
GITNUXSOFTWARE ADVICE
Art DesignTop 9 Best Gaming Design Software of 2026
Compare top Gaming Design Software picks with a ranked roundup of 10 tools for game art and 3D creation, including Photoshop and Blender. Explore picks.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
Adobe Photoshop
Layer Masks and Smart Objects for non-destructive texture and composite iteration
Built for game teams needing high-fidelity texture, UI, and concept art workflows.
Blender
Cycles render engine with node-based shaders and texture baking for game-ready assets
Built for indie and small studios creating game assets end-to-end in one tool.
Autodesk Maya
Character Rigging toolkit with skinning, constraints, and node-based rig networks
Built for character and animation focused teams building game-ready assets.
Related reading
Comparison Table
This comparison table evaluates popular gaming design tools used for concept art, texture work, 3D modeling, animation, and pixel creation, including Adobe Photoshop, Blender, Autodesk Maya, Aseprite, and Krita. Rows break down each tool’s core strengths and typical production use cases so readers can match features to workflows like character modeling, UV work, spritesheet production, and material painting.
| # | Tool | Category | Overall | Features | Ease of Use | Value |
|---|---|---|---|---|---|---|
| 1 | Adobe Photoshop Professional raster image editor used to create and paint game textures, concept art, and stylized UI assets with layers, brushes, and industry-standard export workflows. | 2D art | 9.4/10 | 9.4/10 | 9.3/10 | 9.6/10 |
| 2 | Blender Open-source 3D creation suite used for modeling, sculpting, UV unwrapping, texturing, rendering, and animation for game assets. | 3D open-source | 9.1/10 | 9.1/10 | 9.2/10 | 9.0/10 |
| 3 | Autodesk Maya 3D modeling and animation software used to rig characters, create animations, and export production assets for interactive game pipelines. | character rigging | 8.8/10 | 8.7/10 | 8.8/10 | 8.9/10 |
| 4 | Aseprite Pixel art editor with sprite sheet tools, layers, and animation timeline features tailored to game sprite creation. | pixel art | 8.4/10 | 8.4/10 | 8.5/10 | 8.4/10 |
| 5 | Krita Free digital painting program used to produce concept art, texture maps, and stylized game illustrations with brush engines and layer support. | digital painting | 8.2/10 | 8.0/10 | 8.2/10 | 8.3/10 |
| 6 | Affinity Photo Raster photo editor used for creating and retouching textures, concept art, and game-ready image assets with non-destructive workflows. | raster editing | 7.8/10 | 8.0/10 | 7.5/10 | 7.9/10 |
| 7 | GIMP Free raster graphics editor used to create textures, edit sprites, and generate assets with layered workflows and export support. | free raster art | 7.5/10 | 7.6/10 | 7.4/10 | 7.5/10 |
| 8 | CorelDRAW Vector graphics and layout software used for game branding elements, UI icons, and printable art with precise shape and typography tools. | vector graphics | 7.2/10 | 7.5/10 | 6.9/10 | 7.0/10 |
| 9 | Daz Studio 3D character creation tool used to pose and render characters for concepting and asset generation with export-friendly workflows. | 3D character posing | 6.8/10 | 6.8/10 | 6.9/10 | 6.8/10 |
Professional raster image editor used to create and paint game textures, concept art, and stylized UI assets with layers, brushes, and industry-standard export workflows.
Open-source 3D creation suite used for modeling, sculpting, UV unwrapping, texturing, rendering, and animation for game assets.
3D modeling and animation software used to rig characters, create animations, and export production assets for interactive game pipelines.
Pixel art editor with sprite sheet tools, layers, and animation timeline features tailored to game sprite creation.
Free digital painting program used to produce concept art, texture maps, and stylized game illustrations with brush engines and layer support.
Raster photo editor used for creating and retouching textures, concept art, and game-ready image assets with non-destructive workflows.
Free raster graphics editor used to create textures, edit sprites, and generate assets with layered workflows and export support.
Vector graphics and layout software used for game branding elements, UI icons, and printable art with precise shape and typography tools.
3D character creation tool used to pose and render characters for concepting and asset generation with export-friendly workflows.
