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Top 10 Best Emulation Software of 2026

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Top 10 Best Emulation Software of 2026

Compare emulation software tools for PC and consoles, with tradeoffs and setup notes for MAME, NoxPlayer, and QEMU users.

19 min readUpdated Editorially scoped research
How we ranked these tools
01Editorial Scope

Vendors set the topic, but our editors set the inclusion criteria and the evaluation framework before research starts.

02Source Research

AI search agents find sources, extract figures with provenance, and aggregate written reviews. They also transcribe video reviews and podcasts.

Read our full methodology →

Framework: Features 40% · Ease 30% · Value 30%

Gitnux may earn a commission through links on this page. This does not influence our reviews. Editorial policy

Analysts and operators use emulation software to translate legacy game binaries into modern runtime sessions, which makes configuration quality and hardware compatibility decisive. This comparison helps readers weigh tradeoffs between emulator cores, frontends, and cross-architecture targets so teams can plan stable playback and repeatable setups.

MAME is the best pick for arcade accuracy-focused emulation because its driver-per-board hardware emulation gives repeatable, testable behavior, whereas QEMU is the smarter alternative for automation and broader device coverage thanks to its configurable system emulation with command-line scripting and VM-style workflows.

Editor’s top 3 picks

Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.

Editor pick
1

MAME

Driver-per-board architecture that emulates arcade hardware components with detailed, testable behaviors.

Best for: Fits when users need high-accuracy arcade emulation with scriptable, repeatable runs.

2

NoxPlayer

Editor pick

Multi-instance emulator control with desktop input mapping and repeatable recorded sequences.

Best for: Fits when QA teams need repeatable multi-device Android UI runs on desktops.

3

QEMU

Editor pick

System emulation with configurable hardware device models plus snapshot-style execution paths in a single toolchain.

Best for: Fits when teams need repeatable VM boot and hardware-level test runs in automation.

Comparison Table

1
MAMEBest overall
consumer
9.2/10
Overall
2
consumer
8.7/10
Overall
3
developer
8.6/10
Overall
4
consumer
8.3/10
Overall
5
consumer
8.0/10
Overall
6
consumer
7.7/10
Overall
7
7.6/10
Overall
8
consumer
7.0/10
Overall
9
consumer
6.8/10
Overall
10
consumer
6.6/10
Overall
#1

MAME

consumer

Open-source emulator preserving arcade machine hardware.

9.2/10
Overall
Features9.2/10
Ease of Use9.2/10
Value9.2/10
Standout feature

Driver-per-board architecture that emulates arcade hardware components with detailed, testable behaviors.

MAME’s core model is driver-based device emulation where each arcade board implementation maps CPU, sound, graphics, and input behaviors into an emulation core. The project includes configuration files for consistent control mapping, video output selection, and runtime options such as frame pacing and throttling. Save states support workflow continuity for debugging and repeatable play sessions, and documented input settings help reproduce control layouts across machines.

A tradeoff is that MAME requires correct ROM set data and board support, so a mismatched or incomplete ROM dump can block a title from launching. It fits teams that want deterministic command-line runs for compatibility testing or users who manage their own ROM library and want consistent stateful sessions across hosts.

Pros
  • +Driver-based device emulation improves board-specific compatibility
  • +Command-line workflow enables automation with frontends and scripts
  • +Save states support repeatable play and debugging sessions
  • +Extensive input configuration supports consistent controller mapping
Cons
  • –ROM set correctness is required for titles to boot
  • –Some arcade hardware behaviors need tuning for best audio timing
  • –UI features depend on external frontend launchers
  • –Configuration choices can be confusing across different builds
Use scenarios
  • Arcade compatibility testers

    Run scripted boot checks

    Fewer regressions in releases

  • Retro gaming organizers

    Maintain consistent controller layouts

    Less per-device reconfiguration

Show 2 more scenarios
  • Emulation developers

    Debug with repeatable states

    Faster bug reproduction

    Save states create deterministic checkpoints for driver-level investigations.

  • Frontend integrators

    Launch emulator via CLI

    Cleaner integration paths

    Frontends can call MAME with predictable options and output control.

Best for: Fits when users need high-accuracy arcade emulation with scriptable, repeatable runs.

