
GITNUXSOFTWARE ADVICE
Art DesignTop 10 Best First 3D Modeling Software of 2026
Top 10 first 3d modeling software ranked for fast learning and quality results, featuring Blender, Maya, Cinema 4D, Vectary, and Spline.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy
Vectary is the easiest first pick if you’re a small team that needs quick, web-ready 3D visuals and interactive scenes with minimal setup, while Blender is the single low-cost creation app to explore broader modeling and rendering, and Shapr3D fits best when tablet CAD iteration must hand off clean solids to CAD or fabrication tools.
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
Vectary
Real-time material and lighting preview tied to the modeling viewport for rapid visual iteration.
Built for fits when small teams need quick, web-ready 3D visuals with minimal toolchain overhead..
Spline
Editor pickReal-time editor preview for interactive web scenes tied to object-level behaviors.
Built for fits when teams need interactive 3D scenes for web publishing without heavy CAD modeling..
Shapr3D
Editor pickDirect modeling editing with stylus input during active design reduces step-by-step friction.
Built for fits when rapid tablet CAD iteration must hand off solids to CAD or fabrication tools..
Related reading
Comparison Table
Vectary
web designA browser-based 3D design and presentation platform for product visuals and interactive scenes.
Real-time material and lighting preview tied to the modeling viewport for rapid visual iteration.
Vectary’s core loop is direct modeling over polygonal geometry with immediate viewport feedback, so changes to shapes and materials show up instantly. It includes texture and PBR material controls that keep a “look development” workflow close to the modeling surface. Publishing targets web-ready presentations, which reduces friction when the deliverable is interactive or embeddable visuals.
A key tradeoff is that it does not aim for feature-based CAD workflows with strict parametric history, so dimensional constraints and solid modeling depth are limited. Vectary fits teams that need production-ready visuals quickly, especially when the end goal is web display, product mockups, or marketing renders. It can also serve as a first modeling step before handing assets to specialized DCC tools.
- +Real-time viewport makes material and lighting tweaks immediate
- +Browser workflow reduces setup friction for early 3D production
- +Web-focused publishing streamlines interactive presentation delivery
- +Export-friendly mesh output supports downstream rendering pipelines
- –Limited support for constraint-based feature modeling compared to CAD tools
- –Advanced topology control and retopology workflows are not as deep
- –Procedural modeling depth is thinner than node-based DCC systems
Marketing teams
Product renders with live material iteration
Faster visual approvals
UX and web designers
Interactive product mockups
Higher-fidelity prototypes
Show 2 more scenarios
Indie creators
Block out assets for upload
Shorter production cycles
Creators model mesh forms and export them into external pipelines for final rendering or animation.
Small studios
Concepting before specialized tools
Less time on rework
Studios iterate on look development early, then hand meshes to heavier DCC workflows.
Best for: Fits when small teams need quick, web-ready 3D visuals with minimal toolchain overhead.
More related reading
Spline
web designA browser-based 3D design tool for interactive scenes, web graphics, and motion content.
Real-time editor preview for interactive web scenes tied to object-level behaviors.
Spline fits teams that need 3D scenes embedded in product pages, marketing assets, or interactive prototypes without a full DCC pipeline. The editor combines a transform and material workflow with light scripting hooks so behaviors can be attached to scene objects. A structured scene graph helps keep complex layouts manageable as the number of objects and nested groups increases.
A key tradeoff is limited depth for production modeling tasks that depend on feature-based modeling history or solid modeling constraints. Spline is a strong choice when the deliverable is an interactive, web-ready 3D scene and the priority is quick iteration over deep topology workflows.
- +Web-ready scene authoring with real-time preview in the editor
- +Scene graph organization that stays workable at larger layouts
- +Materials and lighting workflow focused on fast visual iteration
- +Scripting hooks for attaching interaction to scene objects
- –Limited CAD-style feature history and constraint-based sketching
- –Deeper mesh authoring and sculpting workflows can feel constrained
- –Advanced retopology and topology control are not its core strength
- –Workflow depends on web delivery constraints for best results
Product marketing teams
Interactive hero visuals for landing pages
Faster visual iteration cycles
UX designers
Clickable product walkthrough prototypes
More convincing interaction mockups
Show 2 more scenarios
Frontend developers
3D elements embedded in web UI
Reduced pipeline complexity
Author scenes visually and deliver interactive 3D content as part of a web experience.