Adobe Photoshop
2D artProfessional raster image editor used to create and paint game textures, concept art, and stylized UI assets with layers, brushes, and industry-standard export workflows.
Layer Masks and Smart Objects for non-destructive texture and composite iteration
Photoshop stands out with industry-standard pixel editing and broad asset support for game art production. Core workflows cover painting, retouching, compositing, and exporting texture maps used in real-time pipelines. The software enables layer-based concepting, non-destructive edits, and precise color control for consistent asset styling across characters, props, and environments. Integration with Adobe ecosystem supports efficient handoff between texture work, compositing, and broader creative asset production.
Pros
- Pixel-perfect layering for game textures and UI assets
- Powerful selection tools for fast cutouts and masking
- Non-destructive smart objects for repeatable edits
- Accurate color management for consistent asset appearance
- Extensive brushes and pattern tools for material creation
Cons
- Heavy workflow overhead for purely procedural asset generation
- UV and baking tasks require external tools
- Large PSD files can slow down on mid-range systems
- Perspective and 3D scene editing are limited compared to DCC tools
- Script-based automation has a steep learning curve for many teams
Best For
Game teams needing high-fidelity texture, UI, and concept art workflows
More related reading
Blender
3D open-sourceOpen-source 3D creation suite used for modeling, sculpting, UV unwrapping, texturing, rendering, and animation for game assets.
Cycles render engine with node-based shaders and texture baking for game-ready assets
Blender stands out for full-stack content creation inside one open-source tool, covering modeling, UVs, rigging, animation, and rendering. The node-based shader workflow and robust material system support game-ready look development with repeatable procedural setups. Real-time playback for animation and physics tools like rigid body simulation help validate behavior during production. Asset pipelines benefit from export tools such as FBX and glTF for use in common game engines.
Pros
- Modeling toolbox includes sculpt, retopo, and non-destructive modifiers
- Node-based materials and procedural textures speed repeatable look creation
- Integrated rigging and animation timeline supports in-tool iteration
- Bakes lighting and textures for optimized game asset workflows
- Export support for FBX and glTF supports engine integration
Cons
- Game engine integration requires manual asset and settings management
- Complex simulations can demand careful tuning and iteration time
- Advanced material graphs can become hard to maintain at scale
- Some game-specific tooling feels less specialized than engine-native tools
Best For
Indie and small studios creating game assets end-to-end in one tool
Autodesk Maya
character rigging3D modeling and animation software used to rig characters, create animations, and export production assets for interactive game pipelines.
Character Rigging toolkit with skinning, constraints, and node-based rig networks
Autodesk Maya stands out for its production-grade toolset covering character rigging, modeling, and animation in one DCC workflow. Its node-based architecture supports procedural setups, animation layers, and rig logic for game assets. Maya’s integration options help connect modeling and animation data to game pipelines using common interchange formats and scripting. For interactive-ready results, it supports skinning tools, UV workflows, and animation authoring tailored to real-time constraints.
Pros
- Advanced rigging tools with robust skinning and constraint systems
- Procedural modeling with node-based workflows and dependency graph edits
- Animation layers and non-linear animation controls for layered motion
- Strong UV and texture workflow tools for game-ready asset prep
- Extensive scripting and plugin ecosystem for pipeline automation
Cons
- Large feature set increases setup time for new teams
- Real-time optimization requires careful scene and rig discipline
- Complex rigs can become slow when scenes grow large
- Game-export preparation often needs custom pipeline steps
- Learning curve for rigging logic and Maya graph concepts
Best For
Character and animation focused teams building game-ready assets
Aseprite
pixel artPixel art editor with sprite sheet tools, layers, and animation timeline features tailored to game sprite creation.
Frame-by-frame timeline with onion skinning for accurate pixel animation.
Aseprite stands out as a pixel art editor built around frame-based animation workflows for game assets. It provides onion skinning, timeline playback, and exportable sprite sheets and animations to support production-ready results. The tool includes layer controls, palette management, and per-frame editing that fits character and prop pipelines. It also targets game design workflows by keeping pixel precision central to painting, selection, and rendering.
Pros
- Frame timeline with onion skinning accelerates sprite animation editing.