#2

NoxPlayer

consumer

Android emulator optimized for gaming on PC.

8.7/10
Overall
Features8.7/10
Ease of Use8.7/10
Value8.7/10
Standout feature

Multi-instance emulator control with desktop input mapping and repeatable recorded sequences.

NoxPlayer targets workflows where Android apps must run under stable, repeatable desktop input. It supports multi-instance operation, which helps with parallel test execution and comparative checks across different app states. Keyboard mapping and controller-style input handling reduce friction for teams that already use desktop peripherals for QA.

A key tradeoff is that NoxPlayer tuning for performance can be more involved than starting a single virtual device. Input latency and rendering smoothness depend on host GPU and emulator configuration, so results vary across machines. NoxPlayer fits when repeated UI actions matter more than low-level cycle accuracy or hardware-accurate peripherals.

Pros
  • +Multi-instance emulator sessions for parallel app testing
  • +Keyboard and mouse mapping for fast desktop-driven input
  • +Built-in recording for repeatable emulator interactions
  • +Device configuration controls for testing multiple app states
Cons
  • –Performance tuning varies by host GPU and emulator settings
  • –Limited suitability for cycle-accurate emulation comparisons
  • –Android compatibility depends on each app’s behavior
  • –Automation depth is narrower than full mobile test frameworks
Use scenarios
  • QA testers

    Parallel Android UI regression checks

    Faster regression turnaround

  • Mobile automation engineers

    Record and replay UI actions

    Consistent test scripts

Show 2 more scenarios
  • Gameplay teams

    Controller-like input mapping

    Reduced manual play effort

    Map keyboard and mouse controls to stable in-game interactions across runs.

  • Support operations

    Reproduce user flows on desktops

    Quicker incident triage

    Replicate common app steps to diagnose UI issues seen on real devices.

Best for: Fits when QA teams need repeatable multi-device Android UI runs on desktops.

#3

QEMU

developer

Open-source machine emulator and virtualizer supporting multiple architectures.

8.6/10
Overall
Features8.6/10
Ease of Use8.6/10
Value8.6/10
Standout feature

System emulation with configurable hardware device models plus snapshot-style execution paths in a single toolchain.

QEMU runs virtual machines by emulating hardware and executing guest code on a host CPU, which makes it usable for both system emulation and hosted virtualization. It provides a configurable emulation core with device models for CPU, storage, network, and console I/O, so builds and CI jobs can boot guest image files and interact over virtual serial or graphical displays.

QEMU also supports automation via a command-line interface with scripting-friendly options for firmware images, boot order, networking backends, and snapshot-style workflows. Translation and device emulation choices can be tuned per run to trade performance against compatibility for specific workloads.

Pros
  • +Broad device emulation coverage for storage, NICs, and serial consoles
  • +Host-side scripting via detailed command-line configuration
  • +Extensive boot paths using BIOS and firmware image inputs
  • +Supports cycle-accurate execution modes for timing-sensitive testing
Cons
  • –Complex command lines for multi-device guests and network backends
  • –Performance can drop when device emulation and CPU translation are heavy
  • –Driver compatibility still depends on the guest OS image quality
  • –Firmware and BIOS dependency requires careful version matching
Use scenarios
  • device and platform test engineers

    Verify peripheral behavior under modeled hardware

    Varied hardware behavior visibility

  • software developers and test engineers

    Test builds for alternate CPU targets

    Architecture coverage without extra devices

Show 2 more scenarios
  • firmware and embedded systems engineers

    Validate boot on virtual boards

    Earlier detection of boot issues

    Emulate virtual machine boards and peripherals to boot firmware before target boards are available.

  • kernel and operating system developers

    Run reproducible OS validation runs

    Reproducible system-level validation

    Launch complete guest systems with controlled machine, firmware, storage, and network configurations.

Best for: Fits when teams need repeatable VM boot and hardware-level test runs in automation.

#4

RetroArch

consumer

Frontend for emulators, game engines, and media players.

8.3/10
Overall
Features8.3/10
Ease of Use8.3/10
Value8.3/10
Standout feature

RetroArch’s core hot-swapping lets users try multiple emulation engines per target to improve compatibility.