Design systems teams
Reusable 3D components for layouts
Consistent 3D presentation
Organizes assets and instances to keep consistent 3D styling across multiple pages.
Best for: Fits when teams need interactive 3D scenes for web publishing without heavy CAD modeling.
Shapr3D
SMBA touch-focused CAD application for precise solid modeling on desktop and tablet devices.
Direct modeling editing with stylus input during active design reduces step-by-step friction.
Shapr3D is a solid modeling focused authoring tool that emphasizes touch and stylus input for fast geometry edits. Constraint-based sketching plus history-based steps make it suitable for parts that need repeatable dimension changes rather than one-off shapes. CAD interoperability is practical for moving STEP and IGES parts into larger pipelines and sending STL or OBJ for visualization and fabrication checks.
A key tradeoff is that it favors direct modeling speed over deep feature graph editing and heavy automation scripting found in desktop CAD. It fits best when concept-to-prototype parts must be iterated quickly and then handed off as neutral CAD for detailed production work.
- +Stylus-first direct modeling speeds early part shaping
- +Constraint-based sketches help keep dimensions consistent
- +History steps support revising prior modeling decisions
- +STEP, IGES, and mesh exports fit common CAD workflows
- –Automation and API surface is limited versus CAD ecosystems
- –Advanced surface workflows need external tools for heavy surfacing
- –Large assembly constraints and top-down design can feel thinner
Product designers
Iterate housings and knobs quickly
Faster CAD-to-prototype loop
Mechanical engineers
Modify existing STEP geometry
Reduced rework after revisions
Show 2 more scenarios
Makers and prototyping teams
Prepare STL for printing
Fewer print iteration cycles
Export STL or OBJ for slicer validation and iterate fit features in the modeling session.
Agile hardware teams
Hand off CAD to specialists
Cleaner handoff between tools
Send STEP solids to downstream CAD while keeping model edits structured with history steps.
Best for: Fits when rapid tablet CAD iteration must hand off solids to CAD or fabrication tools.
Blender
general-purposeA free 3D creation suite for modeling, sculpting, animation, rendering, and simulation.
Modifier stack plus non-destructive evaluation keeps geometry changes parametric enough for quick iteration.
Blender is a first 3D modeling application built around an all-in-one workflow that covers mesh modeling, sculpting, UV unwrapping, and shading. Its core advantage for new users is the Blender stack for procedural and node-based materials plus a complete toolchain for rendering and baking.
Modeling work stays iterative through modifiers and non-destructive edits like live deformation options and generated geometry. The built-in ecosystem of add-ons and formats supports common asset pipelines for exchange and production handoff.
- +Modifier stack supports iterative modeling without destructive edits.
- +Shader editor node graph unifies materials and compositing workflows.
- +Integrated sculpting, retopology tools, and UV unwrapping stay in one app.
- +Add-on system expands modeling and asset pipeline capabilities.
- –Dense interface and hotkey-driven navigation slows first-time learning.
- –Subdivision workflow choices can produce unfamiliar smoothing results.
- –CAD-grade solid modeling workflows and STEP-centric constraints are limited.
- –Complex projects often require careful management of dependencies and scene organization.
Best for: Fits when a single app must cover modeling, sculpting, UVs, and node-based materials for coursework.
Tinkercad
educationA browser-based 3D design tool with simple shapes, tutorials, and classroom features.
Hands-on lessons link 3D modeling steps with built-in electronics simulation for single-project learning workflows.
Tinkercad lets users build 3D models by arranging basic geometry and editing shapes with simple transform, align, and boolean tools. It generates clean watertight solids for export workflows and uses a visual modeling timeline-like editing approach rather than feature histories.
The included circuit simulator and 3D-to-lesson authoring flow let models be made to accompany electronics concepts and classroom-style projects. Export support centers on common 3D mesh and solid formats for downstream printing or presentation use.