- Layered pixel workflow supports complex characters and reusable asset parts.
- Palette tools help maintain consistent colors across animation frames.
- Sprite sheet export streamlines delivery to game engines.
- Precise brush, selection, and transformation tools preserve pixel art fidelity.
Cons
- Focused scope may feel limiting for non-pixel art graphics.
- Advanced rigging and skinning for characters require external tools.
- Vector workflows are not the primary strength compared to pixel editing.
- Large projects can become cumbersome without strict asset organization.
Best For
Solo developers and small studios creating animated pixel game sprites.
Krita
digital paintingFree digital painting program used to produce concept art, texture maps, and stylized game illustrations with brush engines and layer support.
Brush Engine with per-preset stroke dynamics and texture blending controls
Krita stands out as a dedicated digital painting and illustration tool built for rich brush workflows and texture control. It provides layer-based editing, advanced brush engines, and color management features that support game concept art and asset painting. The software supports animation timelines for simple character motion studies and UI mockups. Krita also offers tools for line art, perspective assistance, and export workflows that fit game production pipelines.
Pros
- Highly customizable brush engine with detailed stroke dynamics control
- Layer management supports complex game art compositions
- Color management tools help maintain consistent asset appearance
- Perspective and line tools speed up game concept iteration
- Animation timeline enables basic character pose sequences
Cons
- Limited built-in 3D creation compared to full DCC pipelines
- UI and asset export workflows can feel heavy for quick mockups
- Vector graphics tooling is weaker than dedicated vector editors
- Animation features focus on 2D motion, not rigged systems
Best For
Game artists creating 2D concept, textures, and UI mockups
Affinity Photo
raster editingRaster photo editor used for creating and retouching textures, concept art, and game-ready image assets with non-destructive workflows.
Pixel-perfect Liquify and warp tools for precise texture and character tweaks
Affinity Photo stands out for its fast raster editing workflow paired with deep non-destructive controls. It supports layer-based compositing, advanced photo effects, and precision retouching using brush, clone, and healing tools. Game designers can produce texture edits, UI mock assets, and concept art finishing with high-resolution exports and robust selection workflows. Its compatibility with common image formats helps integrate finished assets into existing art pipelines.
Pros
- Non-destructive layers with masks and adjustment layers for iterative edits
- High-quality retouching tools for texture cleanup and asset polishing
- Powerful selection tools for accurate cutouts and UI-ready compositions
- Vector text and raster layers combine cleanly for game UI mockups
- Fast brush engine supports detail work on large canvases
Cons
- Mainly raster-focused, so complex illustration requires extra setup
- No integrated asset management for teams using shared libraries
- Limited game-specific pipelines compared with dedicated concept tools
- Texture baking and PBR authoring workflows require external tools
Best For
Indie game artists editing textures and UI graphics with precision
GIMP
free raster artFree raster graphics editor used to create textures, edit sprites, and generate assets with layered workflows and export support.
Layer masks for precise non-destructive sprite and texture retouching
GIMP stands out as a free, open-source image editor that supports professional workflows for game art production. It enables layered raster editing with precise selection tools, color management options, and non-destructive style via masks. The software includes animation-ready features such as frame-based export workflows and supports common file formats used in game pipelines. GIMP’s extensibility through plugins and scripts supports custom effects for sprites, UI assets, and texture authoring.
Pros
- Layer-based editing with masks supports iterative sprite and UI refinement
- Rich selection tools handle sprite cleanup and complex shape edits
- Extensible plugin and script system enables custom art effects
- Supports common formats for assets exchanged with game engines
Cons
- Relying on external plugins can complicate reproducible studio workflows
- Advanced vector tooling is limited compared with dedicated illustration editors
- Performance can lag on very large textures and heavy layer stacks
- No native animation timeline editor for complex sprite sheets
Best For
Indie teams creating sprites, UI graphics, and texture edits
CorelDRAW
vector graphicsVector graphics and layout software used for game branding elements, UI icons, and printable art with precise shape and typography tools.