RetroArch uses a modular “frontend plus emulation cores” design that differs from emulator-per-game apps. It provides unified configuration for controller mapping, video output, shaders, and save state management across many systems.

Pros
  • +Unified controller mapping and input handling across many emulation cores
  • +Shader presets and video post-processing settings apply consistently
  • +Save state and rewind workflows are shared across supported cores
  • +Netplay support enables multi-user sessions with host configuration controls
Cons
  • –Core compatibility varies per game and often requires manual adjustments
  • –Configuration files and overrides can become hard to manage at scale
  • –BIOS and ROM requirements still create setup friction for some targets
  • –High-end shader and upscaling filters can increase CPU load
Use scenarios
  • multi-system emulation users

    Launch GameCube and Wii via shared frontend

    Unified launcher workflow

  • retro gaming users

    Run classic consoles from one interface

    Shared interface for controls

Show 2 more scenarios
  • arcade cabinet builders

    Standardize cabinet display and inputs

    Repeatable cabinet setup

    Configure a single launcher and consistent input layout across arcade titles that use different cores.

  • emulation hobbyists

    Organize ROM collections into playlists

    More navigable library

    Scan and group ROMs using playlists with metadata and optional artwork for centralized launching.

Best for: Fits when players want one launcher and shared settings across many systems and cores.

#5

BlueStacks

consumer

Android emulator for running mobile apps and games on Windows and macOS.

8.0/10
Overall
Features8.0/10
Ease of Use8.0/10
Value8.0/10
Standout feature

Game-centric keybind and controller mapping with per-app graphics and performance overrides.

BlueStacks focuses on host device emulation for Android apps on a Windows desktop, with a strong emphasis on graphics pipeline controls for consistent framerates. It pairs a device-like UI shell with keyboard and mouse input capture plus controller mapping, which supports repeatable gameplay and app testing loops.

Pros
  • +Keyboard and controller mapping is practical for game-like workflows
  • +Per-app display and performance settings reduce stutter during launches
  • +Fast app deployment loops for Android APK testing on a desktop
  • +Resource allocation controls help balance CPU and memory load
Cons
  • –Some titles need tuning to reduce input latency and frame skipping
  • –Peripheral behavior can differ from real devices for edge cases
  • –Large app libraries increase startup time and storage footprint
  • –Translation-layer quirks can break specific Android app versions
Use scenarios
  • Mobile game QA testers

    Reproduce lag issues across graphics settings

    Repeatable reproduction for faster triage

  • App compatibility engineers

    Test Android builds on Windows devices

    Fewer regressions during release

Show 2 more scenarios
  • Performance analysts

    Tune framerate consistency for media apps

    More consistent playback metrics

    Applies graphics pipeline controls to maintain smoother playback while testing resolution and performance options.

  • Controller-based gameplay teams

    Map gamepad controls for repeatable sessions

    Reliable input for automation

    Captures input and translates controller mappings to standardize gameplay runs for testing and practice.

Best for: Fits when teams need desktop testing for Android apps and repeatable input mapping.

#6

PCSX2

consumer

Open-source PlayStation 2 emulator for Windows, Linux, and macOS.

7.7/10
Overall
Features7.7/10
Ease of Use7.7/10
Value7.7/10
Standout feature

Granular GS and shader tuning through configurable rendering options improves visual targets and stability per game.

PCSX2 is a PlayStation 2 emulator focused on cycle-accurate emulation and dynamic recompilation. It handles ROM and BIOS dependency workflows, save state loading, and controller mapping needed for repeatable game sessions.

Pros
  • +Dynamic recompilation improves playable performance across many PS2 titles
  • +Extensive video configuration options for upscaling filters and shader presets
  • +Save state workflow speeds up repeated testing and difficulty retries
  • +Strong controller mapping coverage for typical USB gamepads
Cons
  • –Compatibility swings widely per game due to timing and peripheral emulation gaps
  • –ROM set and BIOS image requirements increase setup time
  • –Tuning GPU settings can be required to prevent stutter or visual artifacts
  • –Netplay rollback and advanced multiplayer coordination are limited
Use scenarios
  • Retro game players

    Play original PS2 titles at home

    Fewer replays, more progress

  • PC performance tinkerers

    Tune GPU effects and timing

    Higher stability, smoother frames

Show 2 more scenarios
  • ROM and BIOS managers

    Organize dependencies for emulation

    Fewer setup failures

    Supports ROM and BIOS dependency workflows so titles can launch reliably.