- +Fast learning curve for creating printable solids from primitives
- +Boolean union, subtraction, and intersection tools are straightforward to apply
- +Guided 3D workspace reduces camera and alignment mistakes
- +Built-in lesson and classroom workflows streamline assignment creation
- –Limited control for topology control and advanced surface workflows
- –No native workflow for parametric feature histories
- –Complex modeling is slowed by primitive-based editing
- –Few options for automation or external scripting
Best for: Fits when teaching basics or producing simple print-ready parts without CAD setup.
Fusion
engineeringA cloud-connected CAD platform for parametric modeling, assemblies, manufacturing, and simulation.
Fusion API scripting with event-driven hooks supports batch edits across designs in an established model history.
Fusion is Autodesk Fusion designed for first-time 3D modeling that mixes CAD-grade solid modeling with mesh tools for quicker iteration. Feature-based modeling captures a history you can edit, while direct edits help fix shapes without rebuilding the whole model.
Toolchains for sketching, assemblies, and manufacturing outputs connect modeling to downstream workflows like drawings and CAM. It also supports scripted automation through its API so teams can standardize recurring modeling steps.
- +Feature-based modeling history keeps edits predictable for part revisions
- +Solid and surface tools cover mechanical design and industrial shapes
- +API enables scripted automation of repetitive modeling and data prep
- +Assembly constraints help maintain component relationships
- –Mesh sculpting workflows are less fluid than dedicated sculpting tools
- –Direct edits can break design intent compared with pure feature edits
- –Setup for robust automation requires API and event design discipline
- –Learning sketch constraints takes time for clean parametric results
Best for: Fits when teams need CAD-interoperable parts and automation for repeatable modeling tasks.
FreeCAD
engineeringAn open-source parametric 3D modeler for mechanical design, architecture, and technical projects.
Sketcher constraint-based editing with persistent modeling history for non-destructive feature updates.
FreeCAD is a feature-based parametric modeling CAD with a workflow tuned for solids and sketches rather than subdivision-first art pipelines. It supports modeling history with constraints in sketches, then propagates changes through features to keep edits non-destructive.
Core modules cover part modeling, assemblies, and drawing generation, while add-ons extend import and export beyond basic mesh formats. Its distinguishing emphasis is CAD interoperability through STEP and IGES while still allowing mesh-based interchange via STL and OBJ.
- +Feature history keeps edits consistent across sketch-driven changes
- +STEP and IGES support supports CAD interoperability workflows
- +Built-in part workbench covers solids, fillets, and boolean modeling
- +Python scripting enables repeatable operations and custom tooling
- –Feature tree modeling takes more setup than mesh-first creation tools
- –Viewport real-time rendering is not the focus for high-end visuals
- –Many advanced workflows depend on installed workbenches
- –Complex assemblies can feel slower than polygon-centric modeling tools
Best for: Fits when CAD-style parametric edits and STEP interchange matter more than fast sculpting.
OpenSCAD
engineeringA script-based solid modeling tool that generates precise geometry from editable code.
Parameter-driven modules with explicit boolean modeling enable fast regeneration of print-ready solids from a small set of variables.
OpenSCAD is a code-first 3D modeling tool that generates geometry from scriptable primitives and constructive solid geometry operations. Modeling is driven by parameters and repeatable modules, which fits workflows where designs must be reproducible and easy to remap for new dimensions.
The render pipeline is geared toward clean solids for 3D printing and geometry checks, with export-focused formats like STL and OFF. For first-time users, the main tradeoff is learning a scripting mindset instead of relying on interactive sculpting or paint-style tools.
- +Parametric modules make it easy to regenerate parts from changed dimensions
- +Constructive solid geometry workflow supports repeatable boolean operations
- +Deterministic output improves repeatability for printing and fixtures
- +Text-based model files are easy to diff and version with small edits
- –No sculpting workflow and no subdivision-surface toolset
- –Mesh editing tools for fixing imported geometry are limited
- –Geometry authoring requires scripting syntax and control-flow learning
- –Complex organic shapes take longer than in mesh-first editors
Best for: Fits when dimensional changes matter more than organic sculpting, and CAD-like solids export is the priority.