CorelDRAW’s Bezier toolset for precision vector shapes and scalable HUD icon design
CorelDRAW stands out for vector-first game asset creation and production-ready print workflows. It delivers strong tools for sprite logos, UI icon sets, and scalable illustrations using precise Bezier editing and typography controls. Layout and page management support building consistent game branding sheets and export-ready asset packages. Its utility is greatest when gaming teams need crisp vector marks that scale across UI resolutions and marketing renders.
Pros
- Vector Bezier editing for clean sprite logos and UI icon shapes
- Typography tools for consistent gamer branding and HUD text layouts
- Page layout workflows for organizing asset sheets and export sets
- Solid export options for crisp assets used in game menus
Cons
- Less tailored than node-based tools for procedural game graphics
- Complex animations require pairing with dedicated animation tools
- Raster painting is not the strongest fit for heavy texture work
- Game-engine preview is limited compared with engine-integrated editors
Best For
Teams needing scalable vector branding and UI icons for games
Daz Studio
3D character posing3D character creation tool used to pose and render characters for concepting and asset generation with export-friendly workflows.
Morph-driven character customization using DAZ figure and rig presets
DAZ Studio stands out with a mature ecosystem of pre-made characters, environments, and content for rapid scene building. It supports detailed rigging, morph-based character shaping, and physically based rendering workflows for consistent game-art look development. The software includes timeline-free posing tools, animation support via keyframes, and layered scene organization for manageable iteration. Asset pipelines are strengthened by interoperability with major 3D formats and external render engines.
Pros
- Large built-in library of characters, poses, and environments for fast scene creation
- Powerful morph targets and rig controls for expressive character customization
- Layered scene graph simplifies complex prop and character placement
- Supports keyframe animation for basic motion blocking and tweaks
- Multi-pass rendering and advanced material controls for production-ready previews
Cons
- Viewport navigation feels slower on dense scenes versus dedicated DCC tools
- Character animation workflows require careful rig setup for reliable results
- Game-engine integration is not as streamlined as native engine authoring tools
- Advanced shading workflows can be complex for standard character artists
- Large content libraries can increase project loading and management overhead
Best For
Indie teams prototyping characters and environments for game-ready visual direction
How to Choose the Right Gaming Design Software
This buyer’s guide section explains how to match gaming design software to specific production tasks across raster art, pixel animation, 3D asset creation, rigging, and vector UI branding. It covers Adobe Photoshop, Blender, Autodesk Maya, Aseprite, Krita, Affinity Photo, GIMP, CorelDRAW, and DAZ Studio based on the capabilities described in the tool writeups. Readers will get a practical feature checklist, common pitfalls to avoid, and a decision path tied to concrete tool workflows.
What Is Gaming Design Software?
Gaming design software is production software used to create game-ready assets such as textures, UI graphics, sprites, 3D characters, and animation data. It solves the need to iterate quickly while keeping output consistent for real-time pipelines and engine handoff. For example, Adobe Photoshop focuses on layered texture and UI asset creation using smart objects and layer masks. Blender and Autodesk Maya cover modeling, UVs, rigging, and animation authoring for interactive-ready asset pipelines.
Key Features to Look For
These features determine whether a tool speeds up asset creation for real-time games or forces extra rework across multiple steps and files.
Non-destructive layered editing for texture and UI iteration
Non-destructive layer workflows let artists revise textures and UI elements without damaging underlying work. Adobe Photoshop uses layer masks and smart objects for repeatable texture and composite iteration. Affinity Photo also emphasizes non-destructive layers with masks and adjustment layers for iterative edits.
Texture baking and node-based shader workflows for game-ready materials
Game asset quality depends on consistent material look development and exportable textures. Blender includes Cycles rendering with node-based shaders and supports texture baking for optimized game-ready assets. Autodesk Maya supports node-based rig and dependency graph workflows that help keep character material and asset prep disciplined for pipelines.
Character rigging tools with skinning and constraints
Rig quality affects animation reliability, export readiness, and downstream control in games. Autodesk Maya is built around a character rigging toolkit that includes skinning, constraint systems, and node-based rig networks. DAZ Studio supports rig-driven morph targets and preset rigs to speed up character customization for concepting and prototyping.