  • Speedrun practice users

    Test routes with stable frame behavior

    More comparable runs

    Applies frame skipping and shader presets to keep visual timing consistent across attempts.

Best for: Fits when solo players want PS2 emulation tuning for specific titles and accept per-game compatibility variance.

#7

Dolphin Emulator

consumer

Open-source emulator for Nintendo GameCube and Wii.

7.6/10
Overall
Features7.6/10
Ease of Use7.6/10
Value7.6/10
Standout feature

Netplay support for GameCube and Wii sessions with synchronized gameplay and host-client coordination.

Dolphin Emulator is a GameCube and Wii emulation core known for cycle-accurate style hardware emulation and frequent performance tuning. It supports save states, controller mapping, and shader-based graphics enhancements like upscaling filters and custom shader presets.

Pros
  • +GameCube and Wii coverage with mature internal emulation cores
  • +Shader presets and upscaling filters for controllable visual output
  • +Netplay support for real-time multiplayer sessions
  • +Save states and input mapping speed up iteration between runs
Cons
  • –ROM and BIOS dependency can block first-time runs
  • –Per-game performance tuning is common for stable play
  • –Some titles need specific graphical settings to avoid glitches
  • –Logs and settings require manual interpretation for troubleshooting
Use scenarios
  • Retro console collectors

    Play GameCube and Wii libraries

    More games playable reliably

  • Local co-op players

    Host netplay sessions with friends

    Consistent couch-free multiplayer

Show 2 more scenarios
  • Performance tweakers

    Tune settings for stable FPS

    Higher and steadier frame rate

    Applies performance tuning and graphics enhancements while tracking changes per-game settings.

  • Compatibility troubleshooters

    Debug boot and graphics issues

    Fewer crashes and fixes

    Uses emulation logging and shader presets to identify problems across different game configurations.

Best for: Fits when players need GameCube and Wii compatibility with configurable graphics and multiplayer netplay.

#8

PPSSPP

consumer

Open-source PSP emulator for Windows, macOS, Linux, Android, and iOS.

7.0/10
Overall
Features7.0/10
Ease of Use7.0/10
Value7.0/10
Standout feature

Shader preset controls that pair with upscaling filters to tune PSP visuals beyond stock rendering

PPSSPP runs PlayStation Portable games through host emulation using an open emulator core and a configurable rendering pipeline. It supports save states, fast load of game sessions, and controller mapping to adapt inputs across devices.

Pros
  • +Save states enable quick session resume without full reboots
  • +Per-game graphics controls include shader presets and upscaling filters
  • +Controller mapping covers both standard inputs and custom layouts
  • +Netplay supports multiplayer sessions with rollback style behavior
Cons
  • –Some games require BIOS dependency and careful setup
  • –High accuracy settings can increase input latency and reduce throughput
  • –Compatibility varies by title, especially for audio and timing edge cases
  • –Performance tuning often needs per-game adjustment for stable frames
Use scenarios
  • multi-device players

    Keep PSP settings consistent across devices

    Consistent PSP gameplay workflow

  • emulation testers and PSP developers

    Repeat test scenarios with save states

    More efficient regression checks

Show 2 more scenarios
  • emulation users

    Tune rendering and timing for specific PSP games

    Improved stability and pacing

    Adjust rendering, timing, audio, and performance options to stabilize demanding titles.

  • PSP game players

    Play PSP games on modern hardware

    Access PSP library on new devices

    Run PSP game files on desktop or mobile instead of using the original handheld.

Best for: Fits when a user wants handheld PSP gaming with save states, input remaps, and fine-grained graphics tuning.

#9

LDPlayer

consumer

Android emulator focused on gaming performance on Windows.

6.8/10
Overall
Features6.8/10
Ease of Use6.8/10
Value6.8/10
Standout feature

Built-in controller mapping and input profiles tailored for interactive Android games.

LDPlayer provides a desktop emulation experience with a configurable Android guest environment, plus controller mapping and keyboard and mouse input routing for interactive apps. Its compatibility posture is driven by per-app configuration choices like graphics settings and performance toggles rather than by a formal device matrix download workflow. Automation and integration are limited compared with hypervisor stacks that expose a full guest API surface.