Plasticity
industrial designA direct-modeling CAD application for fast hard-surface and industrial design work.
Direct modeling with sketch-linked, history-aware edits keeps surfaces editable while preserving design intent.
Plasticity performs direct modeling with NURBS-style precision tools, aiming at fast shape iteration without polygon-heavy constraints. The core workflow centers on history-based modeling behavior for edits, plus sketching and surfacing tools designed for clean solids and product-grade geometry.
Editing stays fluid through direct face and edge manipulation, and the interface keeps modeling operations visible instead of burying them behind modifier stacks. File interchange focuses on common CAD and mesh exchange formats so models can move between review tools and downstream render or game pipelines.
- +Direct face and edge edits support quick design iteration on clean surfaces
- +History-friendly edits reduce rework when upstream sketch adjustments change outcomes
- +CAD-style surfacing tools target sharp mechanical forms and manufacturable geometry
- +Familiar viewport navigation keeps modeling flow consistent across operations
- –Procedural modeling depth and node-based workflows are limited versus Blender
- –Large-scale scene assets feel slower than DCC-centric pipelines for heavy production
- –Mesh-oriented tasks like retopology and UV workflows are not the primary focus
- –Automation and API extensibility are thin compared with tooling around Blender
Best for: Fits when early-stage product designers need fast direct modeling and clean CAD-like forms.
Onshape
enterpriseA browser-based parametric CAD system with version control and collaborative design tools.
Onshape’s versioned collaboration model lets edits branch from a specific state without breaking downstream work.
Onshape fits teams that want feature-based solid modeling with instant browser access instead of a heavy desktop install. Modeling work stays non-destructive through a complete modeling history, and sketches drive constraints that feed later features.
The core workflow centers on parts, assemblies, and drawings with import and export for common CAD formats. Collaboration is built around real-time editing and versioned change control that keeps shared models stable across iterations.
- +Feature-based solid modeling with non-destructive modeling history.
- +Real-time collaborative editing with versioned model states.
- +Browser-first workflow with CAD-focused part, assembly, and drawing tools.
- +Strong CAD interoperability through standard exchange formats.
- –Polygonal sculpting workflows are not the focus versus mesh-first editors.
- –Constraint-heavy sketching can slow early learning.
- –Complex surfacing and organic shape workflows take more effort than in DCC tools.
- –Automation needs API work that adds engineering overhead.
Best for: Fits when teams need browser CAD, versioned collaboration, and feature-driven parts for mechanical design.
Conclusion
After evaluating 10 art design, Vectary stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
How to Choose the Right first 3d modeling software
First 3D modeling software for new buyers has to match how the tool turns intent into geometry, then show feedback quickly in the viewport. This guide covers Blender, Maya, Cinema 4D, plus Vectary, Spline, Shapr3D, Tinkercad, Fusion, FreeCAD, OpenSCAD, Plasticity, and Onshape.
The standout differentiators show up in modeling iteration loops, like whether real-time material and lighting updates stay tied to modeling controls in Vectary, or whether non-destructive modifier evaluation keeps changes revisable in Blender. Automation and extensibility also matter for repeat work, such as Fusion’s event-driven Fusion API scripting hooks.
First 3D modeling software criteria: iteration speed, edit history, and automation depth
First 3D modeling software usually succeeds when the editor keeps the modeling loop tight, so updates appear in-context instead of after exports. Vectary pairs modeling with real-time material and lighting preview in the same viewport, which supports quick visual iteration for small teams targeting web-ready outputs.
Blender fits first buyers who need one app to cover modifier-based non-destructive modeling, sculpting workflow, UV work, and a shader node graph in a single toolchain. For CAD-style feature revisions and constraint-based sketching, FreeCAD provides persistent modeling history with STEP and IGES interoperability, while Shapr3D emphasizes direct modeling with stylus input for tablet-based part shaping.
Iteration loop features that keep intent and geometry in sync
The fastest first-time wins come from editing that updates in the same context where geometry is authored, so material choices, shading feedback, and shape changes do not require export round-trips. Vectary and Spline keep real-time previews tied to authoring, which tightens the loop from viewport changes to visual feedback without switching tools.