Frame-based pixel animation with onion skinning
Pixel sprite production benefits from frame control and fast edit visibility across adjacent frames. Aseprite provides a frame-by-frame timeline with onion skinning for accurate pixel animation work. This tool also supports layered pixel workflow and sprite sheet export to deliver production-ready sprite animations.
Brush engine controls for stylized 2D textures and concept art
Brush dynamics and texture blending controls determine how quickly stylized art moves from sketch to paint. Krita focuses on a customizable brush engine with per-preset stroke dynamics and texture blending controls for concept art and texture maps. GIMP supports layer masks and non-destructive sprite and texture retouching with a plugin and script system for custom effects.
Scalable vector branding and precise UI icon shapes
Vector tools reduce blur in HUD and branding assets that must scale across display resolutions. CorelDRAW delivers vector-first creation using Bezier editing for crisp sprite logos, UI icon shapes, and typography-controlled branding sheets. This makes CorelDRAW a strong fit when game menus and HUD elements rely on clean vector marks rather than heavy raster painting.
How to Choose the Right Gaming Design Software
Picking the right tool starts with the asset type and the pipeline step that must be most reliable under production iteration.
Start with the asset type and choose a tool built for that output
Choose Adobe Photoshop for high-fidelity texture, concept art, and stylized UI assets because it centers on layer masks and smart objects for precise, non-destructive composite iteration. Choose Aseprite for animated pixel sprites because it provides frame timeline editing with onion skinning and sprite sheet export workflows.
Select the tool that matches the pipeline stage: 2D painting, 3D creation, or rigging
Choose Krita or Affinity Photo for 2D painting and texture work when brush feel and paint speed matter for concept and UI mockups. Choose Blender for end-to-end asset creation because it covers modeling, UV work, procedural node-based materials, rendering, and texture baking in one tool.
Plan for engine handoff and export needs before committing
Choose Blender when texture baking and engine integration through FBX and glTF export support needs to stay within a single workflow. Choose Autodesk Maya when character rigging, skinning, and layered animation controls must be authored for export with pipeline automation through scripting and plugins.
Match animation requirements to the tool’s animation model
Choose Aseprite for pixel animation because timeline playback and onion skinning are designed for per-frame edits. Choose Autodesk Maya for layered motion and animation authoring because it includes animation layers and non-linear animation controls suited to character animation.
Optimize for maintainability at scale, not just one-off output
Prefer Blender and Autodesk Maya when repeating procedural setups or maintaining complex rigs matters because Blender uses node-based materials and Maya uses a node-based architecture with dependency graph edits. Choose Adobe Photoshop for maintainable texture edits when smart objects and layer masks must support frequent rework without rebuilding files from scratch.
Who Needs Gaming Design Software?
Gaming design software benefits teams that create production assets for games across 2D art, pixel sprites, 3D models, rigged characters, and scalable UI or branding.
Game teams focused on high-fidelity textures, UI assets, and concept art
Adobe Photoshop is the best fit when layered texture and UI pipelines depend on layer masks and smart objects for non-destructive iteration. Affinity Photo is also a strong option when precise retouching and pixel-level texture tweaks are the dominant workflow needs.
Indie and small studios producing complete 3D assets end-to-end
Blender is the best match for teams creating assets across modeling, UVs, procedural node-based shaders, rendering, and texture baking. Blender also supports FBX and glTF export workflows that help move assets into common game engines without building everything across multiple tools.
Character and animation focused teams building game-ready rigs
Autodesk Maya fits teams that need advanced rigging with skinning, constraints, and node-based rig networks. DAZ Studio is a fit when quick character concepting relies on morph-driven customization using pre-made figures, poses, and rig presets.
Solo developers and small studios making animated pixel sprites
Aseprite is built for sprite production with onion skinning, frame-by-frame timeline editing, and sprite sheet export. GIMP is a practical alternative for indie sprite and texture retouching when layer masks and plugin-driven customization matter.
Common Mistakes to Avoid
Common selection errors come from choosing a tool for the wrong production model or underestimating how much cross-tool work is needed for real-time pipelines.
Trying to use a general raster editor for procedural 3D and baking-heavy workflows
Adobe Photoshop excels at layered texture and UI iteration with smart objects and layer masks, but it relies on external tools for UV and baking tasks. Blender handles node-based shaders and texture baking inside the same tool, which reduces handoff overhead for game-ready materials.