Pros
  • +Fast app launch loop for Android titles on desktop
  • +Granular graphics and performance tuning per emulator instance
  • +Controller mapping supports practical keyboard and controller setups
  • +Good day-to-day stability for typical app workflows
Cons
  • –Less automation-friendly than hypervisor-based guest tooling
  • –Compatibility depends on app-specific emulator settings
  • –Advanced debugging and instrumentation are limited
  • –Multi-tenant governance and audit trails are not a native focus
Use scenarios
  • Android QA testers

    Verify app behavior across device variants

    Fewer device trips

  • PC gamers

    Play Android titles with mapped controls

    More playable sessions

Show 1 more scenario
  • Operations analysts

    Test internal Android tools locally

    Shorter iteration cycles

    Install and iterate on Android utilities to check workflows before broader rollout.

Best for: Fits when individuals need desktop Android device emulation for app testing and gaming.

#10

MEmu

consumer

Android emulator for Windows with multi-instance support.

6.6/10
Overall
Features6.6/10
Ease of Use6.7/10
Value6.5/10
Standout feature

Instance-level device profile switching that supports separate per-app configurations within the same MEmu workspace.

MEmu is Android emulation software built around an x86-based Android instance workflow for desktop use. It focuses on running real Android apps and games with device profiles, multi-instance launches, and controllable input mapping.

Pros
  • +Multi-instance emulator sessions for parallel app testing and account workflows
  • +Keyboard and controller mapping for consistent input across games and productivity apps
  • +Performance and display presets to reduce stutter on mid-range CPUs
  • +Instance-level configuration enables separate app setups without manual rewiring
Cons
  • –Some apps fail due to anti-emulation checks and graphics pipeline differences
  • –Device profile changes can reset state and require reconfiguring controller mappings
  • –Higher settings can increase input latency and cause occasional frame drops
  • –Per-title configuration effort can exceed what a standardized device baseline needs
Use scenarios
  • Mobile gamers with desktop PCs

    Play Android mobile games on PC

    Higher frame stability and comfort

  • App testers and QA teams

    Validate Android apps across profiles

    Faster regression coverage

Show 2 more scenarios
  • Power users for automation

    Run multiple instances for workflows

    Less manual switching

    Launches several emulated devices with controllable input mapping for repeatable desktop actions.

  • Developers troubleshooting rendering

    Diagnose graphics compatibility issues

    Quicker root-cause identification

    Relies on app graphics expectations and emulator tuneables to test responsiveness and rendering behavior.

Best for: Fits when Windows teams need Android app emulation for testing and play workflows with repeatable input setups.

Conclusion

After evaluating 10 emulation software, MAME stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.

Our Top Pick
MAME

Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.

Frequently Asked Questions About Emulation Software

Which emulation tools are best for automation and headless testing?
QEMU supports command-line boot flows that launch guest image files and interact over virtual serial or graphical consoles. MAME can run headless for scriptable arcade regression runs that repeatedly load ROM sets and compare behavior across updates.
Which tools are designed for Android app and game emulation instead of hardware emulation?
LDPlayer runs Android apps through an emulator runtime with per-session input mapping and graphics tuning. MEmu uses an x86-based Android instance workflow focused on instance profiles and repeatable per-app configurations.
Which emulator supports multi-instance testing with recorded input sequences for repeatable QA?
NoxPlayer provides multi-device parallel emulation and desktop-style keyboard and mouse mapping for consistent UI interactions. NoxPlayer also supports recording and scripted input so teams can replay emulator actions across runs.
What breaks if an Android emulator uses the wrong controller mapping and input profile?
BlueStacks can produce visible input latency and control artifacts when per-app graphics and input settings do not match a game’s expectations. LDPlayer and MEmu also rely on per-instance or per-app mappings, so mismatches can cause incorrect button binds or unstable control behavior.
When does save state compatibility become a practical concern for arcade and console emulation?
MAME standardizes save state handling across supported arcade hardware drivers, which makes scripted replays feasible across regression runs. Dolphin Emulator and PCSX2 provide save states too, but save state behavior can vary by emulator core version and per-game configuration changes.
How do sandboxed VM workflows differ from console or arcade emulation for device-level validation?
QEMU emulates hardware and executes guest code on a host CPU, so tests can validate boot order, device models, and network backends using guest image files. MAME emulates arcade board components with a driver-per-board architecture, which targets cycle-driven arcade behavior rather than full system guest validation.
Where does netplay fit, and what tradeoff appears for different console emulators?
Dolphin Emulator includes netplay designed for synchronized GameCube and Wii sessions and often depends on matching emulator settings across participants. RetroArch supports netplay with recovery-oriented rollback options, while Dolphin’s workflow focuses on coordinating gameplay state across host-client setups.
How should frame pacing and rendering settings be tuned when compatibility differs across titles?
BlueStacks applies per-app graphics and performance overrides, so a title may require specific resolution or performance behavior to reduce input lag and rendering artifacts. PCSX2 uses configuration controls for video effects and timing-related behavior, so heavy GPU effects can change stability and compatibility per title.
When do BIOS and firmware dependencies block startup, and which tools require them most?
PPSSPP depends on BIOS images for PSP emulation, so missing or incompatible BIOS can prevent correct boot or gameplay. PCSX2 also follows ROM and BIOS dependency workflows, so BIOS image mismatches can stop initialization or break timing.

