidelity should work across CPU and GPU testing. Geekbench and PassMark PerformanceTest emphasize repeatable command-line automation, while 3DMark and SPECviewperf emphasize fixed benchmark definitions like run profiles and viewsets to keep results comparable.
Start with run attribution needs, not scoring targets
If benchmark results must explain slowdowns in terms of thermal or power limits during the run, AIDA64 is the category fit because it logs sensors while benchmarks execute. If benchmark work is primarily about comparable throughput from predefined scenes, 3DMark and SPECviewperf deliver standardized run profiles and viewset parameters without sensor-first workflows.
Choose the workload style based on what has to be comparable
If GPU comparisons must reflect sustained high-load behavior for stability and thermals, FurMark is built for repeatable thermal and stability observation with simple high GPU load rendering. If GPU comparisons must stay tied to a rendering engine workload, OctaneBench uses Render Octane scene render workloads and needs matching scene and render settings to remain comparable.
Match automation depth to how results must be collected
If test schedules and regression checks run from the command line across a fleet, Geekbench supports command-line runs with structured output and PassMark PerformanceTest runs with saved result outputs for batch cycles. If automation depth matters less than quick, consolidated CPU and GPU sanity checks, Novabench keeps a short test sequence inside one results bundle.
Check CPU and GPU coverage against the real workflow gap
If the requirement is synchronized CPU and GPU baselines, Geekbench, PassMark PerformanceTest, and Novabench are aligned around combined CPU and GPU benchmarking runs. If the requirement is workstation graphics pipeline comparisons, SPECviewperf emphasizes viewsets designed around workstation graphics workloads instead of modern gaming engines.
Use run-profile determinism as the variance-control method
If results must stay consistent across repeated runs, 3DMark and Basemark GPU both rely on deterministic benchmark definitions with repeatable run profiles. If the goal is faster GPU qualification with fewer workloads, Basemark GPU focuses on quick like-for-like GPU snapshots rather than deep breadth.
Avoid tools that miss the instrumentation or realism envelope you need
If deep graphics API instrumentation for Vulkan or Direct3D calls is required, PassMark PerformanceTest lacks that level of graphics-API visibility. If the requirement is game-like realism, FurMark and Novabench can fail the expectation because their workloads are not designed to match recorded game settings and engines.
Who should buy which Graphics Benchmark Software
Graphics benchmark software fits organizations that must compare CPU and GPU performance across machines, builds, or time while controlling for run-to-run variance. The strongest buyers match their deployment style to each tool's execution shape and interpretability.
AIDA64 fits buyers who need evidence of why a benchmark slowed down, while 3DMark and SPECviewperf fit buyers who need stable, standardized workloads. Geekbench and PassMark PerformanceTest fit buyers who need automation-friendly runs across multiple test hosts.
Hardware validation teams that need thermal and power attribution
AIDA64 supports integrated sensor monitoring and logging during benchmark execution so slowdowns can be tied to thermal or power limits rather than inferred after the fact.
Lab teams that run standardized regressions across a fleet
Geekbench offers structured results and command-line runs for repeatable CPU and GPU baselines, and PassMark PerformanceTest adds command-line execution with saved outputs for batch benchmark cycles.
Procurement and refresh planning teams using workstation graphics pipelines
SPECviewperf targets workstation graphics workflows with viewset-driven rendering tests that keep camera and scene parameters fixed for consistent comparisons.
Overclocking and cooling validation where sustained GPU load matters
FurMark is designed to keep high GPU load sustained so thermal and stability behavior becomes the main signal in repeated runs.
Teams that need an all-in-one synthetic sanity check
Novabench runs a single short sequence that reports CPU and GPU metrics together in one consolidated results bundle, which helps when only quick baseline checks are needed.
Common buying mistakes that break graphics benchmark comparability
Graphics benchmark comparability breaks when software choice mismatches the required control surface, like sensor attribution or fixed workload definitions. It also breaks when benchmarking depth is assumed to exist where the tool focuses on simpler synthetic workloads.
These mistakes show up repeatedly around thermal interpretation, run realism expectations, and automation assumptions about what results exports can support.
Assuming a benchmark score alone explains why performance dropped across machines
AIDA64 is built to address this by tying benchmark execution to integrated sensor monitoring and logging, which helps attribute slowdowns to thermal or power limits.
Picking a GPU-focused tool while the workflow needs synchronized CPU and GPU baselines
SPECviewperf and FurMark focus on graphics-oriented workloads rather than joint CPU and GPU baselines, while Geekbench and PassMark PerformanceTest target combined CPU and GPU benchmarking runs.
Assuming synthetic workloads match the exact behavior of specific games or recorded settings
3DMark, FurMark, and Novabench rely on synthetic workloads with standardized profiles or consolidated sequences, so they can diverge from game-like behavior when the goal is to mirror specific in-game configuration.
Expecting deep graphics API call visibility from general benchmark suites
PassMark PerformanceTest emphasizes command-line benchmarking and saved result outputs, but it does not provide deep graphics-API instrumentation for Vulkan or Direct3D calls.
Overestimating how much control the tool gives over run profiles and system state
Novabench offers limited control over benchmark run profiles and system state, so teams needing detailed profile configuration often choose 3DMark for curated run profiles or AIDA64 for sensor-linked control and logging.
How analysts backed these graphics benchmark picks with documentation
Analysts gathered information by searching for the original coverage of the benchmark tools included in this guide and copying each stated figure next to the passage that presents it. Analysts then compared those figures with official documentation and the tools' changelogs, and they also used an independent review when one was cited for the same claim.
Analysts kept a figure only when it matched the documentation. AIDA64 stood out in this set because its sensor monitoring and logging during benchmark execution provided a clear, documented control point for interpreting slowdowns during GPU and CPU testing.
Frequently Asked Questions About Graphics Benchmark Software
How do Geekbench and 3DMark differ for comparing results across GPU and CPU runs?
When should SPECviewperf be chosen over a tool like Unigine-style game or scene benchmarking?
Which tool best supports automation for scheduled lab runs using command-line execution?
What breaks if FurMark is used to compare real application performance across different rendering engines?
How does AIDA64 help diagnose bottlenecks that a pure score tool would miss?
Where does PassMark PerformanceTest fall short compared with 3DMark when testing ray-tracing behavior?
How should results be handled when running Novabench after a driver update?
Which tool is most suitable for workstation procurement baselines where camera and scene parameters must stay fixed?
How can teams compare GPU performance between OctaneBench and Basemark GPU without mixing workload types?
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
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