Expecting pixel timeline controls from a non-pixel-focused editor
Aseprite provides the frame-by-frame timeline and onion skinning designed for per-frame sprite work. Krita includes an animation timeline for simple 2D motion studies, but Aseprite is the direct fit for accurate pixel animation editing.
Picking a complex DCC tool without a plan for scene and rig discipline
Autodesk Maya includes powerful rigging and constraint systems, but real-time optimization requires careful scene and rig discipline to avoid slow complex rigs. Blender can also increase complexity with advanced material graphs, so procedural setups should be structured to stay maintainable.
Choosing a vector tool for heavy texture authoring
CorelDRAW is optimized for Bezier precision, typography, and scalable UI icon and branding shapes. Raster texture work and paint-driven detail are better supported by Adobe Photoshop, Krita, or Affinity Photo, which focus on brush and layered painting workflows.
How We Selected and Ranked These Tools
we evaluated every tool on three sub-dimensions. The features sub-dimension has a weight of 0.4. Ease of use has a weight of 0.3. Value has a weight of 0.3, and the overall rating is the weighted average using overall = 0.40 × features + 0.30 × ease of use + 0.30 × value. Adobe Photoshop separated itself because its non-destructive layer masks and smart objects directly strengthened the features score for texture and UI iteration workflows that game teams rely on during production.
Frequently Asked Questions About Gaming Design Software
Which tool is best for non-destructive texture editing for game-ready assets?
Adobe Photoshop is built for non-destructive texture workflows using layer masks and Smart Objects. Affinity Photo also supports deep non-destructive layer compositing with precision pixel edits for UI and texture finishing.
Which software is most suitable for end-to-end 3D asset creation for game engines?
Blender covers modeling, UVs, rigging, animation, and rendering in one open-source DCC workflow. It exports common interchange formats like FBX and glTF so asset pipelines can move directly into game engines.
How does Maya support character rigging workflows that stay compatible with real-time constraints?
Autodesk Maya is designed around character rigging tools such as skinning, constraints, and animation layers. Its node-based rig architecture helps teams implement repeatable rig logic that maps to real-time authoring needs.
What’s the best choice for pixel art animation of sprites with accurate frame control?
Aseprite is purpose-built for frame-based animation workflows with onion skinning and timeline playback. It exports sprite sheets and animations in formats that fit typical 2D game pipelines.
Which tool is strongest for concept art, brush-driven painting, and texture ideation?
Krita focuses on rich brush engines with brush engine presets and texture blending controls for painting and texture ideation. Photoshop also supports high-fidelity concepting and compositing with precise color control and layer-based workflows.
Which editor is better for UI graphic mockups and pixel-precise retouching?
Affinity Photo excels at fast raster editing with precision selection workflows for UI mock assets. GIMP is a strong alternative for layered sprite and UI retouching using masks and selection tools.
Which software is best for scalable vector HUD icons and game branding assets?
CorelDRAW is vector-first and excels at Bezier-based shape precision plus typography controls for consistent branding sheets. It is well-suited for UI icon sets that must scale across multiple HUD resolutions.
Which tool helps teams prototype characters and environments quickly using existing assets?
Daz Studio accelerates prototyping by providing pre-made characters and environments that can be posed with timeline-free controls. Its morph-driven customization and interoperability with major 3D formats support faster visual direction for game assets.
How do users handle common production problems like iteration speed and asset re-export cycles?
Photoshop and Affinity Photo speed iteration with layered, non-destructive editing so texture and UI adjustments can be revised without rebuilding the whole file. Blender and Maya improve iteration by supporting node-based workflows and structured scene or rig networks that make re-export cycles more predictable.
Which tools offer workflow extensibility for custom effects and pipeline automation?
GIMP supports extensibility through plugins and scripts, which helps teams add custom effects for sprites and UI assets. Blender and Maya also support pipeline customization through scripting and interchange formats, enabling more automated content export and integration.
Conclusion
After evaluating 9 art design, Adobe Photoshop stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
Tools reviewed
Referenced in the comparison table and product reviews above.
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