Real-time viewport feedback tied to modeling controls
Vectary links real-time material and lighting preview directly to the modeling viewport for rapid iteration. Blender also provides in-context node-driven materials through its shader editor node graph, which supports immediate visual checks as geometry changes.
Non-destructive edit history for revisable changes
Blender uses a modifier stack plus non-destructive evaluation to keep geometry revisions revisable as design intent evolves. FreeCAD uses persistent feature history with sketch-driven constraint edits so model updates stay consistent when upstream dimensions change.
Automation and scripting hooks for repeatable modeling
Fusion provides an event-driven Fusion API scripting surface that supports batch edits across designs tied to a feature-based modeling history. Blender adds extensibility through its modifier and node architecture, which supports repeatable procedural workflows for first-time buyers who want automation without separate CAD-like tooling.
Constraint-based sketching that reduces dimension drift
FreeCAD centers on Sketcher constraint-based editing with a modeling history that preserves non-destructive updates. Shapr3D also includes constraint-based sketches that help keep tablet-driven dimensions consistent during early part shaping.
Feature-first CAD solids with CAD interchange support
Fusion and Onshape support feature-based solid modeling with non-destructive modeling history built around predictable part revisions. FreeCAD adds STEP and IGES interchange support for CAD interoperability when the modeling session must connect to downstream CAD workflows.
Parametric generation for print-ready solids from variables
OpenSCAD builds print-ready solids from parameter-driven modules with constructive solid geometry boolean operations. Tinkercad pairs primitive creation with straightforward boolean union, subtraction, and intersection tools that keep early print workflows simple.
Direct modeling input that reduces step-by-step friction
Shapr3D emphasizes direct face and edge changes with stylus-first modeling during active design. Plasticity focuses on history-aware direct modeling edits that keep CAD-like forms editable when upstream sketch adjustments change outcomes.
Choose based on the modeling philosophy behind the editor
First-time buyers should pick the tool that matches how edits should survive change, because history-based feature modeling and direct modeling edit styles behave differently under revision. The decision framework below uses branching paths based on whether the workflow needs CAD-style constraints, web-ready scene authoring, or parametric code generation for solids.
Match the edit philosophy to how revision should work
If edits must stay revisable through a modifier or feature tree, start with Blender for modifier stack non-destructive evaluation or FreeCAD for sketch-driven feature history. If edits should be fast face and edge changes without feature dependencies, start with Shapr3D or Plasticity for direct modeling workflows tied to history-aware edits.
Decide whether CAD-style feature history matters more than sculpting flow
For CAD-style feature revisions and constraint-heavy sketching, Fusion and Onshape deliver feature-based solid modeling with non-destructive history. For workflows that prioritize mesh sculpting and interactive art-style iteration, Blender is the first choice because mesh sculpting is part of the core toolkit.
Choose the target output pipeline before selecting the editor
For web-ready visuals, Vectary and Spline focus on real-time preview tied to web scene authoring so early outputs can be validated in-context. For fabrication-first dimensional control, OpenSCAD and Tinkercad keep the workflow centered on print-ready solids built from primitives or parameter-driven modules.
Use automation surface depth as the deciding factor for repeat work
When batch edits and repeatable modeling tasks must be scripted, Fusion provides the event-driven Fusion API scripting hooks. When repeatability should come from procedural design inside the same editor, Blender’s modifier stack and node graph workflows reduce the need for external automation tools.
Plan for interoperability when the model must leave the editor
If CAD interchange is a core requirement, FreeCAD adds STEP and IGES support that fits sketch-constraint modeling and feature history workflows. If versioned collaboration and browser-based CAD access are required, Onshape offers versioned model states with real-time collaborative editing.
Avoid mismatched expectations for topology and surface-depth
If advanced retopology and topology control are required early, Vectary and Spline can feel limited compared with Blender’s deeper mesh and sculpting workflow. If heavy surfacing and complex subdivision surface decisions must happen inside the modeling session, Shapr3D and Plasticity may require external tools for heavy surfacing compared with Blender.