Tools reviewed

Primary sources checked during evaluation.

Referenced in the comparison table and product reviews above.

How to Choose the Right Emulation Software

In emulation software, the differences that matter show up in Compatibility coverage, the way it handles input and timing, and how much control you have over configuration and saves. We focus on those criteria so you can judge each option the same way in the next demo.

Game and app compatibility scope

Why it matters

Compatibility coverage determines whether your specific library boots, reaches menus, and plays without constant tweaking. For many people, this is the fastest way to separate “plays” from “mostly breaks.”

How to check

Bring a small shortlist of the apps you care about and test each through boot, a representative scene, and one save/reload cycle. Ask the vendor what versions and settings they typically recommend for your shortlist.

Per-title configuration controls

Why it matters

When per-title configuration is available, you can correct common issues (graphics glitches, audio problems, or unstable performance) without changing everything globally. Control depth is often the difference between a playable setup and repeated trial-and-error.

How to check

In the demo, look for settings you can change per game/app and then see if results persist after restarting the software. Try toggling one graphics-related and one audio/input-related option and confirm the change applies to only the selected title.

Save and resume reliability

Why it matters

Save and resume reliability affects whether progress survives reloading and crashes. In emulation workflows, unreliable saves can make a “working” build unusable long-term.

How to check

Play until a clear checkpoint, save, close the emulator, and reload. Verify the save loads correctly and continues normally on at least one restart.

Controller input mapping behavior

Why it matters

Input behavior determines whether your controller works with the right controls, sensitivity, and bindings across titles. Even when graphics run, poor input handling can make games feel wrong or unplayable.

How to check

Connect your controller and test a few actions that require precision (movement, camera, menu navigation). Confirm you can map controls for the selected title and that mappings remain after closing and reopening.

Performance stability under load

Why it matters

Performance stability matters because emulation issues often appear only after scenes get busy. A steady experience usually requires predictable timing and manageable frame behavior rather than occasional spikes.

How to check

Use the built-in performance display if available, and run a scene with heavy action or effects. Note whether audio stutters or responsiveness degrades noticeably during that segment.

Red flags

  • Compatibility claims without letting you test your own shortlist
  • Only global settings with no per-title overrides
  • Saves that fail after restart or don’t reload consistently

Fit by situation

  • If we need to run an existing personal library with minimal tweaking, prioritize Game and app compatibility scope.
  • If we switch between different titles frequently and tune them differently, prioritize Per-title configuration controls.
  • If we care about uninterrupted progress across sessions, prioritize Save and resume reliability.
Commissioned Research

Funding and competing interests

This study was co-funded by several of the vendors assessed in it. No single vendor funded it. Funders could propose the market studied.

They had no role in selecting vendors, setting or weighting criteria, analysing data or drawing conclusions, and they received the same factual-accuracy check as every other vendor assessed.

Market definition, inclusion rules and criteria weights were fixed by an editor before research began and did not change afterwards. Editorial process →

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