Who should use each first 3D modeling tool
The best first 3D modeling tool depends on the type of deliverable and the type of iteration cycle the buyer will run weekly. The segments below map tool strengths to concrete onboarding goals like web visuals, fabrication parts, CAD revisions, or direct sketch-to-form iteration.
Small teams building web-ready 3D visuals
Vectary provides a browser workflow with real-time viewport material and lighting preview that supports rapid visual iteration without a heavy toolchain.
Students and self-learners who want one app for multiple coursework tasks
Blender covers modifier-based non-destructive modeling, sculpting workflow, UV work, and shader authoring through its shader editor node graph in a single environment.
Product and mechanical designers who need CAD-style revisions
Fusion and Onshape provide feature-based solid modeling with non-destructive modeling history, which keeps part revisions predictable across iterations.
Tablet-first designers shaping parts with hands-on input
Shapr3D supports stylus-first direct modeling and constraint-based sketches to reduce step-by-step friction during early part shaping.
Makers who need print-ready solids driven by dimensions
OpenSCAD regenerates solids from parameter changes using explicit constructive solid geometry boolean operations, while Tinkercad keeps print-ready primitives and boolean operations straightforward.
Common first-time buyer pitfalls when picking a 3D editor
Many first-time purchases fail when the tool choice assumes a different editing contract than the editor actually supports. The pitfalls below focus on specific friction points visible in these tools, like topology control depth, feature-history dependence, and limited mesh sculpting coverage.
Choosing a web-focused editor when CAD-grade revision history is the real requirement
Vectary and Spline have limitations in constraint-based feature modeling compared with CAD tools, so buyers who need CAD-style feature revisions should prioritize FreeCAD, Fusion, or Onshape.
Expecting parametric feature-tree behavior from a direct modeling workflow
Direct modeling tools like Shapr3D and Plasticity can keep edits fast, but their automation and API surface are limited versus CAD ecosystems, so heavy scripted batch workflows are better served by Fusion.
Ignoring how dense hotkey navigation and interface complexity can slow early learning
Blender’s dense interface and hotkey-driven navigation can slow first-time learning, so early buyers should plan time for viewport navigation and modifier workflow setup before committing to a complex project.
Using sculpting expectations to judge a tool that is not built for deep mesh edits
Tinkercad and OpenSCAD prioritize solids from primitives or parameter-driven modules, so buyers who need sculpting and fine topology control should move to Blender.
Assuming surface-heavy workflows are handled fully inside a tablet or direct modeling tool
Shapr3D can require external tools for heavy surfacing, so buyers targeting advanced surface workflows should confirm that their downstream surfacing step is acceptable for the project.
How We Selected and Ranked These Tools
We evaluated the first 3D modeling tools by measuring iteration speed via in-context viewport feedback, then ranked edit history quality by how reliably each tool preserves design intent across changes. Features account for 40% of the scoring because modifier stacks, real-time scene preview, feature-based modeling history, and parametric generation materially change what a first-time buyer can produce.
Ease and value each account for 30% of the scoring because interface friction and toolchain overhead determine how quickly someone reaches usable geometry. Vectary ranked highest because its real-time viewport material and lighting preview stays tied to modeling controls, so visual iteration and scene authoring happen in one loop without frequent context switching.
Frequently Asked Questions About first 3d modeling software
Which tool is best for browser-based 3D modeling with real-time material and lighting feedback?
How does the learning path differ between Blender and OpenSCAD for producing first printable solids?
When do direct modeling tools like Shapr3D and Plasticity fit better than feature-history CAD tools like FreeCAD or Onshape?
What breaks if an artist expects Blender-style sculpting and subdivision workflows from FreeCAD?
Where does Tinkercad fall short when exporting parts that must match CAD-style tolerances and constraints?
How does Fusion handle repeatable modeling tasks compared with Blender’s modifier-driven workflow?
Which tool provides the strongest browser collaboration model for versioned mechanical design, and what limitation appears for interactive art scenes?
How do integrations and automation differ between Fusion and Vectary for production pipelines?
What security and admin controls are typically handled differently in Onshape versus Blender workflows?
Where does CAD interoperability matter most when choosing between FreeCAD and Plasticity for moving models across tools?
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
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